1 ============================
2 wxPython 2.5 Migration Guide
3 ============================
5 This document will help explain some of the major changes in wxPython
6 2.5 and let you know what you need to do to adapt your programs to
7 those changes. Be sure to also check in the CHANGES_ file like
8 usual to see info about the not so major changes and other things that
9 have been added to wxPython.
11 .. _CHANGES: CHANGES.html
17 The **wxWindows** project and library is now known as
18 **wxWidgets**. Please see here_ for more details.
20 .. _here: http://www.wxwidgets.org/name.htm
22 This won't really affect wxPython all that much, other than the fact
23 that the wxwindows.org domain name will be changing to wxwidgets.org,
24 so mail list, CVS, and etc. addresses will be changing. We're going
25 to try and smooth the transition as much as possible, but I wanted you
26 all to be aware of this change if you run into any issues.
33 The import-startup-bootstrap process employed by wxPython was changed
34 such that wxWidgets and the underlying gui toolkit are **not**
35 initialized until the wx.App object is created (but before wx.App.OnInit
36 is called.) This was required because of some changes that were made
37 to the C++ wxApp class.
39 There are both benefits and potential problems with this change. The
40 benefits are that you can import wxPython without requiring access to
41 a GUI (for checking version numbers, etc.) and that in a
42 multi-threaded environment the thread that creates the app object will
43 now be the GUI thread instead of the one that imports wxPython. Some
44 potential problems are that the C++ side of the "stock-objects"
45 (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
46 the wx.App object is created, so you should not use them until after
47 you have created your wx.App object. If you do then an exception will
48 be raised telling you that the C++ object has not been initialized
51 Also, you will probably not be able to do any kind of GUI or bitmap
52 operation unless you first have created an app object, (even on
53 Windows where most anything was possible before.)
60 wxPython is now using SWIG 1.3.x from CVS (with several of my own
61 customizations added that I hope to get folded back into the main SWIG
62 distribution.) This has some far reaching ramifications:
64 All classes derive from object and so all are now "new-style
67 Public data members of the C++ classes are wrapped as Python
68 properties using property() instead of using __getattr__/__setattr__
69 like before. Normally you shouldn't notice any difference, but if
70 you were previously doing something with __getattr__/__setattr__
71 in derived classes then you may have to adjust things.
73 Static C++ methods are wrapped using the staticmethod()
74 feature of Python and so are accessible as ClassName.MethodName
75 as expected. They are still available as top level functions
76 ClassName_MethodName as before.
78 The relationship between the wxFoo and wxFooPtr classes have
79 changed for the better. Specifically, all instances that you see
80 will be wxFoo even if they are created internally using wxFooPtr,
81 because wxFooPtr.__init__ will change the instance's __class__ as
82 part of the initialization. If you have any code that checks
83 class type using something like isinstance(obj, wxFooPtr) you will
84 need to change it to isinstance(obj, wxFoo).
91 All of the EVT_* functions are now instances of the wx.PyEventBinder
92 class. They have a __call__ method so they can still be used as
93 functions like before, but making them instances adds some
94 flexibility that I expect to take advantave of in the future.
96 wx.EvtHandler (the base class for wx.Window) now has a Bind method that
97 makes binding events to windows a little easier. Here is its
98 definition and docstring::
100 def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
102 Bind an event to an event handler.
104 event One of the EVT_* objects that specifies the
105 type of event to bind.
107 handler A callable object to be invoked when the event
108 is delivered to self. Pass None to disconnect an
111 source Sometimes the event originates from a different window
112 than self, but you still want to catch it in self. (For
113 example, a button event delivered to a frame.) By
114 passing the source of the event, the event handling
115 system is able to differentiate between the same event
116 type from different controls.
118 id,id2 Used for menu IDs or for event types that require a
123 Some examples of its use::
125 self.Bind(wx.EVT_SIZE, self.OnSize)
126 self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
127 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
130 The wx.Menu methods that add items to a wx.Menu have been modified
131 such that they return a reference to the wx.MenuItem that was created.
