1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Top level window, abstraction of wxFrame and wxDialog
4 // Author: Vaclav Slavik
6 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
11 #ifndef __WX_UNIV_TOPLEVEL_H__
12 #define __WX_UNIV_TOPLEVEL_H__
15 #pragma interface "univtoplevel.h"
18 #include "wx/univ/inpcons.h"
19 #include "wx/univ/inphand.h"
22 // ----------------------------------------------------------------------------
24 // ----------------------------------------------------------------------------
26 // frame decorations type flags used in wxRenderer and wxColourScheme
29 wxTOPLEVEL_ACTIVE
= 0x00000001,
30 wxTOPLEVEL_MAXIMIZED
= 0x00000002,
31 wxTOPLEVEL_TITLEBAR
= 0x00000004,
32 wxTOPLEVEL_ICON
= 0x00000008,
33 wxTOPLEVEL_RESIZEABLE
= 0x00000010,
34 wxTOPLEVEL_BORDER
= 0x00000020,
35 wxTOPLEVEL_BUTTON_CLOSE
= 0x01000000,
36 wxTOPLEVEL_BUTTON_MAXIMIZE
= 0x02000000,
37 wxTOPLEVEL_BUTTON_ICONIZE
= 0x04000000,
38 wxTOPLEVEL_BUTTON_RESTORE
= 0x08000000,
39 wxTOPLEVEL_BUTTON_HELP
= 0x10000000,
42 // frame hit test return values:
45 wxHT_TOPLEVEL_NOWHERE
= 0x00000000,
46 wxHT_TOPLEVEL_CLIENT_AREA
= 0x00000001,
47 wxHT_TOPLEVEL_ICON
= 0x00000002,
48 wxHT_TOPLEVEL_TITLEBAR
= 0x00000004,
50 wxHT_TOPLEVEL_BORDER_N
= 0x00000010,
51 wxHT_TOPLEVEL_BORDER_S
= 0x00000020,
52 wxHT_TOPLEVEL_BORDER_E
= 0x00000040,
53 wxHT_TOPLEVEL_BORDER_W
= 0x00000080,
54 wxHT_TOPLEVEL_BORDER_NE
= wxHT_TOPLEVEL_BORDER_N
| wxHT_TOPLEVEL_BORDER_E
,
55 wxHT_TOPLEVEL_BORDER_SE
= wxHT_TOPLEVEL_BORDER_S
| wxHT_TOPLEVEL_BORDER_E
,
56 wxHT_TOPLEVEL_BORDER_NW
= wxHT_TOPLEVEL_BORDER_N
| wxHT_TOPLEVEL_BORDER_W
,
57 wxHT_TOPLEVEL_BORDER_SW
= wxHT_TOPLEVEL_BORDER_S
| wxHT_TOPLEVEL_BORDER_W
,
58 wxHT_TOPLEVEL_ANY_BORDER
= 0x000000F0,
60 wxHT_TOPLEVEL_BUTTON_CLOSE
= /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE
,
61 wxHT_TOPLEVEL_BUTTON_MAXIMIZE
= /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE
,
62 wxHT_TOPLEVEL_BUTTON_ICONIZE
= /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE
,
63 wxHT_TOPLEVEL_BUTTON_RESTORE
= /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE
,
64 wxHT_TOPLEVEL_BUTTON_HELP
= /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP
,
65 wxHT_TOPLEVEL_ANY_BUTTON
= 0x1F000000
68 // Flags for interactive frame manipulation functions (only in wxUniversal):
71 wxINTERACTIVE_MOVE
= 0x00000001,
72 wxINTERACTIVE_RESIZE
= 0x00000002,
73 wxINTERACTIVE_RESIZE_S
= 0x00000010,
74 wxINTERACTIVE_RESIZE_N
= 0x00000020,
75 wxINTERACTIVE_RESIZE_W
= 0x00000040,
76 wxINTERACTIVE_RESIZE_E
= 0x00000080,
77 wxINTERACTIVE_WAIT_FOR_INPUT
= 0x10000000
80 // ----------------------------------------------------------------------------
81 // the actions supported by this control
82 // ----------------------------------------------------------------------------
84 #define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
85 #define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
86 #define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
87 #define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
88 #define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
89 #define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
91 //-----------------------------------------------------------------------------
93 //-----------------------------------------------------------------------------
95 class WXDLLEXPORT wxTopLevelWindow
