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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/thread.h
3 // Purpose: Thread API
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
7 // Created: 04/13/98
8 // RCS-ID: $Id$
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_THREAD_H_
14 #define _WX_THREAD_H_
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // get the value of wxUSE_THREADS configuration flag
21 #include "wx/defs.h"
22
23 #if wxUSE_THREADS
24
25 // only for wxUSE_THREADS - otherwise we'd get undefined symbols
26 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
27 #pragma interface "thread.h"
28 #endif
29
30 // Windows headers define it
31 #ifdef Yield
32 #undef Yield
33 #endif
34
35 // ----------------------------------------------------------------------------
36 // constants
37 // ----------------------------------------------------------------------------
38
39 enum wxMutexError
40 {
41 wxMUTEX_NO_ERROR = 0, // operation completed successfully
42 wxMUTEX_INVALID, // mutex hasn't been initialized
43 wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
44 wxMUTEX_BUSY, // mutex is already locked by another thread
45 wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
46 wxMUTEX_MISC_ERROR // any other error
47 };
48
49 enum wxCondError
50 {
51 wxCOND_NO_ERROR = 0,
52 wxCOND_INVALID,
53 wxCOND_TIMEOUT, // WaitTimeout() has timed out
54 wxCOND_MISC_ERROR
55 };
56
57 enum wxSemaError
58 {
59 wxSEMA_NO_ERROR = 0,
60 wxSEMA_INVALID, // semaphore hasn't been initialized successfully
61 wxSEMA_BUSY, // returned by TryWait() if Wait() would block
62 wxSEMA_TIMEOUT, // returned by WaitTimeout()
63 wxSEMA_OVERFLOW, // Post() would increase counter past the max
64 wxSEMA_MISC_ERROR
65 };
66
67 enum wxThreadError
68 {
69 wxTHREAD_NO_ERROR = 0, // No error
70 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
71 wxTHREAD_RUNNING, // The thread is already running
72 wxTHREAD_NOT_RUNNING, // The thread isn't running
73 wxTHREAD_KILLED, // Thread we waited for had to be killed
74 wxTHREAD_MISC_ERROR // Some other error
75 };
76
77 enum wxThreadKind
78 {
79 wxTHREAD_DETACHED,
80 wxTHREAD_JOINABLE
81 };
82
83 // defines the interval of priority
84 enum
85 {
86 WXTHREAD_MIN_PRIORITY = 0u,
87 WXTHREAD_DEFAULT_PRIORITY = 50u,
88 WXTHREAD_MAX_PRIORITY = 100u
89 };
90
91 // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
92 // to lock a normal mutex by a thread which already owns it results in
93 // undefined behaviour (it always works under Windows, it will almost always
94 // result in a deadlock under Unix). Locking a recursive mutex in such
95 // situation always succeeds and it must be unlocked as many times as it has
96 // been locked.
97 //
98 // However recursive mutexes have several important drawbacks: first, in the
99 // POSIX implementation, they're less efficient. Second, and more importantly,
100 // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
101 // wxCondition will work under Windows and some Unices (notably Linux) but will
102 // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
103 // to ensure that a recursive mutex is not used with wxCondition, it is a good
104 // idea to avoid using recursive mutexes at all. Also, the last problem with
105 // them is that some (older) Unix versions don't support this at all -- which
106 // results in a configure warning when building and a deadlock when using them.
107 enum wxMutexType
108 {
109 // normal mutex: try to always use this one
110 wxMUTEX_DEFAULT,
111
112 // recursive mutex: don't use these ones with wxCondition
113 wxMUTEX_RECURSIVE
114 };
115
116 // forward declarations
117 class WXDLLIMPEXP_BASE wxThreadHelper;
118 class WXDLLIMPEXP_BASE wxConditionInternal;
119 class WXDLLIMPEXP_BASE wxMutexInternal;
120 class WXDLLIMPEXP_BASE wxSemaphoreInternal;
121 class WXDLLIMPEXP_BASE wxThreadInternal;
122
123 // ----------------------------------------------------------------------------
124 // A mutex object is a synchronization object whose state is set to signaled
125 // when it is not owned by any thread, and nonsignaled when it is owned. Its
126 // name comes from its usefulness in coordinating mutually-exclusive access to
127 // a shared resource. Only one thread at a time can own a mutex object.
