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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/wincmn.cpp
3 // Purpose: common (to all ports) wxWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Modified by:
6 // Created: 13/07/98
7 // Copyright: (c) wxWidgets team
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #ifndef WX_PRECOMP
27 #include "wx/string.h"
28 #include "wx/log.h"
29 #include "wx/intl.h"
30 #include "wx/frame.h"
31 #include "wx/window.h"
32 #include "wx/control.h"
33 #include "wx/checkbox.h"
34 #include "wx/radiobut.h"
35 #include "wx/statbox.h"
36 #include "wx/textctrl.h"
37 #include "wx/settings.h"
38 #include "wx/dialog.h"
39 #include "wx/msgdlg.h"
40 #include "wx/msgout.h"
41 #include "wx/statusbr.h"
42 #include "wx/toolbar.h"
43 #include "wx/dcclient.h"
44 #include "wx/scrolbar.h"
45 #include "wx/layout.h"
46 #include "wx/sizer.h"
47 #include "wx/menu.h"
48 #endif //WX_PRECOMP
49
50 #if wxUSE_DRAG_AND_DROP
51 #include "wx/dnd.h"
52 #endif // wxUSE_DRAG_AND_DROP
53
54 #if wxUSE_ACCESSIBILITY
55 #include "wx/access.h"
56 #endif
57
58 #if wxUSE_HELP
59 #include "wx/cshelp.h"
60 #endif // wxUSE_HELP
61
62 #if wxUSE_TOOLTIPS
63 #include "wx/tooltip.h"
64 #endif // wxUSE_TOOLTIPS
65
66 #if wxUSE_CARET
67 #include "wx/caret.h"
68 #endif // wxUSE_CARET
69
70 #if wxUSE_SYSTEM_OPTIONS
71 #include "wx/sysopt.h"
72 #endif
73
74 #include "wx/platinfo.h"
75 #include "wx/recguard.h"
76 #include "wx/private/window.h"
77
78 #ifdef __WINDOWS__
79 #include "wx/msw/wrapwin.h"
80 #endif
81
82 // Windows List
83 WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
84
85 // globals
86 #if wxUSE_MENUS
87 wxMenu *wxCurrentPopupMenu = NULL;
88 #endif // wxUSE_MENUS
89
90 extern WXDLLEXPORT_DATA(const char) wxPanelNameStr[] = "panel";
91
92 namespace wxMouseCapture
93 {
94
95 // Check if the given window is in the capture stack.
96 bool IsInCaptureStack(wxWindowBase* win);
97
98 } // wxMouseCapture
99
100 // ----------------------------------------------------------------------------
101 // static data
102 // ----------------------------------------------------------------------------
103
104
105 IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
106
107 // ----------------------------------------------------------------------------
108 // event table
109 // ----------------------------------------------------------------------------
110
111 BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler)
112 EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged)
113 EVT_INIT_DIALOG(wxWindowBase::OnInitDialog)
114 EVT_MIDDLE_DOWN(wxWindowBase::OnMiddleClick)
115
116 #if wxUSE_HELP
117 EVT_HELP(wxID_ANY, wxWindowBase::OnHelp)
118 #endif // wxUSE_HELP
119
120 EVT_SIZE(wxWindowBase::InternalOnSize)
121 END_EVENT_TABLE()
122
123 // ============================================================================
124 // implementation of the common functionality of the wxWindow class
125 // ============================================================================
126
127 // ----------------------------------------------------------------------------
128 // XTI
129 // ----------------------------------------------------------------------------
130
131 #if wxUSE_EXTENDED_RTTI
132
133 // windows that are created from a parent window during its Create method,
134 // eg. spin controls in a calendar controls must never been streamed out
135 // separately otherwise chaos occurs. Right now easiest is to test for negative ids,
136 // as windows with negative ids never can be recreated anyway
137
138
139 bool wxWindowStreamingCallback( const wxObject *object, wxObjectWriter *,
140 wxObjectWriterCallback *, const wxStringToAnyHashMap & )
141 {
142 const wxWindow * win = wx_dynamic_cast(const wxWindow*, object);
143 if ( win && win->GetId() < 0 )
144 return false;
145 return true;
146 }
147
148 wxIMPLEMENT_DYNAMIC_CLASS_XTI_CALLBACK(wxWindow, wxWindowBase, "wx/window.h", \
149 wxWindowStreamingCallback)
150
151 // make wxWindowList known before the property is used
152
153 wxCOLLECTION_TYPE_INFO( wxWindow*, wxWindowList );
154
155 template<> void wxCollectionToVariantArray( wxWindowList const &theList,
156 wxAnyList &value)
157 {
158 wxListCollectionToAnyList<wxWindowList::compatibility_iterator>( theList, value );
159 }
160
161 wxDEFINE_FLAGS( wxWindowStyle )
162
163 wxBEGIN_FLAGS( wxWindowStyle )
164 // new style border flags, we put them first to
165 // use them for streaming out
166
167 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
168 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
169 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
170 wxFLAGS_MEMBER(wxBORDER_RAISED)
171 wxFLAGS_MEMBER(wxBORDER_STATIC)
172 wxFLAGS_MEMBER(wxBORDER_NONE)
173
174 // old style border flags
175 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
176 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
177 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
178 wxFLAGS_MEMBER(wxRAISED_BORDER)
179 wxFLAGS_MEMBER(wxSTATIC_BORDER)
180 wxFLAGS_MEMBER(wxBORDER)
181
182 // standard window styles
183 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
184 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
185 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
186 wxFLAGS_MEMBER(wxWANTS_CHARS)
187 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
188 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
189 wxFLAGS_MEMBER(wxVSCROLL)
190 wxFLAGS_MEMBER(wxHSCROLL)
191
192 wxEND_FLAGS( wxWindowStyle )
193
194 wxBEGIN_PROPERTIES_TABLE(wxWindow)
195 wxEVENT_PROPERTY( Close, wxEVT_CLOSE_WINDOW, wxCloseEvent)
196 wxEVENT_PROPERTY( Create, wxEVT_CREATE, wxWindowCreateEvent )
197 wxEVENT_PROPERTY( Destroy, wxEVT_DESTROY, wxWindowDestroyEvent )
198 // Always constructor Properties first
199
200 wxREADONLY_PROPERTY( Parent,wxWindow*, GetParent, wxEMPTY_PARAMETER_VALUE, \
201 0 /*flags*/, wxT("Helpstring"), wxT("group"))
202 wxPROPERTY( Id,wxWindowID, SetId, GetId, -1 /*wxID_ANY*/, 0 /*flags*/, \
203 wxT("Helpstring"), wxT("group") )
204 wxPROPERTY( Position,wxPoint, SetPosition, GetPosition, wxDefaultPosition, \
205 0 /*flags*/, wxT("Helpstring"), wxT("group")) // pos
206 wxPROPERTY( Size,wxSize, SetSize, GetSize, wxDefaultSize, 0 /*flags*/, \
207 wxT("Helpstring"), wxT("group")) // size
208 wxPROPERTY( WindowStyle, long, SetWindowStyleFlag, GetWindowStyleFlag, \
209 wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // style
210 wxPROPERTY( Name,wxString, SetName, GetName, wxEmptyString, 0 /*flags*/, \
211 wxT("Helpstring"), wxT("group") )
212
213 // Then all relations of the object graph
214
215 wxREADONLY_PROPERTY_COLLECTION( Children, wxWindowList, wxWindowBase*, \
216 GetWindowChildren, wxPROP_OBJECT_GRAPH /*flags*/, \
217 wxT("Helpstring"), wxT("group"))
218
219 // and finally all other properties
220
221 wxPROPERTY( ExtraStyle, long, SetExtraStyle, GetExtraStyle, wxEMPTY_PARAMETER_VALUE, \
222 0 /*flags*/, wxT("Helpstring"), wxT("group")) // extstyle
223 wxPROPERTY( BackgroundColour, wxColour, SetBackgroundColour, GetBackgroundColour, \
224 wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // bg
225 wxPROPERTY( ForegroundColour, wxColour, SetForegroundColour, GetForegroundColour, \
226 wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // fg
227 wxPROPERTY( Enabled, bool, Enable, IsEnabled, wxAny((bool)true), 0 /*flags*/, \
228 wxT("Helpstring"), wxT("group"))
229 wxPROPERTY( Shown, bool, Show, IsShown, wxAny((bool)true), 0 /*flags*/, \
230 wxT("Helpstring"), wxT("group"))
231
232 #if 0
233 // possible property candidates (not in xrc) or not valid in all subclasses
234 wxPROPERTY( Title,wxString, SetTitle, GetTitle, wxEmptyString )
235 wxPROPERTY( Font, wxFont, SetFont, GetWindowFont , )
236 wxPROPERTY( Label,wxString, SetLabel, GetLabel, wxEmptyString )
237 // MaxHeight, Width, MinHeight, Width
238 // TODO switch label to control and title to toplevels
239
240 wxPROPERTY( ThemeEnabled, bool, SetThemeEnabled, GetThemeEnabled, )
241 //wxPROPERTY( Cursor, wxCursor, SetCursor, GetCursor, )
242 // wxPROPERTY( ToolTip, wxString, SetToolTip, GetToolTipText, )
243 wxPROPERTY( AutoLayout, bool, SetAutoLayout, GetAutoLayout, )
244 #endif
245 wxEND_PROPERTIES_TABLE()
246
247 wxEMPTY_HANDLERS_TABLE(wxWindow)
248
249 wxCONSTRUCTOR_DUMMY(wxWindow)
250
251 #else
252
253 #ifndef __WXUNIVERSAL__
254 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowBase)
255 #endif
256
257 #endif
258
259 // ----------------------------------------------------------------------------
260 // initialization
261 // ----------------------------------------------------------------------------
262
263 // the default initialization
264 wxWindowBase::wxWindowBase()
265 {
266 // no window yet, no parent nor children
267 m_parent = NULL;
268 m_windowId = wxID_ANY;
269
270 // no constraints on the minimal window size
271 m_minWidth =
272 m_maxWidth = wxDefaultCoord;
273 m_minHeight =
274 m_maxHeight = wxDefaultCoord;
275
276 // invalidiated cache value
277 m_bestSizeCache = wxDefaultSize;
278
279 // window are created enabled and visible by default
280 m_isShown =
281 m_isEnabled = true;
282
283 // the default event handler is just this window
284 m_eventHandler = this;
285
286 #if wxUSE_VALIDATORS
287 // no validator
288 m_windowValidator = NULL;
289 #endif // wxUSE_VALIDATORS
290
291 // the colours/fonts are default for now, so leave m_font,
292 // m_backgroundColour and m_foregroundColour uninitialized and set those
293 m_hasBgCol =
294 m_hasFgCol =
295 m_hasFont = false;
296 m_inheritBgCol =
297 m_inheritFgCol =
298 m_inheritFont = false;
299
300 // no style bits
301 m_exStyle =
302 m_windowStyle = 0;
303
304 m_backgroundStyle = wxBG_STYLE_ERASE;
305
306 #if wxUSE_CONSTRAINTS
307 // no constraints whatsoever
308 m_constraints = NULL;
309 m_constraintsInvolvedIn = NULL;
310 #endif // wxUSE_CONSTRAINTS
311
312 m_windowSizer = NULL;
313 m_containingSizer = NULL;
314 m_autoLayout = false;
315
316 #if wxUSE_DRAG_AND_DROP
317 m_dropTarget = NULL;
318 #endif // wxUSE_DRAG_AND_DROP
319
320 #if wxUSE_TOOLTIPS
321 m_tooltip = NULL;
322 #endif // wxUSE_TOOLTIPS
323
324 #if wxUSE_CARET
325 m_caret = NULL;
326 #endif // wxUSE_CARET
327
328 #if wxUSE_PALETTE
329 m_hasCustomPalette = false;
330 #endif // wxUSE_PALETTE
331
332 #if wxUSE_ACCESSIBILITY
333 m_accessible = NULL;
334 #endif
335
336 m_virtualSize = wxDefaultSize;
337
338 m_scrollHelper = NULL;
339
340 m_windowVariant = wxWINDOW_VARIANT_NORMAL;
341 #if wxUSE_SYSTEM_OPTIONS
342 if ( wxSystemOptions::HasOption(wxWINDOW_DEFAULT_VARIANT) )
343 {
344 m_windowVariant = (wxWindowVariant) wxSystemOptions::GetOptionInt( wxWINDOW_DEFAULT_VARIANT ) ;
345 }
346 #endif
347
348 // Whether we're using the current theme for this window (wxGTK only for now)
349 m_themeEnabled = false;
350
351 // This is set to true by SendDestroyEvent() which should be called by the
352 // most derived class to ensure that the destruction event is sent as soon
353 // as possible to allow its handlers to still see the undestroyed window
354 m_isBeingDeleted = false;
355
356 m_freezeCount = 0;
357 }
358
359 // common part of window creation process
360 bool wxWindowBase::CreateBase(wxWindowBase *parent,
361 wxWindowID id,
362 const wxPoint& WXUNUSED(pos),
363 const wxSize& size,
364 long style,
365 const wxString& name)
366 {
367 // ids are limited to 16 bits under MSW so if you care about portability,
368 // it's not a good idea to use ids out of this range (and negative ids are
369 // reserved for wxWidgets own usage)
370 wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767) ||
371 (id >= wxID_AUTO_LOWEST && id <= wxID_AUTO_HIGHEST),
372 wxT("invalid id value") );
373
374 // generate a new id if the user doesn't care about it
375 if ( id == wxID_ANY )
376 {
377 m_windowId = NewControlId();
378 }
379 else // valid id specified
380 {
381 m_windowId = id;
382 }
383
384 // don't use SetWindowStyleFlag() here, this function should only be called
385 // to change the flag after creation as it tries to reflect the changes in
386 // flags by updating the window dynamically and we don't need this here
387 m_windowStyle = style;
388
389 // assume the user doesn't want this window to shrink beneath its initial
390 // size, this worked like this in wxWidgets 2.8 and before and generally
391 // often makes sense for child windows (for top level ones it definitely
392 // does not as the user should be able to resize the window)
393 //
394 // note that we can't use IsTopLevel() from ctor
395 if ( size != wxDefaultSize && !wxTopLevelWindows.Find((wxWindow *)this) )
396 SetMinSize(size);
397
398 SetName(name);
399 SetParent(parent);
400
401 return true;
402 }
403
404 bool wxWindowBase::CreateBase(wxWindowBase *parent,
405 wxWindowID id,
406 const wxPoint& pos,
407 const wxSize& size,
408 long style,
409 const wxValidator& wxVALIDATOR_PARAM(validator),
410 const wxString& name)
411 {
412 if ( !CreateBase(parent, id, pos, size, style, name) )
413 return false;
414
415 #if wxUSE_VALIDATORS
416 SetValidator(validator);
417 #endif // wxUSE_VALIDATORS
418
419 // if the parent window has wxWS_EX_VALIDATE_RECURSIVELY set, we want to
420 // have it too - like this it's possible to set it only in the top level
421 // dialog/frame and all children will inherit it by defult
422 if ( parent && (parent->GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) )
423 {
424 SetExtraStyle(GetExtraStyle() | wxWS_EX_VALIDATE_RECURSIVELY);
425 }
426
427 return true;
428 }
429
430 bool wxWindowBase::ToggleWindowStyle(int flag)
431 {
432 wxASSERT_MSG( flag, wxT("flags with 0 value can't be toggled") );
433
434 bool rc;
435 long style = GetWindowStyleFlag();
436 if ( style & flag )
437 {
438 style &= ~flag;
439 rc = false;
440 }
441 else // currently off
442 {
443 style |= flag;
444 rc = true;
445 }
446
447 SetWindowStyleFlag(style);
448
449 return rc;
450 }
451
452 // ----------------------------------------------------------------------------
453 // destruction
454 // ----------------------------------------------------------------------------
455
456 // common clean up
457 wxWindowBase::~wxWindowBase()
458 {
459 wxASSERT_MSG( !wxMouseCapture::IsInCaptureStack(this),
460 "Destroying window before releasing mouse capture: this "
461 "will result in a crash later." );
462
463 // FIXME if these 2 cases result from programming errors in the user code
464 // we should probably assert here instead of silently fixing them
465
466 // Just in case the window has been Closed, but we're then deleting
467 // immediately: don't leave dangling pointers.
468 wxPendingDelete.DeleteObject(this);
469
470 // Just in case we've loaded a top-level window via LoadNativeDialog but
471 // we weren't a dialog class
472 wxTopLevelWindows.DeleteObject((wxWindow*)this);
473
474 // Any additional event handlers should be popped before the window is
475 // deleted as otherwise the last handler will be left with a dangling
476 // pointer to this window result in a difficult to diagnose crash later on.
