1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: univ/window.cpp
3 // Purpose: implementation of extra wxWindow methods for wxUniv port
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ===========================================================================
14 // ===========================================================================
16 // ---------------------------------------------------------------------------
18 // ---------------------------------------------------------------------------
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "univwindow.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
33 #include "wx/window.h"
34 #include "wx/dcclient.h"
35 #include "wx/dcmemory.h"
37 #include "wx/scrolbar.h"
43 #include "wx/univ/colschem.h"
44 #include "wx/univ/renderer.h"
45 #include "wx/univ/theme.h"
51 // turn Refresh() debugging on/off
52 #define WXDEBUG_REFRESH
55 #undef WXDEBUG_REFRESH
58 #if defined(WXDEBUG_REFRESH) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
59 #include "wx/msw/private.h"
62 // ============================================================================
64 // ============================================================================
66 // ----------------------------------------------------------------------------
68 // ----------------------------------------------------------------------------
70 // we can't use wxWindowNative here as it won't be expanded inside the macro
71 #if defined(__WXMSW__)
72 IMPLEMENT_DYNAMIC_CLASS(wxWindow
, wxWindowMSW
)
73 #elif defined(__WXGTK__)
74 IMPLEMENT_DYNAMIC_CLASS(wxWindow
, wxWindowGTK
)
75 #elif defined(__WXMGL__)
76 IMPLEMENT_DYNAMIC_CLASS(wxWindow
, wxWindowMGL
)
77 #elif defined(__WXX11__)
78 IMPLEMENT_DYNAMIC_CLASS(wxWindow
, wxWindowX11
)
79 #elif defined(__WXPM__)
80 IMPLEMENT_DYNAMIC_CLASS(wxWindow
, wxWindowOS2
)
83 BEGIN_EVENT_TABLE(wxWindow
, wxWindowNative
)
84 EVT_SIZE(wxWindow::OnSize
)
86 #if wxUSE_ACCEL || wxUSE_MENUS
87 EVT_KEY_DOWN(wxWindow::OnKeyDown
)
91 EVT_CHAR(wxWindow::OnChar
)
92 EVT_KEY_UP(wxWindow::OnKeyUp
)
95 EVT_PAINT(wxWindow::OnPaint
)
96 EVT_NC_PAINT(wxWindow::OnNcPaint
)
97 EVT_ERASE_BACKGROUND(wxWindow::OnErase
)
100 // ----------------------------------------------------------------------------
102 // ----------------------------------------------------------------------------
104 void wxWindow::Init()
107 m_scrollbarHorz
= (wxScrollBar
*)NULL
;
111 m_renderer
= wxTheme::Get()->GetRenderer();
113 m_oldSize
.x
= wxDefaultCoord
;
114 m_oldSize
.y
= wxDefaultCoord
;
117 bool wxWindow::Create(wxWindow
*parent
,
122 const wxString
& name
)
124 long actualStyle
= style
;
126 // FIXME: may need this on other platforms
128 actualStyle
&= ~wxVSCROLL
;
129 actualStyle
&= ~wxHSCROLL
;
132 // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
133 // as under the other platforms
134 if ( !wxWindowNative::Create(parent
, id
, pos
, size
,
135 actualStyle
| wxCLIP_CHILDREN
,
141 // Set full style again, including those we didn't want present
142 // when calling the base window Create().
