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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/dfb/toplevel.cpp
3 // Purpose: Top level window, abstraction of wxFrame and wxDialog
4 // Author: Vaclav Slavik
5 // Created: 2006-08-10
6 // RCS-ID: $Id$
7 // Copyright: (c) 2006 REA Elektronik GmbH
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // For compilers that support precompilation, includes "wx.h".
12 #include "wx/wxprec.h"
13
14 #include "wx/toplevel.h"
15
16 #ifndef WX_PRECOMP
17 #include "wx/app.h"
18 #include "wx/dynarray.h"
19 #endif // WX_PRECOMP
20
21 #include "wx/hashmap.h"
22 #include "wx/evtloop.h"
23 #include "wx/dfb/private.h"
24
25 #define TRACE_EVENTS _T("events")
26 #define TRACE_PAINT _T("paint")
27
28 // ============================================================================
29 // globals
30 // ============================================================================
31
32 // mapping of DirectFB windows to wxTLWs:
33 WX_DECLARE_HASH_MAP(DFBWindowID, wxTopLevelWindowDFB*,
34 wxIntegerHash, wxIntegerEqual,
35 wxDfbWindowsMap);
36 static wxDfbWindowsMap gs_dfbWindowsMap;
37
38 // ============================================================================
39 // helpers
40 // ============================================================================
41
42 struct wxDfbPaintRequest
43 {
44 wxDfbPaintRequest(const wxRect& rect) : m_rect(rect) {}
45 wxDfbPaintRequest(const wxDfbPaintRequest& r) : m_rect(r.m_rect) {}
46
47 wxRect m_rect;
48 };
49
50 WX_DEFINE_ARRAY_PTR(wxDfbPaintRequest*, wxDfbQueuedPaintRequestsList);
51
52 // Queue of paint requests
53 class wxDfbQueuedPaintRequests
54 {
55 public:
56 ~wxDfbQueuedPaintRequests() { Clear(); }
57
58 // Adds paint request to the queue
59 void Add(const wxRect& rect)
60 { m_queue.push_back(new wxDfbPaintRequest(rect)); }
61
62 // Is the queue empty?
63 bool IsEmpty() const { return m_queue.empty(); }
64
65 // Empties the queue
66 void Clear() { WX_CLEAR_ARRAY(m_queue); }
67
68 // Gets requests in the queue
69 const wxDfbQueuedPaintRequestsList& GetRequests() const { return m_queue; }
70
71 private:
72 wxDfbQueuedPaintRequestsList m_queue;
73 };
74
75 // ============================================================================
76 // wxTopLevelWindowDFB
77 // ============================================================================
78
79 // ----------------------------------------------------------------------------
80 // creation & destruction
81 // ----------------------------------------------------------------------------
82
83 void wxTopLevelWindowDFB::Init()
84 {
85 m_isShown = false;
86 m_isMaximized = false;
87 m_fsIsShowing = false;
88 m_sizeSet = false;
89 m_opacity = 255;
90 m_toPaint = new wxDfbQueuedPaintRequests;
91 m_isPainting = false;
92 }
93
94 bool wxTopLevelWindowDFB::Create(wxWindow *parent,
95 wxWindowID id,
96 const wxString& title,
97 const wxPoint& posOrig,
98 const wxSize& sizeOrig,
99 long style,
100 const wxString &name)
101 {
102 m_tlw = this;
103
104 // always create a frame of some reasonable, even if arbitrary, size (at
105 // least for MSW compatibility)
106 wxSize size(sizeOrig);
107 if ( size.x == wxDefaultCoord || size.y == wxDefaultCoord )
108 {
109 wxSize sizeDefault = GetDefaultSize();
110 if ( size.x == wxDefaultCoord )
111 size.x = sizeDefault.x;
112 if ( size.y == wxDefaultCoord )
113 size.y = sizeDefault.y;
114 }
115
116 wxPoint pos(posOrig);
117 if ( pos.x == wxDefaultCoord )
118 pos.x = 0;
119 if ( pos.y == wxDefaultCoord )
120 pos.y = 0;
121
122 // create DirectFB window:
123 wxIDirectFBDisplayLayerPtr layer(wxIDirectFB::Get()->GetDisplayLayer());
124 wxCHECK_MSG( layer, false, _T("no display layer") );
125
126 DFBWindowDescription desc;
127 desc.flags = (DFBWindowDescriptionFlags)
128 (DWDESC_CAPS |
129 DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY);
130 desc.caps = DWCAPS_DOUBLEBUFFER;
131 desc.posx = pos.x;
132 desc.posy = pos.y;
