removed some members from wxAuiPaneInfo which should not be on the class interface
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31
32 #ifndef WX_PRECOMP
33 #include "wx/panel.h"
34 #include "wx/settings.h"
35 #include "wx/app.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
39 #include "wx/mdi.h"
40 #include "wx/image.h"
41 #endif
42
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
44
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
52
53 wxAuiPaneInfo wxAuiNullPaneInfo;
54 wxAuiDockInfo wxAuiNullDockInfo;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
61
62 #ifdef __WXMAC__
63 // a few defines to avoid nameclashes
64 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
65 #define __AIFF__
66 #include "wx/mac/private.h"
67 #endif
68
69 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
70 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
71
72
73
74 const int auiToolBarLayer = 10;
75
76
77 class wxPseudoTransparentFrame : public wxFrame
78 {
79 public:
80 wxPseudoTransparentFrame(wxWindow* parent = NULL,
81 wxWindowID id = wxID_ANY,
82 const wxString& title = wxEmptyString,
83 const wxPoint& pos = wxDefaultPosition,
84 const wxSize& size = wxDefaultSize,
85 long style = wxDEFAULT_FRAME_STYLE,
86 const wxString &name = wxT("frame"))
87 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
88 {
89 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
90 m_Amount=0;
91 m_MaxWidth=0;
92 m_MaxHeight=0;
93 m_lastWidth=0;
94 m_lastHeight=0;
95 #ifdef __WXGTK__
96 m_CanSetShape = false; // have to wait for window create event on GTK
97 #else
98 m_CanSetShape = true;
99 #endif
100 m_Region = wxRegion(0, 0, 0, 0);
101 SetTransparent(0);
102 }
103
104 virtual bool SetTransparent(wxByte alpha)
105 {
106 if (m_CanSetShape)
107 {
108 int w=100; // some defaults
109 int h=100;
110 GetClientSize(&w, &h);
111
112 m_MaxWidth = w;
113 m_MaxHeight = h;
114 m_Amount = alpha;
115 m_Region.Clear();
116 // m_Region.Union(0, 0, 1, m_MaxWidth);
117 if (m_Amount)
118 {
119 for (int y=0; y<m_MaxHeight; y++)
120 {
121 // Reverse the order of the bottom 4 bits
122 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
123 if ((j*16+8)<m_Amount)
124 m_Region.Union(0, y, m_MaxWidth, 1);
125 }
126 }
127 SetShape(m_Region);
128 Refresh();
129 }
130 return true;
131 }
132
133 void OnPaint(wxPaintEvent& WXUNUSED(event))
134 {
135 wxPaintDC dc(this);
136
137 if (m_Region.IsEmpty())
138 return;
139
140 #ifdef __WXMAC__
141 dc.SetBrush(wxColour(128, 192, 255));
142 #else
143 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
144 #endif
145 dc.SetPen(*wxTRANSPARENT_PEN);
146
147 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
148
149 while (upd)
150 {
151 wxRect rect(upd.GetRect());
152 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
153
154 upd++;
155 }
156 }
157
158 #ifdef __WXGTK__
159 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
160 {
161 m_CanSetShape=true;
162 SetTransparent(0);
163 }
164 #endif
165
166 void OnSize(wxSizeEvent& event)
167 {
168 // We sometimes get surplus size events
169 if ((event.GetSize().GetWidth() == m_lastWidth) &&
170 (event.GetSize().GetHeight() == m_lastHeight))
171 {
172 event.Skip();
173 return;
174 }
175 m_lastWidth = event.GetSize().GetWidth();
176 m_lastHeight = event.GetSize().GetHeight();
177
178 SetTransparent(m_Amount);
179 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
180 event.GetSize().GetHeight());
181 SetShape(m_Region);
182 Refresh();
183 event.Skip();
184 }
185
186 private:
187 wxByte m_Amount;
188 int m_MaxWidth;
189 int m_MaxHeight;
190 bool m_CanSetShape;
191 int m_lastWidth,m_lastHeight;
192
193 wxRegion m_Region;
194
195 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
196 DECLARE_EVENT_TABLE()
197 };
198
199
200 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
201
202 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
203 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
204 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
205 #ifdef __WXGTK__
206 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
207 #endif
208 END_EVENT_TABLE()
209
210
211 // -- static utility functions --
212
213 static wxBitmap wxPaneCreateStippleBitmap()
214 {
215 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
216 wxImage img(2,2,data,true);
217 return wxBitmap(img);
218 }
219
220 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
221 {
222 wxBitmap stipple = wxPaneCreateStippleBitmap();
223 wxBrush brush(stipple);
224 dc.SetBrush(brush);
225 dc.SetPen(*wxTRANSPARENT_PEN);
226
227 dc.SetLogicalFunction(wxXOR);
228 dc.DrawRectangle(rect);
229 }
230
231
232
233 // CopyDocksAndPanes() - this utility function creates copies of
234 // the dock and pane info. wxAuiDockInfo's usually contain pointers
235 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
236 // reconstruct that relationship in the new dock info and pane info arrays
237
238 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
239 wxAuiPaneInfoArray& dest_panes,
240 const wxAuiDockInfoArray& src_docks,
241 const wxAuiPaneInfoArray& src_panes)
242 {
243 dest_docks = src_docks;
244 dest_panes = src_panes;
245 int i, j, k, dock_count, pc1, pc2;
246 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
247 {
248 wxAuiDockInfo& dock = dest_docks.Item(i);
249 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
250 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
251 if (dock.panes.Item(j) == &src_panes.Item(k))
252 dock.panes.Item(j) = &dest_panes.Item(k);
253 }
254 }
255
256 // GetMaxLayer() is an internal function which returns
257 // the highest layer inside the specified dock
258 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
259 int dock_direction)
260 {
261 int i, dock_count, max_layer = 0;
262 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
263 {
264 wxAuiDockInfo& dock = docks.Item(i);
265 if (dock.dock_direction == dock_direction &&
266 dock.dock_layer > max_layer && !dock.fixed)
267 max_layer = dock.dock_layer;
268 }
269 return max_layer;
270 }
271
272
273 // GetMaxRow() is an internal function which returns
274 // the highest layer inside the specified dock
275 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
276 {
277 int i, pane_count, max_row = 0;
278 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
279 {
280 wxAuiPaneInfo& pane = panes.Item(i);
281 if (pane.dock_direction == direction &&
282 pane.dock_layer == layer &&
283 pane.dock_row > max_row)
284 max_row = pane.dock_row;
285 }
286 return max_row;
287 }
288
289
290
291 // DoInsertDockLayer() is an internal function that inserts a new dock
292 // layer by incrementing all existing dock layer values by one
293 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
294 int dock_direction,
295 int dock_layer)
296 {
297 int i, pane_count;
298 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
299 {
300 wxAuiPaneInfo& pane = panes.Item(i);
301 if (!pane.IsFloating() &&
302 pane.dock_direction == dock_direction &&
303 pane.dock_layer >= dock_layer)
304 pane.dock_layer++;
305 }
306 }
307
308 // DoInsertDockLayer() is an internal function that inserts a new dock
309 // row by incrementing all existing dock row values by one
310 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
311 int dock_direction,
312 int dock_layer,
313 int dock_row)
314 {
315 int i, pane_count;
316 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
317 {
318 wxAuiPaneInfo& pane = panes.Item(i);
319 if (!pane.IsFloating() &&
320 pane.dock_direction == dock_direction &&
321 pane.dock_layer == dock_layer &&
322 pane.dock_row >= dock_row)
323 pane.dock_row++;
324 }
325 }
326
327 // DoInsertDockLayer() is an internal function that inserts a space for
328 // another dock pane by incrementing all existing dock row values by one
329 static void DoInsertPane(wxAuiPaneInfoArray& panes,
330 int dock_direction,
331 int dock_layer,
332 int dock_row,
333 int dock_pos)
334 {
335 int i, pane_count;
336 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
337 {
338 wxAuiPaneInfo& pane = panes.Item(i);
339 if (!pane.IsFloating() &&
340 pane.dock_direction == dock_direction &&
341 pane.dock_layer == dock_layer &&
342 pane.dock_row == dock_row &&
343 pane.dock_pos >= dock_pos)
344 pane.dock_pos++;
345 }
346 }
347
348 // FindDocks() is an internal function that returns a list of docks which meet
349 // the specified conditions in the parameters and returns a sorted array
350 // (sorted by layer and then row)
351 static void FindDocks(wxAuiDockInfoArray& docks,
352 int dock_direction,
353 int dock_layer,
354 int dock_row,
355 wxAuiDockInfoPtrArray& arr)
356 {
357 int begin_layer = dock_layer;
358 int end_layer = dock_layer;
359 int begin_row = dock_row;
360 int end_row = dock_row;
361 int dock_count = docks.GetCount();
362 int layer, row, i, max_row = 0, max_layer = 0;
363
364 // discover the maximum dock layer and the max row
365 for (i = 0; i < dock_count; ++i)
366 {
367 max_row = wxMax(max_row, docks.Item(i).dock_row);
368 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
369 }
370
371 // if no dock layer was specified, search all dock layers
372 if (dock_layer == -1)
373 {
374 begin_layer = 0;
375 end_layer = max_layer;
376 }
377
378 // if no dock row was specified, search all dock row
379 if (dock_row == -1)
380 {
381 begin_row = 0;
382 end_row = max_row;
383 }
384
385 arr.Clear();
386
387 for (layer = begin_layer; layer <= end_layer; ++layer)
388 for (row = begin_row; row <= end_row; ++row)
389 for (i = 0; i < dock_count; ++i)
390 {
391 wxAuiDockInfo& d = docks.Item(i);
392 if (dock_direction == -1 || dock_direction == d.dock_direction)
393 {
394 if (d.dock_layer == layer && d.dock_row == row)
395 arr.Add(&d);
396 }
397 }
398 }
399
400 // FindPaneInDock() looks up a specified window pointer inside a dock.
401 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
402 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
403 {
404 int i, count = dock.panes.GetCount();
405 for (i = 0; i < count; ++i)
406 {
407 wxAuiPaneInfo* p = dock.panes.Item(i);
408 if (p->window == window)
409 return p;
410 }
411 return NULL;
412 }
413
414 // RemovePaneFromDocks() removes a pane window from all docks
415 // with a possible exception specified by parameter "ex_cept"
416 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
417 wxAuiPaneInfo& pane,
418 wxAuiDockInfo* ex_cept = NULL )
419 {
420 int i, dock_count;
421 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
422 {
423 wxAuiDockInfo& d = docks.Item(i);
424 if (&d == ex_cept)
425 continue;
426 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
427 if (pi)
428 d.panes.Remove(pi);
429 }
430 }
431
432 // RenumberDockRows() takes a dock and assigns sequential numbers
433 // to existing rows. Basically it takes out the gaps; so if a
434 // dock has rows with numbers 0,2,5, they will become 0,1,2
435 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
436 {
437 int i, dock_count, j, pane_count;
438 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
439 {
440 wxAuiDockInfo& dock = *docks.Item(i);
441 dock.dock_row = i;
442 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
443 dock.panes.Item(j)->dock_row = i;
444 }
445 }
446
447
448 // SetActivePane() sets the active pane, as well as cycles through
449 // every other pane and makes sure that all others' active flags
450 // are turned off
451 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
452 {
453 int i, pane_count;
454 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
455 {
456 wxAuiPaneInfo& pane = panes.Item(i);
457 pane.state &= ~wxAuiPaneInfo::optionActive;
458 if (pane.window == active_pane)
459 pane.state |= wxAuiPaneInfo::optionActive;
460 }
461 }
462
463
464 // this function is used to sort panes by dock position
465 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
466 {
467 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
468 }
469
470
471 // -- wxAuiManager class implementation --
472
473
474 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
475 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
476 EVT_AUI_RENDER(wxAuiManager::OnRender)
477 EVT_PAINT(wxAuiManager::OnPaint)
478 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
479 EVT_SIZE(wxAuiManager::OnSize)
480 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
481 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
482 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
483 EVT_MOTION(wxAuiManager::OnMotion)
484 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
485 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
486 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
487 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
488 END_EVENT_TABLE()
489
490
491 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
492 {
493 m_action = actionNone;
494 m_last_mouse_move = wxPoint();
495 m_hover_button = NULL;
496 m_art = new wxAuiDefaultDockArt;
497 m_hint_wnd = NULL;
498 m_flags = flags;
499 m_skipping = false;
500 m_has_maximized = false;
501 m_frame = NULL;
502 m_dock_constraint_x = 0.3;
503 m_dock_constraint_y = 0.3;
504
505 if (managed_wnd)
506 {
507 SetManagedWindow(managed_wnd);
508 }
509 }
510
511 wxAuiManager::~wxAuiManager()
512 {
513 delete m_art;
514 }
515
516 // creates a floating frame for the windows
517 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
518 const wxAuiPaneInfo& pane_info)
519 {
520 return new wxAuiFloatingFrame(parent, this, pane_info);
521 }
522
523 // GetPane() looks up a wxAuiPaneInfo structure based
524 // on the supplied window pointer. Upon failure, GetPane()
525 // returns an empty wxAuiPaneInfo, a condition which can be checked
526 // by calling wxAuiPaneInfo::IsOk().
527 //
528 // The pane info's structure may then be modified. Once a pane's
529 // info is modified, wxAuiManager::Update() must be called to
530 // realize the changes in the UI.
531
532 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
533 {
534 int i, pane_count;
535 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
536 {
537 wxAuiPaneInfo& p = m_panes.Item(i);
538 if (p.window == window)
539 return p;
540 }
541 return wxAuiNullPaneInfo;
542 }
543
544 // this version of GetPane() looks up a pane based on a
545 // 'pane name', see above comment for more info
546 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
547 {
548 int i, pane_count;
549 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
550 {
551 wxAuiPaneInfo& p = m_panes.Item(i);
552 if (p.name == name)
553 return p;
554 }
555 return wxAuiNullPaneInfo;
556 }
557
558 // GetAllPanes() returns a reference to all the pane info structures
559 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
560 {
561 return m_panes;
562 }
563
564 // HitTest() is an internal function which determines
565 // which UI item the specified coordinates are over
566 // (x,y) specify a position in client coordinates
567 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
568 {
569 wxAuiDockUIPart* result = NULL;
570
571 int i, part_count;
572 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
573 {
574 wxAuiDockUIPart* item = &m_uiparts.Item(i);
575
576 // we are not interested in typeDock, because this space
577 // isn't used to draw anything, just for measurements;
578 // besides, the entire dock area is covered with other
579 // rectangles, which we are interested in.
