1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxImageList class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_IMAGLIST_H_
13 #define _WX_IMAGLIST_H_
16 #pragma interface "imaglist.h"
19 #include "wx/bitmap.h"
22 * wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
23 * images for their items by an index into an image list.
24 * A wxImageList is capable of creating images with optional masks from
25 * a variety of sources - a single bitmap plus a colour to indicate the mask,
26 * two bitmaps, or an icon.
28 * Image lists can also create and draw images used for drag and drop functionality.
29 * This is not yet implemented in wxImageList. We need to discuss a generic API
30 * for doing drag and drop and see whether it ties in with the Win95 view of it.
31 * See below for candidate functions and an explanation of how they might be
36 #define wxIMAGELIST_DRAW_NORMAL 0x0001
37 #define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
38 #define wxIMAGELIST_DRAW_SELECTED 0x0004
39 #define wxIMAGELIST_DRAW_FOCUSED 0x0008
41 // Flag values for Set/GetImageList
43 wxIMAGE_LIST_NORMAL
, // Normal icons
44 wxIMAGE_LIST_SMALL
, // Small icons
45 wxIMAGE_LIST_STATE
// State icons: unimplemented (see WIN32 documentation)
48 // Eventually we'll make this a reference-counted wxGDIObject. For
49 // now, the app must take care of ownership issues. That is, the
50 // image lists must be explicitly deleted after the control(s) that uses them
51 // is (are) deleted, or when the app exits.
52 class WXDLLEXPORT wxImageList
: public wxObject
54 DECLARE_DYNAMIC_CLASS(wxImageList
)
62 // Creates an image list.
63 // Specify the width and height of the images in the list,
64 // whether there are masks associated with them (e.g. if creating images
65 // from icons), and the initial size of the list.
66 inline wxImageList(int width
, int height
, bool mask
= TRUE
, int initialCount
= 1)
68 Create(width
, height
, mask
, initialCount
);
74 ////////////////////////////////////////////////////////////////////////////
76 // Returns the number of images in the image list.
77 int GetImageCount(void) const;
80 ////////////////////////////////////////////////////////////////////////////
82 // Creates an image list
83 // width, height specify the size of the images in the list (all the same).
84 // mask specifies whether the images have masks or not.
85 // initialNumber is the initial number of images to reserve.
86 bool Create(int width
, int height
, bool mask
= TRUE
, int initialNumber
= 1);
88 // Adds a bitmap, and optionally a mask bitmap.
89 // Note that wxImageList creates *new* bitmaps, so you may delete
90 // 'bitmap' and 'mask' after calling Add.
91 int Add(const wxBitmap
& bitmap
, const wxBitmap
& mask
= wxNullBitmap
);
93 // Adds a bitmap, using the specified colour to create the mask bitmap
94 // Note that wxImageList creates *new* bitmaps, so you may delete
95 // 'bitmap' after calling Add.
96 int Add(const wxBitmap
& bitmap
, const wxColour
& maskColour
);
98 // Adds a bitmap and mask from an icon.
99 int Add(const wxIcon
& icon
);
101 // Replaces a bitmap, optionally passing a mask bitmap.
102 // Note that wxImageList creates new bitmaps, so you may delete
103 // 'bitmap' and 'mask' after calling Replace.
104 bool Replace(int index
, const wxBitmap
& bitmap
, const wxBitmap
& mask
= wxNullBitmap
);
106 /* Not supported by Win95
107 // Replacing a bitmap, using the specified colour to create the mask bitmap
108 // Note that wxImageList creates new bitmaps, so you may delete
110 bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
113 // Replaces a bitmap and mask from an icon.
114 // You can delete 'icon' after calling Replace.
115 bool Replace(int index
, const wxIcon
& icon
);
117 // Removes the image at the given index.
118 bool Remove(int index
);
121 bool RemoveAll(void);
123 // Draws the given image on a dc at the specified position.
