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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/propgrid/editors.h
3 // Purpose: wxPropertyGrid editors
4 // Author: Jaakko Salli
5 // Modified by:
6 // Created: 2007-04-14
7 // RCS-ID: $Id$
8 // Copyright: (c) Jaakko Salli
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_PROPGRID_EDITORS_H_
13 #define _WX_PROPGRID_EDITORS_H_
14
15 #include "wx/defs.h"
16
17 #if wxUSE_PROPGRID
18
19 // -----------------------------------------------------------------------
20 // wxPGWindowList contains list of editor windows returned by CreateControls.
21
22 class wxPGWindowList
23 {
24 public:
25 wxPGWindowList()
26 {
27 m_primary = m_secondary = NULL;
28 }
29
30 void SetSecondary( wxWindow* secondary ) { m_secondary = secondary; }
31
32 wxWindow* m_primary;
33 wxWindow* m_secondary;
34
35 wxPGWindowList( wxWindow* a )
36 {
37 m_primary = a;
38 m_secondary = NULL;
39 };
40 wxPGWindowList( wxWindow* a, wxWindow* b )
41 {
42 m_primary = a;
43 m_secondary = b;
44 };
45 };
46
47 // -----------------------------------------------------------------------
48
49 /** @class wxPGEditor
50
51 Base class for custom wxPropertyGrid editors.
52
53 @remarks
54 - Names of builtin property editors are: TextCtrl, Choice,
55 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
56 editors include SpinCtrl and DatePickerCtrl, but using them requires
57 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
58
59 - Pointer to builtin editor is available as wxPGEditor_EditorName
60 (eg. wxPGEditor_TextCtrl).
61
62 - To add new editor you need to register it first using static function
63 wxPropertyGrid::RegisterEditorClass(), with code like this:
64 @code
65 wxPGEditor *editorPointer = wxPropertyGrid::RegisterEditorClass(
66 new MyEditorClass(), "MyEditor");
67 @endcode
68 After that, wxPropertyGrid will take ownership of the given object, but
69 you should still store editorPointer somewhere, so you can pass it to
70 wxPGProperty::SetEditor(), or return it from
71 wxPGEditor::DoGetEditorClass().
72
73 @library{wxpropgrid}
74 @category{propgrid}
75 */
76 class WXDLLIMPEXP_PROPGRID wxPGEditor : public wxObject
77 {
78 DECLARE_ABSTRACT_CLASS(wxPGEditor)
79 public:
80
81 /** Constructor. */
82 wxPGEditor()
83 : wxObject()
84 {
85 m_clientData = NULL;
86 }
87
88 /** Destructor. */
89 virtual ~wxPGEditor();
90
91 /**
92 Returns pointer to the name of the editor. For example,
93 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
94 your custom editor by string name, then you do not need to implement
95 this function.
96 */
97 virtual wxString GetName() const;
98
99 /**
100 Instantiates editor controls.
101
102 @param propgrid
103 wxPropertyGrid to which the property belongs (use as parent for
104 control).
105 @param property
106 Property for which this method is called.
107 @param pos
108 Position, inside wxPropertyGrid, to create control(s) to.
109 @param size
110 Initial size for control(s).
111
112 @remarks
113 - Primary control shall use id wxPG_SUBID1, and secondary (button)
114 control shall use wxPG_SUBID2.
115 - Unlike in previous version of wxPropertyGrid, it is no longer
116 necessary to call wxEvtHandler::Connect() for interesting editor
117 events. Instead, all events from control are now automatically
118 forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
119 */
120 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
121 wxPGProperty* property,
122 const wxPoint& pos,
123 const wxSize& size) const = 0;
124
125 /** Loads value from property to the control. */
126 virtual void UpdateControl( wxPGProperty* property,
127 wxWindow* ctrl ) const = 0;
128
129 /**
130 Used to get the renderer to draw the value with when the control is
131 hidden.
132
133 Default implementation returns g_wxPGDefaultRenderer.
134 */
135 //virtual wxPGCellRenderer* GetCellRenderer() const;
136
137 /** Draws value for given property.
138 */
139 virtual void DrawValue( wxDC& dc,
140 const wxRect& rect,
141 wxPGProperty* property,
142 const wxString& text ) const;
143
144 /** Handles events. Returns true if value in control was modified
145 (see wxPGProperty::OnEvent for more information).
146
147 @remarks wxPropertyGrid will automatically unfocus the editor when
148 wxEVT_COMMAND_TEXT_ENTER is received and when it results in
149 property value being modified. This happens regardless of
150 editor type (ie. behaviour is same for any wxTextCtrl and
151 wxComboBox based editor).
