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[wxWidgets.git] / src / msw / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "evtloop.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/window.h"
33 #include "wx/app.h"
34 #endif //WX_PRECOMP
35
36 #include "wx/evtloop.h"
37
38 #include "wx/tooltip.h"
39 #include "wx/except.h"
40 #include "wx/ptr_scpd.h"
41
42 #include "wx/msw/private.h"
43
44 #if wxUSE_THREADS
45 #include "wx/thread.h"
46
47 // define the array of MSG strutures
48 WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
49
50 #include "wx/arrimpl.cpp"
51
52 WX_DEFINE_OBJARRAY(wxMsgArray);
53 #endif // wxUSE_THREADS
54
55 // ----------------------------------------------------------------------------
56 // helper class
57 // ----------------------------------------------------------------------------
58
59 // this object sets the wxEventLoop given to the ctor as the currently active
60 // one and unsets it in its dtor
61 class wxEventLoopActivator
62 {
63 public:
64 wxEventLoopActivator(wxEventLoop **pActive,
65 wxEventLoop *evtLoop)
66 {
67 m_pActive = pActive;
68 m_evtLoopOld = *pActive;
69 *pActive = evtLoop;
70 }
71
72 ~wxEventLoopActivator()
73 {
74 // restore the previously active event loop
75 *m_pActive = m_evtLoopOld;
76 }
77
78 private:
79 wxEventLoop *m_evtLoopOld;
80 wxEventLoop **m_pActive;
81 };
82
83 // ============================================================================
84 // wxEventLoop implementation
85 // ============================================================================
86
87 wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
88
89 // ----------------------------------------------------------------------------
90 // ctor/dtor
91 // ----------------------------------------------------------------------------
92
93 wxEventLoop::wxEventLoop()
94 {
95 m_shouldExit = false;
96 m_exitcode = 0;
97 }
98
99 // ----------------------------------------------------------------------------
100 // wxEventLoop message processing
101 // ----------------------------------------------------------------------------
102
103 void wxEventLoop::ProcessMessage(WXMSG *msg)
104 {
105 // give us the chance to preprocess the message first
106 if ( !PreProcessMessage(msg) )
107 {
108 // if it wasn't done, dispatch it to the corresponding window
109 ::TranslateMessage(msg);
110 ::DispatchMessage(msg);
111 }
112 }
113
114 bool wxEventLoop::PreProcessMessage(WXMSG *msg)
115 {
116 HWND hwnd = msg->hwnd;
117 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
118
119 // this may happen if the event occured in a standard modeless dialog (the
120 // only example of which I know of is the find/replace dialog) - then call
121 // IsDialogMessage() to make TAB navigation in it work
122 if ( !wndThis )
123 {
124 // we need to find the dialog containing this control as
125 // IsDialogMessage() just eats all the messages (i.e. returns true for
126 // them) if we call it for the control itself
127 while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
128 {
129 hwnd = ::GetParent(hwnd);
130 }
131
132 return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
133 }
134
135 #if wxUSE_TOOLTIPS
136 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
137 // popup the tooltip bubbles
138 if ( msg->message == WM_MOUSEMOVE )
139 {
140 wxToolTip *tt = wndThis->GetToolTip();
141 if ( tt )
142 {
143 tt->RelayEvent((WXMSG *)msg);
144 }
145 }
146 #endif // wxUSE_TOOLTIPS
147
148 // allow the window to prevent certain messages from being
149 // translated/processed (this is currently used by wxTextCtrl to always
150 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
151 if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
152 {
153 return false;
154 }
155
156 // try translations first: the accelerators override everything
157 wxWindow *wnd;
158
159 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
160 {
161 if ( wnd->MSWTranslateMessage((WXMSG *)msg))
162 return true;
163
164 // stop at first top level window, i.e. don't try to process the key
165 // strokes originating in a dialog using the accelerators of the parent
166 // frame - this doesn't make much sense
167 if ( wnd->IsTopLevel() )
168 break;
169 }
170
171 // now try the other hooks (kbd navigation is handled here): we start from
172 // wndThis->GetParent() because wndThis->MSWProcessMessage() was already
173 // called above
174 for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
175 {
176 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
177 return true;
178 }
179
180 // no special preprocessing for this message, dispatch it normally
181 return false;
182 }
183
184 // ----------------------------------------------------------------------------
185 // wxEventLoop running and exiting
186 // ----------------------------------------------------------------------------
187
188 bool wxEventLoop::IsRunning() const
189 {
190 return ms_activeLoop == this;
191 }
192
193 int wxEventLoop::Run()
194 {
195 // event loops are not recursive, you need to create another loop!
