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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: minimal.cpp
3 // Purpose: Minimal wxWindows sample
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19 #ifdef __GNUG__
20 #pragma implementation "minimal.cpp"
21 #pragma interface "minimal.cpp"
22 #endif
23
24 // For compilers that support precompilation, includes "wx/wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 // for all others, include the necessary headers (this file is usually all you
32 // need because it includes almost all "standard" wxWindows headers
33 #ifndef WX_PRECOMP
34 #include "wx/wx.h"
35 #endif
36
37 // ----------------------------------------------------------------------------
38 // ressources
39 // ----------------------------------------------------------------------------
40 // the application icon
41 #if defined(__WXGTK__) || defined(__WXMOTIF__)
42 #include "mondrian.xpm"
43 #endif
44
45 // ----------------------------------------------------------------------------
46 // private classes
47 // ----------------------------------------------------------------------------
48
49 // Define a new application type, each program should derive a class from wxApp
50 class MyApp : public wxApp
51 {
52 public:
53 // override base class virtuals
54 // ----------------------------
55
56 // this one is called on application startup and is a good place for the app
57 // initialization (doing it here and not in the ctor allows to have an error
58 // return: if OnInit() returns false, the application terminates)
59 virtual bool OnInit();
60 };
61
62 // Define a new frame type: this is going to be our main frame
63 class MyFrame : public wxFrame
64 {
65 public:
66 // ctor(s)
67 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
68
69 // event handlers (these functions should _not_ be virtual)
70 void OnQuit(wxCommandEvent& event);
71 void OnAbout(wxCommandEvent& event);
72
73 private:
74 // any class wishing to process wxWindows events must use this macro
75 DECLARE_EVENT_TABLE()
76 };
77
78 // ----------------------------------------------------------------------------
79 // constants
80 // ----------------------------------------------------------------------------
81
82 // IDs for the controls and the menu commands
83 enum
84 {
85 // menu items
86 Minimal_Quit = 1,
87 Minimal_About,
88 Minimal_Test1,
89 Minimal_Test2,
90
91 // controls start here (the numbers are, of course, arbitrary)
92 Minimal_Text = 1000,
93 };
94
95 // ----------------------------------------------------------------------------
96 // event tables and other macros for wxWindows
97 // ----------------------------------------------------------------------------
98
99 // the event tables connect the wxWindows events with the functions (event
100 // handlers) which process them. It can be also done at run-time, but for the
101 // simple menu events like this the static method is much simpler.
102 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
103 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
104 EVT_MENU(Minimal_About, MyFrame::OnAbout)
105 END_EVENT_TABLE()
106
107 // Create a new application object: this macro will allow wxWindows to create
108 // the application object during program execution (it's better than using a
109 // static object for many reasons) and also declares the accessor function
110 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
111 // not wxApp)
112 IMPLEMENT_APP(MyApp)
113
114 // ============================================================================
115 // implementation
116 // ============================================================================
117
118 // ----------------------------------------------------------------------------
119 // the application class
120 // ----------------------------------------------------------------------------
121
122 // `Main program' equivalent: the program execution "starts" here
123 bool MyApp::OnInit()
124 {
125 // Create the main application window
126 MyFrame *frame = new MyFrame("Minimal wxWindows App",
127 wxPoint(50, 50), wxSize(450, 340));
128
129 // Show it and tell the application that it's our main window
130 // @@@ what does it do exactly, in fact? is it necessary here?
131 frame->Show(TRUE);
132 SetTopWindow(frame);
133
134 // success: wxApp::OnRun() will be called which will enter the main message
135 // loop and the application will run. If we returned FALSE here, the
136 // application would exit immediately.
137 return TRUE;
138 }
139
140 // ----------------------------------------------------------------------------
141 // main frame
142 // ----------------------------------------------------------------------------
143
144 // frame constructor
145 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
146 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
147 {
148 // set the frame icon
149 SetIcon(wxICON(mondrian));
150
151 // create a menu bar
152 wxMenu *menuFile = new wxMenu;
153
154 menuFile->Append(Minimal_About, "&About...");
155 menuFile->AppendSeparator();
156 menuFile->Append(Minimal_Quit, "E&xit");
157
158 // now append the freshly created menu to the menu bar...
159 wxMenuBar *menuBar = new wxMenuBar;
160 menuBar->Append(menuFile, "&File");
161
162 // ... and attach this menu bar to the frame
163 SetMenuBar(menuBar);
164
165 // create a status bar just for fun (by default with 1 pane only)
166 CreateStatusBar(2);
167 SetStatusText("Welcome to wxWindows!");
168 }
169
170
171 // event handlers
172
173 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
174 {
175 // TRUE is to force the frame to close
176 Close(TRUE);
177 }
178
179 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
180 {
181 wxMessageBox("This is a minimal sample\nA second line in the message box",
182 "About Minimal", wxOK | wxICON_INFORMATION, this);
183 }