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4 <TITLE>wxWindows 2 FAQ: General</TITLE>
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15 wxWindows 2 FAQ: General
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21 <P>
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23 See also <a href="faq.htm">top-level FAQ page</a>.
24 <hr>
25
26 <H3><a name="whatis">What is wxWindows?</a></H3>
27
28 wxWindows is a class library that allows you to compile graphical C++ programs on a range of
29 different platforms. wxWindows defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform,
30 so your program will take on the native 'look and feel' that users are familiar with.<P>
31
32 Although GUI applications are mostly built programmatically, there is a dialog editor to help
33 build attractive dialogs and panels.<P>
34
35 You don't have to use C++ to use wxWindows: wxWindows 1 has been interfaced to several interpreted languages,
36 such as CLIPS, Python, Scheme, XLisp and Perl, and there is a Python interface for wxWindows 2.
37 <P>
38
39 <h3>Can I use wxWindows 2 for both proprietary (commercial) projects, and GPL'ed projects?</h3>
40
41 Yes. Please see the <a href="newlicen.htm">licence</a> for details, but basically
42 you can distribute proprietary binaries without distributing any source code, and neither will wxWindows
43 conflict with GPL code you may be using or developing with it.
44 <P>
45 The conditions for using wxWindows 2 are the same whether you are a personal, academic
46 or commercial developer.
47 <P>
48
49 <h3>Is there support?</h3>
50
51 No official support, but the mailing list is very helpful and some people say that
52 wxWindows support is better than for much commercial software. The developers are
53 keen to fix bugs as soon as possible, though obviously there are no guarantees.
54 <P>
55
56 <H3><a name="users">Who uses wxWindows?</a></H3>
57
58 Many organisations - commercial, government, and academic - across the
59 world. It's impossible to estimate the true number of users, since
60 wxWindows is obtained by many different means, and we cannot monitor
61 distribution. The mailing list contains around 300-400 entries which is
62 quite large for a list of this type.<P>
63
64 <H3>I am about to start a wxWindows 1.xx project. Should I use 2 instead?</H3>
65
66 wxWindows 2 is still in beta but it's actually pretty useable (Windows, GTK, Motif).<P>
67
68 Porting to wxWindows 2 from 1.xx will not be too painful; see the next question
69 for ways in which you can make it easier.<P>
70
71 <H3>Why would I want to use wxWindows 2 in preference to wxWindows 1.xx?</H3>
72
73 Some reasons:
74
75 <ul>
76 <li>In 2 there is far more flexibility, for example in the way windows can be
77 nested, and the way events are intercepted.
78 <li>There is more functionality for producing sophisticated applications,
79 for example using the wxTreeCtrl and wxListCtrl classes.
80 <li>There is better C++-conformance (such as usage of wxString and const) which
81 will make your applications more reliable and easier to maintain.
82 <li>wxWindows 2 will be better supported than 1.xx.
83 <li>The GTK version is attractive for people interested in writing Linux and GNOME
84 applications.
85 <li>The Mac version will be one of the best frameworks available on that platform.
86 </ul>
87
88 <H3>How can I prepare for wxWindows 2?</H3>
89
90 To make porting to wxWindows 2 easier in the future, take a look at some
91 <a href="http://www.wxwindows.org/prepare.htm">tips</a> for writing existing code in a 2-compatible way.<P>
92
93 <H3>How much has the API changed since 1.xx?</H3>
94
95 It's difficult to summarize, but some aspects haven't changed very much. For example, if you have some
96 complex drawing code, you will mostly need to make sure it's parameterised with a device
97 context (instead of obtaining one from a window or storing it). You won't have
98 to completely rewrite the drawing code.<P>
99
100 The way that events are handled has changed, so for example, where you overrode
101 OnSize before, you now have a non-virtual OnSize with a single event class argument.
102 To make this function known to wxWindows, you add an entry in an 'event table' using macros. Addition of these macros
103 will eventually be made easier by a tool which will allow selection from a list
104 and copy-and-paste into your editor. This is extended to button presses, listbox selection
105 etc. so callbacks have gone (they may be added back for limited backward compatibility).<P>
106
107 The class hierarchy has changed to allow greater flexibility but it probably won't affect your
108 existing application. One exception to this is MDI applications which now use separate MDI classes instead of style
109 flags. As a result, it won't be possible to switch between MDI and SDI operation at run-time
110 without further coding, but a benefit is less interdependence between areas of code,
111 and therefore smaller executable size.<P>
112
113 Panel items (now called controls) no longer have labels associated with most of them,
114 and default panel layout has been removed. The idea is that you make greater use
115 of dialog resources, for better-looking dialogs.<P>
116
117 <H3>What classes have disappeared?</H3>
118
119 wxForm, wxTextWindow (subsumed into wxTextCtrl).
120
121 <H3>Does wxWindows 2 mean that wxWindows 1.xx is dead?</H3>
122
123 While wxWindows 2 is being developed, there will be further patches to wxWindows 1.xx.
124 Obviously we are investing most of our energy into the new code, but we're also trying
125 to fix bugs in the current version.<P>
126
127 <H3>What platforms will be supported by wxWindows 2?</H3>
128
129 <ul>
130 <li>Windows 3.1, Windows 95/98, Windows NT;
131 <li>Linux and other Unix platforms with GTK+;
132 <li>Unix with Motif or the free Motif clone Lesstif;
133 <li>Mac (coming later in 1999);
134 <li>A BeOS port is being investigated.
