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1 \section{Constraints overview}\label{constraintsoverview}
2
3 Classes: \helpref{wxLayoutConstraints}{wxlayoutconstraints}, \helpref{wxIndividualLayoutConstraint}{wxindividuallayoutconstraint}.
4
5 Objects of class wxLayoutConstraint can be associated with a window to define the
6 way its subwindows are laid out, with respect to their siblings or parent.
7
8 The class consists of the following eight constraints of class wxIndividualLayoutConstraint,
9 some or all of which should be accessed directly to set the appropriate
10 constraints.
11
12 \begin{itemize}\itemsep=0pt
13 \item {\bf left:} represents the left hand edge of the window
14 \item {\bf right:} represents the right hand edge of the window
15 \item {\bf top:} represents the top edge of the window
16 \item {\bf bottom:} represents the bottom edge of the window
17 \item {\bf width:} represents the width of the window
18 \item {\bf height:} represents the height of the window
19 \item {\bf centreX:} represents the horizontal centre point of the window
20 \item {\bf centreY:} represents the vertical centre point of the window
21 \end{itemize}
22
23 The constraints are initially set to have the relationship wxUnconstrained,
24 which means that their values should be calculated by looking at known constraints.
25 To calculate the position and size of the control, the layout algorithm needs to
26 know exactly 4 constraints (as it has 4 numbers to calculate from them), so you
27 should always set exactly 4 of the constraints from the above table.
28
29 If you want the controls height or width to have the default value, you may use
30 a special value for the constraint: wxAsIs. If the constraint is wxAsIs, the
31 dimension will not be changed which is useful for the dialog controls which
32 often have the default size (e.g. the buttons whose size is determined by their
33 label).
34
35 The constrains calculation is done in \helpref{wxWindow::Layout}{wxwindowlayout}
36 function which evaluates constraints. To call it you can either call
37 wxWindow::SetAutoLayout to tell default OnSize handlers to call Layout
38 automatically whenever the window size changes, or override OnSize and call Layout
39 yourself.
40
41 \subsection{Constraint layout: more detail}
42
43 By default, windows do not have a wxLayoutConstraints object. In this case, much layout
44 must be done explicitly, by performing calculations in OnSize members, except
45 for the case of frames that have exactly one subwindow (not counting toolbar and
46 statusbar which are also positioned by the frame automatically), where wxFrame::OnSize
47 takes care of resizing the child to always fill the frame.
48
49 To avoid the need for these rather awkward calculations, the user can create
50 a wxLayoutConstraints object and associate it with a window with wxWindow::SetConstraints.
51 This object contains a constraint for each of the window edges, two for the centre point,
52 and two for the window size. By setting some or all of these constraints appropriately,
53 the user can achieve quite complex layout by defining relationships between windows.
54
55 In wxWindows, each window can be constrained relative to either its {\it
56 siblings} on the same window, or the {\it parent}. The layout algorithm
57 therefore operates in a top-down manner, finding the correct layout for
58 the children of a window, then the layout for the grandchildren, and so
59 on. Note that this differs markedly from native Motif layout, where
60 constraints can ripple upwards and can eventually change the frame
61 window or dialog box size. We assume in wxWindows that the {\it user} is
62 always `boss' and specifies the size of the outer window, to which
63 subwindows must conform. Obviously, this might be a limitation in some
64 circumstances, but it suffices for most situations, and the
65 simplification avoids some of the nightmarish problems associated with
66 programming Motif.
67
68 When the user sets constraints, many of the constraints for windows
69 edges and dimensions remain unconstrained. For a given window,
70 the wxWindow::Layout algorithm first resets all constraints
71 in all children to have unknown edge or dimension values, and then iterates through the constraints,
72 evaulating them. For unconstrained edges and dimensions, it
73 tries to find the value using known relationships that always hold. For example,
74 an unconstrained {\it width} may be calculated from the {\it left} and {\it right edges}, if
75 both are currently known. For edges and dimensions with user-supplied constraints, these
76 constraints are evaulated if the inputs of the constraint are known.
77
78 The algorithm stops when all child edges and dimension are known (success), or there
79 there are unknown edges or dimensions but there has been no change in this cycle (failure).