133 desc.width = size.x;
134 desc.height = size.y;
135 m_dfbwin = layer->CreateWindow(&desc);
136 if ( !layer )
137 return false;
138
139 // add the new TLW to DFBWindowID->wxTLW map:
140 DFBWindowID winid;
141 if ( !m_dfbwin->GetID(&winid) )
142 return false;
143 gs_dfbWindowsMap[winid] = this;
144
145 // TLWs are created initially hidden:
146 if ( !m_dfbwin->SetOpacity(wxALPHA_TRANSPARENT) )
147 return false;
148
149 if ( !wxWindow::Create(NULL, id, pos, size, style, name) )
150 return false;
151
152 SetParent(parent);
153 if ( parent )
154 parent->AddChild(this);
155
156 wxTopLevelWindows.Append(this);
157 m_title = title;
158
159 if ( style & (wxSTAY_ON_TOP | wxPOPUP_WINDOW) )
160 {
161 m_dfbwin->SetStackingClass(DWSC_UPPER);
162 }
163
164 // direct events in this window to the global event buffer:
165 m_dfbwin->AttachEventBuffer(wxEventLoop::GetDirectFBEventBuffer());
166
167 return true;
168 }
169
170 wxTopLevelWindowDFB::~wxTopLevelWindowDFB()
171 {
172 m_isBeingDeleted = true;
173
174 wxTopLevelWindows.DeleteObject(this);
175
176 if ( wxTheApp->GetTopWindow() == this )
177 wxTheApp->SetTopWindow(NULL);
178
179 if ( wxTopLevelWindows.empty() && wxTheApp->GetExitOnFrameDelete() )
180 {
181 wxTheApp->ExitMainLoop();
182 }
183
184 wxDELETE(m_toPaint);
185
186 // remove the TLW from DFBWindowID->wxTLW map:
187 DFBWindowID winid;
188 if ( m_dfbwin->GetID(&winid) )
189 gs_dfbWindowsMap.erase(winid);
190 }
191
192 // ----------------------------------------------------------------------------
193 // window size & position
194 // ----------------------------------------------------------------------------
195
196 void wxTopLevelWindowDFB::DoGetPosition(int *x, int *y) const
197 {
198 m_dfbwin->GetPosition(x, y);
199 }
200
201 void wxTopLevelWindowDFB::DoGetSize(int *width, int *height) const
202 {
203 m_dfbwin->GetSize(width, height);
204 }
205
206 void wxTopLevelWindowDFB::DoMoveWindow(int x, int y, int width, int height)
207 {
208 wxPoint curpos = GetPosition();
209 if ( curpos.x != x || curpos.y != y )
210 {
211 m_dfbwin->MoveTo(x, y);
212 }
213
214 wxSize cursize = GetSize();
215 if ( cursize.x != width || cursize.y != height )
216 {
217 m_dfbwin->Resize(width, height);
218 // we must repaint the window after it changed size:
219 if ( IsShown() )
220 DoRefreshWindow();
221 }
222 }
223
224 // ----------------------------------------------------------------------------
225 // showing and hiding
226 // ----------------------------------------------------------------------------
227
228 #warning "FIXME: the rest of this file is almost same as for MGL, merge it"
229 bool wxTopLevelWindowDFB::ShowFullScreen(bool show, long style)
230 {
231 if (show == m_fsIsShowing) return false; // return what?
232
233 m_fsIsShowing = show;
234
235 if (show)
236 {
237 m_fsSaveStyle = m_windowStyle;
238 m_fsSaveFlag = style;
239 GetPosition(&m_fsSaveFrame.x, &m_fsSaveFrame.y);
240 GetSize(&m_fsSaveFrame.width, &m_fsSaveFrame.height);
241
242 if ( style & wxFULLSCREEN_NOCAPTION )
243 m_windowStyle &= ~wxCAPTION;
244 if ( style & wxFULLSCREEN_NOBORDER )
245 m_windowStyle = wxSIMPLE_BORDER;
246
247 int x, y;
248 wxDisplaySize(&x, &y);
249 SetSize(0, 0, x, y);
250 }
251 else
252 {
253 m_windowStyle = m_fsSaveStyle;
254 SetSize(m_fsSaveFrame.x, m_fsSaveFrame.y,
255 m_fsSaveFrame.width, m_fsSaveFrame.height);
256 }
257
258 return true;
259 }
260
261 bool wxTopLevelWindowDFB::Show(bool show)
262 {
263 if ( !wxTopLevelWindowBase::Show(show) )
264 return false;
265
266 // hide/show the window by setting its opacity to 0/full:
267 m_dfbwin->SetOpacity(show ? m_opacity : 0);
268
269 // If this is the first time Show was called, send size event,
270 // so that the frame can adjust itself (think auto layout or single child)
271 if ( !m_sizeSet )
272 {
273 m_sizeSet = true;
274 wxSizeEvent event(GetSize(), GetId());
275 event.SetEventObject(this);
276 GetEventHandler()->ProcessEvent(event);
277 }
278
279 // FIXME_DFB: do this at all?