124 // If 'solidBackground' is TRUE, Draw sets the image list background
125 // colour to the background colour of the wxDC, to speed up
126 // drawing by eliminating masked drawing where possible.
127 bool Draw(int index
, wxDC
& dc
, int x
, int y
,
128 int flags
= wxIMAGELIST_DRAW_NORMAL
, bool solidBackground
= FALSE
);
130 // TODO: miscellaneous functionality
132 wxIcon *MakeIcon(int index);
133 bool SetOverlayImage(int index, int overlayMask);
137 // TODO: Drag-and-drop related functionality.
140 // Creates a new drag image by combining the given image (typically a mouse cursor image)
141 // with the current drag image.
142 bool SetDragCursorImage(int index
, const wxPoint
& hotSpot
);
144 // If successful, returns a pointer to the temporary image list that is used for dragging;
146 // dragPos: receives the current drag position.
147 // hotSpot: receives the offset of the drag image relative to the drag position.
148 static wxImageList
*GetDragImageList(wxPoint
& dragPos
, wxPoint
& hotSpot
);
150 // Call this function to begin dragging an image. This function creates a temporary image list
151 // that is used for dragging. The image combines the specified image and its mask with the
152 // current cursor. In response to subsequent mouse move messages, you can move the drag image
153 // by using the DragMove member function. To end the drag operation, you can use the EndDrag
155 bool BeginDrag(int index
, const wxPoint
& hotSpot
);
157 // Ends a drag operation.
160 // Call this function to move the image that is being dragged during a drag-and-drop operation.
161 // This function is typically called in response to a mouse move message. To begin a drag
162 // operation, use the BeginDrag member function.
163 static bool DragMove(const wxPoint
& point
);
165 // During a drag operation, locks updates to the window specified by lockWindow and displays
166 // the drag image at the position specified by point.
167 // The coordinates are relative to the window's upper left corner, so you must compensate
168 // for the widths of window elements, such as the border, title bar, and menu bar, when
169 // specifying the coordinates.
170 // If lockWindow is NULL, this function draws the image in the display context associated
171 // with the desktop window, and coordinates are relative to the upper left corner of the screen.
172 // This function locks all other updates to the given window during the drag operation.
173 // If you need to do any drawing during a drag operation, such as highlighting the target
174 // of a drag-and-drop operation, you can temporarily hide the dragged image by using the
175 // wxImageList::DragLeave function.
177 // lockWindow: pointer to the window that owns the drag image.
178 // point: position at which to display the drag image. Coordinates are relative to the
179 // upper left corner of the window (not the client area).
181 static bool DragEnter( wxWindow
*lockWindow
, const wxPoint
& point
);
183 // Unlocks the window specified by pWndLock and hides the drag image, allowing the
184 // window to be updated.
185 static bool DragLeave( wxWindow
*lockWindow
);
187 /* Here's roughly how you'd use these functions if implemented in this Win95-like way:
191 wxImageList *dragImageList = new wxImageList(16, 16, TRUE);
192 dragImageList->Add(myDragImage); // Provide an image to combine with the current cursor
193 dragImageList->BeginDrag(0, wxPoint(0, 0));
194 wxShowCursor(FALSE); // wxShowCursor not yet implemented in wxWin
195 myWindow->CaptureMouse();
199 // Called within mouse move event. Could also use dragImageList instead of assuming
200 // these are static functions.
201 // These two functions could possibly be combined into one, since DragEnter is
203 wxImageList::DragMove(wxPoint(x, y)); // x, y are current cursor position
204 wxImageList::DragEnter(NULL, wxPoint(x, y)); // NULL assumes dragging across whole screen
206 3) Finishing dragging:
208 dragImageList->EndDrag();
209 myWindow->ReleaseMouse();
216 ////////////////////////////////////////////////////////////////////////////
218 // Returns the native image list handle
219 inline WXHIMAGELIST
GetHIMAGELIST(void) const { return m_hImageList
; }
222 WXHIMAGELIST m_hImageList
;