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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: mgl/evtloop.cpp
3 // Purpose: implements wxEventLoop for MGL
4 // Author: Vaclav Slavik
5 // RCS-ID: $Id$
6 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7 // License: wxWindows licence
8 ///////////////////////////////////////////////////////////////////////////////
9
10 // ----------------------------------------------------------------------------
11 // headers
12 // ----------------------------------------------------------------------------
13
14 #ifdef __GNUG__
15 #pragma implementation "evtloop.h"
16 #endif
17
18 // For compilers that support precompilation, includes "wx.h".
19 #include "wx/wxprec.h"
20
21 #ifdef __BORLANDC__
22 #pragma hdrstop
23 #endif
24
25 #ifndef WX_PRECOMP
26 #include "wx/window.h"
27 #include "wx/app.h"
28 #include "wx/thread.h"
29 #endif //WX_PRECOMP
30
31 #include "wx/evtloop.h"
32 #include "wx/timer.h"
33 #include "wx/mgl/private.h"
34
35 // ----------------------------------------------------------------------------
36 // wxEventLoopImpl
37 // ----------------------------------------------------------------------------
38
39 class WXDLLEXPORT wxEventLoopImpl
40 {
41 public:
42 // ctor
43 wxEventLoopImpl()
44 {
45 SetExitCode(0);
46 SetKeepLooping(TRUE);
47 }
48
49 // process an event
50 void Dispatch();
51
52 // generate an idle event, return TRUE if more idle time requested
53 bool SendIdleEvent();
54
55 // set/get the exit code
56 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
57 int GetExitCode() const { return m_exitcode; }
58
59 void SetKeepLooping(bool k) { m_keepLooping = k; }
60 bool GetKeepLooping() const { return m_keepLooping; }
61
62 private:
63
64 // the exit code of the event loop
65 int m_exitcode;
66 // FALSE if the loop should end
67 bool m_keepLooping;
68 };
69
70 // ============================================================================
71 // wxEventLoopImpl implementation
72 // ============================================================================
73
74 void wxEventLoopImpl::Dispatch()
75 {
76 event_t evt;
77
78 // VS: The code bellow is equal to MGL's EVT_halt implementation, with
79 // two things added: sleeping (busy waiting is stupid, lets make CPU's
80 // life a bit easier) and timers updating
81
82 // EVT_halt(&evt, EVT_EVERYEVT);
83 for (;;)
84 {
85 #if wxUSE_TIMER
86 wxTimer::NotifyTimers();
87 MGL_wmUpdateDC(g_winMng);
88 #endif
89 EVT_pollJoystick();
90 if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break;
91 PM_sleep(10);
92 }
93 // end of EVT_halt
94
95 MGL_wmProcessEvent(g_winMng, &evt);
96 }
97
98 bool wxEventLoopImpl::SendIdleEvent()
99 {
100 return wxTheApp->ProcessIdle();
101 }
102
103 // ============================================================================
104 // wxEventLoop implementation
105 // ============================================================================
106
107 // ----------------------------------------------------------------------------
108 // wxEventLoop running and exiting
109 // ----------------------------------------------------------------------------
110
111 wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
112
113 wxEventLoop::~wxEventLoop()
114 {
115 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
116 }
117
118 bool wxEventLoop::IsRunning() const
119 {
120 return m_impl != NULL;
121 }
122
123 int wxEventLoop::Run()
124 {
125 // event loops are not recursive, you need to create another loop!
126 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
127
128 m_impl = new wxEventLoopImpl;
129
130 wxEventLoop *oldLoop = ms_activeLoop;
131 ms_activeLoop = this;
132
133 for ( ;; )
134 {
135 #if wxUSE_THREADS
136 //wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh?
137 #endif // wxUSE_THREADS
138
139 // generate and process idle events for as long as we don't have
140 // anything else to do
141 while ( !Pending() && m_impl->SendIdleEvent() ) {}
142
143 // a message came or no more idle processing to do, sit in Dispatch()
144 // waiting for the next message
145 if ( !Dispatch() )
146 {
147 // app terminated
148 break;
149 }
150 }
151
152 int exitcode = m_impl->GetExitCode();
153 delete m_impl;
154 m_impl = NULL;
155
156 ms_activeLoop = oldLoop;
157
158 return exitcode;
159 }
160
161 void wxEventLoop::Exit(int rc)
162 {
163 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
164
165 m_impl->SetExitCode(rc);
166 m_impl->SetKeepLooping(FALSE);
167
168 // Send a dummy event so that the app won't block in EVT_halt if there
169 // are no user-generated events in the queue:
170 EVT_post(0, EVT_USEREVT, 0, 0);
171 }
172
173 // ----------------------------------------------------------------------------
174 // wxEventLoop message processing dispatching
175 // ----------------------------------------------------------------------------
176
177 bool wxEventLoop::Pending() const
178 {
179 // update the display here, so that wxYield refreshes display and
180 // changes take effect immediately, not after emptying events queue:
181 MGL_wmUpdateDC(g_winMng);
182
183 // is there an event in the queue?
184 event_t evt;
185 return EVT_peekNext(&evt, EVT_EVERYEVT);
186 }
187
188 bool wxEventLoop::Dispatch()
189 {
190 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
191
192 m_impl->Dispatch();
193 return m_impl->GetKeepLooping();
194 }