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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: uiaction.h
3 // Purpose: interface of wxUIActionSimulator
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxUIActionSimulator
11
12 wxUIActionSimulator is a class used to simulate user interface actions
13 such as a mouse click or a key press.
14
15 @note that this class is currently experimental and disabled by default,
16 you must set @c wxUSE_UIACTIONSIMULATOR to 1 in your setup.h file or use
17 configure @c --enable-uiactionsim option to enable it.
18
19 Common usages for this class would be to provide playback and record (aka macro recording)
20 functionality for users, or to drive unit tests by simulating user sessions.
21
22 See the uiaction sample for example usage of this class.
23
24 NOTE: For keyboard operations, currently you must pass the keycode of the actual
25 key on the keyboard. To simulate, e.g. IME actions, you'd need to simulate the actual
26 keypresses needed to active the IME, then the keypresses needed to type and select
27 the desired character.
28
29 @library{wxcore}
30 */
31
32 class wxUIActionSimulator
33 {
34 public:
35 /**
36 Constructor.
37 */
38 wxUIActionSimulator();
39 ~wxUIActionSimulator();
40
41 /**
42 Move the mouse to the specified coordinates.
43
44 @param x
45 x coordinate to move to, in screen coordinates.
46
47 @param y
48 y coordinate to move to, in screen coordinates.
49 */
50 bool MouseMove(long x, long y);
51
52 /**
53 Press a mouse button.
54
55 @param button
56 Button to press. Valid constants are wxMOUSE_BTN_LEFT, wxMOUSE_BTN_MIDDLE, and wxMOUSE_BTN_RIGHT.
57 */
58 bool MouseDown(int button = wxMOUSE_BTN_LEFT);
59
60 /**
61 Release a mouse button.
62
63 @param button
64 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
65 */
66 bool MouseUp(int button = wxMOUSE_BTN_LEFT);
67 /**
68 Click a mouse button.
69
70 @param button
71 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
72 */
73 bool MouseClick(int button = wxMOUSE_BTN_LEFT);
74 /**
75 Double-click a mouse button.
76
77 @param button
78 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
79 */
80 bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
81
82 /**
83 Perform a drag and drop operation.
84
85 @param x1
86 x start coordinate, in screen coordinates.
87
88 @param y1
89 y start coordinate, in screen coordinates.
90
91 @param x2
92 x desintation coordinate, in screen coordinates.
93
94 @param y2
95 y destination coordinate, in screen coordinates.
96
97 @param button
98 Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
99 */
100 bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
101
102 /**
103 Press a key.
104
105 @param keycode
106 key to operate on, as an integer.
107
108 @param shiftDown
109 true if the shift key should be pressed, false otherwise.
110
111 @param cmdDown
112 true if the cmd key should be pressed, false otherwise.
113
114 @param altDown
115 true if the alt key should be pressed, false otherwise.
116 */
117 bool KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
118
119 /**
120 Release a key.
121
122 @param keycode
123 key to operate on, as an integer.
124
125 @param shiftDown
126 true if the shift key should be pressed, false otherwise.
127
128 @param cmdDown
129 true if the cmd key should be pressed, false otherwise.
130
131 @param altDown
132 true if the alt key should be pressed, false otherwise.
133 */
134 bool KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
135
136 /**
137 Press and release a key.
138
139 @param keycode
140 key to operate on, as an integer.
141
142 @param shiftDown
143 true if the shift key should be pressed, false otherwise.
144
145 @param cmdDown
146 true if the cmd key should be pressed, false otherwise.
147
148 @param altDown
149 true if the alt key should be pressed, false otherwise.
150 */
151 bool Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
152 };
153