1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxMenuItem, wxMenu and wxMenuBar implementation
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 #pragma implementation "univmenuitem.h"
22 #pragma implementation "univmenu.h"
25 #include "wx/wxprec.h"
32 #include "wx/dynarray.h"
33 #include "wx/control.h" // for FindAccelIndex()
35 #include "wx/settings.h"
42 #include "wx/popupwin.h"
43 #include "wx/evtloop.h"
44 #include "wx/dcclient.h"
47 #include "wx/univ/renderer.h"
50 #include "wx/msw/private.h"
53 // ----------------------------------------------------------------------------
54 // wxMenuInfo contains all extra information about top level menus we need
55 // ----------------------------------------------------------------------------
57 class WXDLLEXPORT wxMenuInfo
61 wxMenuInfo(const wxString
& text
)
69 void SetLabel(const wxString
& text
)
71 // remember the accel char (may be -1 if none)
72 m_indexAccel
= wxControl::FindAccelIndex(text
, &m_label
);
74 // calculate the width later, after the menu bar is created
78 void SetEnabled(bool enabled
= TRUE
) { m_isEnabled
= enabled
; }
82 const wxString
& GetLabel() const { return m_label
; }
83 bool IsEnabled() const { return m_isEnabled
; }
84 wxCoord
GetWidth(wxMenuBar
*menubar
) const
88 wxConstCast(this, wxMenuInfo
)->CalcWidth(menubar
);
94 int GetAccelIndex() const { return m_indexAccel
; }
97 void CalcWidth(wxMenuBar
*menubar
)
100 wxClientDC
dc(menubar
);
101 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
102 dc
.GetTextExtent(m_label
, &size
.x
, &size
.y
);
104 // adjust for the renderer we use and store the width
105 m_width
= menubar
->GetRenderer()->GetMenuBarItemSize(size
).x
;
114 #include "wx/arrimpl.cpp"
116 WX_DEFINE_OBJARRAY(wxMenuInfoArray
);
118 // ----------------------------------------------------------------------------
119 // wxPopupMenuWindow: a popup window showing a menu
120 // ----------------------------------------------------------------------------
122 class wxPopupMenuWindow
: public wxPopupTransientWindow
125 wxPopupMenuWindow(wxWindow
*parent
, wxMenu
*menu
);
127 ~wxPopupMenuWindow();
129 // override the base class version to select the first item initially
130 virtual void Popup(wxWindow
*focus
= NULL
);
132 // override the base class version to dismiss any open submenus
133 virtual void Dismiss();
135 // notify the menu when the window disappears from screen
136 virtual void OnDismiss();
138 // called when a submenu is dismissed
139 void OnSubmenuDismiss() { m_hasOpenSubMenu
= FALSE
; }
141 // get the currently selected item (may be NULL)
142 wxMenuItem
*GetCurrentItem() const
144 return m_nodeCurrent
? m_nodeCurrent
->GetData() : NULL
;
147 // find the menu item at given position
148 wxMenuItemList::Node
*GetMenuItemFromPoint(const wxPoint
& pt
) const;
150 // refresh the given item
151 void RefreshItem(wxMenuItem
*item
);
153 // preselect the first item
154 void SelectFirst() { SetCurrent(m_menu
->GetMenuItems().GetFirst()); }
156 // process the key event, return TRUE if done
157 bool ProcessKeyDown(int key
);
159 // process mouse move event
160 void ProcessMouseMove(const wxPoint
& pt
);
162 // don't dismiss the popup window if the parent menu was clicked
163 virtual bool ProcessLeftDown(wxMouseEvent
& event
);
166 // how did we perform this operation?
173 // draw the menu inside this window
174 virtual void DoDraw(wxControlRenderer
*renderer
);
177 void OnLeftUp(wxMouseEvent
& event
);
178 void OnMouseMove(wxMouseEvent
& event
);
179 void OnMouseLeave(wxMouseEvent
& event
);
180 void OnKeyDown(wxKeyEvent
& event
);
182 // reset the current item and node
185 // set the current node and item withotu refreshing anything
186 void SetCurrent(wxMenuItemList::Node
*node
);
188 // change the current item refreshing the old and new items
189 void ChangeCurrent(wxMenuItemList::Node
*node
);
191 // activate item, i.e. call either ClickItem() or OpenSubmenu() depending
192 // on what it is, return TRUE if something was done (i.e. it's not a
194 bool ActivateItem(wxMenuItem
*item
, InputMethod how
= WithKeyboard
);
196 // send the event about the item click
197 void ClickItem(wxMenuItem
*item
);
199 // show the submenu for this item
200 void OpenSubmenu(wxMenuItem
*item
, InputMethod how
= WithKeyboard
);
202 // can this tiem be opened?
203 bool CanOpen(wxMenuItem
*item
)
205 return item
&& item
->IsEnabled() && item
->IsSubMenu();
208 // dismiss the menu and all parent menus too
209 void DismissAndNotify();
211 // react to dimissing this menu and also dismiss the parent if
213 void HandleDismiss(bool dismissParent
);
215 // do we have an open submenu?
216 bool HasOpenSubmenu() const { return m_hasOpenSubMenu
; }
218 // get previous node after the current one
219 wxMenuItemList::Node
*GetPrevNode() const;
221 // get previous node before the given one, wrapping if it's the first one
222 wxMenuItemList::Node
*GetPrevNode(wxMenuItemList::Node
*node
) const;
224 // get next node after the current one
225 wxMenuItemList::Node
*GetNextNode() const;
227 // get next node after the given one, wrapping if it's the last one
228 wxMenuItemList::Node
*GetNextNode(wxMenuItemList::Node
*node
) const;
234 // the menu node corresponding to the current item
235 wxMenuItemList::Node
*m_nodeCurrent
;
237 // do we currently have an opened submenu?
