Applied patch [ 874495 ] wxMSW: Flat buttons
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "button.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #if wxUSE_BUTTON
32
33 #ifndef WX_PRECOMP
34 #include "wx/app.h"
35 #include "wx/button.h"
36 #include "wx/brush.h"
37 #include "wx/panel.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
41 #endif
42
43 #include "wx/msw/private.h"
44
45 // ----------------------------------------------------------------------------
46 // macros
47 // ----------------------------------------------------------------------------
48
49 #if wxUSE_EXTENDED_RTTI
50
51 WX_DEFINE_FLAGS( wxButtonStyle )
52
53 wxBEGIN_FLAGS( wxButtonStyle )
54 // new style border flags, we put them first to
55 // use them for streaming out
56 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
57 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
58 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
59 wxFLAGS_MEMBER(wxBORDER_RAISED)
60 wxFLAGS_MEMBER(wxBORDER_STATIC)
61 wxFLAGS_MEMBER(wxBORDER_NONE)
62
63 // old style border flags
64 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
65 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
66 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
67 wxFLAGS_MEMBER(wxRAISED_BORDER)
68 wxFLAGS_MEMBER(wxSTATIC_BORDER)
69 wxFLAGS_MEMBER(wxBORDER)
70
71 // standard window styles
72 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
73 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
74 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
75 wxFLAGS_MEMBER(wxWANTS_CHARS)
76 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
77 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
78 wxFLAGS_MEMBER(wxVSCROLL)
79 wxFLAGS_MEMBER(wxHSCROLL)
80
81 wxFLAGS_MEMBER(wxBU_LEFT)
82 wxFLAGS_MEMBER(wxBU_RIGHT)
83 wxFLAGS_MEMBER(wxBU_TOP)
84 wxFLAGS_MEMBER(wxBU_BOTTOM)
85 wxFLAGS_MEMBER(wxBU_EXACTFIT)
86 wxEND_FLAGS( wxButtonStyle )
87
88 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
89
90 wxBEGIN_PROPERTIES_TABLE(wxButton)
91 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
92
93 wxPROPERTY( Font , wxFont , SetFont , GetFont , , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
94 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
95
96 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
97
98 wxEND_PROPERTIES_TABLE()
99
100 wxBEGIN_HANDLERS_TABLE(wxButton)
101 wxEND_HANDLERS_TABLE()
102
103 wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
104
105
106 #else
107 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
108 #endif
109
110 // this macro tries to adjust the default button height to a reasonable value
111 // using the char height as the base
112 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
113
114 // ============================================================================
115 // implementation
116 // ============================================================================
117
118 // ----------------------------------------------------------------------------
119 // creation/destruction
120 // ----------------------------------------------------------------------------
121
122 bool wxButton::Create(wxWindow *parent,
123 wxWindowID id,
124 const wxString& label,
125 const wxPoint& pos,
126 const wxSize& size,
127 long style,
128 const wxValidator& validator,
129 const wxString& name)
130 {
131 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
132 return FALSE;
133
134 WXDWORD exstyle;
135 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
136
137 #ifdef __WIN32__
138 // if the label contains several lines we must explicitly tell the button
139 // about it or it wouldn't draw it correctly ("\n"s would just appear as
140 // black boxes)
141 //
142 // NB: we do it here and not in MSWGetStyle() because we need the label
143 // value and m_label is not set yet when MSWGetStyle() is called;
144 // besides changing BS_MULTILINE during run-time is pointless anyhow
145 if ( label.find(_T('\n')) != wxString::npos )
146 {
147 msStyle |= BS_MULTILINE;
148 }
149 #endif // __WIN32__
150
151 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
152 }
153
154 wxButton::~wxButton()
155 {
156 }
157
158 // ----------------------------------------------------------------------------
159 // flags
160 // ----------------------------------------------------------------------------
161
162 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
163 {
164 // buttons never have an external border, they draw their own one
165 WXDWORD msStyle = wxControl::MSWGetStyle
166 (
167 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
168 );
169
170 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
171 // each other in any resizeable dialog which has more than one button in
172 // the bottom
173 msStyle |= WS_CLIPSIBLINGS;
174
175 #ifdef __WIN32__
176 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
177 // and wxBU_RIGHT to get BS_CENTER!
