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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/private/streamtempinput.h
3 // Purpose: defines wxStreamTempInputBuffer which is used by Unix and MSW
4 // implementations of wxExecute; this file is only used by the
5 // library and never by the user code
6 // Author: Vadim Zeitlin
7 // Modified by: Rob Bresalier
10 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
11 // Licence: wxWindows licence
12 ///////////////////////////////////////////////////////////////////////////////
14 #ifndef _WX_PRIVATE_STREAMTEMPINPUT_H
15 #define _WX_PRIVATE_STREAMTEMPINPUT_H
17 #include "wx/private/pipestream.h"
19 // ----------------------------------------------------------------------------
20 // wxStreamTempInputBuffer
21 // ----------------------------------------------------------------------------
24 wxStreamTempInputBuffer is a hack which we need to solve the problem of
25 executing a child process synchronously with IO redirecting: when we do
26 this, the child writes to a pipe we open to it but when the pipe buffer
27 (which has finite capacity, e.g. commonly just 4Kb) becomes full we have to
28 read data from it because the child blocks in its write() until then and if
29 it blocks we are never going to return from wxExecute() so we dead lock.
31 So here is the fix: we now read the output as soon as it appears into a temp
32 buffer (wxStreamTempInputBuffer object) and later just stuff it back into
33 the stream when the process terminates. See supporting code in wxExecute()
36 Note that this is horribly inefficient for large amounts of output (count
37 the number of times we copy the data around) and so a better API is badly
38 needed! However it's not easy to devise a way to do this keeping backwards
39 compatibility with the existing wxExecute(wxEXEC_SYNC)...
41 class wxStreamTempInputBuffer
44 wxStreamTempInputBuffer()
51 // call to associate a stream with this buffer, otherwise nothing happens
53 void Init(wxPipeInputStream
*stream
)
55 wxASSERT_MSG( !m_stream
, wxS("Can only initialize once") );
60 // check for input on our stream and cache it in our buffer if any
62 // return true if anything was done
65 if ( !m_stream
|| !m_stream
->CanRead() )
68 // realloc in blocks of 4Kb: this is the default (and minimal) buffer
69 // size of the Unix pipes so it should be the optimal step
71 // NB: don't use "static int" in this inline function, some compilers
72 // (e.g. IBM xlC) don't like it
73 enum { incSize
= 4096 };
75 void *buf
= realloc(m_buffer
, m_size
+ incSize
);
80 m_stream
->Read((char *)m_buffer
+ m_size
, incSize
);
81 m_size
+= m_stream
->LastRead();
86 // check if can continue reading from the stream, this is used to disable
87 // the callback once we can't read anything more
90 // If we have no stream, always return true as we can't read any more.
91 return !m_stream
|| m_stream
->Eof();
94 // read everything remaining until the EOF, this should only be called once
95 // the child process terminates and we know that no more data is coming
107 // dtor puts the data buffered during this object lifetime into the
109 ~wxStreamTempInputBuffer()
113 m_stream
->Ungetch(m_buffer
, m_size
);
118 const void *GetBuffer() const { return m_buffer
; }
120 size_t GetSize() const { return m_size
; }
123 // the stream we're buffering, if NULL we don't do anything at all
124 wxPipeInputStream
*m_stream
;
126 // the buffer of size m_size (NULL if m_size == 0)
129 // the size of the buffer
132 wxDECLARE_NO_COPY_CLASS(wxStreamTempInputBuffer
);
135 #endif // _WX_PRIVATE_STREAMTEMPINPUT_H