128 // ----------------------------------------------------------------------------
129
130 // you should consider wxMutexLocker whenever possible instead of directly
131 // working with wxMutex class - it is safer
132 class WXDLLIMPEXP_BASE wxMutex
133 {
134 public:
135 // constructor & destructor
136 // ------------------------
137
138 // create either default (always safe) or recursive mutex
139 wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
140
141 // destroys the mutex kernel object
142 ~wxMutex();
143
144 // test if the mutex has been created successfully
145 bool IsOk() const;
146
147 // mutex operations
148 // ----------------
149
150 // Lock the mutex, blocking on it until it is unlocked by the other thread.
151 // The result of locking a mutex already locked by the current thread
152 // depend on the mutex type.
153 //
154 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
155 wxMutexError Lock();
156
157 // Try to lock the mutex: if it is currently locked, return immediately
158 // with an error. Otherwise the caller must call Unlock().
159 wxMutexError TryLock();
160
161 // Unlock the mutex. It is an error to unlock an already unlocked mutex
162 wxMutexError Unlock();
163
164 protected:
165 wxMutexInternal *m_internal;
166
167 friend class wxConditionInternal;
168
169 DECLARE_NO_COPY_CLASS(wxMutex)
170 };
171
172 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
173 // this ensures that mutex is always unlocked, even if the function returns or
174 // throws an exception before it reaches the end
175 class WXDLLIMPEXP_BASE wxMutexLocker
176 {
177 public:
178 // lock the mutex in the ctor
179 wxMutexLocker(wxMutex& mutex)
180 : m_isOk(false), m_mutex(mutex)
181 { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
182
183 // returns true if mutex was successfully locked in ctor
184 bool IsOk() const
185 { return m_isOk; }
186
187 // unlock the mutex in dtor
188 ~wxMutexLocker()
189 { if ( IsOk() ) m_mutex.Unlock(); }
190
191 private:
192 // no assignment operator nor copy ctor
193 wxMutexLocker(const wxMutexLocker&);
194 wxMutexLocker& operator=(const wxMutexLocker&);
195
196 bool m_isOk;
197 wxMutex& m_mutex;
198 };
199
200 // ----------------------------------------------------------------------------
201 // Critical section: this is the same as mutex but is only visible to the
202 // threads of the same process. For the platforms which don't have native
203 // support for critical sections, they're implemented entirely in terms of
204 // mutexes.
205 //
206 // NB: wxCriticalSection object does not allocate any memory in its ctor
207 // which makes it possible to have static globals of this class
208 // ----------------------------------------------------------------------------
209
210 // in order to avoid any overhead under platforms where critical sections are
211 // just mutexes make all wxCriticalSection class functions inline
212 #if !defined(__WXMSW__) && !defined(__WXMAC__)
213 #define wxCRITSECT_IS_MUTEX 1
214
215 #define wxCRITSECT_INLINE inline
216 #else // MSW
217 #define wxCRITSECT_IS_MUTEX 0
218
219 #define wxCRITSECT_INLINE
220 #endif // MSW/!MSW
221
222 // you should consider wxCriticalSectionLocker whenever possible instead of
223 // directly working with wxCriticalSection class - it is safer
224 class WXDLLIMPEXP_BASE wxCriticalSection
225 {
226 public:
227 // ctor & dtor
228 wxCRITSECT_INLINE wxCriticalSection();
229 wxCRITSECT_INLINE ~wxCriticalSection();
230
231 // enter the section (the same as locking a mutex)
232 wxCRITSECT_INLINE void Enter();
233
234 // leave the critical section (same as unlocking a mutex)
235 wxCRITSECT_INLINE void Leave();
236
237 private:
238 #if wxCRITSECT_IS_MUTEX
239 wxMutex m_mutex;
240 #elif defined(__WXMSW__)
241 // we can't allocate any memory in the ctor, so use placement new -
242 // unfortunately, we have to hardcode the sizeof() here because we can't
243 // include windows.h from this public header and we also have to use the