178 if ( style & wxBU_LEFT )
179 msStyle |= BS_LEFT;
180 if ( style & wxBU_RIGHT )
181 msStyle |= BS_RIGHT;
182 if ( style & wxBU_TOP )
183 msStyle |= BS_TOP;
184 if ( style & wxBU_BOTTOM )
185 msStyle |= BS_BOTTOM;
186 // flat 2d buttons
187 if ( style & wxNO_BORDER )
188 msStyle |= BS_FLAT;
189 #endif // __WIN32__
190
191 return msStyle;
192 }
193
194 // ----------------------------------------------------------------------------
195 // size management including autosizing
196 // ----------------------------------------------------------------------------
197
198 wxSize wxButton::DoGetBestSize() const
199 {
200 int wBtn;
201 GetTextExtent(wxGetWindowText(GetHWND()), &wBtn, NULL);
202
203 int wChar, hChar;
204 wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
205
206 // add a margin -- the button is wider than just its label
207 wBtn += 3*wChar;
208
209 // the button height is proportional to the height of the font used
210 int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
211
212 // all buttons have at least the standard size unless the user explicitly
213 // wants them to be of smaller size and used wxBU_EXACTFIT style when
214 // creating the button
215 if ( !HasFlag(wxBU_EXACTFIT) )
216 {
217 wxSize sz = GetDefaultSize();
218 if (wBtn > sz.x)
219 sz.x = wBtn;
220 if (hBtn > sz.y)
221 sz.y = hBtn;
222
223 return sz;
224 }
225
226 return wxSize(wBtn, hBtn);
227 }
228
229 /* static */
230 wxSize wxButtonBase::GetDefaultSize()
231 {
232 static wxSize s_sizeBtn;
233
234 if ( s_sizeBtn.x == 0 )
235 {
236 wxScreenDC dc;
237 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
238
239 // the size of a standard button in the dialog units is 50x14,
240 // translate this to pixels
241 // NB1: the multipliers come from the Windows convention
242 // NB2: the extra +1/+2 were needed to get the size be the same as the
243 // size of the buttons in the standard dialog - I don't know how
244 // this happens, but on my system this size is 75x23 in pixels and
245 // 23*8 isn't even divisible by 14... Would be nice to understand
246 // why these constants are needed though!
247 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
248 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
249 }
250
251 return s_sizeBtn;
252 }
253
254 // ----------------------------------------------------------------------------
255 // default button handling
256 // ----------------------------------------------------------------------------
257
258 /*
259 "Everything you ever wanted to know about the default buttons" or "Why do we
260 have to do all this?"
261
262 In MSW the default button should be activated when the user presses Enter
263 and the current control doesn't process Enter itself somehow. This is
264 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
265 Another aspect of "defaultness" is that the default button has different
266 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
267 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
268 be unset if our parent window is not active so it should be unset whenever
269 we lose activation and set back when we regain it.
270
271 Final complication is that when a button is active, it should be the default
272 one, i.e. pressing Enter on a button always activates it and not another
273 one.
274
275 We handle this by maintaining a permanent and a temporary default items in
276 wxControlContainer (both may be NULL). When a button becomes the current
277 control (i.e. gets focus) it sets itself as the temporary default which
278 ensures that it has the right appearance and that Enter will be redirected
279 to it. When the button loses focus, it unsets the temporary default and so
280 the default item will be the permanent default -- that is the default button
281 if any had been set or none otherwise, which is just what we want.
282
283 NB: all this is quite complicated by now and the worst is that normally
284 it shouldn't be necessary at all as for the normal Windows programs
285 DefWindowProc() and IsDialogMessage() take care of all this
286 automatically -- however in wxWindows programs this doesn't work for
287 nested hierarchies (i.e. a notebook inside a notebook) for unknown
288 reason and so we have to reproduce all this code ourselves. It would be
289 very nice if we could avoid doing it.
290 */
291
292 // set this button as the (permanently) default one in its panel
293 void wxButton::SetDefault()
294 {
295 wxWindow *parent = GetParent();
296
297 wxCHECK_RET( parent, _T("button without parent?") );
298
299 // set this one as the default button both for wxWindows ...
