]> git.saurik.com Git - wxWidgets.git/blob - src/univ/menu.cpp
Corrected wxFileSystemHandler::GetRightLocation for the case
[wxWidgets.git] / src / univ / menu.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: univ/menu.cpp
3 // Purpose: wxMenuItem, wxMenu and wxMenuBar implementation
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 25.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "univmenuitem.h"
22 #pragma implementation "univmenu.h"
23 #endif
24
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/dynarray.h"
33 #include "wx/control.h" // for FindAccelIndex()
34 #include "wx/menu.h"
35 #include "wx/settings.h"
36 #include "wx/accel.h"
37 #include "wx/log.h"
38 #endif // WX_PRECOMP
39
40 #if wxUSE_MENUS
41
42 #include "wx/popupwin.h"
43 #include "wx/evtloop.h"
44 #include "wx/dcclient.h"
45 #include "wx/frame.h"
46
47 #include "wx/univ/renderer.h"
48
49 #ifdef __WXMSW__
50 #include "wx/msw/private.h"
51 #endif // __WXMSW__
52
53 // ----------------------------------------------------------------------------
54 // wxMenuInfo contains all extra information about top level menus we need
55 // ----------------------------------------------------------------------------
56
57 class WXDLLEXPORT wxMenuInfo
58 {
59 public:
60 // ctor
61 wxMenuInfo(const wxString& text)
62 {
63 SetLabel(text);
64 SetEnabled();
65 }
66
67 // modifiers
68
69 void SetLabel(const wxString& text)
70 {
71 // remember the accel char (may be -1 if none)
72 m_indexAccel = wxControl::FindAccelIndex(text, &m_label);
73
74 // calculate the width later, after the menu bar is created
75 m_width = 0;
76 }
77
78 void SetEnabled(bool enabled = TRUE) { m_isEnabled = enabled; }
79
80 // accessors
81
82 const wxString& GetLabel() const { return m_label; }
83 bool IsEnabled() const { return m_isEnabled; }
84 wxCoord GetWidth(wxMenuBar *menubar) const
85 {
86 if ( !m_width )
87 {
88 wxConstCast(this, wxMenuInfo)->CalcWidth(menubar);
89 }
90
91 return m_width;
92 }
93
94 int GetAccelIndex() const { return m_indexAccel; }
95
96 private:
97 void CalcWidth(wxMenuBar *menubar)
98 {
99 wxSize size;
100 wxClientDC dc(menubar);
101 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
102 dc.GetTextExtent(m_label, &size.x, &size.y);
103
104 // adjust for the renderer we use and store the width
105 m_width = menubar->GetRenderer()->GetMenuBarItemSize(size).x;
106 }
107
108 wxString m_label;
109 wxCoord m_width;
110 int m_indexAccel;
111 bool m_isEnabled;
112 };
113
114 #include "wx/arrimpl.cpp"
115
116 WX_DEFINE_OBJARRAY(wxMenuInfoArray);
117
118 // ----------------------------------------------------------------------------
119 // wxPopupMenuWindow: a popup window showing a menu
120 // ----------------------------------------------------------------------------
121
122 class wxPopupMenuWindow : public wxPopupTransientWindow
123 {
124 public:
125 wxPopupMenuWindow(wxWindow *parent, wxMenu *menu);
126
127 ~wxPopupMenuWindow();
128
129 // override the base class version to select the first item initially
130 virtual void Popup(wxWindow *focus = NULL);
131
132 // override the base class version to dismiss any open submenus
133 virtual void Dismiss();
134
135 // notify the menu when the window disappears from screen
136 virtual void OnDismiss();
137
138 // called when a submenu is dismissed
139 void OnSubmenuDismiss() { m_hasOpenSubMenu = FALSE; }
140
141 // get the currently selected item (may be NULL)
142 wxMenuItem *GetCurrentItem() const
143 {
144 return m_nodeCurrent ? m_nodeCurrent->GetData() : NULL;
145 }
146
147 // find the menu item at given position
148 wxMenuItemList::compatibility_iterator GetMenuItemFromPoint(const wxPoint& pt) const;
149
150 // refresh the given item
151 void RefreshItem(wxMenuItem *item);
152
153 // preselect the first item
154 void SelectFirst() { SetCurrent(m_menu->GetMenuItems().GetFirst()); }
155
156 // process the key event, return TRUE if done
157 bool ProcessKeyDown(int key);
158
159 // process mouse move event
160 void ProcessMouseMove(const wxPoint& pt);
161
162 // don't dismiss the popup window if the parent menu was clicked
163 virtual bool ProcessLeftDown(wxMouseEvent& event);
164
165 protected:
166 // how did we perform this operation?
167 enum InputMethod
168 {
169 WithKeyboard,
170 WithMouse
171 };
172
173 // draw the menu inside this window
174 virtual void DoDraw(wxControlRenderer *renderer);
175
176 // event handlers
177 void OnLeftUp(wxMouseEvent& event);
178 void OnMouseMove(wxMouseEvent& event);
179 void OnMouseLeave(wxMouseEvent& event);
180 void OnKeyDown(wxKeyEvent& event);
181
182 // reset the current item and node
183 void ResetCurrent();
184
185 // set the current node and item withotu refreshing anything
186 void SetCurrent(wxMenuItemList::compatibility_iterator node);
187 virtual bool SetCurrent(bool doit = true){return wxPopupTransientWindow::SetCurrent(doit);};
188
189 // change the current item refreshing the old and new items
190 void ChangeCurrent(wxMenuItemList::compatibility_iterator node);
191
192 // activate item, i.e. call either ClickItem() or OpenSubmenu() depending
193 // on what it is, return TRUE if something was done (i.e. it's not a
194 // separator...)
195 bool ActivateItem(wxMenuItem *item, InputMethod how = WithKeyboard);
196
197 // send the event about the item click
198 void ClickItem(wxMenuItem *item);
199
200 // show the submenu for this item
201 void OpenSubmenu(wxMenuItem *item, InputMethod how = WithKeyboard);
202
203 // can this tiem be opened?
204 bool CanOpen(wxMenuItem *item)
205 {
206 return item && item->IsEnabled() && item->IsSubMenu();
207 }
208
209 // dismiss the menu and all parent menus too
210 void DismissAndNotify();
211
212 // react to dimissing this menu and also dismiss the parent if
213 // dismissParent
214 void HandleDismiss(bool dismissParent);
215
216 // do we have an open submenu?
217 bool HasOpenSubmenu() const { return m_hasOpenSubMenu; }
218
219 // get previous node after the current one
220 wxMenuItemList::compatibility_iterator GetPrevNode() const;
221
222 // get previous node before the given one, wrapping if it's the first one
223 wxMenuItemList::compatibility_iterator GetPrevNode(wxMenuItemList::compatibility_iterator node) const;
224
225 // get next node after the current one
226 wxMenuItemList::compatibility_iterator GetNextNode() const;
227
228 // get next node after the given one, wrapping if it's the last one
229 wxMenuItemList::compatibility_iterator GetNextNode(wxMenuItemList::compatibility_iterator node) const;
230
231 private:
232 // the menu we show
233 wxMenu *m_menu;
234
235 // the menu node corresponding to the current item
236 wxMenuItemList::compatibility_iterator m_nodeCurrent;
237
238 // do we currently have an opened submenu?
239 bool m_hasOpenSubMenu;
240
241 DECLARE_EVENT_TABLE()
242 };
243
244 // ----------------------------------------------------------------------------
245 // wxMenuKbdRedirector: an event handler which redirects kbd input to wxMenu
246 // ----------------------------------------------------------------------------
247
248 class wxMenuKbdRedirector : public wxEvtHandler
249 {
250 public:
251 wxMenuKbdRedirector(wxMenu *menu) { m_menu = menu; }
252
253 virtual bool ProcessEvent(wxEvent& event)
254 {
255 if ( event.GetEventType() == wxEVT_KEY_DOWN )
256 {
257 return m_menu->ProcessKeyDown(((wxKeyEvent &)event).GetKeyCode());
258 }
259 else
260 {
261 // return FALSE;
262
263 return wxEvtHandler::ProcessEvent(event);
264 }
265 }
266
267 private:
268 wxMenu *m_menu;
269 };
270
271 // ----------------------------------------------------------------------------
272 // wxWin macros
273 // ----------------------------------------------------------------------------
274
275 IMPLEMENT_DYNAMIC_CLASS(wxMenu, wxEvtHandler)
276 IMPLEMENT_DYNAMIC_CLASS(wxMenuBar, wxWindow)
277 IMPLEMENT_DYNAMIC_CLASS(wxMenuItem, wxObject)
278
279 BEGIN_EVENT_TABLE(wxPopupMenuWindow, wxPopupTransientWindow)
280 EVT_KEY_DOWN(wxPopupMenuWindow::OnKeyDown)
281
282 EVT_LEFT_UP(wxPopupMenuWindow::OnLeftUp)
283 EVT_MOTION(wxPopupMenuWindow::OnMouseMove)
284 EVT_LEAVE_WINDOW(wxPopupMenuWindow::OnMouseLeave)
285 END_EVENT_TABLE()
286
287 BEGIN_EVENT_TABLE(wxMenuBar, wxMenuBarBase)
288 EVT_KILL_FOCUS(wxMenuBar::OnKillFocus)
289
290 EVT_KEY_DOWN(wxMenuBar::OnKeyDown)
291
292 EVT_LEFT_DOWN(wxMenuBar::OnLeftDown)
293 EVT_MOTION(wxMenuBar::OnMouseMove)
294 END_EVENT_TABLE()
295
296 // ============================================================================
297 // implementation
298 // ============================================================================
299
300 // ----------------------------------------------------------------------------
301 // wxPopupMenuWindow
302 // ----------------------------------------------------------------------------
303
304 wxPopupMenuWindow::wxPopupMenuWindow(wxWindow *parent, wxMenu *menu)
305 {
306 m_menu = menu;
307 m_hasOpenSubMenu = FALSE;
308
309 ResetCurrent();
310
311 (void)Create(parent, wxBORDER_RAISED);
312
313 SetCursor(wxCURSOR_ARROW);
314 }
315
316 wxPopupMenuWindow::~wxPopupMenuWindow()
317 {
318 // When m_popupMenu in wxMenu is deleted because it
319 // is a child of an old menu bar being deleted (note: it does
320 // not get destroyed by the wxMenu destructor, but
321 // by DestroyChildren()), m_popupMenu should be reset to NULL.