132 Additionally menu items and toolbar items have been modified to
133 automatically generate a new ID if -1 is given, similar to using -1
134 with window classess. This means that you can create menu or toolbar
135 items and event bindings without having to predefine a unique menu ID,
136 although you still can use IDs just like before if you want. For
137 example, these are all equivallent other than their specific ID
141 item = menu.Append(-1, "E&xit", "Terminate the App")
142 self.Bind(wx.EVT_MENU, self.OnExit, item)
145 item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
146 self.Bind(wx.EVT_MENU, self.OnExit, item)
149 menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
150 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
153 If you create your own custom event types and EVT_* functions, and you
154 want to be able to use them with the Bind method above then you should
155 change your EVT_* to be an instance of wxPyEventBinder instead of a
156 function. For example, if you used to have something like this::
158 myCustomEventType = wxNewEventType()
159 def EVT_MY_CUSTOM_EVENT(win, id, func):
160 win.Connect(id, -1, myCustomEventType, func)
165 myCustomEventType = wx.NewEventType()
166 EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
168 The second parameter is an integer in [0, 1, 2] that specifies the
169 number of IDs that are needed to be passed to Connect.
178 The second phase of the wx Namespace Transition has begun. That means
179 that the real names of the classes and other symbols do not have the
180 'wx' prefix and the modules are located in a Python package named
181 wx. There is still a Python package named wxPython with modules
182 that have the names with the wx prefix for backwards compatibility.
183 Instead of dynamically changing the names at module load time like in
184 2.4, the compatibility modules are generated at build time and contain
185 assignment statements like this::
187 wxWindow = wx.core.Window
189 Don't let the "core" in the name bother you. That and some other
190 modules are implementation details, and everything that was in the
191 wxPython.wx module before will still be in the wx package namespace
192 after this change. So from your code you would use it as wx.Window.
194 A few notes about how all of this was accomplished might be
195 interesting... SWIG is now run twice for each module that it is
196 generating code for. The first time it outputs an XML representaion
197 of the parse tree, which can be up to 20MB and 300K lines in size!
198 That XML is then run through a little Python script that creates a
199 file full of SWIG %rename directives that take the wx off of the
200 names, and also generates the Python compatibility file described
201 above that puts the wx back on the names. SWIG is then run a second
202 time to generate the C++ code to implement the extension module, and
203 uses the %rename directives that were generated in the first step.
205 Not every name is handled correctly (but the bulk of them are) and so
206 some work has to be done by hand, especially for the reverse-renamers.
207 So expect a few flaws here and there until everything gets sorted out.
209 In summary, the wx package and names without the "wx" prefix are now
210 the official form of the wxPython classes. For example::
214 class MyFrame(wx.Frame):
215 def __init__(self, parent, title):
216 wx.Frame.__init__(self, parent, -1, title)
217 p = wx.Panel(self, -1)
218 b = wx.Button(p, -1, "Do It", (10,10))
219 self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
221 def JustDoIt(self, evt):
224 app = wx.PySimpleApp()
225 f = MyFrame(None, "What's up?")