143 wxWindowBase::SetWindowStyleFlag(style
);
145 // if we should always have a vertical scrollbar, do show it
146 if ( style
& wxALWAYS_SHOW_SB
)
148 #if wxUSE_TWO_WINDOWS
149 SetInsertIntoMain( true );
151 m_scrollbarVert
= new wxScrollBar(this, wxID_ANY
,
152 wxDefaultPosition
, wxDefaultSize
,
154 #if wxUSE_TWO_WINDOWS
155 SetInsertIntoMain( false );
159 // if we should always have a horizontal scrollbar, do show it
160 if ( style
& wxHSCROLL
)
162 #if wxUSE_TWO_WINDOWS
163 SetInsertIntoMain( true );
165 m_scrollbarHorz
= new wxScrollBar(this, wxID_ANY
,
166 wxDefaultPosition
, wxDefaultSize
,
168 #if wxUSE_TWO_WINDOWS
169 SetInsertIntoMain( false );
173 if (m_scrollbarHorz
|| m_scrollbarVert
)
176 PositionScrollbars();
182 wxWindow::~wxWindow()
184 m_isBeingDeleted
= true;
186 // we have to destroy our children before we're destroyed because our
187 // children suppose that we're of type wxWindow, not just wxWindowNative,
188 // and so bad things may happen if they're deleted from the base class dtor
189 // as by then we're not a wxWindow any longer and wxUniv-specific virtual
190 // functions can't be called
194 // ----------------------------------------------------------------------------
196 // ----------------------------------------------------------------------------
198 void wxWindow::SetBackground(const wxBitmap
& bitmap
,
203 m_alignBgBitmap
= alignment
;
204 m_stretchBgBitmap
= stretch
;
207 const wxBitmap
& wxWindow::GetBackgroundBitmap(int *alignment
,
208 wxStretch
*stretch
) const
210 if ( m_bitmapBg
.Ok() )
213 *alignment
= m_alignBgBitmap
;
215 *stretch
= m_stretchBgBitmap
;
221 // ----------------------------------------------------------------------------
223 // ----------------------------------------------------------------------------
225 // the event handlers executed when the window must be repainted
226 void wxWindow::OnNcPaint(wxNcPaintEvent
& WXUNUSED(event
))
230 // get the window rect
232 wxSize size
= GetSize();
236 rect
.height
= size
.y
;
238 // if the scrollbars are outside the border, we must adjust the rect to
240 if ( !m_renderer
->AreScrollbarsInsideBorder() )
242 wxScrollBar
*scrollbar
= GetScrollbar(wxVERTICAL
);
244 rect
.width
-= scrollbar
->GetSize().x
;
246 scrollbar
= GetScrollbar(wxHORIZONTAL
);
248 rect
.height
-= scrollbar
->GetSize().y
;
251 // get the DC and draw the border on it
253 DoDrawBorder(dc
, rect
);
257 void wxWindow::OnPaint(wxPaintEvent
& event
)
261 // it is a native control which paints itself
266 // get the DC to use and create renderer on it
268 wxControlRenderer
renderer(this, dc
, m_renderer
);
275 // the event handler executed when the window background must be painted
276 void wxWindow::OnErase(wxEraseEvent
& event
)
285 DoDrawBackground(*event
.GetDC());
287 // if we have both scrollbars, we also have a square in the corner between
288 // them which we must paint
289 if ( m_scrollbarVert
&& m_scrollbarHorz
)
291 wxSize size
= GetSize();
292 wxRect rectClient
= GetClientRect(),
293 rectBorder
= m_renderer
->GetBorderDimensions(GetBorder());
296 rectCorner
.x
= rectClient
.GetRight() + 1;
297 rectCorner
.y
= rectClient
.GetBottom() + 1;
298 rectCorner
.SetRight(size
.x
- rectBorder
.width
);
299 rectCorner
.SetBottom(size
.y
- rectBorder
.height
);
301 if ( GetUpdateRegion().Contains(rectCorner
) )
303 m_renderer
->DrawScrollCorner(*event
.GetDC(), rectCorner
);
308 bool wxWindow::DoDrawBackground(wxDC
& dc
)
312 wxSize size
= GetSize(); // Why not GetClientSize() ?
316 rect
.height
= size
.y
;
318 wxWindow
* const parent
= GetParent();
319 if ( HasTransparentBackground() && parent
&& parent
->ProvidesBackground() )
321 wxASSERT( !IsTopLevel() );
323 wxPoint pos
= GetPosition();
325 AdjustForParentClientOrigin( pos
.x
, pos
.y
, 0 );
327 // Adjust DC logical origin
328 wxCoord org_x
, org_y
, x
, y
;
329 dc
.GetLogicalOrigin( &org_x
, &org_y
);
332 dc
.SetLogicalOrigin( x
, y
);
338 // Let parent draw the background
339 parent
->EraseBackground( dc
, rect
);
341 // Restore DC logical origin
342 dc
.SetLogicalOrigin( org_x
, org_y
);
346 // Draw background ouselves
347 EraseBackground( dc
, rect
);
353 void wxWindow::EraseBackground(wxDC
& dc
, const wxRect
& rect
)
355 if ( GetBackgroundBitmap().Ok() )
357 // Get the bitmap and the flags
360 wxBitmap bmp
= GetBackgroundBitmap(&alignment
, &stretch
);
361 wxControlRenderer::DrawBitmap(dc
, bmp
, rect
, alignment
, stretch
);
365 // Just fill it with bg colour if no bitmap
367 m_renderer
->DrawBackground(dc
, wxTHEME_BG_COLOUR(this),
368 rect
, GetStateFlags());
372 void wxWindow::DoDrawBorder(wxDC
& dc
, const wxRect
& rect
)
374 // draw outline unless the update region is enitrely inside it in which
375 // case we don't need to do it
376 #if 0 // doesn't seem to work, why?
