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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/gtk/animate.cpp
3 // Purpose: wxAnimation and wxAnimationCtrl
4 // Author: Francesco Montorsi
5 // Modified By:
6 // Created: 24/09/2006
7 // Id: $Id$
8 // Copyright: (c) Francesco Montorsi
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // For compilers that support precompilation, includes "wx.h".
13 #include "wx/wxprec.h"
14
15 #if wxUSE_ANIMATIONCTRL && !defined(__WXUNIVERSAL__)
16
17 #include "wx/animate.h"
18
19 #ifndef WX_PRECOMP
20 #include "wx/image.h"
21 #include "wx/log.h"
22 #include "wx/stream.h"
23 #endif
24
25 #include <gtk/gtk.h>
26
27
28 // ============================================================================
29 // implementation
30 // ============================================================================
31
32 void gdk_pixbuf_area_updated(GdkPixbufLoader *loader,
33 gint x,
34 gint y,
35 gint width,
36 gint height,
37 wxAnimation *anim)
38 {
39 if (anim && anim->GetPixbuf() == NULL)
40 {
41 // we need to set the pixbuf only if this is the first time this signal
42 // has been called!
43 anim->SetPixbuf(gdk_pixbuf_loader_get_animation(loader));
44 }
45 }
46
47
48 //-----------------------------------------------------------------------------
49 // wxAnimation
50 //-----------------------------------------------------------------------------
51
52 IMPLEMENT_DYNAMIC_CLASS(wxAnimation, wxAnimationBase)
53
54 wxAnimation::wxAnimation(const wxAnimation& that)
55 : base_type(that)
56 {
57 m_pixbuf = that.m_pixbuf;
58 if (m_pixbuf)
59 g_object_ref(m_pixbuf);
60 }
61
62 wxAnimation::wxAnimation(GdkPixbufAnimation *p)
63 {
64 m_pixbuf = p;
65 if ( m_pixbuf )
66 g_object_ref(m_pixbuf);
67 }
68
69 wxAnimation& wxAnimation::operator=(const wxAnimation& that)
70 {
71 if (this != &that)
72 {
73 base_type::operator=(that);
74 UnRef();
75 m_pixbuf = that.m_pixbuf;
76 if (m_pixbuf)
77 g_object_ref(m_pixbuf);
78 }
79 return *this;
80 }
81
82 bool wxAnimation::LoadFile(const wxString &name, wxAnimationType WXUNUSED(type))
83 {
84 UnRef();
85 m_pixbuf = gdk_pixbuf_animation_new_from_file(
86 wxConvFileName->cWX2MB(name), NULL);
87 return IsOk();
88 }
89
90 bool wxAnimation::Load(wxInputStream &stream, wxAnimationType type)
91 {
92 UnRef();
93
94 char anim_type[12];
95 switch (type)
96 {
97 case wxANIMATION_TYPE_GIF:
98 strcpy(anim_type, "gif");
99 break;
100
101 case wxANIMATION_TYPE_ANI:
102 strcpy(anim_type, "ani");
103 break;
104
105 default:
106 anim_type[0] = '\0';
107 break;
108 }
109
110 // create a GdkPixbufLoader
111 GError *error = NULL;
112 GdkPixbufLoader *loader;
113 if (type != wxANIMATION_TYPE_INVALID && type != wxANIMATION_TYPE_ANY)
114 loader = gdk_pixbuf_loader_new_with_type(anim_type, &error);
115 else
116 loader = gdk_pixbuf_loader_new();
117
118 if (!loader)
119 {
120 wxLogDebug(wxT("Could not create the loader for '%s' animation type"), anim_type);
121 return false;
122 }
123
124 // connect to loader signals
125 g_signal_connect(loader, "area-updated", G_CALLBACK(gdk_pixbuf_area_updated), this);
126
127 guchar buf[2048];
128 while (stream.IsOk())
129 {
130 // read a chunk of data
131 stream.Read(buf, sizeof(buf));
132
133 // fetch all data into the loader
134 if (!gdk_pixbuf_loader_write(loader, buf, stream.LastRead(), &error))
135 {
136 gdk_pixbuf_loader_close(loader, &error);
137 wxLogDebug(wxT("Could not write to the loader"));
138 return false;
139 }
140 }
141
142 // load complete
143 if (!gdk_pixbuf_loader_close(loader, &error))
144 {
145 wxLogDebug(wxT("Could not close the loader"));
146 return false;
147 }
148
149 // wait until we get the last area_updated signal
150 return true;
151 }
152
153 wxImage wxAnimation::GetFrame(unsigned int WXUNUSED(frame)) const
154 {
155 return wxNullImage;
156 }
157
158 wxSize wxAnimation::GetSize() const
159 {