: public wxTopLevelWindowNative
,
96 public wxInputConsumer
100 wxTopLevelWindow() { Init(); }
101 wxTopLevelWindow(wxWindow
*parent
,
103 const wxString
& title
,
104 const wxPoint
& pos
= wxDefaultPosition
,
105 const wxSize
& size
= wxDefaultSize
,
106 long style
= wxDEFAULT_FRAME_STYLE
,
107 const wxString
& name
= wxFrameNameStr
)
111 Create(parent
, id
, title
, pos
, size
, style
, name
);
114 bool Create(wxWindow
*parent
,
116 const wxString
& title
,
117 const wxPoint
& pos
= wxDefaultPosition
,
118 const wxSize
& size
= wxDefaultSize
,
119 long style
= wxDEFAULT_FRAME_STYLE
,
120 const wxString
& name
= wxFrameNameStr
);
122 // implement base class pure virtuals
123 virtual bool ShowFullScreen(bool show
, long style
= wxFULLSCREEN_ALL
);
124 virtual wxPoint
GetClientAreaOrigin() const;
125 virtual void DoGetClientSize(int *width
, int *height
) const;
126 virtual void DoSetClientSize(int width
, int height
);
127 virtual void SetIcon(const wxIcon
& icon
) { SetIcons( wxIconBundle( icon
) ); }
128 virtual void SetIcons(const wxIconBundle
& icons
);
130 // implementation from now on
131 // --------------------------
133 // tests for frame's part at given point
134 long HitTest(const wxPoint
& pt
) const;
136 virtual bool PerformAction(const wxControlAction
& action
,
138 const wxString
& strArg
= wxEmptyString
);
140 // move/resize the frame interactively, i.e. let the user do it
141 virtual void InteractiveMove(int flags
= wxINTERACTIVE_MOVE
);
143 virtual int GetMinWidth() const;
144 virtual int GetMinHeight() const;
146 virtual bool ProvidesBackground() { return TRUE
; }
149 // handle titlebar button click event
150 virtual void ClickTitleBarButton(long button
);
152 virtual wxWindow
*GetInputWindow() const { return (wxWindow
*)this; }
154 // return wxTOPLEVEL_xxx combination based on current state of the frame
155 long GetDecorationsStyle() const;
157 // common part of all ctors
160 void RefreshTitleBar();
161 void OnNcPaint(wxPaintEvent
& event
);
162 void OnSystemMenu(wxCommandEvent
& event
);
164 // TRUE if wxTLW should render decorations (aka titlebar) itself
165 static int ms_drawDecorations
;
166 // TRUE if wxTLW can be iconized
167 static int ms_canIconize
;
168 // true for currently active frame
170 // version of icon for titlebar (16x16)
171 wxIcon m_titlebarIcon
;
172 // saved window style in fullscreen mdoe
174 // currently pressed titlebar button
175 long m_pressedButton
;
177 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow
)
178 DECLARE_EVENT_TABLE()
179 WX_DECLARE_INPUT_CONSUMER()
182 // ----------------------------------------------------------------------------
183 // wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
184 // ----------------------------------------------------------------------------
186 class WXDLLEXPORT wxStdFrameInputHandler
: public wxStdInputHandler
189 wxStdFrameInputHandler(wxInputHandler
*inphand
);
191 virtual bool HandleMouse(wxInputConsumer
*consumer
,
192 const wxMouseEvent
& event
);
193 virtual bool HandleMouseMove(wxInputConsumer
*consumer
, const wxMouseEvent
& event
);
194 virtual bool HandleActivation(wxInputConsumer
*consumer
, bool activated
);
197 // the window (button) which has capture or NULL and the last hittest result
198 wxTopLevelWindow
*m_winCapture
;
201 bool m_borderCursorOn
;
202 wxCursor m_origCursor
;
205 #endif // __WX_UNIV_TOPLEVEL_H__