238 bool m_hasOpenSubMenu
;
240 DECLARE_EVENT_TABLE()
243 // ----------------------------------------------------------------------------
244 // wxMenuKbdRedirector: an event handler which redirects kbd input to wxMenu
245 // ----------------------------------------------------------------------------
247 class wxMenuKbdRedirector
: public wxEvtHandler
250 wxMenuKbdRedirector(wxMenu
*menu
) { m_menu
= menu
; }
252 virtual bool ProcessEvent(wxEvent
& event
)
254 if ( event
.GetEventType() == wxEVT_KEY_DOWN
)
256 return m_menu
->ProcessKeyDown(((wxKeyEvent
&)event
).GetKeyCode());
262 return wxEvtHandler::ProcessEvent(event
);
270 // ----------------------------------------------------------------------------
272 // ----------------------------------------------------------------------------
274 IMPLEMENT_DYNAMIC_CLASS(wxMenu
, wxEvtHandler
)
275 IMPLEMENT_DYNAMIC_CLASS(wxMenuBar
, wxWindow
)
276 IMPLEMENT_DYNAMIC_CLASS(wxMenuItem
, wxObject
)
278 BEGIN_EVENT_TABLE(wxPopupMenuWindow
, wxPopupTransientWindow
)
279 EVT_KEY_DOWN(wxPopupMenuWindow::OnKeyDown
)
281 EVT_LEFT_UP(wxPopupMenuWindow::OnLeftUp
)
282 EVT_MOTION(wxPopupMenuWindow::OnMouseMove
)
283 EVT_LEAVE_WINDOW(wxPopupMenuWindow::OnMouseLeave
)
286 BEGIN_EVENT_TABLE(wxMenuBar
, wxMenuBarBase
)
287 EVT_KILL_FOCUS(wxMenuBar::OnKillFocus
)
289 EVT_KEY_DOWN(wxMenuBar::OnKeyDown
)
291 EVT_LEFT_DOWN(wxMenuBar::OnLeftDown
)
292 EVT_MOTION(wxMenuBar::OnMouseMove
)
295 // ============================================================================
297 // ============================================================================
299 // ----------------------------------------------------------------------------
301 // ----------------------------------------------------------------------------
303 wxPopupMenuWindow::wxPopupMenuWindow(wxWindow
*parent
, wxMenu
*menu
)
306 m_hasOpenSubMenu
= FALSE
;
310 (void)Create(parent
, wxBORDER_RAISED
);
312 SetCursor(wxCURSOR_ARROW
);
315 wxPopupMenuWindow::~wxPopupMenuWindow()
317 // When m_popupMenu in wxMenu is deleted because it
318 // is a child of an old menu bar being deleted (note: it does
319 // not get destroyed by the wxMenu destructor, but
320 // by DestroyChildren()), m_popupMenu should be reset to NULL.
322 m_menu
->m_popupMenu
= NULL
;
325 // ----------------------------------------------------------------------------
326 // wxPopupMenuWindow current item/node handling
327 // ----------------------------------------------------------------------------
329 void wxPopupMenuWindow::ResetCurrent()
334 void wxPopupMenuWindow::SetCurrent(wxMenuItemList::Node
*node
)
336 m_nodeCurrent
= node
;
339 void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::Node
*node
)
341 if ( node
!= m_nodeCurrent
)
343 wxMenuItemList::Node
*nodeOldCurrent
= m_nodeCurrent
;
345 m_nodeCurrent
= node
;
347 if ( nodeOldCurrent
)
349 wxMenuItem
*item
= nodeOldCurrent
->GetData();
350 wxCHECK_RET( item
, _T("no current item?") );
352 // if it was the currently opened menu, close it
353 if ( item
->IsSubMenu() && item
->GetSubMenu()->IsShown() )
355 item
->GetSubMenu()->Dismiss();
363 RefreshItem(m_nodeCurrent
->GetData());
367 wxMenuItemList::Node
*wxPopupMenuWindow::GetPrevNode() const
369 // return the last node if there had been no previously selected one
370 return m_nodeCurrent
? GetPrevNode(m_nodeCurrent
)
371 : m_menu
->GetMenuItems().GetLast();
374 wxMenuItemList::Node
*
375 wxPopupMenuWindow::GetPrevNode(wxMenuItemList::Node
*node
) const
379 node
= node
->GetPrevious();
382 node
= m_menu
->GetMenuItems().GetLast();
385 //else: the menu is empty
390 wxMenuItemList::Node
*wxPopupMenuWindow::GetNextNode() const
392 // return the first node if there had been no previously selected one
393 return m_nodeCurrent
? GetNextNode(m_nodeCurrent
)
394 : m_menu
->GetMenuItems().GetFirst();
397 wxMenuItemList::Node
*
398 wxPopupMenuWindow::GetNextNode(wxMenuItemList::Node
*node
) const
402 node
= node
->GetNext();
405 node
= m_menu
->GetMenuItems().GetFirst();
408 //else: the menu is empty
413 // ----------------------------------------------------------------------------
414 // wxPopupMenuWindow popup/dismiss
415 // ----------------------------------------------------------------------------
417 void wxPopupMenuWindow::Popup(wxWindow
*focus
)
419 // check that the current item had been properly reset before
420 wxASSERT_MSG( !m_nodeCurrent
||
421 m_nodeCurrent
== m_menu
->GetMenuItems().GetFirst(),
422 _T("menu current item preselected incorrectly") );
424 wxPopupTransientWindow::Popup(focus
);
427 // ensure that this window is really on top of everything: without using
428 // SetWindowPos() it can be covered by its parent menu which is not
429 // really what we want
430 wxMenu
*menuParent
= m_menu
->GetParent();
433 wxPopupMenuWindow
*win
= menuParent
->m_popupMenu
;
435 // if we're shown, the parent menu must be also shown
436 wxCHECK_RET( win
, _T("parent menu is not shown?") );
438 if ( !::SetWindowPos(GetHwndOf(win
), GetHwnd(),
440 SWP_NOMOVE
| SWP_NOSIZE
| SWP_NOREDRAW
) )
442 wxLogLastError(_T("SetWindowPos(HWND_TOP)"));
450 void wxPopupMenuWindow::Dismiss()
452 if ( HasOpenSubmenu() )
454 wxMenuItem
*item
= GetCurrentItem();
455 wxCHECK_RET( item
&& item
->IsSubMenu(), _T("where is our open submenu?") );
457 wxPopupMenuWindow
*win
= item
->GetSubMenu()->m_popupMenu
;
458 wxCHECK_RET( win
, _T("opened submenu is not opened?") );
464 wxPopupTransientWindow::Dismiss();
467 void wxPopupMenuWindow::OnDismiss()
469 // when we are dismissed because the user clicked elsewhere or we lost
470 // focus in any other way, hide the parent menu as well
474 void wxPopupMenuWindow::HandleDismiss(bool dismissParent
)
478 m_menu
->OnDismiss(dismissParent
);
481 void wxPopupMenuWindow::DismissAndNotify()
487 // ----------------------------------------------------------------------------
488 // wxPopupMenuWindow geometry
489 // ----------------------------------------------------------------------------
491 wxMenuItemList::Node
*
492 wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint
& pt
) const
494 // we only use the y coord normally, but still check x in case the point is
495 // outside the window completely
496 if ( wxWindow::HitTest(pt
) == wxHT_WINDOW_INSIDE
)
499 for ( wxMenuItemList::Node
*node
= m_menu
->GetMenuItems().GetFirst();
501 node
= node
->GetNext() )
503 wxMenuItem
*item
= node
->GetData();
504 y
+= item
->GetHeight();
516 // ----------------------------------------------------------------------------
517 // wxPopupMenuWindow drawing
518 // ----------------------------------------------------------------------------
520 void wxPopupMenuWindow::RefreshItem(wxMenuItem
*item
)
522 wxCHECK_RET( item
, _T("can't refresh NULL item") );
524 wxASSERT_MSG( IsShown(), _T("can't refresh menu which is not shown") );
526 // FIXME: -1 here because of SetLogicalOrigin(1, 1) in DoDraw()
527 RefreshRect(wxRect(0, item
->GetPosition() - 1,
528 m_menu
->GetGeometryInfo().GetSize().x
, item
->GetHeight()));
531 void wxPopupMenuWindow::DoDraw(wxControlRenderer
*renderer
)
533 // no clipping so far - do we need it? I don't think so as the menu is
534 // never partially covered as it is always on top of everything
536 wxDC
& dc
= renderer
->GetDC();
537 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
539 // FIXME: this should be done in the renderer, however when it is fixed
540 // wxPopupMenuWindow::RefreshItem() should be changed too!