322
323 m_menu->m_popupMenu = NULL;
324 }
325
326 // ----------------------------------------------------------------------------
327 // wxPopupMenuWindow current item/node handling
328 // ----------------------------------------------------------------------------
329
330 void wxPopupMenuWindow::ResetCurrent()
331 {
332 #if wxUSE_STL
333 SetCurrent(wxMenuItemList::compatibility_iterator());
334 #else
335 SetCurrent((wxwxMenuItemListNode *)NULL);
336 #endif
337 }
338
339 void wxPopupMenuWindow::SetCurrent(wxMenuItemList::compatibility_iterator node)
340 {
341 m_nodeCurrent = node;
342 }
343
344 void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator node)
345 {
346 if ( node != m_nodeCurrent )
347 {
348 wxMenuItemList::compatibility_iterator nodeOldCurrent = m_nodeCurrent;
349
350 m_nodeCurrent = node;
351
352 if ( nodeOldCurrent )
353 {
354 wxMenuItem *item = nodeOldCurrent->GetData();
355 wxCHECK_RET( item, _T("no current item?") );
356
357 // if it was the currently opened menu, close it
358 if ( item->IsSubMenu() && item->GetSubMenu()->IsShown() )
359 {
360 item->GetSubMenu()->Dismiss();
361 OnSubmenuDismiss();
362 }
363
364 RefreshItem(item);
365 }
366
367 if ( m_nodeCurrent )
368 RefreshItem(m_nodeCurrent->GetData());
369 }
370 }
371
372 wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetPrevNode() const
373 {
374 // return the last node if there had been no previously selected one
375 return m_nodeCurrent ? GetPrevNode(m_nodeCurrent)
376 : m_menu->GetMenuItems().GetLast();
377 }
378
379 wxMenuItemList::compatibility_iterator
380 wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node) const
381 {
382 if ( node )
383 {
384 node = node->GetPrevious();
385 if ( !node )
386 {
387 node = m_menu->GetMenuItems().GetLast();
388 }
389 }
390 //else: the menu is empty
391
392 return node;
393 }
394
395 wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetNextNode() const
396 {
397 // return the first node if there had been no previously selected one
398 return m_nodeCurrent ? GetNextNode(m_nodeCurrent)
399 : m_menu->GetMenuItems().GetFirst();
400 }
401
402 wxMenuItemList::compatibility_iterator
403 wxPopupMenuWindow::GetNextNode(wxMenuItemList::compatibility_iterator node) const
404 {
405 if ( node )
406 {
407 node = node->GetNext();
408 if ( !node )
409 {
410 node = m_menu->GetMenuItems().GetFirst();
411 }
412 }
413 //else: the menu is empty
414
415 return node;
416 }
417
418 // ----------------------------------------------------------------------------
419 // wxPopupMenuWindow popup/dismiss
420 // ----------------------------------------------------------------------------
421
422 void wxPopupMenuWindow::Popup(wxWindow *focus)
423 {
424 // check that the current item had been properly reset before
425 wxASSERT_MSG( !m_nodeCurrent ||
426 m_nodeCurrent == m_menu->GetMenuItems().GetFirst(),
427 _T("menu current item preselected incorrectly") );
428
429 wxPopupTransientWindow::Popup(focus);
430
431 #ifdef __WXMSW__
432 // ensure that this window is really on top of everything: without using
433 // SetWindowPos() it can be covered by its parent menu which is not
434 // really what we want
435 wxMenu *menuParent = m_menu->GetParent();
436 if ( menuParent )
437 {
438 wxPopupMenuWindow *win = menuParent->m_popupMenu;
439
440 // if we're shown, the parent menu must be also shown
441 wxCHECK_RET( win, _T("parent menu is not shown?") );
442
443 if ( !::SetWindowPos(GetHwndOf(win), GetHwnd(),
444 0, 0, 0, 0,
445 SWP_NOMOVE | SWP_NOSIZE | SWP_NOREDRAW) )
446 {
447 wxLogLastError(_T("SetWindowPos(HWND_TOP)"));
448 }
449
450 Refresh();
451 }
452 #endif // __WXMSW__
453 }
454
455 void wxPopupMenuWindow::Dismiss()
456 {
457 if ( HasOpenSubmenu() )
458 {
459 wxMenuItem *item = GetCurrentItem();
460 wxCHECK_RET( item && item->IsSubMenu(), _T("where is our open submenu?") );
461
462 wxPopupMenuWindow *win = item->GetSubMenu()->m_popupMenu;
463 wxCHECK_RET( win, _T("opened submenu is not opened?") );
464
465 win->Dismiss();
466 OnSubmenuDismiss();
467 }
468
469 wxPopupTransientWindow::Dismiss();
470 }
471
472 void wxPopupMenuWindow::OnDismiss()
473 {
474 // when we are dismissed because the user clicked elsewhere or we lost
475 // focus in any other way, hide the parent menu as well
476 HandleDismiss(TRUE);
477 }
478
479 void wxPopupMenuWindow::HandleDismiss(bool dismissParent)
480 {
481 ResetCurrent();
482
483 m_menu->OnDismiss(dismissParent);
484 }
485
486 void wxPopupMenuWindow::DismissAndNotify()
487 {
488 Dismiss();
489 HandleDismiss(TRUE);
490 }
491
492 // ----------------------------------------------------------------------------
493 // wxPopupMenuWindow geometry
494 // ----------------------------------------------------------------------------
495
496 wxMenuItemList::compatibility_iterator
497 wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
498 {
499 // we only use the y coord normally, but still check x in case the point is
500 // outside the window completely
501 if ( wxWindow::HitTest(pt) == wxHT_WINDOW_INSIDE )
502 {
503 wxCoord y = 0;
504 for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst();
505 node;
506 node = node->GetNext() )
507 {
508 wxMenuItem *item = node->GetData();
509 y += item->GetHeight();
510 if ( y > pt.y )
511 {
512 // found
513 return node;
514 }
515 }
516 }
517
518 #if wxUSE_STL
519 return wxMenuItemList::compatibility_iterator();
520 #else
521 return NULL;
522 #endif
523 }
524
525 // ----------------------------------------------------------------------------
526 // wxPopupMenuWindow drawing
527 // ----------------------------------------------------------------------------
528
529 void wxPopupMenuWindow::RefreshItem(wxMenuItem *item)
530 {
531 wxCHECK_RET( item, _T("can't refresh NULL item") );
532
533 wxASSERT_MSG( IsShown(), _T("can't refresh menu which is not shown") );
534
535 // FIXME: -1 here because of SetLogicalOrigin(1, 1) in DoDraw()
536 RefreshRect(wxRect(0, item->GetPosition() - 1,
537 m_menu->GetGeometryInfo().GetSize().x, item->GetHeight()));
538 }
539
540 void wxPopupMenuWindow::DoDraw(wxControlRenderer *renderer)
541 {
542 // no clipping so far - do we need it? I don't think so as the menu is
543 // never partially covered as it is always on top of everything
544
545 wxDC& dc = renderer->GetDC();
546 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
547
548 // FIXME: this should be done in the renderer, however when it is fixed
549 // wxPopupMenuWindow::RefreshItem() should be changed too!
