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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21 #include "wx/build.h"
22 #include "wx/init.h" // we must declare wxEntry()
23 #include "wx/intl.h" // for wxLayoutDirection
24
25 class WXDLLIMPEXP_BASE wxAppConsole;
26 class WXDLLIMPEXP_BASE wxAppTraits;
27 class WXDLLIMPEXP_BASE wxCmdLineParser;
28 class WXDLLIMPEXP_BASE wxEventLoopBase;
29 class WXDLLIMPEXP_BASE wxLog;
30 class WXDLLIMPEXP_BASE wxMessageOutput;
31
32 #if wxUSE_GUI
33 struct WXDLLIMPEXP_CORE wxVideoMode;
34 #endif
35
36 // ----------------------------------------------------------------------------
37 // typedefs
38 // ----------------------------------------------------------------------------
39
40 // the type of the function used to create a wxApp object on program start up
41 typedef wxAppConsole* (*wxAppInitializerFunction)();
42
43 // ----------------------------------------------------------------------------
44 // constants
45 // ----------------------------------------------------------------------------
46
47 enum
48 {
49 wxPRINT_WINDOWS = 1,
50 wxPRINT_POSTSCRIPT = 2
51 };
52
53 // ----------------------------------------------------------------------------
54 // wxAppConsoleBase: wxApp for non-GUI applications
55 // ----------------------------------------------------------------------------
56
57 class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
58 {
59 public:
60 // ctor and dtor
61 wxAppConsoleBase();
62 virtual ~wxAppConsoleBase();
63
64
65 // the virtual functions which may/must be overridden in the derived class
66 // -----------------------------------------------------------------------
67
68 // This is the very first function called for a newly created wxApp object,
69 // it is used by the library to do the global initialization. If, for some
70 // reason, you must override it (instead of just overriding OnInit(), as
71 // usual, for app-specific initializations), do not forget to call the base
72 // class version!
73 virtual bool Initialize(int& argc, wxChar **argv);
74
75 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
76 virtual bool CallOnInit() { return OnInit(); }
77
78 // Called before OnRun(), this is a good place to do initialization -- if
79 // anything fails, return false from here to prevent the program from
80 // continuing. The command line is normally parsed here, call the base
81 // class OnInit() to do it.
82 virtual bool OnInit();
83
84 // this is here only temporary hopefully (FIXME)
85 virtual bool OnInitGui() { return true; }
86
87 // This is the replacement for the normal main(): all program work should
88 // be done here. When OnRun() returns, the programs starts shutting down.
89 virtual int OnRun();
90
91 // This is only called if OnInit() returned true so it's a good place to do
92 // any cleanup matching the initializations done there.
93 virtual int OnExit();
94
95 // This is the very last function called on wxApp object before it is
96 // destroyed. If you override it (instead of overriding OnExit() as usual)
97 // do not forget to call the base class version!
98 virtual void CleanUp();
99
100 // Called when a fatal exception occurs, this function should take care not
101 // to do anything which might provoke a nested exception! It may be
102 // overridden if you wish to react somehow in non-default way (core dump
103 // under Unix, application crash under Windows) to fatal program errors,
104 // however extreme care should be taken if you don't want this function to
105 // crash.
106 virtual void OnFatalException() { }
107
108 // Called from wxExit() function, should terminate the application a.s.a.p.