541 dc
.SetLogicalOrigin(1, 1);
543 wxRenderer
*rend
= renderer
->GetRenderer();
546 const wxMenuGeometryInfo
& gi
= m_menu
->GetGeometryInfo();
547 for ( wxMenuItemList::Node
*node
= m_menu
->GetMenuItems().GetFirst();
549 node
= node
->GetNext() )
551 wxMenuItem
*item
= node
->GetData();
553 if ( item
->IsSeparator() )
555 rend
->DrawMenuSeparator(dc
, y
, gi
);
557 else // not a separator
560 if ( item
->IsCheckable() )
562 flags
|= wxCONTROL_CHECKABLE
;
564 if ( item
->IsChecked() )
566 flags
|= wxCONTROL_CHECKED
;
570 if ( !item
->IsEnabled() )
571 flags
|= wxCONTROL_DISABLED
;
573 if ( item
->IsSubMenu() )
574 flags
|= wxCONTROL_ISSUBMENU
;
576 if ( item
== GetCurrentItem() )
577 flags
|= wxCONTROL_SELECTED
;
585 item
->GetAccelString(),
586 // strangely enough, for unchecked item we use the
587 // "checked" bitmap because this is the default one - this
588 // explains this strange boolean expression
589 item
->GetBitmap(!item
->IsCheckable() || item
->IsChecked()),
591 item
->GetAccelIndex()
595 y
+= item
->GetHeight();
599 // ----------------------------------------------------------------------------
600 // wxPopupMenuWindow actions
601 // ----------------------------------------------------------------------------
603 void wxPopupMenuWindow::ClickItem(wxMenuItem
*item
)
605 wxCHECK_RET( item
, _T("can't click NULL item") );
607 wxASSERT_MSG( !item
->IsSeparator() && !item
->IsSubMenu(),
608 _T("can't click this item") );
610 wxMenu
* menu
= m_menu
;
615 menu
->ClickItem(item
);
618 void wxPopupMenuWindow::OpenSubmenu(wxMenuItem
*item
, InputMethod how
)
620 wxCHECK_RET( item
, _T("can't open NULL submenu") );
622 wxMenu
*submenu
= item
->GetSubMenu();
623 wxCHECK_RET( submenu
, _T("can only open submenus!") );
625 // FIXME: should take into account the border width
626 submenu
->Popup(ClientToScreen(wxPoint(0, item
->GetPosition())),
627 wxSize(m_menu
->GetGeometryInfo().GetSize().x
, 0),
628 how
== WithKeyboard
/* preselect first item then */);
630 m_hasOpenSubMenu
= TRUE
;
633 bool wxPopupMenuWindow::ActivateItem(wxMenuItem
*item
, InputMethod how
)
635 // don't activate disabled items
636 if ( !item
|| !item
->IsEnabled() )
641 // normal menu items generate commands, submenus can be opened and
642 // the separators don't do anything
643 if ( item
->IsSubMenu() )
645 OpenSubmenu(item
, how
);
647 else if ( !item
->IsSeparator() )
651 else // separator, can't activate
659 // ----------------------------------------------------------------------------
660 // wxPopupMenuWindow input handling
661 // ----------------------------------------------------------------------------
663 bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent
& event
)
665 // wxPopupWindowHandler dismisses the window when the mouse is clicked
666 // outside it which is usually just fine, but there is one case when we
667 // don't want to do it: if the mouse was clicked on the parent submenu item
668 // which opens this menu, so check for it
670 wxPoint pos
= event
.GetPosition();
671 if ( HitTest(pos
.x
, pos
.y
) == wxHT_WINDOW_OUTSIDE
)
673 wxMenu
*menu
= m_menu
->GetParent();
676 wxPopupMenuWindow
*win
= menu
->m_popupMenu
;
678 wxCHECK_MSG( win
, FALSE
, _T("parent menu not shown?") );
680 pos
= ClientToScreen(pos
);
681 if ( win
->GetMenuItemFromPoint(win
->ScreenToClient(pos
)) )
686 //else: it is outside the parent menu as well, do dismiss this one
693 void wxPopupMenuWindow::OnLeftUp(wxMouseEvent
& event
)
695 wxMenuItemList::Node
*node
= GetMenuItemFromPoint(event
.GetPosition());
698 ActivateItem(node
->GetData(), WithMouse
);
702 void wxPopupMenuWindow::OnMouseMove(wxMouseEvent
& event
)
704 const wxPoint pt
= event
.GetPosition();
706 // we need to ignore extra mouse events: example when this happens is when
707 // the mouse is on the menu and we open a submenu from keyboard - Windows
708 // then sends us a dummy mouse move event, we (correctly) determine that it
709 // happens in the parent menu and so immediately close the just opened
712 static wxPoint s_ptLast
;
713 wxPoint ptCur
= ClientToScreen(pt
);
714 if ( ptCur
== s_ptLast
)
722 ProcessMouseMove(pt
);
727 void wxPopupMenuWindow::ProcessMouseMove(const wxPoint
& pt
)
729 wxMenuItemList::Node
*node
= GetMenuItemFromPoint(pt
);
731 // don't reset current to NULL here, we only do it when the mouse leaves
732 // the window (see below)
735 if ( node
!= m_nodeCurrent
)
739 wxMenuItem
*item
= GetCurrentItem();
742 OpenSubmenu(item
, WithMouse
);
745 //else: same item, nothing to do
747 else // not on an item
749 // the last open submenu forwards the mouse move messages to its
750 // parent, so if the mouse moves to another item of the parent menu,
751 // this menu is closed and this other item is selected - in the similar
752 // manner, the top menu forwards the mouse moves to the menubar which
753 // allows to select another top level menu by just moving the mouse
755 // we need to translate our client coords to the client coords of the
756 // window we forward this event to
757 wxPoint ptScreen
= ClientToScreen(pt
);
759 // if the mouse is outside this menu, let the parent one to
761 wxMenu
*menuParent
= m_menu
->GetParent();
764 wxPopupMenuWindow
*win
= menuParent
->m_popupMenu
;
766 // if we're shown, the parent menu must be also shown
767 wxCHECK_RET( win
, _T("parent menu is not shown?") );
769 win
->ProcessMouseMove(win
->ScreenToClient(ptScreen
));
771 else // no parent menu
773 wxMenuBar
*menubar
= m_menu
->GetMenuBar();
776 if ( menubar
->ProcessMouseEvent(
777 menubar
->ScreenToClient(ptScreen
)) )
779 // menubar has closed this menu and opened another one, probably
784 //else: top level popup menu, no other processing to do
788 void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent
& event
)
790 // due to the artefact of mouse events generation under MSW, we actually
791 // may get the mouse leave event after the menu had been already dismissed
792 // and calling ChangeCurrent() would then assert, so don't do it
795 // we shouldn't change the current them if our submenu is opened and
796 // mouse moved there, in this case the submenu is responsable for
799 if ( HasOpenSubmenu() )
801 wxMenuItem
*item
= GetCurrentItem();
802 wxCHECK_RET( CanOpen(item
), _T("where is our open submenu?") );
804 wxPopupMenuWindow
*win
= item
->GetSubMenu()->m_popupMenu
;
805 wxCHECK_RET( win
, _T("submenu is opened but not shown?") );
807 // only handle this event if the mouse is not inside the submenu
808 wxPoint pt
= ClientToScreen(event
.GetPosition());
810 win
->HitTest(win
->ScreenToClient(pt
)) == wxHT_WINDOW_OUTSIDE
;
814 // this menu is the last opened
827 void wxPopupMenuWindow::OnKeyDown(wxKeyEvent
