]> git.saurik.com Git - wxWidgets.git/blob - interface/wx/dde.h
use a single wxKeyboardEvent parameter instead of 4 bools in tons of places
[wxWidgets.git] / interface / wx / dde.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dde.h
3 // Purpose: interface of wxDDEConnection
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxDDEConnection
11
12 A wxDDEConnection object represents the connection between a client and a
13 server. It can be created by making a connection using a wxDDEClient
14 object, or by the acceptance of a connection by a wxDDEServer object. The
15 bulk of a DDE (Dynamic Data Exchange) conversation is controlled by calling
16 members in a wxDDEConnection object or by overriding its members.
17
18 An application should normally derive a new connection class from
19 wxDDEConnection, in order to override the communication event handlers to
20 do something interesting.
21
22 This DDE-based implementation is available on Windows only, but a
23 platform-independent, socket-based version of this API is available using
24 wxTCPConnection.
25
26 @library{wxbase}
27 @category{ipc}
28
29 @see wxConnectionBase, wxDDEClient, wxDDEServer, @ref overview_ipc
30 */
31 class wxDDEConnection : public wxConnectionBase
32 {
33 public:
34 /**
35 Constructs a connection object. If no user-defined connection object is
36 to be derived from wxDDEConnection, then the constructor should not be
37 called directly, since the default connection object will be provided
38 on requesting (or accepting) a connection. However, if the user defines
39 his or her own derived connection object, the
40 wxDDEServer::OnAcceptConnection() and/or
41 wxDDEClient::OnMakeConnection() members should be replaced by functions
42 which construct the new connection object.
43
44 A default buffer will be associated with this connection.
45 */
46 wxDDEConnection();
47 /**
48 Constructs a connection object. If no user-defined connection object is
49 to be derived from wxDDEConnection, then the constructor should not be
50 called directly, since the default connection object will be provided
51 on requesting (or accepting) a connection. However, if the user defines
52 his or her own derived connection object, the
53 wxDDEServer::OnAcceptConnection() and/or
54 wxDDEClient::OnMakeConnection() members should be replaced by functions
55 which construct the new connection object.
56
57 @param buffer
58 Buffer for this connection object to use in transactions.
59 @param size
60 Size of the buffer given.
61 */
62 wxDDEConnection(void* buffer, size_t size);
63
64 //@{
65 /**
66 Called by the server application to advise the client of a change in
67 the data associated with the given item. Causes the client connection's
68 OnAdvise() member to be called.
69
70 @return @true if successful.
71 */
72 bool Advise(const wxString& item, const void* data, size_t size,
73 wxIPCFormat format = wxIPC_PRIVATE);
74 bool Advise(const wxString& item, const char* data);
75 bool Advise(const wxString& item, const wchar_t* data);
76 bool Advise(const wxString& item, const wxString data);
77 //@}
78
79 /**
80 Called by the client or server application to disconnect from the other
81 program; it causes the OnDisconnect() message to be sent to the
82 corresponding connection object in the other program. The default
83 behaviour of OnDisconnect() is to delete the connection, but the
84 calling application must explicitly delete its side of the connection
85 having called Disconnect().
86
87 @return @true if successful.
88 */
89 bool Disconnect();
90
91 //@{
92 /**
93 Called by the client application to execute a command on the server.
94 Can also be used to transfer arbitrary data to the server (similar to
95 Poke() in that respect). Causes the server connection's OnExecute()
96 member to be called.
97
98 @return @true if successful.
99 */
100 bool Execute(const void* data, size_t size,
101 wxIPCFormat format = wxIPC_PRIVATE);
102 bool Execute(const char* data);
103 bool Execute(const wchar_t* data);
104 bool Execute(const wxString data);
105 //@}
106
107 /**
108 Message sent to the client application when the server notifies it of a
109 change in the data associated with the given item.
110 */
111 virtual bool OnAdvise(const wxString& topic, const wxString& item,
112 const void* data, size_t size, wxIPCFormat format);
113
114 /**
115 Message sent to the client or server application when the other
116 application notifies it to delete the connection. Default behaviour is
117 to delete the connection object.
118 */
119 virtual bool OnDisconnect();
120
121 /**
122 Message sent to the server application when the client notifies it to
123 execute the given data. Note that there is no item associated with
124 this message.
125 */
126 virtual bool OnExecute(const wxString& topic, const void* data,
127 size_t size, wxIPCFormat format);
128
129 /**
130 Message sent to the server application when the client notifies it to
131 accept the given data.
132 */
133 virtual bool OnPoke(const wxString& topic, const wxString& item,
134 const void* data, size_t size, wxIPCFormat format);
135
136 /**
137 Message sent to the server application when the client calls Request().
138 The server should respond by returning a character string from
139 OnRequest(), or @NULL to indicate no data.
140 */
141 virtual const void* OnRequest(const wxString& topic,
142 const wxString& item, size_t* size,
143 wxIPCFormat format);
144
145 /**
146 Message sent to the server application by the client, when the client
147 wishes to start an "advise loop" for the given topic and item. The
148 server can refuse to participate by returning @false.
149 */
150 virtual bool OnStartAdvise(const wxString& topic, const wxString& item);
151
152 /**
153 Message sent to the server application by the client, when the client
154 wishes to stop an "advise loop" for the given topic and item. The
155 server can refuse to stop the advise loop by returning @false, although
156 this doesn't have much meaning in practice.
157 */
158 virtual bool OnStopAdvise(const wxString& topic, const wxString& item);
159
160 //@{
161 /**
162 Called by the client application to poke data into the server. Can be
163 used to transfer arbitrary data to the server. Causes the server
164 connection's OnPoke() member to be called.