280 if ( show && AcceptsFocus() )
281 SetFocus();
282 // FIXME_DFB -- don't do this for popup windows?
283
284 return true;
285 }
286
287 bool wxTopLevelWindowDFB::SetTransparent(wxByte alpha)
288 {
289 if ( IsShown() )
290 {
291 if ( !m_dfbwin->SetOpacity(alpha) )
292 return false;
293 }
294
295 m_opacity = alpha;
296 return true;
297 }
298
299 // ----------------------------------------------------------------------------
300 // maximize, minimize etc.
301 // ----------------------------------------------------------------------------
302
303 void wxTopLevelWindowDFB::Maximize(bool maximize)
304 {
305 int x, y, w, h;
306 wxClientDisplayRect(&x, &y, &w, &h);
307
308 if ( maximize && !m_isMaximized )
309 {
310 m_isMaximized = true;
311
312 GetPosition(&m_savedFrame.x, &m_savedFrame.y);
313 GetSize(&m_savedFrame.width, &m_savedFrame.height);
314
315 SetSize(x, y, w, h);
316 }
317 else if ( !maximize && m_isMaximized )
318 {
319 m_isMaximized = false;
320 SetSize(m_savedFrame.x, m_savedFrame.y,
321 m_savedFrame.width, m_savedFrame.height);
322 }
323 }
324
325 bool wxTopLevelWindowDFB::IsMaximized() const
326 {
327 return m_isMaximized;
328 }
329
330 void wxTopLevelWindowDFB::Restore()
331 {
332 if ( IsMaximized() )
333 {
334 Maximize(false);
335 }
336 }
337
338 void wxTopLevelWindowDFB::Iconize(bool WXUNUSED(iconize))
339 {
340 wxFAIL_MSG(wxT("Iconize not supported under wxDFB"));
341 }
342
343 bool wxTopLevelWindowDFB::IsIconized() const
344 {
345 return false;
346 }
347
348
349 // ----------------------------------------------------------------------------
350 // surfaces and painting
351 // ----------------------------------------------------------------------------
352
353 wxIDirectFBSurfacePtr wxTopLevelWindowDFB::ObtainDfbSurface() const
354 {
355 return m_dfbwin->GetSurface();
356 }
357
358 void wxTopLevelWindowDFB::HandleQueuedPaintRequests()
359 {
360 if ( m_toPaint->IsEmpty() )
361 return; // nothing to do
362
363 if ( IsFrozen() || !IsShown() )
364 {
365 // nothing to do if the window is frozen or hidden; clear the queue
366 // and return (note that it's OK to clear the queue even if the window
367 // is frozen, because Thaw() calls Refresh()):
368 m_toPaint->Clear();
369 return;
370 }
371
372 const wxDfbQueuedPaintRequestsList& requests = m_toPaint->GetRequests();
373
374 // process queued paint requests:
375 wxRect winRect(wxPoint(0, 0), GetSize());
376 wxRect paintedRect;
377
378 // important note: all DCs created from now until m_isPainting is reset to
379 // false will not update the front buffer as this flag indicates that we'll
380 // blit the entire back buffer to front soon
381 m_isPainting = true;
382
383 size_t cnt = requests.size();
384 wxLogTrace(TRACE_PAINT, _T("%p ('%s'): processing %i paint requests"),
385 this, GetName().c_str(), cnt);
386
387 for ( size_t i = 0; i < cnt; ++i )
388 {
389 const wxDfbPaintRequest& request = *requests[i];
390
391 wxRect clipped(request.m_rect);
392 clipped.Intersect(winRect);
393 if ( clipped.IsEmpty() )
394 continue; // nothing to refresh
395
396 wxLogTrace(TRACE_PAINT,
397 _T("%p ('%s'): processing paint request [%i,%i,%i,%i]"),
398 this, GetName().c_str(),
399 clipped.x, clipped.y, clipped.GetRight(), clipped.GetBottom());
400
401 PaintWindow(clipped);
402
403 // remember rectangle covering all repainted areas:
404 if ( paintedRect.IsEmpty() )
405 paintedRect = clipped;
406 else
407 paintedRect.Union(clipped);
408 }
409
410 m_isPainting = false;
411
412 m_toPaint->Clear();
413
414 if ( paintedRect.IsEmpty() )
415 return; // no painting occurred, no need to flip
416
417 // Flip the surface to make the changes visible. Note that the rectangle we
418 // flip is *superset* of the union of repainted rectangles (created as
419 // "rectangles union" by wxRect::Union) and so some parts of the back
420 // buffer that we didn't touch in this HandleQueuedPaintRequests call will
421 // be copied to the front buffer as well. This is safe/correct thing to do
422 // *only* because wx always use wxIDirectFBSurface::FlipToFront() and so
423 // the back and front buffers contain the same data.