229 You shouldn't need to migrate all your modules over to use the new
230 package and names right away as there are modules in place that try to
231 provide as much backwards compatibility of the names as possible. If
232 you rewrote the above sample using "from wxPython.wx import * ", the
233 old wxNames, and the old style of event binding it will still work
242 Many of the Draw methods of wx.DC have alternate forms in C++ that take
243 wxPoint or wxSize parameters (let's call these *Type A*) instead of
244 the individual x, y, width, height, etc. parameters (and we'll call
245 these *Type B*). In the rest of the library I normally made the *Type
246 A* forms of the methods be the default method with the "normal" name,
247 and had renamed the *Type B* forms of the methods to some similar
248 name. For example in wx.Window we have these Python methods::
250 SetSize(size) # Type A
251 SetSizeWH(width, height) # Type B
254 For various reasons the new *Type A* methods in wx.DC were never added
255 and the existing *Type B* methods were never renamed. Now that lots
256 of other things are also changing in wxPython it has been decided that
257 it is a good time to also do the method renaming in wx.DC too in order
258 to be consistent with the rest of the library. The methods in wx.DC
259 that are affected are listed here::
261 FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
262 FloodFill(point, colour, style = wx.FLOOD_SURFACE)
267 DrawLineXY(x1, y1, x2, y2)
268 DrawLine(point1, point2)
273 DrawArcXY(x1, y1, x2, y2, xc, yc)
274 DrawArc(point1, point2, center)
276 DrawCheckMarkXY(x, y, width, height)
279 DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
280 DrawEllipticArc(point, size, start_angle, end_angle)
285 DrawRectangleXY(x, y, width, height)
286 DrawRectangle(point, size)
287 DrawRectangleRect(rect)
289 DrawRoundedRectangleXY(x, y, width, height, radius)
290 DrawRoundedRectangle(point, size, radius)
291 DrawRoundedRectangleRect(rect, radius)
293 DrawCircleXY(x, y, radius)
294 DrawCircle(point, radius)
296 DrawEllipseXY(x, y, width, height)
297 DrawEllipse(point, size)
298 DrawEllipseRect(rect)
300 DrawIconXY(icon, x, y)
301 DrawIcon(icon, point)
303 DrawBitmapXY(bmp, x, y, useMask = FALSE)
304 DrawBitmap(bmp, point, useMask = FALSE)
306 DrawTextXY(text, x, y)
307 DrawText(text, point)
309 DrawRotatedTextXY(text, x, y, angle)
310 DrawRotatedText(text, point, angle)
313 BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
314 rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
315 Blit(destPt, size, sourceDC, srcPt,
316 rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
318 SetClippingRegionXY(x, y, width, height)
319 SetClippingRegion(point, size)
320 SetClippingRect(rect)
321 SetClippingRegionAsRegion(region);
324 If you have code that draws on a DC and you are using the new wx
325 namespace then you **will** get errors because of these changes, but
326 it should be easy to fix the code. You can either change the name of
327 the *Type B* method called to the names shown above, or just add
328 parentheses around the parameters as needed to turn them into tuples
329 and let the SWIG typemaps turn them into the wx.Point or wx.Size
330 object that is expected. Then you will be calling the new *Type A*
331 method. For example, if you had this code before::
333 dc.DrawRectangle(x, y, width, height)
335 You could either continue to use the *Type B* method by changing the
336 name to DrawRectangleXY, or just change it to the new *Type A* by
337 adding some parentheses like this::
339 dc.DrawRectangle((x, y), (width, height))
341 Or if you were already using a point and size like this::
343 dc.DrawRectangle(p.x, p.y, s.width, s.height)
345 Then you can just simplify it like this::
347 dc.DrawRectangle(p, s)
349 Now before you start yelling and screaming at me for breaking all your
350 code, take note that up above I said, "...using the new wx
351 namespace..." That's because if you are still importing from
352 wxPython.wx then there are some classes defined there with Draw and
353 etc. methods that have 2.4 compatible signatures. Unfortunately there
354 is one exception to this behaviour. If a DC is returned from a
355 function or method then an instance of the new class (with the new
356 methods described above) will be returned instead of the compatibility
357 class. If/When the old wxPython.wx namespace is removed then these
358 compatibility classes will be removed too so you should plan on
359 migrating to the new namespace and new DC Draw methods before that
364 Building, Extending and Embedding wxPython
365 ------------------------------------------
367 wxPython's setup.py script now expects to use existing libraries for
368 the contribs (gizmos, stc, xrc, etc.) rather than building local
369 copies of them. If you build your own copies of wxPython please be
370 aware that you now need to also build the ogl, stc, xrc, and gizmos
371 libraries in addition to the main wx lib.