244 // union to force the correct (i.e. maximal) alignment
245 //
246 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
247 // thread.cpp and will need to increase the buffer size
248 //
249 // finally, we need this typedef instead of declaring m_buffer directly
250 // because otherwise the assert mentioned above wouldn't compile with some
251 // compilers (notably CodeWarrior 8)
252 #ifdef __WIN64__
253 typedef char wxCritSectBuffer[40];
254 #else // __WIN32__
255 typedef char wxCritSectBuffer[24];
256 #endif
257 union
258 {
259 unsigned long m_dummy1;
260 void *m_dummy2;
261
262 wxCritSectBuffer m_buffer;
263 };
264 #elif defined(__WXMAC__)
265 void *m_critRegion ;
266 #endif // Unix&OS2/Win32
267
268 DECLARE_NO_COPY_CLASS(wxCriticalSection)
269 };
270
271 #if wxCRITSECT_IS_MUTEX
272 // implement wxCriticalSection using mutexes
273 inline wxCriticalSection::wxCriticalSection() { }
274 inline wxCriticalSection::~wxCriticalSection() { }
275
276 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
277 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
278 #endif // wxCRITSECT_IS_MUTEX
279
280 #undef wxCRITSECT_INLINE
281 #undef wxCRITSECT_IS_MUTEX
282
283 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
284 // to mutexes
285 class WXDLLIMPEXP_BASE wxCriticalSectionLocker
286 {
287 public:
288 wxCriticalSectionLocker(wxCriticalSection& cs)
289 : m_critsect(cs)
290 {
291 m_critsect.Enter();
292 }
293
294 ~wxCriticalSectionLocker()
295 {
296 m_critsect.Leave();
297 }
298
299 private:
300 wxCriticalSection& m_critsect;
301
302 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
303 };
304
305 // ----------------------------------------------------------------------------
306 // wxCondition models a POSIX condition variable which allows one (or more)
307 // thread(s) to wait until some condition is fulfilled
308 // ----------------------------------------------------------------------------
309
310 class WXDLLIMPEXP_BASE wxCondition
311 {
312 public:
313 // Each wxCondition object is associated with a (single) wxMutex object.
314 // The mutex object MUST be locked before calling Wait()
315 wxCondition(wxMutex& mutex);
316
317 // dtor is not virtual, don't use this class polymorphically
318 ~wxCondition();
319
320 // return true if the condition has been created successfully
321 bool IsOk() const;
322
323 // NB: the associated mutex MUST be locked beforehand by the calling thread
324 //
325 // it atomically releases the lock on the associated mutex
326 // and starts waiting to be woken up by a Signal()/Broadcast()
327 // once its signaled, then it will wait until it can reacquire
328 // the lock on the associated mutex object, before returning.
329 wxCondError Wait();
330
331 // exactly as Wait() except that it may also return if the specified
332 // timeout ellapses even if the condition hasn't been signalled: in this
333 // case, the return value is false, otherwise (i.e. in case of a normal
334 // return) it is true
335 //
336 // the timeeout parameter specifies a interval that needs to be waited in
337 // milliseconds
338 wxCondError WaitTimeout(unsigned long milliseconds);
339
340 // NB: the associated mutex may or may not be locked by the calling thread
341 //
342 // this method unblocks one thread if any are blocking on the condition.
343 // if no thread is blocking in Wait(), then the signal is NOT remembered
344 // The thread which was blocking on Wait(), will then reacquire the lock
345 // on the associated mutex object before returning
346 wxCondError Signal();
347
348 // NB: the associated mutex may or may not be locked by the calling thread
349 //
350 // this method unblocks all threads if any are blocking on the condition.
351 // if no thread is blocking in Wait(), then the signal is NOT remembered
352 // The threads which were blocking on Wait(), will then reacquire the lock
353 // on the associated mutex object before returning.