152 */
153 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
154 wxWindow* wnd_primary, wxEvent& event ) const = 0;
155
156 /** Returns value from control, via parameter 'variant'.
157 Usually ends up calling property's StringToValue or IntToValue.
158 Returns true if value was different.
159 */
160 virtual bool GetValueFromControl( wxVariant& variant,
161 wxPGProperty* property,
162 wxWindow* ctrl ) const;
163
164 /**
165 Sets new appearance for the control. Default implementation
166 sets foreground colour, background colour, font, plus text
167 for wxTextCtrl and wxComboCtrl.
168
169 @param appearance
170 New appearance to be applied.
171
172 @param oldAppearance
173 Previously applied appearance. Used to detect which
174 control attributes need to be changed (e.g. so we only
175 change background colour if really needed).
176
177 @param unspecified
178 @true if the new appearance represents an unspecified
179 property value.
180 */
181 virtual void SetControlAppearance( wxPropertyGrid* pg,
182 wxPGProperty* property,
183 wxWindow* ctrl,
184 const wxPGCell& appearance,
185 const wxPGCell& oldAppearance,
186 bool unspecified ) const;
187
188 /**
189 Sets value in control to unspecified.
190 */
191 virtual void SetValueToUnspecified( wxPGProperty* property,
192 wxWindow* ctrl ) const;
193
194 /** Sets control's value specifically from string. */
195 virtual void SetControlStringValue( wxPGProperty* property,
196 wxWindow* ctrl,
197 const wxString& txt ) const;
198
199 /** Sets control's value specifically from int (applies to choice etc.). */
200 virtual void SetControlIntValue( wxPGProperty* property,
201 wxWindow* ctrl,
202 int value ) const;
203
204 /** Inserts item to existing control. Index -1 means appending.
205 Default implementation does nothing. Returns index of item added.
206 */
207 virtual int InsertItem( wxWindow* ctrl,
208 const wxString& label,
209 int index ) const;
210
211 /** Deletes item from existing control.
212 Default implementation does nothing.
213 */
214 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
215
216 /** Extra processing when control gains focus. For example, wxTextCtrl
217 based controls should select all text.
218 */
219 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
220
221 /** Returns true if control itself can contain the custom image. Default is
222 to return false.
223 */
224 virtual bool CanContainCustomImage() const;
225
226 //
227 // This member is public so scripting language bindings
228 // wrapper code can access it freely.
229 void* m_clientData;
230 };
231
232
233 #define WX_PG_IMPLEMENT_INTERNAL_EDITOR_CLASS(EDITOR,CLASSNAME,BASECLASS) \
234 IMPLEMENT_DYNAMIC_CLASS(CLASSNAME, BASECLASS) \
235 wxString CLASSNAME::GetName() const \
236 { \
237 return wxS(#EDITOR); \
238 } \
239 wxPGEditor* wxPGEditor_##EDITOR = NULL;
240
241
242 //
243 // Following are the built-in editor classes.
244 //
245
246 class WXDLLIMPEXP_PROPGRID wxPGTextCtrlEditor : public wxPGEditor
247 {
248 DECLARE_DYNAMIC_CLASS(wxPGTextCtrlEditor)
249 public:
250 wxPGTextCtrlEditor() {}
251 virtual ~wxPGTextCtrlEditor();
252
253 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
254 wxPGProperty* property,
255 const wxPoint& pos,
256 const wxSize& size) const;
257 virtual void UpdateControl( wxPGProperty* property,
258 wxWindow* ctrl ) const;
259 virtual bool OnEvent( wxPropertyGrid* propgrid,
260 wxPGProperty* property,
261 wxWindow* primaryCtrl,
262 wxEvent& event ) const;
263 virtual bool GetValueFromControl( wxVariant& variant,
264 wxPGProperty* property,
265 wxWindow* ctrl ) const;
266
267 virtual wxString GetName() const;
268
269 //virtual wxPGCellRenderer* GetCellRenderer() const;
270 virtual void SetControlStringValue( wxPGProperty* property,
271 wxWindow* ctrl,
272 const wxString& txt ) const;
273 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
274
275 // Provided so that, for example, ComboBox editor can use the same code
276 // (multiple inheritance would get way too messy).