550 dc.SetLogicalOrigin(1, 1);
551
552 wxRenderer *rend = renderer->GetRenderer();
553
554 wxCoord y = 0;
555 const wxMenuGeometryInfo& gi = m_menu->GetGeometryInfo();
556 for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst();
557 node;
558 node = node->GetNext() )
559 {
560 wxMenuItem *item = node->GetData();
561
562 if ( item->IsSeparator() )
563 {
564 rend->DrawMenuSeparator(dc, y, gi);
565 }
566 else // not a separator
567 {
568 int flags = 0;
569 if ( item->IsCheckable() )
570 {
571 flags |= wxCONTROL_CHECKABLE;
572
573 if ( item->IsChecked() )
574 {
575 flags |= wxCONTROL_CHECKED;
576 }
577 }
578
579 if ( !item->IsEnabled() )
580 flags |= wxCONTROL_DISABLED;
581
582 if ( item->IsSubMenu() )
583 flags |= wxCONTROL_ISSUBMENU;
584
585 if ( item == GetCurrentItem() )
586 flags |= wxCONTROL_SELECTED;
587
588 wxBitmap bmp;
589
590 if ( !item->IsEnabled() )
591 {
592 bmp = item->GetDisabledBitmap();
593 }
594
595 if ( !bmp.Ok() )
596 {
597 // strangely enough, for unchecked item we use the
598 // "checked" bitmap because this is the default one - this
599 // explains this strange boolean expression
600 bmp = item->GetBitmap(!item->IsCheckable() || item->IsChecked());
601 }
602
603 rend->DrawMenuItem
604 (
605 dc,
606 y,
607 gi,
608 item->GetLabel(),
609 item->GetAccelString(),
610 bmp,
611 flags,
612 item->GetAccelIndex()
613 );
614 }
615
616 y += item->GetHeight();
617 }
618 }
619
620 // ----------------------------------------------------------------------------
621 // wxPopupMenuWindow actions
622 // ----------------------------------------------------------------------------
623
624 void wxPopupMenuWindow::ClickItem(wxMenuItem *item)
625 {
626 wxCHECK_RET( item, _T("can't click NULL item") );
627
628 wxASSERT_MSG( !item->IsSeparator() && !item->IsSubMenu(),
629 _T("can't click this item") );
630
631 wxMenu* menu = m_menu;
632
633 // close all menus
634 DismissAndNotify();
635
636 menu->ClickItem(item);
637 }
638
639 void wxPopupMenuWindow::OpenSubmenu(wxMenuItem *item, InputMethod how)
640 {
641 wxCHECK_RET( item, _T("can't open NULL submenu") );
642
643 wxMenu *submenu = item->GetSubMenu();
644 wxCHECK_RET( submenu, _T("can only open submenus!") );
645
646 // FIXME: should take into account the border width
647 submenu->Popup(ClientToScreen(wxPoint(0, item->GetPosition())),
648 wxSize(m_menu->GetGeometryInfo().GetSize().x, 0),
649 how == WithKeyboard /* preselect first item then */);
650
651 m_hasOpenSubMenu = TRUE;
652 }
653
654 bool wxPopupMenuWindow::ActivateItem(wxMenuItem *item, InputMethod how)
655 {
656 // don't activate disabled items
657 if ( !item || !item->IsEnabled() )
658 {
659 return FALSE;
660 }
661
662 // normal menu items generate commands, submenus can be opened and
663 // the separators don't do anything
664 if ( item->IsSubMenu() )
665 {
666 OpenSubmenu(item, how);
667 }
668 else if ( !item->IsSeparator() )
669 {
670 ClickItem(item);
671 }
672 else // separator, can't activate
673 {
674 return FALSE;
675 }
676
677 return TRUE;
678 }
679
680 // ----------------------------------------------------------------------------
681 // wxPopupMenuWindow input handling
682 // ----------------------------------------------------------------------------
683
684 bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent& event)
685 {
686 // wxPopupWindowHandler dismisses the window when the mouse is clicked
687 // outside it which is usually just fine, but there is one case when we
688 // don't want to do it: if the mouse was clicked on the parent submenu item
689 // which opens this menu, so check for it
690
691 wxPoint pos = event.GetPosition();
692 if ( HitTest(pos.x, pos.y) == wxHT_WINDOW_OUTSIDE )
693 {
694 wxMenu *menu = m_menu->GetParent();
695 if ( menu )
696 {
697 wxPopupMenuWindow *win = menu->m_popupMenu;
698
699 wxCHECK_MSG( win, FALSE, _T("parent menu not shown?") );
700
701 pos = ClientToScreen(pos);
702 if ( win->GetMenuItemFromPoint(win->ScreenToClient(pos)) )
703 {
704 // eat the event
705 return TRUE;
706 }
707 //else: it is outside the parent menu as well, do dismiss this one
708 }
709 }
710
711 return FALSE;
712 }
713
714 void wxPopupMenuWindow::OnLeftUp(wxMouseEvent& event)
715 {
716 wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(event.GetPosition());
717 if ( node )
718 {
719 ActivateItem(node->GetData(), WithMouse);
720 }
721 }
722
723 void wxPopupMenuWindow::OnMouseMove(wxMouseEvent& event)
724 {
725 const wxPoint pt = event.GetPosition();
726
727 // we need to ignore extra mouse events: example when this happens is when
728 // the mouse is on the menu and we open a submenu from keyboard - Windows
729 // then sends us a dummy mouse move event, we (correctly) determine that it
730 // happens in the parent menu and so immediately close the just opened
731 // submenu!
732 #ifdef __WXMSW__
733 static wxPoint s_ptLast;
734 wxPoint ptCur = ClientToScreen(pt);
735 if ( ptCur == s_ptLast )
736 {
737 return;
738 }
739
740 s_ptLast = ptCur;
741 #endif // __WXMSW__
742
743 ProcessMouseMove(pt);
744
745 event.Skip();
746 }
747
748 void wxPopupMenuWindow::ProcessMouseMove(const wxPoint& pt)
749 {
750 wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(pt);
751
752 // don't reset current to NULL here, we only do it when the mouse leaves
753 // the window (see below)
754 if ( node )
755 {
756 if ( node != m_nodeCurrent )
757 {
758 ChangeCurrent(node);
759
760 wxMenuItem *item = GetCurrentItem();
761 if ( CanOpen(item) )
762 {
763 OpenSubmenu(item, WithMouse);
764 }
765 }
766 //else: same item, nothing to do
767 }
768 else // not on an item
769 {
770 // the last open submenu forwards the mouse move messages to its
771 // parent, so if the mouse moves to another item of the parent menu,
772 // this menu is closed and this other item is selected - in the similar
773 // manner, the top menu forwards the mouse moves to the menubar which
774 // allows to select another top level menu by just moving the mouse
775
776 // we need to translate our client coords to the client coords of the
777 // window we forward this event to
778 wxPoint ptScreen = ClientToScreen(pt);
779
780 // if the mouse is outside this menu, let the parent one to
781 // process it
782 wxMenu *menuParent = m_menu->GetParent();
783 if ( menuParent )
784 {
785 wxPopupMenuWindow *win = menuParent->m_popupMenu;
786
787 // if we're shown, the parent menu must be also shown
788 wxCHECK_RET( win, _T("parent menu is not shown?") );
789
790 win->ProcessMouseMove(win->ScreenToClient(ptScreen));
791 }
792 else // no parent menu
793 {
794 wxMenuBar *menubar = m_menu->GetMenuBar();
795 if ( menubar )
796 {
797 if ( menubar->ProcessMouseEvent(
798 menubar->ScreenToClient(ptScreen)) )
799 {
800 // menubar has closed this menu and opened another one, probably
801 return;
802 }
803 }
804 }
805 //else: top level popup menu, no other processing to do
806 }
807 }
808
809 void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent& event)
810 {
811 // due to the artefact of mouse events generation under MSW, we actually
812 // may get the mouse leave event after the menu had been already dismissed
813 // and calling ChangeCurrent() would then assert, so don't do it
814 if ( IsShown() )
815 {
816 // we shouldn't change the current them if our submenu is opened and
817 // mouse moved there, in this case the submenu is responsable for
818 // handling it
819 bool resetCurrent;
820 if ( HasOpenSubmenu() )
821 {
822 wxMenuItem *item = GetCurrentItem();
823 wxCHECK_RET( CanOpen(item), _T("where is our open submenu?") );
824
825 wxPopupMenuWindow *win = item->GetSubMenu()->m_popupMenu;
826 wxCHECK_RET( win, _T("submenu is opened but not shown?") );
827
828 // only handle this event if the mouse is not inside the submenu
829 wxPoint pt = ClientToScreen(event.GetPosition());
830 resetCurrent =
831 win->HitTest(win->ScreenToClient(pt)) == wxHT_WINDOW_OUTSIDE;
832 }
833 else
834 {
835 // this menu is the last opened
836 resetCurrent = TRUE;
837 }
838
839 if ( resetCurrent )
840 {
841 #if wxUSE_STL
842 ChangeCurrent(wxMenuItemList::compatibility_iterator());
843 #else
844 ChangeCurrent(NULL);
845 #endif
846 }
847 }
848
849 event.Skip();
850 }
851
852 void wxPopupMenuWindow::OnKeyDown(wxKeyEvent& event)
853 {
854 if ( !ProcessKeyDown(event.GetKeyCode()) )
855 {
856 event.Skip();
857 }
858 }
859
860 bool wxPopupMenuWindow::ProcessKeyDown(int key)
861 {
862 wxMenuItem *item = GetCurrentItem();
863
864 // first let the opened submenu to have it (no test for IsEnabled() here,
865 // the keys navigate even in a disabled submenu if we had somehow managed
866 // to open it inspit of this)
867 if ( HasOpenSubmenu() )
868 {
869 wxCHECK_MSG( CanOpen(item), FALSE,
870 _T("has open submenu but another item selected?") );
871
872 if ( item->GetSubMenu()->ProcessKeyDown(key) )
873 return TRUE;
874 }
875
876 bool processed = TRUE;
877
878 // handle the up/down arrows, home, end, esc and return here, pass the
879 // left/right arrows to the menu bar except when the right arrow can be
880 // used to open a submenu
881 switch ( key )
882 {
883 case WXK_LEFT:
884 // if we're not a top level menu, close us, else leave this to the
885 // menubar
886 if ( !m_menu->GetParent() )
887 {
888 processed = FALSE;
889 break;
890 }
891
892 // fall through
893
894 case WXK_ESCAPE:
895 // close just this menu
896 Dismiss();
897 HandleDismiss(FALSE);
898 break;
899
900 case WXK_RETURN:
901 processed = ActivateItem(item);
902 break;
903
904 case WXK_HOME:
905 ChangeCurrent(m_menu->GetMenuItems().GetFirst());
906 break;
907
908 case WXK_END:
909 ChangeCurrent(m_menu->GetMenuItems().GetLast());
910 break;
911
912 case WXK_UP:
913 case WXK_DOWN:
914 {
915 bool up = key == WXK_UP;
916
917 wxMenuItemList::compatibility_iterator nodeStart = up ? GetPrevNode()
918 : GetNextNode(),
919 node = nodeStart;
920 while ( node && node->GetData()->IsSeparator() )
921 {
922 node = up ? GetPrevNode(node) : GetNextNode(node);
923
924 if ( node == nodeStart )
925 {
926 // nothing but separators and disabled items in this
927 // menu, break out
928 #if wxUSE_STL
929 node = wxMenuItemList::compatibility_iterator();
930 #else
931 node = NULL;
932 #endif
933 }
934 }
935
936 if ( node )
937 {
938 ChangeCurrent(node);
939 }
940 else
941 {
942 processed = FALSE;
943 }
944 }
945 break;
946
947 case WXK_RIGHT:
948 // don't try to reopen an already opened menu
949 if ( !HasOpenSubmenu() && CanOpen(item) )
950 {
951 OpenSubmenu(item);
952 }
953 else
954 {
955 processed = FALSE;
956 }
957 break;
958
959 default:
960 // look for the menu item starting with this letter
961 if ( wxIsalnum(key) )
962 {
963 // we want to start from the item after this one because
964 // if we're already on the item with the given accel we want to
965 // go to the next one, not to stay in place
966 wxMenuItemList::compatibility_iterator nodeStart = GetNextNode();
967
968 // do we have more than one item with this accel?
