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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: dynarray.h
3 // Purpose: auto-resizable (i.e. dynamic) array support
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 12.09.97
7 // RCS-ID: $Id$
8 // Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _DYNARRAY_H
13 #define _DYNARRAY_H
14
15 #ifdef __GNUG__
16 #pragma interface "dynarray.h"
17 #endif
18
19 #include "wx/defs.h"
20 #include "wx/debug.h"
21
22 /** @name Dynamic arrays and object arrays (array which own their elements)
23 @memo Arrays which grow on demand and do range checking (only in debug)
24 */
25 //@{
26
27 // ----------------------------------------------------------------------------
28 // constants
29 // ----------------------------------------------------------------------------
30
31 /**
32 the initial size by which an array grows when an element is added
33 default value avoids allocate one or two bytes when the array is created
34 which is rather inefficient
35 */
36 #define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
37
38 // ----------------------------------------------------------------------------
39 // types
40 // ----------------------------------------------------------------------------
41
42 /**
43 callback compare function for quick sort
44 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
45 */
46
47 #if defined(__VISUALC__)
48 #define CMPFUNC_CONV _cdecl
49 #elif defined(__VISAGECPP__)
50 #define CMPFUNC_CONV _Optlink
51 #else // !Visual C++
52 #define CMPFUNC_CONV
53 #endif // compiler
54 typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
55
56 // ----------------------------------------------------------------------------
57 /**
58 base class managing data having size of type 'long' (not used directly)
59
60 NB: for efficiency this often used class has no virtual functions (hence no
61 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
62 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
63 so it's not too important if it's not called (this happens when you cast
64 "SomeArray *" as "BaseArray *" and then delete it)
65
66 @memo Base class for template array classes
67 */
68 // ----------------------------------------------------------------------------
69 class WXDLLEXPORT wxBaseArray
70 {
71 public:
72 /** @name ctors and dtor */
73 //@{
74 /// default ctor
75 wxBaseArray();
76 /// copy ctor
77 wxBaseArray(const wxBaseArray& array);
78 /// assignment operator
79 wxBaseArray& operator=(const wxBaseArray& src);
80 /// not virtual, see above
81 /// EXCEPT for Gnu compiler to reduce warnings...
82 #ifdef __GNUG__
83 virtual
84 #endif
85 ~wxBaseArray();
86 //@}
87
88 /** @name memory management */
89 //@{
90 /// empties the array, but doesn't release memory
91 void Empty() { m_nCount = 0; }
92 /// empties the array and releases memory
93 void Clear();
94 /// preallocates memory for given number of items
95 void Alloc(size_t uiSize);
96 /// minimizes the memory used by the array (frees unused memory)
97 void Shrink();
98 //@}
99
100 /** @name simple accessors */
101 //@{
102 /// number of elements in the array
103 size_t Count() const { return m_nCount; }
104 size_t GetCount() const { return m_nCount; }
105 /// is it empty?
106 bool IsEmpty() const { return m_nCount == 0; }
107 //@}
108
109 protected:
110 // these methods are protected because if they were public one could
111 // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
112 // type safe methods
113
114 /** @name items access */
115 //@{
116 /// get item at position uiIndex (range checking is done in debug version)
117 long& Item(size_t uiIndex) const
118 { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
119 /// same as Item()
120 long& operator[](size_t uiIndex) const { return Item(uiIndex); }
121 //@}
122
123 /** @name item management */
124 //@{
125 /**
126 Search the element in the array, starting from the either side
127 @param bFromEnd if TRUE, start from the end
128 @return index of the first item matched or wxNOT_FOUND
129 @see wxNOT_FOUND
130 */
131 int Index(long lItem, bool bFromEnd = FALSE) const;
132 /// search for an item using binary search in a sorted array
133 int Index(long lItem, CMPFUNC fnCompare) const;
134 /// add new element at the end
135 void Add(long lItem);
136 /// add item assuming the array is sorted with fnCompare function
137 void Add(long lItem, CMPFUNC fnCompare);
138 /// add new element at given position (it becomes Item[uiIndex])
139 void Insert(long lItem, size_t uiIndex);
140 /// remove first item matching this value
141 void Remove(long lItem);
142 /// remove item by index
143 void Remove(size_t uiIndex);
144 //@}
145
146 /// sort array elements using given compare function
147 void Sort(CMPFUNC fnCompare);
148
149 private:
150 void Grow(); // makes array bigger if needed
151
152 size_t m_nSize, // current size of the array
153 m_nCount; // current number of elements
154
155 long *m_pItems; // pointer to data
156 };
157
158 // ============================================================================
159 // template classes
160 // ============================================================================
161
162 // ----------------------------------------------------------------------------
163 // This macro generates a new array class. It is intended for storage of simple
164 // types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
165 //
166 // NB: it has only inline functions => takes no space at all
167 // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
168 // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
169 // so using a temporary variable instead.