& event
)
829 if ( !ProcessKeyDown(event
.GetKeyCode()) )
835 bool wxPopupMenuWindow::ProcessKeyDown(int key
)
837 wxMenuItem
*item
= GetCurrentItem();
839 // first let the opened submenu to have it (no test for IsEnabled() here,
840 // the keys navigate even in a disabled submenu if we had somehow managed
841 // to open it inspit of this)
842 if ( HasOpenSubmenu() )
844 wxCHECK_MSG( CanOpen(item
), FALSE
,
845 _T("has open submenu but another item selected?") );
847 if ( item
->GetSubMenu()->ProcessKeyDown(key
) )
851 bool processed
= TRUE
;
853 // handle the up/down arrows, home, end, esc and return here, pass the
854 // left/right arrows to the menu bar except when the right arrow can be
855 // used to open a submenu
859 // if we're not a top level menu, close us, else leave this to the
861 if ( !m_menu
->GetParent() )
870 // close just this menu
872 HandleDismiss(FALSE
);
876 processed
= ActivateItem(item
);
880 ChangeCurrent(m_menu
->GetMenuItems().GetFirst());
884 ChangeCurrent(m_menu
->GetMenuItems().GetLast());
890 bool up
= key
== WXK_UP
;
892 wxMenuItemList::Node
*nodeStart
= up
? GetPrevNode()
895 while ( node
&& node
->GetData()->IsSeparator() )
897 node
= up
? GetPrevNode(node
) : GetNextNode(node
);
899 if ( node
== nodeStart
)
901 // nothing but separators and disabled items in this
919 // don't try to reopen an already opened menu
920 if ( !HasOpenSubmenu() && CanOpen(item
) )
931 // look for the menu item starting with this letter
932 if ( wxIsalnum(key
) )
934 // we want to start from the item after this one because
935 // if we're already on the item with the given accel we want to
936 // go to the next one, not to stay in place
937 wxMenuItemList::Node
*nodeStart
= GetNextNode();
939 // do we have more than one item with this accel?
940 bool notUnique
= FALSE
;
942 // translate everything to lower case before comparing
943 wxChar chAccel
= wxTolower(key
);
945 // loop through all items searching for the item with this
947 wxMenuItemList::Node
*node
= nodeStart
,
951 item
= node
->GetData();
953 int idxAccel
= item
->GetAccelIndex();
954 if ( idxAccel
!= -1 &&
955 wxTolower(item
->GetLabel()[(size_t)idxAccel
])
958 // ok, found an item with this accel
961 // store it but continue searching as we need to
962 // know if it's the only item with this accel or if
966 else // we already had found such item
970 // no need to continue further, we won't find
971 // anything we don't already know
976 // we want to iterate over all items wrapping around if
978 node
= GetNextNode(node
);
979 if ( node
== nodeStart
)
981 // we've seen all nodes
988 item
= nodeFound
->GetData();
990 // go to this item anyhow
991 ChangeCurrent(nodeFound
);
993 if ( !notUnique
&& item
->IsEnabled() )
995 // unique item with this accel - activate it
996 processed
= ActivateItem(item
);
998 //else: just select it but don't activate as the user might
999 // have wanted to activate another item
1001 // skip "processed = FALSE" below
1012 // ----------------------------------------------------------------------------
1014 // ----------------------------------------------------------------------------
1029 // ----------------------------------------------------------------------------
1030 // wxMenu and wxMenuGeometryInfo
1031 // ----------------------------------------------------------------------------
1033 wxMenuGeometryInfo::~wxMenuGeometryInfo()
1037 const wxMenuGeometryInfo
& wxMenu::GetGeometryInfo() const
1043 wxConstCast(this, wxMenu
)->m_geometry
=
1044 m_popupMenu
->GetRenderer()->GetMenuGeometry(m_popupMenu
, *this);
1048 wxFAIL_MSG( _T("can't get geometry without window") );
1055 void wxMenu::InvalidateGeometryInfo()
1064 // ----------------------------------------------------------------------------
1065 // wxMenu adding/removing items
1066 // ----------------------------------------------------------------------------
1068 void wxMenu::OnItemAdded(wxMenuItem
*item
)
1070 InvalidateGeometryInfo();
1074 #endif // wxUSE_ACCEL
1076 // the submenus of a popup menu should have the same invoking window as it
1078 if ( m_invokingWindow
&& item
->IsSubMenu() )
1080 item
->GetSubMenu()->SetInvokingWindow(m_invokingWindow
);
1084 bool wxMenu::DoAppend(wxMenuItem
*item
)
1086 if ( !wxMenuBase::DoAppend(item
) )
1094 bool wxMenu::DoInsert(size_t pos
, wxMenuItem
*item
)
1096 if ( !wxMenuBase::DoInsert(pos
, item
) )
1104 wxMenuItem
*wxMenu::DoRemove(wxMenuItem
*item
)
1106 wxMenuItem
*itemOld
= wxMenuBase::DoRemove(item
);
1110 InvalidateGeometryInfo();
1113 RemoveAccelFor(item
);
1114 #endif // wxUSE_ACCEL
1120 // ----------------------------------------------------------------------------
1121 // wxMenu attaching/detaching
1122 // ----------------------------------------------------------------------------
1124 void wxMenu::Attach(wxMenuBarBase
*menubar
)
1126 wxMenuBase::Attach(menubar
);
1128 wxCHECK_RET( m_menuBar
, _T("menubar can't be NULL after attaching") );
1130 // unfortunately, we can't use m_menuBar->GetEventHandler() here because,
1131 // if the menubar is currently showing a menu, its event handler is a
1132 // temporary one installed by wxPopupWindow and so will disappear soon any
1133 // any attempts to use it from the newly attached menu would result in a
1136 // so we use the menubar itself, even if it's a pity as it means we can't
1137 // redirect all menu events by changing the menubar handler (FIXME)
1138 SetNextHandler(m_menuBar
);
1141 void wxMenu::Detach()
1143 wxMenuBase::Detach();
1146 // ----------------------------------------------------------------------------
1147 // wxMenu misc functions
1148 // ----------------------------------------------------------------------------
1150 wxWindow
*wxMenu::GetRootWindow() const
1154 // simple case - a normal menu attached to the menubar
1158 // we're a popup menu but the trouble is that only the top level popup menu
1159 // has a pointer to the invoking window, so we must walk up the menu chain
1161 wxWindow
*win
= GetInvokingWindow();
1164 // we already have it
1168 wxMenu
*menu
= GetParent();
1171 // We are a submenu of a menu of a menubar
1172 if (menu
->GetMenuBar())
1173 return menu
->GetMenuBar();
1175 win
= menu
->GetInvokingWindow();
1179 menu
= menu
->GetParent();
1182 // we're probably going to crash in the caller anyhow, but try to detect
1183 // this error as soon as possible
1184 wxASSERT_MSG( win
, _T("menu without any associated window?") );
1186 // also remember it in this menu so that we don't have to search for it the
1188 wxConstCast(this, wxMenu
)->m_invokingWindow
= win
;
1193 wxRenderer
*wxMenu::GetRenderer() const
1195 // we're going to crash without renderer!