580 if (item->type == wxAuiDockUIPart::typeDock)
581 continue;
582
583 // if we already have a hit on a more specific item, we are not
584 // interested in a pane hit. If, however, we don't already have
585 // a hit, returning a pane hit is necessary for some operations
586 if ((item->type == wxAuiDockUIPart::typePane ||
587 item->type == wxAuiDockUIPart::typePaneBorder) && result)
588 continue;
589
590 // if the point is inside the rectangle, we have a hit
591 if (item->rect.Contains(x,y))
592 result = item;
593 }
594
595 return result;
596 }
597
598
599 // SetFlags() and GetFlags() allow the owner to set various
600 // options which are global to wxAuiManager
601 void wxAuiManager::SetFlags(unsigned int flags)
602 {
603 // find out if we have to call UpdateHintWindowConfig()
604 bool update_hint_wnd = false;
605 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
606 wxAUI_MGR_VENETIAN_BLINDS_HINT |
607 wxAUI_MGR_RECTANGLE_HINT;
608 if ((flags & hint_mask) != (m_flags & hint_mask))
609 update_hint_wnd = true;
610
611
612 // set the new flags
613 m_flags = flags;
614
615 if (update_hint_wnd)
616 {
617 UpdateHintWindowConfig();
618 }
619 }
620
621 unsigned int wxAuiManager::GetFlags() const
622 {
623 return m_flags;
624 }
625
626
627 // don't use these anymore as they are deprecated
628 // use Set/GetManagedFrame() instead
629 void wxAuiManager::SetFrame(wxFrame* frame)
630 {
631 SetManagedWindow((wxWindow*)frame);
632 }
633
634 wxFrame* wxAuiManager::GetFrame() const
635 {
636 return (wxFrame*)m_frame;
637 }
638
639
640 // this function will return the aui manager for a given
641 // window. The |window| parameter should be any child window
642 // or grand-child window (and so on) of the frame/window
643 // managed by wxAuiManager. The |window| parameter does not
644 // need to be managed by the manager itself.
645 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
646 {
647 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
648 evt.SetManager(NULL);
649 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
650 if (!window->ProcessEvent(evt))
651 return NULL;
652
653 return evt.GetManager();
654 }
655
656
657 void wxAuiManager::UpdateHintWindowConfig()
658 {
659 // find out if the the system can do transparent frames
660 bool can_do_transparent = false;
661
662 wxWindow* w = m_frame;
663 while (w)
664 {
665 if (w->IsKindOf(CLASSINFO(wxFrame)))
666 {
667 wxFrame* f = static_cast<wxFrame*>(w);
668 can_do_transparent = f->CanSetTransparent();
669 break;
670 }
671
672 w = w->GetParent();
673 }
674
675 // if there is an existing hint window, delete it
676 if (m_hint_wnd)
677 {
678 m_hint_wnd->Destroy();
679 m_hint_wnd = NULL;
680 }
681
682 m_hint_fademax = 50;
683 m_hint_wnd = NULL;
684
685 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
686 {
687 // Make a window to use for a transparent hint
688 #if defined(__WXMSW__) || defined(__WXGTK__)
689 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
690 wxDefaultPosition, wxSize(1,1),
691 wxFRAME_TOOL_WINDOW |
692 wxFRAME_FLOAT_ON_PARENT |
693 wxFRAME_NO_TASKBAR |
694 wxNO_BORDER);
695
696 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
697 #elif defined(__WXMAC__)
698 // Using a miniframe with float and tool styles keeps the parent
699 // frame activated and highlighted as such...
700 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
701 wxDefaultPosition, wxSize(1,1),
702 wxFRAME_FLOAT_ON_PARENT
703 | wxFRAME_TOOL_WINDOW );
704
705 // Can't set the bg colour of a Frame in wxMac
706 wxPanel* p = new wxPanel(m_hint_wnd);
707
708 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
709 // color that is really hard to see, especially transparent.
710 // Until a better system color is decided upon we'll just use
711 // blue.
712 p->SetBackgroundColour(*wxBLUE);
713 #endif
714
715 }
716 else
717 {
718 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
719 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
720 {
721 // system can't support transparent fade, or the venetian
722 // blinds effect was explicitly requested
723 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
724 wxID_ANY,
725 wxEmptyString,
726 wxDefaultPosition,
727 wxSize(1,1),
728 wxFRAME_TOOL_WINDOW |
729 wxFRAME_FLOAT_ON_PARENT |
730 wxFRAME_NO_TASKBAR |
731 wxNO_BORDER);
732 m_hint_fademax = 128;
733 }
734 }
735 }
736
737
738 // SetManagedWindow() is usually called once when the frame
739 // manager class is being initialized. "frame" specifies
740 // the frame which should be managed by the frame mananger
741 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
742 {
743 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
744
745 m_frame = wnd;
746 m_frame->PushEventHandler(this);
747
748 #if wxUSE_MDI
749 // if the owner is going to manage an MDI parent frame,
750 // we need to add the MDI client window as the default
751 // center pane
752
753 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
754 {
755 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
756 wxWindow* client_window = mdi_frame->GetClientWindow();
757
758 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
759
760 AddPane(client_window,
761 wxAuiPaneInfo().Name(wxT("mdiclient")).
762 CenterPane().PaneBorder(false));
763 }
764 #endif
765
766 UpdateHintWindowConfig();
767 }
768
769
770 // UnInit() must be called, usually in the destructor
771 // of the frame class. If it is not called, usually this
772 // will result in a crash upon program exit
773 void wxAuiManager::UnInit()
774 {
775 if (m_frame)
776 {
777 m_frame->RemoveEventHandler(this);
778 }
779 }
780
781 // GetManagedWindow() returns the window pointer being managed
782 wxWindow* wxAuiManager::GetManagedWindow() const
783 {
784 return m_frame;
785 }
786
787 wxAuiDockArt* wxAuiManager::GetArtProvider() const
788 {
789 return m_art;
790 }
791
792 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
793 {
794 // first, give the owner frame a chance to override
795 if (m_frame)
796 {
797 if (m_frame->ProcessEvent(event))
798 return;
799 }
800
801 ProcessEvent(event);
802 }
803
804 // SetArtProvider() instructs wxAuiManager to use the
805 // specified art provider for all drawing calls. This allows
806 // plugable look-and-feel features. The pointer that is
807 // passed to this method subsequently belongs to wxAuiManager,
808 // and is deleted in the frame manager destructor
809 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
810 {
811 // delete the last art provider, if any
812 delete m_art;
813
814 // assign the new art provider
815 m_art = art_provider;
816 }
817
818
819 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
820 {
821 // check if the pane has a valid window
822 if (!window)
823 return false;
824
825 // check if the window is already managed by us
826 if (GetPane(pane_info.window).IsOk())
827 return false;
828
829 // check if the pane name already exists, this could reveal a
830 // bug in the library user's application
831 bool already_exists = false;
832 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
833 {
834 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
835 already_exists = true;
836 }
837
838 // if the new pane is docked then we should undo maximize
839 if (pane_info.IsDocked())
840 RestoreMaximizedPane();
841
842 m_panes.Add(pane_info);
843
844 wxAuiPaneInfo& pinfo = m_panes.Last();
845
846 // set the pane window
847 pinfo.window = window;
848
849
850 // if the pane's name identifier is blank, create a random string
851 if (pinfo.name.empty() || already_exists)
852 {
853 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
854 ((unsigned long)pinfo.window) & 0xffffffff,
855 (unsigned int)time(NULL),
856 #ifdef __WXWINCE__
857 (unsigned int)GetTickCount(),
858 #else
859 (unsigned int)clock(),
860 #endif
861 (unsigned long)m_panes.GetCount());
862 }
863
864 // set initial proportion (if not already set)
865 if (pinfo.dock_proportion == 0)
866 pinfo.dock_proportion = 100000;
867
868 if (pinfo.HasMaximizeButton())
869 {
870 wxAuiPaneButton button;
871 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
872 pinfo.buttons.Add(button);
873 }
874
875 if (pinfo.HasPinButton())
876 {
877 wxAuiPaneButton button;
878 button.button_id = wxAUI_BUTTON_PIN;
879 pinfo.buttons.Add(button);
880 }
881
882 if (pinfo.HasCloseButton())
883 {
884 wxAuiPaneButton button;
885 button.button_id = wxAUI_BUTTON_CLOSE;
886 pinfo.buttons.Add(button);
887 }
888
889 if (pinfo.best_size == wxDefaultSize &&
890 pinfo.window)
891 {
892 pinfo.best_size = pinfo.window->GetClientSize();
893
894 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
895 {
896 // GetClientSize() doesn't get the best size for
897 // a toolbar under some newer versions of wxWidgets,
898 // so use GetBestSize()
899 pinfo.best_size = pinfo.window->GetBestSize();
900
901 // for some reason, wxToolBar::GetBestSize() is returning
902 // a size that is a pixel shy of the correct amount.
903 // I believe this to be the correct action, until
904 // wxToolBar::GetBestSize() is fixed. Is this assumption
905 // correct?
906 pinfo.best_size.y++;
907 }
908
909 if (pinfo.min_size != wxDefaultSize)
910 {
911 if (pinfo.best_size.x < pinfo.min_size.x)
912 pinfo.best_size.x = pinfo.min_size.x;
913 if (pinfo.best_size.y < pinfo.min_size.y)
914 pinfo.best_size.y = pinfo.min_size.y;
915 }
916 }
917
918 return true;
919 }
920
921 bool wxAuiManager::AddPane(wxWindow* window,
922 int direction,
923 const wxString& caption)
924 {
925 wxAuiPaneInfo pinfo;
926 pinfo.Caption(caption);
927 switch (direction)
928 {
929 case wxTOP: pinfo.Top(); break;
930 case wxBOTTOM: pinfo.Bottom(); break;
931 case wxLEFT: pinfo.Left(); break;
932 case wxRIGHT: pinfo.Right(); break;
933 case wxCENTER: pinfo.CenterPane(); break;
934 }
935 return AddPane(window, pinfo);
936 }
937
938 bool wxAuiManager::AddPane(wxWindow* window,
939 const wxAuiPaneInfo& pane_info,
940 const wxPoint& drop_pos)
941 {
942 if (!AddPane(window, pane_info))
943 return false;
944
945 wxAuiPaneInfo& pane = GetPane(window);
946
947 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
948
949 return true;
950 }
951
952 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
953 int insert_level)
954 {
955 // shift the panes around, depending on the insert level
956 switch (insert_level)
957 {
958 case wxAUI_INSERT_PANE:
959 DoInsertPane(m_panes,
960 pane_info.dock_direction,
961 pane_info.dock_layer,
962 pane_info.dock_row,
963 pane_info.dock_pos);
964 break;
965 case wxAUI_INSERT_ROW:
966 DoInsertDockRow(m_panes,
967 pane_info.dock_direction,
968 pane_info.dock_layer,
969 pane_info.dock_row);
970 break;
971 case wxAUI_INSERT_DOCK:
972 DoInsertDockLayer(m_panes,
973 pane_info.dock_direction,
974 pane_info.dock_layer);
975 break;
976 }
977
978 // if the window already exists, we are basically just moving/inserting the
979 // existing window. If it doesn't exist, we need to add it and insert it
980 wxAuiPaneInfo& existing_pane = GetPane(window);
981 if (!existing_pane.IsOk())
982 {
983 return AddPane(window, pane_info);
984 }
985 else
986 {
987 if (pane_info.IsFloating())
988 {
989 existing_pane.Float();
990 if (pane_info.floating_pos != wxDefaultPosition)
991 existing_pane.FloatingPosition(pane_info.floating_pos);
992 if (pane_info.floating_size != wxDefaultSize)
993 existing_pane.FloatingSize(pane_info.floating_size);
994 }
995 else
996 {
997 // if the new pane is docked then we should undo maximize
998 RestoreMaximizedPane();
999
1000 existing_pane.Direction(pane_info.dock_direction);
1001 existing_pane.Layer(pane_info.dock_layer);
1002 existing_pane.Row(pane_info.dock_row);
1003 existing_pane.Position(pane_info.dock_pos);
1004 }
1005 }
1006
1007 return true;
1008 }
1009
1010
1011 // DetachPane() removes a pane from the frame manager. This
1012 // method will not destroy the window that is removed.
