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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: animate.i
3 // Purpose: Wrappers for the animation classes in wx/contrib
4 //
5 // Author: Robin Dunn
6 //
7 // Created: 4-April-2005
8 // RCS-ID: $Id$
9 // Copyright: (c) 2005 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13 %define DOCSTRING
14 "Simple animation player classes, including `GIFAnimationCtrl` for displaying
15 animated GIF files
16 "
17 %enddef
18
19 %module(package="wx", docstring=DOCSTRING) animate
20
21
22 %{
23 #include "wx/wxPython/wxPython.h"
24 #include "wx/wxPython/pyclasses.h"
25 #include "wx/wxPython/pyistream.h"
26 #include <wx/animate.h>
27 %}
28
29 //---------------------------------------------------------------------------
30
31 %import core.i
32 %pythoncode { import wx }
33 %pythoncode { __docfilter__ = wx._core.__DocFilter(globals()) }
34
35
36 MAKE_CONST_WXSTRING(AnimationCtrlNameStr);
37 MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
38
39 //---------------------------------------------------------------------------
40
41 enum wxAnimationDisposal
42 {
43 // No disposal specified. The decoder is not required to take any action.
44 wxANIM_UNSPECIFIED = -1,
45
46 // Do not dispose. The graphic is to be left in place.
47 wxANIM_DONOTREMOVE = 0,
48
49 // Restore to background color. The area used by the graphic must be
50 // restored to the background color.
51 wxANIM_TOBACKGROUND = 1,
52
53 // Restore to previous. The decoder is required to restore the area
54 // overwritten by the graphic with what was there prior to rendering the graphic.
55 wxANIM_TOPREVIOUS = 2
56 };
57
58 enum wxAnimationType
59 {
60 wxANIMATION_TYPE_INVALID,
61 wxANIMATION_TYPE_GIF,
62 wxANIMATION_TYPE_ANI,
63
64 wxANIMATION_TYPE_ANY
65 };
66
67
68 //---------------------------------------------------------------------------
69
70
71 class wxAnimationBase : public wxObject
72 {
73 public:
74 //wxAnimationBase() {}; // It's an ABC
75 ~wxAnimationBase() {};
76
77 virtual bool IsOk() const;
78
79 // can be -1
80 virtual int GetDelay(size_t i) const;
81
82 virtual size_t GetFrameCount() const;
83
84 %newobject GetFrame;
85 virtual wxImage GetFrame(size_t i) const;
86 virtual wxSize GetSize() const;
87
88 virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY);
89 virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
90
91 };
92
93
94
95
96 class wxAnimation : public wxAnimationBase
97 {
98 public:
99 %nokwargs wxAnimation;
100 wxAnimation();
101 %extend {
102 wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY) {
103 wxAnimation* ani = new wxAnimation();
104 ani->LoadFile(name, type);
105 return ani;
106 }
107 }
108
109 ~wxAnimation();
110
111
112 public: // extended interface used by the generic implementation of wxAnimationCtrl
113
114 #ifndef __WXGTK__
115 wxPoint GetFramePosition(size_t frame) const;
116 wxSize GetFrameSize(size_t frame) const;
117 wxAnimationDisposal GetDisposalMethod(size_t frame) const;
118 wxColour GetTransparentColour(size_t frame) const;
119 wxColour GetBackgroundColour() const;
120 #else
121 %extend {
122 wxPoint GetFramePosition(size_t frame) const { return wxDefaultPosition; }
123 wxSize GetFrameSize(size_t frame) const { return wxDefaultSize; }
124 wxAnimationDisposal GetDisposalMethod(size_t frame) const { return wxANIM_UNSPECIFIED; }
125 wxColour GetTransparentColour(size_t frame) const { return wxNullColour; }
126 wxColour GetBackgroundColour() const { return wxNullColour; }
127 }
128 #endif
129
130 // public:
131 // static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
132 // static void AddHandler(wxAnimationDecoder *handler);