377 if ( wxRegion(rect
).Contains(GetUpdateRegion().GetBox()) != wxInRegion
)
380 m_renderer
->DrawBorder(dc
, GetBorder(), rect
, GetStateFlags());
384 void wxWindow::DoDraw(wxControlRenderer
* WXUNUSED(renderer
))
388 void wxWindow::Refresh(bool eraseBackground
, const wxRect
*rectClient
)
391 wxPoint pt
= GetClientAreaOrigin();
393 wxSize size
= GetClientSize();
397 rectWin
= *rectClient
;
399 // don't refresh anything beyond the client area (scrollbars for
401 if ( rectWin
.GetRight() > size
.x
)
402 rectWin
.SetRight(size
.x
);
403 if ( rectWin
.GetBottom() > size
.y
)
404 rectWin
.SetBottom(size
.y
);
408 else // refresh the entire client area
412 rectWin
.width
= size
.x
;
413 rectWin
.height
= size
.y
;
417 #ifdef WXDEBUG_REFRESH
418 static bool s_refreshDebug
= false;
419 if ( s_refreshDebug
)
422 dc
.SetBrush(*wxCYAN_BRUSH
);
423 dc
.SetPen(*wxTRANSPARENT_PEN
);
424 dc
.DrawRectangle(rectWin
);
426 // under Unix we use "--sync" X option for this
427 #if defined(__WXMSW__) && !defined(__WXMICROWIN__)
432 #endif // WXDEBUG_REFRESH
434 wxWindowNative::Refresh(eraseBackground
, &rectWin
);
436 // Refresh all sub controls if any.
437 wxWindowList::compatibility_iterator node
= GetChildren().GetFirst();
440 wxWindow
*win
= node
->GetData();
441 // Only refresh sub controls when it is visible
442 // and when it is in the update region.
443 if(!win
->IsKindOf(CLASSINFO(wxTopLevelWindow
)) && win
->IsShown() && wxRegion(rectWin
).Contains(win
->GetRect()) != wxOutRegion
)
444 win
->Refresh(eraseBackground
, &rectWin
);
446 node
= node
->GetNext();
450 // ----------------------------------------------------------------------------
452 // ----------------------------------------------------------------------------
454 bool wxWindow::Enable(bool enable
)
456 if ( !wxWindowNative::Enable(enable
) )
459 // disabled window can't keep focus
460 if ( FindFocus() == this && GetParent() != NULL
)
462 GetParent()->SetFocus();
467 // a window with renderer is drawn by ourselves and it has to be
468 // refreshed to reflect its new status
475 bool wxWindow::IsFocused() const
477 wxWindow
*self
= wxConstCast(this, wxWindow
);
478 return self
->FindFocus() == self
;
481 bool wxWindow::IsPressed() const
486 bool wxWindow::IsDefault() const
491 bool wxWindow::IsCurrent() const
496 bool wxWindow::SetCurrent(bool doit
)
498 if ( doit
== m_isCurrent
)
503 if ( CanBeHighlighted() )
509 int wxWindow::GetStateFlags() const
513 flags
|= wxCONTROL_DISABLED
;
515 // the following states are only possible if our application is active - if
516 // it is not, even our default/focused controls shouldn't appear as such
517 if ( wxTheApp
->IsActive() )
520 flags
|= wxCONTROL_CURRENT
;
522 flags
|= wxCONTROL_FOCUSED
;
524 flags
|= wxCONTROL_PRESSED
;
526 flags
|= wxCONTROL_ISDEFAULT
;
532 // ----------------------------------------------------------------------------
534 // ----------------------------------------------------------------------------
536 void wxWindow::OnSize(wxSizeEvent
& event
)
540 if ( m_scrollbarVert
|| m_scrollbarHorz
)
542 PositionScrollbars();
545 #if 0 // ndef __WXMSW__
546 // Refresh the area (strip) previously occupied by the border
548 if ( !HasFlag(wxFULL_REPAINT_ON_RESIZE
) && IsShown() )
550 // This code assumes that wxSizeEvent.GetSize() returns
551 // the area of the entire window, not just the client