277 static bool OnTextCtrlEvent( wxPropertyGrid* propgrid,
278 wxPGProperty* property,
279 wxWindow* ctrl,
280 wxEvent& event );
281
282 static bool GetTextCtrlValueFromControl( wxVariant& variant,
283 wxPGProperty* property,
284 wxWindow* ctrl );
285
286 };
287
288
289 class WXDLLIMPEXP_PROPGRID wxPGChoiceEditor : public wxPGEditor
290 {
291 DECLARE_DYNAMIC_CLASS(wxPGChoiceEditor)
292 public:
293 wxPGChoiceEditor() {}
294 virtual ~wxPGChoiceEditor();
295
296 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
297 wxPGProperty* property,
298 const wxPoint& pos,
299 const wxSize& size) const;
300 virtual void UpdateControl( wxPGProperty* property,
301 wxWindow* ctrl ) const;
302 virtual bool OnEvent( wxPropertyGrid* propgrid,
303 wxPGProperty* property,
304 wxWindow* primaryCtrl,
305 wxEvent& event ) const;
306 virtual bool GetValueFromControl( wxVariant& variant,
307 wxPGProperty* property,
308 wxWindow* ctrl ) const;
309 virtual void SetValueToUnspecified( wxPGProperty* property,
310 wxWindow* ctrl ) const;
311 virtual wxString GetName() const;
312
313 virtual void SetControlIntValue( wxPGProperty* property,
314 wxWindow* ctrl,
315 int value ) const;
316 virtual void SetControlStringValue( wxPGProperty* property,
317 wxWindow* ctrl,
318 const wxString& txt ) const;
319
320 virtual int InsertItem( wxWindow* ctrl,
321 const wxString& label,
322 int index ) const;
323 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
324 virtual bool CanContainCustomImage() const;
325
326 // CreateControls calls this with CB_READONLY in extraStyle
327 wxWindow* CreateControlsBase( wxPropertyGrid* propgrid,
328 wxPGProperty* property,
329 const wxPoint& pos,
330 const wxSize& sz,
331 long extraStyle ) const;
332
333 };
334
335
336 class WXDLLIMPEXP_PROPGRID wxPGComboBoxEditor : public wxPGChoiceEditor
337 {
338 DECLARE_DYNAMIC_CLASS(wxPGComboBoxEditor)
339 public:
340 wxPGComboBoxEditor() {}
341 virtual ~wxPGComboBoxEditor();
342
343 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
344 wxPGProperty* property,
345 const wxPoint& pos,
346 const wxSize& size) const;
347
348 virtual wxString GetName() const;
349
350 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const;
351
352 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
353 wxWindow* ctrl, wxEvent& event ) const;
354
355 virtual bool GetValueFromControl( wxVariant& variant,
356 wxPGProperty* property,
357 wxWindow* ctrl ) const;
358
359 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
360
361 };
362
363
364 class WXDLLIMPEXP_PROPGRID wxPGChoiceAndButtonEditor : public wxPGChoiceEditor
365 {
366 public:
367 wxPGChoiceAndButtonEditor() {}
368 virtual ~wxPGChoiceAndButtonEditor();
369 virtual wxString GetName() const;
370
371 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
372 wxPGProperty* property,
373 const wxPoint& pos,
374 const wxSize& size) const;
375
376 DECLARE_DYNAMIC_CLASS(wxPGChoiceAndButtonEditor)
377 };
378
379 class WXDLLIMPEXP_PROPGRID
380 wxPGTextCtrlAndButtonEditor : public wxPGTextCtrlEditor
381 {
382 public:
383 wxPGTextCtrlAndButtonEditor() {}
384 virtual ~wxPGTextCtrlAndButtonEditor();
385 virtual wxString GetName() const;
386
387 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
388 wxPGProperty* property,
389 const wxPoint& pos,
390 const wxSize& size) const;
391
392 DECLARE_DYNAMIC_CLASS(wxPGTextCtrlAndButtonEditor)
393 };
394
395
396 #if wxPG_INCLUDE_CHECKBOX
397
398 //
399 // Use custom check box code instead of native control
400 // for cleaner (ie. more integrated) look.