354 wxCondError Broadcast();
355
356
357 // deprecated version, don't use
358 bool Wait(unsigned long milliseconds)
359 { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
360
361 private:
362 wxConditionInternal *m_internal;
363
364 DECLARE_NO_COPY_CLASS(wxCondition)
365 };
366
367 // ----------------------------------------------------------------------------
368 // wxSemaphore: a counter limiting the number of threads concurrently accessing
369 // a shared resource
370 // ----------------------------------------------------------------------------
371
372 class WXDLLIMPEXP_BASE wxSemaphore
373 {
374 public:
375 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
376 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
377 wxSemaphore( int initialcount = 0, int maxcount = 0 );
378
379 // dtor is not virtual, don't use this class polymorphically
380 ~wxSemaphore();
381
382 // return true if the semaphore has been created successfully
383 bool IsOk() const;
384
385 // wait indefinitely, until the semaphore count goes beyond 0
386 // and then decrement it and return (this method might have been called
387 // Acquire())
388 wxSemaError Wait();
389
390 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
391 // successful and wxSEMA_BUSY if the count is currently zero
392 wxSemaError TryWait();
393
394 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
395 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has ellapsed
396 wxSemaError WaitTimeout(unsigned long milliseconds);
397
398 // increments the semaphore count and signals one of the waiting threads
399 wxSemaError Post();
400
401 private:
402 wxSemaphoreInternal *m_internal;
403
404 DECLARE_NO_COPY_CLASS(wxSemaphore)
405 };
406
407 // ----------------------------------------------------------------------------
408 // wxThread: class encapsulating a thread of execution
409 // ----------------------------------------------------------------------------
410
411 // there are two different kinds of threads: joinable and detached (default)
412 // ones. Only joinable threads can return a return code and only detached
413 // threads auto-delete themselves - the user should delete the joinable
414 // threads manually.
415
416 // NB: in the function descriptions the words "this thread" mean the thread
417 // created by the wxThread object while "main thread" is the thread created
418 // during the process initialization (a.k.a. the GUI thread)
419
420 // On VMS thread pointers are 64 bits (also needed for other systems???
421 #ifdef __VMS
422 typedef unsigned long long wxThreadIdType;
423 #else
424 typedef unsigned long wxThreadIdType;
425 #endif
426
427 class WXDLLIMPEXP_BASE wxThread
428 {
429 public:
430 // the return type for the thread function
431 typedef void *ExitCode;
432
433 // static functions
434 // Returns the wxThread object for the calling thread. NULL is returned
435 // if the caller is the main thread (but it's recommended to use
436 // IsMain() and only call This() for threads other than the main one
437 // because NULL is also returned on error). If the thread wasn't
438 // created with wxThread class, the returned value is undefined.
439 static wxThread *This();
440
441 // Returns true if current thread is the main thread.
442 static bool IsMain();
443
444 // Release the rest of our time slice leting the other threads run
445 static void Yield();
446
447 // Sleep during the specified period of time in milliseconds
448 //
449 // NB: at least under MSW worker threads can not call ::wxSleep()!
450 static void Sleep(unsigned long milliseconds);
451
452 // get the number of system CPUs - useful with SetConcurrency()
453 // (the "best" value for it is usually number of CPUs + 1)
454 //
455 // Returns -1 if unknown, number of CPUs otherwise
456 static int GetCPUCount();
457
458 // Get the platform specific thread ID and return as a long. This
459 // can be used to uniquely identify threads, even if they are not
460 // wxThreads. This is used by wxPython.
461 static wxThreadIdType GetCurrentId();
462
463 // sets the concurrency level: this is, roughly, the number of threads
464 // the system tries to schedule to run in parallel. 0 means the
465 // default value (usually acceptable, but may not yield the best
466 // performance for this process)
467 //
468 // Returns true on success, false otherwise (if not implemented, for
469 // example)
470 static bool SetConcurrency(size_t level);
471
472 // constructor only creates the C++ thread object and doesn't create (or
473 // start) the real thread
474 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
475
476 // functions that change the thread state: all these can only be called
477 // from _another_ thread (typically the thread that created this one, e.g.
478 // the main thread), not from the thread itself
479
480 // create a new thread and optionally set the stack size on
481 // platforms that support that - call Run() to start it
482 // (special cased for watcom which won't accept 0 default)
483
484 wxThreadError Create(unsigned int stackSize = 0);
485
486 // starts execution of the thread - from the moment Run() is called
487 // the execution of wxThread::Entry() may start at any moment, caller
488 // shouldn't suppose that it starts after (or before) Run() returns.
489 wxThreadError Run();
490
491 // stops the thread if it's running and deletes the wxThread object if
492 // this is a detached thread freeing its memory - otherwise (for
493 // joinable threads) you still need to delete wxThread object
494 // yourself.
495 //
496 // this function only works if the thread calls TestDestroy()
497 // periodically - the thread will only be deleted the next time it
498 // does it!