477 wxASSERT_MSG( GetEventHandler() == this,
478 wxT("any pushed event handlers must have been removed") );
479
480 #if wxUSE_MENUS
481 // The associated popup menu can still be alive, disassociate from it in
482 // this case
483 if ( wxCurrentPopupMenu && wxCurrentPopupMenu->GetInvokingWindow() == this )
484 wxCurrentPopupMenu->SetInvokingWindow(NULL);
485 #endif // wxUSE_MENUS
486
487 wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
488
489 // notify the parent about this window destruction
490 if ( m_parent )
491 m_parent->RemoveChild(this);
492
493 #if wxUSE_CARET
494 delete m_caret;
495 #endif // wxUSE_CARET
496
497 #if wxUSE_VALIDATORS
498 delete m_windowValidator;
499 #endif // wxUSE_VALIDATORS
500
501 #if wxUSE_CONSTRAINTS
502 // Have to delete constraints/sizer FIRST otherwise sizers may try to look
503 // at deleted windows as they delete themselves.
504 DeleteRelatedConstraints();
505
506 if ( m_constraints )
507 {
508 // This removes any dangling pointers to this window in other windows'
509 // constraintsInvolvedIn lists.
510 UnsetConstraints(m_constraints);
511 wxDELETE(m_constraints);
512 }
513 #endif // wxUSE_CONSTRAINTS
514
515 if ( m_containingSizer )
516 m_containingSizer->Detach( (wxWindow*)this );
517
518 delete m_windowSizer;
519
520 #if wxUSE_DRAG_AND_DROP
521 delete m_dropTarget;
522 #endif // wxUSE_DRAG_AND_DROP
523
524 #if wxUSE_TOOLTIPS
525 delete m_tooltip;
526 #endif // wxUSE_TOOLTIPS
527
528 #if wxUSE_ACCESSIBILITY
529 delete m_accessible;
530 #endif
531
532 #if wxUSE_HELP
533 // NB: this has to be called unconditionally, because we don't know
534 // whether this window has associated help text or not
535 wxHelpProvider *helpProvider = wxHelpProvider::Get();
536 if ( helpProvider )
537 helpProvider->RemoveHelp(this);
538 #endif
539 }
540
541 bool wxWindowBase::IsBeingDeleted() const
542 {
543 return m_isBeingDeleted ||
544 (!IsTopLevel() && m_parent && m_parent->IsBeingDeleted());
545 }
546
547 void wxWindowBase::SendDestroyEvent()
548 {
549 if ( m_isBeingDeleted )
550 {
551 // we could have been already called from a more derived class dtor,
552 // e.g. ~wxTLW calls us and so does ~wxWindow and the latter call
553 // should be simply ignored
554 return;
555 }
556
557 m_isBeingDeleted = true;
558
559 wxWindowDestroyEvent event;
560 event.SetEventObject(this);
561 event.SetId(GetId());
562 GetEventHandler()->ProcessEvent(event);
563 }
564
565 bool wxWindowBase::Destroy()
566 {
567 // If our handle is invalid, it means that this window has never been
568 // created, either because creating it failed or, more typically, because
569 // this wxWindow object was default-constructed and its Create() method had
570 // never been called. As we didn't send wxWindowCreateEvent in this case
571 // (which is sent after successful creation), don't send the matching
572 // wxWindowDestroyEvent neither.
573 if ( GetHandle() )
574 SendDestroyEvent();
575
576 delete this;
577
578 return true;
579 }
580
581 bool wxWindowBase::Close(bool force)
582 {
583 wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
584 event.SetEventObject(this);
585 event.SetCanVeto(!force);
586
587 // return false if window wasn't closed because the application vetoed the
588 // close event
589 return HandleWindowEvent(event) && !event.GetVeto();
590 }
591
592 bool wxWindowBase::DestroyChildren()
593 {
594 wxWindowList::compatibility_iterator node;
595 for ( ;; )
596 {
597 // we iterate until the list becomes empty
598 node = GetChildren().GetFirst();
599 if ( !node )
600 break;
601
602 wxWindow *child = node->GetData();
603
604 // note that we really want to delete it immediately so don't call the
605 // possible overridden Destroy() version which might not delete the
606 // child immediately resulting in problems with our (top level) child
607 // outliving its parent
608 child->wxWindowBase::Destroy();
609
610 wxASSERT_MSG( !GetChildren().Find(child),
611 wxT("child didn't remove itself using RemoveChild()") );
612 }
613
614 return true;
615 }
616
617 // ----------------------------------------------------------------------------
618 // size/position related methods
619 // ----------------------------------------------------------------------------
620
621 // centre the window with respect to its parent in either (or both) directions
622 void wxWindowBase::DoCentre(int dir)
623 {
624 wxCHECK_RET( !(dir & wxCENTRE_ON_SCREEN) && GetParent(),
625 wxT("this method only implements centering child windows") );
626
627 SetSize(GetRect().CentreIn(GetParent()->GetClientSize(), dir));
628 }
629
630 // fits the window around the children
631 void wxWindowBase::Fit()
632 {
633 SetSize(GetBestSize());
634 }
635
636 // fits virtual size (ie. scrolled area etc.) around children
637 void wxWindowBase::FitInside()
638 {
639 SetVirtualSize( GetBestVirtualSize() );
640 }
641
642 // On Mac, scrollbars are explicitly children.
643 #if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__)
644 static bool wxHasRealChildren(const wxWindowBase* win)
645 {
646 int realChildCount = 0;
647
648 for ( wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
649 node;
650 node = node->GetNext() )
651 {
652 wxWindow *win = node->GetData();
653 if ( !win->IsTopLevel() && win->IsShown()
654 #if wxUSE_SCROLLBAR
655 && !wxDynamicCast(win, wxScrollBar)
656 #endif
657 )
658 realChildCount ++;
659 }
660 return (realChildCount > 0);
661 }
662 #endif
663
664 void wxWindowBase::InvalidateBestSize()
665 {
666 m_bestSizeCache = wxDefaultSize;
667
668 // parent's best size calculation may depend on its children's
669 // as long as child window we are in is not top level window itself
670 // (because the TLW size is never resized automatically)
671 // so let's invalidate it as well to be safe:
672 if (m_parent && !IsTopLevel())
673 m_parent->InvalidateBestSize();
674 }
675
676 // return the size best suited for the current window
677 wxSize wxWindowBase::DoGetBestSize() const
678 {
679 wxSize best;
680
681 if ( m_windowSizer )
682 {
683 best = m_windowSizer->GetMinSize();
684 }
685 #if wxUSE_CONSTRAINTS
686 else if ( m_constraints )
687 {
688 wxConstCast(this, wxWindowBase)->SatisfyConstraints();
689
690 // our minimal acceptable size is such that all our windows fit inside
691 int maxX = 0,
692 maxY = 0;
693
694 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
695 node;
696 node = node->GetNext() )
697 {
698 wxLayoutConstraints *c = node->GetData()->GetConstraints();
699 if ( !c )
700 {
701 // it's not normal that we have an unconstrained child, but
702 // what can we do about it?
703 continue;
704 }
705
706 int x = c->right.GetValue(),
707 y = c->bottom.GetValue();
708
709 if ( x > maxX )
710 maxX = x;
711
712 if ( y > maxY )
713 maxY = y;
714
715 // TODO: we must calculate the overlaps somehow, otherwise we
716 // will never return a size bigger than the current one :-(
717 }
718
719 best = wxSize(maxX, maxY);
720 }
721 #endif // wxUSE_CONSTRAINTS
722 else if ( !GetChildren().empty()
723 #if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__)
724 && wxHasRealChildren(this)
725 #endif
726 )
727 {
728 // our minimal acceptable size is such that all our visible child
729 // windows fit inside
730 int maxX = 0,
731 maxY = 0;
732
733 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
734 node;
735 node = node->GetNext() )
736 {
737 wxWindow *win = node->GetData();
738 if ( win->IsTopLevel()
739 || !win->IsShown()
740 #if wxUSE_STATUSBAR
741 || wxDynamicCast(win, wxStatusBar)
742 #endif // wxUSE_STATUSBAR
743 )
744 {
745 // dialogs and frames lie in different top level windows -
746 // don't deal with them here; as for the status bars, they
747 // don't lie in the client area at all
748 continue;
749 }
750
751 int wx, wy, ww, wh;
752 win->GetPosition(&wx, &wy);
753
754 // if the window hadn't been positioned yet, assume that it is in
755 // the origin
756 if ( wx == wxDefaultCoord )
757 wx = 0;
758 if ( wy == wxDefaultCoord )
759 wy = 0;
760
761 win->GetSize(&ww, &wh);
762 if ( wx + ww > maxX )
763 maxX = wx + ww;
764 if ( wy + wh > maxY )
765 maxY = wy + wh;
766 }
767
768 best = wxSize(maxX, maxY);
769 }
770 else // ! has children
771 {
772 wxSize size = GetMinSize();
773 if ( !size.IsFullySpecified() )
774 {
775 // if the window doesn't define its best size we assume that it can
776 // be arbitrarily small -- usually this is not the case, of course,
777 // but we have no way to know what the limit is, it should really
778 // override DoGetBestClientSize() itself to tell us
779 size.SetDefaults(wxSize(1, 1));
780 }
781
782 // return as-is, unadjusted by the client size difference.
783 return size;
784 }
785
786 // Add any difference between size and client size
787 wxSize diff = GetSize() - GetClientSize();
788 best.x += wxMax(0, diff.x);
789 best.y += wxMax(0, diff.y);
790
791 return best;
792 }
793
794 // helper of GetWindowBorderSize(): as many ports don't implement support for
795 // wxSYS_BORDER/EDGE_X/Y metrics in their wxSystemSettings, use hard coded
796 // fallbacks in this case
797 static int wxGetMetricOrDefault(wxSystemMetric what, const wxWindowBase* win)
798 {
799 int rc = wxSystemSettings::GetMetric(
800 what, static_cast<wxWindow*>(const_cast<wxWindowBase*>(win)));
801 if ( rc == -1 )
802 {
803 switch ( what )
804 {
805 case wxSYS_BORDER_X:
806 case wxSYS_BORDER_Y:
807 // 2D border is by default 1 pixel wide
808 rc = 1;
809 break;
810
811 case wxSYS_EDGE_X:
812 case wxSYS_EDGE_Y:
813 // 3D borders are by default 2 pixels
814 rc = 2;
815 break;
816
817 default:
818 wxFAIL_MSG( wxT("unexpected wxGetMetricOrDefault() argument") );
819 rc = 0;
820 }
821 }
822
823 return rc;
824 }
825
826 wxSize wxWindowBase::GetWindowBorderSize() const
827 {
828 wxSize size;
829
830 switch ( GetBorder() )
831 {
832 case wxBORDER_NONE:
833 // nothing to do, size is already (0, 0)
834 break;
835
836 case wxBORDER_SIMPLE:
837 case wxBORDER_STATIC:
838 size.x = wxGetMetricOrDefault(wxSYS_BORDER_X, this);
839 size.y = wxGetMetricOrDefault(wxSYS_BORDER_Y, this);
840 break;
841
842 case wxBORDER_SUNKEN:
843 case wxBORDER_RAISED:
844 size.x = wxMax(wxGetMetricOrDefault(wxSYS_EDGE_X, this),
845 wxGetMetricOrDefault(wxSYS_BORDER_X, this));
846 size.y = wxMax(wxGetMetricOrDefault(wxSYS_EDGE_Y, this),
847 wxGetMetricOrDefault(wxSYS_BORDER_Y, this));
848 break;
849
850 case wxBORDER_DOUBLE:
851 size.x = wxGetMetricOrDefault(wxSYS_EDGE_X, this) +
852 wxGetMetricOrDefault(wxSYS_BORDER_X, this);
853 size.y = wxGetMetricOrDefault(wxSYS_EDGE_Y, this) +
854 wxGetMetricOrDefault(wxSYS_BORDER_Y, this);
855 break;
856
857 default:
858 wxFAIL_MSG(wxT("Unknown border style."));
859 break;
860 }
861
862 // we have borders on both sides
863 return size*2;
864 }
865
866 bool
867 wxWindowBase::InformFirstDirection(int direction,
868 int size,
869 int availableOtherDir)
870 {
871 return GetSizer() && GetSizer()->InformFirstDirection(direction,
872 size,
873 availableOtherDir);
874 }
875
876 wxSize wxWindowBase::GetEffectiveMinSize() const
877 {
878 // merge the best size with the min size, giving priority to the min size
879 wxSize min = GetMinSize();
880
881 if (min.x == wxDefaultCoord || min.y == wxDefaultCoord)
882 {
883 wxSize best = GetBestSize();
884 if (min.x == wxDefaultCoord) min.x = best.x;
885 if (min.y == wxDefaultCoord) min.y = best.y;
886 }
887
888 return min;
889 }
890
891 wxSize wxWindowBase::DoGetBorderSize() const
892 {
893 // there is one case in which we can implement it for all ports easily
894 if ( GetBorder() == wxBORDER_NONE )
895 return wxSize(0, 0);
896
897 // otherwise use the difference between the real size and the client size
898 // as a fallback: notice that this is incorrect in general as client size
899 // also doesn't take the scrollbars into account
900 return GetSize() - GetClientSize();
901 }
902
903 wxSize wxWindowBase::GetBestSize() const
904 {
905 if ( !m_windowSizer && m_bestSizeCache.IsFullySpecified() )
906 return m_bestSizeCache;
907
908 // call DoGetBestClientSize() first, if a derived class overrides it wants
909 // it to be used
910 wxSize size = DoGetBestClientSize();
911 if ( size != wxDefaultSize )
912 size += DoGetBorderSize();
913 else
914 size = DoGetBestSize();
915
916 // Ensure that the best size is at least as large as min size.
917 size.IncTo(GetMinSize());
918
919 // And not larger than max size.
920 size.DecToIfSpecified(GetMaxSize());
921
922 // Finally cache result and return.
923 CacheBestSize(size);
924 return size;
925 }
926
927 int wxWindowBase::GetBestHeight(int width) const
928 {
929 const int height = DoGetBestClientHeight(width);
930
931 return height == wxDefaultCoord
932 ? GetBestSize().y
933 : height + DoGetBorderSize().y;
934 }
935
936 int wxWindowBase::GetBestWidth(int height) const
937 {
938 const int width = DoGetBestClientWidth(height);
939
940 return width == wxDefaultCoord
941 ? GetBestSize().x
942 : width + DoGetBorderSize().x;
943 }
944
945 void wxWindowBase::SetMinSize(const wxSize& minSize)
946 {
947 m_minWidth = minSize.x;
948 m_minHeight = minSize.y;
949
950 InvalidateBestSize();
951 }
952
953 void wxWindowBase::SetMaxSize(const wxSize& maxSize)
954 {
955 m_maxWidth = maxSize.x;
956 m_maxHeight = maxSize.y;
957
958 InvalidateBestSize();
959 }
960
961 void wxWindowBase::SetInitialSize(const wxSize& size)
962 {
963 // Set the min size to the size passed in. This will usually either be
964 // wxDefaultSize or the size passed to this window's ctor/Create function.