1196 wxCHECK_MSG( m_popupMenu
, NULL
, _T("neither popup nor menubar menu?") );
1198 return m_popupMenu
->GetRenderer();
1201 void wxMenu::RefreshItem(wxMenuItem
*item
)
1203 // the item geometry changed, so our might have changed as well
1204 InvalidateGeometryInfo();
1208 // this would be a bug in IsShown()
1209 wxCHECK_RET( m_popupMenu
, _T("must have popup window if shown!") );
1211 // recalc geometry to update the item height and such
1212 (void)GetGeometryInfo();
1214 m_popupMenu
->RefreshItem(item
);
1218 // ----------------------------------------------------------------------------
1219 // wxMenu showing and hiding
1220 // ----------------------------------------------------------------------------
1222 bool wxMenu::IsShown() const
1224 return m_popupMenu
&& m_popupMenu
->IsShown();
1227 void wxMenu::OnDismiss(bool dismissParent
)
1231 // always notify the parent about submenu disappearance
1232 wxPopupMenuWindow
*win
= m_menuParent
->m_popupMenu
;
1235 win
->OnSubmenuDismiss();
1239 wxFAIL_MSG( _T("parent menu not shown?") );
1242 // and if we dismiss everything, propagate to parent
1243 if ( dismissParent
)
1245 // dismissParent is recursive
1246 m_menuParent
->Dismiss();
1247 m_menuParent
->OnDismiss(TRUE
);
1250 else // no parent menu
1252 // notify the menu bar if we're a top level menu
1255 m_menuBar
->OnDismissMenu(dismissParent
);
1259 wxCHECK_RET( m_invokingWindow
, _T("what kind of menu is this?") );
1261 m_invokingWindow
->DismissPopupMenu();
1263 // Why reset it here? We need it for sending the event to...
1264 // SetInvokingWindow(NULL);
1269 void wxMenu::Popup(const wxPoint
& pos
, const wxSize
& size
, bool selectFirst
)
1271 // create the popup window if not done yet
1274 m_popupMenu
= new wxPopupMenuWindow(GetRootWindow(), this);
1277 // select the first item unless disabled
1280 m_popupMenu
->SelectFirst();
1283 // the geometry might have changed since the last time we were shown, so
1285 m_popupMenu
->SetClientSize(GetGeometryInfo().GetSize());
1287 // position it as specified
1288 m_popupMenu
->Position(pos
, size
);
1290 // the menu can't have the focus itself (it is a Windows limitation), so
1291 // always keep the focus at the originating window
1292 wxWindow
*focus
= GetRootWindow();
1294 wxASSERT_MSG( focus
, _T("no window to keep focus on?") );
1297 m_popupMenu
->Popup(focus
);
1300 void wxMenu::Dismiss()
1302 wxCHECK_RET( IsShown(), _T("can't dismiss hidden menu") );
1304 m_popupMenu
->Dismiss();
1307 // ----------------------------------------------------------------------------
1308 // wxMenu event processing
1309 // ----------------------------------------------------------------------------
1311 bool wxMenu::ProcessKeyDown(int key
)
1313 wxCHECK_MSG( m_popupMenu
, FALSE
,
1314 _T("can't process key events if not shown") );
1316 return m_popupMenu
->ProcessKeyDown(key
);
1319 bool wxMenu::ClickItem(wxMenuItem
*item
)
1322 if ( item
->IsCheckable() )
1324 // update the item state
1325 isChecked
= !item
->IsChecked();
1327 item
->Check(isChecked
!= 0);
1335 return SendEvent(item
->GetId(), isChecked
);
1338 // ----------------------------------------------------------------------------
1339 // wxMenu accel support
1340 // ----------------------------------------------------------------------------
1344 bool wxMenu::ProcessAccelEvent(const wxKeyEvent
& event
)
1346 // do we have an item for this accel?
1347 wxMenuItem
*item
= m_accelTable
.GetMenuItem(event
);
1348 if ( item
&& item
->IsEnabled() )
1350 return ClickItem(item
);
1354 for ( wxMenuItemList::Node
*node
= GetMenuItems().GetFirst();
1356 node
= node
->GetNext() )
1358 const wxMenuItem
*item
= node
->GetData();
1359 if ( item
->IsSubMenu() && item
->IsEnabled() )
1362 if ( item
->GetSubMenu()->ProcessAccelEvent(event
) )
1372 void wxMenu::AddAccelFor(wxMenuItem
*item
)
1374 wxAcceleratorEntry
*accel
= item
->GetAccel();
1377 accel
->SetMenuItem(item
);
1379 m_accelTable
.Add(*accel
);
1385 void wxMenu::RemoveAccelFor(wxMenuItem
*item
)
1387 wxAcceleratorEntry
*accel
= item
->GetAccel();
1390 m_accelTable
.Remove(*accel
);
1396 #endif // wxUSE_ACCEL
1398 // ----------------------------------------------------------------------------
1399 // wxMenuItem construction
1400 // ----------------------------------------------------------------------------
1402 wxMenuItem::wxMenuItem(wxMenu
*parentMenu
,
1404 const wxString
& text
,
1405 const wxString
& help
,
1408 : wxMenuItemBase(parentMenu
, id
, text
, help
, kind
, subMenu
)
1416 wxMenuItem::~wxMenuItem()
1420 // ----------------------------------------------------------------------------
1421 // wxMenuItemBase methods implemented here
1422 // ----------------------------------------------------------------------------
1425 wxMenuItem
*wxMenuItemBase::New(wxMenu
*parentMenu
,
1427 const wxString
& name
,
1428 const wxString
& help
,
1432 return new wxMenuItem(parentMenu
, id
, name
, help
, kind
, subMenu
);
1436 wxString
wxMenuItemBase::GetLabelFromText(const wxString
& text
)
1438 return wxStripMenuCodes(text
);
1441 // ----------------------------------------------------------------------------
1442 // wxMenuItem operations
1443 // ----------------------------------------------------------------------------
1445 void wxMenuItem::NotifyMenu()
1447 m_parentMenu
->RefreshItem(this);
1450 void wxMenuItem::UpdateAccelInfo()
1452 m_indexAccel
= wxControl::FindAccelIndex(m_text
);
1454 // will be empty if the text contains no TABs - ok
1455 m_strAccel
= m_text
.AfterFirst(_T('\t'));
1458 void wxMenuItem::SetText(const wxString
& text
)
1460 if ( text
!= m_text
)
1462 // first call the base class version to change m_text
1463 wxMenuItemBase::SetText(text
);
1471 void wxMenuItem::SetCheckable(bool checkable
)
1473 if ( checkable
!= IsCheckable() )
1475 wxMenuItemBase::SetCheckable(checkable
);
1481 void wxMenuItem::SetBitmaps(const wxBitmap
& bmpChecked
,
1482 const wxBitmap
& bmpUnchecked
)
1484 m_bmpChecked
= bmpChecked
;
1485 m_bmpUnchecked
= bmpUnchecked
;
1490 void wxMenuItem::Enable(bool enable
)
1492 if ( enable
!= m_isEnabled
)
1494 wxMenuItemBase::Enable(enable
);
1500 void wxMenuItem::Check(bool check
)
1502 if ( check
!= m_isChecked
)
1504 wxMenuItemBase::Check(check
);
1510 // ----------------------------------------------------------------------------
1511 // wxMenuBar creation
1512 // ----------------------------------------------------------------------------
1514 void wxMenuBar::Init()
1522 m_shouldShowMenu
= FALSE
;
1524 m_windowStyle
|= wxNO_FULL_REPAINT_ON_RESIZE
;
1527 void wxMenuBar::Attach(wxFrame
*frame
)
1529 // maybe you really wanted to call Detach()?