109 virtual void Exit();
110
111
112 // application info: name, description, vendor
113 // -------------------------------------------
114
115 // NB: all these should be set by the application itself, there are no
116 // reasonable default except for the application name which is taken to
117 // be argv[0]
118
119 // set/get the application name
120 wxString GetAppName() const
121 {
122 return m_appName.empty() ? m_className : m_appName;
123 }
124 void SetAppName(const wxString& name) { m_appName = name; }
125
126 // set/get the app class name
127 wxString GetClassName() const { return m_className; }
128 void SetClassName(const wxString& name) { m_className = name; }
129
130 // set/get the vendor name
131 const wxString& GetVendorName() const { return m_vendorName; }
132 void SetVendorName(const wxString& name) { m_vendorName = name; }
133
134
135 // cmd line parsing stuff
136 // ----------------------
137
138 // all of these methods may be overridden in the derived class to
139 // customize the command line parsing (by default only a few standard
140 // options are handled)
141 //
142 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
143 // this to work
144
145 #if wxUSE_CMDLINE_PARSER
146 // this one is called from OnInit() to add all supported options
147 // to the given parser (don't forget to call the base class version if you
148 // override it!)
149 virtual void OnInitCmdLine(wxCmdLineParser& parser);
150
151 // called after successfully parsing the command line, return true
152 // to continue and false to exit (don't forget to call the base class
153 // version if you override it!)
154 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
155
156 // called if "--help" option was specified, return true to continue
157 // and false to exit
158 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
159
160 // called if incorrect command line options were given, return
161 // false to abort and true to continue
162 virtual bool OnCmdLineError(wxCmdLineParser& parser);
163 #endif // wxUSE_CMDLINE_PARSER
164
165
166 // miscellaneous customization functions
167 // -------------------------------------
168
169 // create the app traits object to which we delegate for everything which
170 // either should be configurable by the user (then he can change the
171 // default behaviour simply by overriding CreateTraits() and returning his
172 // own traits object) or which is GUI/console dependent as then wxAppTraits
173 // allows us to abstract the differences behind the common fa�de
174 wxAppTraits *GetTraits();
175
176
177 // event processing functions
178 // --------------------------
179
180 // this method allows to filter all the events processed by the program, so
181 // you should try to return quickly from it to avoid slowing down the
182 // program to the crawl
183 //
184 // return value should be -1 to continue with the normal event processing,
185 // or TRUE or FALSE to stop further processing and pretend that the event
186 // had been already processed or won't be processed at all, respectively
187 virtual int FilterEvent(wxEvent& event);
188
189 #if wxUSE_EXCEPTIONS
190 // call the specified handler on the given object with the given event
191 //
192 // this method only exists to allow catching the exceptions thrown by any
193 // event handler, it would lead to an extra (useless) virtual function call
194 // if the exceptions were not used, so it doesn't even exist in that case
195 virtual void HandleEvent(wxEvtHandler *handler,
196 wxEventFunction func,
197 wxEvent& event) const;
198
199 // Called when an unhandled C++ exception occurs inside OnRun(): note that
200 // the exception type is lost by now, so if you really want to handle the
201 // exception you should override OnRun() and put a try/catch around
202 // MainLoop() call there or use OnExceptionInMainLoop()
203 virtual void OnUnhandledException() { }
204 #endif // wxUSE_EXCEPTIONS
205
206 // event processing functions
207 // --------------------------
208
209 // return true if we're running event loop, i.e. if the events can
210 // (already) be dispatched
211 static bool IsMainLoopRunning();
212
213 // process all events in the wxPendingEvents list -- it is necessary to
214 // call this function to process posted events. This happens during each
215 // event loop iteration in GUI mode but if there is no main loop, it may be
216 // also called directly.
217 virtual void ProcessPendingEvents();
218
219 // check if there are pending events on global pending event list
220 bool HasPendingEvents() const;
221
222 // doesn't do anything in this class, just a hook for GUI wxApp
223 virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
224
225 // make sure that idle events are sent again
226 virtual void WakeUpIdle();
227
228 // execute the main GUI loop, the function returns when the loop ends
229 virtual int MainLoop();
230
231 // exit the main GUI loop during the next iteration (i.e. it does not
232 // stop the program immediately!)