965 SetMinSize(size);
966
967 // Merge the size with the best size if needed
968 wxSize best = GetEffectiveMinSize();
969
970 // If the current size doesn't match then change it
971 if (GetSize() != best)
972 SetSize(best);
973 }
974
975
976 // by default the origin is not shifted
977 wxPoint wxWindowBase::GetClientAreaOrigin() const
978 {
979 return wxPoint(0,0);
980 }
981
982 wxSize wxWindowBase::ClientToWindowSize(const wxSize& size) const
983 {
984 const wxSize diff(GetSize() - GetClientSize());
985
986 return wxSize(size.x == -1 ? -1 : size.x + diff.x,
987 size.y == -1 ? -1 : size.y + diff.y);
988 }
989
990 wxSize wxWindowBase::WindowToClientSize(const wxSize& size) const
991 {
992 const wxSize diff(GetSize() - GetClientSize());
993
994 return wxSize(size.x == -1 ? -1 : size.x - diff.x,
995 size.y == -1 ? -1 : size.y - diff.y);
996 }
997
998 void wxWindowBase::SetWindowVariant( wxWindowVariant variant )
999 {
1000 if ( m_windowVariant != variant )
1001 {
1002 m_windowVariant = variant;
1003
1004 DoSetWindowVariant(variant);
1005 }
1006 }
1007
1008 void wxWindowBase::DoSetWindowVariant( wxWindowVariant variant )
1009 {
1010 // adjust the font height to correspond to our new variant (notice that
1011 // we're only called if something really changed)
1012 wxFont font = GetFont();
1013 int size = font.GetPointSize();
1014 switch ( variant )
1015 {
1016 case wxWINDOW_VARIANT_NORMAL:
1017 break;
1018
1019 case wxWINDOW_VARIANT_SMALL:
1020 size = wxRound(size * 3.0 / 4.0);
1021 break;
1022
1023 case wxWINDOW_VARIANT_MINI:
1024 size = wxRound(size * 2.0 / 3.0);
1025 break;
1026
1027 case wxWINDOW_VARIANT_LARGE:
1028 size = wxRound(size * 5.0 / 4.0);
1029 break;
1030
1031 default:
1032 wxFAIL_MSG(wxT("unexpected window variant"));
1033 break;
1034 }
1035
1036 font.SetPointSize(size);
1037 SetFont(font);
1038 }
1039
1040 void wxWindowBase::DoSetSizeHints( int minW, int minH,
1041 int maxW, int maxH,
1042 int WXUNUSED(incW), int WXUNUSED(incH) )
1043 {
1044 wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
1045 (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
1046 wxT("min width/height must be less than max width/height!") );
1047
1048 m_minWidth = minW;
1049 m_maxWidth = maxW;
1050 m_minHeight = minH;
1051 m_maxHeight = maxH;
1052 }
1053
1054
1055 #if WXWIN_COMPATIBILITY_2_8
1056 void wxWindowBase::SetVirtualSizeHints(int WXUNUSED(minW), int WXUNUSED(minH),
1057 int WXUNUSED(maxW), int WXUNUSED(maxH))
1058 {
1059 }
1060
1061 void wxWindowBase::SetVirtualSizeHints(const wxSize& WXUNUSED(minsize),
1062 const wxSize& WXUNUSED(maxsize))
1063 {
1064 }
1065 #endif // WXWIN_COMPATIBILITY_2_8
1066
1067 void wxWindowBase::DoSetVirtualSize( int x, int y )
1068 {
1069 m_virtualSize = wxSize(x, y);
1070 }
1071
1072 wxSize wxWindowBase::DoGetVirtualSize() const
1073 {
1074 // we should use the entire client area so if it is greater than our
1075 // virtual size, expand it to fit (otherwise if the window is big enough we
1076 // wouldn't be using parts of it)
1077 wxSize size = GetClientSize();
1078 if ( m_virtualSize.x > size.x )
1079 size.x = m_virtualSize.x;
1080
1081 if ( m_virtualSize.y >= size.y )
1082 size.y = m_virtualSize.y;
1083
1084 return size;
1085 }
1086
1087 void wxWindowBase::DoGetScreenPosition(int *x, int *y) const
1088 {
1089 // screen position is the same as (0, 0) in client coords for non TLWs (and
1090 // TLWs override this method)
1091 if ( x )
1092 *x = 0;
1093 if ( y )
1094 *y = 0;
1095
1096 ClientToScreen(x, y);
1097 }
1098
1099 void wxWindowBase::SendSizeEvent(int flags)
1100 {
1101 wxSizeEvent event(GetSize(), GetId());
1102 event.SetEventObject(this);
1103 if ( flags & wxSEND_EVENT_POST )
1104 wxPostEvent(GetEventHandler(), event);
1105 else
1106 HandleWindowEvent(event);
1107 }
1108
1109 void wxWindowBase::SendSizeEventToParent(int flags)
1110 {
1111 wxWindow * const parent = GetParent();
1112 if ( parent && !parent->IsBeingDeleted() )
1113 parent->SendSizeEvent(flags);
1114 }
1115
1116 bool wxWindowBase::CanScroll(int orient) const
1117 {
1118 return (m_windowStyle &
1119 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
1120 }
1121
1122 bool wxWindowBase::HasScrollbar(int orient) const
1123 {
1124 // if scrolling in the given direction is disabled, we can't have the
1125 // corresponding scrollbar no matter what
1126 if ( !CanScroll(orient) )
1127 return false;
1128
1129 const wxSize sizeVirt = GetVirtualSize();
1130 const wxSize sizeClient = GetClientSize();
1131
1132 return orient == wxHORIZONTAL ? sizeVirt.x > sizeClient.x
1133 : sizeVirt.y > sizeClient.y;
1134 }
1135
1136 // ----------------------------------------------------------------------------
1137 // show/hide/enable/disable the window
1138 // ----------------------------------------------------------------------------
1139
1140 bool wxWindowBase::Show(bool show)
1141 {
1142 if ( show != m_isShown )
1143 {
1144 m_isShown = show;
1145
1146 return true;
1147 }
1148 else
1149 {
1150 return false;
1151 }
1152 }
1153
1154 bool wxWindowBase::IsEnabled() const
1155 {
1156 return IsThisEnabled() && (IsTopLevel() || !GetParent() || GetParent()->IsEnabled());
1157 }
1158
1159 void wxWindowBase::NotifyWindowOnEnableChange(bool enabled)
1160 {
1161 // Under some platforms there is no need to update the window state
1162 // explicitly, it will become disabled when its parent is. On other ones we
1163 // do need to disable all windows recursively though.
1164 #ifndef wxHAS_NATIVE_ENABLED_MANAGEMENT
1165 DoEnable(enabled);
1166 #endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
1167
1168 // Disabling a top level window is typically done when showing a modal
1169 // dialog and we don't need to disable its children in this case, they will
1170 // be logically disabled anyhow (i.e. their IsEnabled() will return false)
1171 // and the TLW won't accept any input for them. Moreover, explicitly
1172 // disabling them would look ugly as the entire TLW would be greyed out
1173 // whenever a modal dialog is shown and no native applications under any
1174 // platform behave like this.
1175 if ( IsTopLevel() && !enabled )
1176 return;
1177
1178 // When disabling (or enabling back) a non-TLW window we need to
1179 // recursively propagate the change of the state to its children, otherwise
1180 // they would still show as enabled even though they wouldn't actually
1181 // accept any input (at least under MSW where children don't accept input
1182 // if any of the windows in their parent chain is enabled).
1183 #ifndef wxHAS_NATIVE_ENABLED_MANAGEMENT
1184 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
1185 node;
1186 node = node->GetNext() )
1187 {
1188 wxWindowBase * const child = node->GetData();
1189 if ( !child->IsTopLevel() && child->IsThisEnabled() )
1190 child->NotifyWindowOnEnableChange(enabled);
1191 }
1192 #endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
1193 }
1194
1195 bool wxWindowBase::Enable(bool enable)
1196 {
1197 if ( enable == IsThisEnabled() )
1198 return false;
1199
1200 m_isEnabled = enable;
1201
1202 // If we call DoEnable() from NotifyWindowOnEnableChange(), we don't need
1203 // to do it from here.
1204 #ifdef wxHAS_NATIVE_ENABLED_MANAGEMENT
1205 DoEnable(enable);
1206 #endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
1207
1208 NotifyWindowOnEnableChange(enable);
1209
1210 return true;
1211 }
1212
1213 bool wxWindowBase::IsShownOnScreen() const
1214 {
1215 // A window is shown on screen if it itself is shown and so are all its
1216 // parents. But if a window is toplevel one, then its always visible on
1217 // screen if IsShown() returns true, even if it has a hidden parent.
1218 return IsShown() &&
1219 (IsTopLevel() || GetParent() == NULL || GetParent()->IsShownOnScreen());
1220 }
1221
1222 // ----------------------------------------------------------------------------
1223 // RTTI
1224 // ----------------------------------------------------------------------------
1225
1226 bool wxWindowBase::IsTopLevel() const
1227 {
1228 return false;
1229 }
1230
1231 // ----------------------------------------------------------------------------
1232 // Freeze/Thaw
1233 // ----------------------------------------------------------------------------
1234
1235 void wxWindowBase::Freeze()
1236 {
1237 if ( !m_freezeCount++ )
1238 {
1239 // physically freeze this window:
1240 DoFreeze();
1241
1242 // and recursively freeze all children:
1243 for ( wxWindowList::iterator i = GetChildren().begin();
1244 i != GetChildren().end(); ++i )
1245 {
1246 wxWindow *child = *i;
1247 if ( child->IsTopLevel() )
1248 continue;
1249
1250 child->Freeze();
1251 }
1252 }
1253 }
1254
1255 void wxWindowBase::Thaw()
1256 {
1257 wxASSERT_MSG( m_freezeCount, "Thaw() without matching Freeze()" );
1258
1259 if ( !--m_freezeCount )
1260 {
1261 // recursively thaw all children:
1262 for ( wxWindowList::iterator i = GetChildren().begin();
1263 i != GetChildren().end(); ++i )
1264 {
1265 wxWindow *child = *i;
1266 if ( child->IsTopLevel() )
1267 continue;
1268
1269 child->Thaw();
1270 }
1271
1272 // physically thaw this window:
1273 DoThaw();
1274 }
1275 }
1276
1277 // ----------------------------------------------------------------------------
1278 // Dealing with parents and children.
1279 // ----------------------------------------------------------------------------
1280
1281 bool wxWindowBase::IsDescendant(wxWindowBase* win) const
1282 {
1283 // Iterate until we find this window in the parent chain or exhaust it.
1284 while ( win )
1285 {
1286 if ( win == this )
1287 return true;
1288
1289 // Stop iterating on reaching the top level window boundary.
1290 if ( win->IsTopLevel() )
1291 break;
1292
1293 win = win->GetParent();
1294 }
1295
1296 return false;
1297 }
1298
1299 void wxWindowBase::AddChild(wxWindowBase *child)
1300 {
1301 wxCHECK_RET( child, wxT("can't add a NULL child") );
1302
1303 // this should never happen and it will lead to a crash later if it does
1304 // because RemoveChild() will remove only one node from the children list
1305 // and the other(s) one(s) will be left with dangling pointers in them
1306 wxASSERT_MSG( !GetChildren().Find((wxWindow*)child), wxT("AddChild() called twice") );
1307
1308 GetChildren().Append((wxWindow*)child);
1309 child->SetParent(this);
1310
1311 // adding a child while frozen will assert when thawed, so freeze it as if
1312 // it had been already present when we were frozen
1313 if ( IsFrozen() && !child->IsTopLevel() )
1314 child->Freeze();
1315 }
1316
1317 void wxWindowBase::RemoveChild(wxWindowBase *child)
1318 {
1319 wxCHECK_RET( child, wxT("can't remove a NULL child") );
1320
1321 // removing a child while frozen may result in permanently frozen window
1322 // if used e.g. from Reparent(), so thaw it
1323 //
1324 // NB: IsTopLevel() doesn't return true any more when a TLW child is being
1325 // removed from its ~wxWindowBase, so check for IsBeingDeleted() too
1326 if ( IsFrozen() && !child->IsBeingDeleted() && !child->IsTopLevel() )
1327 child->Thaw();
1328
1329 GetChildren().DeleteObject((wxWindow *)child);
1330 child->SetParent(NULL);
1331 }
1332
1333 void wxWindowBase::SetParent(wxWindowBase *parent)
1334 {
1335 // This assert catches typos which may result in using "this" instead of
1336 // "parent" when creating the window. This doesn't happen often but when it
1337 // does the results are unpleasant because the program typically just
1338 // crashes when due to a stack overflow or something similar and this
1339 // assert doesn't cost much (OTOH doing a more general check that the
1340 // parent is not one of our children would be more expensive and probably
1341 // not worth it).
1342 wxASSERT_MSG( parent != this, wxS("Can't use window as its own parent") );
1343
1344 m_parent = (wxWindow *)parent;
1345 }
1346
1347 bool wxWindowBase::Reparent(wxWindowBase *newParent)
1348 {
1349 wxWindow *oldParent = GetParent();
1350 if ( newParent == oldParent )
1351 {
1352 // nothing done
1353 return false;
1354 }
1355
1356 const bool oldEnabledState = IsEnabled();
1357
1358 // unlink this window from the existing parent.
1359 if ( oldParent )
1360 {
1361 oldParent->RemoveChild(this);
1362 }
1363 else
1364 {
1365 wxTopLevelWindows.DeleteObject((wxWindow *)this);
1366 }
1367
1368 // add it to the new one
1369 if ( newParent )
1370 {
1371 newParent->AddChild(this);
1372 }
1373 else
1374 {
1375 wxTopLevelWindows.Append((wxWindow *)this);
1376 }
1377
1378 // We need to notify window (and its subwindows) if by changing the parent
1379 // we also change our enabled/disabled status.
1380 const bool newEnabledState = IsEnabled();
1381 if ( newEnabledState != oldEnabledState )
1382 {
1383 NotifyWindowOnEnableChange(newEnabledState);
1384 }
1385
1386 return true;
1387 }
1388
1389 // ----------------------------------------------------------------------------
1390 // event handler stuff
1391 // ----------------------------------------------------------------------------
1392
1393 void wxWindowBase::SetEventHandler(wxEvtHandler *handler)
1394 {
1395 wxCHECK_RET(handler != NULL, "SetEventHandler(NULL) called");
1396
1397 m_eventHandler = handler;
1398 }
1399
1400 void wxWindowBase::SetNextHandler(wxEvtHandler *WXUNUSED(handler))
1401 {
1402 // disable wxEvtHandler chain mechanism for wxWindows:
1403 // wxWindow uses its own stack mechanism which doesn't mix well with wxEvtHandler's one
1404
1405 wxFAIL_MSG("wxWindow cannot be part of a wxEvtHandler chain");
1406 }
1407 void wxWindowBase::SetPreviousHandler(wxEvtHandler *WXUNUSED(handler))
1408 {
1409 // we can't simply wxFAIL here as in SetNextHandler: in fact the last
1410 // handler of our stack when is destroyed will be Unlink()ed and thus
1411 // will call this function to update the pointer of this window...
1412
1413 //wxFAIL_MSG("wxWindow cannot be part of a wxEvtHandler chain");
1414 }
1415
1416 void wxWindowBase::PushEventHandler(wxEvtHandler *handlerToPush)
1417 {
1418 wxCHECK_RET( handlerToPush != NULL, "PushEventHandler(NULL) called" );
1419
1420 // the new handler is going to be part of the wxWindow stack of event handlers:
1421 // it can't be part also of an event handler double-linked chain:
1422 wxASSERT_MSG(handlerToPush->IsUnlinked(),
1423 "The handler being pushed in the wxWindow stack shouldn't be part of "
1424 "a wxEvtHandler chain; call Unlink() on it first");
1425
1426 wxEvtHandler *handlerOld = GetEventHandler();
1427 wxCHECK_RET( handlerOld, "an old event handler is NULL?" );
1428
1429 // now use wxEvtHandler double-linked list to implement a stack:
1430 handlerToPush->SetNextHandler(handlerOld);
1431
1432 if (handlerOld != this)
1433 handlerOld->SetPreviousHandler(handlerToPush);
1434
1435 SetEventHandler(handlerToPush);
1436
1437 #if wxDEBUG_LEVEL
1438 // final checks of the operations done above:
1439 wxASSERT_MSG( handlerToPush->GetPreviousHandler() == NULL,
1440 "the first handler of the wxWindow stack should "
1441 "have no previous handlers set" );
1442 wxASSERT_MSG( handlerToPush->GetNextHandler() != NULL,
1443 "the first handler of the wxWindow stack should "
1444 "have non-NULL next handler" );
1445
1446 wxEvtHandler* pLast = handlerToPush;
1447 while ( pLast && pLast != this )
1448 pLast = pLast->GetNextHandler();
1449 wxASSERT_MSG( pLast->GetNextHandler() == NULL,
1450 "the last handler of the wxWindow stack should "
1451 "have this window as next handler" );
1452 #endif // wxDEBUG_LEVEL
1453 }
1454
1455 wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler)
1456 {
1457 // we need to pop the wxWindow stack, i.e. we need to remove the first handler
1458
1459 wxEvtHandler *firstHandler = GetEventHandler();
1460 wxCHECK_MSG( firstHandler != NULL, NULL, "wxWindow cannot have a NULL event handler" );
1461 wxCHECK_MSG( firstHandler != this, NULL, "cannot pop the wxWindow itself" );
1462 wxCHECK_MSG( firstHandler->GetPreviousHandler() == NULL, NULL,
1463 "the first handler of the wxWindow stack should have no previous handlers set" );
1464
1465 wxEvtHandler *secondHandler = firstHandler->GetNextHandler();
1466 wxCHECK_MSG( secondHandler != NULL, NULL,
1467 "the first handler of the wxWindow stack should have non-NULL next handler" );
1468
1469 firstHandler->SetNextHandler(NULL);
1470
1471 // It is harmless but useless to unset the previous handler of the window
1472 // itself as it's always NULL anyhow, so don't do this.