1013 bool wxAuiManager::DetachPane(wxWindow* window)
1014 {
1015 int i, count;
1016 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1017 {
1018 wxAuiPaneInfo& p = m_panes.Item(i);
1019 if (p.window == window)
1020 {
1021 if (p.frame)
1022 {
1023 // we have a floating frame which is being detached. We need to
1024 // reparent it to m_frame and destroy the floating frame
1025
1026 // reduce flicker
1027 p.window->SetSize(1,1);
1028
1029 if (p.frame->IsShown())
1030 p.frame->Show(false);
1031
1032 // reparent to m_frame and destroy the pane
1033 if (m_action_window == p.frame)
1034 {
1035 m_action_window = NULL;
1036 }
1037
1038 p.window->Reparent(m_frame);
1039 p.frame->SetSizer(NULL);
1040 p.frame->Destroy();
1041 p.frame = NULL;
1042 }
1043
1044 // make sure there are no references to this pane in our uiparts,
1045 // just in case the caller doesn't call Update() immediately after
1046 // the DetachPane() call. This prevets obscure crashes which would
1047 // happen at window repaint if the caller forgets to call Update()
1048 int pi, part_count;
1049 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1050 {
1051 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1052 if (part.pane == &p)
1053 {
1054 m_uiparts.RemoveAt(pi);
1055 part_count--;
1056 pi--;
1057 continue;
1058 }
1059 }
1060
1061 m_panes.RemoveAt(i);
1062 return true;
1063 }
1064 }
1065 return false;
1066 }
1067
1068 // ClosePane() destroys or hides the pane depending on its
1069 // flags
1070 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1071 {
1072 // if we were maximized, restore
1073 if (pane_info.IsMaximized())
1074 {
1075 RestorePane(pane_info);
1076 }
1077
1078 // first, hide the window
1079 if (pane_info.window && pane_info.window->IsShown())
1080 {
1081 pane_info.window->Show(false);
1082 }
1083
1084 // make sure that we are the parent of this window
1085 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1086 {
1087 pane_info.window->Reparent(m_frame);
1088 }
1089
1090 // if we have a frame, destroy it
1091 if (pane_info.frame)
1092 {
1093 pane_info.frame->Destroy();
1094 pane_info.frame = NULL;
1095 }
1096
1097 // now we need to either destroy or hide the pane
1098 if (pane_info.IsDestroyOnClose())
1099 {
1100 wxWindow * window = pane_info.window;
1101 DetachPane(window);
1102 if (window)
1103 {
1104 window->Destroy();
1105 }
1106 }
1107 else
1108 {
1109 pane_info.Hide();
1110 }
1111 }
1112
1113 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1114 {
1115 int i, pane_count;
1116
1117 // un-maximize and hide all other panes
1118 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1119 {
1120 wxAuiPaneInfo& p = m_panes.Item(i);
1121 if (!p.IsToolbar())
1122 {
1123 p.Restore();
1124
1125 // save hidden state
1126 p.SetFlag(wxAuiPaneInfo::savedHiddenState, p.HasFlag(wxAuiPaneInfo::optionHidden));
1127
1128 // hide the pane, because only the newly
1129 // maximized pane should show
1130 p.Hide();
1131 }
1132 }
1133
1134 // mark ourselves maximized
1135 pane_info.Maximize();
1136 pane_info.Show();
1137 m_has_maximized = true;
1138
1139 // last, show the window
1140 if (pane_info.window && !pane_info.window->IsShown())
1141 {
1142 pane_info.window->Show(true);
1143 }
1144 }
1145
1146 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1147 {
1148 int i, pane_count;
1149
1150 // restore all the panes
1151 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1152 {
1153 wxAuiPaneInfo& p = m_panes.Item(i);
1154 if (!p.IsToolbar())
1155 {
1156 p.SetFlag(wxAuiPaneInfo::optionHidden, p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1157 }
1158 }
1159
1160 // mark ourselves non-maximized
1161 pane_info.Restore();
1162 m_has_maximized = false;
1163
1164 // last, show the window
1165 if (pane_info.window && !pane_info.window->IsShown())
1166 {
1167 pane_info.window->Show(true);
1168 }
1169 }
1170
1171 void wxAuiManager::RestoreMaximizedPane()
1172 {
1173 int i, pane_count;
1174
1175 // restore all the panes
1176 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1177 {
1178 wxAuiPaneInfo& p = m_panes.Item(i);
1179 if (p.IsMaximized())
1180 {
1181 RestorePane(p);
1182 break;
1183 }
1184 }
1185 }
1186
1187 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1188 // in the input string. This is an internal functions which is
1189 // used for saving perspectives
1190 static wxString EscapeDelimiters(const wxString& s)
1191 {
1192 wxString result;
1193 result.Alloc(s.length());
1194 const wxChar* ch = s.c_str();
1195 while (*ch)
1196 {
1197 if (*ch == wxT(';') || *ch == wxT('|'))
1198 result += wxT('\\');
1199 result += *ch;
1200 ++ch;
1201 }
1202 return result;
1203 }
1204
1205 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1206 {
1207 wxString result = wxT("name=");
1208 result += EscapeDelimiters(pane.name);
1209 result += wxT(";");
1210
1211 result += wxT("caption=");
1212 result += EscapeDelimiters(pane.caption);
1213 result += wxT(";");
1214
1215 result += wxString::Format(wxT("state=%u;"), pane.state);
1216 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1217 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1218 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1219 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1220 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1221 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1222 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1223 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1224 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1225 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1226 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1227 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1228 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1229 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1230 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1231
1232 return result;
1233 }
1234
1235 // Load a "pane" with the pane infor settings in pane_part
1236 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1237 {
1238 // replace escaped characters so we can
1239 // split up the string easily
1240 pane_part.Replace(wxT("\\|"), wxT("\a"));
1241 pane_part.Replace(wxT("\\;"), wxT("\b"));
1242
1243 while(1)
1244 {
1245 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1246 pane_part = pane_part.AfterFirst(wxT(';'));
1247 wxString val_name = val_part.BeforeFirst(wxT('='));
1248 wxString value = val_part.AfterFirst(wxT('='));
1249 val_name.MakeLower();
1250 val_name.Trim(true);
1251 val_name.Trim(false);
1252 value.Trim(true);
1253 value.Trim(false);
1254
1255 if (val_name.empty())
1256 break;
1257
1258 if (val_name == wxT("name"))
1259 pane.name = value;
1260 else if (val_name == wxT("caption"))
1261 pane.caption = value;
1262 else if (val_name == wxT("state"))
1263 pane.state = (unsigned int)wxAtoi(value.c_str());
1264 else if (val_name == wxT("dir"))
1265 pane.dock_direction = wxAtoi(value.c_str());
1266 else if (val_name == wxT("layer"))
1267 pane.dock_layer = wxAtoi(value.c_str());
1268 else if (val_name == wxT("row"))
1269 pane.dock_row = wxAtoi(value.c_str());
1270 else if (val_name == wxT("pos"))
1271 pane.dock_pos = wxAtoi(value.c_str());
1272 else if (val_name == wxT("prop"))
1273 pane.dock_proportion = wxAtoi(value.c_str());
1274 else if (val_name == wxT("bestw"))
1275 pane.best_size.x = wxAtoi(value.c_str());
1276 else if (val_name == wxT("besth"))
1277 pane.best_size.y = wxAtoi(value.c_str());
1278 else if (val_name == wxT("minw"))
1279 pane.min_size.x = wxAtoi(value.c_str());
1280 else if (val_name == wxT("minh"))
1281 pane.min_size.y = wxAtoi(value.c_str());
1282 else if (val_name == wxT("maxw"))
1283 pane.max_size.x = wxAtoi(value.c_str());
1284 else if (val_name == wxT("maxh"))
1285 pane.max_size.y = wxAtoi(value.c_str());
1286 else if (val_name == wxT("floatx"))
1287 pane.floating_pos.x = wxAtoi(value.c_str());
1288 else if (val_name == wxT("floaty"))
1289 pane.floating_pos.y = wxAtoi(value.c_str());
1290 else if (val_name == wxT("floatw"))
1291 pane.floating_size.x = wxAtoi(value.c_str());
1292 else if (val_name == wxT("floath"))
1293 pane.floating_size.y = wxAtoi(value.c_str());
1294 else {
1295 wxFAIL_MSG(wxT("Bad Perspective String"));
1296 }
1297 }
1298
1299 // replace escaped characters so we can
1300 // split up the string easily
1301 pane.name.Replace(wxT("\a"), wxT("|"));
1302 pane.name.Replace(wxT("\b"), wxT(";"));
1303 pane.caption.Replace(wxT("\a"), wxT("|"));
1304 pane.caption.Replace(wxT("\b"), wxT(";"));
1305 pane_part.Replace(wxT("\a"), wxT("|"));
1306 pane_part.Replace(wxT("\b"), wxT(";"));
1307
1308 return;
1309 }
1310
1311
1312 // SavePerspective() saves all pane information as a single string.
1313 // This string may later be fed into LoadPerspective() to restore
1314 // all pane settings. This save and load mechanism allows an
1315 // exact pane configuration to be saved and restored at a later time
1316
1317 wxString wxAuiManager::SavePerspective()
1318 {
1319 wxString result;
1320 result.Alloc(500);
1321 result = wxT("layout1|");
1322
1323 int pane_i, pane_count = m_panes.GetCount();
1324 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1325 {
1326 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1327 result += SavePaneInfo(pane)+wxT("|");
1328 }
1329
1330 int dock_i, dock_count = m_docks.GetCount();
1331 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1332 {
1333 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1334
1335 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1336 dock.dock_direction, dock.dock_layer,
1337 dock.dock_row, dock.size);
1338 }
1339
1340 return result;
1341 }
1342
1343 // LoadPerspective() loads a layout which was saved with SavePerspective()
1344 // If the "update" flag parameter is true, the GUI will immediately be updated
1345
1346 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1347 {
1348 wxString input = layout;
1349 wxString part;
1350
1351 // check layout string version
1352 part = input.BeforeFirst(wxT('|'));
1353 input = input.AfterFirst(wxT('|'));
1354 part.Trim(true);
1355 part.Trim(false);
1356 if (part != wxT("layout1"))
1357 return false;
1358
1359 // mark all panes currently managed as docked and hidden
1360 int pane_i, pane_count = m_panes.GetCount();
1361 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1362 m_panes.Item(pane_i).Dock().Hide();
1363
1364 // clear out the dock array; this will be reconstructed
1365 m_docks.Clear();
1366
1367 // replace escaped characters so we can
1368 // split up the string easily
1369 input.Replace(wxT("\\|"), wxT("\a"));
1370 input.Replace(wxT("\\;"), wxT("\b"));
1371
1372 while (1)
1373 {
1374 wxAuiPaneInfo pane;
1375
1376 wxString pane_part = input.BeforeFirst(wxT('|'));
1377 input = input.AfterFirst(wxT('|'));
1378 pane_part.Trim(true);
1379
1380 // if the string is empty, we're done parsing
1381 if (pane_part.empty())
1382 break;
1383
1384 if (pane_part.Left(9) == wxT("dock_size"))
1385 {
1386 wxString val_name = pane_part.BeforeFirst(wxT('='));
1387 wxString value = pane_part.AfterFirst(wxT('='));
1388
1389 long dir, layer, row, size;
1390 wxString piece = val_name.AfterFirst(wxT('('));
1391 piece = piece.BeforeLast(wxT(')'));
1392 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1393 piece = piece.AfterFirst(wxT(','));
1394 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1395 piece.AfterFirst(wxT(',')).ToLong(&row);
1396 value.ToLong(&size);
1397
1398 wxAuiDockInfo dock;
1399 dock.dock_direction = dir;
1400 dock.dock_layer = layer;
1401 dock.dock_row = row;
1402 dock.size = size;
1403 m_docks.Add(dock);
1404 continue;
1405 }
1406
1407 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1408 // name so it can be called by external callers
1409 pane_part.Replace(wxT("\a"), wxT("|"));
1410 pane_part.Replace(wxT("\b"), wxT(";"));
1411
1412 LoadPaneInfo(pane_part, pane);
1413
1414 wxAuiPaneInfo& p = GetPane(pane.name);
1415 if (!p.IsOk())
1416 {
1417 // the pane window couldn't be found
1418 // in the existing layout
1419 return false;
1420 }
1421
1422 p.SafeSet(pane);
1423
1424 }
1425
1426 if (update)
1427 Update();
1428
1429 return true;
1430 }
1431
1432 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1433 wxArrayInt& positions,
1434 wxArrayInt& sizes)
1435 {
1436 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1437 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1438 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1439
1440 positions.Empty();
1441 sizes.Empty();
1442
1443 int offset, action_pane = -1;
1444 int pane_i, pane_count = dock.panes.GetCount();
1445
1446 // find the pane marked as our action pane
1447 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1448 {
1449 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1450
1451 if (pane.state & wxAuiPaneInfo::actionPane)
1452 {
1453 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1454 action_pane = pane_i;
1455 }
1456 }
1457
1458 // set up each panes default position, and
1459 // determine the size (width or height, depending
1460 // on the dock's orientation) of each pane
1461 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1462 {
1463 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1464 positions.Add(pane.dock_pos);
1465 int size = 0;
1466
1467 if (pane.HasBorder())
1468 size += (pane_border_size*2);
1469
1470 if (dock.IsHorizontal())
1471 {
1472 if (pane.HasGripper() && !pane.HasGripperTop())
1473 size += gripper_size;
1474 size += pane.best_size.x;
1475 }
1476 else
1477 {
1478 if (pane.HasGripper() && pane.HasGripperTop())
1479 size += gripper_size;
1480
1481 if (pane.HasCaption())
1482 size += caption_size;
1483 size += pane.best_size.y;
1484 }
1485
1486 sizes.Add(size);
1487 }
1488
1489 // if there is no action pane, just return the default
1490 // positions (as specified in pane.pane_pos)
1491 if (action_pane == -1)
1492 return;
1493
1494 offset = 0;
1495 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1496 {
1497 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1498
1499 if (amount >= 0)
1500 offset += amount;
1501 else
1502 positions[pane_i] -= -amount;
1503
1504 offset += sizes[pane_i];
1505 }
1506
1507 // if the dock mode is fixed, make sure none of the panes
1508 // overlap; we will bump panes that overlap
1509 offset = 0;
1510 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1511 {
1512 int amount = positions[pane_i] - offset;
1513 if (amount >= 0)
1514 offset += amount;
1515 else
1516 positions[pane_i] += -amount;
1517
1518 offset += sizes[pane_i];
1519 }
1520 }
1521
1522
1523 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1524 wxAuiDockInfo& dock,
1525 wxAuiPaneInfo& pane,
1526 wxAuiDockUIPartArray& uiparts,
1527 bool spacer_only)
1528 {
1529 wxAuiDockUIPart part;
1530 wxSizerItem* sizer_item;
1531
1532 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1533 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1534 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1535 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1536
1537 // find out the orientation of the item (orientation for panes
1538 // is the same as the dock's orientation)
1539 int orientation;
1540 if (dock.IsHorizontal())
1541 orientation = wxHORIZONTAL;
1542 else
1543 orientation = wxVERTICAL;
1544
1545 // this variable will store the proportion
1546 // value that the pane will receive
1547 int pane_proportion = pane.dock_proportion;
1548
1549 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1550 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1551
1552 if (pane.HasGripper())
1553 {
1554 if (pane.HasGripperTop())
1555 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1556 else
1557 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1558
1559 part.type = wxAuiDockUIPart::typeGripper;
1560 part.dock = &dock;
1561 part.pane = &pane;
1562 part.button = NULL;
1563 part.orientation = orientation;
1564 part.cont_sizer = horz_pane_sizer;
1565 part.sizer_item = sizer_item;
1566 uiparts.Add(part);
1567 }
1568
1569 if (pane.HasCaption())
1570 {
1571 // create the caption sizer
1572 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1573
1574 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1575
1576 part.type = wxAuiDockUIPart::typeCaption;
1577 part.dock = &dock;
1578 part.pane = &pane;
1579 part.button = NULL;
1580 part.orientation = orientation;
1581 part.cont_sizer = vert_pane_sizer;
1582 part.sizer_item = sizer_item;
1583 int caption_part_idx = uiparts.GetCount();
1584 uiparts.Add(part);
1585
1586 // add pane buttons to the caption
1587 int i, button_count;
1588 for (i = 0, button_count = pane.buttons.GetCount();
1589 i < button_count; ++i)
1590 {
1591 wxAuiPaneButton& button = pane.buttons.Item(i);
1592
1593 sizer_item = caption_sizer->Add(pane_button_size,
1594 caption_size,
1595 0, wxEXPAND);
1596
1597 part.type = wxAuiDockUIPart::typePaneButton;
1598 part.dock = &dock;
1599 part.pane = &pane;
1600 part.button = &button;
1601 part.orientation = orientation;
1602 part.cont_sizer = caption_sizer;
1603 part.sizer_item = sizer_item;
1604 uiparts.Add(part);
1605 }
1606
1607 // if we have buttons, add a little space to the right
1608 // of them to ease visual crowding
1609 if (button_count >= 1)
1610 {
1611 caption_sizer->Add(3,1);
1612 }
1613
1614 // add the caption sizer
1615 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1616
1617 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1618 }
1619
1620 // add the pane window itself
1621 if (spacer_only)
1622 {
1623 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1624 }
1625 else
1626 {
1627 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1628 // Don't do this because it breaks the pane size in floating windows
1629 // BIW: Right now commenting this out is causing problems with
1630 // an mdi client window as the center pane.
