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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: doc.h
3 // Purpose: Document classes
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 12/07/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _OGLSAMPLE_DOC_H_
13 #define _OGLSAMPLE_DOC_H_
14
15 #ifdef __GNUG__
16 // #pragma interface
17 #endif
18
19 #include <wx/docview.h>
20 #include <wx/cmdproc.h>
21 #include <wx/string.h>
22 #include <wx/wxexpr.h>
23
24 #include <wx/ogl/ogl.h>
25
26 #if wxUSE_STD_IOSTREAM
27 #include <iosfwd>
28 #endif
29
30 /*
31 * Override a few members for this application
32 */
33
34 class MyDiagram: public wxDiagram
35 {
36 public:
37 MyDiagram(void) {}
38 bool OnShapeSave(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
39 bool OnShapeLoad(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
40 };
41
42 /*
43 * A few new shape classes so we have a 1:1 mapping
44 * between palette symbol and unique class
45 */
46
47 class wxRoundedRectangleShape: public wxRectangleShape
48 {
49 DECLARE_DYNAMIC_CLASS(wxRoundedRectangleShape)
50 private:
51 public:
52 wxRoundedRectangleShape(double w = 0.0, double h = 0.0);
53 };
54
55 class wxDiamondShape: public wxPolygonShape
56 {
57 DECLARE_DYNAMIC_CLASS(wxDiamondShape)
58 private:
59 public:
60 wxDiamondShape(double w = 0.0, double h = 0.0);
61 };
62
63 /*
64 * All shape event behaviour is routed through this handler, so we don't
65 * have to derive from each shape class. We plug this in to each shape.
66 */
67
68 class MyEvtHandler: public wxShapeEvtHandler
69 {
70 public:
71 wxString label;
72 MyEvtHandler(wxShapeEvtHandler *prev = NULL, wxShape *shape = NULL, const wxString& lab = ""):wxShapeEvtHandler(prev, shape)
73 {
74 label = lab;
75 }
76 ~MyEvtHandler(void)
77 {
78 }
79 void OnLeftClick(double x, double y, int keys = 0, int attachment = 0);
80 void OnBeginDragRight(double x, double y, int keys = 0, int attachment = 0);
81 void OnDragRight(bool draw, double x, double y, int keys = 0, int attachment = 0);
82 void OnEndDragRight(double x, double y, int keys = 0, int attachment = 0);
83 void OnEndSize(double x, double y);
84 };
85
86 /*
87 * A diagram document, which contains a diagram.
88 */
89
90 class DiagramDocument: public wxDocument
91 {
92 DECLARE_DYNAMIC_CLASS(DiagramDocument)
93 private:
94 public:
95 MyDiagram diagram;
96
97 DiagramDocument(void);
98 ~DiagramDocument(void);
99
100 #if wxUSE_STD_IOSTREAM
101 virtual wxSTD ostream& SaveObject(wxSTD ostream& stream);
102 virtual wxSTD istream& LoadObject(wxSTD istream& stream);
103 #else
104 virtual wxOutputStream& SaveObject(wxOutputStream& stream);
105 virtual wxInputStream& LoadObject(wxInputStream& stream);
106 #endif
107
108 inline wxDiagram *GetDiagram() { return &diagram; }
109
110 bool OnCloseDocument(void);
111 };
112
113 /*
114 * Most user interface commands are routed through this, to give us the
115 * Undo/Redo mechanism. If you add more commands, such as changing the shape colour,
116 * you will need to add members to 'remember' what the user applied (for 'Do') and what the
117 * previous state was (for 'Undo').
118 * You can have one member for each property to be changed. Assume we also have
119 * a pointer member wxShape *shape, which is set to the shape being changed.
120 * Let's assume we're changing the shape colour. Our member for this is shapeColour.
121 *
122 * - In 'Do':
123 * o Set a temporary variable 'temp' to the current colour for 'shape'.
124 * o Change the colour to the new colour.
125 * o Set shapeColour to the _old_ colour, 'temp'.
126 * - In 'Undo':
127 * o Set a temporary variable 'temp' to the current colour for 'shape'.
128 * o Change the colour to shapeColour (the old colour).
129 * o Set shapeColour to 'temp'.
130 *
131 * So, as long as we have a pointer to the shape being changed,
132 * we only need one member variable for each property.
133 *
134 * PROBLEM: when an Add shape command is redone, the 'shape' pointer changes.
135 * Assume, as here, that we keep a pointer to the old shape so we reuse it
136 * when we recreate.
137 */
138
139 class DiagramCommand: public wxCommand
140 {
141 protected:
142 DiagramDocument *doc;
143 int cmd;
144 wxShape *shape; // Pointer to the shape we're acting on
145 wxShape *fromShape;
146 wxShape *toShape;
147 wxClassInfo *shapeInfo;
148 double x;
149 double y;
150 bool selected;
151 bool deleteShape;
152
153 // Storage for property commands
154 wxBrush *shapeBrush;
155 wxPen *shapePen;
156 wxString shapeLabel;
157 public:
158 // Multi-purpose constructor for creating, deleting shapes
159 DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, wxClassInfo *shapeInfo = NULL,
160 double x = 0.0, double y = 0.0, bool sel = FALSE, wxShape *theShape = NULL, wxShape *fs = NULL, wxShape *ts = NULL);
161
162 // Property-changing command constructors
163 DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, wxBrush *backgroundColour, wxShape *theShape);
164 DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, const wxString& lab, wxShape *theShape);
165
166 ~DiagramCommand(void);
167
168 bool Do(void);
169 bool Undo(void);
170
171 inline void SetShape(wxShape *s) { shape = s; }
172 inline wxShape *GetShape(void) { return shape; }
173 inline wxShape *GetFromShape(void) { return fromShape; }
174 inline wxShape *GetToShape(void) { return toShape; }
175 inline wxClassInfo *GetShapeInfo(void) { return shapeInfo; }
176 inline bool GetSelected(void) { return selected; }
177
178 void RemoveLines(wxShape *shape);
179 };
180
181 #endif
182 // _OGLSAMPLE_DOC_H_