196 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
197
198 // ProcessIdle() and Dispatch() below may throw so the code here should
199 // be exception-safe, hence we must use local objects for all actions we
200 // should undo
201 wxEventLoopActivator activate(&ms_activeLoop, this);
202
203 // we must ensure that OnExit() is called even if an exception is thrown
204 // from inside Dispatch() but we must call it from Exit() in normal
205 // situations because it is supposed to be called synchronously,
206 // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
207 // something similar here)
208 #if wxUSE_EXCEPTIONS
209 for ( ;; )
210 {
211 try
212 {
213 #endif // wxUSE_EXCEPTIONS
214
215 // this is the event loop itself
216 for ( ;; )
217 {
218 #if wxUSE_THREADS
219 wxMutexGuiLeaveOrEnter();
220 #endif // wxUSE_THREADS
221
222 // generate and process idle events for as long as we don't
223 // have anything else to do
224 while ( !Pending() && (wxTheApp && wxTheApp->ProcessIdle()) )
225 ;
226
227 // if the "should exit" flag is set, the loop should terminate
228 // but not before processing any remaining messages so while
229 // Pending() returns true, do process them
230 if ( m_shouldExit )
231 {
232 while ( Pending() )
233 Dispatch();
234
235 break;
236 }
237
238 // a message came or no more idle processing to do, sit in
239 // Dispatch() waiting for the next message
240 if ( !Dispatch() )
241 {
242 // we got WM_QUIT
243 break;
244 }
245 }
246
247 #if wxUSE_EXCEPTIONS
248 // exit the outer loop as well
249 break;
250 }
251 catch ( ... )
252 {
253 try
254 {
255 if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
256 {
257 OnExit();
258 break;
259 }
260 //else: continue running the event loop
261 }
262 catch ( ... )
263 {
264 // OnException() throwed, possibly rethrowing the same
265 // exception again: very good, but we still need OnExit() to
266 // be called
267 OnExit();
268 throw;
269 }
270 }
271 }
272 #endif // wxUSE_EXCEPTIONS
273
274 return m_exitcode;
275 }
276
277 void wxEventLoop::Exit(int rc)
278 {
279 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
280
281 m_exitcode = rc;
282 m_shouldExit = true;
283
284 OnExit();
285
286 // all we have to do to exit from the loop is to (maybe) wake it up so that
287 // it can notice that Exit() had been called
288 //
289 // in particular, we do *not* use PostQuitMessage() here because we're not
290 // sure that WM_QUIT is going to be processed by the correct event loop: it
291 // is possible that another one is started before this one has a chance to
292 // process WM_QUIT
293 ::PostMessage(NULL, WM_NULL, 0, 0);
294 }
295
296 // ----------------------------------------------------------------------------
297 // wxEventLoop message processing dispatching
298 // ----------------------------------------------------------------------------
299
300 bool wxEventLoop::Pending() const
301 {
302 MSG msg;
303 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
304 }
305
306 bool wxEventLoop::Dispatch()
307 {
308 wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
309
310 MSG msg;
311 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
312
313 if ( rc == 0 )
314 {
315 // got WM_QUIT
316 return false;
317 }
318
319 if ( rc == -1 )
320 {
321 // should never happen, but let's test for it nevertheless
322 wxLogLastError(wxT("GetMessage"));
323
324 // still break from the loop
325 return false;
326 }
327
328 #if wxUSE_THREADS
329 wxASSERT_MSG( wxThread::IsMain(),
330 wxT("only the main thread can process Windows messages") );
331
332 static bool s_hadGuiLock = true;
333 static wxMsgArray s_aSavedMessages;
334
335 // if a secondary thread owning the mutex is doing GUI calls, save all
336 // messages for later processing - we can't process them right now because
337 // it will lead to recursive library calls (and we're not reentrant)
338 if ( !wxGuiOwnedByMainThread() )
339 {
340 s_hadGuiLock = false;
341
342 // leave out WM_COMMAND messages: too dangerous, sometimes
343 // the message will be processed twice
344 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
345 {
346 s_aSavedMessages.Add(msg);
347 }
348
349 return true;
350 }
351 else
352 {
353 // have we just regained the GUI lock? if so, post all of the saved
354 // messages
355 //
356 // FIXME of course, it's not _exactly_ the same as processing the
357 // messages normally - expect some things to break...
358 if ( !s_hadGuiLock )
359 {
360 s_hadGuiLock = true;
361
362 size_t count = s_aSavedMessages.Count();
363 for ( size_t n = 0; n < count; n++ )
364 {
365 MSG& msg = s_aSavedMessages[n];
366 ProcessMessage(&msg);
367 }
368
369 s_aSavedMessages.Empty();
370 }
371 }
372 #endif // wxUSE_THREADS
373
374 ProcessMessage(&msg);
375
376 return true;
377 }
378