1631 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1632 }
1633
1634 part.type = wxAuiDockUIPart::typePane;
1635 part.dock = &dock;
1636 part.pane = &pane;
1637 part.button = NULL;
1638 part.orientation = orientation;
1639 part.cont_sizer = vert_pane_sizer;
1640 part.sizer_item = sizer_item;
1641 uiparts.Add(part);
1642
1643
1644 // determine if the pane should have a minimum size; if the pane is
1645 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1646 // if the pane.min_size is set, we must use that value as well
1647
1648 wxSize min_size = pane.min_size;
1649 if (pane.IsFixed())
1650 {
1651 if (min_size == wxDefaultSize)
1652 {
1653 min_size = pane.best_size;
1654 pane_proportion = 0;
1655 }
1656 }
1657
1658 if (min_size != wxDefaultSize)
1659 {
1660 vert_pane_sizer->SetItemMinSize(
1661 vert_pane_sizer->GetChildren().GetCount()-1,
1662 min_size.x, min_size.y);
1663 }
1664
1665
1666 // add the verticle sizer (caption, pane window) to the
1667 // horizontal sizer (gripper, verticle sizer)
1668 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1669
1670 // finally, add the pane sizer to the dock sizer
1671
1672 if (pane.HasBorder())
1673 {
1674 // allowing space for the pane's border
1675 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1676 wxEXPAND | wxALL, pane_border_size);
1677
1678 part.type = wxAuiDockUIPart::typePaneBorder;
1679 part.dock = &dock;
1680 part.pane = &pane;
1681 part.button = NULL;
1682 part.orientation = orientation;
1683 part.cont_sizer = cont;
1684 part.sizer_item = sizer_item;
1685 uiparts.Add(part);
1686 }
1687 else
1688 {
1689 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1690 }
1691 }
1692
1693 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1694 wxAuiDockInfo& dock,
1695 wxAuiDockUIPartArray& uiparts,
1696 bool spacer_only)
1697 {
1698 wxSizerItem* sizer_item;
1699 wxAuiDockUIPart part;
1700
1701 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1702 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1703
1704 // resizable bottom and right docks have a sash before them
1705 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1706 dock.dock_direction == wxAUI_DOCK_RIGHT))
1707 {
1708 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1709
1710 part.type = wxAuiDockUIPart::typeDockSizer;
1711 part.orientation = orientation;
1712 part.dock = &dock;
1713 part.pane = NULL;
1714 part.button = NULL;
1715 part.cont_sizer = cont;
1716 part.sizer_item = sizer_item;
1717 uiparts.Add(part);
1718 }
1719
1720 // create the sizer for the dock
1721 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1722
1723 // add each pane to the dock
1724 bool has_maximized_pane = false;
1725 int pane_i, pane_count = dock.panes.GetCount();
1726
1727 if (dock.fixed)
1728 {
1729 wxArrayInt pane_positions, pane_sizes;
1730
1731 // figure out the real pane positions we will
1732 // use, without modifying the each pane's pane_pos member
1733 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1734
1735 int offset = 0;
1736 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1737 {
1738 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1739 int pane_pos = pane_positions.Item(pane_i);
1740
1741 if (pane.IsMaximized())
1742 has_maximized_pane = true;
1743
1744
1745 int amount = pane_pos - offset;
1746 if (amount > 0)
1747 {
1748 if (dock.IsVertical())
1749 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1750 else
1751 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1752
1753 part.type = wxAuiDockUIPart::typeBackground;
1754 part.dock = &dock;
1755 part.pane = NULL;
1756 part.button = NULL;
1757 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1758 part.cont_sizer = dock_sizer;
1759 part.sizer_item = sizer_item;
1760 uiparts.Add(part);
1761
1762 offset += amount;
1763 }
1764
1765 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1766
1767 offset += pane_sizes.Item(pane_i);
1768 }
1769
1770 // at the end add a very small stretchable background area
1771 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1772
1773 part.type = wxAuiDockUIPart::typeBackground;
1774 part.dock = &dock;
1775 part.pane = NULL;
1776 part.button = NULL;
1777 part.orientation = orientation;
1778 part.cont_sizer = dock_sizer;
1779 part.sizer_item = sizer_item;
1780 uiparts.Add(part);
1781 }
1782 else
1783 {
1784 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1785 {
1786 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1787
1788 if (pane.IsMaximized())
1789 has_maximized_pane = true;
1790
1791 // if this is not the first pane being added,
1792 // we need to add a pane sizer
1793 if (!m_has_maximized && pane_i > 0)
1794 {
1795 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1796
1797 part.type = wxAuiDockUIPart::typePaneSizer;
1798 part.dock = &dock;
1799 part.pane = dock.panes.Item(pane_i-1);
1800 part.button = NULL;
1801 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1802 part.cont_sizer = dock_sizer;
1803 part.sizer_item = sizer_item;
1804 uiparts.Add(part);
1805 }
1806
1807 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1808 }
1809 }
1810
1811 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1812 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1813 else
1814 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1815
1816 part.type = wxAuiDockUIPart::typeDock;
1817 part.dock = &dock;
1818 part.pane = NULL;
1819 part.button = NULL;
1820 part.orientation = orientation;
1821 part.cont_sizer = cont;
1822 part.sizer_item = sizer_item;
1823 uiparts.Add(part);
1824
1825 if (dock.IsHorizontal())
1826 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1827 else
1828 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1829
1830 // top and left docks have a sash after them
1831 if (!m_has_maximized &&
1832 !dock.fixed &&
1833 (dock.dock_direction == wxAUI_DOCK_TOP ||
1834 dock.dock_direction == wxAUI_DOCK_LEFT))
1835 {
1836 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1837
1838 part.type = wxAuiDockUIPart::typeDockSizer;
1839 part.dock = &dock;
1840 part.pane = NULL;
1841 part.button = NULL;
1842 part.orientation = orientation;
1843 part.cont_sizer = cont;
1844 part.sizer_item = sizer_item;
1845 uiparts.Add(part);
1846 }
1847 }
1848
1849 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1850 wxAuiDockInfoArray& docks,
1851 wxAuiDockUIPartArray& uiparts,
1852 bool spacer_only)
1853 {
1854 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1855
1856 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1857 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1858 wxSize cli_size = m_frame->GetClientSize();
1859 int i, dock_count, pane_count;
1860
1861
1862 // empty all docks out
1863 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1864 docks.Item(i).panes.Empty();
1865
1866
1867 // iterate through all known panes, filing each
1868 // of them into the appropriate dock. If the
1869 // pane does not exist in the dock, add it
1870 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1871 {
1872 wxAuiPaneInfo& p = panes.Item(i);
1873
1874 // find any docks with the same dock direction, dock layer, and
1875 // dock row as the pane we are working on
1876 wxAuiDockInfo* dock;
1877 wxAuiDockInfoPtrArray arr;
1878 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1879
1880 if (arr.GetCount() > 0)
1881 {
1882 // found the right dock
1883 dock = arr.Item(0);
1884 }
1885 else
1886 {
1887 // dock was not found, so we need to create a new one
1888 wxAuiDockInfo d;
1889 d.dock_direction = p.dock_direction;
1890 d.dock_layer = p.dock_layer;
1891 d.dock_row = p.dock_row;
1892 docks.Add(d);
1893 dock = &docks.Last();
1894 }
1895
1896
1897 if (p.IsDocked() && p.IsShown())
1898 {
1899 // remove the pane from any existing docks except this one
1900 RemovePaneFromDocks(docks, p, dock);
1901
1902 // pane needs to be added to the dock,
1903 // if it doesn't already exist
1904 if (!FindPaneInDock(*dock, p.window))
1905 dock->panes.Add(&p);
1906 }
1907 else
1908 {
1909 // remove the pane from any existing docks
1910 RemovePaneFromDocks(docks, p);
1911 }
1912
1913 }
1914
1915 // remove any empty docks
1916 for (i = docks.GetCount()-1; i >= 0; --i)
1917 {
1918 if (docks.Item(i).panes.GetCount() == 0)
1919 docks.RemoveAt(i);
1920 }
1921
1922 // configure the docks further
1923 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1924 {
1925 wxAuiDockInfo& dock = docks.Item(i);
1926 int j, dock_pane_count = dock.panes.GetCount();
1927
1928 // sort the dock pane array by the pane's
1929 // dock position (dock_pos), in ascending order
1930 dock.panes.Sort(PaneSortFunc);
1931
1932 // for newly created docks, set up their initial size
1933 if (dock.size == 0)
1934 {
1935 int size = 0;
1936
1937 for (j = 0; j < dock_pane_count; ++j)
1938 {
1939 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1940 wxSize pane_size = pane.best_size;
1941 if (pane_size == wxDefaultSize)
1942 pane_size = pane.min_size;
1943 if (pane_size == wxDefaultSize)
1944 pane_size = pane.window->GetSize();
1945
1946 if (dock.IsHorizontal())
1947 size = wxMax(pane_size.y, size);
1948 else
1949 size = wxMax(pane_size.x, size);
1950 }
1951
1952 // add space for the border (two times), but only
1953 // if at least one pane inside the dock has a pane border
1954 for (j = 0; j < dock_pane_count; ++j)
1955 {
1956 if (dock.panes.Item(j)->HasBorder())
1957 {
1958 size += (pane_border_size*2);
1959 break;
1960 }
1961 }
1962
1963 // if pane is on the top or bottom, add the caption height,
1964 // but only if at least one pane inside the dock has a caption
1965 if (dock.IsHorizontal())
1966 {
1967 for (j = 0; j < dock_pane_count; ++j)
1968 {
1969 if (dock.panes.Item(j)->HasCaption())
1970 {
1971 size += caption_size;
1972 break;
1973 }
1974 }
1975 }
1976
1977
1978 // new dock's size may not be more than the dock constraint
1979 // parameter specifies. See SetDockSizeConstraint()
1980
1981 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
1982 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
1983
1984 if (dock.IsHorizontal())
1985 size = wxMin(size, max_dock_y_size);
1986 else
1987 size = wxMin(size, max_dock_x_size);
1988
1989 // absolute minimum size for a dock is 10 pixels
1990 if (size < 10)
1991 size = 10;
1992
1993 dock.size = size;
1994 }
1995
1996
1997 // determine the dock's minimum size
1998 bool plus_border = false;
1999 bool plus_caption = false;
2000 int dock_min_size = 0;
2001 for (j = 0; j < dock_pane_count; ++j)
2002 {
2003 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2004 if (pane.min_size != wxDefaultSize)
2005 {
2006 if (pane.HasBorder())
2007 plus_border = true;
2008 if (pane.HasCaption())
2009 plus_caption = true;
2010 if (dock.IsHorizontal())
2011 {
2012 if (pane.min_size.y > dock_min_size)
2013 dock_min_size = pane.min_size.y;
2014 }
2015 else
2016 {
2017 if (pane.min_size.x > dock_min_size)
2018 dock_min_size = pane.min_size.x;
2019 }
2020 }
2021 }
2022
2023 if (plus_border)
2024 dock_min_size += (pane_border_size*2);
2025 if (plus_caption && dock.IsHorizontal())
2026 dock_min_size += (caption_size);
2027
2028 dock.min_size = dock_min_size;
2029
2030
2031 // if the pane's current size is less than it's
2032 // minimum, increase the dock's size to it's minimum
2033 if (dock.size < dock.min_size)
2034 dock.size = dock.min_size;
2035
2036
2037 // determine the dock's mode (fixed or proportional);
2038 // determine whether the dock has only toolbars
2039 bool action_pane_marked = false;
2040 dock.fixed = true;
2041 dock.toolbar = true;
2042 for (j = 0; j < dock_pane_count; ++j)
2043 {
2044 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2045 if (!pane.IsFixed())
2046 dock.fixed = false;
2047 if (!pane.IsToolbar())
2048 dock.toolbar = false;
2049 if (pane.state & wxAuiPaneInfo::actionPane)
2050 action_pane_marked = true;
2051 }
2052
2053
2054 // if the dock mode is proportional and not fixed-pixel,
2055 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2056 // e.g. remove gaps like 1, 2, 30, 500
2057 if (!dock.fixed)
2058 {
2059 for (j = 0; j < dock_pane_count; ++j)
2060 {
2061 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2062 pane.dock_pos = j;
2063 }
2064 }
2065
2066 // if the dock mode is fixed, and none of the panes
2067 // are being moved right now, make sure the panes
2068 // do not overlap each other. If they do, we will
2069 // adjust the positions of the panes
2070 if (dock.fixed && !action_pane_marked)
2071 {
2072 wxArrayInt pane_positions, pane_sizes;
2073 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2074
2075 int offset = 0;
2076 for (j = 0; j < dock_pane_count; ++j)
2077 {
2078 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2079 pane.dock_pos = pane_positions[j];
2080
2081 int amount = pane.dock_pos - offset;
2082 if (amount >= 0)
2083 offset += amount;
2084 else
2085 pane.dock_pos += -amount;
2086
2087 offset += pane_sizes[j];
2088 }
2089 }
2090 }
2091
2092 // discover the maximum dock layer
2093 int max_layer = 0;
2094 for (i = 0; i < dock_count; ++i)
2095 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2096
2097
2098 // clear out uiparts
2099 uiparts.Empty();
2100
2101 // create a bunch of box sizers,
2102 // from the innermost level outwards.
2103 wxSizer* cont = NULL;
2104 wxSizer* middle = NULL;
2105 int layer = 0;
2106 int row, row_count;
2107
2108 for (layer = 0; layer <= max_layer; ++layer)
2109 {
2110 wxAuiDockInfoPtrArray arr;
2111
2112 // find any docks in this layer
2113 FindDocks(docks, -1, layer, -1, arr);
2114
2115 // if there aren't any, skip to the next layer
2116 if (arr.IsEmpty())
2117 continue;
2118
2119 wxSizer* old_cont = cont;
2120
2121 // create a container which will hold this layer's
2122 // docks (top, bottom, left, right)
2123 cont = new wxBoxSizer(wxVERTICAL);
2124
2125
2126 // find any top docks in this layer
2127 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2128 RenumberDockRows(arr);
2129 if (!arr.IsEmpty())
2130 {
2131 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2132 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2133 }
2134
2135
2136 // fill out the middle layer (which consists
2137 // of left docks, content area and right docks)
2138
2139 middle = new wxBoxSizer(wxHORIZONTAL);
2140
2141 // find any left docks in this layer
2142 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2143 RenumberDockRows(arr);
2144 if (!arr.IsEmpty())
2145 {
2146 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2147 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2148 }
2149
2150 // add content dock (or previous layer's sizer
2151 // to the middle
2152 if (!old_cont)
2153 {
2154 // find any center docks
2155 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2156 if (!arr.IsEmpty())
2157 {
2158 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2159 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2160 }
2161 else if (!m_has_maximized)
2162 {
2163 // there are no center docks, add a background area
2164 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2165 wxAuiDockUIPart part;
2166 part.type = wxAuiDockUIPart::typeBackground;
2167 part.pane = NULL;
2168 part.dock = NULL;
2169 part.button = NULL;
2170 part.cont_sizer = middle;
2171 part.sizer_item = sizer_item;
2172 uiparts.Add(part);
2173 }
2174 }
2175 else
2176 {
2177 middle->Add(old_cont, 1, wxEXPAND);
2178 }
2179
2180 // find any right docks in this layer
2181 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2182 RenumberDockRows(arr);
2183 if (!arr.IsEmpty())
2184 {
2185 for (row = arr.GetCount()-1; row >= 0; --row)
2186 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2187 }
2188
2189 cont->Add(middle, 1, wxEXPAND);
2190
2191
2192
2193 // find any bottom docks in this layer
2194 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2195 RenumberDockRows(arr);
2196 if (!arr.IsEmpty())
2197 {
2198 for (row = arr.GetCount()-1; row >= 0; --row)
2199 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2200 }
2201
2202 }
2203
2204 if (!cont)
2205 {
2206 // no sizer available, because there are no docks,
2207 // therefore we will create a simple background area
2208 cont = new wxBoxSizer(wxVERTICAL);
2209 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2210 wxAuiDockUIPart part;
2211 part.type = wxAuiDockUIPart::typeBackground;
2212 part.pane = NULL;
2213 part.dock = NULL;
2214 part.button = NULL;
2215 part.cont_sizer = middle;
2216 part.sizer_item = sizer_item;
2217 uiparts.Add(part);
2218 }
2219
2220 container->Add(cont, 1, wxEXPAND);
2221 return container;
2222 }
2223
2224
2225 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2226 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2227 // not be larger than half of the window's size
2228
2229 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2230 {
2231 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2232 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2233 }
2234
2235 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2236 {
2237 if (width_pct)
2238 *width_pct = m_dock_constraint_x;
2239
2240 if (height_pct)
2241 *height_pct = m_dock_constraint_y;
2242 }
2243
2244
2245
2246 // Update() updates the layout. Whenever changes are made to
2247 // one or more panes, this function should be called. It is the
2248 // external entry point for running the layout engine.