133 // static void InsertHandler(wxAnimationDecoder *handler);
134 // static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
135 // static void CleanUpHandlers();
136 // static void InitStandardHandlers();
137 };
138
139
140
141 %immutable;
142 %threadWrapperOff;
143
144 const wxAnimation wxNullAnimation;
145
146 %threadWrapperOn;
147 %mutable;
148
149
150
151 %{// for backwards compatibility
152 #ifndef wxAN_FIT_ANIMATION
153 #define wxAN_FIT_ANIMATION 0x0010
154 #endif
155 %}
156
157
158 enum {
159 wxAC_NO_AUTORESIZE,
160 wxAC_DEFAULT_STYLE,
161
162 wxAN_FIT_ANIMATION
163 };
164
165
166 class wxAnimationCtrlBase : public wxControl
167 {
168 public:
169 // wxAnimationCtrlBase() {} *** It's an ABC
170
171 virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
172
173 virtual void SetAnimation(const wxAnimation &anim);
174 virtual wxAnimation GetAnimation() const;
175 %property(Animation, GetAnimation, SetAnimation);
176
177 virtual bool Play();
178 virtual void Stop();
179
180 virtual bool IsPlaying() const;
181 };
182
183
184
185 MustHaveApp(wxAnimationCtrl);
186
187 class wxAnimationCtrl: public wxAnimationCtrlBase
188 {
189 public:
190 %pythonAppend wxAnimationCtrl "self._setOORInfo(self)"
191 %pythonAppend wxAnimationCtrl() ""
192
193 wxAnimationCtrl(wxWindow *parent,
194 wxWindowID id=-1,
195 const wxAnimation& anim = wxNullAnimation,
196 const wxPoint& pos = wxDefaultPosition,
197 const wxSize& size = wxDefaultSize,
198 long style = wxAC_DEFAULT_STYLE,
199 const wxString& name = wxPyAnimationCtrlNameStr);
200
201 %RenameCtor(PreAnimationCtrl, wxAnimationCtrl());
202
203
204 bool Create(wxWindow *parent, wxWindowID id,
205 const wxAnimation& anim = wxNullAnimation,
206 const wxPoint& pos = wxDefaultPosition,
207 const wxSize& size = wxDefaultSize,
208 long style = wxAC_DEFAULT_STYLE,
209 const wxString& name = wxPyAnimationCtrlNameStr);
210
211
212
213
214 public: // extended API specific to this implementation of wxAnimateCtrl
215
216 #ifndef __WXGTK__
217 // Specify whether the animation's background colour is to be shown (the default),
218 // or whether the window background should show through
219 void SetUseWindowBackgroundColour(bool useWinBackground = true);
220 bool IsUsingWindowBackgroundColour() const;
221
222 // // This overload of Play() lets you specify if the animation must loop or not
223 // bool Play(bool looped);
224
225 // Draw the current frame of the animation into given DC.
226 // This is fast as current frame is always cached.
227 void DrawCurrentFrame(wxDC& dc);
228
229 // Returns a wxBitmap with the current frame drawn in it
230 wxBitmap& GetBackingStore();
231 #else
232 %extend {
233 void SetUseWindowBackgroundColour(bool useWinBackground = true) {}
234 bool IsUsingWindowBackgroundColour() const { return false; }
235 void DrawCurrentFrame(wxDC& dc) {}
236 wxBitmap& GetBackingStore() { return wxNullBitmap; }
237 }
238 #endif
239
240 };
241
242
243
244 %pythoncode {
245
246 class GIFAnimationCtrl(AnimationCtrl):
247 """
248 Backwards compatibility class for AnimationCtrl.
249 """
250 def __init__(self, parent, id=-1, filename="",
251 pos=wx.DefaultPosition, size=wx.DefaultSize,
252 style=AC_DEFAULT_STYLE,
253 name="gifAnimation"):
254 AnimationCtrl.__init__(self, parent, id, NullAnimation, pos, size, style, name)
255 self.LoadFile(filename)
256
257 def GetPlayer(self):
258 return self
259
260 def UseBackgroundColour(self, useBackground=True):
261 self.SetUseWindowBackgroundColour(useBackground)
262 }
263
264 //---------------------------------------------------------------------------
265 //---------------------------------------------------------------------------
266