1473 if ( secondHandler != this )
1474 secondHandler->SetPreviousHandler(NULL);
1475
1476 // now firstHandler is completely unlinked; set secondHandler as the new window event handler
1477 SetEventHandler(secondHandler);
1478
1479 if ( deleteHandler )
1480 {
1481 wxDELETE(firstHandler);
1482 }
1483
1484 return firstHandler;
1485 }
1486
1487 bool wxWindowBase::RemoveEventHandler(wxEvtHandler *handlerToRemove)
1488 {
1489 wxCHECK_MSG( handlerToRemove != NULL, false, "RemoveEventHandler(NULL) called" );
1490 wxCHECK_MSG( handlerToRemove != this, false, "Cannot remove the window itself" );
1491
1492 if (handlerToRemove == GetEventHandler())
1493 {
1494 // removing the first event handler is equivalent to "popping" the stack
1495 PopEventHandler(false);
1496 return true;
1497 }
1498
1499 // NOTE: the wxWindow event handler list is always terminated with "this" handler
1500 wxEvtHandler *handlerCur = GetEventHandler()->GetNextHandler();
1501 while ( handlerCur != this && handlerCur )
1502 {
1503 wxEvtHandler *handlerNext = handlerCur->GetNextHandler();
1504
1505 if ( handlerCur == handlerToRemove )
1506 {
1507 handlerCur->Unlink();
1508
1509 wxASSERT_MSG( handlerCur != GetEventHandler(),
1510 "the case Remove == Pop should was already handled" );
1511 return true;
1512 }
1513
1514 handlerCur = handlerNext;
1515 }
1516
1517 wxFAIL_MSG( wxT("where has the event handler gone?") );
1518
1519 return false;
1520 }
1521
1522 bool wxWindowBase::HandleWindowEvent(wxEvent& event) const
1523 {
1524 // SafelyProcessEvent() will handle exceptions nicely
1525 return GetEventHandler()->SafelyProcessEvent(event);
1526 }
1527
1528 // ----------------------------------------------------------------------------
1529 // colours, fonts &c
1530 // ----------------------------------------------------------------------------
1531
1532 void wxWindowBase::InheritAttributes()
1533 {
1534 const wxWindowBase * const parent = GetParent();
1535 if ( !parent )
1536 return;
1537
1538 // we only inherit attributes which had been explicitly set for the parent
1539 // which ensures that this only happens if the user really wants it and
1540 // not by default which wouldn't make any sense in modern GUIs where the
1541 // controls don't all use the same fonts (nor colours)
1542 if ( parent->m_inheritFont && !m_hasFont )
1543 SetFont(parent->GetFont());
1544
1545 // in addition, there is a possibility to explicitly forbid inheriting
1546 // colours at each class level by overriding ShouldInheritColours()
1547 if ( ShouldInheritColours() )
1548 {
1549 if ( parent->m_inheritFgCol && !m_hasFgCol )
1550 SetForegroundColour(parent->GetForegroundColour());
1551
1552 // inheriting (solid) background colour is wrong as it totally breaks
1553 // any kind of themed backgrounds
1554 //
1555 // instead, the controls should use the same background as their parent
1556 // (ideally by not drawing it at all)
1557 #if 0
1558 if ( parent->m_inheritBgCol && !m_hasBgCol )
1559 SetBackgroundColour(parent->GetBackgroundColour());
1560 #endif // 0
1561 }
1562 }
1563
1564 /* static */ wxVisualAttributes
1565 wxWindowBase::GetClassDefaultAttributes(wxWindowVariant WXUNUSED(variant))
1566 {
1567 // it is important to return valid values for all attributes from here,
1568 // GetXXX() below rely on this
1569 wxVisualAttributes attrs;
1570 attrs.font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
1571 attrs.colFg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
1572
1573 // On Smartphone/PocketPC, wxSYS_COLOUR_WINDOW is a better reflection of
1574 // the usual background colour than wxSYS_COLOUR_BTNFACE.
1575 // It's a pity that wxSYS_COLOUR_WINDOW isn't always a suitable background
1576 // colour on other platforms.
1577
1578 #if defined(__WXWINCE__) && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
1579 attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
1580 #else
1581 attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
1582 #endif
1583 return attrs;
1584 }
1585
1586 wxColour wxWindowBase::GetBackgroundColour() const
1587 {
1588 if ( !m_backgroundColour.IsOk() )
1589 {
1590 wxASSERT_MSG( !m_hasBgCol, wxT("we have invalid explicit bg colour?") );
1591
1592 // get our default background colour
1593 wxColour colBg = GetDefaultAttributes().colBg;
1594
1595 // we must return some valid colour to avoid redoing this every time
1596 // and also to avoid surprising the applications written for older
1597 // wxWidgets versions where GetBackgroundColour() always returned
1598 // something -- so give them something even if it doesn't make sense
1599 // for this window (e.g. it has a themed background)
1600 if ( !colBg.IsOk() )
1601 colBg = GetClassDefaultAttributes().colBg;
1602
1603 return colBg;
1604 }
1605 else
1606 return m_backgroundColour;
1607 }
1608
1609 wxColour wxWindowBase::GetForegroundColour() const
1610 {
1611 // logic is the same as above
1612 if ( !m_hasFgCol && !m_foregroundColour.IsOk() )
1613 {
1614 wxColour colFg = GetDefaultAttributes().colFg;
1615
1616 if ( !colFg.IsOk() )
1617 colFg = GetClassDefaultAttributes().colFg;
1618
1619 return colFg;
1620 }
1621 else
1622 return m_foregroundColour;
1623 }
1624
1625 bool wxWindowBase::SetBackgroundStyle(wxBackgroundStyle style)
1626 {
1627 // The checks below shouldn't be triggered if we're not really changing the
1628 // style.
1629 if ( style == m_backgroundStyle )
1630 return true;
1631
1632 // Transparent background style can be only set before creation because of
1633 // wxGTK limitation.
1634 wxCHECK_MSG( (style != wxBG_STYLE_TRANSPARENT) || !GetHandle(),
1635 false,
1636 "wxBG_STYLE_TRANSPARENT style can only be set before "
1637 "Create()-ing the window." );
1638
1639 // And once it is set, wxBG_STYLE_TRANSPARENT can't be unset.
1640 wxCHECK_MSG( (m_backgroundStyle != wxBG_STYLE_TRANSPARENT) ||
1641 (style == wxBG_STYLE_TRANSPARENT),
1642 false,
1643 "wxBG_STYLE_TRANSPARENT can't be unset once it was set." );
1644
1645 m_backgroundStyle = style;
1646
1647 return true;
1648 }
1649
1650 bool wxWindowBase::IsTransparentBackgroundSupported(wxString *reason) const
1651 {
1652 if ( reason )
1653 *reason = _("This platform does not support background transparency.");
1654
1655 return false;
1656 }
1657
1658 bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
1659 {
1660 if ( colour == m_backgroundColour )
1661 return false;
1662
1663 m_hasBgCol = colour.IsOk();
1664
1665 m_inheritBgCol = m_hasBgCol;
1666 m_backgroundColour = colour;
1667 SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.IsOk() );
1668 return true;
1669 }
1670
1671 bool wxWindowBase::SetForegroundColour( const wxColour &colour )
1672 {
1673 if (colour == m_foregroundColour )
1674 return false;
1675
1676 m_hasFgCol = colour.IsOk();
1677 m_inheritFgCol = m_hasFgCol;
1678 m_foregroundColour = colour;
1679 SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.IsOk() );
1680 return true;
1681 }
1682
1683 bool wxWindowBase::SetCursor(const wxCursor& cursor)
1684 {
1685 // setting an invalid cursor is ok, it means that we don't have any special
1686 // cursor
1687 if ( m_cursor.IsSameAs(cursor) )
1688 {
1689 // no change
1690 return false;
1691 }
1692
1693 m_cursor = cursor;
1694
1695 return true;
1696 }
1697
1698 wxFont wxWindowBase::GetFont() const
1699 {
1700 // logic is the same as in GetBackgroundColour()
1701 if ( !m_font.IsOk() )
1702 {
1703 wxASSERT_MSG( !m_hasFont, wxT("we have invalid explicit font?") );
1704
1705 wxFont font = GetDefaultAttributes().font;
1706 if ( !font.IsOk() )
1707 font = GetClassDefaultAttributes().font;
1708
1709 return font;
1710 }
1711 else
1712 return m_font;
1713 }
1714
1715 bool wxWindowBase::SetFont(const wxFont& font)
1716 {
1717 if ( font == m_font )
1718 {
1719 // no change
1720 return false;
1721 }
1722
1723 m_font = font;
1724 m_hasFont = font.IsOk();
1725 m_inheritFont = m_hasFont;
1726
1727 InvalidateBestSize();
1728
1729 return true;
1730 }
1731
1732 #if wxUSE_PALETTE
1733
1734 void wxWindowBase::SetPalette(const wxPalette& pal)
1735 {
1736 m_hasCustomPalette = true;
1737 m_palette = pal;
1738
1739 // VZ: can anyone explain me what do we do here?
1740 wxWindowDC d((wxWindow *) this);
1741 d.SetPalette(pal);
1742 }
1743
1744 wxWindow *wxWindowBase::GetAncestorWithCustomPalette() const
1745 {
1746 wxWindow *win = (wxWindow *)this;
1747 while ( win && !win->HasCustomPalette() )
1748 {
1749 win = win->GetParent();
1750 }
1751
1752 return win;
1753 }
1754
1755 #endif // wxUSE_PALETTE
1756
1757 #if wxUSE_CARET
1758 void wxWindowBase::SetCaret(wxCaret *caret)
1759 {
1760 if ( m_caret )
1761 {
1762 delete m_caret;
1763 }
1764
1765 m_caret = caret;
1766
1767 if ( m_caret )
1768 {
1769 wxASSERT_MSG( m_caret->GetWindow() == this,
1770 wxT("caret should be created associated to this window") );
1771 }
1772 }
1773 #endif // wxUSE_CARET
1774
1775 #if wxUSE_VALIDATORS
1776 // ----------------------------------------------------------------------------
1777 // validators
1778 // ----------------------------------------------------------------------------
1779
1780 void wxWindowBase::SetValidator(const wxValidator& validator)
1781 {
1782 if ( m_windowValidator )
1783 delete m_windowValidator;
1784
1785 m_windowValidator = (wxValidator *)validator.Clone();
1786
1787 if ( m_windowValidator )
1788 m_windowValidator->SetWindow(this);
1789 }
1790 #endif // wxUSE_VALIDATORS
1791
1792 // ----------------------------------------------------------------------------
1793 // update region stuff
1794 // ----------------------------------------------------------------------------
1795
1796 wxRect wxWindowBase::GetUpdateClientRect() const
1797 {
1798 wxRegion rgnUpdate = GetUpdateRegion();
1799 rgnUpdate.Intersect(GetClientRect());
1800 wxRect rectUpdate = rgnUpdate.GetBox();
1801 wxPoint ptOrigin = GetClientAreaOrigin();
1802 rectUpdate.x -= ptOrigin.x;
1803 rectUpdate.y -= ptOrigin.y;
1804
1805 return rectUpdate;
1806 }
1807
1808 bool wxWindowBase::DoIsExposed(int x, int y) const
1809 {
1810 return m_updateRegion.Contains(x, y) != wxOutRegion;
1811 }
1812
1813 bool wxWindowBase::DoIsExposed(int x, int y, int w, int h) const
1814 {
1815 return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
1816 }
1817
1818 void wxWindowBase::ClearBackground()
1819 {
1820 // wxGTK uses its own version, no need to add never used code
1821 #ifndef __WXGTK__
1822 wxClientDC dc((wxWindow *)this);
1823 wxBrush brush(GetBackgroundColour(), wxBRUSHSTYLE_SOLID);
1824 dc.SetBackground(brush);
1825 dc.Clear();
1826 #endif // __WXGTK__
1827 }
1828
1829 // ----------------------------------------------------------------------------
1830 // find child window by id or name
1831 // ----------------------------------------------------------------------------
1832
1833 wxWindow *wxWindowBase::FindWindow(long id) const
1834 {
1835 if ( id == m_windowId )
1836 return (wxWindow *)this;
1837
1838 wxWindowBase *res = NULL;
1839 wxWindowList::compatibility_iterator node;
1840 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
1841 {
1842 wxWindowBase *child = node->GetData();
1843
1844 // As usual, don't recurse into child dialogs, finding a button in a
1845 // child dialog when looking in this window would be unexpected.
1846 if ( child->IsTopLevel() )
1847 continue;
1848
1849 res = child->FindWindow( id );
1850 }
1851
1852 return (wxWindow *)res;
1853 }
1854
1855 wxWindow *wxWindowBase::FindWindow(const wxString& name) const
1856 {
1857 if ( name == m_windowName )
1858 return (wxWindow *)this;
1859
1860 wxWindowBase *res = NULL;
1861 wxWindowList::compatibility_iterator node;
1862 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
1863 {
1864 wxWindow *child = node->GetData();
1865
1866 // As in FindWindow() overload above, never recurse into child dialogs.
1867 if ( child->IsTopLevel() )
1868 continue;
1869
1870 res = child->FindWindow(name);
1871 }
1872
1873 return (wxWindow *)res;
1874 }
1875
1876
1877 // find any window by id or name or label: If parent is non-NULL, look through
1878 // children for a label or title matching the specified string. If NULL, look
1879 // through all top-level windows.
1880 //
1881 // to avoid duplicating code we reuse the same helper function but with
1882 // different comparators
1883
1884 typedef bool (*wxFindWindowCmp)(const wxWindow *win,
1885 const wxString& label, long id);
1886
1887 static
1888 bool wxFindWindowCmpLabels(const wxWindow *win, const wxString& label,
1889 long WXUNUSED(id))
1890 {
1891 return win->GetLabel() == label;
1892 }
1893
1894 static
1895 bool wxFindWindowCmpNames(const wxWindow *win, const wxString& label,
1896 long WXUNUSED(id))
1897 {
1898 return win->GetName() == label;
1899 }
1900
1901 static
1902 bool wxFindWindowCmpIds(const wxWindow *win, const wxString& WXUNUSED(label),
1903 long id)
1904 {
1905 return win->GetId() == id;
1906 }
1907
1908 // recursive helper for the FindWindowByXXX() functions
1909 static
1910 wxWindow *wxFindWindowRecursively(const wxWindow *parent,
1911 const wxString& label,
1912 long id,
1913 wxFindWindowCmp cmp)
1914 {
1915 if ( parent )
1916 {
1917 // see if this is the one we're looking for
1918 if ( (*cmp)(parent, label, id) )
1919 return (wxWindow *)parent;
1920
1921 // It wasn't, so check all its children
1922 for ( wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
1923 node;
1924 node = node->GetNext() )
1925 {
1926 // recursively check each child
1927 wxWindow *win = (wxWindow *)node->GetData();
1928 wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
1929 if (retwin)
1930 return retwin;
1931 }
1932 }
1933
1934 // Not found
1935 return NULL;
1936 }
1937
1938 // helper for FindWindowByXXX()
1939 static
1940 wxWindow *wxFindWindowHelper(const wxWindow *parent,
1941 const wxString& label,
1942 long id,
1943 wxFindWindowCmp cmp)
1944 {
1945 if ( parent )
1946 {
1947 // just check parent and all its children
1948 return wxFindWindowRecursively(parent, label, id, cmp);
1949 }
1950
1951 // start at very top of wx's windows
1952 for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
1953 node;
1954 node = node->GetNext() )
1955 {
1956 // recursively check each window & its children
1957 wxWindow *win = node->GetData();
1958 wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
1959 if (retwin)
1960 return retwin;
1961 }
1962
1963 return NULL;
1964 }
1965
1966 /* static */
1967 wxWindow *
1968 wxWindowBase::FindWindowByLabel(const wxString& title, const wxWindow *parent)
1969 {
1970 return wxFindWindowHelper(parent, title, 0, wxFindWindowCmpLabels);
1971 }
1972
1973 /* static */
1974 wxWindow *
1975 wxWindowBase::FindWindowByName(const wxString& title, const wxWindow *parent)
1976 {
1977 wxWindow *win = wxFindWindowHelper(parent, title, 0, wxFindWindowCmpNames);
1978
1979 if ( !win )
1980 {
1981 // fall back to the label
1982 win = FindWindowByLabel(title, parent);
1983 }
1984
1985 return win;
1986 }
1987
1988 /* static */
1989 wxWindow *
1990 wxWindowBase::FindWindowById( long id, const wxWindow* parent )
1991 {
1992 return wxFindWindowHelper(parent, wxEmptyString, id, wxFindWindowCmpIds);
1993 }
1994
1995 // ----------------------------------------------------------------------------
1996 // dialog oriented functions
1997 // ----------------------------------------------------------------------------
1998
1999 #if WXWIN_COMPATIBILITY_2_8
2000 void wxWindowBase::MakeModal(bool modal)
2001 {
2002 // Disable all other windows
2003 if ( IsTopLevel() )
2004 {
2005 wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
2006 while (node)
2007 {
2008 wxWindow *win = node->GetData();
2009 if (win != this)
2010 win->Enable(!modal);
2011
2012 node = node->GetNext();
2013 }
2014 }
2015 }
2016 #endif // WXWIN_COMPATIBILITY_2_8
2017
2018 #if wxUSE_VALIDATORS
2019
2020 namespace
2021 {
2022
2023 // This class encapsulates possibly recursive iteration on window children done
2024 // by Validate() and TransferData{To,From}Window() and allows to avoid code
2025 // duplication in all three functions.
2026 class ValidationTraverserBase
2027 {
2028 public:
2029 wxEXPLICIT ValidationTraverserBase(wxWindowBase* win)
2030 : m_win(static_cast<wxWindow*>(win))
2031 {
2032 }
2033
2034 // Traverse all the direct children calling OnDo() on them and also all
2035 // grandchildren if wxWS_EX_VALIDATE_RECURSIVELY is used, calling
2036 // OnRecurse() for them.