233 virtual void ExitMainLoop();
234
235 // returns true if there are unprocessed events in the event queue
236 virtual bool Pending();
237
238 // process the first event in the event queue (blocks until an event
239 // appears if there are none currently, use Pending() if this is not
240 // wanted), returns false if the event loop should stop and true
241 // otherwise
242 virtual bool Dispatch();
243
244 // this virtual function is called when the application
245 // becomes idle and normally just sends wxIdleEvent to all interested
246 // parties
247 //
248 // it should return true if more idle events are needed, false if not
249 virtual bool ProcessIdle();
250
251 #if wxUSE_EXCEPTIONS
252 // Function called if an uncaught exception is caught inside the main
253 // event loop: it may return true to continue running the event loop or
254 // false to stop it (in the latter case it may rethrow the exception as
255 // well)
256 virtual bool OnExceptionInMainLoop();
257 #endif // wxUSE_EXCEPTIONS
258
259 // debugging support
260 // -----------------
261
262 #ifdef __WXDEBUG__
263 // this function is called when an assert failure occurs, the base class
264 // version does the normal processing (i.e. shows the usual assert failure
265 // dialog box)
266 //
267 // the arguments are the location of the failed assert (func may be empty
268 // if the compiler doesn't support C99 __FUNCTION__), the text of the
269 // assert itself and the user-specified message
270 virtual void OnAssertFailure(const wxChar *file,
271 int line,
272 const wxChar *func,
273 const wxChar *cond,
274 const wxChar *msg);
275
276 // old version of the function without func parameter, for compatibility
277 // only, override OnAssertFailure() in the new code
278 virtual void OnAssert(const wxChar *file,
279 int line,
280 const wxChar *cond,
281 const wxChar *msg);
282 #endif // __WXDEBUG__
283
284 // check that the wxBuildOptions object (constructed in the application
285 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
286 // options of the library and abort if it doesn't
287 static bool CheckBuildOptions(const char *optionsSignature,
288 const char *componentName);
289
290 // implementation only from now on
291 // -------------------------------
292
293 // helpers for dynamic wxApp construction
294 static void SetInitializerFunction(wxAppInitializerFunction fn)
295 { ms_appInitFn = fn; }
296 static wxAppInitializerFunction GetInitializerFunction()
297 { return ms_appInitFn; }
298
299 // accessors for ms_appInstance field (external code might wish to modify
300 // it, this is why we provide a setter here as well, but you should really
301 // know what you're doing if you call it), wxTheApp is usually used instead
302 // of GetInstance()
303 static wxAppConsole *GetInstance() { return ms_appInstance; }
304 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
305
306
307 // command line arguments (public for backwards compatibility)
308 int argc;
309 wxChar **argv;
310
311 protected:
312 // the function which creates the traits object when GetTraits() needs it
313 // for the first time
314 virtual wxAppTraits *CreateTraits();
315
316
317 // function used for dynamic wxApp creation
318 static wxAppInitializerFunction ms_appInitFn;
319
320 // the one and only global application object
321 static wxAppConsole *ms_appInstance;
322
323 // create main loop from AppTraits or return NULL if
324 // there is no main loop implementation
325 wxEventLoopBase *CreateMainLoop();
326
327 // application info (must be set from the user code)
328 wxString m_vendorName, // vendor name (ACME Inc)
329 m_appName, // app name
330 m_className; // class name
331
332 // the class defining the application behaviour, NULL initially and created
333 // by GetTraits() when first needed
334 wxAppTraits *m_traits;
335
336 // the main event loop of the application (may be NULL if the loop hasn't
337 // been started yet or has already terminated)
338 wxEventLoopBase *m_mainLoop;
339
340 // the application object is a singleton anyhow, there is no sense in
341 // copying it
342 DECLARE_NO_COPY_CLASS(wxAppConsoleBase)
343 };
344
345 #if defined(__UNIX__)
346 #include "wx/unix/app.h"
347 #else
348 // this has to be a class and not a typedef as we forward declare it
349 class wxAppConsole : public wxAppConsoleBase { };
350 #endif
351
352 // ----------------------------------------------------------------------------
353 // wxAppBase: the common part of wxApp implementations for all platforms
354 // ----------------------------------------------------------------------------
355
356 #if wxUSE_GUI
357
358 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
359 {
360 public:
361 wxAppBase();
362 virtual ~wxAppBase();
363
364 // the virtual functions which may/must be overridden in the derived class
365 // -----------------------------------------------------------------------
366
367 // very first initialization function
368 //
369 // Override: very rarely
370 virtual bool Initialize(int& argc, wxChar **argv);
371
372 // a platform-dependent version of OnInit(): the code here is likely to
373 // depend on the toolkit. default version does nothing.