373 The wxPython.h and other header files are now in
374 .../wxPython/include/wx/wxPython instead of in wxPython/src. You
375 should include it via the "wx/wxPython/wxPython.h" path and add
376 .../wxPython/include to your list of include paths. On OSX and
377 unix-like systems the wxPython headers are installed to the same place
378 that the wxWidgets headers are installed, so if you are building
379 wxPython compatible extensions on those platforms then your include
380 path should already be set properly.
382 If you are also using SWIG for your extension then you'll need to
383 adapt how the wxPython .i files are imported into your .i files. See
384 the wxPython sources for examples. Your modules will need to at least
385 ``%import core.i``, and possibly others if you need the definition of
386 other classes. Since you will need them to build your modules using
387 SWIG, the main wxPython .i files are also installed with the wxPython
388 headers in an i_files sibdirectory. It should be enough to pass a
389 -I/pathname on the command line for SWIG to find the files.
391 The bulk of wxPython's setup.py has been moved to another module,
392 wx/build/config.py. This module will be installed as part of wxPython
393 so 3rd party modules that wish to use the same setup/configuration
394 code can do so simply by importing this module from their own setup.py
395 scripts using ``import wx.build.config``.
397 You no longer need to call wxClassInfo::CleanUpClasses() and
398 wxClassInfo::InitializeClasses() in your extensions or when embedding
401 The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
402 slightly. wxPyBeginAllowThreads now returns a boolean value that must
403 be passed to the coresponding wxPyEndAllowThreads function call. This
404 is to help do the RightThing when calls to these two functions are
405 nested, or if calls to external code in other extension modules that
406 are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
407 wx event handlers being called (such as during the call to
412 Two (or Three!) Phase Create
413 ----------------------------
415 If you use the Precreate/Create method of instantiating a window, (for
416 example, to set an extended style flag, or for XRC handlers) then
417 there is now a new method named PostCreate to help with transplanting
418 the brain of the prewindow instance into the derived window instance.
421 class MyDialog(wx.Dialog):
422 def __init__(self, parent, ID, title, pos, size, style):
424 pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
425 pre.Create(parent, ID, title, pos, size, style)
433 The hack allowing the old "option" keyword parameter has been removed.
434 If you use keyword args with w.xSizer Add, Insert, or Prepend methods
435 then you will need to use the ``proportion`` name instead of ``option``.
437 When adding a spacer to a sizer you now need to use a wx.Size or a
438 2-integer sequence instead of separate width and height parameters.
439 This allows for more consistency in how you add the various types of
440 items to a sizer. The first parameter defines the item (instead of
441 the possibily first two, depending on if you are doing a spacer or
442 not,) and that item can either be a window, a sizer or a spacer (which
443 can be a sequence or a wx.Size.)
445 The wx.GridBagSizer class (very similar to the RowColSizer in the
446 library) has been added to C++ and wrapped for wxPython. It can also
449 You should not use AddWindow, AddSizer, AddSpacer (and similar for
450 Insert, Prepend, and etc.) methods any longer. Just use Add and the
451 wrappers will figure out what to do.
453 **[Changed in 2.5.1.6]** wx.ADJUST_MINSIZE is now the default
454 behaviour for window items in sizers. This means that the item's
455 GetAdjustedBestSize will be called when calculating layout and the
456 return value from that will be used for the minimum size. Added
457 wx.FIXED_MINSIZE flag for when you would like the old behavior but you
458 should only need it when your desired size is smaller than the item's
465 Added wx.PlatformInfo which is a tuple containing strings that
466 describe the platform and build options of wxPython. This lets you
467 know more about the build than just the __WXPORT__ value that
468 wx.Platform contains, such as if it is a GTK2 build. For example,
471 if wx.Platform == "__WXGTK__":
476 if "__WXGTK__" in wx.PlatformInfo:
479 and you can specifically check for a wxGTK2 build by looking for
480 "gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
481 way. If there are any other platform/toolkit/build flags that make
482 sense to add to this tuple please let me know.