969 bool notUnique = FALSE;
970
971 // translate everything to lower case before comparing
972 wxChar chAccel = wxTolower(key);
973
974 // loop through all items searching for the item with this
975 // accel
976 wxMenuItemList::compatibility_iterator node = nodeStart,
977 #if wxUSE_STL
978 nodeFound = wxMenuItemList::compatibility_iterator();
979 #else
980 nodeFound = NULL;
981 #endif
982 for ( ;; )
983 {
984 item = node->GetData();
985
986 int idxAccel = item->GetAccelIndex();
987 if ( idxAccel != -1 &&
988 wxTolower(item->GetLabel()[(size_t)idxAccel])
989 == chAccel )
990 {
991 // ok, found an item with this accel
992 if ( !nodeFound )
993 {
994 // store it but continue searching as we need to
995 // know if it's the only item with this accel or if
996 // there are more
997 nodeFound = node;
998 }
999 else // we already had found such item
1000 {
1001 notUnique = TRUE;
1002
1003 // no need to continue further, we won't find
1004 // anything we don't already know
1005 break;
1006 }
1007 }
1008
1009 // we want to iterate over all items wrapping around if
1010 // necessary
1011 node = GetNextNode(node);
1012 if ( node == nodeStart )
1013 {
1014 // we've seen all nodes
1015 break;
1016 }
1017 }
1018
1019 if ( nodeFound )
1020 {
1021 item = nodeFound->GetData();
1022
1023 // go to this item anyhow
1024 ChangeCurrent(nodeFound);
1025
1026 if ( !notUnique && item->IsEnabled() )
1027 {
1028 // unique item with this accel - activate it
1029 processed = ActivateItem(item);
1030 }
1031 //else: just select it but don't activate as the user might
1032 // have wanted to activate another item
1033
1034 // skip "processed = FALSE" below
1035 break;
1036 }
1037 }
1038
1039 processed = FALSE;
1040 }
1041
1042 return processed;
1043 }
1044
1045 // ----------------------------------------------------------------------------
1046 // wxMenu
1047 // ----------------------------------------------------------------------------
1048
1049 void wxMenu::Init()
1050 {
1051 m_geometry = NULL;
1052
1053 m_popupMenu = NULL;
1054
1055 m_startRadioGroup = -1;
1056 }
1057
1058 wxMenu::~wxMenu()
1059 {
1060 delete m_geometry;
1061 delete m_popupMenu;
1062 }
1063
1064 // ----------------------------------------------------------------------------
1065 // wxMenu and wxMenuGeometryInfo
1066 // ----------------------------------------------------------------------------
1067
1068 wxMenuGeometryInfo::~wxMenuGeometryInfo()
1069 {
1070 }
1071
1072 const wxMenuGeometryInfo& wxMenu::GetGeometryInfo() const
1073 {
1074 if ( !m_geometry )
1075 {
1076 if ( m_popupMenu )
1077 {
1078 wxConstCast(this, wxMenu)->m_geometry =
1079 m_popupMenu->GetRenderer()->GetMenuGeometry(m_popupMenu, *this);
1080 }
1081 else
1082 {
1083 wxFAIL_MSG( _T("can't get geometry without window") );
1084 }
1085 }
1086
1087 return *m_geometry;
1088 }
1089
1090 void wxMenu::InvalidateGeometryInfo()
1091 {
1092 if ( m_geometry )
1093 {
1094 delete m_geometry;
1095 m_geometry = NULL;
1096 }
1097 }
1098
1099 // ----------------------------------------------------------------------------
1100 // wxMenu adding/removing items
1101 // ----------------------------------------------------------------------------
1102
1103 void wxMenu::OnItemAdded(wxMenuItem *item)
1104 {
1105 InvalidateGeometryInfo();
1106
1107 #if wxUSE_ACCEL
1108 AddAccelFor(item);
1109 #endif // wxUSE_ACCEL
1110
1111 // the submenus of a popup menu should have the same invoking window as it
1112 // has
1113 if ( m_invokingWindow && item->IsSubMenu() )
1114 {
1115 item->GetSubMenu()->SetInvokingWindow(m_invokingWindow);
1116 }
1117 }
1118
1119 void wxMenu::EndRadioGroup()
1120 {
1121 // we're not inside a radio group any longer
1122 m_startRadioGroup = -1;
1123 }
1124
1125 wxMenuItem* wxMenu::DoAppend(wxMenuItem *item)
1126 {
1127 #if 0
1128 // not used at all
1129 bool check = FALSE;
1130 #endif
1131
1132 if ( item->GetKind() == wxITEM_RADIO )
1133 {
1134 int count = GetMenuItemCount();
1135
1136 if ( m_startRadioGroup == -1 )
1137 {
1138 // start a new radio group
1139 m_startRadioGroup = count;
1140
1141 // for now it has just one element
1142 item->SetAsRadioGroupStart();
1143 item->SetRadioGroupEnd(m_startRadioGroup);
1144
1145 // ensure that we have a checked item in the radio group
1146 #if 0
1147 // not used at all
1148 check = TRUE;
1149 #endif
1150 }
1151 else // extend the current radio group
1152 {
1153 // we need to update its end item
1154 item->SetRadioGroupStart(m_startRadioGroup);
1155 wxMenuItemList::compatibility_iterator node = GetMenuItems().Item(m_startRadioGroup);
1156
1157 if ( node )
1158 {
1159 node->GetData()->SetRadioGroupEnd(count);
1160 }
1161 else
1162 {
1163 wxFAIL_MSG( _T("where is the radio group start item?") );
1164 }
1165 }
1166 }
1167 else // not a radio item
1168 {
1169 EndRadioGroup();
1170 }
1171
1172 if ( !wxMenuBase::DoAppend(item) )
1173 return NULL;
1174
1175 OnItemAdded(item);
1176
1177 return item;
1178 }
1179
1180 wxMenuItem* wxMenu::DoInsert(size_t pos, wxMenuItem *item)
1181 {
1182 if ( !wxMenuBase::DoInsert(pos, item) )
1183 return NULL;
1184
1185 OnItemAdded(item);
1186
1187 return item;
1188 }
1189
1190 wxMenuItem *wxMenu::DoRemove(wxMenuItem *item)
1191 {
1192 wxMenuItem *itemOld = wxMenuBase::DoRemove(item);
1193
1194 if ( itemOld )
1195 {
1196 InvalidateGeometryInfo();
1197
1198 #if wxUSE_ACCEL
1199 RemoveAccelFor(item);
1200 #endif // wxUSE_ACCEL
1201 }
1202
1203 return itemOld;
1204 }
1205
1206 // ----------------------------------------------------------------------------
1207 // wxMenu attaching/detaching
1208 // ----------------------------------------------------------------------------
1209
1210 void wxMenu::Attach(wxMenuBarBase *menubar)
1211 {
1212 wxMenuBase::Attach(menubar);
1213
1214 wxCHECK_RET( m_menuBar, _T("menubar can't be NULL after attaching") );
1215
1216 // unfortunately, we can't use m_menuBar->GetEventHandler() here because,
1217 // if the menubar is currently showing a menu, its event handler is a
1218 // temporary one installed by wxPopupWindow and so will disappear soon any
1219 // any attempts to use it from the newly attached menu would result in a
1220 // crash
1221 //
1222 // so we use the menubar itself, even if it's a pity as it means we can't
1223 // redirect all menu events by changing the menubar handler (FIXME)
1224 SetNextHandler(m_menuBar);
1225 }
1226
1227 void wxMenu::Detach()
1228 {
1229 wxMenuBase::Detach();
1230 }
1231
1232 // ----------------------------------------------------------------------------
1233 // wxMenu misc functions
1234 // ----------------------------------------------------------------------------
1235
1236 wxWindow *wxMenu::GetRootWindow() const
1237 {
1238 if ( m_menuBar )
1239 {
1240 // simple case - a normal menu attached to the menubar
1241 return m_menuBar;
1242 }
1243
1244 // we're a popup menu but the trouble is that only the top level popup menu
1245 // has a pointer to the invoking window, so we must walk up the menu chain
1246 // if needed
1247 wxWindow *win = GetInvokingWindow();
1248 if ( win )
1249 {
1250 // we already have it
1251 return win;
1252 }
1253
1254 wxMenu *menu = GetParent();
1255 while ( menu )
1256 {
1257 // We are a submenu of a menu of a menubar
1258 if (menu->GetMenuBar())
1259 return menu->GetMenuBar();
1260
1261 win = menu->GetInvokingWindow();
1262 if ( win )
1263 break;
1264
1265 menu = menu->GetParent();
1266 }
1267
1268 // we're probably going to crash in the caller anyhow, but try to detect
1269 // this error as soon as possible
1270 wxASSERT_MSG( win, _T("menu without any associated window?") );
1271
1272 // also remember it in this menu so that we don't have to search for it the
1273 // next time
1274 wxConstCast(this, wxMenu)->m_invokingWindow = win;
1275
1276 return win;
1277 }
1278
1279 wxRenderer *wxMenu::GetRenderer() const
1280 {
1281 // we're going to crash without renderer!