300 wxWindow *winOldDefault = parent->SetDefaultItem(this);
301
302 // ... and Windows
303 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
304 SetDefaultStyle(this, TRUE);
305 }
306
307 // set this button as being currently default
308 void wxButton::SetTmpDefault()
309 {
310 wxWindow *parent = GetParent();
311
312 wxCHECK_RET( parent, _T("button without parent?") );
313
314 wxWindow *winOldDefault = parent->GetDefaultItem();
315 parent->SetTmpDefaultItem(this);
316
317 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
318 SetDefaultStyle(this, TRUE);
319 }
320
321 // unset this button as currently default, it may still stay permanent default
322 void wxButton::UnsetTmpDefault()
323 {
324 wxWindow *parent = GetParent();
325
326 wxCHECK_RET( parent, _T("button without parent?") );
327
328 parent->SetTmpDefaultItem(NULL);
329
330 wxWindow *winOldDefault = parent->GetDefaultItem();
331
332 SetDefaultStyle(this, FALSE);
333 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), TRUE);
334 }
335
336 /* static */
337 void
338 wxButton::SetDefaultStyle(wxButton *btn, bool on)
339 {
340 // we may be called with NULL pointer -- simpler to do the check here than
341 // in the caller which does wxDynamicCast()
342 if ( !btn )
343 return;
344
345 // first, let DefDlgProc() know about the new default button
346 if ( on )
347 {
348 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
349 // focus at all any more
350 if ( !wxTheApp->IsActive() )
351 return;
352
353 // look for a panel-like window
354 wxWindow *win = btn->GetParent();
355 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
356 win = win->GetParent();
357
358 if ( win )
359 {
360 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
361
362 // sending DM_SETDEFID also changes the button style to
363 // BS_DEFPUSHBUTTON so there is nothing more to do
364 }
365 }
366
367 // then also change the style as needed
368 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
369 if ( !(style & BS_DEFPUSHBUTTON) == on )
370 {
371 // don't do it with the owner drawn buttons because it will
372 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
373 // BS_DEFPUSHBUTTON != 0)!
374 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
375 {
376 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
377 on ? style | BS_DEFPUSHBUTTON
378 : style & ~BS_DEFPUSHBUTTON,
379 1L /* redraw */);
380 }
381 else // owner drawn
382 {
383 // redraw the button - it will notice itself that it's
384 // [not] the default one [any longer]
385 btn->Refresh();
386 }
387 }
388 //else: already has correct style
389 }
390
391 // ----------------------------------------------------------------------------
392 // helpers
393 // ----------------------------------------------------------------------------
394
395 bool wxButton::SendClickEvent()
396 {
397 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
398 event.SetEventObject(this);
399
400 return ProcessCommand(event);
401 }
402
403 void wxButton::Command(wxCommandEvent & event)
404 {
405 ProcessCommand(event);
406 }
407
408 // ----------------------------------------------------------------------------
409 // event/message handlers
410 // ----------------------------------------------------------------------------
411
412 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
413 {
414 bool processed = FALSE;
415 switch ( param )
416 {
417 // NOTE: Apparently older versions (NT 4?) of the common controls send
418 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
419 // buttons, so in order to send two EVET_BUTTON events we should
420 // catch both types. Currently (Feb 2003) up-to-date versions of
421 // win98, win2k and winXP all send two BN_CLICKED messages for
422 // all button types, so we don't catch BN_DOUBLECLICKED anymore
423 // in order to not get 3 EVT_BUTTON events. If this is a problem
424 // then we need to figure out which version of the comctl32 changed
425 // this behaviour and test for it.
426
427 case 1: // message came from an accelerator
428 case BN_CLICKED: // normal buttons send this
429 processed = SendClickEvent();
430 break;
431 }
432
433 return processed;
434 }
435
436 long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
437 {
438 // when we receive focus, we want to temporary become the default button in
439 // our parent panel so that pressing "Enter" would activate us -- and when
440 // losing it we should restore the previous default button as well
441 if ( nMsg == WM_SETFOCUS )
442 {
443 SetTmpDefault();
444
445 // let the default processing take place too
446 }
447 else if ( nMsg == WM_KILLFOCUS )
448 {
449 UnsetTmpDefault();
450 }
451 else if ( nMsg == WM_LBUTTONDBLCLK )
452 {
453 // emulate a click event to force an owner-drawn button to change its
454 // appearance - without this, it won't do it
455 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
456
457 // and continue with processing the message normally as well
458 }
459
460 // let the base class do all real processing
461 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
462 }
463
464 // ----------------------------------------------------------------------------
465 // owner-drawn buttons support
466 // ----------------------------------------------------------------------------
467
468 #ifdef __WIN32__
469
470 // drawing helpers
471
