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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: gauge.h
3 // Purpose: interface of wxGauge
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxGauge
11 @wxheader{gauge.h}
12
13 A gauge is a horizontal or vertical bar which shows a quantity (often time).
14
15 wxGauge supports two working modes: determinate and indeterminate progress.
16
17 The first is the usual working mode (see wxGauge::SetValue
18 and wxGauge::SetRange) while the second can be used when
19 the program is doing some processing but you don't know how much progress is
20 being done.
21 In this case, you can periodically call the wxGauge::Pulse
22 function to make the progress bar switch to indeterminate mode (graphically
23 it's usually a set of blocks which move or bounce in the bar control).
24
25 wxGauge supports dynamic switch between these two work modes.
26
27 There are no user commands for the gauge.
28
29 @beginStyleTable
30 @style{wxGA_HORIZONTAL}
31 Creates a horizontal gauge.
32 @style{wxGA_VERTICAL}
33 Creates a vertical gauge.
34 @style{wxGA_SMOOTH}
35 Creates smooth progress bar with one pixel wide update step (not
36 supported by all platforms).
37 @endStyleTable
38
39 @library{wxcore}
40 @category{ctrl}
41 @appearance{gauge.png}
42
43 @see wxSlider, wxScrollBar
44 */
45 class wxGauge : public wxControl
46 {
47 public:
48 //@{
49 /**
50 Constructor, creating and showing a gauge.
51
52 @param parent
53 Window parent.
54 @param id
55 Window identifier.
56 @param range
57 Integer range (maximum value) of the gauge. It is ignored when the gauge is
58 used in indeterminate mode.
59 @param pos
60 Window position.
61 @param size
62 Window size.
63 @param style
64 Gauge style. See wxGauge.
65 @param name
66 Window name.
67
68 @see Create()
69 */
70 wxGauge();
71 wxGauge(wxWindow* parent, wxWindowID id, int range,
72 const wxPoint& pos = wxDefaultPosition,
73 const wxSize& size = wxDefaultSize,
74 long style = wxGA_HORIZONTAL,
75 const wxValidator& validator = wxDefaultValidator,
76 const wxString& name = "gauge");
77 //@}
78
79 /**
80 Destructor, destroying the gauge.
81 */
82 ~wxGauge();
83
84 /**
85 Creates the gauge for two-step construction. See wxGauge()
86 for further details.
87 */
88 bool Create(wxWindow* parent, wxWindowID id, int range,
89 const wxPoint& pos = wxDefaultPosition,
90 const wxSize& size = wxDefaultSize,
91 long style = wxGA_HORIZONTAL,
92 const wxValidator& validator = wxDefaultValidator,
93 const wxString& name = "gauge");
94
95 /**
96 Returns the width of the 3D bezel face.
97
98 @remarks This method is not implemented (returns 0) for most platforms.
99
100 @see SetBezelFace()
101 */
102 int GetBezelFace() const;
103
104 /**
105 Returns the maximum position of the gauge.
106
107 @see SetRange()
108 */
109 int GetRange() const;
110
111 /**
112 Returns the 3D shadow margin width.
113
114 @remarks This method is not implemented (returns 0) for most platforms.
115
116 @see SetShadowWidth()
117 */
118 int GetShadowWidth() const;
119
120 /**
121 Returns the current position of the gauge.
122
123 @see SetValue()
124 */
125 int GetValue() const;
126
127 /**
128 Returns @true if the gauge is vertical (has @c wxGA_VERTICAL style) and
129 @false otherwise.
130 */
131 bool IsVertical() const;
132
133 /**
134 Switch the gauge to indeterminate mode (if required) and makes the gauge move
135 a bit to indicate the user that some progress has been made.
136 Note that after calling this function the value returned by GetValue()
137 is undefined and thus you need to explicitely call SetValue() if you
138 want to restore the determinate mode.
139 */
140 void Pulse();
141
142 /**
143 Sets the 3D bezel face width.
144
145 @remarks This method is not implemented (doesn't do anything) for most
146 platforms.
147
148 @see GetBezelFace()
149 */
150 void SetBezelFace(int width);
151
152 /**
153 Sets the range (maximum value) of the gauge.
154 This function makes the gauge switch to determinate mode, if it's not already.
155
156 @see GetRange()
157 */
158 void SetRange(int range);
159
160 /**
161 Sets the 3D shadow width.
162
163 @remarks This method is not implemented (doesn't do anything) for most
164 platforms.
165 */
166 void SetShadowWidth(int width);
167
168 /**
169 Sets the position of the gauge. The @a pos must be between 0 and the gauge
170 range as returned by GetRange(), inclusive.
171 This function makes the gauge switch to determinate mode, if it was in
172 indeterminate mode before.
173
174 @param pos
175 Position for the gauge level.
176
177 @see GetValue()
178 */
179 void SetValue(int pos);
180 };
181