2 % automatically generated by HelpGen from
3 % /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndaiff.h at 26/Feb/00 14:52:29
6 \section{\class{wxSoundAiff
}}\label{wxsoundaiff
}
10 \wxheading{Derived from
}
12 \helpref{wxSoundFileStream
}{wxsoundfilestream
}
14 \wxheading{Data structures
}
16 \latexignore{\rtfignore{\wxheading{Members
}}}
19 \membersection{wxSoundAiff::wxSoundAiff
}\label{wxsoundaiffwxsoundaiff
}
21 \func{}{wxSoundAiff
}{\param{wxInputStream\&
}{stream
},
\param{wxSoundStream\&
}{io
\_sound}}
23 \func{}{wxSoundAiff
}{\param{wxOutputStream\&
}{stream
},
\param{wxSoundStream\&
}{io
\_sound}}
25 \membersection{wxSoundAiff::
\destruct{wxSoundAiff
}}\label{wxsoundaiffdtor
}
27 \func{}{\destruct{wxSoundAiff
}}{\void}
30 \membersection{wxSoundAiff::CanRead
}\label{wxsoundaiffcanread
}
32 \func{bool
}{CanRead
}{\void}
35 \membersection{wxSoundAiff::GetCodecName
}\label{wxsoundaiffgetcodecname
}
37 \constfunc{wxString
}{GetCodecName
}{\void}
40 \membersection{wxSoundAiff::PrepareToPlay
}\label{wxsoundaiffpreparetoplay
}
42 \func{bool
}{PrepareToPlay
}{\void}
45 \membersection{wxSoundAiff::PrepareToRecord
}\label{wxsoundaiffpreparetorecord
}
47 \func{bool
}{PrepareToRecord
}{\param{wxUint32
}{time
}}
50 \membersection{wxSoundAiff::FinishRecording
}\label{wxsoundaifffinishrecording
}
52 \func{bool
}{FinishRecording
}{\void}
55 \membersection{wxSoundAiff::RepositionStream
}\label{wxsoundaiffrepositionstream
}
57 \func{bool
}{RepositionStream
}{\param{wxUint32
}{position
}}
60 \membersection{wxSoundAiff::GetData
}\label{wxsoundaiffgetdata
}
62 \func{wxUint32
}{GetData
}{\param{void*
}{buffer
},
\param{wxUint32
}{len
}}
65 \membersection{wxSoundAiff::PutData
}\label{wxsoundaiffputdata
}
67 \func{wxUint32
}{PutData
}{\param{const void*
}{buffer
},
\param{wxUint32
}{len
}}