80
81 It then sets all the window positions and sizes according to the values it has found.
82
83 Because the algorithm is iterative, the order in which constraints are considered is
84 irrelevant, however you may reduce the number of iterations (and thus speed up
85 the layout calculations) by creating the controls in such order that as many
86 constraints as possible can be calculated during the first iteration. For example, if
87 you have 2 buttons which you'd like to position in the lower right corner, it is
88 slighty more efficient to first create the second button and specify that its
89 right border IsSameAs(parent, wxRight) and then create the first one by
90 specifying that it should be LeftOf() the second one than to do in a more
91 natural left-to-right order.
92
93 \subsection{Window layout examples}\label{layoutexamples}
94
95 \subsubsection{Example 1: subwindow layout}
96
97 This example specifies a panel and a window side by side,
98 with a text subwindow below it.
99
100 \begin{verbatim}
101 frame->panel = new wxPanel(frame, -1, wxPoint(0, 0), wxSize(1000, 500), 0);
102 frame->scrollWindow = new MyScrolledWindow(frame, -1, wxPoint(0, 0), wxSize(400, 400), wxRETAINED);
103 frame->text_window = new MyTextWindow(frame, -1, wxPoint(0, 250), wxSize(400, 250));
104
105 // Set constraints for panel subwindow
106 wxLayoutConstraints *c1 = new wxLayoutConstraints;
107
108 c1->left.SameAs (frame, wxLeft);
109 c1->top.SameAs (frame, wxTop);
110 c1->right.PercentOf (frame, wxWidth, 50);
111 c1->height.PercentOf (frame, wxHeight, 50);
112
113 frame->panel->SetConstraints(c1);
114
115 // Set constraints for scrollWindow subwindow
116 wxLayoutConstraints *c2 = new wxLayoutConstraints;
117
118 c2->left.SameAs (frame->panel, wxRight);
119 c2->top.SameAs (frame, wxTop);
120 c2->right.SameAs (frame, wxRight);
121 c2->height.PercentOf (frame, wxHeight, 50);
122
123 frame->scrollWindow->SetConstraints(c2);
124
125 // Set constraints for text subwindow
126 wxLayoutConstraints *c3 = new wxLayoutConstraints;
127 c3->left.SameAs (frame, wxLeft);
128 c3->top.Below (frame->panel);
129 c3->right.SameAs (frame, wxRight);
130 c3->bottom.SameAs (frame, wxBottom);
131
132 frame->text_window->SetConstraints(c3);
133 \end{verbatim}
134
135 \subsubsection{Example 2: panel item layout}
136
137 This example sizes a button width to 80 percent of the panel width, and centres
138 it horizontally. A listbox and multitext item are placed below it. The listbox
139 takes up 40 percent of the panel width, and the multitext item takes up
140 the remainder of the width. Margins of 5 pixels are used.
141
142 \begin{verbatim}
143 // Create some panel items
144 wxButton *btn1 = new wxButton(frame->panel, -1, "A button") ;
145
146 wxLayoutConstraints *b1 = new wxLayoutConstraints;
147 b1->centreX.SameAs (frame->panel, wxCentreX);
148 b1->top.SameAs (frame->panel, wxTop, 5);
149 b1->width.PercentOf (frame->panel, wxWidth, 80);
150 b1->height.PercentOf (frame->panel, wxHeight, 10);
151 btn1->SetConstraints(b1);
152
153 wxListBox *list = new wxListBox(frame->panel, -1, "A list",
154 wxPoint(-1, -1), wxSize(200, 100));
155
156 wxLayoutConstraints *b2 = new wxLayoutConstraints;
157 b2->top.Below (btn1, 5);
158 b2->left.SameAs (frame->panel, wxLeft, 5);
159 b2->width.PercentOf (frame->panel, wxWidth, 40);
160 b2->bottom.SameAs (frame->panel, wxBottom, 5);
161 list->SetConstraints(b2);
162
163 wxTextCtrl *mtext = new wxTextCtrl(frame->panel, -1, "Multiline text", "Some text",
164 wxPoint(-1, -1), wxSize(150, 100), wxTE_MULTILINE);
165
166 wxLayoutConstraints *b3 = new wxLayoutConstraints;
167 b3->top.Below (btn1, 5);
168 b3->left.RightOf (list, 5);
169 b3->right.SameAs (frame->panel, wxRight, 5);
170 b3->bottom.SameAs (frame->panel, wxBottom, 5);
171 mtext->SetConstraints(b3);
172 \end{verbatim}
173
174