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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: animate.i
3 // Purpose: Wrappers for the animation classes in wx/contrib
4 //
5 // Author: Robin Dunn
6 //
7 // Created: 4-April-2005
8 // RCS-ID: $Id$
9 // Copyright: (c) 2005 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13 %define DOCSTRING
14 "Simple animation player classes, including `GIFAnimationCtrl` for displaying
15 animated GIF files
16 "
17 %enddef
18
19 %module(package="wx", docstring=DOCSTRING) animate
20
21
22 %{
23 #include "wx/wxPython/wxPython.h"
24 #include "wx/wxPython/pyclasses.h"
25 #include <wx/animate/animate.h>
26 %}
27
28 //---------------------------------------------------------------------------
29
30 %import core.i
31 %pythoncode { import wx }
32 %pythoncode { __docfilter__ = wx._core.__DocFilter(globals()) }
33
34
35 MAKE_CONST_WXSTRING2(AnimationControlNameStr, wxT("animationControl"));
36 MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
37
38 //---------------------------------------------------------------------------
39
40
41 enum wxAnimationDisposal
42 {
43 wxANIM_UNSPECIFIED = -1,
44 wxANIM_DONOTREMOVE = 0,
45 wxANIM_TOBACKGROUND = 1,
46 wxANIM_TOPREVIOUS = 2
47 } ;
48
49
50 /* wxAnimationPlayer
51 * Create an object of this class, and either pass an wxXXXAnimation object in
52 * the constructor, or call SetAnimation. Then call Play(). The wxAnimation
53 * object is only destroyed in the destructor if destroyAnimation is true in
54 * the constructor.
55 */
56
57 class wxAnimationPlayer : public wxObject
58 {
59 public:
60 wxAnimationPlayer(wxAnimationBase *animation = NULL,
61 bool destroyAnimation = false);
62 ~wxAnimationPlayer();
63
64
65 void SetAnimation(wxAnimationBase* animation, bool destroyAnimation = false);
66 wxAnimationBase* GetAnimation() const;
67
68 void SetDestroyAnimation(bool destroyAnimation);
69 bool GetDestroyAnimation() const;
70
71 void SetCurrentFrame(int currentFrame);
72 int GetCurrentFrame() const;
73
74 void SetWindow(wxWindow* window);
75 wxWindow* GetWindow() const;
76
77 void SetPosition(const wxPoint& pos);
78 wxPoint GetPosition() const;
79
80 void SetLooped(bool looped);
81 bool GetLooped() const;
82
83 bool HasAnimation() const;
84
85 bool IsPlaying() const;
86
87 // Specify whether the GIF's background colour is to be shown,
88 // or whether the window background should show through (the default)
89 void UseBackgroundColour(bool useBackground);
90 bool UsingBackgroundColour() const;
91
92 // Set and use a user-specified background colour (valid for transparent
93 // animations only)
94 void SetCustomBackgroundColour(const wxColour& col,
95 bool useCustomBackgroundColour = true);
96
97 bool UsingCustomBackgroundColour() const;
98 const wxColour& GetCustomBackgroundColour() const;
99
100 // Another refinement - suppose we're drawing the animation in a separate
101 // control or window. We may wish to use the background of the parent
102 // window as the background of our animation. This allows us to specify
103 // whether to grab from the parent or from this window.
104 void UseParentBackground(bool useParent);
105 bool UsingParentBackground() const;
106
107
108 // Play
109 virtual bool Play(wxWindow& window, const wxPoint& pos = wxPoint(0, 0), bool looped = true);
110
111 // Build animation (list of wxImages). If not called before Play
112 // is called, Play will call this automatically.
113 virtual bool Build();
114
115 // Stop the animation
116 virtual void Stop();
117
118 // Draw the current view of the animation into this DC.
119 // Call this from your OnPaint, for example.
120 virtual void Draw(wxDC& dc);
121
122
123 virtual int GetFrameCount() const;
124 %newobject GetFrame;
125 virtual wxImage* GetFrame(int i) const; // Creates a new wxImage
126 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
127 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
128 virtual int GetDelay(int i) const; // Delay for this frame
129
130 virtual wxSize GetLogicalScreenSize() const;
131 virtual bool GetBackgroundColour(wxColour& col) const ;
132 virtual bool GetTransparentColour(wxColour& col) const ;
133
134
135 // Play the frame
136 virtual bool PlayFrame(int frame, wxWindow& window, const wxPoint& pos);
137 %Rename(PlayNextFrame,
138 virtual bool, PlayFrame());
139
140 virtual void DrawFrame(int frame, wxDC& dc, const wxPoint& pos);
141 virtual void DrawBackground(wxDC& dc, const wxPoint& pos, const wxColour& colour);
142
143 // Clear the wxImage cache
144 virtual void ClearCache();
145
146 // Save the pertinent area of the window so we can restore
147 // it if drawing transparently
148 void SaveBackground(const wxRect& rect);
149
150 wxBitmap& GetBackingStore();
151
152 };
153
154
155 //---------------------------------------------------------------------------
156
157 /* wxAnimationBase
158 * Base class for animations.
159 * A wxXXXAnimation only stores the animation, providing accessors to
160 * wxAnimationPlayer. Currently an animation is read-only, but we could
161 * extend the API for adding frames programmatically, and perhaps have a
162 * wxMemoryAnimation class that stores its frames in memory, and is able to
163 * save all files with suitable filenames. You could then use e.g. Ulead GIF
164 * Animator to load the image files into a GIF animation.