2249
2250 void wxAuiManager::Update()
2251 {
2252 wxSizer* sizer;
2253 int i, pane_count = m_panes.GetCount();
2254
2255
2256 // destroy floating panes which have been
2257 // redocked or are becoming non-floating
2258 for (i = 0; i < pane_count; ++i)
2259 {
2260 wxAuiPaneInfo& p = m_panes.Item(i);
2261
2262 if (!p.IsFloating() && p.frame)
2263 {
2264 // because the pane is no longer in a floating, we need to
2265 // reparent it to m_frame and destroy the floating frame
2266
2267 // reduce flicker
2268 p.window->SetSize(1,1);
2269
2270
2271 // the following block is a workaround for bug #1531361
2272 // (see wxWidgets sourceforge page). On wxGTK (only), when
2273 // a frame is shown/hidden, a move event unfortunately
2274 // also gets fired. Because we may be dragging around
2275 // a pane, we need to cancel that action here to prevent
2276 // a spurious crash.
2277 if (m_action_window == p.frame)
2278 {
2279 if (wxWindow::GetCapture() == m_frame)
2280 m_frame->ReleaseMouse();
2281 m_action = actionNone;
2282 m_action_window = NULL;
2283 }
2284
2285 // hide the frame
2286 if (p.frame->IsShown())
2287 p.frame->Show(false);
2288
2289 // reparent to m_frame and destroy the pane
2290 if (m_action_window == p.frame)
2291 {
2292 m_action_window = NULL;
2293 }
2294
2295 p.window->Reparent(m_frame);
2296 p.frame->SetSizer(NULL);
2297 p.frame->Destroy();
2298 p.frame = NULL;
2299 }
2300 }
2301
2302
2303 // delete old sizer first
2304 m_frame->SetSizer(NULL);
2305
2306 // create a layout for all of the panes
2307 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2308
2309 // hide or show panes as necessary,
2310 // and float panes as necessary
2311 for (i = 0; i < pane_count; ++i)
2312 {
2313 wxAuiPaneInfo& p = m_panes.Item(i);
2314
2315 if (p.IsFloating())
2316 {
2317 if (p.frame == NULL)
2318 {
2319 // we need to create a frame for this
2320 // pane, which has recently been floated
2321 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2322
2323 // on MSW and Mac, if the owner desires transparent dragging, and
2324 // the dragging is happening right now, then the floating
2325 // window should have this style by default
2326 if (m_action == actionDragFloatingPane &&
2327 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2328 frame->SetTransparent(150);
2329
2330 frame->SetPaneWindow(p);
2331 p.frame = frame;
2332
2333 if (p.IsShown() && !frame->IsShown())
2334 frame->Show();
2335 }
2336 else
2337 {
2338 // frame already exists, make sure it's position
2339 // and size reflect the information in wxAuiPaneInfo
2340 if (p.frame->GetPosition() != p.floating_pos)
2341 {
2342 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2343 p.floating_size.x, p.floating_size.y,
2344 wxSIZE_USE_EXISTING);
2345 /*
2346 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2347 wxDefaultCoord, wxDefaultCoord,
2348 wxSIZE_USE_EXISTING);
2349 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2350 */
2351 }
2352
2353 if (p.frame->IsShown() != p.IsShown())
2354 p.frame->Show(p.IsShown());
2355 }
2356 }
2357 else
2358 {
2359 if (p.window->IsShown() != p.IsShown())
2360 p.window->Show(p.IsShown());
2361 }
2362
2363 // if "active panes" are no longer allowed, clear
2364 // any optionActive values from the pane states
2365 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2366 {
2367 p.state &= ~wxAuiPaneInfo::optionActive;
2368 }
2369 }
2370
2371
2372 // keep track of the old window rectangles so we can
2373 // refresh those windows whose rect has changed
2374 wxAuiRectArray old_pane_rects;
2375 for (i = 0; i < pane_count; ++i)
2376 {
2377 wxRect r;
2378 wxAuiPaneInfo& p = m_panes.Item(i);
2379
2380 if (p.window && p.IsShown() && p.IsDocked())
2381 r = p.rect;
2382
2383 old_pane_rects.Add(r);
2384 }
2385
2386
2387
2388
2389 // apply the new sizer
2390 m_frame->SetSizer(sizer);
2391 m_frame->SetAutoLayout(false);
2392 DoFrameLayout();
2393
2394
2395
2396 // now that the frame layout is done, we need to check
2397 // the new pane rectangles against the old rectangles that
2398 // we saved a few lines above here. If the rectangles have
2399 // changed, the corresponding panes must also be updated
2400 for (i = 0; i < pane_count; ++i)
2401 {
2402 wxAuiPaneInfo& p = m_panes.Item(i);
2403 if (p.window && p.window->IsShown() && p.IsDocked())
2404 {
2405 if (p.rect != old_pane_rects[i])
2406 {
2407 p.window->Refresh();
2408 p.window->Update();
2409 }
2410 }
2411 }
2412
2413
2414 Repaint();
2415
2416 // set frame's minimum size
2417
2418 /*
2419 // N.B. More work needs to be done on frame minimum sizes;
2420 // this is some intresting code that imposes the minimum size,
2421 // but we may want to include a more flexible mechanism or
2422 // options for multiple minimum-size modes, e.g. strict or lax
2423 wxSize min_size = sizer->GetMinSize();
2424 wxSize frame_size = m_frame->GetSize();
2425 wxSize client_size = m_frame->GetClientSize();
2426
2427 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2428 min_size.y+frame_size.y-client_size.y );
2429
2430 m_frame->SetMinSize(minframe_size);
2431
2432 if (frame_size.x < minframe_size.x ||
2433 frame_size.y < minframe_size.y)
2434 sizer->Fit(m_frame);
2435 */
2436 }
2437
2438
2439 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2440 // on the frame's main sizer, then measures all the various UI items
2441 // and updates their internal rectangles. This should always be called
2442 // instead of calling m_frame->Layout() directly
2443
2444 void wxAuiManager::DoFrameLayout()
2445 {
2446 m_frame->Layout();
2447
2448 int i, part_count;
2449 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2450 {
2451 wxAuiDockUIPart& part = m_uiparts.Item(i);
2452
2453 // get the rectangle of the UI part
2454 // originally, this code looked like this:
2455 // part.rect = wxRect(part.sizer_item->GetPosition(),
2456 // part.sizer_item->GetSize());
2457 // this worked quite well, with one exception: the mdi
2458 // client window had a "deferred" size variable
2459 // that returned the wrong size. It looks like
2460 // a bug in wx, because the former size of the window
2461 // was being returned. So, we will retrieve the part's
2462 // rectangle via other means
2463
2464
2465 part.rect = part.sizer_item->GetRect();
2466 int flag = part.sizer_item->GetFlag();
2467 int border = part.sizer_item->GetBorder();
2468 if (flag & wxTOP)
2469 {
2470 part.rect.y -= border;
2471 part.rect.height += border;
2472 }
2473 if (flag & wxLEFT)
2474 {
2475 part.rect.x -= border;
2476 part.rect.width += border;
2477 }
2478 if (flag & wxBOTTOM)
2479 part.rect.height += border;
2480 if (flag & wxRIGHT)
2481 part.rect.width += border;
2482
2483
2484 if (part.type == wxAuiDockUIPart::typeDock)
2485 part.dock->rect = part.rect;
2486 if (part.type == wxAuiDockUIPart::typePane)
2487 part.pane->rect = part.rect;
2488 }
2489 }
2490
2491 // GetPanePart() looks up the pane the pane border UI part (or the regular
2492 // pane part if there is no border). This allows the caller to get the exact
2493 // rectangle of the pane in question, including decorations like
2494 // caption and border (if any).
2495
2496 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2497 {
2498 int i, part_count;
2499 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2500 {
2501 wxAuiDockUIPart& part = m_uiparts.Item(i);
2502 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2503 part.pane && part.pane->window == wnd)
2504 return &part;
2505 }
2506 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2507 {
2508 wxAuiDockUIPart& part = m_uiparts.Item(i);
2509 if (part.type == wxAuiDockUIPart::typePane &&
2510 part.pane && part.pane->window == wnd)
2511 return &part;
2512 }
2513 return NULL;
2514 }
2515
2516
2517
2518 // GetDockPixelOffset() is an internal function which returns
2519 // a dock's offset in pixels from the left side of the window
2520 // (for horizontal docks) or from the top of the window (for
2521 // vertical docks). This value is necessary for calculating
2522 // fixel-pane/toolbar offsets when they are dragged.
2523
2524 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2525 {
2526 // the only way to accurately calculate the dock's
2527 // offset is to actually run a theoretical layout
2528
2529 int i, part_count, dock_count;
2530 wxAuiDockInfoArray docks;
2531 wxAuiPaneInfoArray panes;
2532 wxAuiDockUIPartArray uiparts;
2533 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2534 panes.Add(test);
2535
2536 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2537 wxSize client_size = m_frame->GetClientSize();
2538 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2539 sizer->Layout();
2540
2541 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2542 {
2543 wxAuiDockUIPart& part = uiparts.Item(i);
2544 part.rect = wxRect(part.sizer_item->GetPosition(),
2545 part.sizer_item->GetSize());
2546 if (part.type == wxAuiDockUIPart::typeDock)
2547 part.dock->rect = part.rect;
2548 }
2549
2550 delete sizer;
2551
2552 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2553 {
2554 wxAuiDockInfo& dock = docks.Item(i);
2555 if (test.dock_direction == dock.dock_direction &&
2556 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2557 {
2558 if (dock.IsVertical())
2559 return dock.rect.y;
2560 else
2561 return dock.rect.x;
2562 }
2563 }
2564
2565 return 0;
2566 }
2567
2568
2569
2570 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2571 // if a dock operation is allowed, the new dock position is copied into
2572 // the target info. If the operation was allowed, the function returns true.
2573
2574 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2575 const wxAuiPaneInfo& new_pos)
2576 {
2577 bool allowed = false;
2578 switch (new_pos.dock_direction)
2579 {
2580 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2581 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2582 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2583 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2584 }
2585
2586 if (allowed)
2587 target = new_pos;
2588
2589 return allowed;
2590 }
2591
2592
2593 // DoDrop() is an important function. It basically takes a mouse position,
2594 // and determines where the pane's new position would be. If the pane is to be
2595 // dropped, it performs the drop operation using the specified dock and pane
2596 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2597 // scenario can be performed, giving precise coordinates for drop hints.
2598 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2599 // as parameters, the changes will be made to the main state arrays
2600
2601 const int auiInsertRowPixels = 10;
2602 const int auiNewRowPixels = 40;
2603 const int auiLayerInsertPixels = 40;
2604 const int auiLayerInsertOffset = 5;
2605
2606 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2607 wxAuiPaneInfoArray& panes,
2608 wxAuiPaneInfo& target,
2609 const wxPoint& pt,
2610 const wxPoint& offset)
2611 {
2612 wxSize cli_size = m_frame->GetClientSize();
2613
2614 wxAuiPaneInfo drop = target;
2615
2616
2617 // The result should always be shown
2618 drop.Show();
2619
2620
2621 // Check to see if the pane has been dragged outside of the window
2622 // (or near to the outside of the window), if so, dock it along the edge
2623
2624
2625 int layer_insert_offset = auiLayerInsertOffset;
2626 if (drop.IsToolbar())
2627 layer_insert_offset = 0;
2628
2629
2630 if (pt.x < layer_insert_offset &&
2631 pt.x > layer_insert_offset-auiLayerInsertPixels)
2632 {
2633 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2634 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2635 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2636
2637 if (drop.IsToolbar())
2638 new_layer = auiToolBarLayer;
2639
2640 drop.Dock().Left().
2641 Layer(new_layer).
2642 Row(0).
2643 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2644 return ProcessDockResult(target, drop);
2645 }
2646 else if (pt.y < layer_insert_offset &&
2647 pt.y > layer_insert_offset-auiLayerInsertPixels)
2648 {
2649 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2650 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2651 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2652
2653 if (drop.IsToolbar())
2654 new_layer = auiToolBarLayer;
2655
2656 drop.Dock().Top().
2657 Layer(new_layer).
2658 Row(0).
2659 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2660 return ProcessDockResult(target, drop);
2661 }
2662 else if (pt.x >= cli_size.x - layer_insert_offset &&
2663 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2664 {
2665 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2666 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2667 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2668
2669 if (drop.IsToolbar())
2670 new_layer = auiToolBarLayer;
2671
2672 drop.Dock().Right().
2673 Layer(new_layer).
2674 Row(0).
2675 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2676 return ProcessDockResult(target, drop);
2677 }
2678 else if (pt.y >= cli_size.y - layer_insert_offset &&
2679 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2680 {
2681 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2682 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2683 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2684
2685 if (drop.IsToolbar())
2686 new_layer = auiToolBarLayer;
2687
2688 drop.Dock().Bottom().
2689 Layer(new_layer).
2690 Row(0).
2691 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2692 return ProcessDockResult(target, drop);
2693 }
2694
2695
2696 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2697
2698
2699 if (drop.IsToolbar())
2700 {
2701 if (!part || !part->dock)
2702 return false;
2703
2704 // calculate the offset from where the dock begins
2705 // to the point where the user dropped the pane
2706 int dock_drop_offset = 0;
2707 if (part->dock->IsHorizontal())
2708 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2709 else
2710 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2711
2712
2713 // toolbars may only be moved in and to fixed-pane docks,
2714 // otherwise we will try to float the pane. Also, the pane
2715 // should float if being dragged over center pane windows
2716 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2717 {
2718 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2719 {
2720 m_skipping = true;
2721 }
2722 else
2723 {
2724 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2725 (drop.IsFloatable() ||
2726 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2727 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2728 {
2729 drop.Float();
2730 }
2731
2732 m_skipping = false;
2733
2734 return ProcessDockResult(target, drop);
2735 }
2736
2737 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2738
2739 return ProcessDockResult(target, drop);
2740 }
2741 else
2742 {
2743 m_skipping = false;
2744 }
2745
2746 if (!m_skipping)
2747 {
2748 m_last_rect = part->dock->rect;
2749 m_last_rect.Inflate( 15, 15 );
2750 }
2751
2752 drop.Dock().