553 wxSize newSize
= event
.GetSize();
555 if (m_oldSize
.x
== wxDefaultCoord
&& m_oldSize
.y
== wxDefaultCoord
)
561 if (HasFlag( wxSIMPLE_BORDER
))
563 if (newSize
.y
> m_oldSize
.y
)
567 rect
.width
= m_oldSize
.x
;
568 rect
.y
= m_oldSize
.y
-2;
570 Refresh( true, &rect
);
572 else if (newSize
.y
< m_oldSize
.y
)
578 rect
.width
= newSize
.x
;
579 wxWindowNative::Refresh( true, &rect
);
582 if (newSize
.x
> m_oldSize
.x
)
586 rect
.height
= m_oldSize
.y
;
587 rect
.x
= m_oldSize
.x
-2;
589 Refresh( true, &rect
);
591 else if (newSize
.x
< m_oldSize
.x
)
597 rect
.height
= newSize
.y
;
598 wxWindowNative::Refresh( true, &rect
);
602 if (HasFlag( wxSUNKEN_BORDER
) || HasFlag( wxRAISED_BORDER
))
604 if (newSize
.y
> m_oldSize
.y
)
608 rect
.width
= m_oldSize
.x
;
609 rect
.y
= m_oldSize
.y
-4;
611 Refresh( true, &rect
);
613 else if (newSize
.y
< m_oldSize
.y
)
619 rect
.width
= newSize
.x
;
620 wxWindowNative::Refresh( true, &rect
);
623 if (newSize
.x
> m_oldSize
.x
)
627 rect
.height
= m_oldSize
.y
;
628 rect
.x
= m_oldSize
.x
-4;
630 Refresh( true, &rect
);
632 else if (newSize
.x
< m_oldSize
.x
)
638 rect
.height
= newSize
.y
;
639 wxWindowNative::Refresh( true, &rect
);
648 wxSize
wxWindow::DoGetBestSize() const
650 return AdjustSize(DoGetBestClientSize());
653 wxSize
wxWindow::DoGetBestClientSize() const
655 return wxWindowNative::DoGetBestSize();
658 wxSize
wxWindow::AdjustSize(const wxSize
& size
) const
662 m_renderer
->AdjustSize(&sz
, this);
666 wxPoint
wxWindow::GetClientAreaOrigin() const
668 wxPoint pt
= wxWindowBase::GetClientAreaOrigin();
670 #if wxUSE_TWO_WINDOWS
673 pt
+= m_renderer
->GetBorderDimensions(GetBorder()).GetPosition();
679 void wxWindow::DoGetClientSize(int *width
, int *height
) const
681 // if it is a native window, we assume it handles the scrollbars itself
682 // too - and if it doesn't, there is not much we can do
685 wxWindowNative::DoGetClientSize(width
, height
);
691 wxWindowNative::DoGetClientSize(&w
, &h
);
693 // we assume that the scrollbars are positioned correctly (by a previous
694 // call to PositionScrollbars()) here
698 rectBorder
= m_renderer
->GetBorderDimensions(GetBorder());
700 bool inside
= m_renderer
->AreScrollbarsInsideBorder();
704 // in any case, take account of the scrollbar
705 if ( m_scrollbarVert
)
706 w
-= m_scrollbarVert
->GetSize().x
;
708 // if we don't have scrollbar or if it is outside the border (and not
709 // blended into it), take account of the right border as well
710 if ( !m_scrollbarVert
|| inside
)
711 w
-= rectBorder
.width
;
713 // and always account for the left border
714 *width
= w
- rectBorder
.x
;
716 // we shouldn't return invalid width
723 if ( m_scrollbarHorz
)
724 h
-= m_scrollbarHorz
->GetSize().y
;
726 if ( !m_scrollbarHorz
|| inside
)
727 h
-= rectBorder
.height
;
729 *height
= h
- rectBorder
.y
;
731 // we shouldn't return invalid height
737 void wxWindow::DoSetClientSize(int width
, int height
)
739 // take into account the borders
740 wxRect rectBorder
= m_renderer
->GetBorderDimensions(GetBorder());
741 width
+= rectBorder
.x
;
742 height
+= rectBorder
.y
;
744 // and the scrollbars (as they may be offset into the border, use the
745 // scrollbar position, not size - this supposes that PositionScrollbars()
746 // had been called before)
747 bool inside
= m_renderer
->AreScrollbarsInsideBorder();