165 */
166
167 class wxAnimationBase : public wxObject
168 {
169 public:
170 //wxAnimationBase() {}; // It's an ABC
171 ~wxAnimationBase() {};
172
173 //// Accessors. Should be overridden by each derived class.
174
175 virtual int GetFrameCount() const;
176 %newobject GetFrame;
177 virtual wxImage* GetFrame(int i) const;
178 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
179 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
180 virtual int GetDelay(int i) const; // Delay for this frame
181
182 virtual wxSize GetLogicalScreenSize() const;
183 virtual bool GetBackgroundColour(wxColour& col) const;
184 virtual bool GetTransparentColour(wxColour& col) const;
185
186 // Is the animation OK?
187 virtual bool IsValid() const;
188
189 virtual bool LoadFile(const wxString& filename);
190 };
191
192
193 // TODO: Add a wxPyAnimationBase class
194
195 //---------------------------------------------------------------------------
196
197 /* wxGIFAnimation
198 * This will be moved to a separate file in due course.
199 */
200 class wxGIFAnimation : public wxAnimationBase
201 {
202 public:
203 wxGIFAnimation() ;
204 ~wxGIFAnimation() ;
205
206 //// Accessors
207
208 virtual int GetFrameCount() const;
209 %newobject GetFrame;
210 virtual wxImage* GetFrame(int i) const;
211 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
212 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
213 virtual int GetDelay(int i) const; // Delay for this frame
214
215 virtual wxSize GetLogicalScreenSize() const ;
216 virtual bool GetBackgroundColour(wxColour& col) const ;
217 virtual bool GetTransparentColour(wxColour& col) const ;
218
219 virtual bool IsValid() const;
220
221 //// Operations
222
223 virtual bool LoadFile(const wxString& filename);
224
225 };
226
227
228 //---------------------------------------------------------------------------
229
230 /*
231 * wxAnimationCtrlBase
232 * Abstract base class for format-specific animation controls.
233 * This class implements most of the functionality; all a derived
234 * class has to do is create the appropriate animation class on demand.
235 */
236
237 // Resize to animation size if this is set
238 enum { wxAN_FIT_ANIMATION };
239
240
241 // class wxAnimationCtrlBase: public wxControl
242 // {
243 // public:
244 // %pythonAppend wxAnimationCtrlBase "self._setOORInfo(self)"
245 // %pythonAppend wxAnimationCtrlBase() ""
246
247 // wxAnimationCtrlBase(wxWindow *parent, wxWindowID id,
248 // const wxString& filename = wxPyEmptyString,
249 // const wxPoint& pos = wxDefaultPosition,
250 // const wxSize& size = wxDefaultSize,
251 // long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
252 // const wxString& name = wxPyAnimationControlNameStr);
253 // %RenameCtor(PreAnimationCtrlBase, wxAnimationCtrlBase());
254
255 // bool Create(wxWindow *parent, wxWindowID id,
256 // const wxString& filename = wxPyEmptyString,
257 // const wxPoint& pos = wxDefaultPosition,
258 // const wxSize& size = wxDefaultSize,
259 // long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
260 // const wxString& name = wxPyAnimationControlNameStr);
261
262 // //// Operations
263 // virtual bool LoadFile(const wxString& filename = wxPyEmptyString);
264 // virtual bool Play(bool looped = true) ;
265 // virtual void Stop();
266 // virtual void FitToAnimation();
267
268 // //// Accessors
269 // virtual bool IsPlaying() const;
270 // virtual wxAnimationPlayer& GetPlayer();
271 // virtual wxAnimationBase* GetAnimation();
272
273 // const wxString& GetFilename() const;
274 // void SetFilename(const wxString& filename);
275
276 // };
277
278
279 /*
280 * wxGIFAnimationCtrl
281 * Provides a GIF animation class when required.
282 */
283
284 MustHaveApp(wxGIFAnimationCtrl);
285 class wxGIFAnimationCtrl: public wxControl //wxAnimationCtrlBase
286 {
287 public:
288 %pythonAppend wxGIFAnimationCtrl "self._setOORInfo(self)"
289 %pythonAppend wxGIFAnimationCtrl() ""
290
291 wxGIFAnimationCtrl(wxWindow *parent, wxWindowID id=-1,
292 const wxString& filename = wxPyEmptyString,
293 const wxPoint& pos = wxDefaultPosition,
294 const wxSize& size = wxDefaultSize,
295 long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
296 const wxString& name = wxPyAnimationControlNameStr);
297 %RenameCtor(PreGIFAnimationCtrl, wxGIFAnimationCtrl());
298
299 bool Create(wxWindow *parent, wxWindowID id=-1,
300 const wxString& filename = wxPyEmptyString,
301 const wxPoint& pos = wxDefaultPosition,
302 const wxSize& size = wxDefaultSize,
303 long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
304 const wxString& name = wxPyAnimationControlNameStr);
305
306 //// Operations
307 virtual bool LoadFile(const wxString& filename = wxPyEmptyString);
308 virtual bool Play(bool looped = true) ;
309 virtual void Stop();
310 virtual void FitToAnimation();
311
312 //// Accessors
313 virtual bool IsPlaying() const;
314 virtual wxAnimationPlayer& GetPlayer();
315 virtual wxAnimationBase* GetAnimation();
316
317 const wxString& GetFilename() const;
318 void SetFilename(const wxString& filename);
319
320 };
321
322 //---------------------------------------------------------------------------
323 //---------------------------------------------------------------------------
324