Fix another typo in section names in the XRC overview.
[wxWidgets.git] / docs / doxygen / overviews / dc.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dc.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_dc Device Contexts
12
13 Classes: wxBufferedDC, wxBufferedPaintDC, wxDC, wxPostScriptDC,
14 wxMetafileDC, wxMemoryDC, wxPrinterDC, wxScreenDC, wxClientDC,
15 wxPaintDC, wxWindowDC.
16
17 A wxDC is a @e device context onto which graphics and text can be drawn.
18 The device context is intended to represent a number of output devices in a
19 generic way, with the same API being used throughout.
20
21 Some device contexts are created temporarily in order to draw on a window.
22 This is @true of wxScreenDC, wxClientDC, wxPaintDC, and wxWindowDC.
23 The following describes the differences between these device contexts and
24 when you should use them.
25
26 @li @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window.
27 @li @b wxClientDC. Use this to paint on the client area of window (the part without
28 borders and other decorations), but do not use it from within an wxPaintEvent.
29 @li @b wxPaintDC. Use this to paint on the client area of a window, but @e only from
30 within a wxPaintEvent.
31 @li @b wxWindowDC. Use this to paint on the whole area of a window, including decorations.
32 This may not be available on non-Windows platforms.
33
34 To use a client, paint or window device context, create an object on the stack with
35 the window as argument, for example:
36
37 @code
38 void MyWindow::OnMyCmd(wxCommandEvent& event)
39 {
40 wxClientDC dc(window);
41 DrawMyPicture(dc);
42 }
43 @endcode
44
45 Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may
46 write to a number of different devices, by passing a different device context. This doesn't
47 work for everything (for example not all device contexts support bitmap drawing) but
48 will work most of the time.
49
50 */
51