2753 Direction(part->dock->dock_direction).
2754 Layer(part->dock->dock_layer).
2755 Row(part->dock->dock_row).
2756 Position(dock_drop_offset);
2757
2758 if ((
2759 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2760 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2761 ) && part->dock->panes.GetCount() > 1)
2762 {
2763 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2764 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2765 {
2766 int row = drop.dock_row;
2767 DoInsertDockRow(panes, part->dock->dock_direction,
2768 part->dock->dock_layer,
2769 part->dock->dock_row);
2770 drop.dock_row = row;
2771 }
2772 else
2773 {
2774 DoInsertDockRow(panes, part->dock->dock_direction,
2775 part->dock->dock_layer,
2776 part->dock->dock_row+1);
2777 drop.dock_row = part->dock->dock_row+1;
2778 }
2779 }
2780
2781 if ((
2782 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2783 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2784 ) && part->dock->panes.GetCount() > 1)
2785 {
2786 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2787 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2788 {
2789 DoInsertDockRow(panes, part->dock->dock_direction,
2790 part->dock->dock_layer,
2791 part->dock->dock_row+1);
2792 drop.dock_row = part->dock->dock_row+1;
2793 }
2794 else
2795 {
2796 int row = drop.dock_row;
2797 DoInsertDockRow(panes, part->dock->dock_direction,
2798 part->dock->dock_layer,
2799 part->dock->dock_row);
2800 drop.dock_row = row;
2801 }
2802 }
2803
2804 return ProcessDockResult(target, drop);
2805 }
2806
2807
2808
2809
2810 if (!part)
2811 return false;
2812
2813 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2814 part->type == wxAuiDockUIPart::typeCaption ||
2815 part->type == wxAuiDockUIPart::typeGripper ||
2816 part->type == wxAuiDockUIPart::typePaneButton ||
2817 part->type == wxAuiDockUIPart::typePane ||
2818 part->type == wxAuiDockUIPart::typePaneSizer ||
2819 part->type == wxAuiDockUIPart::typeDockSizer ||
2820 part->type == wxAuiDockUIPart::typeBackground)
2821 {
2822 if (part->type == wxAuiDockUIPart::typeDockSizer)
2823 {
2824 if (part->dock->panes.GetCount() != 1)
2825 return false;
2826 part = GetPanePart(part->dock->panes.Item(0)->window);
2827 if (!part)
2828 return false;
2829 }
2830
2831
2832
2833 // If a normal frame is being dragged over a toolbar, insert it
2834 // along the edge under the toolbar, but over all other panes.
2835 // (this could be done much better, but somehow factoring this
2836 // calculation with the one at the beginning of this function)
2837 if (part->dock && part->dock->toolbar)
2838 {
2839 int layer = 0;
2840
2841 switch (part->dock->dock_direction)
2842 {
2843 case wxAUI_DOCK_LEFT:
2844 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2845 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2846 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2847 break;
2848 case wxAUI_DOCK_TOP:
2849 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2850 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2851 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2852 break;
2853 case wxAUI_DOCK_RIGHT:
2854 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2855 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2856 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2857 break;
2858 case wxAUI_DOCK_BOTTOM:
2859 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2860 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2861 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2862 break;
2863 }
2864
2865 DoInsertDockRow(panes, part->dock->dock_direction,
2866 layer, 0);
2867 drop.Dock().
2868 Direction(part->dock->dock_direction).
2869 Layer(layer).Row(0).Position(0);
2870 return ProcessDockResult(target, drop);
2871 }
2872
2873
2874 if (!part->pane)
2875 return false;
2876
2877 part = GetPanePart(part->pane->window);
2878 if (!part)
2879 return false;
2880
2881 bool insert_dock_row = false;
2882 int insert_row = part->pane->dock_row;
2883 int insert_dir = part->pane->dock_direction;
2884 int insert_layer = part->pane->dock_layer;
2885
2886 switch (part->pane->dock_direction)
2887 {
2888 case wxAUI_DOCK_TOP:
2889 if (pt.y >= part->rect.y &&
2890 pt.y < part->rect.y+auiInsertRowPixels)
2891 insert_dock_row = true;
2892 break;
2893 case wxAUI_DOCK_BOTTOM:
2894 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2895 pt.y <= part->rect.y + part->rect.height)
2896 insert_dock_row = true;
2897 break;
2898 case wxAUI_DOCK_LEFT:
2899 if (pt.x >= part->rect.x &&
2900 pt.x < part->rect.x+auiInsertRowPixels)
2901 insert_dock_row = true;
2902 break;
2903 case wxAUI_DOCK_RIGHT:
2904 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2905 pt.x <= part->rect.x+part->rect.width)
2906 insert_dock_row = true;
2907 break;
2908 case wxAUI_DOCK_CENTER:
2909 {
2910 // "new row pixels" will be set to the default, but
2911 // must never exceed 20% of the window size
2912 int new_row_pixels_x = auiNewRowPixels;
2913 int new_row_pixels_y = auiNewRowPixels;
2914
2915 if (new_row_pixels_x > (part->rect.width*20)/100)
2916 new_row_pixels_x = (part->rect.width*20)/100;
2917
2918 if (new_row_pixels_y > (part->rect.height*20)/100)
2919 new_row_pixels_y = (part->rect.height*20)/100;
2920
2921
2922 // determine if the mouse pointer is in a location that
2923 // will cause a new row to be inserted. The hot spot positions
2924 // are along the borders of the center pane
2925
2926 insert_layer = 0;
2927 insert_dock_row = true;
2928 if (pt.x >= part->rect.x &&
2929 pt.x < part->rect.x+new_row_pixels_x)
2930 insert_dir = wxAUI_DOCK_LEFT;
2931 else
2932 if (pt.y >= part->rect.y &&
2933 pt.y < part->rect.y+new_row_pixels_y)
2934 insert_dir = wxAUI_DOCK_TOP;
2935 else
2936 if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
2937 pt.x < part->rect.x + part->rect.width)
2938 insert_dir = wxAUI_DOCK_RIGHT;
2939 else
2940 if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
2941 pt.y < part->rect.y + part->rect.height)
2942 insert_dir = wxAUI_DOCK_BOTTOM;
2943 else
2944 return false;
2945
2946 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2947 }
2948 }
2949
2950 if (insert_dock_row)
2951 {
2952 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2953 drop.Dock().Direction(insert_dir).
2954 Layer(insert_layer).
2955 Row(insert_row).
2956 Position(0);
2957 return ProcessDockResult(target, drop);
2958 }
2959
2960 // determine the mouse offset and the pane size, both in the
2961 // direction of the dock itself, and perpendicular to the dock
2962
2963 int offset, size;
2964
2965 if (part->orientation == wxVERTICAL)
2966 {
2967 offset = pt.y - part->rect.y;
2968 size = part->rect.GetHeight();
2969 }
2970 else
2971 {
2972 offset = pt.x - part->rect.x;
2973 size = part->rect.GetWidth();
2974 }
2975
2976 int drop_position = part->pane->dock_pos;
2977
2978 // if we are in the top/left part of the pane,
2979 // insert the pane before the pane being hovered over
2980 if (offset <= size/2)
2981 {
2982 drop_position = part->pane->dock_pos;
2983 DoInsertPane(panes,
2984 part->pane->dock_direction,
2985 part->pane->dock_layer,
2986 part->pane->dock_row,
2987 part->pane->dock_pos);
2988 }
2989
2990 // if we are in the bottom/right part of the pane,
2991 // insert the pane before the pane being hovered over
2992 if (offset > size/2)
2993 {
2994 drop_position = part->pane->dock_pos+1;
2995 DoInsertPane(panes,
2996 part->pane->dock_direction,
2997 part->pane->dock_layer,
2998 part->pane->dock_row,
2999 part->pane->dock_pos+1);
3000 }
3001
3002 drop.Dock().
3003 Direction(part->dock->dock_direction).
3004 Layer(part->dock->dock_layer).
3005 Row(part->dock->dock_row).
3006 Position(drop_position);
3007 return ProcessDockResult(target, drop);
3008 }
3009
3010 return false;
3011 }
3012
3013
3014 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3015 {
3016 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3017 {
3018 m_hint_fadetimer.Stop();
3019 return;
3020 }
3021
3022 m_hint_fadeamt += 4;
3023 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3024 }
3025
3026 void wxAuiManager::ShowHint(const wxRect& rect)
3027 {
3028 if (m_hint_wnd)
3029 {
3030 // if the hint rect is the same as last time, don't do anything
3031 if (m_last_hint == rect)
3032 return;
3033 m_last_hint = rect;
3034
3035 m_hint_fadeamt = m_hint_fademax;
3036
3037 if ((m_flags & wxAUI_MGR_HINT_FADE)
3038 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3039 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3040 )
3041 m_hint_fadeamt = 0;
3042
3043 m_hint_wnd->SetSize(rect);
3044
3045 if (!m_hint_wnd->IsShown())
3046 m_hint_wnd->Show();
3047
3048 // if we are dragging a floating pane, set the focus
3049 // back to that floating pane (otherwise it becomes unfocused)
3050 if (m_action == actionDragFloatingPane && m_action_window)
3051 m_action_window->SetFocus();
3052
3053 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3054 m_hint_wnd->Raise();
3055
3056
3057 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3058 {
3059 // start fade in timer
3060 m_hint_fadetimer.SetOwner(this, 101);
3061 m_hint_fadetimer.Start(5);
3062 }
3063 }
3064 else // Not using a transparent hint window...
3065 {
3066 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3067 return;
3068
3069 if (m_last_hint != rect)
3070 {
3071 // remove the last hint rectangle
3072 m_last_hint = rect;
3073 m_frame->Refresh();
3074 m_frame->Update();
3075 }
3076
3077 wxScreenDC screendc;
3078 wxRegion clip(1, 1, 10000, 10000);
3079
3080 // clip all floating windows, so we don't draw over them
3081 int i, pane_count;
3082 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3083 {
3084 wxAuiPaneInfo& pane = m_panes.Item(i);
3085
3086 if (pane.IsFloating() &&
3087 pane.frame->IsShown())
3088 {
3089 wxRect rect = pane.frame->GetRect();
3090 #ifdef __WXGTK__
3091 // wxGTK returns the client size, not the whole frame size
3092 rect.width += 15;
3093 rect.height += 35;
3094 rect.Inflate(5);
3095 #endif
3096
3097 clip.Subtract(rect);
3098 }
3099 }
3100
3101 // As we can only hide the hint by redrawing the managed window, we
3102 // need to clip the region to the managed window too or we get
3103 // nasty redrawn problems.
3104 clip.Intersect(m_frame->GetRect());
3105
3106 screendc.SetClippingRegion(clip);
3107
3108 wxBitmap stipple = wxPaneCreateStippleBitmap();
3109 wxBrush brush(stipple);
3110 screendc.SetBrush(brush);
3111 screendc.SetPen(*wxTRANSPARENT_PEN);
3112
3113 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3114 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3115 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3116 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3117 }
3118 }
3119
3120 void wxAuiManager::HideHint()
3121 {
3122 // hides a transparent window hint, if there is one
3123 if (m_hint_wnd)
3124 {
3125 if (m_hint_wnd->IsShown())
3126 m_hint_wnd->Show(false);
3127 m_hint_wnd->SetTransparent(0);
3128 m_hint_fadetimer.Stop();
3129 m_last_hint = wxRect();
3130 return;
3131 }
3132
3133 // hides a painted hint by redrawing the frame window
3134 if (!m_last_hint.IsEmpty())
3135 {
3136 m_frame->Refresh();
3137 m_frame->Update();
3138 m_last_hint = wxRect();
3139 }
3140 }
3141
3142
3143
3144 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3145 const wxPoint& offset)
3146 {
3147 wxAuiPaneInfo& pane = GetPane(pane_window);
3148 if (!pane.IsOk())
3149 return;
3150
3151 if (pane.IsToolbar())
3152 {
3153 m_action = actionDragToolbarPane;
3154 }
3155 else
3156 {
3157 m_action = actionDragFloatingPane;
3158 }
3159
3160 m_action_window = pane_window;
3161 m_action_offset = offset;
3162 m_frame->CaptureMouse();
3163 }
3164
3165
3166 // CalculateHintRect() calculates the drop hint rectangle. The method
3167 // first calls DoDrop() to determine the exact position the pane would
3168 // be at were if dropped. If the pane would indeed become docked at the
3169 // specified drop point, the the rectangle hint will be returned in
3170 // screen coordinates. Otherwise, an empty rectangle is returned.