374 //
375 // Override: rarely.
376 virtual bool OnInitGui();
377
378 // called to start program execution - the default version just enters
379 // the main GUI loop in which events are received and processed until
380 // the last window is not deleted (if GetExitOnFrameDelete) or
381 // ExitMainLoop() is called. In console mode programs, the execution
382 // of the program really starts here
383 //
384 // Override: rarely in GUI applications, always in console ones.
385 virtual int OnRun();
386
387 // a matching function for OnInit()
388 virtual int OnExit();
389
390 // very last clean up function
391 //
392 // Override: very rarely
393 virtual void CleanUp();
394
395
396 // the worker functions - usually not used directly by the user code
397 // -----------------------------------------------------------------
398
399
400
401 // process all currently pending events right now
402 //
403 // it is an error to call Yield() recursively unless the value of
404 // onlyIfNeeded is true
405 //
406 // WARNING: this function is dangerous as it can lead to unexpected
407 // reentrancies (i.e. when called from an event handler it
408 // may result in calling the same event handler again), use
409 // with _extreme_ care or, better, don't use at all!
410 virtual bool Yield(bool onlyIfNeeded = false) = 0;
411
412 // this virtual function is called in the GUI mode when the application
413 // becomes idle and normally just sends wxIdleEvent to all interested
414 // parties
415 //
416 // it should return true if more idle events are needed, false if not
417 virtual bool ProcessIdle();
418
419 // Send idle event to window and all subwindows
420 // Returns true if more idle time is requested.
421 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
422
423
424 // top level window functions
425 // --------------------------
426
427 // return true if our app has focus
428 virtual bool IsActive() const { return m_isActive; }
429
430 // set the "main" top level window
431 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
432
433 // return the "main" top level window (if it hadn't been set previously
434 // with SetTopWindow(), will return just some top level window and, if
435 // there are none, will return NULL)
436 virtual wxWindow *GetTopWindow() const;
437
438 // control the exit behaviour: by default, the program will exit the
439 // main loop (and so, usually, terminate) when the last top-level
440 // program window is deleted. Beware that if you disable this behaviour
441 // (with SetExitOnFrameDelete(false)), you'll have to call
442 // ExitMainLoop() explicitly from somewhere.
443 void SetExitOnFrameDelete(bool flag)
444 { m_exitOnFrameDelete = flag ? Yes : No; }
445 bool GetExitOnFrameDelete() const
446 { return m_exitOnFrameDelete == Yes; }
447
448
449 // display mode, visual, printing mode, ...
450 // ------------------------------------------------------------------------
451
452 // Get display mode that is used use. This is only used in framebuffer
453 // wxWin ports (such as wxMGL or wxDFB).
454 virtual wxVideoMode GetDisplayMode() const;
455 // Set display mode to use. This is only used in framebuffer wxWin
456 // ports (such as wxMGL or wxDFB). This method should be called from
457 // wxApp::OnInitGui
458 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
459
460 // set use of best visual flag (see below)
461 void SetUseBestVisual( bool flag, bool forceTrueColour = false )
462 { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
463 bool GetUseBestVisual() const { return m_useBestVisual; }
464
465 // set/get printing mode: see wxPRINT_XXX constants.
466 //
467 // default behaviour is the normal one for Unix: always use PostScript
468 // printing.