160 return wxSize(gdk_pixbuf_animation_get_width(m_pixbuf),
161 gdk_pixbuf_animation_get_height(m_pixbuf));
162 }
163
164 void wxAnimation::UnRef()
165 {
166 if (m_pixbuf)
167 g_object_unref(m_pixbuf);
168 m_pixbuf = NULL;
169 }
170
171 void wxAnimation::SetPixbuf(GdkPixbufAnimation* p)
172 {
173 UnRef();
174 m_pixbuf = p;
175 if (m_pixbuf)
176 g_object_ref(m_pixbuf);
177 }
178
179 //-----------------------------------------------------------------------------
180 // wxAnimationCtrl
181 //-----------------------------------------------------------------------------
182
183 IMPLEMENT_DYNAMIC_CLASS(wxAnimationCtrl, wxAnimationCtrlBase)
184 BEGIN_EVENT_TABLE(wxAnimationCtrl, wxAnimationCtrlBase)
185 EVT_TIMER(wxID_ANY, wxAnimationCtrl::OnTimer)
186 END_EVENT_TABLE()
187
188 void wxAnimationCtrl::Init()
189 {
190 m_anim = NULL;
191 m_iter = NULL;
192 m_bPlaying = false;
193 }
194
195 bool wxAnimationCtrl::Create( wxWindow *parent, wxWindowID id,
196 const wxAnimation& anim,
197 const wxPoint& pos,
198 const wxSize& size,
199 long style,
200 const wxString& name)
201 {
202 m_needParent = true;
203
204 if (!PreCreation( parent, pos, size ) ||
205 !base_type::CreateBase(parent, id, pos, size, style & wxWINDOW_STYLE_MASK,
206 wxDefaultValidator, name))
207 {
208 wxFAIL_MSG( wxT("wxAnimationCtrl creation failed") );
209 return false;
210 }
211
212 SetWindowStyle(style);
213
214 m_widget = gtk_image_new();
215 gtk_widget_show(m_widget);
216
217 m_parent->DoAddChild( this );
218
219 PostCreation(size);
220 SetInitialSize(size);
221
222 if (anim.IsOk())
223 SetAnimation(anim);
224
225 // init the timer used for animation
226 m_timer.SetOwner(this);
227
228 return true;
229 }
230
231 wxAnimationCtrl::~wxAnimationCtrl()
232 {
233 ResetAnim();
234 ResetIter();
235 }
236
237 bool wxAnimationCtrl::LoadFile(const wxString &filename, wxAnimationType type)
238 {
239 wxAnimation anim;
240 if (!anim.LoadFile(filename, type))
241 return false;
242
243 SetAnimation(anim);
244 return true;
245 }
246
247 void wxAnimationCtrl::SetAnimation(const wxAnimation &anim)
248 {
249 if (IsPlaying())
250 Stop();
251
252 ResetAnim();
253 ResetIter();
254
255 // copy underlying GdkPixbuf object
256 m_anim = anim.GetPixbuf();
257
258 // m_anim may be null in case wxNullAnimation has been passed
259 if (m_anim)
260 {
261 // add a reference to the GdkPixbufAnimation
262 g_object_ref(m_anim);
263
264 if (!this->HasFlag(wxAC_NO_AUTORESIZE))
265 FitToAnimation();
266 }
267
268 DisplayStaticImage();
269 }
270
271 void wxAnimationCtrl::FitToAnimation()
272 {
273 if (!m_anim)
274 return;
275
276 int w = gdk_pixbuf_animation_get_width(m_anim),
277 h = gdk_pixbuf_animation_get_height(m_anim);
278
279 // update our size to fit animation
280 SetSize(w, h);
281 }
282
283 void wxAnimationCtrl::ResetAnim()
284 {
285 if (m_anim)
286 g_object_unref(m_anim);
287 m_anim = NULL;
288 }
289
290 void wxAnimationCtrl::ResetIter()
291 {
292 if (m_iter)
293 g_object_unref(m_iter);
294 m_iter = NULL;
295 }
296
297 bool wxAnimationCtrl::Play()
298 {
299 if (m_anim == NULL)
300 return false;
301
302 // init the iterator and start a one-shot timer
303 ResetIter();
304 m_iter = gdk_pixbuf_animation_get_iter (m_anim, NULL);
305 m_bPlaying = true;
306
307 // gdk_pixbuf_animation_iter_get_delay_time() may return -1 which means
308 // that the timer should not start
309 int n = gdk_pixbuf_animation_iter_get_delay_time(m_iter);
310 if (n >= 0)
311 m_timer.Start(n, true);
312
313 return true;
314 }
315
316 void wxAnimationCtrl::Stop()
317 {
318 // leave current frame displayed until Play() is called again
319 if (IsPlaying())
320 m_timer.Stop();
321 m_bPlaying = false;
322
323 ResetIter();
324 DisplayStaticImage();
325 }
326
327 void wxAnimationCtrl::DisplayStaticImage()
328 {
329 wxASSERT(!IsPlaying());
330
331 // m_bmpStaticReal will be updated only if necessary...
