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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: glcanvas.h
3 // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 # pragma interface "glcanvas.h"
14 #endif
15
16 #ifndef _WX_GLCANVAS_H_
17 #define _WX_GLCANVAS_H_
18
19 #include "wx/setup.h"
20
21 #if wxUSE_GLCANVAS
22
23 #include "wx/palette.h"
24 #include "wx/scrolwin.h"
25 #include "wx/app.h"
26
27 #ifdef __DARWIN__
28 # include <OpenGL/gl.h>
29 # include <AGL/agl.h>
30 #else
31 # include <gl.h>
32 # include <agl.h>
33 #endif
34
35 //---------------------------------------------------------------------------
36 // Constants for attriblist
37 //---------------------------------------------------------------------------
38
39 enum
40 {
41 WX_GL_RGBA=1, /* use true color palette */
42 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
43 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
44 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
45 WX_GL_STEREO, /* use stereoscopic display */
46 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
47 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
48 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
49 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
50 WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
51 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
52 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
53 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
54 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
55 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
56 WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
57 };
58
59 class WXDLLEXPORT wxGLCanvas; /* forward reference */
60
61 class WXDLLEXPORT wxGLContext: public wxObject
62 {
63 public:
64 wxGLContext(AGLPixelFormat fmt, wxGLCanvas *win,
65 const wxPalette& WXUNUSED(palette),
66 const wxGLContext *other /* for sharing display lists */
67 );
68 ~wxGLContext();
69
70 void SetCurrent();
71 void Update(); // must be called after window drag/grows/zoom or clut change
72 void SetColour(const char *colour);
73 void SwapBuffers();
74
75
76 inline wxWindow* GetWindow() const { return m_window; }
77 inline AGLDrawable GetDrawable() const { return m_drawable; }
78
79 public:
80 AGLContext m_glContext;
81 AGLDrawable m_drawable;
82 wxWindow* m_window;
83 };
84
85 class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
86 {
87 DECLARE_CLASS(wxGLCanvas)
88 public:
89 wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
90 const wxSize& size = wxDefaultSize, long style = 0,
91 const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
92 wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
93 wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
94 const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
95 int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
96
97 wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
98 const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
99 const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
100
101 ~wxGLCanvas();
102
103 bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
104 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
105 int *attribList, const wxPalette& palette);
106
107 void SetCurrent();
108 void SetColour(const char *colour);
109 void SwapBuffers();
110 void UpdateContext();
111 void SetViewport();
112
113 // Unlike some other platforms, this must get called if you override it.
114 // It sets the viewport correctly and update the context.
115 // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
116 void OnSize(wxSizeEvent& event);
117
118 inline wxGLContext* GetContext() const { return m_glContext; }
119
120 protected:
121 wxGLContext* m_glContext;
122
123 DECLARE_EVENT_TABLE()
124 };
125
126 #endif // wxUSE_GLCANVAS
127 #endif // _WX_GLCANVAS_H_