469 virtual void SetPrintMode(int WXUNUSED(mode)) { }
470 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
471
472 // Return the layout direction for the current locale or wxLayout_Default
473 // if it's unknown
474 virtual wxLayoutDirection GetLayoutDirection() const;
475
476
477 // command line parsing (GUI-specific)
478 // ------------------------------------------------------------------------
479
480 #if wxUSE_CMDLINE_PARSER
481 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
482 virtual void OnInitCmdLine(wxCmdLineParser& parser);
483 #endif
484
485 // miscellaneous other stuff
486 // ------------------------------------------------------------------------
487
488 // called by toolkit-specific code to set the app status: active (we have
489 // focus) or not and also the last window which had focus before we were
490 // deactivated
491 virtual void SetActive(bool isActive, wxWindow *lastFocus);
492
493 #if WXWIN_COMPATIBILITY_2_6
494 // OBSOLETE: don't use, always returns true
495 //
496 // returns true if the program is successfully initialized
497 wxDEPRECATED( bool Initialized() );
498 #endif // WXWIN_COMPATIBILITY_2_6
499
500 // perform standard OnIdle behaviour, ensure that this is always called
501 void OnIdle(wxIdleEvent& event);
502
503
504 protected:
505 // delete all objects in wxPendingDelete list
506 void DeletePendingObjects();
507
508 // override base class method to use GUI traits
509 virtual wxAppTraits *CreateTraits();
510
511
512 // the main top level window (may be NULL)
513 wxWindow *m_topWindow;
514
515 // if Yes, exit the main loop when the last top level window is deleted, if
516 // No don't do it and if Later -- only do it once we reach our OnRun()
517 //
518 // the explanation for using this strange scheme is given in appcmn.cpp
519 enum
520 {
521 Later = -1,
522 No,
523 Yes
524 } m_exitOnFrameDelete;
525
526 // true if the app wants to use the best visual on systems where
527 // more than one are available (Sun, SGI, XFree86 4.0 ?)
528 bool m_useBestVisual;
529 // force TrueColour just in case "best" isn't TrueColour
530 bool m_forceTrueColour;
531
532 // does any of our windows have focus?
533 bool m_isActive;
534
535
536 DECLARE_NO_COPY_CLASS(wxAppBase)
537 };
538
539 #if WXWIN_COMPATIBILITY_2_6
540 inline bool wxAppBase::Initialized() { return true; }
541 #endif // WXWIN_COMPATIBILITY_2_6
542
543 // ----------------------------------------------------------------------------
544 // now include the declaration of the real class
545 // ----------------------------------------------------------------------------
546
547 #if defined(__WXPALMOS__)
548 #include "wx/palmos/app.h"
549 #elif defined(__WXMSW__)
550 #include "wx/msw/app.h"
551 #elif defined(__WXMOTIF__)
552 #include "wx/motif/app.h"
553 #elif defined(__WXMGL__)
554 #include "wx/mgl/app.h"
555 #elif defined(__WXDFB__)
556 #include "wx/dfb/app.h"
557 #elif defined(__WXGTK20__)
558 #include "wx/gtk/app.h"
559 #elif defined(__WXGTK__)
560 #include "wx/gtk1/app.h"
561 #elif defined(__WXX11__)
562 #include "wx/x11/app.h"
563 #elif defined(__WXMAC__)
564 #include "wx/mac/app.h"
565 #elif defined(__WXCOCOA__)
566 #include "wx/cocoa/app.h"
567 #elif defined(__WXPM__)
568 #include "wx/os2/app.h"
569 #endif
570
571 #else // !GUI
572
573 // wxApp is defined in core and we cannot define another one in wxBase,
574 // so use the preprocessor to allow using wxApp in console programs too
575 #define wxApp wxAppConsole
576
577 #endif // GUI/!GUI
578
579 // ----------------------------------------------------------------------------
580 // the global data
581 // ----------------------------------------------------------------------------
582
583 // for compatibility, we define this macro to access the global application
584 // object of type wxApp
585 //
586 // note that instead of using of wxTheApp in application code you should
587 // consider using DECLARE_APP() after which you may call wxGetApp() which will
588 // return the object of the correct type (i.e. MyApp and not wxApp)
589 //
590 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
591 // console mode it does nothing at all
592 #define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
593
594 // ----------------------------------------------------------------------------
595 // global functions
596 // ----------------------------------------------------------------------------
597
598 // event loop related functions only work in GUI programs
599 // ------------------------------------------------------
600
601 // Force an exit from main loop
602 extern void WXDLLIMPEXP_BASE wxExit();
603
604 // Yield to other apps/messages
605 extern bool WXDLLIMPEXP_BASE wxYield();
606
607 // Yield to other apps/messages
608 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
609
610 // ----------------------------------------------------------------------------
611 // macros for dynamic creation of the application object
612 // ----------------------------------------------------------------------------
613
614 // Having a global instance of this class allows wxApp to be aware of the app
615 // creator function. wxApp can then call this function to create a new app
616 // object. Convoluted, but necessary.