3171 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3172 // the mouse position, in client coordinates. |offset| describes the offset
3173 // that the mouse is from the upper-left corner of the item being dragged
3174
3175 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3176 const wxPoint& pt,
3177 const wxPoint& offset)
3178 {
3179 wxRect rect;
3180
3181 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3182 // we will create a new temporary layout and then measure the resulting
3183 // rectangle; we will create a copy of the docking structures (m_dock)
3184 // so that we don't modify the real thing on screen
3185
3186 int i, pane_count, part_count;
3187 wxAuiDockInfoArray docks;
3188 wxAuiPaneInfoArray panes;
3189 wxAuiDockUIPartArray uiparts;
3190 wxAuiPaneInfo hint = GetPane(pane_window);
3191 hint.name = wxT("__HINT__");
3192 hint.Show();
3193
3194 if (!hint.IsOk())
3195 return rect;
3196
3197 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3198
3199 // remove any pane already there which bears the same window;
3200 // this happens when you are moving a pane around in a dock
3201 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3202 {
3203 if (panes.Item(i).window == pane_window)
3204 {
3205 RemovePaneFromDocks(docks, panes.Item(i));
3206 panes.RemoveAt(i);
3207 break;
3208 }
3209 }
3210
3211 // find out where the new pane would be
3212 if (!DoDrop(docks, panes, hint, pt, offset))
3213 {
3214 return rect;
3215 }
3216
3217 panes.Add(hint);
3218
3219 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3220 wxSize client_size = m_frame->GetClientSize();
3221 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3222 sizer->Layout();
3223
3224 for (i = 0, part_count = uiparts.GetCount();
3225 i < part_count; ++i)
3226 {
3227 wxAuiDockUIPart& part = uiparts.Item(i);
3228
3229 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3230 part.pane && part.pane->name == wxT("__HINT__"))
3231 {
3232 rect = wxRect(part.sizer_item->GetPosition(),
3233 part.sizer_item->GetSize());
3234 break;
3235 }
3236 }
3237
3238 delete sizer;
3239
3240 if (rect.IsEmpty())
3241 {
3242 return rect;
3243 }
3244
3245 // actually show the hint rectangle on the screen
3246 m_frame->ClientToScreen(&rect.x, &rect.y);
3247
3248 return rect;
3249 }
3250
3251 // DrawHintRect() calculates the hint rectangle by calling
3252 // CalculateHintRect(). If there is a rectangle, it shows it
3253 // by calling ShowHint(), otherwise it hides any hint
3254 // rectangle currently shown
3255 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3256 const wxPoint& pt,
3257 const wxPoint& offset)
3258 {
3259 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3260
3261 if (rect.IsEmpty())
3262 {
3263 HideHint();
3264 }
3265 else
3266 {
3267 ShowHint(rect);
3268 }
3269 }
3270
3271 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3272 {
3273 // try to find the pane
3274 wxAuiPaneInfo& pane = GetPane(wnd);
3275 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3276
3277 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3278 pane.frame->SetTransparent(150);
3279 }
3280
3281 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3282 {
3283 // try to find the pane
3284 wxAuiPaneInfo& pane = GetPane(wnd);
3285 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3286
3287 wxPoint pt = ::wxGetMousePosition();
3288
3289 #if 0
3290 // Adapt pt to direction
3291 if (dir == wxNORTH)
3292 {
3293 // move to pane's upper border
3294 wxPoint pos( 0,0 );
3295 pos = wnd->ClientToScreen( pos );
3296 pt.y = pos.y;
3297 // and some more pixels for the title bar
3298 pt.y -= 5;
3299 } else
3300 if (dir == wxWEST)
3301 {
3302 // move to pane's left border
3303 wxPoint pos( 0,0 );
3304 pos = wnd->ClientToScreen( pos );
3305 pt.x = pos.x;
3306 } else
3307 if (dir == wxEAST)
3308 {
3309 // move to pane's right border
3310 wxPoint pos( wnd->GetSize().x, 0 );
3311 pos = wnd->ClientToScreen( pos );
3312 pt.x = pos.x;
3313 } else
3314 if (dir == wxSOUTH)
3315 {
3316 // move to pane's bottom border
3317 wxPoint pos( 0, wnd->GetSize().y );
3318 pos = wnd->ClientToScreen( pos );
3319 pt.y = pos.y;
3320 }
3321 #else
3322 wxUnusedVar(dir);
3323 #endif
3324
3325 wxPoint client_pt = m_frame->ScreenToClient(pt);
3326
3327 // calculate the offset from the upper left-hand corner
3328 // of the frame to the mouse pointer
3329 wxPoint frame_pos = pane.frame->GetPosition();
3330 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3331
3332 // no hint for toolbar floating windows
3333 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3334 {
3335 if (m_action == actionDragFloatingPane)
3336 {
3337 wxAuiDockInfoArray docks;
3338 wxAuiPaneInfoArray panes;
3339 wxAuiDockUIPartArray uiparts;
3340 wxAuiPaneInfo hint = pane;
3341
3342 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3343
3344 // find out where the new pane would be
3345 if (!DoDrop(docks, panes, hint, client_pt))
3346 return;
3347 if (hint.IsFloating())
3348 return;
3349
3350 pane = hint;
3351 m_action = actionDragToolbarPane;
3352 m_action_window = pane.window;
3353
3354 Update();
3355 }
3356
3357 return;
3358 }
3359
3360
3361 // if a key modifier is pressed while dragging the frame,
3362 // don't dock the window
3363 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
3364 {
3365 HideHint();
3366 return;
3367 }
3368
3369
3370 DrawHintRect(wnd, client_pt, action_offset);
3371
3372 #ifdef __WXGTK__
3373 // this cleans up some screen artifacts that are caused on GTK because
3374 // we aren't getting the exact size of the window (see comment
3375 // in DrawHintRect)
3376 //Refresh();
3377 #endif
3378
3379
3380 // reduces flicker
3381 m_frame->Update();
3382 }
3383
3384 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3385 {
3386 // try to find the pane
3387 wxAuiPaneInfo& pane = GetPane(wnd);
3388 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3389
3390 wxPoint pt = ::wxGetMousePosition();
3391
3392 #if 0
3393 // Adapt pt to direction
3394 if (dir == wxNORTH)
3395 {
3396 // move to pane's upper border
3397 wxPoint pos( 0,0 );
3398 pos = wnd->ClientToScreen( pos );
3399 pt.y = pos.y;
3400 // and some more pixels for the title bar
3401 pt.y -= 10;
3402 } else
3403 if (dir == wxWEST)
3404 {
3405 // move to pane's left border
3406 wxPoint pos( 0,0 );
3407 pos = wnd->ClientToScreen( pos );
3408 pt.x = pos.x;
3409 } else
3410 if (dir == wxEAST)
3411 {
3412 // move to pane's right border
3413 wxPoint pos( wnd->GetSize().x, 0 );
3414 pos = wnd->ClientToScreen( pos );
3415 pt.x = pos.x;
3416 } else
3417 if (dir == wxSOUTH)
3418 {
3419 // move to pane's bottom border
3420 wxPoint pos( 0, wnd->GetSize().y );
3421 pos = wnd->ClientToScreen( pos );
3422 pt.y = pos.y;
3423 }
3424 #else
3425 wxUnusedVar(dir);
3426 #endif
3427
3428 wxPoint client_pt = m_frame->ScreenToClient(pt);
3429
3430 // calculate the offset from the upper left-hand corner
3431 // of the frame to the mouse pointer
3432 wxPoint frame_pos = pane.frame->GetPosition();
3433 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3434
3435
3436 // if a key modifier is pressed while dragging the frame,
3437 // don't dock the window
3438 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
3439 {
3440 // do the drop calculation
3441 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3442 }
3443
3444 // if the pane is still floating, update it's floating
3445 // position (that we store)
3446 if (pane.IsFloating())
3447 {
3448 pane.floating_pos = pane.frame->GetPosition();
3449
3450 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3451 pane.frame->SetTransparent(255);
3452 }
3453 else if (m_has_maximized)
3454 {
3455 RestoreMaximizedPane();
3456 }
3457
3458 Update();
3459
3460 HideHint();
3461 }
3462
3463 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3464 {
3465 // try to find the pane
3466 wxAuiPaneInfo& pane = GetPane(wnd);
3467 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3468
3469 pane.floating_size = size;
3470 }
3471
3472
3473 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3474 {
3475 // try to find the pane
3476 wxAuiPaneInfo& pane = GetPane(wnd);
3477 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3478
3479
3480 // fire pane close event
3481 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3482 e.SetPane(&pane);
3483 e.SetCanVeto(evt.CanVeto());
3484 ProcessMgrEvent(e);
3485
3486 if (e.GetVeto())
3487 {
3488 evt.Veto();
3489 return;
3490 }
3491 else
3492 {
3493 ClosePane(pane);
3494 }
3495 }
3496
3497
3498
3499 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3500 {
3501 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3502 {
3503 // try to find the pane
3504 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
3505
3506 SetActivePane(m_panes, wnd);
3507 Repaint();
3508 }
3509 }
3510
3511 // OnRender() draws all of the pane captions, sashes,
3512 // backgrounds, captions, grippers, pane borders and buttons.
3513 // It renders the entire user interface.
3514
3515 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3516 {
3517 wxDC* dc = evt.GetDC();
3518
3519 #ifdef __WXMAC__
3520 dc->Clear() ;
3521 #endif
3522 int i, part_count;
3523 for (i = 0, part_count = m_uiparts.GetCount();
3524 i < part_count; ++i)
3525 {
3526 wxAuiDockUIPart& part = m_uiparts.Item(i);
3527
3528 // don't draw hidden pane items
3529 if (part.sizer_item && !part.sizer_item->IsShown())
3530 continue;
3531
3532 switch (part.type)
3533 {
3534 case wxAuiDockUIPart::typeDockSizer:
3535 case wxAuiDockUIPart::typePaneSizer:
3536 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3537 break;
3538 case wxAuiDockUIPart::typeBackground:
3539 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3540 break;
3541 case wxAuiDockUIPart::typeCaption:
3542 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3543 break;
3544 case wxAuiDockUIPart::typeGripper:
3545 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3546 break;
3547 case wxAuiDockUIPart::typePaneBorder:
3548 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3549 break;
3550 case wxAuiDockUIPart::typePaneButton:
3551 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3552 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3553 break;
3554 }
3555 }
3556 }
3557
3558
3559 // Render() fire a render event, which is normally handled by
3560 // wxAuiManager::OnRender(). This allows the render function to
3561 // be overridden via the render event. This can be useful for paintin
3562 // custom graphics in the main window. Default behavior can be
3563 // invoked in the overridden function by calling OnRender()
3564
3565 void wxAuiManager::Render(wxDC* dc)
3566 {
3567 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3568 e.SetManager(this);
3569 e.SetDC(dc);
3570 ProcessMgrEvent(e);
3571 }
3572
3573 void wxAuiManager::Repaint(wxDC* dc)
3574 {
3575 #ifdef __WXMAC__
3576 if ( dc == NULL )
3577 {
3578 m_frame->Refresh() ;
3579 m_frame->Update() ;
3580 return ;
3581 }
3582 #endif
3583 int w, h;
3584 m_frame->GetClientSize(&w, &h);
3585
3586 // figure out which dc to use; if one
3587 // has been specified, use it, otherwise
3588 // make a client dc
3589 wxClientDC* client_dc = NULL;
3590 if (!dc)
3591 {
3592 client_dc = new wxClientDC(m_frame);
3593 dc = client_dc;
3594 }
3595
3596 // if the frame has a toolbar, the client area
3597 // origin will not be (0,0).
3598 wxPoint pt = m_frame->GetClientAreaOrigin();
3599 if (pt.x != 0 || pt.y != 0)
3600 dc->SetDeviceOrigin(pt.x, pt.y);
3601
3602 // render all the items
3603 Render(dc);
3604
3605 // if we created a client_dc, delete it
3606 if (client_dc)
3607 delete client_dc;
3608 }
3609
3610 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3611 {
3612 wxPaintDC dc(m_frame);
3613 Repaint(&dc);
3614 }
3615
3616 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3617 {
3618 #ifdef __WXMAC__
3619 event.Skip() ;
3620 #else
3621 wxUnusedVar(event);
3622 #endif
3623 }
3624
3625 void wxAuiManager::OnSize(wxSizeEvent& event)
3626 {
3627 if (m_frame)
3628 {
3629 DoFrameLayout();
3630 Repaint();
3631
3632 #if wxUSE_MDI
3633 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3634 {
3635 // for MDI parent frames, this event must not
3636 // be "skipped". In other words, the parent frame
3637 // must not be allowed to resize the client window
3638 // after we are finished processing sizing changes
3639 return;
3640 }
3641 #endif
3642 }
3643 event.Skip();
3644 }
3645
3646 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3647 {
3648 // get the window we are managing, if none, return NULL
3649 wxWindow* window = GetManagedWindow();
3650 if (!window)
3651 {
3652 evt.SetManager(NULL);
3653 return;
3654 }
3655
3656 // if we are managing a child frame, get the 'real' manager
3657 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3658 {
3659 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3660 evt.SetManager(float_frame->GetOwnerManager());
3661 return;
3662 }
3663
3664 // return pointer to ourself
3665 evt.SetManager(this);
3666 }
3667
3668 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3669 {
3670 // determine cursor
3671 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3672 wxCursor cursor = wxNullCursor;
3673
3674 if (part)
3675 {
3676 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3677 part->type == wxAuiDockUIPart::typePaneSizer)
3678 {
3679 // a dock may not be resized if it has a single
3680 // pane which is not resizable
3681 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3682 part->dock->panes.GetCount() == 1 &&
3683 part->dock->panes.Item(0)->IsFixed())
3684 return;
3685
3686 // panes that may not be resized do not get a sizing cursor
3687 if (part->pane && part->pane->IsFixed())
3688 return;
3689
3690 if (part->orientation == wxVERTICAL)
3691 cursor = wxCursor(wxCURSOR_SIZEWE);
3692 else
3693 cursor = wxCursor(wxCURSOR_SIZENS);
3694 }
3695 else if (part->type == wxAuiDockUIPart::typeGripper)
3696 {
3697 cursor = wxCursor(wxCURSOR_SIZING);
3698 }
3699 }
3700
3701 event.SetCursor(cursor);
3702 }
3703
3704
3705
3706 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3707 const wxMouseEvent& event)
3708 {
3709 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3710 if (!hit_test || !button_ui_part)
3711 return;
3712
3713 int state = wxAUI_BUTTON_STATE_NORMAL;
3714
3715 if (hit_test == button_ui_part)
3716 {
3717 if (event.LeftDown())
3718 state = wxAUI_BUTTON_STATE_PRESSED;
3719 else
3720 state = wxAUI_BUTTON_STATE_HOVER;
3721 }
3722 else
3723 {
3724 if (event.LeftDown())
3725 state = wxAUI_BUTTON_STATE_HOVER;
3726 }
3727
3728 // now repaint the button with hover state
3729 wxClientDC cdc(m_frame);
3730
3731 // if the frame has a toolbar, the client area
3732 // origin will not be (0,0).