170 // ----------------------------------------------------------------------------
171 #define _WX_DEFINE_ARRAY(T, name) \
172 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
173 class WXDLLEXPORT name : public wxBaseArray \
174 { \
175 public: \
176 name() \
177 { size_t type = sizeof(T); \
178 size_t sizelong = sizeof(long); \
179 wxASSERT( type <= sizelong ); \
180 } \
181 \
182 name& operator=(const name& src) \
183 { wxBaseArray* temp = (wxBaseArray*) this; \
184 (*temp) = ((const wxBaseArray&)src); \
185 return *this; } \
186 \
187 T& operator[](size_t uiIndex) const \
188 { return (T&)(wxBaseArray::Item(uiIndex)); } \
189 T& Item(size_t uiIndex) const \
190 { return (T&)(wxBaseArray::Item(uiIndex)); } \
191 T& Last() const \
192 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
193 \
194 int Index(T Item, bool bFromEnd = FALSE) const \
195 { return wxBaseArray::Index((long)Item, bFromEnd); } \
196 \
197 void Add(T Item) \
198 { wxBaseArray::Add((long)Item); } \
199 void Insert(T Item, size_t uiIndex) \
200 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
201 \
202 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
203 void Remove(T Item) \
204 { int iIndex = Index(Item); \
205 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
206 _T("removing inexisting element in wxArray::Remove") ); \
207 wxBaseArray::Remove((size_t)iIndex); } \
208 \
209 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
210 }
211
212 // ----------------------------------------------------------------------------
213 // This is the same as the previous macro, but it defines a sorted array.
214 // Differences:
215 // 1) it must be given a COMPARE function in ctor which takes 2 items of type
216 // T* and should return -1, 0 or +1 if the first one is less/greater
217 // than/equal to the second one.
218 // 2) the Add() method inserts the item in such was that the array is always
219 // sorted (it uses the COMPARE function)
220 // 3) it has no Sort() method because it's always sorted
221 // 4) Index() method is much faster (the sorted arrays use binary search
222 // instead of linear one), but Add() is slower.
223 //
224 // Summary: use this class when the speed of Index() function is important, use
225 // the normal arrays otherwise.
226 //
227 // NB: it has only inline functions => takes no space at all
228 // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
229 // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
230 // so using a temporary variable instead.
231 // ----------------------------------------------------------------------------
232 #define _WX_DEFINE_SORTED_ARRAY(T, name) \
233 typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
234 class WXDLLEXPORT name : public wxBaseArray \
235 { \
236 public: \
237 name(SCMPFUNC##T fn) \
238 { size_t type = sizeof(T); \
239 size_t sizelong = sizeof(long); \
240 wxASSERT( type <= sizelong ); \
241 m_fnCompare = fn; \
242 } \
243 \
244 name& operator=(const name& src) \
245 { wxBaseArray* temp = (wxBaseArray*) this; \
246 (*temp) = ((const wxBaseArray&)src); \
247 m_fnCompare = src.m_fnCompare; \
248 return *this; } \
249 \
250 T& operator[](size_t uiIndex) const \
251 { return (T&)(wxBaseArray::Item(uiIndex)); } \
252 T& Item(size_t uiIndex) const \
253 { return (T&)(wxBaseArray::Item(uiIndex)); } \
254 T& Last() const \
255 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
256 \
257 int Index(T Item) const \
258 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
259 \
260 void Add(T Item) \
261 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
262 \
263 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
264 void Remove(T Item) \
265 { int iIndex = Index(Item); \
266 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
267 _T("removing inexisting element in wxArray::Remove") ); \
268 wxBaseArray::Remove((size_t)iIndex); } \
269 \
270 private: \
271 SCMPFUNC##T m_fnCompare; \
272 }
273
274 // ----------------------------------------------------------------------------
275 // see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
276 // ----------------------------------------------------------------------------
277 #define _WX_DECLARE_OBJARRAY(T, name) \
278 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
279 class WXDLLEXPORT name : public wxBaseArray \
280 { \
281 public: \
282 name() { } \
283 name(const name& src); \
284 name& operator=(const name& src); \
285 \
286 ~name(); \
287 \
288 T& operator[](size_t uiIndex) const \
289 { return *(T*)wxBaseArray::Item(uiIndex); } \
290 T& Item(size_t uiIndex) const \
291 { return *(T*)wxBaseArray::Item(uiIndex); } \
292 T& Last() const \
293 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
294 \
295 int Index(const T& Item, bool bFromEnd = FALSE) const; \
296 \
297 void Add(const T& Item); \
298 void Add(const T* pItem) \
299 { wxBaseArray::Add((long)pItem); } \
300 \
301 void Insert(const T& Item, size_t uiIndex); \
302 void Insert(const T* pItem, size_t uiIndex) \
303 { wxBaseArray::Insert((long)pItem, uiIndex); } \
304 \
305 void Empty(); \
306 \
307 T* Detach(size_t uiIndex) \
308 { T* p = (T*)wxBaseArray::Item(uiIndex); \
309 wxBaseArray::Remove(uiIndex); return p; } \
310 void Remove(size_t uiIndex); \
311 \
312 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
313 \
314 private: \
315 void DoCopy(const name& src); \
316 }
317
318 // ----------------------------------------------------------------------------
319 /** @name Macros for definition of dynamic arrays and objarrays
320
321 These macros are ugly (especially if you look in the sources ;-), but they
322 allow us to define 'template' classes without actually using templates.
