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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: animate.i
3 // Purpose: Wrappers for the animation classes in wx/contrib
4 //
5 // Author: Robin Dunn
6 //
7 // Created: 4-April-2005
8 // RCS-ID: $Id$
9 // Copyright: (c) 2005 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13 %define DOCSTRING
14 "Simple animation player classes, including `GIFAnimationCtrl` for displaying
15 animated GIF files
16 "
17 %enddef
18
19 %module(package="wx", docstring=DOCSTRING) animate
20
21
22 %{
23 #include "wx/wxPython/wxPython.h"
24 #include "wx/wxPython/pyclasses.h"
25 #include "wx/wxPython/pyistream.h"
26 #include <wx/animate.h>
27 %}
28
29 //---------------------------------------------------------------------------
30
31 %import core.i
32 %pythoncode { import wx }
33 %pythoncode { __docfilter__ = wx._core.__DocFilter(globals()) }
34
35
36 MAKE_CONST_WXSTRING(AnimationCtrlNameStr);
37 MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
38
39 //---------------------------------------------------------------------------
40
41 enum wxAnimationDisposal
42 {
43 // No disposal specified. The decoder is not required to take any action.
44 wxANIM_UNSPECIFIED = -1,
45
46 // Do not dispose. The graphic is to be left in place.
47 wxANIM_DONOTREMOVE = 0,
48
49 // Restore to background color. The area used by the graphic must be
50 // restored to the background color.
51 wxANIM_TOBACKGROUND = 1,
52
53 // Restore to previous. The decoder is required to restore the area
54 // overwritten by the graphic with what was there prior to rendering the graphic.
55 wxANIM_TOPREVIOUS = 2
56 };
57
58 enum wxAnimationType
59 {
60 wxANIMATION_TYPE_INVALID,
61 wxANIMATION_TYPE_GIF,
62 wxANIMATION_TYPE_ANI,
63
64 wxANIMATION_TYPE_ANY
65 };
66
67
68 //---------------------------------------------------------------------------
69
70
71 class wxAnimationBase : public wxObject
72 {
73 public:
74 //wxAnimationBase() {}; // It's an ABC
75 ~wxAnimationBase() {};
76
77 virtual bool IsOk() const;
78
79 // can be -1
80 virtual int GetDelay(int i) const;
81
82 virtual int GetFrameCount() const;
83
84 %newobject GetFrame;
85 virtual wxImage GetFrame(int i) const;
86 virtual wxSize GetSize() const;
87
88 virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY);
89 virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
90
91 };
92
93
94
95
96 class wxAnimation : public wxAnimationBase
97 {
98 public:
99 %nokwargs wxAnimation;
100 wxAnimation();
101 %extend {
102 wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY) {
103 wxAnimation* ani = new wxAnimation();
104 ani->LoadFile(name, type);
105 return ani;
106 }
107 }
108
109 ~wxAnimation();
110
111
112 public: // extended interface used by the generic implementation of wxAnimationCtrl
113
114 #ifndef __WXGTK__
115 wxPoint GetFramePosition(int frame) const;
116 wxSize GetFrameSize(int frame) const;
117 wxAnimationDisposal GetDisposalMethod(int frame) const;
118 wxColour GetTransparentColour(int frame) const;
119 wxColour GetBackgroundColour() const;
120 #else
121 %extend {
122 wxPoint GetFramePosition(int frame) const { return wxDefaultPosition; }
123 wxSize GetFrameSize(int frame) const { return wxDefaultSize; }
124 wxAnimationDisposal GetDisposalMethod(int frame) const { return wxANIM_UNSPECIFIED; }
125 wxColour GetTransparentColour(int frame) const { return wxNullColour; }
126 wxColour GetBackgroundColour() const { return wxNullColour; }
127 }
128 #endif
129
130 // public:
131 // static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
132 // static void AddHandler(wxAnimationDecoder *handler);
133 // static void InsertHandler(wxAnimationDecoder *handler);
134 // static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