1530 wxCHECK_RET( frame
, _T("wxMenuBar::Attach(NULL) called") );
1532 wxMenuBarBase::Attach(frame
);
1536 // reparent if necessary
1537 if ( m_frameLast
!= frame
)
1542 // show it back - was hidden by Detach()
1545 else // not created yet, do it now
1547 // we have no way to return the error from here anyhow :-(
1548 (void)Create(frame
, -1);
1550 SetCursor(wxCURSOR_ARROW
);
1552 SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT
));
1554 // calculate and set our height (it won't be changed any more)
1555 SetSize(-1, GetBestSize().y
);
1558 // remember the last frame which had us to avoid unnecessarily reparenting
1560 m_frameLast
= frame
;
1563 void wxMenuBar::Detach()
1565 // don't delete the window because we may be reattached later, just hide it
1571 wxMenuBarBase::Detach();
1574 wxMenuBar::~wxMenuBar()
1578 // ----------------------------------------------------------------------------
1579 // wxMenuBar adding/removing items
1580 // ----------------------------------------------------------------------------
1582 bool wxMenuBar::Append(wxMenu
*menu
, const wxString
& title
)
1584 return Insert(GetCount(), menu
, title
);
1587 bool wxMenuBar::Insert(size_t pos
, wxMenu
*menu
, const wxString
& title
)
1589 if ( !wxMenuBarBase::Insert(pos
, menu
, title
) )
1592 wxMenuInfo
*info
= new wxMenuInfo(title
);
1593 m_menuInfos
.Insert(info
, pos
);
1595 RefreshAllItemsAfter(pos
);
1600 wxMenu
*wxMenuBar::Replace(size_t pos
, wxMenu
*menu
, const wxString
& title
)
1602 wxMenu
*menuOld
= wxMenuBarBase::Replace(pos
, menu
, title
);
1606 wxMenuInfo
& info
= m_menuInfos
[pos
];
1608 info
.SetLabel(title
);
1610 // even if the old menu was disabled, the new one is not any more
1613 // even if we change only this one, the new label has different width,
1614 // so we need to refresh everything beyond this item as well
1615 RefreshAllItemsAfter(pos
);
1621 wxMenu
*wxMenuBar::Remove(size_t pos
)
1623 wxMenu
*menuOld
= wxMenuBarBase::Remove(pos
);
1627 m_menuInfos
.RemoveAt(pos
);
1629 // this doesn't happen too often, so don't try to be too smart - just
1630 // refresh everything
1637 // ----------------------------------------------------------------------------
1638 // wxMenuBar top level menus access
1639 // ----------------------------------------------------------------------------
1641 wxCoord
wxMenuBar::GetItemWidth(size_t pos
) const
1643 return m_menuInfos
[pos
].GetWidth(wxConstCast(this, wxMenuBar
));
1646 void wxMenuBar::EnableTop(size_t pos
, bool enable
)
1648 wxCHECK_RET( pos
< GetCount(), _T("invalid index in EnableTop") );
1650 if ( enable
!= m_menuInfos
[pos
].IsEnabled() )
1652 m_menuInfos
[pos
].SetEnabled(enable
);
1656 //else: nothing to do
1659 bool wxMenuBar::IsEnabledTop(size_t pos
) const
1661 wxCHECK_MSG( pos
< GetCount(), FALSE
, _T("invalid index in IsEnabledTop") );
1663 return m_menuInfos
[pos
].IsEnabled();
1666 void wxMenuBar::SetLabelTop(size_t pos
, const wxString
& label
)
1668 wxCHECK_RET( pos
< GetCount(), _T("invalid index in EnableTop") );
1670 if ( label
!= m_menuInfos
[pos
].GetLabel() )
1672 m_menuInfos
[pos
].SetLabel(label
);
1676 //else: nothing to do
1679 wxString
wxMenuBar::GetLabelTop(size_t pos
) const
1681 wxCHECK_MSG( pos
< GetCount(), _T(""), _T("invalid index in GetLabelTop") );
1683 return m_menuInfos
[pos
].GetLabel();
1686 // ----------------------------------------------------------------------------
1687 // wxMenuBar drawing
1688 // ----------------------------------------------------------------------------
1690 void wxMenuBar::RefreshAllItemsAfter(size_t pos
)
1694 // no need to refresh if nothing is shown yet
1698 wxRect rect
= GetItemRect(pos
);
1699 rect
.width
= GetClientSize().x
- rect
.x
;
1703 void wxMenuBar::RefreshItem(size_t pos
)
1705 wxCHECK_RET( pos
!= (size_t)-1,
1706 _T("invalid item in wxMenuBar::RefreshItem") );
1710 // no need to refresh if nothing is shown yet
1714 RefreshRect(GetItemRect(pos
));
1717 void wxMenuBar::DoDraw(wxControlRenderer
*renderer
)
1719 wxDC
& dc
= renderer
->GetDC();
1720 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
1722 // redraw only the items which must be redrawn
1724 // we don't have to use GetUpdateClientRect() here because our client rect
1725 // is the same as total one
1726 wxRect rectUpdate
= GetUpdateRegion().GetBox();
1728 int flagsMenubar
= GetStateFlags();
1732 rect
.height
= GetClientSize().y
;
1735 size_t count
= GetCount();
1736 for ( size_t n
= 0; n
< count
; n
++ )
1738 if ( x
> rectUpdate
.GetRight() )
1740 // all remaining items are to the right of rectUpdate
1745 rect
.width
= GetItemWidth(n
);
1747 if ( x
< rectUpdate
.x
)
1749 // this item is still to the left of rectUpdate
1753 int flags
= flagsMenubar
;
1754 if ( m_current
!= -1 && n
== (size_t)m_current
)
1756 flags
|= wxCONTROL_SELECTED
;
1759 if ( !IsEnabledTop(n
) )
1761 flags
|= wxCONTROL_DISABLED
;
1764 GetRenderer()->DrawMenuBarItem
1768 m_menuInfos
[n
].GetLabel(),
1770 m_menuInfos
[n
].GetAccelIndex()
1775 // ----------------------------------------------------------------------------
1776 // wxMenuBar geometry
1777 // ----------------------------------------------------------------------------
1779 wxRect
wxMenuBar::GetItemRect(size_t pos
) const
1781 wxASSERT_MSG( pos
< GetCount(), _T("invalid menu bar item index") );
1782 wxASSERT_MSG( IsCreated(), _T("can't call this method yet") );
1787 rect
.height
= GetClientSize().y
;
1789 for ( size_t n
= 0; n
< pos
; n
++ )
1791 rect
.x
+= GetItemWidth(n
);
1794 rect
.width
= GetItemWidth(pos
);
1799 wxSize
wxMenuBar::DoGetBestClientSize() const
1802 if ( GetMenuCount() > 0 )
1804 wxClientDC
dc(wxConstCast(this, wxMenuBar
));
1805 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
1806 dc
.GetTextExtent(GetLabelTop(0), &size
.x
, &size
.y
);
1808 // adjust for the renderer we use
1809 size
= GetRenderer()->GetMenuBarItemSize(size
);
1811 else // empty menubar