2037 bool DoForAllChildren()
2038 {
2039 const bool recurse = m_win->HasExtraStyle(wxWS_EX_VALIDATE_RECURSIVELY);
2040
2041 wxWindowList& children = m_win->GetChildren();
2042 for ( wxWindowList::iterator i = children.begin();
2043 i != children.end();
2044 ++i )
2045 {
2046 wxWindow* const child = static_cast<wxWindow*>(*i);
2047 wxValidator* const validator = child->GetValidator();
2048 if ( validator && !OnDo(validator) )
2049 {
2050 return false;
2051 }
2052
2053 // Notice that validation should never recurse into top level
2054 // children, e.g. some other dialog which might happen to be
2055 // currently shown.
2056 if ( recurse && !child->IsTopLevel() && !OnRecurse(child) )
2057 {
2058 return false;
2059 }
2060 }
2061
2062 return true;
2063 }
2064
2065 // Give it a virtual dtor just to suppress gcc warnings about a class with
2066 // virtual methods but non-virtual dtor -- even if this is completely safe
2067 // here as we never use the objects of this class polymorphically.
2068 virtual ~ValidationTraverserBase() { }
2069
2070 protected:
2071 // Called for each child, validator is guaranteed to be non-NULL.
2072 virtual bool OnDo(wxValidator* validator) = 0;
2073
2074 // Called for each child if we need to recurse into its children.
2075 virtual bool OnRecurse(wxWindow* child) = 0;
2076
2077
2078 // The window whose children we're traversing.
2079 wxWindow* const m_win;
2080
2081 wxDECLARE_NO_COPY_CLASS(ValidationTraverserBase);
2082 };
2083
2084 } // anonymous namespace
2085
2086 #endif // wxUSE_VALIDATORS
2087
2088 bool wxWindowBase::Validate()
2089 {
2090 #if wxUSE_VALIDATORS
2091 class ValidateTraverser : public ValidationTraverserBase
2092 {
2093 public:
2094 wxEXPLICIT ValidateTraverser(wxWindowBase* win)
2095 : ValidationTraverserBase(win)
2096 {
2097 }
2098
2099 virtual bool OnDo(wxValidator* validator)
2100 {
2101 return validator->Validate(m_win);
2102 }
2103
2104 virtual bool OnRecurse(wxWindow* child)
2105 {
2106 return child->Validate();
2107 }
2108 };
2109
2110 return ValidateTraverser(this).DoForAllChildren();
2111 #else // !wxUSE_VALIDATORS
2112 return true;
2113 #endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
2114 }
2115
2116 bool wxWindowBase::TransferDataToWindow()
2117 {
2118 #if wxUSE_VALIDATORS
2119 class DataToWindowTraverser : public ValidationTraverserBase
2120 {
2121 public:
2122 wxEXPLICIT DataToWindowTraverser(wxWindowBase* win)
2123 : ValidationTraverserBase(win)
2124 {
2125 }
2126
2127 virtual bool OnDo(wxValidator* validator)
2128 {
2129 if ( !validator->TransferToWindow() )
2130 {
2131 wxLogWarning(_("Could not transfer data to window"));
2132 #if wxUSE_LOG
2133 wxLog::FlushActive();
2134 #endif // wxUSE_LOG
2135
2136 return false;
2137 }
2138
2139 return true;
2140 }
2141
2142 virtual bool OnRecurse(wxWindow* child)
2143 {
2144 return child->TransferDataToWindow();
2145 }
2146 };
2147
2148 return DataToWindowTraverser(this).DoForAllChildren();
2149 #else // !wxUSE_VALIDATORS
2150 return true;
2151 #endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
2152 }
2153
2154 bool wxWindowBase::TransferDataFromWindow()
2155 {
2156 #if wxUSE_VALIDATORS
2157 class DataFromWindowTraverser : public ValidationTraverserBase
2158 {
2159 public:
2160 DataFromWindowTraverser(wxWindowBase* win)
2161 : ValidationTraverserBase(win)
2162 {
2163 }
2164
2165 virtual bool OnDo(wxValidator* validator)
2166 {
2167 return validator->TransferFromWindow();
2168 }
2169
2170 virtual bool OnRecurse(wxWindow* child)
2171 {
2172 return child->TransferDataFromWindow();
2173 }
2174 };
2175
2176 return DataFromWindowTraverser(this).DoForAllChildren();
2177 #else // !wxUSE_VALIDATORS
2178 return true;
2179 #endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
2180 }
2181
2182 void wxWindowBase::InitDialog()
2183 {
2184 wxInitDialogEvent event(GetId());
2185 event.SetEventObject( this );
2186 GetEventHandler()->ProcessEvent(event);
2187 }
2188
2189 // ----------------------------------------------------------------------------
2190 // context-sensitive help support
2191 // ----------------------------------------------------------------------------
2192
2193 #if wxUSE_HELP
2194
2195 // associate this help text with this window
2196 void wxWindowBase::SetHelpText(const wxString& text)
2197 {
2198 wxHelpProvider *helpProvider = wxHelpProvider::Get();
2199 if ( helpProvider )
2200 {
2201 helpProvider->AddHelp(this, text);
2202 }
2203 }
2204
2205 #if WXWIN_COMPATIBILITY_2_8
2206 // associate this help text with all windows with the same id as this
2207 // one
2208 void wxWindowBase::SetHelpTextForId(const wxString& text)
2209 {
2210 wxHelpProvider *helpProvider = wxHelpProvider::Get();
2211 if ( helpProvider )
2212 {
2213 helpProvider->AddHelp(GetId(), text);
2214 }
2215 }
2216 #endif // WXWIN_COMPATIBILITY_2_8
2217
2218 // get the help string associated with this window (may be empty)
2219 // default implementation forwards calls to the help provider
2220 wxString
2221 wxWindowBase::GetHelpTextAtPoint(const wxPoint & WXUNUSED(pt),
2222 wxHelpEvent::Origin WXUNUSED(origin)) const
2223 {
2224 wxString text;
2225 wxHelpProvider *helpProvider = wxHelpProvider::Get();
2226 if ( helpProvider )
2227 {
2228 text = helpProvider->GetHelp(this);
2229 }
2230
2231 return text;
2232 }
2233
2234 // show help for this window
2235 void wxWindowBase::OnHelp(wxHelpEvent& event)
2236 {
2237 wxHelpProvider *helpProvider = wxHelpProvider::Get();
2238 if ( helpProvider )
2239 {
2240 wxPoint pos = event.GetPosition();
2241 const wxHelpEvent::Origin origin = event.GetOrigin();
2242 if ( origin == wxHelpEvent::Origin_Keyboard )
2243 {
2244 // if the help event was generated from keyboard it shouldn't
2245 // appear at the mouse position (which is still the only position
2246 // associated with help event) if the mouse is far away, although
2247 // we still do use the mouse position if it's over the window
2248 // because we suppose the user looks approximately at the mouse
2249 // already and so it would be more convenient than showing tooltip
2250 // at some arbitrary position which can be quite far from it
2251 const wxRect rectClient = GetClientRect();
2252 if ( !rectClient.Contains(ScreenToClient(pos)) )
2253 {
2254 // position help slightly under and to the right of this window
2255 pos = ClientToScreen(wxPoint(
2256 2*GetCharWidth(),
2257 rectClient.height + GetCharHeight()
2258 ));
2259 }
2260 }
2261
2262 if ( helpProvider->ShowHelpAtPoint(this, pos, origin) )
2263 {
2264 // skip the event.Skip() below
2265 return;
2266 }
2267 }
2268
2269 event.Skip();
2270 }
2271
2272 #endif // wxUSE_HELP
2273
2274 // ----------------------------------------------------------------------------
2275 // tooltips
2276 // ----------------------------------------------------------------------------
2277
2278 #if wxUSE_TOOLTIPS
2279
2280 wxString wxWindowBase::GetToolTipText() const
2281 {
2282 return m_tooltip ? m_tooltip->GetTip() : wxString();
2283 }
2284
2285 void wxWindowBase::SetToolTip( const wxString &tip )
2286 {
2287 // don't create the new tooltip if we already have one
2288 if ( m_tooltip )
2289 {
2290 m_tooltip->SetTip( tip );
2291 }
2292 else
2293 {
2294 SetToolTip( new wxToolTip( tip ) );
2295 }
2296
2297 // setting empty tooltip text does not remove the tooltip any more - use
2298 // SetToolTip(NULL) for this
2299 }
2300
2301 void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
2302 {
2303 if ( m_tooltip != tooltip )
2304 {
2305 if ( m_tooltip )
2306 delete m_tooltip;
2307
2308 m_tooltip = tooltip;
2309 }
2310 }
2311
2312 bool wxWindowBase::CopyToolTip(wxToolTip *tip)
2313 {
2314 SetToolTip(tip ? new wxToolTip(tip->GetTip()) : NULL);
2315
2316 return tip != NULL;
2317 }
2318
2319 #endif // wxUSE_TOOLTIPS
2320
2321 // ----------------------------------------------------------------------------
2322 // constraints and sizers
2323 // ----------------------------------------------------------------------------
2324
2325 #if wxUSE_CONSTRAINTS
2326
2327 void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints )
2328 {
2329 if ( m_constraints )
2330 {
2331 UnsetConstraints(m_constraints);
2332 delete m_constraints;
2333 }
2334 m_constraints = constraints;
2335 if ( m_constraints )
2336 {
2337 // Make sure other windows know they're part of a 'meaningful relationship'
2338 if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) )
2339 m_constraints->left.GetOtherWindow()->AddConstraintReference(this);
2340 if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) )
2341 m_constraints->top.GetOtherWindow()->AddConstraintReference(this);
2342 if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) )
2343 m_constraints->right.GetOtherWindow()->AddConstraintReference(this);
2344 if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) )
2345 m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this);
2346 if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) )
2347 m_constraints->width.GetOtherWindow()->AddConstraintReference(this);
2348 if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) )
2349 m_constraints->height.GetOtherWindow()->AddConstraintReference(this);
2350 if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) )
2351 m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this);
2352 if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) )
2353 m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this);
2354 }
2355 }
2356
2357 // This removes any dangling pointers to this window in other windows'
2358 // constraintsInvolvedIn lists.
2359 void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c)
2360 {
2361 if ( c )
2362 {
2363 if ( c->left.GetOtherWindow() && (c->left.GetOtherWindow() != this) )
2364 c->left.GetOtherWindow()->RemoveConstraintReference(this);
2365 if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
2366 c->top.GetOtherWindow()->RemoveConstraintReference(this);
2367 if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) )
2368 c->right.GetOtherWindow()->RemoveConstraintReference(this);
2369 if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) )
2370 c->bottom.GetOtherWindow()->RemoveConstraintReference(this);
2371 if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) )
2372 c->width.GetOtherWindow()->RemoveConstraintReference(this);
2373 if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) )
2374 c->height.GetOtherWindow()->RemoveConstraintReference(this);
2375 if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) )
2376 c->centreX.GetOtherWindow()->RemoveConstraintReference(this);
2377 if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) )
2378 c->centreY.GetOtherWindow()->RemoveConstraintReference(this);
2379 }
2380 }
2381
2382 // Back-pointer to other windows we're involved with, so if we delete this
2383 // window, we must delete any constraints we're involved with.
2384 void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin)
2385 {
2386 if ( !m_constraintsInvolvedIn )
2387 m_constraintsInvolvedIn = new wxWindowList;
2388 if ( !m_constraintsInvolvedIn->Find((wxWindow *)otherWin) )
2389 m_constraintsInvolvedIn->Append((wxWindow *)otherWin);
2390 }
2391
2392 // REMOVE back-pointer to other windows we're involved with.
2393 void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
2394 {
2395 if ( m_constraintsInvolvedIn )
2396 m_constraintsInvolvedIn->DeleteObject((wxWindow *)otherWin);
2397 }
2398
2399 // Reset any constraints that mention this window
2400 void wxWindowBase::DeleteRelatedConstraints()
2401 {
2402 if ( m_constraintsInvolvedIn )
2403 {
2404 wxWindowList::compatibility_iterator node = m_constraintsInvolvedIn->GetFirst();
2405 while (node)
2406 {
2407 wxWindow *win = node->GetData();
2408 wxLayoutConstraints *constr = win->GetConstraints();
2409
2410 // Reset any constraints involving this window
2411 if ( constr )
2412 {
2413 constr->left.ResetIfWin(this);
2414 constr->top.ResetIfWin(this);
2415 constr->right.ResetIfWin(this);
2416 constr->bottom.ResetIfWin(this);
2417 constr->width.ResetIfWin(this);
2418 constr->height.ResetIfWin(this);
2419 constr->centreX.ResetIfWin(this);
2420 constr->centreY.ResetIfWin(this);
2421 }
2422
2423 wxWindowList::compatibility_iterator next = node->GetNext();
2424 m_constraintsInvolvedIn->Erase(node);
2425 node = next;
2426 }
2427
2428 wxDELETE(m_constraintsInvolvedIn);
2429 }
2430 }
2431
2432 #endif // wxUSE_CONSTRAINTS
2433
2434 void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld)
2435 {
2436 if ( sizer == m_windowSizer)
2437 return;
2438
2439 if ( m_windowSizer )
2440 {
2441 m_windowSizer->SetContainingWindow(NULL);
2442
2443 if ( deleteOld )
2444 delete m_windowSizer;
2445 }
2446
2447 m_windowSizer = sizer;
2448 if ( m_windowSizer )
2449 {
2450 m_windowSizer->SetContainingWindow((wxWindow *)this);
2451 }
2452
2453 SetAutoLayout(m_windowSizer != NULL);
2454 }
2455
2456 void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld)
2457 {
2458 SetSizer( sizer, deleteOld );
2459 sizer->SetSizeHints( (wxWindow*) this );
2460 }
2461
2462
2463 void wxWindowBase::SetContainingSizer(wxSizer* sizer)
2464 {
2465 // adding a window to a sizer twice is going to result in fatal and
2466 // hard to debug problems later because when deleting the second
2467 // associated wxSizerItem we're going to dereference a dangling
2468 // pointer; so try to detect this as early as possible
2469 wxASSERT_MSG( !sizer || m_containingSizer != sizer,
2470 wxT("Adding a window to the same sizer twice?") );
2471
2472 m_containingSizer = sizer;
2473 }
2474
2475 #if wxUSE_CONSTRAINTS
2476
2477 void wxWindowBase::SatisfyConstraints()
2478 {
2479 wxLayoutConstraints *constr = GetConstraints();
2480 bool wasOk = constr && constr->AreSatisfied();
2481
2482 ResetConstraints(); // Mark all constraints as unevaluated
2483
2484 int noChanges = 1;
2485
2486 // if we're a top level panel (i.e. our parent is frame/dialog), our
2487 // own constraints will never be satisfied any more unless we do it
2488 // here
2489 if ( wasOk )
2490 {
2491 while ( noChanges > 0 )
2492 {
2493 LayoutPhase1(&noChanges);
2494 }
2495 }
2496
2497 LayoutPhase2(&noChanges);
2498 }
2499
2500 #endif // wxUSE_CONSTRAINTS
2501
2502 bool wxWindowBase::Layout()
2503 {
2504 // If there is a sizer, use it instead of the constraints
2505 if ( GetSizer() )
2506 {
2507 int w = 0, h = 0;
2508 GetVirtualSize(&w, &h);
2509 GetSizer()->SetDimension( 0, 0, w, h );
2510 }
2511 #if wxUSE_CONSTRAINTS
2512 else
2513 {
2514 SatisfyConstraints(); // Find the right constraints values
2515 SetConstraintSizes(); // Recursively set the real window sizes
2516 }
2517 #endif
2518
2519 return true;
2520 }
2521
2522 void wxWindowBase::InternalOnSize(wxSizeEvent& event)
2523 {
2524 if ( GetAutoLayout() )
2525 Layout();
2526
2527 event.Skip();
2528 }
2529
2530 #if wxUSE_CONSTRAINTS
2531
2532 // first phase of the constraints evaluation: set our own constraints
2533 bool wxWindowBase::LayoutPhase1(int *noChanges)
2534 {
2535 wxLayoutConstraints *constr = GetConstraints();
2536
2537 return !constr || constr->SatisfyConstraints(this, noChanges);
2538 }
2539
2540 // second phase: set the constraints for our children
2541 bool wxWindowBase::LayoutPhase2(int *noChanges)
2542 {
2543 *noChanges = 0;
2544
2545 // Layout children
2546 DoPhase(1);
2547
2548 // Layout grand children
2549 DoPhase(2);
2550
2551 return true;
2552 }
2553
2554 // Do a phase of evaluating child constraints
2555 bool wxWindowBase::DoPhase(int phase)
2556 {
2557 // the list containing the children for which the constraints are already
2558 // set correctly
2559 wxWindowList succeeded;
2560
2561 // the max number of iterations we loop before concluding that we can't set
2562 // the constraints
2563 static const int maxIterations = 500;
2564
2565 for ( int noIterations = 0; noIterations < maxIterations; noIterations++ )
2566 {
2567 int noChanges = 0;
2568
2569 // loop over all children setting their constraints
2570 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2571 node;
2572 node = node->GetNext() )
2573 {
2574 wxWindow *child = node->GetData();
2575 if ( child->IsTopLevel() )
2576 {
2577 // top level children are not inside our client area
2578 continue;
2579 }
2580
2581 if ( !child->GetConstraints() || succeeded.Find(child) )
2582 {
2583 // this one is either already ok or nothing we can do about it
2584 continue;
2585 }
2586
2587 int tempNoChanges = 0;
2588 bool success = phase == 1 ? child->LayoutPhase1(&tempNoChanges)
2589 : child->LayoutPhase2(&tempNoChanges);
2590 noChanges += tempNoChanges;
2591
2592 if ( success )
2593 {
2594 succeeded.Append(child);
2595 }
2596 }
2597
2598 if ( !noChanges )
2599 {
2600 // constraints are set
2601 break;
2602 }
2603 }
2604
2605 return true;
2606 }
2607
2608 void wxWindowBase::ResetConstraints()
2609 {
2610 wxLayoutConstraints *constr = GetConstraints();
2611 if ( constr )
2612 {
2613 constr->left.SetDone(false);
2614 constr->top.SetDone(false);
2615 constr->right.SetDone(false);
2616 constr->bottom.SetDone(false);
2617 constr->width.SetDone(false);
2618 constr->height.SetDone(false);
2619 constr->centreX.SetDone(false);
2620 constr->centreY.SetDone(false);
2621 }
2622
2623 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2624 while (node)
2625 {
2626 wxWindow *win = node->GetData();
2627 if ( !win->IsTopLevel() )
2628 win->ResetConstraints();
2629 node = node->GetNext();
2630 }
2631 }
2632
2633 // Need to distinguish between setting the 'fake' size for windows and sizers,
2634 // and setting the real values.