484 BTW, wx.Platform will probably be deprecated in the future.
491 Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new
492 extension module called wx.activex. It is very generic and dynamic
493 and should allow hosting of arbitray ActiveX controls within your
494 wxPython apps. So far I've tested it with IE, PDF, and Flash
495 controls, (and there are new samples in the demo and also library
496 modules supporting these.)
498 .. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html
500 The new wx.activex module contains a bunch of code, but the most
501 important things to look at are ActiveXWindow and ActiveXEvent.
502 ActiveXWindow derives from wxWindow and the constructor accepts a
503 CLSID for the ActiveX Control that should be created. (There is also
504 a CLSID class that can convert from a progID or a CLSID String.) The
505 ActiveXWindow class simply adds methods that allow you to query some
506 of the TypeInfo exposed by the ActiveX object, and also to get/set
507 properties or call methods by name. The Python implementation
508 automatically handles converting parameters and return values to/from
509 the types expected by the ActiveX code as specified by the TypeInfo,
510 (just bool, integers, floating point, strings and None/Empty so far,
511 but more can be handled later.)
513 That's pretty much all there is to the class, as I mentioned before it
514 is very generic and dynamic. Very little is hard-coded and everything
515 that is done with the actual ActiveX control is done at runtime and
516 referenced by property or method name. Since Python is such a dynamic
517 language this is a very good match. I thought for a while about doing
518 some Python black-magic and making the specific methods/properties of
519 the actual ActiveX control "appear" at runtime, but then decided that
520 it would be better and more understandable to do it via subclassing.
521 So there is a utility class in wx.activex that given an existing
522 ActiveXWindow instance can generate a .py module containing a derived
523 class with real methods and properties that do the Right Thing to
524 reflect those calls to the real ActiveX control. There is also a
525 script/tool module named genaxmodule that given a CLSID or progID and
526 a class name, will generate the module for you. There are a few
527 examples of the output of this tool in the wx.lib package, see
528 iewin.py, pdfwin.py and flashwin.py.
530 Currently the genaxmodule tool will tweak some of the names it
531 generates, but this can be controled if you would like to do it
532 differently by deriving your own class from GernerateAXModule,
533 overriding some methods and then using this class from a tool like
534 genaxmodule. [TODO: make specifying a new class on genaxmodule's
535 command-line possible.] The current default behavior is that any
536 event names that start with "On" will have the "On" dropped, property
537 names are converted to all lower case, and if any name is a Python
538 keyword it will have an underscore appended to it. GernerateAXModule
539 does it's best when generating the code in the new module, but it can
540 only be as good as the TypeInfo data available from the ActiveX
541 control so sometimes some tweaking will be needed. For example, the
542 IE web browser control defines the Flags parameter of the Navigate2
543 method as required, but MSDN says it is optional.