401 //
402 class WXDLLIMPEXP_PROPGRID wxPGCheckBoxEditor : public wxPGEditor
403 {
404 DECLARE_DYNAMIC_CLASS(wxPGCheckBoxEditor)
405 public:
406 wxPGCheckBoxEditor() {}
407 virtual ~wxPGCheckBoxEditor();
408
409 virtual wxString GetName() const;
410 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
411 wxPGProperty* property,
412 const wxPoint& pos,
413 const wxSize& size) const;
414 virtual void UpdateControl( wxPGProperty* property,
415 wxWindow* ctrl ) const;
416 virtual bool OnEvent( wxPropertyGrid* propgrid,
417 wxPGProperty* property,
418 wxWindow* primaryCtrl,
419 wxEvent& event ) const;
420 virtual bool GetValueFromControl( wxVariant& variant,
421 wxPGProperty* property,
422 wxWindow* ctrl ) const;
423 virtual void SetValueToUnspecified( wxPGProperty* property,
424 wxWindow* ctrl ) const;
425
426 virtual void DrawValue( wxDC& dc,
427 const wxRect& rect,
428 wxPGProperty* property,
429 const wxString& text ) const;
430 //virtual wxPGCellRenderer* GetCellRenderer() const;
431
432 virtual void SetControlIntValue( wxPGProperty* property,
433 wxWindow* ctrl,
434 int value ) const;
435 };
436
437 #endif
438
439
440 // -----------------------------------------------------------------------
441 // Editor class registeration macro (mostly for internal use)
442
443 #define wxPGRegisterEditorClass(EDITOR) \
444 if ( wxPGEditor_##EDITOR == NULL ) \
445 { \
446 wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
447 new wxPG##EDITOR##Editor ); \
448 }
449
450 // -----------------------------------------------------------------------
451
452 /** @class wxPGEditorDialogAdapter
453
454 Derive a class from this to adapt an existing editor dialog or function to
455 be used when editor button of a property is pushed.
456
457 You only need to derive class and implement DoShowDialog() to create and
458 show the dialog, and finally submit the value returned by the dialog
459 via SetValue().
460
461 @library{wxpropgrid}
462 @category{propgrid}
463 */
464 class WXDLLIMPEXP_PROPGRID wxPGEditorDialogAdapter : public wxObject
465 {
466 DECLARE_ABSTRACT_CLASS(wxPGEditorDialogAdapter)
467 public:
468 wxPGEditorDialogAdapter()
469 : wxObject()
470 {
471 m_clientData = NULL;
472 }
473
474 virtual ~wxPGEditorDialogAdapter() { }
475
476 bool ShowDialog( wxPropertyGrid* propGrid, wxPGProperty* property );
477
478 virtual bool DoShowDialog( wxPropertyGrid* propGrid,
479 wxPGProperty* property ) = 0;
480
481 void SetValue( wxVariant value )
482 {
483 m_value = value;
484 }
485
486 /**
487 This method is typically only used if deriving class from existing
488 adapter with value conversion purposes.
489 */
490 wxVariant& GetValue() { return m_value; }
491
492 //
493 // This member is public so scripting language bindings
494 // wrapper code can access it freely.
495 void* m_clientData;
496
497 private:
498 wxVariant m_value;
499 };
500
501 // -----------------------------------------------------------------------
502
503
504 /** @class wxPGMultiButton
505
506 This class can be used to have multiple buttons in a property editor.
507 You will need to create a new property editor class, override
508 CreateControls, and have it return wxPGMultiButton instance in
509 wxPGWindowList::SetSecondary().
510 */
511 class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
512 {
513 public:
514 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
515 virtual ~wxPGMultiButton() {}
516
517 wxWindow* GetButton( unsigned int i ) { return (wxWindow*) m_buttons[i]; }
518 const wxWindow* GetButton( unsigned int i ) const
519 { return (const wxWindow*) m_buttons[i]; }
520
521 /** Utility function to be used in event handlers.
522 */
523 int GetButtonId( unsigned int i ) const { return GetButton(i)->GetId(); }
524
525 /** Returns number of buttons.
526 */
527 unsigned int GetCount() const { return (unsigned int) m_buttons.size(); }
528
529 void Add( const wxString& label, int id = -2 );
530 #if wxUSE_BMPBUTTON
531 void Add( const wxBitmap& bitmap, int id = -2 );
532 #endif
533
534 wxSize GetPrimarySize() const
535 {
536 return wxSize(m_fullEditorSize.x - m_buttonsWidth, m_fullEditorSize.y);
537 }
538
539 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
540
541 protected:
542
543 void DoAddButton( wxWindow* button, const wxSize& sz );
544
545 int GenId( int id ) const;
546
547 wxArrayPtrVoid m_buttons;
548 wxSize m_fullEditorSize;
549 int m_buttonsWidth;
550 };
551
552 // -----------------------------------------------------------------------
553
554 #endif // wxUSE_PROPGRID
555
556 #endif // _WX_PROPGRID_EDITORS_H_