2635 void wxWindowBase::SetConstraintSizes(bool recurse)
2636 {
2637 wxLayoutConstraints *constr = GetConstraints();
2638 if ( constr && constr->AreSatisfied() )
2639 {
2640 ChildrenRepositioningGuard repositionGuard(this);
2641
2642 int x = constr->left.GetValue();
2643 int y = constr->top.GetValue();
2644 int w = constr->width.GetValue();
2645 int h = constr->height.GetValue();
2646
2647 if ( (constr->width.GetRelationship() != wxAsIs ) ||
2648 (constr->height.GetRelationship() != wxAsIs) )
2649 {
2650 // We really shouldn't set negative sizes for the windows so make
2651 // them at least of 1*1 size
2652 SetSize(x, y, w > 0 ? w : 1, h > 0 ? h : 1);
2653 }
2654 else
2655 {
2656 // If we don't want to resize this window, just move it...
2657 Move(x, y);
2658 }
2659 }
2660 else if ( constr )
2661 {
2662 wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."),
2663 GetClassInfo()->GetClassName(),
2664 GetName().c_str());
2665 }
2666
2667 if ( recurse )
2668 {
2669 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2670 while (node)
2671 {
2672 wxWindow *win = node->GetData();
2673 if ( !win->IsTopLevel() && win->GetConstraints() )
2674 win->SetConstraintSizes();
2675 node = node->GetNext();
2676 }
2677 }
2678 }
2679
2680 // Only set the size/position of the constraint (if any)
2681 void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h)
2682 {
2683 wxLayoutConstraints *constr = GetConstraints();
2684 if ( constr )
2685 {
2686 if ( x != wxDefaultCoord )
2687 {
2688 constr->left.SetValue(x);
2689 constr->left.SetDone(true);
2690 }
2691 if ( y != wxDefaultCoord )
2692 {
2693 constr->top.SetValue(y);
2694 constr->top.SetDone(true);
2695 }
2696 if ( w != wxDefaultCoord )
2697 {
2698 constr->width.SetValue(w);
2699 constr->width.SetDone(true);
2700 }
2701 if ( h != wxDefaultCoord )
2702 {
2703 constr->height.SetValue(h);
2704 constr->height.SetDone(true);
2705 }
2706 }
2707 }
2708
2709 void wxWindowBase::MoveConstraint(int x, int y)
2710 {
2711 wxLayoutConstraints *constr = GetConstraints();
2712 if ( constr )
2713 {
2714 if ( x != wxDefaultCoord )
2715 {
2716 constr->left.SetValue(x);
2717 constr->left.SetDone(true);
2718 }
2719 if ( y != wxDefaultCoord )
2720 {
2721 constr->top.SetValue(y);
2722 constr->top.SetDone(true);
2723 }
2724 }
2725 }
2726
2727 void wxWindowBase::GetSizeConstraint(int *w, int *h) const
2728 {
2729 wxLayoutConstraints *constr = GetConstraints();
2730 if ( constr )
2731 {
2732 *w = constr->width.GetValue();
2733 *h = constr->height.GetValue();
2734 }
2735 else
2736 GetSize(w, h);
2737 }
2738
2739 void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const
2740 {
2741 wxLayoutConstraints *constr = GetConstraints();
2742 if ( constr )
2743 {
2744 *w = constr->width.GetValue();
2745 *h = constr->height.GetValue();
2746 }
2747 else
2748 GetClientSize(w, h);
2749 }
2750
2751 void wxWindowBase::GetPositionConstraint(int *x, int *y) const
2752 {
2753 wxLayoutConstraints *constr = GetConstraints();
2754 if ( constr )
2755 {
2756 *x = constr->left.GetValue();
2757 *y = constr->top.GetValue();
2758 }
2759 else
2760 GetPosition(x, y);
2761 }
2762
2763 #endif // wxUSE_CONSTRAINTS
2764
2765 void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const
2766 {
2767 wxWindow *parent = GetParent();
2768 if ( !(sizeFlags & wxSIZE_NO_ADJUSTMENTS) && parent )
2769 {
2770 wxPoint pt(parent->GetClientAreaOrigin());
2771 x += pt.x;
2772 y += pt.y;
2773 }
2774 }
2775
2776 // ----------------------------------------------------------------------------
2777 // Update UI processing
2778 // ----------------------------------------------------------------------------
2779
2780 void wxWindowBase::UpdateWindowUI(long flags)
2781 {
2782 wxUpdateUIEvent event(GetId());
2783 event.SetEventObject(this);
2784
2785 if ( GetEventHandler()->ProcessEvent(event) )
2786 {
2787 DoUpdateWindowUI(event);
2788 }
2789
2790 if (flags & wxUPDATE_UI_RECURSE)
2791 {
2792 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2793 while (node)
2794 {
2795 wxWindow* child = (wxWindow*) node->GetData();
2796 child->UpdateWindowUI(flags);
2797 node = node->GetNext();
2798 }
2799 }
2800 }
2801
2802 // do the window-specific processing after processing the update event
2803 void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
2804 {
2805 if ( event.GetSetEnabled() )
2806 Enable(event.GetEnabled());
2807
2808 if ( event.GetSetShown() )
2809 Show(event.GetShown());
2810 }
2811
2812 // ----------------------------------------------------------------------------
2813 // Idle processing
2814 // ----------------------------------------------------------------------------
2815
2816 // Send idle event to window and all subwindows
2817 bool wxWindowBase::SendIdleEvents(wxIdleEvent& event)
2818 {
2819 bool needMore = false;
2820
2821 OnInternalIdle();
2822
2823 // should we send idle event to this window?
2824 if (wxIdleEvent::GetMode() == wxIDLE_PROCESS_ALL ||
2825 HasExtraStyle(wxWS_EX_PROCESS_IDLE))
2826 {
2827 event.SetEventObject(this);
2828 HandleWindowEvent(event);
2829
2830 if (event.MoreRequested())
2831 needMore = true;
2832 }
2833 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2834 for (; node; node = node->GetNext())
2835 {
2836 wxWindow* child = node->GetData();
2837 if (child->SendIdleEvents(event))
2838 needMore = true;
2839 }
2840
2841 return needMore;
2842 }
2843
2844 void wxWindowBase::OnInternalIdle()
2845 {
2846 if ( wxUpdateUIEvent::CanUpdate(this) )
2847 UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
2848 }
2849
2850 // ----------------------------------------------------------------------------
2851 // dialog units translations
2852 // ----------------------------------------------------------------------------
2853
2854 // Windows' computes dialog units using average character width over upper-
2855 // and lower-case ASCII alphabet and not using the average character width
2856 // metadata stored in the font; see
2857 // http://support.microsoft.com/default.aspx/kb/145994 for detailed discussion.
2858 // It's important that we perform the conversion in identical way, because
2859 // dialog units natively exist only on Windows and Windows HIG is expressed
2860 // using them.
2861 wxSize wxWindowBase::GetDlgUnitBase() const
2862 {
2863 const wxWindowBase * const parent = wxGetTopLevelParent((wxWindow*)this);
2864
2865 wxCHECK_MSG( parent, wxDefaultSize, wxS("Must have TLW parent") );
2866
2867 if ( !parent->m_font.IsOk() )
2868 {
2869 // Default GUI font is used. This is the most common case, so
2870 // cache the results.
2871 static wxSize s_defFontSize;
2872 if ( s_defFontSize.x == 0 )
2873 s_defFontSize = wxPrivate::GetAverageASCIILetterSize(*parent);
2874 return s_defFontSize;
2875 }
2876 else
2877 {
2878 // Custom font, we always need to compute the result
2879 return wxPrivate::GetAverageASCIILetterSize(*parent);
2880 }
2881 }
2882
2883 wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt) const
2884 {
2885 const wxSize base = GetDlgUnitBase();
2886
2887 // NB: wxMulDivInt32() is used, because it correctly rounds the result
2888
2889 wxPoint pt2 = wxDefaultPosition;
2890 if (pt.x != wxDefaultCoord)
2891 pt2.x = wxMulDivInt32(pt.x, 4, base.x);
2892 if (pt.y != wxDefaultCoord)
2893 pt2.y = wxMulDivInt32(pt.y, 8, base.y);
2894
2895 return pt2;
2896 }
2897
2898 wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt) const
2899 {
2900 const wxSize base = GetDlgUnitBase();
2901
2902 wxPoint pt2 = wxDefaultPosition;
2903 if (pt.x != wxDefaultCoord)
2904 pt2.x = wxMulDivInt32(pt.x, base.x, 4);
2905 if (pt.y != wxDefaultCoord)
2906 pt2.y = wxMulDivInt32(pt.y, base.y, 8);
2907
2908 return pt2;
2909 }
2910
2911 // ----------------------------------------------------------------------------
2912 // event handlers
2913 // ----------------------------------------------------------------------------
2914
2915 // propagate the colour change event to the subwindows
2916 void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
2917 {
2918 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2919 while ( node )
2920 {
2921 // Only propagate to non-top-level windows
2922 wxWindow *win = node->GetData();
2923 if ( !win->IsTopLevel() )
2924 {
2925 wxSysColourChangedEvent event2;
2926 event2.SetEventObject(win);
2927 win->GetEventHandler()->ProcessEvent(event2);
2928 }
2929
2930 node = node->GetNext();
2931 }
2932
2933 Refresh();
2934 }
2935
2936 // the default action is to populate dialog with data when it's created,
2937 // and nudge the UI into displaying itself correctly in case
2938 // we've turned the wxUpdateUIEvents frequency down low.
2939 void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
2940 {
2941 TransferDataToWindow();
2942
2943 // Update the UI at this point
2944 UpdateWindowUI(wxUPDATE_UI_RECURSE);
2945 }
2946
2947 // ----------------------------------------------------------------------------
2948 // menu-related functions
2949 // ----------------------------------------------------------------------------
2950
2951 #if wxUSE_MENUS
2952
2953 bool wxWindowBase::PopupMenu(wxMenu *menu, int x, int y)
2954 {
2955 wxCHECK_MSG( menu, false, "can't popup NULL menu" );
2956
2957 wxMenuInvokingWindowSetter
2958 setInvokingWin(*menu, static_cast<wxWindow *>(this));
2959
2960 wxCurrentPopupMenu = menu;
2961 const bool rc = DoPopupMenu(menu, x, y);
2962 wxCurrentPopupMenu = NULL;
2963
2964 return rc;
2965 }
2966
2967 // this is used to pass the id of the selected item from the menu event handler
2968 // to the main function itself
2969 //
2970 // it's ok to use a global here as there can be at most one popup menu shown at
2971 // any time
2972 static int gs_popupMenuSelection = wxID_NONE;
2973
2974 void wxWindowBase::InternalOnPopupMenu(wxCommandEvent& event)
2975 {
2976 // store the id in a global variable where we'll retrieve it from later
2977 gs_popupMenuSelection = event.GetId();
2978 }
2979
2980 void wxWindowBase::InternalOnPopupMenuUpdate(wxUpdateUIEvent& WXUNUSED(event))
2981 {
2982 // nothing to do but do not skip it
2983 }
2984
2985 int
2986 wxWindowBase::DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
2987 {
2988 gs_popupMenuSelection = wxID_NONE;
2989
2990 Connect(wxEVT_MENU,
2991 wxCommandEventHandler(wxWindowBase::InternalOnPopupMenu),
2992 NULL,
2993 this);
2994
2995 // it is common to construct the menu passed to this function dynamically
2996 // using some fixed range of ids which could clash with the ids used
2997 // elsewhere in the program, which could result in some menu items being
2998 // unintentionally disabled or otherwise modified by update UI handlers
2999 // elsewhere in the program code and this is difficult to avoid in the
3000 // program itself, so instead we just temporarily suspend UI updating while
3001 // this menu is shown
3002 Connect(wxEVT_UPDATE_UI,
3003 wxUpdateUIEventHandler(wxWindowBase::InternalOnPopupMenuUpdate),
3004 NULL,
3005 this);
3006
3007 PopupMenu(&menu, x, y);
3008
3009 Disconnect(wxEVT_UPDATE_UI,
3010 wxUpdateUIEventHandler(wxWindowBase::InternalOnPopupMenuUpdate),
3011 NULL,
3012 this);
3013 Disconnect(wxEVT_MENU,
3014 wxCommandEventHandler(wxWindowBase::InternalOnPopupMenu),
3015 NULL,
3016 this);
3017
3018 return gs_popupMenuSelection;
3019 }
3020
3021 #endif // wxUSE_MENUS
3022
3023 // methods for drawing the sizers in a visible way: this is currently only
3024 // enabled for "full debug" builds with wxDEBUG_LEVEL==2 as it doesn't work
3025 // that well and also because we don't want to leave it enabled in default
3026 // builds used for production
3027 #if wxDEBUG_LEVEL > 1
3028
3029 static void DrawSizers(wxWindowBase *win);
3030
3031 static void DrawBorder(wxWindowBase *win, const wxRect& rect, bool fill, const wxPen* pen)
3032 {
3033 wxClientDC dc((wxWindow *)win);
3034 dc.SetPen(*pen);
3035 dc.SetBrush(fill ? wxBrush(pen->GetColour(), wxBRUSHSTYLE_CROSSDIAG_HATCH) :
3036 *wxTRANSPARENT_BRUSH);
3037 dc.DrawRectangle(rect.Deflate(1, 1));
3038 }
3039
3040 static void DrawSizer(wxWindowBase *win, wxSizer *sizer)
3041 {
3042 const wxSizerItemList& items = sizer->GetChildren();
3043 for ( wxSizerItemList::const_iterator i = items.begin(),
3044 end = items.end();
3045 i != end;
3046 ++i )
3047 {
3048 wxSizerItem *item = *i;
3049 if ( item->IsSizer() )
3050 {
3051 DrawBorder(win, item->GetRect().Deflate(2), false, wxRED_PEN);
3052 DrawSizer(win, item->GetSizer());
3053 }
3054 else if ( item->IsSpacer() )
3055 {
3056 DrawBorder(win, item->GetRect().Deflate(2), true, wxBLUE_PEN);
3057 }
3058 else if ( item->IsWindow() )
3059 {
3060 DrawSizers(item->GetWindow());
3061 }
3062 else
3063 wxFAIL_MSG("inconsistent wxSizerItem status!");
3064 }
3065 }
3066
3067 static void DrawSizers(wxWindowBase *win)
3068 {
3069 DrawBorder(win, win->GetClientSize(), false, wxGREEN_PEN);
3070
3071 wxSizer *sizer = win->GetSizer();
3072 if ( sizer )
3073 {
3074 DrawSizer(win, sizer);
3075 }
3076 else // no sizer, still recurse into the children
3077 {
3078 const wxWindowList& children = win->GetChildren();
3079 for ( wxWindowList::const_iterator i = children.begin(),
3080 end = children.end();
3081 i != end;
3082 ++i )
3083 {
3084 DrawSizers(*i);
3085 }
3086
3087 // show all kind of sizes of this window; see the "window sizing" topic
3088 // overview for more info about the various differences:
3089 wxSize fullSz = win->GetSize();
3090 wxSize clientSz = win->GetClientSize();
3091 wxSize bestSz = win->GetBestSize();
3092 wxSize minSz = win->GetMinSize();
3093 wxSize maxSz = win->GetMaxSize();
3094 wxSize virtualSz = win->GetVirtualSize();
3095
3096 wxMessageOutputDebug dbgout;
3097 dbgout.Printf(
3098 "%-10s => fullsz=%4d;%-4d clientsz=%4d;%-4d bestsz=%4d;%-4d minsz=%4d;%-4d maxsz=%4d;%-4d virtualsz=%4d;%-4d\n",
3099 win->GetName(),
3100 fullSz.x, fullSz.y,
3101 clientSz.x, clientSz.y,
3102 bestSz.x, bestSz.y,
3103 minSz.x, minSz.y,
3104 maxSz.x, maxSz.y,
3105 virtualSz.x, virtualSz.y);
3106 }
3107 }
3108
3109 #endif // wxDEBUG_LEVEL
3110
3111 // process special middle clicks
3112 void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
3113 {
3114 if ( event.ControlDown() && event.AltDown() )
3115 {
3116 #if wxDEBUG_LEVEL > 1
3117 // Ctrl-Alt-Shift-mclick makes the sizers visible in debug builds
3118 if ( event.ShiftDown() )
3119 {
3120 DrawSizers(this);
3121 }
3122 else
3123 #endif // __WXDEBUG__
3124 {
3125 #if wxUSE_MSGDLG
3126 // just Ctrl-Alt-middle click shows information about wx version
3127 ::wxInfoMessageBox((wxWindow*)this);
3128 #endif // wxUSE_MSGDLG
3129 }
3130 }
3131 else
3132 {
3133 event.Skip();
3134 }
3135 }
3136
3137 // ----------------------------------------------------------------------------
3138 // accessibility
3139 // ----------------------------------------------------------------------------
3140
3141 #if wxUSE_ACCESSIBILITY
3142 void wxWindowBase::SetAccessible(wxAccessible* accessible)
3143 {
3144 if (m_accessible && (accessible != m_accessible))
3145 delete m_accessible;
3146 m_accessible = accessible;
3147 if (m_accessible)
3148 m_accessible->SetWindow((wxWindow*) this);
3149 }
3150
3151 // Returns the accessible object, creating if necessary.