499 //
500 // will fill the rc pointer with the thread exit code if it's !NULL
501 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
502
503 // waits for a joinable thread to finish and returns its exit code
504 //
505 // Returns (ExitCode)-1 on error (for example, if the thread is not
506 // joinable)
507 ExitCode Wait();
508
509 // kills the thread without giving it any chance to clean up - should
510 // not be used in normal circumstances, use Delete() instead. It is a
511 // dangerous function that should only be used in the most extreme
512 // cases!
513 //
514 // The wxThread object is deleted by Kill() if the thread is
515 // detachable, but you still have to delete it manually for joinable
516 // threads.
517 wxThreadError Kill();
518
519 // pause a running thread: as Delete(), this only works if the thread
520 // calls TestDestroy() regularly
521 wxThreadError Pause();
522
523 // resume a paused thread
524 wxThreadError Resume();
525
526 // priority
527 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
528 //
529 // NB: the priority can only be set before the thread is created
530 void SetPriority(unsigned int prio);
531
532 // Get the current priority.
533 unsigned int GetPriority() const;
534
535 // thread status inquiries
536 // Returns true if the thread is alive: i.e. running or suspended
537 bool IsAlive() const;
538 // Returns true if the thread is running (not paused, not killed).
539 bool IsRunning() const;
540 // Returns true if the thread is suspended
541 bool IsPaused() const;
542
543 // is the thread of detached kind?
544 bool IsDetached() const { return m_isDetached; }
545
546 // Get the thread ID - a platform dependent number which uniquely
547 // identifies a thread inside a process
548 wxThreadIdType GetId() const;
549
550 // called when the thread exits - in the context of this thread
551 //
552 // NB: this function will not be called if the thread is Kill()ed
553 virtual void OnExit() { }
554
555 // Returns true if the thread was asked to terminate: this function should
556 // be called by the thread from time to time, otherwise the main thread
557 // will be left forever in Delete()!
558 virtual bool TestDestroy();
559
560 // dtor is public, but the detached threads should never be deleted - use
561 // Delete() instead (or leave the thread terminate by itself)
562 virtual ~wxThread();
563
564 protected:
565 // exits from the current thread - can be called only from this thread
566 void Exit(ExitCode exitcode = 0);
567
568 // entry point for the thread - called by Run() and executes in the context
569 // of this thread.
570 virtual void *Entry() = 0;
571
572 private:
573 // no copy ctor/assignment operator
574 wxThread(const wxThread&);
575 wxThread& operator=(const wxThread&);
576
577 friend class wxThreadInternal;
578
579 // the (platform-dependent) thread class implementation
580 wxThreadInternal *m_internal;
581
582 // protects access to any methods of wxThreadInternal object
583 wxCriticalSection m_critsect;
584
585 // true if the thread is detached, false if it is joinable
586 bool m_isDetached;
587 };
588
589 // wxThreadHelperThread class
590 // --------------------------
591
592 class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
593 {
594 public:
595 // constructor only creates the C++ thread object and doesn't create (or
596 // start) the real thread
597 wxThreadHelperThread(wxThreadHelper& owner)
598 : wxThread(wxTHREAD_JOINABLE), m_owner(owner)
599 { }
600
601 protected:
602 // entry point for the thread -- calls Entry() in owner.
603 virtual void *Entry();
604
605 private:
606 // the owner of the thread
607 wxThreadHelper& m_owner;
608
609 // no copy ctor/assignment operator
610 wxThreadHelperThread(const wxThreadHelperThread&);
611 wxThreadHelperThread& operator=(const wxThreadHelperThread&);
612 };
613
614 // ----------------------------------------------------------------------------
615 // wxThreadHelper: this class implements the threading logic to run a
616 // background task in another object (such as a window). It is a mix-in: just
617 // derive from it to implement a threading background task in your class.