1282 wxCHECK_MSG( m_popupMenu, NULL, _T("neither popup nor menubar menu?") );
1283
1284 return m_popupMenu->GetRenderer();
1285 }
1286
1287 void wxMenu::RefreshItem(wxMenuItem *item)
1288 {
1289 // the item geometry changed, so our might have changed as well
1290 InvalidateGeometryInfo();
1291
1292 if ( IsShown() )
1293 {
1294 // this would be a bug in IsShown()
1295 wxCHECK_RET( m_popupMenu, _T("must have popup window if shown!") );
1296
1297 // recalc geometry to update the item height and such
1298 (void)GetGeometryInfo();
1299
1300 m_popupMenu->RefreshItem(item);
1301 }
1302 }
1303
1304 // ----------------------------------------------------------------------------
1305 // wxMenu showing and hiding
1306 // ----------------------------------------------------------------------------
1307
1308 bool wxMenu::IsShown() const
1309 {
1310 return m_popupMenu && m_popupMenu->IsShown();
1311 }
1312
1313 void wxMenu::OnDismiss(bool dismissParent)
1314 {
1315 if ( m_menuParent )
1316 {
1317 // always notify the parent about submenu disappearance
1318 wxPopupMenuWindow *win = m_menuParent->m_popupMenu;
1319 if ( win )
1320 {
1321 win->OnSubmenuDismiss();
1322 }
1323 else
1324 {
1325 wxFAIL_MSG( _T("parent menu not shown?") );
1326 }
1327
1328 // and if we dismiss everything, propagate to parent
1329 if ( dismissParent )
1330 {
1331 // dismissParent is recursive
1332 m_menuParent->Dismiss();
1333 m_menuParent->OnDismiss(TRUE);
1334 }
1335 }
1336 else // no parent menu
1337 {
1338 // notify the menu bar if we're a top level menu
1339 if ( m_menuBar )
1340 {
1341 m_menuBar->OnDismissMenu(dismissParent);
1342 }
1343 else // popup menu
1344 {
1345 wxCHECK_RET( m_invokingWindow, _T("what kind of menu is this?") );
1346
1347 m_invokingWindow->DismissPopupMenu();
1348
1349 // Why reset it here? We need it for sending the event to...
1350 // SetInvokingWindow(NULL);
1351 }
1352 }
1353 }
1354
1355 void wxMenu::Popup(const wxPoint& pos, const wxSize& size, bool selectFirst)
1356 {
1357 // create the popup window if not done yet
1358 if ( !m_popupMenu )
1359 {
1360 m_popupMenu = new wxPopupMenuWindow(GetRootWindow(), this);
1361 }
1362
1363 // select the first item unless disabled
1364 if ( selectFirst )
1365 {
1366 m_popupMenu->SelectFirst();
1367 }
1368
1369 // the geometry might have changed since the last time we were shown, so
1370 // always resize
1371 m_popupMenu->SetClientSize(GetGeometryInfo().GetSize());
1372
1373 // position it as specified
1374 m_popupMenu->Position(pos, size);
1375
1376 // the menu can't have the focus itself (it is a Windows limitation), so
1377 // always keep the focus at the originating window
1378 wxWindow *focus = GetRootWindow();
1379
1380 wxASSERT_MSG( focus, _T("no window to keep focus on?") );
1381
1382 // and show it
1383 m_popupMenu->Popup(focus);
1384 }
1385
1386 void wxMenu::Dismiss()
1387 {
1388 wxCHECK_RET( IsShown(), _T("can't dismiss hidden menu") );
1389
1390 m_popupMenu->Dismiss();
1391 }
1392
1393 // ----------------------------------------------------------------------------
1394 // wxMenu event processing
1395 // ----------------------------------------------------------------------------
1396
1397 bool wxMenu::ProcessKeyDown(int key)
1398 {
1399 wxCHECK_MSG( m_popupMenu, FALSE,
1400 _T("can't process key events if not shown") );
1401
1402 return m_popupMenu->ProcessKeyDown(key);
1403 }
1404
1405 bool wxMenu::ClickItem(wxMenuItem *item)
1406 {
1407 int isChecked;
1408 if ( item->IsCheckable() )
1409 {
1410 // update the item state
1411 isChecked = !item->IsChecked();
1412
1413 item->Check(isChecked != 0);
1414 }
1415 else
1416 {
1417 // not applicabled
1418 isChecked = -1;
1419 }
1420
1421 return SendEvent(item->GetId(), isChecked);
1422 }
1423
1424 // ----------------------------------------------------------------------------
1425 // wxMenu accel support
1426 // ----------------------------------------------------------------------------
1427
1428 #if wxUSE_ACCEL
1429
1430 bool wxMenu::ProcessAccelEvent(const wxKeyEvent& event)
1431 {
1432 // do we have an item for this accel?
1433 wxMenuItem *item = m_accelTable.GetMenuItem(event);
1434 if ( item && item->IsEnabled() )
1435 {
1436 return ClickItem(item);
1437 }
1438
1439 // try our submenus
1440 for ( wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst();
1441 node;
1442 node = node->GetNext() )
1443 {
1444 const wxMenuItem *item = node->GetData();
1445 if ( item->IsSubMenu() && item->IsEnabled() )
1446 {
1447 // try its elements
1448 if ( item->GetSubMenu()->ProcessAccelEvent(event) )
1449 {
1450 return TRUE;
1451 }
1452 }
1453 }
1454
1455 return FALSE;
1456 }
1457
1458 void wxMenu::AddAccelFor(wxMenuItem *item)
1459 {
1460 wxAcceleratorEntry *accel = item->GetAccel();
1461 if ( accel )
1462 {
1463 accel->SetMenuItem(item);
1464
1465 m_accelTable.Add(*accel);
1466
1467 delete accel;
1468 }
1469 }
1470
1471 void wxMenu::RemoveAccelFor(wxMenuItem *item)
1472 {
1473 wxAcceleratorEntry *accel = item->GetAccel();
1474 if ( accel )
1475 {
1476 m_accelTable.Remove(*accel);
1477
1478 delete accel;
1479 }
1480 }
1481
1482 #endif // wxUSE_ACCEL
1483
1484 // ----------------------------------------------------------------------------
1485 // wxMenuItem construction
1486 // ----------------------------------------------------------------------------
1487
1488 wxMenuItem::wxMenuItem(wxMenu *parentMenu,
1489 int id,
1490 const wxString& text,
1491 const wxString& help,
1492 wxItemKind kind,
1493 wxMenu *subMenu)
1494 : wxMenuItemBase(parentMenu, id, text, help, kind, subMenu)
1495 {
1496 m_posY =
1497 m_height = -1;
1498
1499 m_radioGroup.start = -1;
1500 m_isRadioGroupStart = FALSE;
1501
1502 m_bmpDisabled = wxNullBitmap;
1503
1504 UpdateAccelInfo();
1505 }
1506
1507 wxMenuItem::~wxMenuItem()
1508 {
1509 }
1510
1511 // ----------------------------------------------------------------------------
1512 // wxMenuItemBase methods implemented here
1513 // ----------------------------------------------------------------------------
1514
1515 /* static */
1516 wxMenuItem *wxMenuItemBase::New(wxMenu *parentMenu,
1517 int id,
1518 const wxString& name,
1519 const wxString& help,
1520 wxItemKind kind,
1521 wxMenu *subMenu)
1522 {
1523 return new wxMenuItem(parentMenu, id, name, help, kind, subMenu);
1524 }
1525
1526 /* static */
1527 wxString wxMenuItemBase::GetLabelFromText(const wxString& text)
1528 {
1529 return wxStripMenuCodes(text);
1530 }
1531
1532 // ----------------------------------------------------------------------------
1533 // wxMenuItem operations
1534 // ----------------------------------------------------------------------------
1535
1536 void wxMenuItem::NotifyMenu()
1537 {
1538 m_parentMenu->RefreshItem(this);
1539 }
1540
1541 void wxMenuItem::UpdateAccelInfo()
1542 {
1543 m_indexAccel = wxControl::FindAccelIndex(m_text);
1544
1545 // will be empty if the text contains no TABs - ok
1546 m_strAccel = m_text.AfterFirst(_T('\t'));
1547 }
1548
1549 void wxMenuItem::SetText(const wxString& text)
1550 {
1551 if ( text != m_text )
1552 {
1553 // first call the base class version to change m_text
1554 wxMenuItemBase::SetText(text);
1555
1556 UpdateAccelInfo();
1557
1558 NotifyMenu();
1559 }
1560 }
1561
1562 void wxMenuItem::SetCheckable(bool checkable)
1563 {
1564 if ( checkable != IsCheckable() )
1565 {
1566 wxMenuItemBase::SetCheckable(checkable);
1567
1568 NotifyMenu();
1569 }
1570 }
1571
1572 void wxMenuItem::SetBitmaps(const wxBitmap& bmpChecked,
1573 const wxBitmap& bmpUnchecked)
1574 {
1575 m_bmpChecked = bmpChecked;
1576 m_bmpUnchecked = bmpUnchecked;
1577
1578 NotifyMenu();
1579 }
1580
1581 void wxMenuItem::Enable(bool enable)
1582 {
1583 if ( enable != m_isEnabled )
1584 {
1585 wxMenuItemBase::Enable(enable);
1586
1587 NotifyMenu();
1588 }
1589 }
1590
1591 void wxMenuItem::Check(bool check)
1592 {
1593 wxCHECK_RET( IsCheckable(), wxT("only checkable items may be checked") );
1594
1595 if ( m_isChecked == check )
1596 return;
1597
1598 if ( GetKind() == wxITEM_RADIO )
1599 {
1600 // it doesn't make sense to uncheck a radio item - what would this do?
