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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: test.cpp
3 // Purpose: wxHtml testing example
4 /////////////////////////////////////////////////////////////////////////////
5
6 // For compilers that support precompilation, includes "wx/wx.h".
7 #include "wx/wxprec.h"
8
9 #ifdef __BORLANDC__
10 #pragma hdrstop
11 #endif
12
13 // for all others, include the necessary headers (this file is usually all you
14 // need because it includes almost all "standard" wxWidgets headers
15 #ifndef WX_PRECOMP
16 #include "wx/wx.h"
17 #endif
18
19 #include "wx/image.h"
20 #include "wx/html/htmlwin.h"
21 #include "wx/fs_zip.h"
22
23 // ----------------------------------------------------------------------------
24 // private classes
25 // ----------------------------------------------------------------------------
26
27 // Define a new application type, each program should derive a class from wxApp
28 class MyApp : public wxApp
29 {
30 public:
31 // override base class virtuals
32 // ----------------------------
33
34 // this one is called on application startup and is a good place for the app
35 // initialization (doing it here and not in the ctor allows to have an error
36 // return: if OnInit() returns false, the application terminates)
37 virtual bool OnInit();
38 };
39
40 // Define a new frame type: this is going to be our main frame
41 class MyFrame : public wxFrame
42 {
43 public:
44 // ctor(s)
45 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
46
47 // event handlers (these functions should _not_ be virtual)
48 void OnQuit(wxCommandEvent& event);
49 void OnBack(wxCommandEvent& event);
50 void OnForward(wxCommandEvent& event);
51
52 private:
53 // any class wishing to process wxWidgets events must use this macro
54 DECLARE_EVENT_TABLE()
55 };
56
57 // ----------------------------------------------------------------------------
58 // constants
59 // ----------------------------------------------------------------------------
60
61 // IDs for the controls and the menu commands
62 enum
63 {
64 // menu items
65 Minimal_Quit = 1,
66 Minimal_Back,
67 Minimal_Forward
68 };
69
70 // ----------------------------------------------------------------------------
71 // event tables and other macros for wxWidgets
72 // ----------------------------------------------------------------------------
73
74 // the event tables connect the wxWidgets events with the functions (event
75 // handlers) which process them. It can be also done at run-time, but for the
76 // simple menu events like this the static method is much simpler.
77 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
78 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
79 EVT_MENU(Minimal_Back, MyFrame::OnBack)
80 EVT_MENU(Minimal_Forward, MyFrame::OnForward)
81 END_EVENT_TABLE()
82
83 // Create a new application object: this macro will allow wxWidgets to create
84 // the application object during program execution (it's better than using a
85 // static object for many reasons) and also declares the accessor function
86 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
87 // not wxApp)
88 IMPLEMENT_APP(MyApp)
89
90 // ============================================================================
91 // implementation
92 // ============================================================================
93
94 // ----------------------------------------------------------------------------
95 // the application class
96 // ----------------------------------------------------------------------------
97 // `Main program' equivalent: the program execution "starts" here
98 bool MyApp::OnInit()
99 {
100 #if wxUSE_LIBPNG
101 wxImage::AddHandler(new wxPNGHandler);
102 #endif
103 #if wxUSE_LIBJPEG
104 wxImage::AddHandler(new wxJPEGHandler);
105 #endif
106
107 wxFileSystem::AddHandler(new wxZipFSHandler);
108
109 // Create the main application window
110 MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),
111 wxDefaultPosition, wxSize(640, 480) );
112
113 // Show it and tell the application that it's our main window
114 // @@@ what does it do exactly, in fact? is it necessary here?
115 frame->Show(true);
116 SetTopWindow(frame);
117
118 // success: wxApp::OnRun() will be called which will enter the main message
119 // loop and the application will run. If we returned false here, the
120 // application would exit immediately.
121
122 return true;
123 }
124
125 // ----------------------------------------------------------------------------
126 // main frame
127 // ----------------------------------------------------------------------------
128
129 wxHtmlWindow *html;
130
131 // frame constructor
132 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
133 : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
134 {
135 // create a menu bar
136 wxMenu *menuFile = new wxMenu;
137 wxMenu *menuNav = new wxMenu;
138
139 menuFile->Append(Minimal_Quit, _("E&xit"));
140 menuNav->Append(Minimal_Back, _("Go &BACK"));
141 menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
142
143 // now append the freshly created menu to the menu bar...
144 wxMenuBar *menuBar = new wxMenuBar;
145 menuBar->Append(menuFile, _("&File"));
146 menuBar->Append(menuNav, _("&Navigate"));
147
148 // ... and attach this menu bar to the frame
149 SetMenuBar(menuBar);
150
151 #if wxUSE_STATUSBAR
152 CreateStatusBar(1);
153 #endif // wxUSE_STATUSBAR
154
155 html = new wxHtmlWindow(this);
156 html -> SetRelatedFrame(this, _("HTML : %s"));
157 #if wxUSE_STATUSBAR
158 html -> SetRelatedStatusBar(0);
159 #endif // wxUSE_STATUSBAR
160 html -> LoadPage(wxT("start.htm"));
161 }
162
163
164 // event handlers
165
166 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
167 {
168 // true is to force the frame to close
169 Close(true);
170 }
171
172 void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
173 {
174 if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
175 }
176
177 void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
178 {
179 if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
180 }