748 wxSize size
= GetSize();
749 if ( m_scrollbarVert
)
750 width
+= size
.x
- m_scrollbarVert
->GetPosition().x
;
751 if ( !m_scrollbarVert
|| inside
)
752 width
+= rectBorder
.width
;
754 if ( m_scrollbarHorz
)
755 height
+= size
.y
- m_scrollbarHorz
->GetPosition().y
;
756 if ( !m_scrollbarHorz
|| inside
)
757 height
+= rectBorder
.height
;
759 wxWindowNative::DoSetClientSize(width
, height
);
762 wxHitTest
wxWindow::DoHitTest(wxCoord x
, wxCoord y
) const
764 wxHitTest ht
= wxWindowNative::DoHitTest(x
, y
);
765 if ( ht
== wxHT_WINDOW_INSIDE
)
767 if ( m_scrollbarVert
&& x
>= m_scrollbarVert
->GetPosition().x
)
769 // it can still be changed below because it may also be the corner
770 ht
= wxHT_WINDOW_VERT_SCROLLBAR
;
773 if ( m_scrollbarHorz
&& y
>= m_scrollbarHorz
->GetPosition().y
)
775 ht
= ht
== wxHT_WINDOW_VERT_SCROLLBAR
? wxHT_WINDOW_CORNER
776 : wxHT_WINDOW_HORZ_SCROLLBAR
;
783 // ----------------------------------------------------------------------------
784 // scrolling: we implement it entirely ourselves except for ScrollWindow()
785 // function which is supposed to be (efficiently) implemented by the native
787 // ----------------------------------------------------------------------------
789 void wxWindow::RefreshScrollbars()
791 if ( m_scrollbarHorz
)
792 m_scrollbarHorz
->Refresh();
794 if ( m_scrollbarVert
)
795 m_scrollbarVert
->Refresh();
798 void wxWindow::PositionScrollbars()
800 // do not use GetClientSize/Rect as it relies on the scrollbars being
801 // correctly positioned
803 wxSize size
= GetSize();
804 wxBorder border
= GetBorder();
805 wxRect rectBorder
= m_renderer
->GetBorderDimensions(border
);
806 bool inside
= m_renderer
->AreScrollbarsInsideBorder();
808 int height
= m_scrollbarHorz
? m_scrollbarHorz
->GetSize().y
: 0;
809 int width
= m_scrollbarVert
? m_scrollbarVert
->GetSize().x
: 0;
812 if ( m_scrollbarVert
)
814 rectBar
.x
= size
.x
- width
;
816 rectBar
.x
-= rectBorder
.width
;
817 rectBar
.width
= width
;
820 rectBar
.y
+= rectBorder
.y
;
821 rectBar
.height
= size
.y
- height
;
823 rectBar
.height
-= rectBorder
.y
+ rectBorder
.height
;
825 m_scrollbarVert
->SetSize(rectBar
, wxSIZE_NO_ADJUSTMENTS
);
828 if ( m_scrollbarHorz
)
830 rectBar
.y
= size
.y
- height
;
832 rectBar
.y
-= rectBorder
.height
;
833 rectBar
.height
= height
;
836 rectBar
.x
+= rectBorder
.x
;
837 rectBar
.width
= size
.x
- width
;
839 rectBar
.width
-= rectBorder
.x
+ rectBorder
.width
;
841 m_scrollbarHorz
->SetSize(rectBar
, wxSIZE_NO_ADJUSTMENTS
);
847 void wxWindow::SetScrollbar(int orient
,
853 wxASSERT_MSG( pageSize
<= range
,
854 _T("page size can't be greater than range") );
856 bool hasClientSizeChanged
= false;
857 wxScrollBar
*scrollbar
= GetScrollbar(orient
);
858 if ( range
&& (pageSize
< range
) )
863 #if wxUSE_TWO_WINDOWS
864 SetInsertIntoMain( true );
866 scrollbar
= new wxScrollBar(this, wxID_ANY
,
867 wxDefaultPosition
, wxDefaultSize
,
868 orient
& wxVERTICAL
? wxSB_VERTICAL
870 #if wxUSE_TWO_WINDOWS
871 SetInsertIntoMain( false );
873 if ( orient
& wxVERTICAL
)
874 m_scrollbarVert
= scrollbar
;
876 m_scrollbarHorz
= scrollbar
;
878 // the client area diminished as we created a scrollbar
879 hasClientSizeChanged
= true;
881 PositionScrollbars();
883 else if ( GetWindowStyle() & wxALWAYS_SHOW_SB
)
885 // we might have disabled it before
889 scrollbar