618 // ----------------------------------------------------------------------------
619
620 class WXDLLIMPEXP_BASE wxThreadHelper
621 {
622 private:
623 void KillThread()
624 {
625 if ( m_thread )
626 {
627 m_thread->Kill();
628 delete m_thread;
629 }
630 }
631
632 public:
633 // constructor only initializes m_thread to NULL
634 wxThreadHelper() : m_thread(NULL) { }
635
636 // destructor deletes m_thread
637 virtual ~wxThreadHelper() { KillThread(); }
638
639 // create a new thread (and optionally set the stack size on platforms that
640 // support/need that), call Run() to start it
641 wxThreadError Create(unsigned int stackSize = 0)
642 {
643 KillThread();
644
645 m_thread = new wxThreadHelperThread(*this);
646
647 return m_thread->Create(stackSize);
648 }
649
650 // entry point for the thread - called by Run() and executes in the context
651 // of this thread.
652 virtual void *Entry() = 0;
653
654 // returns a pointer to the thread which can be used to call Run()
655 wxThread *GetThread() const { return m_thread; }
656
657 protected:
658 wxThread *m_thread;
659 };
660
661 // call Entry() in owner, put it down here to avoid circular declarations
662 inline void *wxThreadHelperThread::Entry()
663 {
664 return m_owner.Entry();
665 }
666
667 // ----------------------------------------------------------------------------
668 // Automatic initialization
669 // ----------------------------------------------------------------------------
670
671 // GUI mutex handling.
672 void WXDLLIMPEXP_BASE wxMutexGuiEnter();
673 void WXDLLIMPEXP_BASE wxMutexGuiLeave();
674
675 // macros for entering/leaving critical sections which may be used without
676 // having to take them inside "#if wxUSE_THREADS"
677 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
678 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
679 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
680 #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
681 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
682
683 // function for checking if we're in the main thread which may be used whether
684 // wxUSE_THREADS is 0 or 1
685 inline bool wxIsMainThread() { return wxThread::IsMain(); }
686
687 #else // !wxUSE_THREADS
688
689 // no thread support
690 inline void WXDLLIMPEXP_BASE wxMutexGuiEnter() { }
691 inline void WXDLLIMPEXP_BASE wxMutexGuiLeave() { }
692
693 // macros for entering/leaving critical sections which may be used without
694 // having to take them inside "#if wxUSE_THREADS"
695 #define wxENTER_CRIT_SECT(cs)
696 #define wxLEAVE_CRIT_SECT(cs)
697 #define wxCRIT_SECT_DECLARE(cs)
698 #define wxCRIT_SECT_DECLARE_MEMBER(cs)
699 #define wxCRIT_SECT_LOCKER(name, cs)
700
701 // if there is only one thread, it is always the main one
702 inline bool wxIsMainThread() { return true; }
703
704 #endif // wxUSE_THREADS/!wxUSE_THREADS
705
706 // mark part of code as being a critical section: this macro declares a
707 // critical section with the given name and enters it immediately and leaves
708 // it at the end of the current scope
709 //
710 // example:
711 //
712 // int Count()
713 // {
714 // static int s_counter = 0;
715 //
716 // wxCRITICAL_SECTION(counter);
717 //
718 // return ++s_counter;
719 // }
720 //
721 // this function is MT-safe in presence of the threads but there is no
722 // overhead when the library is compiled without threads
723 #define wxCRITICAL_SECTION(name) \
724 wxCRIT_SECT_DECLARE(s_cs##name); \
725 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
726
727 // automatically lock GUI mutex in ctor and unlock it in dtor
728 class WXDLLIMPEXP_BASE wxMutexGuiLocker
729 {
730 public:
731 wxMutexGuiLocker() { wxMutexGuiEnter(); }
732 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
733 };
734
735 // -----------------------------------------------------------------------------
736 // implementation only until the end of file
737 // -----------------------------------------------------------------------------
738
739 #if wxUSE_THREADS
740
741 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXPM__) || defined(__EMX__)
742 // unlock GUI if there are threads waiting for and lock it back when
743 // there are no more of them - should be called periodically by the main
744 // thread
745 extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
746
747 // returns true if the main thread has GUI lock
748 extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
749
750 #ifndef __WXPM__
751 // wakes up the main thread if it's sleeping inside ::GetMessage()
752 extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
753 #endif // !OS/2
754
755 // return true if the main thread is waiting for some other to terminate:
756 // wxApp then should block all "dangerous" messages
757 extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
758 #endif // MSW, Mac, OS/2
759
760 #endif // wxUSE_THREADS
761
762 #endif // _WX_THREAD_H_
763