1817 // the width is arbitrary, of course, for horizontal menubar
1823 int wxMenuBar::GetMenuFromPoint(const wxPoint
& pos
) const
1825 if ( pos
.x
< 0 || pos
.y
< 0 || pos
.y
> GetClientSize().y
)
1830 size_t count
= GetCount();
1831 for ( size_t item
= 0; item
< count
; item
++ )
1833 x
+= GetItemWidth(item
);
1841 // to the right of the last menu item
1845 // ----------------------------------------------------------------------------
1846 // wxMenuBar menu operations
1847 // ----------------------------------------------------------------------------
1849 void wxMenuBar::SelectMenu(size_t pos
)
1852 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::SelectMenu"));
1858 void wxMenuBar::DoSelectMenu(size_t pos
)
1860 wxCHECK_RET( pos
< GetCount(), _T("invalid menu index in DoSelectMenu") );
1862 int posOld
= m_current
;
1868 // close the previous menu
1869 if ( IsShowingMenu() )
1871 // restore m_shouldShowMenu flag after DismissMenu() which resets
1873 bool old
= m_shouldShowMenu
;
1877 m_shouldShowMenu
= old
;
1880 RefreshItem((size_t)posOld
);
1886 void wxMenuBar::PopupMenu(size_t pos
)
1888 wxCHECK_RET( pos
< GetCount(), _T("invalid menu index in PopupCurrentMenu") );
1895 // ----------------------------------------------------------------------------
1896 // wxMenuBar input handing
1897 // ----------------------------------------------------------------------------
1900 Note that wxMenuBar doesn't use wxInputHandler but handles keyboard and
1901 mouse in the same way under all platforms. This is because it doesn't derive
1902 from wxControl (which works with input handlers) but directly from wxWindow.
1904 Also, menu bar input handling is rather simple, so maybe it's not really
1905 worth making it themeable - at least I've decided against doing it now as it
1906 would merging the changes back into trunk more difficult. But it still could
1907 be done later if really needed.
1910 void wxMenuBar::OnKillFocus(wxFocusEvent
& event
)
1912 if ( m_current
!= -1 )
1914 RefreshItem((size_t)m_current
);
1922 void wxMenuBar::OnLeftDown(wxMouseEvent
& event
)
1930 else // we didn't have mouse capture, capture it now
1932 m_current
= GetMenuFromPoint(event
.GetPosition());
1933 if ( m_current
== -1 )
1935 // unfortunately, we can't prevent wxMSW from giving us the focus,
1936 // so we can only give it back
1941 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::OnLeftDown"));
1944 // show it as selected
1945 RefreshItem((size_t)m_current
);
1948 PopupCurrentMenu(FALSE
/* don't select first item - as Windows does */);
1953 void wxMenuBar::OnMouseMove(wxMouseEvent
& event
)
1957 (void)ProcessMouseEvent(event
.GetPosition());
1965 bool wxMenuBar::ProcessMouseEvent(const wxPoint
& pt
)
1967 // a hack to ignore the extra mouse events MSW sends us: this is similar to
1968 // wxUSE_MOUSEEVENT_HACK in wxWin itself but it isn't enough for us here as
1969 // we get the messages from different windows (old and new popup menus for
1972 static wxPoint s_ptLast
;
1973 if ( pt
== s_ptLast
)
1981 int currentNew
= GetMenuFromPoint(pt
);
1982 if ( (currentNew
== -1) || (currentNew
== m_current
) )
1987 // select the new active item
1988 DoSelectMenu(currentNew
);
1990 // show the menu if we know that we should, even if we hadn't been showing
1991 // it before (this may happen if the previous menu was disabled)
1992 if ( m_shouldShowMenu
&& !m_menuShown
)
1994 // open the new menu if the old one we closed had been opened
1995 PopupCurrentMenu(FALSE
/* don't select first item - as Windows does */);
2001 void wxMenuBar::OnKeyDown(wxKeyEvent
& event
)
2003 // ensure that we have a current item - we might not have it if we're
2004 // given the focus with Alt or F10 press (and under GTK+ the menubar
2005 // somehow gets the keyboard events even when it doesn't have focus...)
2006 if ( m_current
== -1 )
2008 if ( !HasCapture() )
2012 else // we do have capture
2014 // we always maintain a valid current item while we're in modal
2015 // state (i.e. have the capture)
2016 wxFAIL_MSG( _T("how did we manage to lose current item?") );
2022 int key
= event
.GetKeyCode();
2024 // first let the menu have it
2025 if ( IsShowingMenu() && m_menuShown
->ProcessKeyDown(key
) )
2030 // cycle through the menu items when left/right arrows are pressed and open
2031 // the menu when up/down one is
2035 // Alt must be processed at wxWindow level too
2040 // remove the selection and give the focus away
2041 if ( m_current
!= -1 )
2043 if ( IsShowingMenu() )
2055 size_t count
= GetCount();
2058 // the item won't change anyhow
2061 //else: otherwise, it will
2063 // remember if we were showing a menu - if we did, we should
2064 // show the new menu after changing the item
2065 bool wasMenuOpened
= IsShowingMenu();
2066 if ( wasMenuOpened
)
2071 // cast is safe as we tested for -1 above
2072 size_t currentNew
= (size_t)m_current
;
2074 if ( key
== WXK_LEFT
)
2076 if ( currentNew
-- == 0 )
2077 currentNew
= count
- 1;
2081 if ( ++currentNew
== count
)
2085 DoSelectMenu(currentNew
);
2087 if ( wasMenuOpened
)
2102 // letters open the corresponding menu
2105 int idxFound
= FindNextItemForAccel(m_current
, key
, &unique
);
2107 if ( idxFound
!= -1 )
2109 if ( IsShowingMenu() )
2114 DoSelectMenu((size_t)idxFound
);
2116 // if the item is not unique, just select it but don't
2117 // activate as the user might have wanted to activate
2120 // also, don't try to open a disabled menu
2121 if ( unique
&& IsEnabledTop((size_t)idxFound
) )
2127 // skip the "event.Skip()" below
2136 // ----------------------------------------------------------------------------
2137 // wxMenuBar accel handling
2138 // ----------------------------------------------------------------------------
2140 int wxMenuBar::FindNextItemForAccel(int idxStart
, int key
, bool *unique
) const
2142 if ( !wxIsalnum(key
) )
2144 // we only support letters/digits as accels
2148 // do we have more than one item with this accel?