323 <BR>
324 <BR>
325 Range checking is performed in debug build for both arrays and objarrays.
326 Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
327 they only grow, so loading 10 millions in an array only to delete them 2
328 lines below is <I>not</I> recommended. However, it does free memory when
329 it's destroyed, so if you destroy array also, it's ok.
330 */
331 // ----------------------------------------------------------------------------
332
333 //@{
334 /**
335 This macro generates a new array class. It is intended for storage of simple
336 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
337 <BR>
338 NB: it has only inline functions => takes no space at all
339 <BR>
340
341 @memo declare and define array class 'name' containing elements of type 'T'
342 */
343 #define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
344 _WX_DEFINE_ARRAY(_A##name, name)
345
346 /**
347 This macro does the same as WX_DEFINE_ARRAY except that the array will be
348 sorted with the specified compare function.
349 */
350 #define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
351 _WX_DEFINE_SORTED_ARRAY(_A##name, name)
352
353 /**
354 This macro generates a new objarrays class which owns the objects it
355 contains, i.e. it will delete them when it is destroyed. An element is of
356 type T*, but arguments of type T& are taken (see below!) and T& is
357 returned. <BR>
358 Don't use this for simple types such as "int" or "long"!
359 You _may_ use it for "double" but it's awfully inefficient.
360 <BR>
361 <BR>
362 Note on Add/Insert functions:
363 <BR>
364 1) function(T*) gives the object to the array, i.e. it will delete the
365 object when it's removed or in the array's dtor
366 <BR>
367 2) function(T&) will create a copy of the object and work with it
368 <BR>
369 <BR>
370 Also:
371 <BR>
372 1) Remove() will delete the object after removing it from the array
373 <BR>
374 2) Detach() just removes the object from the array (returning pointer to it)
375 <BR>
376 <BR>
377 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
378 <BR>
379 NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
380 it will provoke memory leaks
381 <BR>
382 <BR>
383 some functions of this class are not inline, so it takes some space to
384 define new class from this template.
385
386 @memo declare objarray class 'name' containing elements of type 'T'
387 */
388 #define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
389 _WX_DECLARE_OBJARRAY(_L##name, name)
390 /**
391 To use an objarray class you must
392 <ll>
393 <li>#include "dynarray.h"
394 <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
395 <li>#include "arrimpl.cpp"
396 <li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
397 </ll>
398 <BR><BR>
399 This is necessary because at the moment of DEFINE_OBJARRAY class
400 element_type must be fully defined (i.e. forward declaration is not
401 enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
402 two allows to break cicrcular dependencies with classes which have member
403 variables of objarray type.
404
405 @memo define (must include arrimpl.cpp!) objarray class 'name'
406 */
407 #define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
408 //@}
409
410 // ----------------------------------------------------------------------------
411 /** @name Some commonly used predefined arrays */
412 // # overhead if not used?
413 // ----------------------------------------------------------------------------
414
415 //@{
416 /** @name ArrayInt */
417 WX_DEFINE_ARRAY(int, wxArrayInt);
418 /** @name ArrayLong */
419 WX_DEFINE_ARRAY(long, wxArrayLong);
420 /** @name ArrayPtrVoid */
421 WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
422 //@}
423
424 //@}
425
426 // -----------------------------------------------------------------------------
427 // convinience macros
428 // -----------------------------------------------------------------------------
429
430 // delete all array elements
431 //
432 // NB: the class declaration of the array elements must be visible from the
433 // place where you use this macro, otherwise the proper destructor may not
434 // be called (a decent compiler should give a warning about it, but don't
435 // count on it)!
436 #define WX_CLEAR_ARRAY(array) \
437 { \
438 size_t count = array.Count(); \
439 for ( size_t n = 0; n < count; n++ ) \
440 { \
441 delete array[n]; \
442 } \
443 \
444 array.Empty(); \
445 }
446 #endif // _DYNARRAY_H
447