135 <li>A Windows CE port is being investigated.
136 <li>There are no plans to support OS/2 or XView. However,
137 you may be able to compile the GTK and Motif versions under OS/2 with X and GTK
138 installed, or the Windows version with IBM's Open32 extensions.
139 </ul>
140 <P>
141
142 <H3>How does wxWindows 2 support platform-specific features?</H3>
143
144 This is a hotly-debated topic amongst the developers. My own philosophy
145 is to make wxWindows as platform-independent as possible, but allow in a
146 few classes (functions, window styles) that are platform-specific.
147 For example, Windows metafiles and Windows 95 taskbar icons have
148 their own classes on Windows, but nowhere else. Because these classes
149 are provided and are wxWindows-compatible, it doesn't take much
150 coding effort for an application programmer to add support for
151 some functionality that the user on a particular platform might otherwise
152 miss. Also, some classes that started off as platform-specific, such
153 as the MDI classes, have been emulated on other platforms. I can imagine
154 that even wxTaskBarIcon may be implemented for Unix desktops one day.
155 <P>
156
157 In other words, wxWindows is not a 'lowest common denominator' approach,
158 but it will still be possible to write portable programs using the
159 core API. Forbidding some platform-specific classes would be a stupid
160 approach that would alienate many potential users, and encourage
161 the perception that toolkits such as wxWindows are not up to the demands
162 of today's sophisticated applications.<P>
163
164 Currently resources such as bitmaps and icons are handled in a platform-specific
165 way, but it is hoped to reduce this dependence in due course.<P>
166
167 Another reason why wxWindows 2 is not a 'lowest common denominator' toolkit is that
168 some functionality missing on some platform has been provided using generic,
169 platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.<P>
170
171 <H3>Does wxWindows use STL? or the standard string class?</H3>
172
173 No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in
174 wxWindows' best interests to avoid use of templates. Not all compilers can handle
175 templates adequately so it would dramatically reduce the number of compilers
176 and platforms that could be supported. It would also be undersirable to make
177 wxWindows dependent on another large library that may have to be downloaded and installed.
178 In addition, use of templates can lead to executable bloat, which is something
179 wxWindows 2 is strenously trying to avoid.<P>
180
181 The standard C++ string class is not used, again because it is not available to all compilers,
182 and it is not necessarily a very efficient implementation. Also, we retain more flexibility
183 by being able to modify our own string class. Some compatibility with the string class
184 has been built into wxString.<P>
185
186 There is nothing to stop an application using templates or the string class for its own
187 purposes.<P>
188
189 <H3>Is there a rich edit/markup widget for wxWindows 2?</H3>
190
191 These are the possibilities so far:<P>
192
193 <ul>
194 <li>The richedit sample has a text editor that does markup.
195 <li>See <a href="http://www.scintilla.org" target=_top>www.scintilla.org</a> for
196 a very nice syntax-highlighting editor widget. Robin Dunn is writing a wxWindows wrapper
197 for this widget.
198 <li>If you only need to display marked-up information, rather than edit it,
199 then wxHTML will suit your needs. wxHTML is built into wxWindows - please see the reference
200 manual for details, and samples/html.
201 <li>There are rich edit widgets in both WIN32 and GTK+, but there is currently
202 no wxWindows wrapper for these.
203 </ul>
204
205 <P>
206
207 <H3>How is wxWindows 2 being developed?</H3>
208
209 We are using the <a href="cvs.htm">CVS</a> system to develop and maintain wxWindows. This allows
210 us to make alterations and upload them instantly to the server in Edinburgh, from
211 which others can update their source.<P>
212
213 To build source from CVS, see the file BuildCVS.txt in the top-level wxWindows distribution
214 directory.<P>
215
216 <H3>How is wxWindows 2 distributed?</H3>
217
218 By ftp, and via the <a href="cdrom2.htm">wxWindows CD-ROM</a>.<P>
219
220 <H3>What are the plans for the future?</H3>
221
222 Currently we're working too hard on getting wxWindows 2 finished (are GUI toolkits ever
223 finished?) to think very far ahead. However, we know we want to make wxWindows as robust
224 and well-publicised as possible. We also want to aim for better platform-independence of
225 resources such as icons and bitmaps, standardising on the PNG for all platforms.<P>
226
227 Other possibilities include: DCOM/CORBA compatibility; a wxWindows book;
228 <a href="http://wxstudio.linuxbox.com/">wxStudio</a>, an IDE;
229 other platforms; other interface abilities such as speech output.<P>
230
231 We will investigate the possibility of compiler or operating system vendors bundling wxWindows with
232 their product.<P>
233
234 The high-level goal of wxWindows is to be thought of as the number one C++ framework,
235 for virtually any platform. Move over, MFC!<P>
236
237 <H3>What about Java?</H3>
238
239 The Java honeymoon period is over :-) and people are realising that it cannot
240 meet all their cross-platform development needs. We don't anticipate a major threat
241 from Java, and the level of interest in wxWindows is as high as ever.<P>
242
243 <H3>How can I help the project?</H3>
244
245 Please check out the <a href="http://www.wxwindows.org/develop.htm" target=main>Backroom</a> pages,
246 in particular the <a href="http://www.wxwindows.org/projects.htm">suggested projects</a>, and
247 mail <a href="mailto:julian.smart@ukonline.co.uk">Julian Smart</a> or the developers' mailing list with your own suggestions.<P>
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