332 UpdateStaticImage();
333
334 if (m_bmpStaticReal.IsOk())
335 {
336 // show inactive bitmap
337 GdkBitmap *mask = (GdkBitmap *) NULL;
338 if (m_bmpStaticReal.GetMask())
339 mask = m_bmpStaticReal.GetMask()->GetBitmap();
340
341 if (m_bmpStaticReal.HasPixbuf())
342 {
343 gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget),
344 m_bmpStaticReal.GetPixbuf());
345 }
346 else
347 {
348 gtk_image_set_from_pixmap(GTK_IMAGE(m_widget),
349 m_bmpStaticReal.GetPixmap(), mask);
350 }
351 }
352 else
353 {
354 if (m_anim)
355 {
356 // even if not clearly documented, gdk_pixbuf_animation_get_static_image()
357 // always returns the first frame of the animation
358 gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget),
359 gdk_pixbuf_animation_get_static_image(m_anim));
360 }
361 else
362 {
363 ClearToBackgroundColour();
364 }
365 }
366 }
367
368 bool wxAnimationCtrl::IsPlaying() const
369 {
370 // NB: we cannot just return m_timer.IsRunning() as this would not
371 // be safe as e.g. if we are displaying a frame forever,
372 // then we are "officially" still playing the animation, but
373 // the timer is not running anymore...
374 return m_bPlaying;
375 }
376
377 wxSize wxAnimationCtrl::DoGetBestSize() const
378 {
379 if (m_anim && !this->HasFlag(wxAC_NO_AUTORESIZE))
380 {
381 return wxSize(gdk_pixbuf_animation_get_width(m_anim),
382 gdk_pixbuf_animation_get_height(m_anim));
383 }
384
385 return wxSize(100,100);
386 }
387
388 void wxAnimationCtrl::ClearToBackgroundColour()
389 {
390 wxSize sz = GetClientSize();
391 GdkPixbuf *newpix = gdk_pixbuf_new(GDK_COLORSPACE_RGB, false, 8,
392 sz.GetWidth(), sz.GetHeight());
393 if (!newpix)
394 return;
395
396 wxColour clr = GetBackgroundColour();
397 guint32 col = (clr.Red() << 24) | (clr.Green() << 16) | (clr.Blue() << 8);
398 gdk_pixbuf_fill(newpix, col);
399
400 gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget), newpix);
401 g_object_unref(newpix);
402 }
403
404 bool wxAnimationCtrl::SetBackgroundColour( const wxColour &colour )
405 {
406 // wxWindowGTK::SetBackgroundColour works but since our m_widget is a GtkImage
407 // it won't show the background colour unlike the user would expect.
408 // Thus we clear the GtkImage contents to the background colour...
409 if (!wxControl::SetBackgroundColour(colour))
410 return false;
411
412 // if not playing the change must take place immediately but
413 // remember that the inactive bitmap has higher priority over the background
414 // colour; DisplayStaticImage() will handle that
415 if ( !IsPlaying() )
416 DisplayStaticImage();
417
418 return true;
419 }
420
421
422 //-----------------------------------------------------------------------------
423 // wxAnimationCtrl - event handlers
424 //-----------------------------------------------------------------------------
425
426 void wxAnimationCtrl::OnTimer(wxTimerEvent &ev)
427 {
428 wxASSERT(m_iter != NULL);
429
430 // gdk_pixbuf_animation_iter_advance() will automatically restart
431 // the animation, if necessary and we have no way to know !!
432 if (gdk_pixbuf_animation_iter_advance(m_iter, NULL))
433 {
434 // start a new one-shot timer
435 int n = gdk_pixbuf_animation_iter_get_delay_time(m_iter);
436 if (n >= 0)
437 m_timer.Start(n, true);
438
439 gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget),
440 gdk_pixbuf_animation_iter_get_pixbuf(m_iter));
441 }
442 else
443 {
444 // no need to update the m_widget yet
445 m_timer.Start(10, true);
446 }
447 }
448
449 #endif // wxUSE_ANIMATIONCTRL