->SetScrollbar(pos
, pageSize
, range
, pageSize
, refresh
);
891 else // no range means no scrollbar
895 // wxALWAYS_SHOW_SB only applies to the vertical scrollbar
896 if ( (orient
& wxVERTICAL
) && (GetWindowStyle() & wxALWAYS_SHOW_SB
) )
898 // just disable the scrollbar
899 scrollbar
->SetScrollbar(pos
, pageSize
, range
, pageSize
, refresh
);
900 scrollbar
->Disable();
902 else // really remove the scrollbar
906 if ( orient
& wxVERTICAL
)
907 m_scrollbarVert
= NULL
;
909 m_scrollbarHorz
= NULL
;
911 // the client area increased as we removed a scrollbar
912 hasClientSizeChanged
= true;
914 // the size of the remaining scrollbar must be adjusted
915 if ( m_scrollbarHorz
|| m_scrollbarVert
)
917 PositionScrollbars();
923 // give the window a chance to relayout
924 if ( hasClientSizeChanged
)
926 #if wxUSE_TWO_WINDOWS
927 wxWindowNative::SetSize( GetSize() );
929 wxSizeEvent
event(GetSize());
930 (void)GetEventHandler()->ProcessEvent(event
);
935 void wxWindow::SetScrollPos(int orient
, int pos
, bool WXUNUSED(refresh
))
937 wxScrollBar
*scrollbar
= GetScrollbar(orient
);
938 wxCHECK_RET( scrollbar
, _T("no scrollbar to set position for") );
940 scrollbar
->SetThumbPosition(pos
);
942 // VZ: I think we can safely ignore this as we always refresh it
943 // automatically whenever the value chanegs
950 int wxWindow::GetScrollPos(int orient
) const
952 wxScrollBar
*scrollbar
= GetScrollbar(orient
);
953 return scrollbar
? scrollbar
->GetThumbPosition() : 0;
956 int wxWindow::GetScrollThumb(int orient
) const
958 wxScrollBar
*scrollbar
= GetScrollbar(orient
);
959 return scrollbar
? scrollbar
->GetThumbSize() : 0;
962 int wxWindow::GetScrollRange(int orient
) const
964 wxScrollBar
*scrollbar
= GetScrollbar(orient
);
965 return scrollbar
? scrollbar
->GetRange() : 0;
968 void wxWindow::ScrollWindow(int dx
, int dy
, const wxRect
*rect
)
970 // use native scrolling when available and do it in generic way
974 wxWindowNative::ScrollWindow(dx
, dy
, rect
);
978 // before scrolling it, ensure that we don't have any unpainted areas
985 r
= ScrollNoRefresh(dx
, 0, rect
);
986 Refresh(true /* erase bkgnd */, &r
);
991 r
= ScrollNoRefresh(0, dy
, rect
);
992 Refresh(true /* erase bkgnd */, &r
);
995 // scroll children accordingly:
996 wxPoint
offset(dx
, dy
);
998 for (wxWindowList::compatibility_iterator node
= GetChildren().GetFirst();
999 node
; node
= node
->GetNext())
1001 wxWindow
*child
= node
->GetData();
1002 if ( child
== m_scrollbarVert
|| child
== m_scrollbarHorz
)
1005 // VS: Scrolling children has non-trivial semantics. If rect=NULL then
1006 // it is easy: we scroll all children. Otherwise it gets
1008 // 1. if scrolling in one direction only, scroll only
1009 // those children that intersect shaft defined by the rectangle
1010 // and scrolling direction
1011 // 2. if scrolling in both axes, scroll all children
1013 if ( rect
&& (dx
* dy
== 0 /* moving in only one of x, y axis */) )
1015 wxRect childRect
= child
->GetRect();
1016 if ( dx
== 0 && (childRect
.GetLeft() <= rect
->GetRight() ||
1017 childRect
.GetRight() >= rect
->GetLeft()) )
1019 child
->Move(child
->GetPosition() + offset
);
1021 else if ( dy
== 0 && (childRect
.GetTop() <= rect
->GetBottom() ||
1022 childRect
.GetBottom() >= rect
->GetTop()) )
1024 child
->Move(child
->GetPosition() + offset
);
1029 child
->Move(child