1601 if ( !check )
1602 return;
1603
1604 // get the index of this item in the menu
1605 const wxMenuItemList& items = m_parentMenu->GetMenuItems();
1606 int pos = items.IndexOf(this);
1607 wxCHECK_RET( pos != wxNOT_FOUND,
1608 _T("menuitem not found in the menu items list?") );
1609
1610 // get the radio group range
1611 int start,
1612 end;
1613
1614 if ( m_isRadioGroupStart )
1615 {
1616 // we already have all information we need
1617 start = pos;
1618 end = m_radioGroup.end;
1619 }
1620 else // next radio group item
1621 {
1622 // get the radio group end from the start item
1623 start = m_radioGroup.start;
1624 end = items.Item(start)->GetData()->m_radioGroup.end;
1625 }
1626
1627 // also uncheck all the other items in this radio group
1628 wxMenuItemList::compatibility_iterator node = items.Item(start);
1629 for ( int n = start; n <= end && node; n++ )
1630 {
1631 if ( n != pos )
1632 {
1633 node->GetData()->m_isChecked = FALSE;
1634 }
1635 node = node->GetNext();
1636 }
1637 }
1638
1639 wxMenuItemBase::Check(check);
1640
1641 NotifyMenu();
1642 }
1643
1644 // radio group stuff
1645 // -----------------
1646
1647 void wxMenuItem::SetAsRadioGroupStart()
1648 {
1649 m_isRadioGroupStart = TRUE;
1650 }
1651
1652 void wxMenuItem::SetRadioGroupStart(int start)
1653 {
1654 wxASSERT_MSG( !m_isRadioGroupStart,
1655 _T("should only be called for the next radio items") );
1656
1657 m_radioGroup.start = start;
1658 }
1659
1660 void wxMenuItem::SetRadioGroupEnd(int end)
1661 {
1662 wxASSERT_MSG( m_isRadioGroupStart,
1663 _T("should only be called for the first radio item") );
1664
1665 m_radioGroup.end = end;
1666 }
1667
1668 // ----------------------------------------------------------------------------
1669 // wxMenuBar creation
1670 // ----------------------------------------------------------------------------
1671
1672 void wxMenuBar::Init()
1673 {
1674 m_frameLast = NULL;
1675
1676 m_current = -1;
1677
1678 m_menuShown = NULL;
1679
1680 m_shouldShowMenu = FALSE;
1681 }
1682
1683 void wxMenuBar::Attach(wxFrame *frame)
1684 {
1685 // maybe you really wanted to call Detach()?
1686 wxCHECK_RET( frame, _T("wxMenuBar::Attach(NULL) called") );
1687
1688 wxMenuBarBase::Attach(frame);
1689
1690 if ( IsCreated() )
1691 {
1692 // reparent if necessary
1693 if ( m_frameLast != frame )
1694 {
1695 Reparent(frame);
1696 }
1697
1698 // show it back - was hidden by Detach()
1699 Show();
1700 }
1701 else // not created yet, do it now
1702 {
1703 // we have no way to return the error from here anyhow :-(
1704 (void)Create(frame, -1);
1705
1706 SetCursor(wxCURSOR_ARROW);
1707
1708 SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT));
1709
1710 // calculate and set our height (it won't be changed any more)
1711 SetSize(-1, GetBestSize().y);
1712 }
1713
1714 // remember the last frame which had us to avoid unnecessarily reparenting
1715 // above
1716 m_frameLast = frame;
1717 }
1718
1719 void wxMenuBar::Detach()
1720 {
1721 // don't delete the window because we may be reattached later, just hide it
1722 if ( m_frameLast )
1723 {
1724 Hide();
1725 }
1726
1727 wxMenuBarBase::Detach();
1728 }
1729
1730 wxMenuBar::~wxMenuBar()
1731 {
1732 }
1733
1734 // ----------------------------------------------------------------------------
1735 // wxMenuBar adding/removing items
1736 // ----------------------------------------------------------------------------
1737
1738 bool wxMenuBar::Append(wxMenu *menu, const wxString& title)
1739 {
1740 return Insert(GetCount(), menu, title);
1741 }
1742
1743 bool wxMenuBar::Insert(size_t pos, wxMenu *menu, const wxString& title)
1744 {
1745 if ( !wxMenuBarBase::Insert(pos, menu, title) )
1746 return FALSE;
1747
1748 wxMenuInfo *info = new wxMenuInfo(title);
1749 m_menuInfos.Insert(info, pos);
1750
1751 RefreshAllItemsAfter(pos);
1752
1753 return TRUE;
1754 }
1755
1756 wxMenu *wxMenuBar::Replace(size_t pos, wxMenu *menu, const wxString& title)
1757 {
1758 wxMenu *menuOld = wxMenuBarBase::Replace(pos, menu, title);
1759
1760 if ( menuOld )
1761 {
1762 wxMenuInfo& info = m_menuInfos[pos];
1763
1764 info.SetLabel(title);
1765
1766 // even if the old menu was disabled, the new one is not any more
1767 info.SetEnabled();
1768
1769 // even if we change only this one, the new label has different width,
1770 // so we need to refresh everything beyond this item as well
1771 RefreshAllItemsAfter(pos);
1772 }
1773
1774 return menuOld;
1775 }
1776
1777 wxMenu *wxMenuBar::Remove(size_t pos)
1778 {
1779 wxMenu *menuOld = wxMenuBarBase::Remove(pos);
1780
1781 if ( menuOld )
1782 {
1783 m_menuInfos.RemoveAt(pos);
1784
1785 // this doesn't happen too often, so don't try to be too smart - just
1786 // refresh everything
1787 Refresh();
1788 }
1789
1790 return menuOld;
1791 }
1792
1793 // ----------------------------------------------------------------------------
1794 // wxMenuBar top level menus access
1795 // ----------------------------------------------------------------------------
1796
1797 wxCoord wxMenuBar::GetItemWidth(size_t pos) const
1798 {
1799 return m_menuInfos[pos].GetWidth(wxConstCast(this, wxMenuBar));
1800 }
1801
1802 void wxMenuBar::EnableTop(size_t pos, bool enable)
1803 {
1804 wxCHECK_RET( pos < GetCount(), _T("invalid index in EnableTop") );
1805
1806 if ( enable != m_menuInfos[pos].IsEnabled() )
1807 {
1808 m_menuInfos[pos].SetEnabled(enable);
1809
1810 RefreshItem(pos);
1811 }
1812 //else: nothing to do
1813 }
1814
1815 bool wxMenuBar::IsEnabledTop(size_t pos) const
1816 {
1817 wxCHECK_MSG( pos < GetCount(), FALSE, _T("invalid index in IsEnabledTop") );
1818
1819 return m_menuInfos[pos].IsEnabled();
1820 }
1821
1822 void wxMenuBar::SetLabelTop(size_t pos, const wxString& label)
1823 {
1824 wxCHECK_RET( pos < GetCount(), _T("invalid index in EnableTop") );
1825
1826 if ( label != m_menuInfos[pos].GetLabel() )
1827 {
1828 m_menuInfos[pos].SetLabel(label);
1829
1830 RefreshItem(pos);
1831 }
1832 //else: nothing to do
1833 }
1834
1835 wxString wxMenuBar::GetLabelTop(size_t pos) const
1836 {
1837 wxCHECK_MSG( pos < GetCount(), _T(""), _T("invalid index in GetLabelTop") );
1838
1839 return m_menuInfos[pos].GetLabel();
1840 }
1841
1842 // ----------------------------------------------------------------------------
1843 // wxMenuBar drawing
1844 // ----------------------------------------------------------------------------
1845
1846 void wxMenuBar::RefreshAllItemsAfter(size_t pos)
1847 {
1848 if ( !IsCreated() )
1849 {
1850 // no need to refresh if nothing is shown yet
1851 return;
1852 }
1853
1854 wxRect rect = GetItemRect(pos);
1855 rect.width = GetClientSize().x - rect.x;
1856 RefreshRect(rect);
1857 }
1858
1859 void wxMenuBar::RefreshItem(size_t pos)
1860 {
1861 wxCHECK_RET( pos != (size_t)-1,
1862 _T("invalid item in wxMenuBar::RefreshItem") );
1863
1864 if ( !IsCreated() )
1865 {
1866 // no need to refresh if nothing is shown yet
1867 return;
1868 }
1869
1870 RefreshRect(GetItemRect(pos));
1871 }
1872
1873 void wxMenuBar::DoDraw(wxControlRenderer *renderer)
1874 {
1875 wxDC& dc = renderer->GetDC();
1876 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
1877
1878 // redraw only the items which must be redrawn
1879
1880 // we don't have to use GetUpdateClientRect() here because our client rect
1881 // is the same as total one
1882 wxRect rectUpdate = GetUpdateRegion().GetBox();
1883
1884 int flagsMenubar = GetStateFlags();
1885
1886 wxRect rect;
1887 rect.y = 0;
1888 rect.height = GetClientSize().y;
1889
1890 wxCoord x = 0;
1891 size_t count = GetCount();
1892 for ( size_t n = 0; n < count; n++ )
1893 {
1894 if ( x > rectUpdate.GetRight() )
1895 {
1896 // all remaining items are to the right of rectUpdate
1897 break;
1898 }
1899
1900 rect.x = x;
1901 rect.width = GetItemWidth(n);
1902 x += rect.width;
1903 if ( x < rectUpdate.x )
1904 {
1905 // this item is still to the left of rectUpdate
1906 continue;
1907 }
1908
1909 int flags = flagsMenubar;
1910 if ( m_current != -1 && n == (size_t)m_current )
1911 {
1912 flags |= wxCONTROL_SELECTED;
1913 }
1914
1915 if ( !IsEnabledTop(n) )
1916 {
1917 flags |= wxCONTROL_DISABLED;
1918 }
1919
1920 GetRenderer()->DrawMenuBarItem
1921 (
1922 dc,
1923 rect,
1924 m_menuInfos[n].GetLabel(),
1925 flags,
1926 m_menuInfos[n].GetAccelIndex()
1927 );
1928 }
1929 }
1930
1931 // ----------------------------------------------------------------------------
1932 // wxMenuBar geometry
1933 // ----------------------------------------------------------------------------
1934
1935 wxRect wxMenuBar::GetItemRect(size_t pos) const
1936 {
1937 wxASSERT_MSG( pos < GetCount(), _T("invalid menu bar item index") );
1938 wxASSERT_MSG( IsCreated(), _T("can't call this method yet") );
1939
1940 wxRect rect;
1941 rect.x =
1942 rect.y = 0;
1943 rect.height = GetClientSize().y;
1944
1945 for ( size_t n = 0; n < pos; n++ )
