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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: mbconvclasses.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_mbconv wxMBConv Overview
12
13 Classes: wxMBConv, wxMBConvLibc, wxMBConvUTF7, wxMBConvUTF8, wxCSConv,
14 wxMBConvUTF16, wxMBConvUTF32
15
16 The wxMBConv classes in wxWidgets enable an Unicode-aware application to easily
17 convert between Unicode and the variety of 8-bit encoding systems still in use.
18
19 @li @ref overview_mbconv_need
20 @li @ref overview_mbconv_string
21 @li @ref overview_mbconv_classes
22 @li @ref overview_mbconv_objects
23 @li @ref overview_mbconv_csconv
24 @li @ref overview_mbconv_converting
25 @li @ref overview_mbconv_buffers
26
27
28 <hr>
29
30
31 @section overview_mbconv_need Background: The Need for Conversion
32
33 As programs are becoming more and more globalized, and users exchange documents
34 across country boundaries as never before, applications increasingly need to
35 take into account all the different character sets in use around the world. It
36 is no longer enough to just depend on the default byte-sized character set that
37 computers have traditionally used.
38
39 A few years ago, a solution was proposed: the Unicode standard. Able to contain
40 the complete set of characters in use in one unified global coding system, it
41 would resolve the character set problems once and for all.
42
43 But it hasn't happened yet, and the migration towards Unicode has created new
44 challenges, resulting in "compatibility encodings" such as UTF-8. A large
45 number of systems out there still depends on the old 8-bit encodings, hampered
46 by the huge amounts of legacy code still widely deployed. Even sending Unicode
47 data from one Unicode-aware system to another may need encoding to an 8-bit
48 multibyte encoding (UTF-7 or UTF-8 is typically used for this purpose), to pass
49 unhindered through any traditional transport channels.
50
51
52 @section overview_mbconv_string Background: The wxString Class
53
54 If you have compiled wxWidgets in Unicode mode, the wxChar type will become
55 identical to wchar_t rather than char, and a wxString stores wxChars. Hence,
56 all wxString manipulation in your application will then operate on Unicode
57 strings, and almost as easily as working with ordinary char strings (you just
58 need to remember to use the wxT() macro to encapsulate any string literals).
59
60 But often, your environment doesn't want Unicode strings. You could be sending
61 data over a network, or processing a text file for some other application. You
62 need a way to quickly convert your easily-handled Unicode data to and from a
63 traditional 8-bit encoding. And this is what the wxMBConv classes do.
64
65
66 @section overview_mbconv_classes wxMBConv Classes
67
68 The base class for all these conversions is the wxMBConv class (which itself
69 implements standard libc locale conversion). Derived classes include
70 wxMBConvLibc, several different wxMBConvUTFxxx classes, and wxCSConv, which
71 implement different kinds of conversions. You can also derive your own class
72 for your own custom encoding and use it, should you need it. All you need to do
73 is override the MB2WC and WC2MB methods.
74
75
76 @section overview_mbconv_objects wxMBConv Objects
77
78 Several of the wxWidgets-provided wxMBConv classes have predefined instances
79 (wxConvLibc, wxConvFileName, wxConvUTF7, wxConvUTF8, wxConvLocal). You can use
80 these predefined objects directly, or you can instantiate your own objects.
81
82 A variable, wxConvCurrent, points to the conversion object that the user
83 interface is supposed to use, in the case that the user interface is not
84 Unicode-based (like with GTK+ 1.2). By default, it points to wxConvLibc or
85 wxConvLocal, depending on which works best on the current platform.
86
87
88 @section overview_mbconv_csconv wxCSConv
89
90 The wxCSConv class is special because when it is instantiated, you can tell it
91 which character set it should use, which makes it meaningful to keep many
92 instances of them around, each with a different character set (or you can
93 create a wxCSConv instance on the fly).
94
95 The predefined wxCSConv instance, wxConvLocal, is preset to use the default
96 user character set, but you should rarely need to use it directly, it is better
97 to go through wxConvCurrent.
98
99
100 @section overview_mbconv_converting Converting Strings
101
102 Once you have chosen which object you want to use to convert your text, here is
103 how you would use them with wxString. These examples all assume that you are
104 using a Unicode build of wxWidgets, although they will still compile in a
105 non-Unicode build (they just won't convert anything).
106
107 Example 1: Constructing a wxString from input in current encoding.
108
109 @code
110 wxString str(input_data, *wxConvCurrent);
111 @endcode
112
113 Example 2: Input in UTF-8 encoding.
114
115 @code
116 wxString str(input_data, wxConvUTF8);
117 @endcode
118
119 Example 3: Input in KOI8-R. Construction of wxCSConv instance on the fly.
120
121 @code
122 wxString str(input_data, wxCSConv(wxT("koi8-r")));
123 @endcode
124
125 Example 4: Printing a wxString to stdout in UTF-8 encoding.
126
127 @code
128 puts(str.mb_str(wxConvUTF8));
129 @endcode
130
131 Example 5: Printing a wxString to stdout in custom encoding. Using
132 preconstructed wxCSConv instance.
133
134 @code
135 wxCSConv cust(user_encoding);
136 printf("Data: %s\n", (const char*) str.mb_str(cust));
137 @endcode
138
139 @note Since mb_str() returns a temporary wxCharBuffer to hold the result of the
140 conversion, you need to explicitly cast it to const char* if you use it in a
141 vararg context (like with printf).
142
143
144 @section overview_mbconv_buffers Converting Buffers
145
146 If you have specialized needs, or just don't want to use wxString, you can also
147 use the conversion methods of the conversion objects directly. This can even be
148 useful if you need to do conversion in a non-Unicode build of wxWidgets;
149 converting a string from UTF-8 to the current encoding should be possible by
150 doing this:
151
152 @code
153 wxString str(wxConvUTF8.cMB2WC(input_data), *wxConvCurrent);
154 @endcode
155
156 Here, cMB2WC of the UTF8 object returns a wxWCharBuffer containing a Unicode
157 string. The wxString constructor then converts it back to an 8-bit character
158 set using the passed conversion object, *wxConvCurrent. (In a Unicode build of
159 wxWidgets, the constructor ignores the passed conversion object and retains the
160 Unicode data.)
161
162 This could also be done by first making a wxString of the original data:
163
164 @code
165 wxString input_str(input_data);
166 wxString str(input_str.wc_str(wxConvUTF8), *wxConvCurrent);
167 @endcode
168
169 To print a wxChar buffer to a non-Unicode stdout:
170
171 @code
172 printf("Data: %s\n", (const char*) wxConvCurrent->cWX2MB(unicode_data));
173 @endcode
174
175 If you need to do more complex processing on the converted data, you may want
176 to store the temporary buffer in a local variable:
177
178 @code
179 const wxWX2MBbuf tmp_buf = wxConvCurrent->cWX2MB(unicode_data);
180 const char *tmp_str = (const char*) tmp_buf;
181 printf("Data: %s\n", tmp_str);
182 process_data(tmp_str);
183 @endcode
184
185 If a conversion had taken place in cWX2MB (i.e. in a Unicode build), the buffer
186 will be deallocated as soon as tmp_buf goes out of scope. The macro wxWX2MBbuf
187 reflects the correct return value of cWX2MB (either char* or wxCharBuffer),
188 except for the const.
189
190 */
191