3152 wxAccessible* wxWindowBase::GetOrCreateAccessible()
3153 {
3154 if (!m_accessible)
3155 m_accessible = CreateAccessible();
3156 return m_accessible;
3157 }
3158
3159 // Override to create a specific accessible object.
3160 wxAccessible* wxWindowBase::CreateAccessible()
3161 {
3162 return new wxWindowAccessible((wxWindow*) this);
3163 }
3164
3165 #endif
3166
3167 // ----------------------------------------------------------------------------
3168 // list classes implementation
3169 // ----------------------------------------------------------------------------
3170
3171 #if wxUSE_STD_CONTAINERS
3172
3173 #include "wx/listimpl.cpp"
3174 WX_DEFINE_LIST(wxWindowList)
3175
3176 #else // !wxUSE_STD_CONTAINERS
3177
3178 void wxWindowListNode::DeleteData()
3179 {
3180 delete (wxWindow *)GetData();
3181 }
3182
3183 #endif // wxUSE_STD_CONTAINERS/!wxUSE_STD_CONTAINERS
3184
3185 // ----------------------------------------------------------------------------
3186 // borders
3187 // ----------------------------------------------------------------------------
3188
3189 wxBorder wxWindowBase::GetBorder(long flags) const
3190 {
3191 wxBorder border = (wxBorder)(flags & wxBORDER_MASK);
3192 if ( border == wxBORDER_DEFAULT )
3193 {
3194 border = GetDefaultBorder();
3195 }
3196 else if ( border == wxBORDER_THEME )
3197 {
3198 border = GetDefaultBorderForControl();
3199 }
3200
3201 return border;
3202 }
3203
3204 wxBorder wxWindowBase::GetDefaultBorder() const
3205 {
3206 return wxBORDER_NONE;
3207 }
3208
3209 // ----------------------------------------------------------------------------
3210 // hit testing
3211 // ----------------------------------------------------------------------------
3212
3213 wxHitTest wxWindowBase::DoHitTest(wxCoord x, wxCoord y) const
3214 {
3215 // here we just check if the point is inside the window or not
3216
3217 // check the top and left border first
3218 bool outside = x < 0 || y < 0;
3219 if ( !outside )
3220 {
3221 // check the right and bottom borders too
3222 wxSize size = GetSize();
3223 outside = x >= size.x || y >= size.y;
3224 }
3225
3226 return outside ? wxHT_WINDOW_OUTSIDE : wxHT_WINDOW_INSIDE;
3227 }
3228
3229 // ----------------------------------------------------------------------------
3230 // mouse capture
3231 // ----------------------------------------------------------------------------
3232
3233 // Private data used for mouse capture tracking.
3234 namespace wxMouseCapture
3235 {
3236
3237 // Stack of the windows which previously had the capture, the top most element
3238 // is the window that has the mouse capture now.
3239 //
3240 // NB: We use wxVector and not wxStack to be able to examine all of the stack
3241 // elements for debug checks, but only the stack operations should be
3242 // performed with this vector.
3243 wxVector<wxWindow*> stack;
3244
3245 // Flag preventing reentrancy in {Capture,Release}Mouse().
3246 wxRecursionGuardFlag changing;
3247
3248 bool IsInCaptureStack(wxWindowBase* win)
3249 {
3250 for ( wxVector<wxWindow*>::const_iterator it = stack.begin();
3251 it != stack.end();
3252 ++it )
3253 {
3254 if ( *it == win )
3255 return true;
3256 }
3257
3258 return false;
3259 }
3260
3261 } // wxMouseCapture
3262
3263 void wxWindowBase::CaptureMouse()
3264 {
3265 wxLogTrace(wxT("mousecapture"), wxT("CaptureMouse(%p)"), static_cast<void*>(this));
3266
3267 wxRecursionGuard guard(wxMouseCapture::changing);
3268 wxASSERT_MSG( !guard.IsInside(), wxT("recursive CaptureMouse call?") );
3269
3270 wxASSERT_MSG( !wxMouseCapture::IsInCaptureStack(this),
3271 "Recapturing the mouse in the same window?" );
3272
3273 wxWindow *winOld = GetCapture();
3274 if ( winOld )
3275 ((wxWindowBase*) winOld)->DoReleaseMouse();
3276
3277 DoCaptureMouse();
3278
3279 wxMouseCapture::stack.push_back(static_cast<wxWindow*>(this));
3280 }
3281
3282 void wxWindowBase::ReleaseMouse()
3283 {
3284 wxLogTrace(wxT("mousecapture"), wxT("ReleaseMouse(%p)"), static_cast<void*>(this));
3285
3286 wxRecursionGuard guard(wxMouseCapture::changing);
3287 wxASSERT_MSG( !guard.IsInside(), wxT("recursive ReleaseMouse call?") );
3288
3289 #if wxDEBUG_LEVEL
3290 wxWindow* const winCapture = GetCapture();
3291 if ( !winCapture )
3292 {
3293 wxFAIL_MSG
3294 (
3295 wxString::Format
3296 (
3297 "Releasing mouse in %p(%s) but it is not captured",
3298 this, GetClassInfo()->GetClassName()
3299 )
3300 );
3301 }
3302 else if ( winCapture != this )
3303 {
3304 wxFAIL_MSG
3305 (
3306 wxString::Format
3307 (
3308 "Releasing mouse in %p(%s) but it is captured by %p(%s)",
3309 this, GetClassInfo()->GetClassName(),
3310 winCapture, winCapture->GetClassInfo()->GetClassName()
3311 )
3312 );
3313 }
3314 #endif // wxDEBUG_LEVEL
3315
3316 DoReleaseMouse();
3317
3318 wxCHECK_RET( !wxMouseCapture::stack.empty(),
3319 "Releasing mouse capture but capture stack empty?" );
3320 wxCHECK_RET( wxMouseCapture::stack.back() == this,
3321 "Window releasing mouse capture not top of capture stack?" );
3322
3323 wxMouseCapture::stack.pop_back();
3324
3325 // Restore the capture to the previous window, if any.
3326 if ( !wxMouseCapture::stack.empty() )
3327 {
3328 ((wxWindowBase*)wxMouseCapture::stack.back())->DoCaptureMouse();
3329 }
3330
3331 wxLogTrace(wxT("mousecapture"),
3332 wxT("After ReleaseMouse() mouse is captured by %p"),
3333 static_cast<void*>(GetCapture()));
3334 }
3335
3336 static void DoNotifyWindowAboutCaptureLost(wxWindow *win)
3337 {
3338 wxMouseCaptureLostEvent event(win->GetId());
3339 event.SetEventObject(win);
3340 if ( !win->GetEventHandler()->ProcessEvent(event) )
3341 {
3342 // windows must handle this event, otherwise the app wouldn't behave
3343 // correctly if it loses capture unexpectedly; see the discussion here:
3344 // http://sourceforge.net/tracker/index.php?func=detail&aid=1153662&group_id=9863&atid=109863
3345 // http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/82376
3346 wxFAIL_MSG( wxT("window that captured the mouse didn't process wxEVT_MOUSE_CAPTURE_LOST") );
3347 }
3348 }
3349
3350 /* static */
3351 void wxWindowBase::NotifyCaptureLost()
3352 {
3353 // don't do anything if capture lost was expected, i.e. resulted from
3354 // a wx call to ReleaseMouse or CaptureMouse:
3355 wxRecursionGuard guard(wxMouseCapture::changing);
3356 if ( guard.IsInside() )
3357 return;
3358
3359 // if the capture was lost unexpectedly, notify every window that has
3360 // capture (on stack or current) about it and clear the stack:
3361 while ( !wxMouseCapture::stack.empty() )
3362 {
3363 DoNotifyWindowAboutCaptureLost(wxMouseCapture::stack.back());
3364
3365 wxMouseCapture::stack.pop_back();
3366 }
3367 }
3368
3369 #if wxUSE_HOTKEY
3370
3371 bool
3372 wxWindowBase::RegisterHotKey(int WXUNUSED(hotkeyId),
3373 int WXUNUSED(modifiers),
3374 int WXUNUSED(keycode))
3375 {
3376 // not implemented
3377 return false;
3378 }
3379
3380 bool wxWindowBase::UnregisterHotKey(int WXUNUSED(hotkeyId))
3381 {
3382 // not implemented
3383 return false;
3384 }
3385
3386 #endif // wxUSE_HOTKEY
3387
3388 // ----------------------------------------------------------------------------
3389 // event processing
3390 // ----------------------------------------------------------------------------
3391
3392 bool wxWindowBase::TryBefore(wxEvent& event)
3393 {
3394 #if wxUSE_VALIDATORS
3395 // Can only use the validator of the window which
3396 // is receiving the event
3397 if ( event.GetEventObject() == this )
3398 {
3399 wxValidator * const validator = GetValidator();
3400 if ( validator && validator->ProcessEventLocally(event) )
3401 {
3402 return true;
3403 }
3404 }
3405 #endif // wxUSE_VALIDATORS
3406
3407 return wxEvtHandler::TryBefore(event);
3408 }
3409
3410 bool wxWindowBase::TryAfter(wxEvent& event)
3411 {
3412 // carry on up the parent-child hierarchy if the propagation count hasn't
3413 // reached zero yet
3414 if ( event.ShouldPropagate() )
3415 {
3416 // honour the requests to stop propagation at this window: this is
3417 // used by the dialogs, for example, to prevent processing the events
3418 // from the dialog controls in the parent frame which rarely, if ever,
3419 // makes sense
3420 if ( !(GetExtraStyle() & wxWS_EX_BLOCK_EVENTS) )
3421 {
3422 wxWindow *parent = GetParent();
3423 if ( parent && !parent->IsBeingDeleted() )
3424 {
3425 wxPropagateOnce propagateOnce(event, this);
3426
3427 return parent->GetEventHandler()->ProcessEvent(event);
3428 }
3429 }
3430 }
3431
3432 return wxEvtHandler::TryAfter(event);
3433 }
3434
3435 // ----------------------------------------------------------------------------
3436 // window relationships
3437 // ----------------------------------------------------------------------------
3438
3439 wxWindow *wxWindowBase::DoGetSibling(WindowOrder order) const
3440 {
3441 wxCHECK_MSG( GetParent(), NULL,
3442 wxT("GetPrev/NextSibling() don't work for TLWs!") );
3443
3444 wxWindowList& siblings = GetParent()->GetChildren();
3445 wxWindowList::compatibility_iterator i = siblings.Find((wxWindow *)this);
3446 wxCHECK_MSG( i, NULL, wxT("window not a child of its parent?") );
3447
3448 if ( order == OrderBefore )
3449 i = i->GetPrevious();
3450 else // OrderAfter
3451 i = i->GetNext();
3452
3453 return i ? i->GetData() : NULL;
3454 }
3455
3456 // ----------------------------------------------------------------------------
3457 // keyboard navigation
3458 // ----------------------------------------------------------------------------
3459
3460 // Navigates in the specified direction inside this window
3461 bool wxWindowBase::DoNavigateIn(int flags)
3462 {
3463 #ifdef wxHAS_NATIVE_TAB_TRAVERSAL
3464 // native code doesn't process our wxNavigationKeyEvents anyhow
3465 wxUnusedVar(flags);
3466 return false;
3467 #else // !wxHAS_NATIVE_TAB_TRAVERSAL
3468 wxNavigationKeyEvent eventNav;
3469 wxWindow *focused = FindFocus();
3470 eventNav.SetCurrentFocus(focused);
3471 eventNav.SetEventObject(focused);
3472 eventNav.SetFlags(flags);
3473 return GetEventHandler()->ProcessEvent(eventNav);
3474 #endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
3475 }
3476
3477 bool wxWindowBase::HandleAsNavigationKey(const wxKeyEvent& event)
3478 {
3479 if ( event.GetKeyCode() != WXK_TAB )
3480 return false;
3481
3482 int flags = wxNavigationKeyEvent::FromTab;
3483
3484 if ( event.ShiftDown() )
3485 flags |= wxNavigationKeyEvent::IsBackward;
3486 else
3487 flags |= wxNavigationKeyEvent::IsForward;
3488
3489 if ( event.ControlDown() )
3490 flags |= wxNavigationKeyEvent::WinChange;
3491
3492 Navigate(flags);
3493 return true;
3494 }
3495
3496 void wxWindowBase::DoMoveInTabOrder(wxWindow *win, WindowOrder move)
3497 {
3498 // check that we're not a top level window
3499 wxCHECK_RET( GetParent(),
3500 wxT("MoveBefore/AfterInTabOrder() don't work for TLWs!") );
3501
3502 // detect the special case when we have nothing to do anyhow and when the
3503 // code below wouldn't work
3504 if ( win == this )
3505 return;
3506
3507 // find the target window in the siblings list
3508 wxWindowList& siblings = GetParent()->GetChildren();
3509 wxWindowList::compatibility_iterator i = siblings.Find(win);
3510 wxCHECK_RET( i, wxT("MoveBefore/AfterInTabOrder(): win is not a sibling") );
3511
3512 // unfortunately, when wxUSE_STD_CONTAINERS == 1 DetachNode() is not
3513 // implemented so we can't just move the node around
3514 wxWindow *self = (wxWindow *)this;
3515 siblings.DeleteObject(self);
3516 if ( move == OrderAfter )
3517 {
3518 i = i->GetNext();
3519 }
3520
3521 if ( i )
3522 {
3523 siblings.Insert(i, self);
3524 }
3525 else // OrderAfter and win was the last sibling
3526 {
3527 siblings.Append(self);
3528 }
3529 }
3530
3531 // ----------------------------------------------------------------------------
3532 // focus handling
3533 // ----------------------------------------------------------------------------
3534
3535 /*static*/ wxWindow* wxWindowBase::FindFocus()
3536 {
3537 wxWindowBase *win = DoFindFocus();
3538 return win ? win->GetMainWindowOfCompositeControl() : NULL;
3539 }
3540
3541 bool wxWindowBase::HasFocus() const
3542 {
3543 wxWindowBase* const win = DoFindFocus();
3544 return win &&
3545 (this == win || this == win->GetMainWindowOfCompositeControl());
3546 }
3547
3548 // ----------------------------------------------------------------------------
3549 // drag and drop
3550 // ----------------------------------------------------------------------------
3551
3552 #if wxUSE_DRAG_AND_DROP && !defined(__WXMSW__)
3553
3554 namespace
3555 {
3556
3557 class DragAcceptFilesTarget : public wxFileDropTarget
3558 {
3559 public:
3560 DragAcceptFilesTarget(wxWindowBase *win) : m_win(win) {}
3561
3562 virtual bool OnDropFiles(wxCoord x, wxCoord y,
3563 const wxArrayString& filenames)
3564 {
3565 wxDropFilesEvent event(wxEVT_DROP_FILES,
3566 filenames.size(),
3567 wxCArrayString(filenames).Release());
3568 event.SetEventObject(m_win);
3569 event.m_pos.x = x;
3570 event.m_pos.y = y;
3571
3572 return m_win->HandleWindowEvent(event);
3573 }
3574
3575 private:
3576 wxWindowBase * const m_win;
3577
3578 wxDECLARE_NO_COPY_CLASS(DragAcceptFilesTarget);
3579 };
3580
3581
3582 } // anonymous namespace
3583
3584 // Generic version of DragAcceptFiles(). It works by installing a simple
3585 // wxFileDropTarget-to-EVT_DROP_FILES adaptor and therefore cannot be used
3586 // together with explicit SetDropTarget() calls.
