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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: os2/evtloop.cpp
3 // Purpose: implements wxEventLoop for PM
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "evtloop.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/window.h"
33 #include "wx/app.h"
34 #endif //WX_PRECOMP
35
36 #include "wx/evtloop.h"
37 #include "wx/tooltip.h"
38
39 #include "wx/os2/private.h"
40
41 #if wxUSE_THREADS
42 // define the array of QMSG strutures
43 WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
44 // VS: this is a bit dirty - it duplicates same declaration in app.cpp
45 // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
46 // defined in app.cpp).
47 #endif
48
49 extern HAB vHabMain;
50
51 // ----------------------------------------------------------------------------
52 // wxEventLoopImpl
53 // ----------------------------------------------------------------------------
54
55 class WXDLLEXPORT wxEventLoopImpl
56 {
57 public:
58 // ctor
59 wxEventLoopImpl() { SetExitCode(0); }
60
61 // process a message
62 void ProcessMessage(QMSG *msg);
63
64 // generate an idle message, return TRUE if more idle time requested
65 bool SendIdleMessage();
66
67 // set/get the exit code
68 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
69 int GetExitCode() const { return m_exitcode; }
70
71 private:
72 // preprocess a message, return TRUE if processed (i.e. no further
73 // dispatching required)
74 bool PreProcessMessage(QMSG *msg);
75
76 // the exit code of the event loop
77 int m_exitcode;
78 };
79
80 // ============================================================================
81 // wxEventLoopImpl implementation
82 // ============================================================================
83
84 // ----------------------------------------------------------------------------
85 // wxEventLoopImpl message processing
86 // ----------------------------------------------------------------------------
87
88 void wxEventLoopImpl::ProcessMessage(QMSG *msg)
89 {
90 // give us the chance to preprocess the message first
91 if ( !PreProcessMessage(msg) )
92 {
93 // if it wasn't done, dispatch it to the corresponding window
94 ::WinDispatchMsg(vHabMain, msg);
95 }
96 }
97
98 bool wxEventLoopImpl::PreProcessMessage(QMSG *msg)
99 {
100 HWND hWnd = msg->hwnd;
101 wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd);
102
103 #if wxUSE_TOOLTIPS
104 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
105 // popup the tooltip bubbles
106 if ( wndThis && (msg->message == WM_MOUSEMOVE) )
107 {
108 wxToolTip *tt = wndThis->GetToolTip();
109 if ( tt )
110 {
111 tt->RelayEvent((WXMSG *)msg);
112 }
113 }
114 #endif // wxUSE_TOOLTIPS
115
116 // try translations first; find the youngest window with a translation
117 // table.
118 wxWindow *wnd;
119 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
120 {
121 if ( wnd->OS2TranslateMessage((WXMSG *)msg) )
122 return TRUE;
123 }
124
125 // Anyone for a non-translation message? Try youngest descendants first.
126 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
127 {
128 if ( wnd->OS2ProcessMessage((WXMSG *)msg) )
129 return TRUE;
130 }
131
132 return FALSE;
133 }
134
135 // ----------------------------------------------------------------------------
136 // wxEventLoopImpl idle event processing
137 // ----------------------------------------------------------------------------
138
139 bool wxEventLoopImpl::SendIdleMessage()
140 {
141 wxIdleEvent event;
142
143 return wxTheApp->ProcessEvent(event) && event.MoreRequested();
144 }
145
146 // ============================================================================
147 // wxEventLoop implementation
148 // ============================================================================
149
150 wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
151
152 // ----------------------------------------------------------------------------
153 // wxEventLoop running and exiting
154 // ----------------------------------------------------------------------------
155
156 wxEventLoop::~wxEventLoop()
157 {
158 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
159 }
160
161 bool wxEventLoop::IsRunning() const
162 {
163 return m_impl != NULL;
164 }
165
166 int wxEventLoop::Run()
167 {
168 // event loops are not recursive, you need to create another loop!
169 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
170
171 m_impl = new wxEventLoopImpl;
172
173 wxEventLoop *oldLoop = ms_activeLoop;
174 ms_activeLoop = this;
175
176 for ( ;; )
177 {
178 #if wxUSE_THREADS
179 wxMutexGuiLeaveOrEnter();
180 #endif // wxUSE_THREADS
181
182 // generate and process idle events for as long as we don't have
183 // anything else to do
184 while ( !Pending() && m_impl->SendIdleMessage() )
185 ;
186
187 // a message came or no more idle processing to do, sit in Dispatch()
188 // waiting for the next message
189 if ( !Dispatch() )
190 {
191 // we got WM_QUIT
192 break;
193 }
194 }
195
196 int exitcode = m_impl->GetExitCode();
197 delete m_impl;
198 m_impl = NULL;
199
200 ms_activeLoop = oldLoop;
201
202 return exitcode;
203 }
204
205 void wxEventLoop::Exit(int rc)
206 {
207 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
208
209 m_impl->SetExitCode(rc);
210
211 ::WinPostMsg(NULL, WM_QUIT, 0, 0);
212 }
213
214 // ----------------------------------------------------------------------------
215 // wxEventLoop message processing dispatching
216 // ----------------------------------------------------------------------------
217
218 bool wxEventLoop::Pending() const
219 {
220 QMSG msg;
221 return ::WinPeekMsg(vHabMain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
222 }
223
224 bool wxEventLoop::Dispatch()
225 {
226 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
227
228 QMSG msg;
229 BOOL rc = ::WinGetMsg(vHabMain, &msg, (HWND) NULL, 0, 0);
230
231 if ( rc == 0 )
232 {
233 // got WM_QUIT
234 return FALSE;
235 }
236
237 if ( rc == -1 )
238 {
239 // should never happen, but let's test for it nevertheless
240 wxLogLastError(wxT("GetMessage"));
241
242 // still break from the loop
243 return FALSE;
244 }
245
246 #if wxUSE_THREADS
247 wxASSERT_MSG( wxThread::IsMain(),
248 wxT("only the main thread can process Windows messages") );
249
250 static bool s_hadGuiLock = TRUE;
251 static wxMsgArray s_aSavedMessages;
252
253 // if a secondary thread owning the mutex is doing GUI calls, save all
254 // messages for later processing - we can't process them right now because
255 // it will lead to recursive library calls (and we're not reentrant)
256 if ( !wxGuiOwnedByMainThread() )
257 {
258 s_hadGuiLock = FALSE;
259
260 // leave out WM_COMMAND messages: too dangerous, sometimes
261 // the message will be processed twice
262 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
263 {
264 s_aSavedMessages.Add(msg);
265 }
266
267 return TRUE;
268 }
269 else
270 {
271 // have we just regained the GUI lock? if so, post all of the saved
272 // messages
273 //
274 // FIXME of course, it's not _exactly_ the same as processing the
275 // messages normally - expect some things to break...
276 if ( !s_hadGuiLock )
277 {
278 s_hadGuiLock = TRUE;
279
280 size_t count = s_aSavedMessages.Count();
281 for ( size_t n = 0; n < count; n++ )
282 {
283 MSG& msg = s_aSavedMessages[n];
284 m_impl->ProcessMessage(&msg);
285 }
286
287 s_aSavedMessages.Empty();
288 }
289 }
290 #endif // wxUSE_THREADS
291
292 m_impl->ProcessMessage(&msg);
293
294 return TRUE;
295 }
296