3733 wxPoint pt = m_frame->GetClientAreaOrigin();
3734 if (pt.x != 0 || pt.y != 0)
3735 cdc.SetDeviceOrigin(pt.x, pt.y);
3736
3737 if (hit_test->pane)
3738 {
3739 m_art->DrawPaneButton(cdc, m_frame,
3740 button_ui_part->button->button_id,
3741 state,
3742 button_ui_part->rect,
3743 *hit_test->pane);
3744 }
3745 }
3746
3747 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3748 {
3749 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3750 if (part)
3751 {
3752 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3753 part->type == wxAuiDockUIPart::typePaneSizer)
3754 {
3755 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3756 return;
3757
3758 // a dock may not be resized if it has a single
3759 // pane which is not resizable
3760 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3761 part->dock->panes.GetCount() == 1 &&
3762 part->dock->panes.Item(0)->IsFixed())
3763 return;
3764
3765 // panes that may not be resized should be ignored here
3766 if (part->pane && part->pane->IsFixed())
3767 return;
3768
3769 m_action = actionResize;
3770 m_action_part = part;
3771 m_action_hintrect = wxRect();
3772 m_action_start = wxPoint(event.m_x, event.m_y);
3773 m_action_offset = wxPoint(event.m_x - part->rect.x,
3774 event.m_y - part->rect.y);
3775 m_frame->CaptureMouse();
3776 }
3777 else if (part->type == wxAuiDockUIPart::typePaneButton)
3778 {
3779 m_action = actionClickButton;
3780 m_action_part = part;
3781 m_action_start = wxPoint(event.m_x, event.m_y);
3782 m_frame->CaptureMouse();
3783
3784 UpdateButtonOnScreen(part, event);
3785 }
3786 else if (part->type == wxAuiDockUIPart::typeCaption ||
3787 part->type == wxAuiDockUIPart::typeGripper)
3788 {
3789 // if we are managing a wxAuiFloatingFrame window, then
3790 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3791 // We want to initiate a toolbar drag in our owner manager
3792 wxWindow* managed_wnd = GetManagedWindow();
3793
3794 if (part->pane &&
3795 part->pane->window &&
3796 managed_wnd &&
3797 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3798 {
3799 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3800 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3801 owner_mgr->StartPaneDrag(part->pane->window,
3802 wxPoint(event.m_x - part->rect.x,
3803 event.m_y - part->rect.y));
3804 return;
3805 }
3806
3807
3808
3809 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3810 return;
3811
3812 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3813 {
3814 // set the caption as active
3815 SetActivePane(m_panes, part->pane->window);
3816 Repaint();
3817 }
3818
3819 m_action = actionClickCaption;
3820 m_action_part = part;
3821 m_action_start = wxPoint(event.m_x, event.m_y);
3822 m_action_offset = wxPoint(event.m_x - part->rect.x,
3823 event.m_y - part->rect.y);
3824 m_frame->CaptureMouse();
3825 }
3826 #ifdef __WXMAC__
3827 else
3828 {
3829 event.Skip();
3830 }
3831 #endif
3832 }
3833 #ifdef __WXMAC__
3834 else
3835 {
3836 event.Skip();
3837 }
3838 #else
3839 event.Skip();
3840 #endif
3841 }
3842
3843
3844 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3845 {
3846 if (m_action == actionResize)
3847 {
3848 m_frame->ReleaseMouse();
3849
3850 // get rid of the hint rectangle
3851 wxScreenDC dc;
3852 DrawResizeHint(dc, m_action_hintrect);
3853
3854 // resize the dock or the pane
3855 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3856 {
3857 wxRect& rect = m_action_part->dock->rect;
3858
3859 wxPoint new_pos(event.m_x - m_action_offset.x,
3860 event.m_y - m_action_offset.y);
3861
3862 switch (m_action_part->dock->dock_direction)
3863 {
3864 case wxAUI_DOCK_LEFT:
3865 m_action_part->dock->size = new_pos.x - rect.x;
3866 break;
3867 case wxAUI_DOCK_TOP:
3868 m_action_part->dock->size = new_pos.y - rect.y;
3869 break;
3870 case wxAUI_DOCK_RIGHT:
3871 m_action_part->dock->size = rect.x + rect.width -
3872 new_pos.x - m_action_part->rect.GetWidth();
3873 break;
3874 case wxAUI_DOCK_BOTTOM:
3875 m_action_part->dock->size = rect.y + rect.height -
3876 new_pos.y - m_action_part->rect.GetHeight();
3877 break;
3878 }
3879
3880 Update();
3881 Repaint(NULL);
3882 }
3883 else if (m_action_part &&
3884 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
3885 {
3886 wxAuiDockInfo& dock = *m_action_part->dock;
3887 wxAuiPaneInfo& pane = *m_action_part->pane;
3888
3889 int total_proportion = 0;
3890 int dock_pixels = 0;
3891 int new_pixsize = 0;
3892
3893 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
3894 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
3895 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
3896
3897 wxPoint new_pos(event.m_x - m_action_offset.x,
3898 event.m_y - m_action_offset.y);
3899
3900 // determine the pane rectangle by getting the pane part
3901 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
3902 wxASSERT_MSG(pane_part,
3903 wxT("Pane border part not found -- shouldn't happen"));
3904
3905 // determine the new pixel size that the user wants;
3906 // this will help us recalculate the pane's proportion
3907 if (dock.IsHorizontal())
3908 new_pixsize = new_pos.x - pane_part->rect.x;
3909 else
3910 new_pixsize = new_pos.y - pane_part->rect.y;
3911
3912 // determine the size of the dock, based on orientation
3913 if (dock.IsHorizontal())
3914 dock_pixels = dock.rect.GetWidth();
3915 else
3916 dock_pixels = dock.rect.GetHeight();
3917
3918 // determine the total proportion of all resizable panes,
3919 // and the total size of the dock minus the size of all
3920 // the fixed panes
3921 int i, dock_pane_count = dock.panes.GetCount();
3922 int pane_position = -1;
3923 for (i = 0; i < dock_pane_count; ++i)
3924 {
3925 wxAuiPaneInfo& p = *dock.panes.Item(i);
3926 if (p.window == pane.window)
3927 pane_position = i;
3928
3929 // while we're at it, subtract the pane sash
3930 // width from the dock width, because this would
3931 // skew our proportion calculations
3932 if (i > 0)
3933 dock_pixels -= sash_size;
3934
3935 // also, the whole size (including decorations) of
3936 // all fixed panes must also be subtracted, because they
3937 // are not part of the proportion calculation
3938 if (p.IsFixed())
3939 {
3940 if (dock.IsHorizontal())
3941 dock_pixels -= p.best_size.x;
3942 else
3943 dock_pixels -= p.best_size.y;
3944 }
3945 else
3946 {
3947 total_proportion += p.dock_proportion;
3948 }
3949 }
3950
3951 // find a pane in our dock to 'steal' space from or to 'give'
3952 // space to -- this is essentially what is done when a pane is
3953 // resized; the pane should usually be the first non-fixed pane
3954 // to the right of the action pane
3955 int borrow_pane = -1;
3956 for (i = pane_position+1; i < dock_pane_count; ++i)
3957 {
3958 wxAuiPaneInfo& p = *dock.panes.Item(i);
3959 if (!p.IsFixed())
3960 {
3961 borrow_pane = i;
3962 break;
3963 }
3964 }
3965
3966
3967 // demand that the pane being resized is found in this dock
3968 // (this assert really never should be raised)
3969 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
3970
3971 // prevent division by zero
3972 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
3973 {
3974 m_action = actionNone;
3975 return;
3976 }
3977
3978 // calculate the new proportion of the pane
3979 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
3980
3981 // default minimum size
3982 int min_size = 0;
3983
3984 // check against the pane's minimum size, if specified. please note
3985 // that this is not enough to ensure that the minimum size will
3986 // not be violated, because the whole frame might later be shrunk,
3987 // causing the size of the pane to violate it's minimum size
3988 if (pane.min_size.IsFullySpecified())
3989 {
3990 min_size = 0;
3991
3992 if (pane.HasBorder())
3993 min_size += (pane_border_size*2);
3994
3995 // calculate minimum size with decorations (border,caption)
3996 if (pane_part->orientation == wxVERTICAL)
3997 {
3998 min_size += pane.min_size.y;
3999 if (pane.HasCaption())
4000 min_size += caption_size;
4001 }
4002 else
4003 {
4004 min_size += pane.min_size.x;
4005 }
4006 }
4007
4008
4009 // for some reason, an arithmatic error somewhere is causing
4010 // the proportion calculations to always be off by 1 pixel;
4011 // for now we will add the 1 pixel on, but we really should
4012 // determine what's causing this.
4013 min_size++;
4014
4015 int min_proportion = (min_size*total_proportion)/dock_pixels;
4016
4017 if (new_proportion < min_proportion)
4018 new_proportion = min_proportion;
4019
4020
4021
4022 int prop_diff = new_proportion - pane.dock_proportion;
4023
4024 // borrow the space from our neighbor pane to the
4025 // right or bottom (depending on orientation)
4026 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4027 pane.dock_proportion = new_proportion;
4028
4029 // repaint
4030 Update();
4031 Repaint(NULL);
4032 }
4033 }
4034 else if (m_action == actionClickButton)
4035 {
4036 m_hover_button = NULL;
4037 m_frame->ReleaseMouse();
4038 UpdateButtonOnScreen(m_action_part, event);
4039
4040 // make sure we're still over the item that was originally clicked
4041 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4042 {
4043 // fire button-click event
4044 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4045 e.SetManager(this);
4046 e.SetPane(m_action_part->pane);
4047 e.SetButton(m_action_part->button->button_id);
4048 ProcessMgrEvent(e);
4049 }
4050 }
4051 else if (m_action == actionClickCaption)
4052 {
4053 m_frame->ReleaseMouse();
4054 }
4055 else if (m_action == actionDragFloatingPane)
4056 {
4057 m_frame->ReleaseMouse();
4058 }
4059 else if (m_action == actionDragToolbarPane)
4060 {
4061 m_frame->ReleaseMouse();
4062
4063 wxAuiPaneInfo& pane = GetPane(m_action_window);
4064 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4065
4066 // save the new positions
4067 wxAuiDockInfoPtrArray docks;
4068 FindDocks(m_docks, pane.dock_direction,
4069 pane.dock_layer, pane.dock_row, docks);
4070 if (docks.GetCount() == 1)
4071 {
4072 wxAuiDockInfo& dock = *docks.Item(0);
4073
4074 wxArrayInt pane_positions, pane_sizes;
4075 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4076
4077 int i, dock_pane_count = dock.panes.GetCount();
4078 for (i = 0; i < dock_pane_count; ++i)
4079 dock.panes.Item(i)->dock_pos = pane_positions[i];
4080 }
4081
4082 pane.state &= ~wxAuiPaneInfo::actionPane;
4083 Update();
4084 }
4085 else
4086 {
4087 event.Skip();
4088 }
4089
4090 m_action = actionNone;
4091 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4092 }
4093
4094
4095 void wxAuiManager::OnMotion(wxMouseEvent& event)
4096 {
4097 // sometimes when Update() is called from inside this method,
4098 // a spurious mouse move event is generated; this check will make
4099 // sure that only real mouse moves will get anywhere in this method;
4100 // this appears to be a bug somewhere, and I don't know where the
4101 // mouse move event is being generated. only verified on MSW
4102
4103 wxPoint mouse_pos = event.GetPosition();
4104 if (m_last_mouse_move == mouse_pos)
4105 return;
4106 m_last_mouse_move = mouse_pos;
4107
4108
4109 if (m_action == actionResize)
4110 {
4111 wxPoint pos = m_action_part->rect.GetPosition();
4112 if (m_action_part->orientation == wxHORIZONTAL)
4113 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4114 else
4115 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4116
4117 wxRect rect(m_frame->ClientToScreen(pos),
4118 m_action_part->rect.GetSize());
4119
4120 wxScreenDC dc;
4121 if (!m_action_hintrect.IsEmpty())
4122 DrawResizeHint(dc, m_action_hintrect);
4123 DrawResizeHint(dc, rect);
4124 m_action_hintrect = rect;
4125 }
4126 else if (m_action == actionClickCaption)
4127 {
4128 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4129 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4130
4131 // caption has been clicked. we need to check if the mouse
4132 // is now being dragged. if it is, we need to change the
4133 // mouse action to 'drag'
4134 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4135 abs(event.m_y - m_action_start.y) > drag_y_threshold)
4136 {
4137 wxAuiPaneInfo* pane_info = m_action_part->pane;
4138
4139 if (!pane_info->IsToolbar())
4140 {
4141 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4142 pane_info->IsFloatable())
4143 {
4144 m_action = actionDragFloatingPane;
4145
4146 // set initial float position
4147 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4148 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4149 pt.y - m_action_offset.y);
4150
4151 // float the window
4152 if (pane_info->IsMaximized())
4153 RestorePane(*pane_info);
4154 pane_info->Float();
4155 Update();
4156
4157 m_action_window = pane_info->frame;
4158
4159 // action offset is used here to make it feel "natural" to the user
4160 // to drag a docked pane and suddenly have it become a floating frame.
4161 // Sometimes, however, the offset where the user clicked on the docked
4162 // caption is bigger than the width of the floating frame itself, so
4163 // in that case we need to set the action offset to a sensible value
4164 wxSize frame_size = m_action_window->GetSize();
4165 if (frame_size.x <= m_action_offset.x)
4166 m_action_offset.x = 30;
4167 }
4168 }
4169 else
4170 {
4171 m_action = actionDragToolbarPane;
4172 m_action_window = pane_info->window;
4173 }
4174 }
4175 }
4176 else if (m_action == actionDragFloatingPane)
4177 {
4178 if (m_action_window)
4179 {
4180 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4181 m_action_window->Move(pt.x - m_action_offset.x,
4182 pt.y - m_action_offset.y);
4183 }
4184 }
4185 else if (m_action == actionDragToolbarPane)
4186 {
4187 wxAuiPaneInfo& pane = GetPane(m_action_window);
4188 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4189
4190 pane.state |= wxAuiPaneInfo::actionPane;
4191
4192 wxPoint pt = event.GetPosition();
4193 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4194
4195 // if DoDrop() decided to float the pane, set up
4196 // the floating pane's initial position
4197 if (pane.IsFloating())
4198 {
4199 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4200 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4201 pt.y - m_action_offset.y);
4202 }
4203
4204 // this will do the actiual move operation;
4205 // in the case that the pane has been floated,
4206 // this call will create the floating pane
4207 // and do the reparenting
4208 Update();
4209
4210 // if the pane has been floated, change the mouse
4211 // action actionDragFloatingPane so that subsequent
4212 // EVT_MOTION() events will move the floating pane
4213 if (pane.IsFloating())
4214 {
4215 pane.state &= ~wxAuiPaneInfo::actionPane;
4216 m_action = actionDragFloatingPane;
4217 m_action_window = pane.frame;
4218 }
4219 }
4220 else
4221 {
4222 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4223 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4224 {
4225 if (part != m_hover_button)
4226 {
4227 // make the old button normal
4228 if (m_hover_button)
4229 {
4230 UpdateButtonOnScreen(m_hover_button, event);
4231 Repaint();
4232 }
4233
4234 // mouse is over a button, so repaint the
4235 // button in hover mode
4236 UpdateButtonOnScreen(part, event);
4237 m_hover_button = part;
4238
4239 }
4240 }
4241 else
4242 {
4243 if (m_hover_button)
4244 {
4245 m_hover_button = NULL;
4246 Repaint();
4247 }
4248 else
4249 {
4250 event.Skip();
4251 }
4252 }
4253 }
4254 }
4255
4256 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4257 {
4258 if (m_hover_button)
4259 {
4260 m_hover_button = NULL;
4261 Repaint();
4262 }
4263 }
4264
4265 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4266 {
4267 // when a child pane has it's focus set, we should change the
4268 // pane's active state to reflect this. (this is only true if
4269 // active panes are allowed by the owner)
4270 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4271 {
4272 if (GetPane(event.GetWindow()).IsOk())
4273 {
4274 SetActivePane(m_panes, event.GetWindow());
4275 m_frame->Refresh();
4276 }
4277 }
4278
4279 event.Skip();
4280 }
4281
4282
4283 // OnPaneButton() is an event handler that is called
4284 // when a pane button has been pressed.
4285 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4286 {
4287 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4288
4289 wxAuiPaneInfo& pane = *(evt.pane);
4290
4291 if (evt.button == wxAUI_BUTTON_CLOSE)
4292 {
4293 // fire pane close event
4294 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4295 e.SetManager(this);
4296 e.SetPane(evt.pane);
4297 ProcessMgrEvent(e);
4298
4299 if (!e.GetVeto())
4300 {
4301 ClosePane(pane);
4302 Update();
4303 }
4304 }
4305 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4306 {
4307 // fire pane close event
4308 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4309 e.SetManager(this);
4310 e.SetPane(evt.pane);
4311 ProcessMgrEvent(e);
4312
4313 if (!e.GetVeto())
4314 {
4315 MaximizePane(pane);
4316 Update();
4317 }
4318 }
4319 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4320 {
4321 // fire pane close event
4322 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4323 e.SetManager(this);
4324 e.SetPane(evt.pane);
4325 ProcessMgrEvent(e);
4326
4327 if (!e.GetVeto())
4328 {
4329 RestorePane(pane);
4330 Update();
4331 }
4332 }
4333 else if (evt.button == wxAUI_BUTTON_PIN)
4334 {
4335 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4336 pane.IsFloatable())
4337 pane.Float();
4338 Update();
4339 }
4340 }
4341
4342 #endif // wxUSE_AUI