3587 void wxWindowBase::DragAcceptFiles(bool accept)
3588 {
3589 if ( accept )
3590 {
3591 wxASSERT_MSG( !GetDropTarget(),
3592 "cannot use DragAcceptFiles() and SetDropTarget() together" );
3593 SetDropTarget(new DragAcceptFilesTarget(this));
3594 }
3595 else
3596 {
3597 SetDropTarget(NULL);
3598 }
3599 }
3600
3601 #endif // wxUSE_DRAG_AND_DROP && !defined(__WXMSW__)
3602
3603 // ----------------------------------------------------------------------------
3604 // global functions
3605 // ----------------------------------------------------------------------------
3606
3607 wxWindow* wxGetTopLevelParent(wxWindow *win)
3608 {
3609 while ( win && !win->IsTopLevel() )
3610 win = win->GetParent();
3611
3612 return win;
3613 }
3614
3615 #if wxUSE_ACCESSIBILITY
3616 // ----------------------------------------------------------------------------
3617 // accessible object for windows
3618 // ----------------------------------------------------------------------------
3619
3620 // Can return either a child object, or an integer
3621 // representing the child element, starting from 1.
3622 wxAccStatus wxWindowAccessible::HitTest(const wxPoint& WXUNUSED(pt), int* WXUNUSED(childId), wxAccessible** WXUNUSED(childObject))
3623 {
3624 wxASSERT( GetWindow() != NULL );
3625 if (!GetWindow())
3626 return wxACC_FAIL;
3627
3628 return wxACC_NOT_IMPLEMENTED;
3629 }
3630
3631 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
3632 wxAccStatus wxWindowAccessible::GetLocation(wxRect& rect, int elementId)
3633 {
3634 wxASSERT( GetWindow() != NULL );
3635 if (!GetWindow())
3636 return wxACC_FAIL;
3637
3638 wxWindow* win = NULL;
3639 if (elementId == 0)
3640 {
3641 win = GetWindow();
3642 }
3643 else
3644 {
3645 if (elementId <= (int) GetWindow()->GetChildren().GetCount())
3646 {
3647 win = GetWindow()->GetChildren().Item(elementId-1)->GetData();
3648 }
3649 else
3650 return wxACC_FAIL;
3651 }
3652 if (win)
3653 {
3654 rect = win->GetRect();
3655 if (win->GetParent() && !wxDynamicCast(win, wxTopLevelWindow))
3656 rect.SetPosition(win->GetParent()->ClientToScreen(rect.GetPosition()));
3657 return wxACC_OK;
3658 }
3659
3660 return wxACC_NOT_IMPLEMENTED;
3661 }
3662
3663 // Navigates from fromId to toId/toObject.
3664 wxAccStatus wxWindowAccessible::Navigate(wxNavDir navDir, int fromId,
3665 int* WXUNUSED(toId), wxAccessible** toObject)
3666 {
3667 wxASSERT( GetWindow() != NULL );
3668 if (!GetWindow())
3669 return wxACC_FAIL;
3670
3671 switch (navDir)
3672 {
3673 case wxNAVDIR_FIRSTCHILD:
3674 {
3675 if (GetWindow()->GetChildren().GetCount() == 0)
3676 return wxACC_FALSE;
3677 wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetFirst()->GetData();
3678 *toObject = childWindow->GetOrCreateAccessible();
3679
3680 return wxACC_OK;
3681 }
3682 case wxNAVDIR_LASTCHILD:
3683 {
3684 if (GetWindow()->GetChildren().GetCount() == 0)
3685 return wxACC_FALSE;
3686 wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetLast()->GetData();
3687 *toObject = childWindow->GetOrCreateAccessible();
3688
3689 return wxACC_OK;
3690 }
3691 case wxNAVDIR_RIGHT:
3692 case wxNAVDIR_DOWN:
3693 case wxNAVDIR_NEXT:
3694 {
3695 wxWindowList::compatibility_iterator node =
3696 wxWindowList::compatibility_iterator();
3697 if (fromId == 0)
3698 {
3699 // Can't navigate to sibling of this window
3700 // if we're a top-level window.
3701 if (!GetWindow()->GetParent())
3702 return wxACC_NOT_IMPLEMENTED;
3703
3704 node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
3705 }
3706 else
3707 {
3708 if (fromId <= (int) GetWindow()->GetChildren().GetCount())
3709 node = GetWindow()->GetChildren().Item(fromId-1);
3710 }
3711
3712 if (node && node->GetNext())
3713 {
3714 wxWindow* nextWindow = node->GetNext()->GetData();
3715 *toObject = nextWindow->GetOrCreateAccessible();
3716 return wxACC_OK;
3717 }
3718 else
3719 return wxACC_FALSE;
3720 }
3721 case wxNAVDIR_LEFT:
3722 case wxNAVDIR_UP:
3723 case wxNAVDIR_PREVIOUS:
3724 {
3725 wxWindowList::compatibility_iterator node =
3726 wxWindowList::compatibility_iterator();
3727 if (fromId == 0)
3728 {
3729 // Can't navigate to sibling of this window
3730 // if we're a top-level window.
3731 if (!GetWindow()->GetParent())
3732 return wxACC_NOT_IMPLEMENTED;
3733
3734 node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
3735 }
3736 else
3737 {
3738 if (fromId <= (int) GetWindow()->GetChildren().GetCount())
3739 node = GetWindow()->GetChildren().Item(fromId-1);
3740 }
3741
3742 if (node && node->GetPrevious())
3743 {
3744 wxWindow* previousWindow = node->GetPrevious()->GetData();
3745 *toObject = previousWindow->GetOrCreateAccessible();
3746 return wxACC_OK;
3747 }
3748 else
3749 return wxACC_FALSE;
3750 }
3751 }
3752
3753 return wxACC_NOT_IMPLEMENTED;
3754 }
3755
3756 // Gets the name of the specified object.
3757 wxAccStatus wxWindowAccessible::GetName(int childId, wxString* name)
3758 {
3759 wxASSERT( GetWindow() != NULL );
3760 if (!GetWindow())
3761 return wxACC_FAIL;
3762
3763 wxString title;
3764
3765 // If a child, leave wxWidgets to call the function on the actual
3766 // child object.
3767 if (childId > 0)
3768 return wxACC_NOT_IMPLEMENTED;
3769
3770 // This will eventually be replaced by specialised
3771 // accessible classes, one for each kind of wxWidgets
3772 // control or window.
3773 #if wxUSE_BUTTON
3774 if (wxDynamicCast(GetWindow(), wxButton))
3775 title = ((wxButton*) GetWindow())->GetLabel();
3776 else
3777 #endif
3778 title = GetWindow()->GetName();
3779
3780 if (!title.empty())
3781 {
3782 *name = title;
3783 return wxACC_OK;
3784 }
3785 else
3786 return wxACC_NOT_IMPLEMENTED;
3787 }
3788
3789 // Gets the number of children.
3790 wxAccStatus wxWindowAccessible::GetChildCount(int* childId)
3791 {
3792 wxASSERT( GetWindow() != NULL );
3793 if (!GetWindow())
3794 return wxACC_FAIL;
3795
3796 *childId = (int) GetWindow()->GetChildren().GetCount();
3797 return wxACC_OK;
3798 }
3799
3800 // Gets the specified child (starting from 1).
3801 // If *child is NULL and return value is wxACC_OK,
3802 // this means that the child is a simple element and
3803 // not an accessible object.
3804 wxAccStatus wxWindowAccessible::GetChild(int childId, wxAccessible** child)
3805 {
3806 wxASSERT( GetWindow() != NULL );
3807 if (!GetWindow())
3808 return wxACC_FAIL;
3809
3810 if (childId == 0)
3811 {
3812 *child = this;
3813 return wxACC_OK;
3814 }
3815
3816 if (childId > (int) GetWindow()->GetChildren().GetCount())
3817 return wxACC_FAIL;
3818
3819 wxWindow* childWindow = GetWindow()->GetChildren().Item(childId-1)->GetData();
3820 *child = childWindow->GetOrCreateAccessible();
3821 if (*child)
3822 return wxACC_OK;
3823 else
3824 return wxACC_FAIL;
3825 }
3826
3827 // Gets the parent, or NULL.
3828 wxAccStatus wxWindowAccessible::GetParent(wxAccessible** parent)
3829 {
3830 wxASSERT( GetWindow() != NULL );
3831 if (!GetWindow())
3832 return wxACC_FAIL;
3833
3834 wxWindow* parentWindow = GetWindow()->GetParent();
3835 if (!parentWindow)
3836 {
3837 *parent = NULL;
3838 return wxACC_OK;
3839 }
3840 else
3841 {
3842 *parent = parentWindow->GetOrCreateAccessible();
3843 if (*parent)
3844 return wxACC_OK;
3845 else
3846 return wxACC_FAIL;
3847 }
3848 }
3849
3850 // Performs the default action. childId is 0 (the action for this object)
3851 // or > 0 (the action for a child).
3852 // Return wxACC_NOT_SUPPORTED if there is no default action for this
3853 // window (e.g. an edit control).
3854 wxAccStatus wxWindowAccessible::DoDefaultAction(int WXUNUSED(childId))
3855 {
3856 wxASSERT( GetWindow() != NULL );
3857 if (!GetWindow())
3858 return wxACC_FAIL;
3859
3860 return wxACC_NOT_IMPLEMENTED;
3861 }
3862
3863 // Gets the default action for this object (0) or > 0 (the action for a child).
3864 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
3865 // string if there is no action.
3866 // The retrieved string describes the action that is performed on an object,
3867 // not what the object does as a result. For example, a toolbar button that prints
3868 // a document has a default action of "Press" rather than "Prints the current document."
3869 wxAccStatus wxWindowAccessible::GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
3870 {
3871 wxASSERT( GetWindow() != NULL );
3872 if (!GetWindow())
3873 return wxACC_FAIL;
3874
3875 return wxACC_NOT_IMPLEMENTED;
3876 }
3877
3878 // Returns the description for this object or a child.
3879 wxAccStatus wxWindowAccessible::GetDescription(int WXUNUSED(childId), wxString* description)
3880 {
3881 wxASSERT( GetWindow() != NULL );
3882 if (!GetWindow())
3883 return wxACC_FAIL;
3884
3885 wxString ht(GetWindow()->GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Keyboard));
3886 if (!ht.empty())
3887 {
3888 *description = ht;
3889 return wxACC_OK;
3890 }
3891 return wxACC_NOT_IMPLEMENTED;
3892 }
3893
3894 // Returns help text for this object or a child, similar to tooltip text.
3895 wxAccStatus wxWindowAccessible::GetHelpText(int WXUNUSED(childId), wxString* helpText)
3896 {
3897 wxASSERT( GetWindow() != NULL );
3898 if (!GetWindow())
3899 return wxACC_FAIL;
3900
3901 wxString ht(GetWindow()->GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Keyboard));
3902 if (!ht.empty())
3903 {
3904 *helpText = ht;
3905 return wxACC_OK;
3906 }
3907 return wxACC_NOT_IMPLEMENTED;
3908 }
3909
3910 // Returns the keyboard shortcut for this object or child.
3911 // Return e.g. ALT+K
3912 wxAccStatus wxWindowAccessible::GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
3913 {
3914 wxASSERT( GetWindow() != NULL );
3915 if (!GetWindow())
3916 return wxACC_FAIL;
3917
3918 return wxACC_NOT_IMPLEMENTED;
3919 }
3920
3921 // Returns a role constant.
3922 wxAccStatus wxWindowAccessible::GetRole(int childId, wxAccRole* role)
3923 {
3924 wxASSERT( GetWindow() != NULL );
3925 if (!GetWindow())
3926 return wxACC_FAIL;
3927
3928 // If a child, leave wxWidgets to call the function on the actual
3929 // child object.
3930 if (childId > 0)
3931 return wxACC_NOT_IMPLEMENTED;
3932
3933 if (wxDynamicCast(GetWindow(), wxControl))
3934 return wxACC_NOT_IMPLEMENTED;
3935 #if wxUSE_STATUSBAR
3936 if (wxDynamicCast(GetWindow(), wxStatusBar))
3937 return wxACC_NOT_IMPLEMENTED;
3938 #endif
3939 #if wxUSE_TOOLBAR
3940 if (wxDynamicCast(GetWindow(), wxToolBar))
3941 return wxACC_NOT_IMPLEMENTED;
3942 #endif
3943
3944 //*role = wxROLE_SYSTEM_CLIENT;
3945 *role = wxROLE_SYSTEM_CLIENT;
3946 return wxACC_OK;
3947
3948 #if 0
3949 return wxACC_NOT_IMPLEMENTED;
3950 #endif
3951 }
3952
3953 // Returns a state constant.
3954 wxAccStatus wxWindowAccessible::GetState(int childId, long* state)
3955 {
3956 wxASSERT( GetWindow() != NULL );
3957 if (!GetWindow())
3958 return wxACC_FAIL;
3959
3960 // If a child, leave wxWidgets to call the function on the actual
3961 // child object.
3962 if (childId > 0)
3963 return wxACC_NOT_IMPLEMENTED;
3964
3965 if (wxDynamicCast(GetWindow(), wxControl))
3966 return wxACC_NOT_IMPLEMENTED;
3967
3968 #if wxUSE_STATUSBAR
3969 if (wxDynamicCast(GetWindow(), wxStatusBar))
3970 return wxACC_NOT_IMPLEMENTED;
3971 #endif
3972 #if wxUSE_TOOLBAR
3973 if (wxDynamicCast(GetWindow(), wxToolBar))
3974 return wxACC_NOT_IMPLEMENTED;
3975 #endif
3976
3977 *state = 0;
3978 return wxACC_OK;
3979
3980 #if 0
3981 return wxACC_NOT_IMPLEMENTED;
3982 #endif
3983 }
3984
3985 // Returns a localized string representing the value for the object
3986 // or child.
3987 wxAccStatus wxWindowAccessible::GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
3988 {
3989 wxASSERT( GetWindow() != NULL );
3990 if (!GetWindow())
3991 return wxACC_FAIL;
3992
3993 return wxACC_NOT_IMPLEMENTED;
3994 }
3995
3996 // Selects the object or child.
3997 wxAccStatus wxWindowAccessible::Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
3998 {
3999 wxASSERT( GetWindow() != NULL );
4000 if (!GetWindow())
4001 return wxACC_FAIL;
4002
4003 return wxACC_NOT_IMPLEMENTED;
4004 }
4005
4006 // Gets the window with the keyboard focus.
4007 // If childId is 0 and child is NULL, no object in
4008 // this subhierarchy has the focus.
4009 // If this object has the focus, child should be 'this'.
4010 wxAccStatus wxWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
4011 {
4012 wxASSERT( GetWindow() != NULL );
4013 if (!GetWindow())
4014 return wxACC_FAIL;
4015
4016 return wxACC_NOT_IMPLEMENTED;
4017 }
4018
4019 #if wxUSE_VARIANT
4020 // Gets a variant representing the selected children
4021 // of this object.
4022 // Acceptable values:
4023 // - a null variant (IsNull() returns true)
4024 // - a list variant (GetType() == wxT("list")
4025 // - an integer representing the selected child element,
4026 // or 0 if this object is selected (GetType() == wxT("long")
4027 // - a "void*" pointer to a wxAccessible child object
4028 wxAccStatus wxWindowAccessible::GetSelections(wxVariant* WXUNUSED(selections))
4029 {
4030 wxASSERT( GetWindow() != NULL );
4031 if (!GetWindow())
4032 return wxACC_FAIL;
4033
4034 return wxACC_NOT_IMPLEMENTED;
4035 }
4036 #endif // wxUSE_VARIANT
4037
4038 #endif // wxUSE_ACCESSIBILITY
4039
4040 // ----------------------------------------------------------------------------
4041 // RTL support
4042 // ----------------------------------------------------------------------------
4043
4044 wxCoord
4045 wxWindowBase::AdjustForLayoutDirection(wxCoord x,
4046 wxCoord width,
4047 wxCoord widthTotal) const
4048 {
4049 if ( GetLayoutDirection() == wxLayout_RightToLeft )
4050 {
4051 x = widthTotal - x - width;
4052 }
4053
4054 return x;
4055 }
4056
4057