1946 {
1947 rect.x += GetItemWidth(n);
1948 }
1949
1950 rect.width = GetItemWidth(pos);
1951
1952 return rect;
1953 }
1954
1955 wxSize wxMenuBar::DoGetBestClientSize() const
1956 {
1957 wxSize size;
1958 if ( GetMenuCount() > 0 )
1959 {
1960 wxClientDC dc(wxConstCast(this, wxMenuBar));
1961 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
1962 dc.GetTextExtent(GetLabelTop(0), &size.x, &size.y);
1963
1964 // adjust for the renderer we use
1965 size = GetRenderer()->GetMenuBarItemSize(size);
1966 }
1967 else // empty menubar
1968 {
1969 size.x =
1970 size.y = 0;
1971 }
1972
1973 // the width is arbitrary, of course, for horizontal menubar
1974 size.x = 100;
1975
1976 return size;
1977 }
1978
1979 int wxMenuBar::GetMenuFromPoint(const wxPoint& pos) const
1980 {
1981 if ( pos.x < 0 || pos.y < 0 || pos.y > GetClientSize().y )
1982 return -1;
1983
1984 // do find it
1985 wxCoord x = 0;
1986 size_t count = GetCount();
1987 for ( size_t item = 0; item < count; item++ )
1988 {
1989 x += GetItemWidth(item);
1990
1991 if ( x > pos.x )
1992 {
1993 return item;
1994 }
1995 }
1996
1997 // to the right of the last menu item
1998 return -1;
1999 }
2000
2001 // ----------------------------------------------------------------------------
2002 // wxMenuBar menu operations
2003 // ----------------------------------------------------------------------------
2004
2005 void wxMenuBar::SelectMenu(size_t pos)
2006 {
2007 SetFocus();
2008 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::SelectMenu"));
2009 CaptureMouse();
2010
2011 DoSelectMenu(pos);
2012 }
2013
2014 void wxMenuBar::DoSelectMenu(size_t pos)
2015 {
2016 wxCHECK_RET( pos < GetCount(), _T("invalid menu index in DoSelectMenu") );
2017
2018 int posOld = m_current;
2019
2020 m_current = pos;
2021
2022 if ( posOld != -1 )
2023 {
2024 // close the previous menu
2025 if ( IsShowingMenu() )
2026 {
2027 // restore m_shouldShowMenu flag after DismissMenu() which resets
2028 // it to FALSE
2029 bool old = m_shouldShowMenu;
2030
2031 DismissMenu();
2032
2033 m_shouldShowMenu = old;
2034 }
2035
2036 RefreshItem((size_t)posOld);
2037 }
2038
2039 RefreshItem(pos);
2040 }
2041
2042 void wxMenuBar::PopupMenu(size_t pos)
2043 {
2044 wxCHECK_RET( pos < GetCount(), _T("invalid menu index in PopupCurrentMenu") );
2045
2046 SetFocus();
2047 DoSelectMenu(pos);
2048 PopupCurrentMenu();
2049 }
2050
2051 // ----------------------------------------------------------------------------
2052 // wxMenuBar input handing
2053 // ----------------------------------------------------------------------------
2054
2055 /*
2056 Note that wxMenuBar doesn't use wxInputHandler but handles keyboard and
2057 mouse in the same way under all platforms. This is because it doesn't derive
2058 from wxControl (which works with input handlers) but directly from wxWindow.
2059
2060 Also, menu bar input handling is rather simple, so maybe it's not really
2061 worth making it themeable - at least I've decided against doing it now as it
2062 would merging the changes back into trunk more difficult. But it still could
2063 be done later if really needed.
2064 */
2065
2066 void wxMenuBar::OnKillFocus(wxFocusEvent& event)
2067 {
2068 if ( m_current != -1 )
2069 {
2070 RefreshItem((size_t)m_current);
2071
2072 m_current = -1;
2073 }
2074
2075 event.Skip();
2076 }
2077
2078 void wxMenuBar::OnLeftDown(wxMouseEvent& event)
2079 {
2080 if ( HasCapture() )
2081 {
2082 OnDismiss();
2083
2084 event.Skip();
2085 }
2086 else // we didn't have mouse capture, capture it now
2087 {
2088 m_current = GetMenuFromPoint(event.GetPosition());
2089 if ( m_current == -1 )
2090 {
2091 // unfortunately, we can't prevent wxMSW from giving us the focus,
2092 // so we can only give it back
2093 GiveAwayFocus();
2094 }
2095 else // on item
2096 {
2097 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::OnLeftDown"));
2098 CaptureMouse();
2099
2100 // show it as selected
2101 RefreshItem((size_t)m_current);
2102
2103 // show the menu
2104 PopupCurrentMenu(FALSE /* don't select first item - as Windows does */);
2105 }
2106 }
2107 }
2108
2109 void wxMenuBar::OnMouseMove(wxMouseEvent& event)
2110 {
2111 if ( HasCapture() )
2112 {
2113 (void)ProcessMouseEvent(event.GetPosition());
2114 }
2115 else
2116 {
2117 event.Skip();
2118 }
2119 }
2120
2121 bool wxMenuBar::ProcessMouseEvent(const wxPoint& pt)
2122 {
2123 // a hack to ignore the extra mouse events MSW sends us: this is similar to
2124 // wxUSE_MOUSEEVENT_HACK in wxWin itself but it isn't enough for us here as
2125 // we get the messages from different windows (old and new popup menus for
2126 // example)
2127 #ifdef __WXMSW__
2128 static wxPoint s_ptLast;
2129 if ( pt == s_ptLast )
2130 {
2131 return FALSE;
2132 }
2133
2134 s_ptLast = pt;
2135 #endif // __WXMSW__
2136
2137 int currentNew = GetMenuFromPoint(pt);
2138 if ( (currentNew == -1) || (currentNew == m_current) )
2139 {
2140 return FALSE;
2141 }
2142
2143 // select the new active item
2144 DoSelectMenu(currentNew);
2145
2146 // show the menu if we know that we should, even if we hadn't been showing
2147 // it before (this may happen if the previous menu was disabled)
2148 if ( m_shouldShowMenu && !m_menuShown)
2149 {
2150 // open the new menu if the old one we closed had been opened
2151 PopupCurrentMenu(FALSE /* don't select first item - as Windows does */);
2152 }
2153
2154 return TRUE;
2155 }
2156
2157 void wxMenuBar::OnKeyDown(wxKeyEvent& event)
2158 {
2159 // ensure that we have a current item - we might not have it if we're
2160 // given the focus with Alt or F10 press (and under GTK+ the menubar
2161 // somehow gets the keyboard events even when it doesn't have focus...)
2162 if ( m_current == -1 )
2163 {
2164 if ( !HasCapture() )
2165 {
2166 SelectMenu(0);
2167 }
2168 else // we do have capture
2169 {
2170 // we always maintain a valid current item while we're in modal
2171 // state (i.e. have the capture)
2172 wxFAIL_MSG( _T("how did we manage to lose current item?") );
2173
2174 return;
2175 }
2176 }
2177
2178 int key = event.GetKeyCode();
2179
2180 // first let the menu have it
2181 if ( IsShowingMenu() && m_menuShown->ProcessKeyDown(key) )
2182 {
2183 return;
2184 }
2185
2186 // cycle through the menu items when left/right arrows are pressed and open
2187 // the menu when up/down one is
2188 switch ( key )
2189 {
2190 case WXK_MENU:
2191 // Alt must be processed at wxWindow level too
2192 event.Skip();
2193 // fall through
2194
2195 case WXK_ESCAPE:
2196 // remove the selection and give the focus away
2197 if ( m_current != -1 )
2198 {
2199 if ( IsShowingMenu() )
2200 {
2201 DismissMenu();
2202 }
2203
2204 OnDismiss();
2205 }
2206 break;
2207
2208 case WXK_LEFT:
2209 case WXK_RIGHT:
2210 {
2211 size_t count = GetCount();
2212 if ( count == 1 )
2213 {
2214 // the item won't change anyhow
2215 break;
2216 }
2217 //else: otherwise, it will
2218
2219 // remember if we were showing a menu - if we did, we should
2220 // show the new menu after changing the item
2221 bool wasMenuOpened = IsShowingMenu();
2222 if ( wasMenuOpened )
2223 {
2224 DismissMenu();
2225 }
2226
2227 // cast is safe as we tested for -1 above
2228 size_t currentNew = (size_t)m_current;
2229
2230 if ( key == WXK_LEFT )
2231 {
2232 if ( currentNew-- == 0 )
2233 currentNew = count - 1;
2234 }
2235 else // right
2236 {
2237 if ( ++currentNew == count )
2238 currentNew = 0;
2239 }
2240
2241 DoSelectMenu(currentNew);
2242
2243 if ( wasMenuOpened )
2244 {
2245 PopupCurrentMenu();
2246 }
2247 }
2248 break;
2249
2250 case WXK_DOWN:
2251 case WXK_UP:
2252 case WXK_RETURN:
2253 // open the menu
2254 PopupCurrentMenu();
2255 break;
2256
2257 default:
2258 // letters open the corresponding menu
2259 {
2260 bool unique;
2261 int idxFound = FindNextItemForAccel(m_current, key, &unique);
2262
2263 if ( idxFound != -1 )
2264 {
2265 if ( IsShowingMenu() )
2266 {
2267 DismissMenu();
2268 }
2269
2270 DoSelectMenu((size_t)idxFound);
2271
2272 // if the item is not unique, just select it but don't
2273 // activate as the user might have wanted to activate
2274 // another item
2275 //
2276 // also, don't try to open a disabled menu
2277 if ( unique && IsEnabledTop((size_t)idxFound) )
2278 {
2279 // open the menu
2280 PopupCurrentMenu();
2281 }
2282
2283 // skip the "event.Skip()" below
2284 break;
2285 }
2286 }
2287
2288 event.Skip();
2289 }
2290 }
2291
2292 // ----------------------------------------------------------------------------
2293 // wxMenuBar accel handling
2294 // ----------------------------------------------------------------------------
2295
2296 int wxMenuBar::FindNextItemForAccel(int idxStart, int key, bool *unique) const
2297 {
2298 if ( !wxIsalnum(key) )
2299 {
2300 // we only support letters/digits as accels
2301 return -1;
2302 }
2303
2304 // do we have more than one item with this accel?