165
166 @return @true if successful.
167 */
168 bool Poke(const wxString& item, const void* data, size_t size,
169 wxIPCFormat format = wxIPC_PRIVATE);
170 bool Poke(const wxString& item, const char* data);
171 bool Poke(const wxString& item, const wchar_t* data);
172 bool Poke(const wxString& item, const wxString data);
173 //@}
174
175 /**
176 Called by the client application to request data from the server.
177 Causes the server connection's OnRequest() member to be called.
178
179 @return A character string (actually a pointer to the connection's
180 buffer) if successful, @NULL otherwise.
181 */
182 const void* Request(const wxString& item, size_t* size,
183 wxIPCFormat format = wxIPC_TEXT);
184
185 /**
186 Called by the client application to ask if an advise loop can be
187 started with the server. Causes the server connection's OnStartAdvise()
188 member to be called.
189
190 @return @true if the server okays it, @false otherwise.
191 */
192 bool StartAdvise(const wxString& item);
193
194 /**
195 Called by the client application to ask if an advise loop can be
196 stopped. Causes the server connection's OnStopAdvise() member to be
197 called.
198
199 @return @true if the server okays it, @false otherwise.
200 */
201 bool StopAdvise(const wxString& item);
202 };
203
204
205
206 /**
207 @class wxDDEClient
208
209 A wxDDEClient object represents the client part of a client-server DDE
210 (Dynamic Data Exchange) conversation.
211
212 To create a client which can communicate with a suitable server, you need
213 to derive a class from wxDDEConnection and another from wxDDEClient. The
214 custom wxDDEConnection class will intercept communications in a
215 "conversation" with a server, and the custom wxDDEServer is required so
216 that a user-overridden OnMakeConnection() member can return a
217 wxDDEConnection of the required class, when a connection is made.
218
219 This DDE-based implementation is available on Windows only, but a
220 platform-independent, socket-based version of this API is available using
221 wxTCPClient.
222
223 @library{wxbase}
224 @category{ipc}
225
226 @see wxDDEServer, wxDDEConnection, @ref overview_ipc
227 */
228 class wxDDEClient : public wxObject
229 {
230 public:
231 /**
232 Constructs a client object.
233 */
234 wxDDEClient();
235
236 /**
237 Tries to make a connection with a server specified by the host (machine
238 name under UNIX, ignored under Windows), service name (must contain an
239 integer port number under UNIX), and topic string. If the server allows
240 a connection, a wxDDEConnection object will be returned.
241
242 The type of wxDDEConnection returned can be altered by overriding the
243 OnMakeConnection() member to return your own derived connection object.
244 */
245 wxConnectionBase* MakeConnection(const wxString& host,
246 const wxString& service,
247 const wxString& topic);
248
249 /**
250 The type of wxDDEConnection returned from a MakeConnection() call can
251 be altered by deriving the OnMakeConnection() member to return your own
252 derived connection object. By default, a wxDDEConnection object is
253 returned.
254
255 The advantage of deriving your own connection class is that it will
256 enable you to intercept messages initiated by the server, such as
257 wxDDEConnection::OnAdvise(). You may also want to store
258 application-specific data in instances of the new class.
259 */
260 wxConnectionBase* OnMakeConnection();
261
262 /**
263 Returns @true if this is a valid host name, @false otherwise. This
264 always returns @true under MS Windows.
265 */
266 bool ValidHost(const wxString& host);
267 };
268
269
270
271 /**
272 @class wxDDEServer
273
274 A wxDDEServer object represents the server part of a client-server DDE
275 (Dynamic Data Exchange) conversation.
276
277 This DDE-based implementation is available on Windows only, but a
278 platform-independent, socket-based version of this API is available using
279 wxTCPServer.
280
281 @library{wxbase}
282 @category{ipc}
283
284 @see wxDDEClient, wxDDEConnection, @ref overview_ipc
285 */
286 class wxDDEServer
287 {
288 public:
289 /**
290 Constructs a server object.
291 */
292 wxDDEServer();
293
294 /**
295 Registers the server using the given service name. Under UNIX, the
296 string must contain an integer id which is used as an Internet port
297 number. @false is returned if the call failed (for example, if the port
298 number is already in use).
299 */
300 bool Create(const wxString& service);
301
302 /**
303 When a client calls wxDDEClient::MakeConnection(), the server receives
304 the message and this member is called. The application should derive a
305 member to intercept this message and return a connection object of
306 either the standard wxDDEConnection type, or of a user-derived type.
307
308 If the @a topic is "STDIO", the application may wish to refuse the
309 connection. Under UNIX, when a server is created the
310 OnAcceptConnection() message is always sent for standard input and
311 output, but in the context of DDE messages it doesn't make a lot of
312 sense.
313 */
314 virtual wxConnectionBase* OnAcceptConnection(const wxString& topic);
315 };
316
317
318
319 // ============================================================================
320 // Global functions/macros
321 // ============================================================================
322
323 /** @ingroup group_funcmacro_misc */
324 //@{
325
326 /**
327 Called when wxWidgets exits, to clean up the DDE system. This no longer
328 needs to be called by the application.
329
330 @see wxDDEInitialize()
331
332 @header{wx/dde.h}
333 */
334 void wxDDECleanUp();
335
336 /**
337 Initializes the DDE system. May be called multiple times without harm.
338
339 This no longer needs to be called by the application: it will be called by
340 wxWidgets if necessary.
341
342 @see wxDDEServer, wxDDEClient, wxDDEConnection, wxDDECleanUp()
343
344 @header{wx/dde.h}
345 */
346 void wxDDEInitialize();
347
348 //@}
349