->GetPosition() + offset
);
1032 #endif // wxX11/!wxX11
1035 wxRect
wxWindow::ScrollNoRefresh(int dx
, int dy
, const wxRect
*rectTotal
)
1037 wxASSERT_MSG( !dx
|| !dy
, _T("can't be used for diag scrolling") );
1039 // the rect to refresh (which we will calculate)
1048 // calculate the part of the window which we can just redraw in the new
1050 wxSize sizeTotal
= rectTotal
? rectTotal
->GetSize() : GetClientSize();
1052 wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"),
1053 sizeTotal
.x
, sizeTotal
.y
, dx
, dy
);
1055 // the initial and end point of the region we move in client coords
1056 wxPoint ptSource
, ptDest
;
1059 ptSource
= rectTotal
->GetPosition();
1060 ptDest
= rectTotal
->GetPosition();
1063 // the size of this region
1065 size
.x
= sizeTotal
.x
- abs(dx
);
1066 size
.y
= sizeTotal
.y
- abs(dy
);
1067 if ( size
.x
<= 0 || size
.y
<= 0 )
1069 // just redraw everything as nothing of the displayed image will stay
1070 wxLogTrace(_T("scroll"), _T("refreshing everything"));
1072 rect
= rectTotal
? *rectTotal
: wxRect(0, 0, sizeTotal
.x
, sizeTotal
.y
);
1074 else // move the part which doesn't change to the new location
1076 // note that when we scroll the canvas in some direction we move the
1077 // block which doesn't need to be refreshed in the opposite direction
1081 // scroll to the right, move to the left
1086 // scroll to the left, move to the right
1092 // scroll down, move up
1097 // scroll up, move down
1102 // we need to hide the caret before moving or it will erase itself at
1103 // the wrong (old) location
1104 wxCaret
*caret
= GetCaret();
1107 #endif // wxUSE_CARET
1110 wxClientDC
dc(this);
1111 wxBitmap
bmp(size
.x
, size
.y
);
1113 dcMem
.SelectObject(bmp
);
1115 dcMem
.Blit(wxPoint(0,0), size
, &dc
, ptSource
1116 #if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT)
1117 + GetClientAreaOrigin()
1118 #endif // broken wxGTK wxDC::Blit
1120 dc
.Blit(ptDest
, size
, &dcMem
, wxPoint(0,0));
1122 wxLogTrace(_T("scroll"),
1123 _T("Blit: (%d, %d) of size %dx%d -> (%d, %d)"),
1124 ptSource
.x
, ptSource
.y
,
1126 ptDest
.x
, ptDest
.y
);
1128 // and now repaint the uncovered area
1130 // FIXME: We repaint the intersection of these rectangles twice - is
1131 // it bad? I don't think so as it is rare to scroll the window
1132 // diagonally anyhow and so adding extra logic to compute
1133 // rectangle intersection is probably not worth the effort
1135 rect
.x
= ptSource
.x
;
1136 rect
.y
= ptSource
.y
;
1142 // refresh the area along the right border
1143 rect
.x
+= size
.x
+ dx
;
1148 // refresh the area along the left border
1152 rect
.height
= sizeTotal
.y
;
1154 wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
1156 rect
.GetRight() + 1, rect
.GetBottom() + 1);
1163 // refresh the area along the bottom border
1164 rect
.y
+= size
.y
+ dy
;
1169 // refresh the area along the top border
1173 rect
.width
= sizeTotal
.x
;
1175 wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
1177 rect
.GetRight() + 1, rect
.GetBottom() + 1);
1183 #endif // wxUSE_CARET
1189 // ----------------------------------------------------------------------------
1190 // accelerators and menu hot keys
1191 // ----------------------------------------------------------------------------
1194 // the last window over which Alt was pressed (used by OnKeyUp)
1195 wxWindow
