1 // --------------------------------------------------------------------------
5 // Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
7 // --------------------------------------------------------------------------
12 #pragma interface "sndbase.h"
17 // ------------------------------------------------------------------------
20 // ---------------------
21 // Sound streaming mode:
22 // - wxSOUND_INPUT: simple recording mode
23 // - wxSOUND_OUTPUT: simple playing mode
24 // - wxSOUND_DUPLEX: full duplex record/play at the same time
25 // ---------------------
29 wxSOUND_DUPLEX
= wxSOUND_INPUT
| wxSOUND_OUTPUT
,
32 // ---------------------
33 // wxSoundFormatType: it specifies the format family of the sound data
34 // which will be passed to the stream.
35 // ---------------------
44 // ---------------------
46 // - wxSOUND_NOERR: No error occured
47 // - wxSOUND_IOERR: an input/output error occured, it may concern either
49 // - wxSOUND_INVFRMT: the sound format passed to the function is invalid.
50 // Generally, it means that you passed out of range values
51 // to the codec stream or you don't pass the right sound
52 // format object to the right sound codec stream.
53 // - wxSOUND_INVDEV: Invalid device. Generally, it means that the sound stream
54 // didn't manage to open the device driver due to an invalid// parameter or to the fact that sound is not supported on
56 // - wxSOUND_NOEXACT: No exact matching sound codec has been found for
57 // this sound format. It means that the sound driver didn't
58 // manage to setup the sound card with the specified
60 // - wxSOUND_NOCODEC: No matching codec has been found. Generally, it
61 // may happen when you call
62 // wxSoundRouterStream::SetSoundFormat().
63 // - wxSOUND_MEMERR: Not enough memory.
64 // ---------------------
76 class WXDLLEXPORT wxSoundStream
;
78 // ---------------------
79 // wxSoundCallback(stream, evt, cdata): C callback for sound event.
80 // - stream: current wxSoundStream
81 // - evt: the sound event which has occured, it may be wxSOUND_INPUT,
82 // wxSOUND_OUTPUT or wxSOUND_DUPLEX
83 // - cdata: User callback data
84 // ---------------------
85 typedef void (*wxSoundCallback
)(wxSoundStream
*stream
, int evt
,
89 // Base class for sound format specification
92 class WXDLLEXPORT wxSoundFormatBase
{
95 virtual ~wxSoundFormatBase();
97 // It returns a "standard" format type.
98 virtual wxSoundFormatType
GetType() const { return wxSOUND_NOFORMAT
; }
99 // It clones the current format.
100 virtual wxSoundFormatBase
*Clone() const;
102 virtual wxUint32
GetTimeFromBytes(wxUint32 bytes
) const = 0;
103 virtual wxUint32
GetBytesFromTime(wxUint32 time
) const = 0;
105 virtual bool operator !=(const wxSoundFormatBase
& frmt2
) const;
109 // Base class for sound streams
112 class wxSoundStream
{
115 virtual ~wxSoundStream();
117 // Reads "len" bytes from the sound stream.
118 virtual wxSoundStream
& Read(void *buffer
, wxUint32 len
) = 0;
119 // Writes "len" byte to the sound stream.
120 virtual wxSoundStream
& Write(const void *buffer
, wxUint32 len
) = 0;
121 // Returns the best size for IO calls
122 virtual wxUint32
GetBestSize() const { return 1024; }
124 // SetSoundFormat returns TRUE when the format can be handled.
125 virtual bool SetSoundFormat(const wxSoundFormatBase
& format
);
127 // GetSoundFormat returns the current sound format.
128 wxSoundFormatBase
& GetSoundFormat() const { return *m_sndformat
; }
130 // Register a callback for a specified async event.
131 void SetCallback(int evt
, wxSoundCallback cbk
, void *cdata
);
133 // Starts the async notifier. After this call, the stream begins either
134 // recording or playing or the two at the same time.
135 virtual bool StartProduction(int evt
) = 0;
136 // Stops the async notifier.
137 virtual bool StopProduction() = 0;
138 // Sets the event handler: if it is non-null, all events are routed to it.
139 void SetEventHandler(wxSoundStream
*handler
) { m_handler
= handler
; }
141 wxSoundError
GetError() const { return m_snderror
; }
142 wxUint32
GetLastAccess() const { return m_lastcount
; }
144 // This is only useful for device (I think).
145 virtual bool QueueFilled() const { return TRUE
; }
148 // Current sound format
149 wxSoundFormatBase
*m_sndformat
;
152 wxSoundError m_snderror
;
155 wxUint32 m_lastcount
;
158 wxSoundStream
*m_handler
;
160 wxSoundCallback m_callback
[2];
165 virtual void OnSoundEvent(int evt
);