472 static void DrawButtonText(HDC hdc,
473 RECT *pRect,
474 const wxString& text,
475 COLORREF col)
476 {
477 COLORREF colOld = SetTextColor(hdc, col);
478 int modeOld = SetBkMode(hdc, TRANSPARENT);
479
480 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
481 ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
482
483 SetBkMode(hdc, modeOld);
484 SetTextColor(hdc, colOld);
485 }
486
487 static void DrawRect(HDC hdc, const RECT& r)
488 {
489 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
490 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
491 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
492 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
493 }
494
495 void wxButton::MakeOwnerDrawn()
496 {
497 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
498 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
499 {
500 // make it so
501 style |= BS_OWNERDRAW;
502 SetWindowLong(GetHwnd(), GWL_STYLE, style);
503 }
504 }
505
506 bool wxButton::SetBackgroundColour(const wxColour &colour)
507 {
508 if ( !wxControl::SetBackgroundColour(colour) )
509 {
510 // nothing to do
511 return FALSE;
512 }
513
514 MakeOwnerDrawn();
515
516 Refresh();
517
518 return TRUE;
519 }
520
521 bool wxButton::SetForegroundColour(const wxColour &colour)
522 {
523 if ( !wxControl::SetForegroundColour(colour) )
524 {
525 // nothing to do
526 return FALSE;
527 }
528
529 MakeOwnerDrawn();
530
531 Refresh();
532
533 return TRUE;
534 }
535
536 /*
537 The button frame looks like this normally:
538
539 WWWWWWWWWWWWWWWWWWB
540 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
541 WH GB H = light grey (LIGHT)
542 WH GB G = dark grey (SHADOW)
543 WH GB B = black (DKSHADOW)
544 WH GB
545 WGGGGGGGGGGGGGGGGGB
546 BBBBBBBBBBBBBBBBBBB
547
548 When the button is selected, the button becomes like this (the total button
549 size doesn't change):
550
551 BBBBBBBBBBBBBBBBBBB
552 BWWWWWWWWWWWWWWWWBB
553 BWHHHHHHHHHHHHHHGBB
554 BWH GBB
555 BWH GBB
556 BWGGGGGGGGGGGGGGGBB
557 BBBBBBBBBBBBBBBBBBB
558 BBBBBBBBBBBBBBBBBBB
559
560 When the button is pushed (while selected) it is like:
561
562 BBBBBBBBBBBBBBBBBBB
563 BGGGGGGGGGGGGGGGGGB
564 BG GB
565 BG GB
566 BG GB
567 BG GB
568 BGGGGGGGGGGGGGGGGGB
569 BBBBBBBBBBBBBBBBBBB
570 */
571
572 static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
573 bool selected, bool pushed)
574 {
575 RECT r;
576 CopyRect(&r, &rectBtn);
577
578 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
579 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
580 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
581 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
582
583 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
584
585 r.right--;
586 r.bottom--;
587
588 if ( pushed )
589 {
590 DrawRect(hdc, r);
591
592 (void)SelectObject(hdc, hpenGrey);
593 InflateRect(&r, -1, -1);
594
595 DrawRect(hdc, r);
596 }
597 else // !pushed
598 {
599 if ( selected )
600 {
601 DrawRect(hdc, r);
602
603 InflateRect(&r, -1, -1);
604 }
605
606 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
607 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
608
609 (void)SelectObject(hdc, hpenWhite);
610 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
611 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
612
613 (void)SelectObject(hdc, hpenLightGr);
614 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
615 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
616
617 (void)SelectObject(hdc, hpenGrey);
618 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
619 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
620 }
621
622 (void)SelectObject(hdc, hpenOld);
623 DeleteObject(hpenWhite);
624 DeleteObject(hpenLightGr);
625 DeleteObject(hpenGrey);
626 DeleteObject(hpenBlack);
627 }
628
629 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
630 {
631 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
632
633 RECT rectBtn;
634 CopyRect(&rectBtn, &lpDIS->rcItem);
635
636 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
637 colFg = wxColourToRGB(GetForegroundColour());
638
639 HDC hdc = lpDIS->hDC;
640 UINT state = lpDIS->itemState;
641
642 // first, draw the background
643 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
644
645 FillRect(hdc, &rectBtn, hbrushBackground);
646
647 // draw the border for the current state
648 bool selected = (state & ODS_SELECTED) != 0;
649 if ( !selected )
650 {
651 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
652 if ( panel )
653 {
654 selected = panel->GetDefaultItem() == this;
655 }
656 }
657 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
658
659 DrawButtonFrame(hdc, rectBtn, selected, pushed);
660
661 // draw the focus rect if needed
662 if ( state & ODS_FOCUS )
663 {
664 RECT rectFocus;
665 CopyRect(&rectFocus, &rectBtn);
666
667 // I don't know where does this constant come from, but this is how
668 // Windows draws them
669 InflateRect(&rectFocus, -4, -4);
670
671 DrawFocusRect(hdc, &rectFocus);
672 }
673
674 if ( pushed )
675 {
676 // the label is shifted by 1 pixel to create "pushed" effect
677 OffsetRect(&rectBtn, 1, 1);
678 }
679
680 DrawButtonText(hdc, &rectBtn, GetLabel(),
681 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
682 : colFg);
683
684 ::DeleteObject(hbrushBackground);
685
686 return TRUE;
687 }
688
689 #endif // __WIN32__
690
691 #endif // wxUSE_BUTTON
692