*wxWindow::ms_winLastAltPress
= NULL
;
1196 #endif // wxUSE_MENUS
1198 #if wxUSE_ACCEL || wxUSE_MENUS
1200 void wxWindow::OnKeyDown(wxKeyEvent
& event
)
1203 int key
= event
.GetKeyCode();
1204 if ( !event
.ControlDown() && (key
== WXK_ALT
|| key
== WXK_F10
) )
1206 ms_winLastAltPress
= this;
1208 // it can't be an accel anyhow
1212 ms_winLastAltPress
= NULL
;
1213 #endif // wxUSE_MENUS
1216 for ( wxWindow
*win
= this; win
; win
= win
->GetParent() )
1218 int command
= win
->GetAcceleratorTable()->GetCommand(event
);
1219 if ( command
!= -1 )
1221 wxCommandEvent
eventCmd(wxEVT_COMMAND_MENU_SELECTED
, command
);
1222 if ( win
->GetEventHandler()->ProcessEvent(eventCmd
) )
1224 // skip "event.Skip()" below
1229 if ( win
->IsTopLevel() )
1231 // try the frame menu bar
1233 wxFrame
*frame
= wxDynamicCast(win
, wxFrame
);
1236 wxMenuBar
*menubar
= frame
->GetMenuBar();
1237 if ( menubar
&& menubar
->ProcessAccelEvent(event
) )
1239 // skip "event.Skip()" below
1243 #endif // wxUSE_MENUS
1245 // if it wasn't in a menu, try to find a button
1246 if ( command
!= -1 )
1248 wxWindow
* child
= win
->FindWindow(command
);
1249 if ( child
&& wxDynamicCast(child
, wxButton
) )
1251 wxCommandEvent
eventCmd(wxEVT_COMMAND_BUTTON_CLICKED
, command
);
1252 eventCmd
.SetEventObject(child
);
1253 if ( child
->GetEventHandler()->ProcessEvent(eventCmd
) )
1255 // skip "event.Skip()" below
1261 // don't propagate accels from the child frame to the parent one
1265 #endif // wxUSE_ACCEL
1270 #endif // wxUSE_ACCEL
1274 wxMenuBar
*wxWindow::GetParentFrameMenuBar() const
1276 for ( const wxWindow
*win
= this; win
; win
= win
->GetParent() )
1278 if ( win
->IsTopLevel() )
1280 wxFrame
*frame
= wxDynamicCast(win
, wxFrame
);
1283 return frame
->GetMenuBar();
1286 // don't look further - we don't want to return the menubar of the
1295 void wxWindow::OnChar(wxKeyEvent
& event
)
1297 if ( event
.AltDown() && !event
.ControlDown() )
1299 int key
= event
.GetKeyCode();
1301 wxMenuBar
*menubar
= GetParentFrameMenuBar();
1304 int item
= menubar
->FindNextItemForAccel(-1, key
);
1307 menubar
->PopupMenu((size_t)item
);
1309 // skip "event.Skip()" below
1318 void wxWindow::OnKeyUp(wxKeyEvent
& event
)
1320 int key
= event
.GetKeyCode();
1321 if ( !event
.HasModifiers() && (key
== WXK_ALT
|| key
== WXK_F10
) )
1323 // only process Alt release specially if there were no other key
1324 // presses since Alt had been pressed and if both events happened in
1326 if ( ms_winLastAltPress
== this )
1328 wxMenuBar
*menubar
= GetParentFrameMenuBar();
1329 if ( menubar
&& this != menubar
)
1331 menubar
->SelectMenu(0);
1340 // in any case reset it
1341 ms_winLastAltPress
= NULL
;
1344 #endif // wxUSE_MENUS
1346 // ----------------------------------------------------------------------------
1347 // MSW-specific section
1348 // ----------------------------------------------------------------------------
1352 #include "wx/msw/private.h"
1354 WXLRESULT
wxWindow::MSWWindowProc(WXUINT message
, WXWPARAM wParam
, WXLPARAM lParam
)
1356 if ( message
== WM_NCHITTEST
)
1358 // the windows which contain the other windows should let the mouse
1359 // events through, otherwise a window inside a static box would
1360 // never get any events at all
1361 if ( IsStaticBox() )
1363 return HTTRANSPARENT
;
1367 return wxWindowNative::MSWWindowProc(message
, wParam
, lParam
);