2152 // translate everything to lower case before comparing
2153 wxChar chAccel
= wxTolower(key
);
2155 // the index of the item with this accel
2158 // loop through all items searching for the item with this
2159 // accel starting at the item after the current one
2160 int count
= GetCount();
2161 int n
= idxStart
== -1 ? 0 : idxStart
+ 1;
2172 const wxMenuInfo
& info
= m_menuInfos
[n
];
2174 int idxAccel
= info
.GetAccelIndex();
2175 if ( idxAccel
!= -1 &&
2176 wxTolower(info
.GetLabel()[(size_t)idxAccel
])
2179 // ok, found an item with this accel
2180 if ( idxFound
== -1 )
2182 // store it but continue searching as we need to
2183 // know if it's the only item with this accel or if
2187 else // we already had found such item
2192 // no need to continue further, we won't find
2193 // anything we don't already know
2198 // we want to iterate over all items wrapping around if
2206 if ( n
== idxStart
)
2208 // we've seen all items
2218 bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent
& event
)
2221 for ( wxMenuList::Node
*node
= m_menus
.GetFirst();
2223 node
= node
->GetNext(), n
++ )
2225 // accels of the items in the disabled menus shouldn't work
2226 if ( m_menuInfos
[n
].IsEnabled() )
2228 if ( node
->GetData()->ProcessAccelEvent(event
) )
2230 // menu processed it
2240 #endif // wxUSE_ACCEL
2242 // ----------------------------------------------------------------------------
2243 // wxMenuBar menus showing
2244 // ----------------------------------------------------------------------------
2246 void wxMenuBar::PopupCurrentMenu(bool selectFirst
)
2248 wxCHECK_RET( m_current
!= -1, _T("no menu to popup") );
2250 // forgot to call DismissMenu()?
2251 wxASSERT_MSG( !m_menuShown
, _T("shouldn't show two menus at once!") );
2253 // in any case, we should show it - even if we won't
2254 m_shouldShowMenu
= TRUE
;
2256 if ( IsEnabledTop(m_current
) )
2258 // remember the menu we show
2259 m_menuShown
= GetMenu(m_current
);
2261 // we don't show the menu at all if it has no items
2262 if ( !m_menuShown
->IsEmpty() )
2264 // position it correctly: note that we must use screen coords and
2265 // that we pass 0 as width to position the menu exactly below the
2266 // item, not to the right of it
2267 wxRect rectItem
= GetItemRect(m_current
);
2269 m_menuShown
->Popup(ClientToScreen(rectItem
.GetPosition()),
2270 wxSize(0, rectItem
.GetHeight()),
2275 // reset it back as no menu is shown
2279 //else: don't show disabled menu
2282 void wxMenuBar::DismissMenu()
2284 wxCHECK_RET( m_menuShown
, _T("can't dismiss menu if none is shown") );
2286 m_menuShown
->Dismiss();
2290 void wxMenuBar::OnDismissMenu(bool dismissMenuBar
)
2292 m_shouldShowMenu
= FALSE
;
2294 if ( dismissMenuBar
)
2300 void wxMenuBar::OnDismiss()
2304 wxLogTrace(_T("mousecapture"), _T("Releasing mouse from wxMenuBar::OnDismiss"));
2305 GetCapture()->ReleaseMouse();
2308 if ( m_current
!= -1 )
2310 size_t current
= m_current
;
2313 RefreshItem(current
);
2319 void wxMenuBar::GiveAwayFocus()
2321 GetFrame()->SetFocus();
2324 // ----------------------------------------------------------------------------
2325 // popup menu support
2326 // ----------------------------------------------------------------------------
2328 wxEventLoop
*wxWindow::ms_evtLoopPopup
= NULL
;
2330 bool wxWindow::DoPopupMenu(wxMenu
*menu
, int x
, int y
)
2332 wxCHECK_MSG( !ms_evtLoopPopup
, FALSE
,
2333 _T("can't show more than one popup menu at a time") );
2336 // we need to change the cursor before showing the menu as, apparently, no
2337 // cursor changes took place while the mouse is captured
2338 wxCursor cursorOld
= GetCursor();
2339 SetCursor(wxCURSOR_ARROW
);
2343 // flash any delayed log messages before showing the menu, otherwise it
2344 // could be dismissed (because it would lose focus) immediately after being
2346 wxLog::FlushActive();
2348 // some controls update themselves from OnIdle() call - let them do it
2350 wxTheApp
->ProcessEvent(event
);
2352 // if the window hadn't been refreshed yet, the menu can adversely affect
2353 // its next OnPaint() handler execution - i.e. scrolled window refresh
2354 // logic breaks then as it scrolls part of the menu which hadn't been there
2355 // when the update event was generated into view
2359 menu
->SetInvokingWindow(this);
2361 // wxLogDebug( "Name of invoking window %s", menu->GetInvokingWindow()->GetName().c_str() );
2363 menu
->Popup(ClientToScreen(wxPoint(x
, y
)), wxSize(0, 0));
2365 // this is not very useful if the menu was popped up because of the mouse
2366 // click but I think it is nice to do when it appears because of a key
2367 // press (i.e. Windows menu key)
2369 // Windows itself doesn't do it, but IMHO this is nice
2372 // we have to redirect all keyboard input to the menu temporarily
2373 PushEventHandler(new wxMenuKbdRedirector(menu
));
2375 // enter the local modal loop
2376 ms_evtLoopPopup
= new wxEventLoop
;
2377 ms_evtLoopPopup
->Run();
2379 delete ms_evtLoopPopup
;
2380 ms_evtLoopPopup
= NULL
;
2382 // remove the handler
2383 PopEventHandler(TRUE
/* delete it */);
2385 menu
->SetInvokingWindow(NULL
);
2388 SetCursor(cursorOld
);
2394 void wxWindow::DismissPopupMenu()
2396 wxCHECK_RET( ms_evtLoopPopup
, _T("no popup menu shown") );
2398 ms_evtLoopPopup
->Exit();
2401 #endif // wxUSE_MENUS