545 It is intended that this new wx.activex module will replace both the
546 older version of Lindsay's code available in iewin.IEHtmlWindow, and
547 also the wx.lib.activexwraper module. Probably the biggest
548 differences you'll ecounter in migrating activexwrapper-based code
549 (besides events working better without causing deadlocks) is that
550 events are no longer caught by overriding methods in your derived
551 class. Instead ActiveXWindow uses the wx event system and you bind
552 handlers for the ActiveX events exactly the same way you do for any wx
553 event. There is just one extra step needed and that is creating an
554 event ID from the ActiveX event name, and if you use the genaxmodule
555 tool then this extra step will be handled for you there. For example,
556 for the StatusTextChange event in the IE web browser control, this
557 code is generated for you::
559 wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
560 EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
562 and you would use it in your code like this::
564 self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
566 When the event happens and your event handler function is called the
567 event properties from the ActiveX control (if any) are converted to
568 attributes of the event object passed to the handler. (Can you say
569 'event' any more times in a single sentence? ;-) ) For example the
570 StatusTextChange event will also send the text that should be put into
571 the status line as an event parameter named "Text" and you can access
572 it your handlers as an attribute of the event object like this::
574 def UpdateStatusText(self, evt):
575 self.SetStatusText(evt.Text)
577 Usually these event object attributes should be considered read-only,
578 but some will be defined by the TypeInfo as output parameters. In
579 those cases if you modify the event object's attribute then that value
580 will be returned to the ActiveX control. For example, to prevent a
581 new window from being opened by the IE web browser control you can do
582 this in the handler for the iewin.EVT_NewWindow2 event::
584 def OnNewWindow2(self, evt):
587 So how do you know what methods, events and properties that an ActiveX
588 control supports? There is a funciton in wx.activex named GetAXInfo
589 that returns a printable summary of the TypeInfo from the ActiveX
590 instance passed in. You can use this as an example of how to browse
591 the TypeInfo provided, and there is also a copy of this function's
592 output appended as a comment to the modules produced by the
593 genaxmodule tool. Beyond that you'll need to consult the docs
594 provided by the makers of the ActiveX control that you are using.
601 Instead of over a dozen separate extension modules linked together
602 into a single extension module, the "core" module is now just a few
603 extensions that are linked independently, and then merged together
604 later into the main namespace via Python code.
606 Because of the above and also because of the way the new SWIG works,
607 the "internal" module names have changed, but you shouldn't have been
608 using them anyway so it shouldn't bother you. ;-)
610 The help module no longer exists and the classes therein are now part
611 of the core module imported with wxPython.wx or the wx package.
613 wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
614 wxDefaultPosition and wxDefaultSize objects instead.
616 Similarly, the wxSystemSettings backwards compatibiility aliases for
617 GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
618 the bit-bucket. Use GetColour, GetFont and GetMetric instead.
621 The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
622 all windows. The name still exists for compatibility, but it is set
623 to zero. If you want to disable the setting (so it matches the old
624 default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
625 flag otherwise only the freshly exposed areas of the window will be
628 wxPyTypeCast has been removed. Since we've had the OOR (Original
629 Object Return) for a couple years now there should be no need to use
632 If you use the old wxPython package and wxPython.wx namespace then
633 there are compatibility aliases for much of the above items.
635 The wxWave class has been renamed to wxSound, and now has a slightly
638 wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
639 manage it a little bit more than you did before. Basically, the app
640 will treat it like a top-level frame in that if the wx.TaskBarIcon
641 still exists when all the frames are closed then the app will still
642 not exit. You need to ensure that the wx.TaskBarIcon is destroyed
643 when your last Frame is closed. For wxPython apps it is usually
644 enough if your main frame object holds the only reference to the
645 wx.TaskBarIcon, then when the frame is closed Python reference
646 counting takes care of the rest.
648 Before Python 2.3 it was possible to pass a floating point object as a
649 parameter to a function that expected an integer, and the
650 PyArg_ParseTuple family of functions would automatically convert to
651 integer by truncating the fractional portion of the number. With
652 Python 2.3 that behavior was deprecated and a deprecation warning is
653 raised when you pass a floating point value, (for example, calling
654 wx.DC.DrawLineXY with floats for the position and size,) and lots of
655 developers using wxPython had to scramble to change their code to call
656 int() before calling wxPython methods. Recent changes in SWIG have
657 moved the conversion out of PyArg_ParseTuple to custom code that SWIG
658 generates. Since the default conversion fragment was a little too
659 strict and didn't generate a very meaningful exception when it failed,
660 I decided to use a custom fragment instead, and it turned out that
661 it's very easy to allow floats to be converted again just like they
662 used to be. So, in a nutshell, any numeric type that can be
663 converted to an integer is now legal to be passed to SWIG wrapped
664 functions in wxPython for parameters that are expecting an integer.
665 If the object is not already an integer then it will be asked to
666 convert itself to one. A similar conversion fragment is in place for
667 parameters that expect floating point values.