617
618 class WXDLLIMPEXP_BASE wxAppInitializer
619 {
620 public:
621 wxAppInitializer(wxAppInitializerFunction fn)
622 { wxApp::SetInitializerFunction(fn); }
623 };
624
625 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
626 // your compiler really, really wants main() to be in your main program (e.g.
627 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
628
629 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
630 int main(int argc, char **argv) { return wxEntry(argc, argv); }
631
632 // port-specific header could have defined it already in some special way
633 #ifndef IMPLEMENT_WXWIN_MAIN
634 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
635 #endif // defined(IMPLEMENT_WXWIN_MAIN)
636
637 #ifdef __WXUNIVERSAL__
638 #include "wx/univ/theme.h"
639
640 #ifdef wxUNIV_DEFAULT_THEME
641 #define IMPLEMENT_WX_THEME_SUPPORT \
642 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
643 #else
644 #define IMPLEMENT_WX_THEME_SUPPORT
645 #endif
646 #else
647 #define IMPLEMENT_WX_THEME_SUPPORT
648 #endif
649
650 // Use this macro if you want to define your own main() or WinMain() function
651 // and call wxEntry() from there.
652 #define IMPLEMENT_APP_NO_MAIN(appname) \
653 wxAppConsole *wxCreateApp() \
654 { \
655 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
656 "your program"); \
657 return new appname; \
658 } \
659 wxAppInitializer \
660 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
661 DECLARE_APP(appname) \
662 appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
663
664 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
665 // wxUniversal builds
666 #define IMPLEMENT_APP_NO_THEMES(appname) \
667 IMPLEMENT_APP_NO_MAIN(appname) \
668 IMPLEMENT_WXWIN_MAIN
669
670 // Use this macro exactly once, the argument is the name of the wxApp-derived
671 // class which is the class of your application.
672 #define IMPLEMENT_APP(appname) \
673 IMPLEMENT_APP_NO_THEMES(appname) \
674 IMPLEMENT_WX_THEME_SUPPORT
675
676 // Same as IMPLEMENT_APP(), but for console applications.
677 #define IMPLEMENT_APP_CONSOLE(appname) \
678 IMPLEMENT_APP_NO_MAIN(appname) \
679 IMPLEMENT_WXWIN_MAIN_CONSOLE
680
681 // this macro can be used multiple times and just allows you to use wxGetApp()
682 // function
683 #define DECLARE_APP(appname) extern appname& wxGetApp();
684
685
686 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
687 // anywhere else but at the very least it suppresses icc warnings about
688 // defining extern symbols without prior declaration, and it shouldn't do any
689 // harm
690 extern wxAppConsole *wxCreateApp();
691 extern wxAppInitializer wxTheAppInitializer;
692
693 #endif // _WX_APP_H_BASE_