424 //
425 // Note that we do _not_ split m_toPaint into disjoint rectangles and
426 // do FlipToFront() for each of them, because that could result in visible
427 // updating of the screen; instead, we prefer to flip everything at once.
428
429 DFBRegion r = {paintedRect.GetLeft(), paintedRect.GetTop(),
430 paintedRect.GetRight(), paintedRect.GetBottom()};
431 DFBRegion *rptr = (winRect == paintedRect) ? NULL : &r;
432
433 GetDfbSurface()->FlipToFront(rptr);
434
435 wxLogTrace(TRACE_PAINT,
436 _T("%p ('%s'): flipped surface: [%i,%i,%i,%i]"),
437 this, GetName().c_str(),
438 paintedRect.x, paintedRect.y,
439 paintedRect.GetRight(), paintedRect.GetBottom());
440 }
441
442 void wxTopLevelWindowDFB::DoRefreshRect(const wxRect& rect)
443 {
444 // don't overlap outside of the window (NB: 'rect' is in window coords):
445 wxRect r(rect);
446 r.Intersect(wxRect(GetSize()));
447 if ( r.IsEmpty() )
448 return;
449
450 wxLogTrace(TRACE_PAINT,
451 _T("%p ('%s'): [TLW] refresh rect [%i,%i,%i,%i]"),
452 this, GetName().c_str(),
453 rect.x, rect.y, rect.GetRight(), rect.GetBottom());
454
455 // defer painting until idle time or until Update() is called:
456 m_toPaint->Add(rect);
457 }
458
459 void wxTopLevelWindowDFB::Update()
460 {
461 HandleQueuedPaintRequests();
462 }
463
464 // ---------------------------------------------------------------------------
465 // events handling
466 // ---------------------------------------------------------------------------
467
468 /* static */
469 void wxTopLevelWindowDFB::HandleDFBWindowEvent(const wxDFBWindowEvent& event_)
470 {
471 const DFBWindowEvent& event = event_;
472
473 if ( gs_dfbWindowsMap.find(event.window_id) == gs_dfbWindowsMap.end() )
474 {
475 wxLogTrace(TRACE_EVENTS,
476 _T("received event for unknown DirectFB window, ignoring"));
477 return;
478 }
479
480 wxTopLevelWindowDFB *tlw = gs_dfbWindowsMap[event.window_id];
481 wxWindow *recipient = NULL;
482 void (wxWindow::*handlerFunc)(const wxDFBWindowEvent&) = NULL;
483
484 switch ( event.type )
485 {
486 case DWET_KEYDOWN:
487 case DWET_KEYUP:
488 {
489 recipient = wxWindow::FindFocus();
490 handlerFunc = &wxWindowDFB::HandleKeyEvent;
491 break;
492 }
493
494 case DWET_NONE:
495 case DWET_ALL:
496 {
497 wxFAIL_MSG( _T("invalid event type") );
498 break;
499 }
500 }
501
502 if ( !recipient )
503 {
504 wxLogTrace(TRACE_EVENTS, _T("ignoring event: no recipient window"));
505 return;
506 }
507
508 wxCHECK_RET( recipient && recipient->GetTLW() == tlw,
509 _T("event recipient not in TLW which received the event") );
510
511 // process the event:
512 (recipient->*handlerFunc)(event_);
513 }
514
515 // ---------------------------------------------------------------------------
516 // idle events processing
517 // ---------------------------------------------------------------------------
518
519 void wxTopLevelWindowDFB::OnInternalIdle()
520 {
521 wxTopLevelWindowBase::OnInternalIdle();
522 HandleQueuedPaintRequests();
523 }