2305 if ( unique )
2306 *unique = TRUE;
2307
2308 // translate everything to lower case before comparing
2309 wxChar chAccel = wxTolower(key);
2310
2311 // the index of the item with this accel
2312 int idxFound = -1;
2313
2314 // loop through all items searching for the item with this
2315 // accel starting at the item after the current one
2316 int count = GetCount();
2317 int n = idxStart == -1 ? 0 : idxStart + 1;
2318
2319 if ( n == count )
2320 {
2321 // wrap
2322 n = 0;
2323 }
2324
2325 idxStart = n;
2326 for ( ;; )
2327 {
2328 const wxMenuInfo& info = m_menuInfos[n];
2329
2330 int idxAccel = info.GetAccelIndex();
2331 if ( idxAccel != -1 &&
2332 wxTolower(info.GetLabel()[(size_t)idxAccel])
2333 == chAccel )
2334 {
2335 // ok, found an item with this accel
2336 if ( idxFound == -1 )
2337 {
2338 // store it but continue searching as we need to
2339 // know if it's the only item with this accel or if
2340 // there are more
2341 idxFound = n;
2342 }
2343 else // we already had found such item
2344 {
2345 if ( unique )
2346 *unique = FALSE;
2347
2348 // no need to continue further, we won't find
2349 // anything we don't already know
2350 break;
2351 }
2352 }
2353
2354 // we want to iterate over all items wrapping around if
2355 // necessary
2356 if ( ++n == count )
2357 {
2358 // wrap
2359 n = 0;
2360 }
2361
2362 if ( n == idxStart )
2363 {
2364 // we've seen all items
2365 break;
2366 }
2367 }
2368
2369 return idxFound;
2370 }
2371
2372 #if wxUSE_ACCEL
2373
2374 bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent& event)
2375 {
2376 size_t n = 0;
2377 for ( wxMenuList::compatibility_iterator node = m_menus.GetFirst();
2378 node;
2379 node = node->GetNext(), n++ )
2380 {
2381 // accels of the items in the disabled menus shouldn't work
2382 if ( m_menuInfos[n].IsEnabled() )
2383 {
2384 if ( node->GetData()->ProcessAccelEvent(event) )
2385 {
2386 // menu processed it
2387 return TRUE;
2388 }
2389 }
2390 }
2391
2392 // not found
2393 return FALSE;
2394 }
2395
2396 #endif // wxUSE_ACCEL
2397
2398 // ----------------------------------------------------------------------------
2399 // wxMenuBar menus showing
2400 // ----------------------------------------------------------------------------
2401
2402 void wxMenuBar::PopupCurrentMenu(bool selectFirst)
2403 {
2404 wxCHECK_RET( m_current != -1, _T("no menu to popup") );
2405
2406 // forgot to call DismissMenu()?
2407 wxASSERT_MSG( !m_menuShown, _T("shouldn't show two menus at once!") );
2408
2409 // in any case, we should show it - even if we won't
2410 m_shouldShowMenu = TRUE;
2411
2412 if ( IsEnabledTop(m_current) )
2413 {
2414 // remember the menu we show
2415 m_menuShown = GetMenu(m_current);
2416
2417 // we don't show the menu at all if it has no items
2418 if ( !m_menuShown->IsEmpty() )
2419 {
2420 // position it correctly: note that we must use screen coords and
2421 // that we pass 0 as width to position the menu exactly below the
2422 // item, not to the right of it
2423 wxRect rectItem = GetItemRect(m_current);
2424
2425 m_menuShown->Popup(ClientToScreen(rectItem.GetPosition()),
2426 wxSize(0, rectItem.GetHeight()),
2427 selectFirst);
2428 }
2429 else
2430 {
2431 // reset it back as no menu is shown
2432 m_menuShown = NULL;
2433 }
2434 }
2435 //else: don't show disabled menu
2436 }
2437
2438 void wxMenuBar::DismissMenu()
2439 {
2440 wxCHECK_RET( m_menuShown, _T("can't dismiss menu if none is shown") );
2441
2442 m_menuShown->Dismiss();
2443 OnDismissMenu();
2444 }
2445
2446 void wxMenuBar::OnDismissMenu(bool dismissMenuBar)
2447 {
2448 m_shouldShowMenu = FALSE;
2449 m_menuShown = NULL;
2450 if ( dismissMenuBar )
2451 {
2452 OnDismiss();
2453 }
2454 }
2455
2456 void wxMenuBar::OnDismiss()
2457 {
2458 if ( GetCapture() )
2459 {
2460 wxLogTrace(_T("mousecapture"), _T("Releasing mouse from wxMenuBar::OnDismiss"));
2461 GetCapture()->ReleaseMouse();
2462 }
2463
2464 if ( m_current != -1 )
2465 {
2466 size_t current = m_current;
2467 m_current = -1;
2468
2469 RefreshItem(current);
2470 }
2471
2472 GiveAwayFocus();
2473 }
2474
2475 void wxMenuBar::GiveAwayFocus()
2476 {
2477 GetFrame()->SetFocus();
2478 }
2479
2480 // ----------------------------------------------------------------------------
2481 // popup menu support
2482 // ----------------------------------------------------------------------------
2483
2484 wxEventLoop *wxWindow::ms_evtLoopPopup = NULL;
2485
2486 bool wxWindow::DoPopupMenu(wxMenu *menu, int x, int y)
2487 {
2488 wxCHECK_MSG( !ms_evtLoopPopup, FALSE,
2489 _T("can't show more than one popup menu at a time") );
2490
2491 #ifdef __WXMSW__
2492 // we need to change the cursor before showing the menu as, apparently, no
2493 // cursor changes took place while the mouse is captured
2494 wxCursor cursorOld = GetCursor();
2495 SetCursor(wxCURSOR_ARROW);
2496 #endif // __WXMSW__
2497
2498 #if 0
2499 // flash any delayed log messages before showing the menu, otherwise it
2500 // could be dismissed (because it would lose focus) immediately after being
2501 // shown
2502 wxLog::FlushActive();
2503
2504 // some controls update themselves from OnIdle() call - let them do it
2505 wxTheApp->ProcessIdle();
2506
2507 // if the window hadn't been refreshed yet, the menu can adversely affect
2508 // its next OnPaint() handler execution - i.e. scrolled window refresh
2509 // logic breaks then as it scrolls part of the menu which hadn't been there
2510 // when the update event was generated into view
2511 Update();
2512 #endif // 0
2513
2514 menu->SetInvokingWindow(this);
2515
2516 // wxLogDebug( "Name of invoking window %s", menu->GetInvokingWindow()->GetName().c_str() );
2517
2518 menu->Popup(ClientToScreen(wxPoint(x, y)), wxSize(0, 0));
2519
2520 // this is not very useful if the menu was popped up because of the mouse
2521 // click but I think it is nice to do when it appears because of a key
2522 // press (i.e. Windows menu key)
2523 //
2524 // Windows itself doesn't do it, but IMHO this is nice
2525 WarpPointer(x, y);
2526
2527 // we have to redirect all keyboard input to the menu temporarily
2528 PushEventHandler(new wxMenuKbdRedirector(menu));
2529
2530 // enter the local modal loop
2531 ms_evtLoopPopup = new wxEventLoop;
2532 ms_evtLoopPopup->Run();
2533
2534 delete ms_evtLoopPopup;
2535 ms_evtLoopPopup = NULL;
2536
2537 // remove the handler
2538 PopEventHandler(TRUE /* delete it */);
2539
2540 menu->SetInvokingWindow(NULL);
2541
2542 #ifdef __WXMSW__
2543 SetCursor(cursorOld);
2544 #endif // __WXMSW__
2545
2546 return TRUE;
2547 }
2548
2549 void wxWindow::DismissPopupMenu()
2550 {
2551 wxCHECK_RET( ms_evtLoopPopup, _T("no popup menu shown") );
2552
2553 ms_evtLoopPopup->Exit();
2554 }
2555
2556 #endif // wxUSE_MENUS
2557