135 // static void CleanUpHandlers();
136 // static void InitStandardHandlers();
137 };
138
139
140
141 %immutable;
142 %threadWrapperOff;
143
144 const wxAnimation wxNullAnimation;
145
146 %threadWrapperOn;
147 %mutable;
148
149
150
151 %{// for backwards compatibility
152 #ifndef wxAN_FIT_ANIMATION
153 #define wxAN_FIT_ANIMATION 0x0010
154 #endif
155 %}
156
157
158 enum {
159 wxAC_NO_AUTORESIZE,
160 wxAC_DEFAULT_STYLE,
161
162 wxAN_FIT_ANIMATION
163 };
164
165
166 class wxAnimationCtrlBase : public wxControl
167 {
168 public:
169 // wxAnimationCtrlBase() {} *** It's an ABC
170
171 virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
172
173 virtual void SetAnimation(const wxAnimation &anim);
174 virtual wxAnimation GetAnimation() const;
175 %property(Animation, GetAnimation, SetAnimation);
176
177 virtual bool Play();
178 virtual void Stop();
179
180 virtual bool IsPlaying() const;
181 virtual void SetInactiveBitmap(const wxBitmap &bmp);
182 wxBitmap GetInactiveBitmap() const;
183
184 %property(InactiveBitmap, GetInactiveBitmap, SetInactiveBitmap);
185 };
186
187
188
189 MustHaveApp(wxAnimationCtrl);
190
191 class wxAnimationCtrl: public wxAnimationCtrlBase
192 {
193 public:
194 %pythonAppend wxAnimationCtrl "self._setOORInfo(self)"
195 %pythonAppend wxAnimationCtrl() ""
196
197 wxAnimationCtrl(wxWindow *parent,
198 wxWindowID id=-1,
199 const wxAnimation& anim = wxNullAnimation,
200 const wxPoint& pos = wxDefaultPosition,
201 const wxSize& size = wxDefaultSize,
202 long style = wxAC_DEFAULT_STYLE,
203 const wxString& name = wxPyAnimationCtrlNameStr);
204
205 %RenameCtor(PreAnimationCtrl, wxAnimationCtrl());
206
207
208 bool Create(wxWindow *parent, wxWindowID id,
209 const wxAnimation& anim = wxNullAnimation,
210 const wxPoint& pos = wxDefaultPosition,
211 const wxSize& size = wxDefaultSize,
212 long style = wxAC_DEFAULT_STYLE,
213 const wxString& name = wxPyAnimationCtrlNameStr);
214
215
216
217
218 public: // extended API specific to this implementation of wxAnimateCtrl
219
220 #ifndef __WXGTK__
221 // Specify whether the animation's background colour is to be shown (the default),
222 // or whether the window background should show through
223 void SetUseWindowBackgroundColour(bool useWinBackground = true);
224 bool IsUsingWindowBackgroundColour() const;
225
226 // // This overload of Play() lets you specify if the animation must loop or not
227 // bool Play(bool looped);
228
229 // Draw the current frame of the animation into given DC.
230 // This is fast as current frame is always cached.
231 void DrawCurrentFrame(wxDC& dc);
232
233 // Returns a wxBitmap with the current frame drawn in it
234 wxBitmap& GetBackingStore();
235 #else
236 %extend {
237 void SetUseWindowBackgroundColour(bool useWinBackground = true) {}
238 bool IsUsingWindowBackgroundColour() const { return false; }
239 void DrawCurrentFrame(wxDC& dc) {}
240 wxBitmap& GetBackingStore() { return wxNullBitmap; }
241 }
242 #endif
243
244 };
245
246
247
248 %pythoncode {
249
250 class GIFAnimationCtrl(AnimationCtrl):
251 """
252 Backwards compatibility class for AnimationCtrl.
253 """
254 def __init__(self, parent, id=-1, filename="",
255 pos=wx.DefaultPosition, size=wx.DefaultSize,
256 style=AC_DEFAULT_STYLE,
257 name="gifAnimation"):
258 AnimationCtrl.__init__(self, parent, id, NullAnimation, pos, size, style, name)
259 self.LoadFile(filename)
260
261 def GetPlayer(self):
262 return self
263
264 def UseBackgroundColour(self, useBackground=True):
265 self.SetUseWindowBackgroundColour(useBackground)
266 }
267
268 //---------------------------------------------------------------------------
269 //---------------------------------------------------------------------------
270