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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msgdlg.h
3 // Purpose: interface of wxMessageDialog
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxMessageDialog
11
12 This class represents a dialog that shows a single or multi-line message,
13 with a choice of OK, Yes, No and Cancel buttons.
14
15 @beginStyleTable
16 @style{wxOK}
17 Puts an Ok button in the message box. May be combined with @c wxCANCEL.
18 @style{wxCANCEL}
19 Puts a Cancel button in the message box. Must be combined with
20 either @c wxOK or @c wxYES_NO.
21 @style{wxYES_NO}
22 Puts Yes and No buttons in the message box. May be combined with
23 @c wxCANCEL.
24 @style{wxNO_DEFAULT}
25 Makes the "No" button default, can only be used with @c wxYES_NO.
26 @style{wxCANCEL_DEFAULT}
27 Makes the "Cancel" button default, can only be used with @c wxCANCEL
28 @style{wxYES_DEFAULT}
29 Makes the "Yes" button default, this is the default behaviour and
30 this flag exists solely for symmetry with @c wxNO_DEFAULT.
31 @style{wxOK_DEFAULT}
32 Makes the "OK" button default, this is the default behaviour and
33 this flag exists solely for symmetry with @c wxCANCEL_DEFAULT.
34 @style{wxICON_NONE}
35 Displays no icon in the dialog if possible (an icon might still be
36 displayed if the current platform mandates its use). This style may be
37 used to prevent the dialog from using the default icon based on @c
38 wxYES_NO presence as explained in @c wxICON_QUESTION and @c
39 wxICON_INFORMATION documentation below.
40 @style{wxICON_EXCLAMATION}
41 Displays an exclamation, or warning, icon in the dialog.
42 @style{wxICON_ERROR}
43 Displays an error icon in the dialog.
44 @style{wxICON_HAND}
45 Displays an error symbol, this is a MSW-inspired synonym for @c wxICON_ERROR.
46 @style{wxICON_QUESTION}
47 Displays a question mark symbol. This icon is automatically used
48 with @c wxYES_NO so it's usually unnecessary to specify it explicitly.
49 @style{wxICON_INFORMATION}
50 Displays an information symbol. This icon is used by default if
51 @c wxYES_NO is not given so it is usually unnecessary to specify it
52 explicitly.
53 @style{wxSTAY_ON_TOP}
54 Makes the message box stay on top of all other windows and not only
55 just its parent (currently implemented only under MSW and GTK).
56 @endStyleTable
57
58 @library{wxcore}
59 @category{cmndlg}
60
61 @see @ref overview_cmndlg_msg
62 */
63 class wxMessageDialog : public wxDialog
64 {
65 public:
66 /**
67 Constructor specifying the message box properties.
68 Use ShowModal() to show the dialog.
69
70 @a style may be a bit list of the identifiers described above.
71
72 Notice that not all styles are compatible: only one of @c wxOK and
73 @c wxYES_NO may be specified (and one of them must be specified) and at
74 most one default button style can be used and it is only valid if the
75 corresponding button is shown in the message box.
76
77 @param parent
78 Parent window.
79 @param message
80 Message to show in the dialog.
81 @param caption
82 The dialog title.
83 @param style
84 Combination of style flags described above.
85 @param pos
86 Dialog position (ignored under MSW).
87 */
88 wxMessageDialog(wxWindow* parent, const wxString& message,
89 const wxString& caption = wxMessageBoxCaptionStr,
90 long style = wxOK | wxCENTRE,
91 const wxPoint& pos = wxDefaultPosition);
92
93 /**
94 Sets the extended message for the dialog: this message is usually an
95 extension of the short message specified in the constructor or set with
96 SetMessage().
97
98 If it is set, the main message appears highlighted -- if supported --
99 and this message appears beneath it in normal font. On the platforms
100 which don't support extended messages, it is simply appended to the
101 normal message with an empty line separating them.
102
103 @since 2.9.0
104 */
105 virtual void SetExtendedMessage(const wxString& extendedMessage);
106
107 /**
108 Sets the message shown by the dialog.
109
110 @since 2.9.0
111 */
112 virtual void SetMessage(const wxString& message);
113
114 /**
115 Overrides the default labels of the OK and Cancel buttons.
116
117 Please see the remarks in SetYesNoLabels() documentation.
118
119 @since 2.9.0
120 */
121 virtual bool SetOKCancelLabels(const ButtonLabel& ok,
122 const ButtonLabel& cancel);
123
124 /**
125 Overrides the default label of the OK button.
126
127 Please see the remarks in SetYesNoLabels() documentation.
128
129 @since 2.9.0
130 */
131 virtual bool SetOKLabel(const ButtonLabel& ok);
132
133 /**
134 Overrides the default labels of the Yes, No and Cancel buttons.
135
136 Please see the remarks in SetYesNoLabels() documentation.
137
138 @since 2.9.0
139 */
140 virtual bool SetYesNoCancelLabels(const ButtonLabel& yes,
141 const ButtonLabel& no,
142 const ButtonLabel& cancel);
143
144 /**
145 Overrides the default labels of the Yes and No buttons.
146
147 The arguments of this function can be either strings or one of the
148 standard identifiers, such as @c wxID_APPLY or @c wxID_OPEN. Notice
149 that even if the label is specified as an identifier, the return value
150 of the dialog ShowModal() method still remains one of @c wxID_OK, @c
151 wxID_CANCEL, @c wxID_YES or @c wxID_NO values, i.e. this identifier
152 changes only the label appearance but not the return code generated by
153 the button. It is possible to mix stock identifiers and string labels
154 in the same function call, for example:
155 @code
156 wxMessageDialog dlg(...);
157 dlg.SetYesNoLabels(wxID_SAVE, _("&Don't save"));
158 @endcode
159
160 Also notice that this function is not currently available on all
161 platforms (although as of wxWidgets 2.9.0 it is implemented in all
162 major ports), so it may return @false to indicate that the labels
163 couldn't be changed. If it returns @true, the labels were set
164 successfully.
165
166 Typically, if the function was used successfully, the main dialog
167 message may need to be changed, e.g.:
168 @code
169 wxMessageDialog dlg(...);
170 if ( dlg.SetYesNoLabels(_("&Quit"), _("&Don't quit")) )
171 dlg.SetMessage(_("What do you want to do?"));
172 else // buttons have standard "Yes"/"No" values, so rephrase the question
173 dlg.SetMessage(_("Do you really want to quit?"));
174 @endcode
175
176 @since 2.9.0
177 */
178 virtual bool SetYesNoLabels(const ButtonLabel& yes, const ButtonLabel& no);
179
180 /**
181 Shows the dialog, returning one of wxID_OK, wxID_CANCEL, wxID_YES, wxID_NO.
182
183 Notice that this method returns the identifier of the button which was
184 clicked unlike wxMessageBox() function.
185 */
186 virtual int ShowModal();
187 };
188
189
190
191 // ============================================================================
192 // Global functions/macros
193 // ============================================================================
194
195 /** @addtogroup group_funcmacro_dialog */
196 //@{
197
198 /**
199 Show a general purpose message dialog.
200
201 This is a convenient function which is usually used instead of using
202 wxMessageDialog directly. Notice however that some of the features, such as
203 extended text and custom labels for the message box buttons, are not
204 provided by this function but only by wxMessageDialog.
205
206 The return value is one of: @c wxYES, @c wxNO, @c wxCANCEL or @c wxOK
207 (notice that this return value is @b different from the return value of
208 wxMessageDialog::ShowModal()).
209
210 For example:
211 @code
212 int answer = wxMessageBox("Quit program?", "Confirm",
213 wxYES_NO | wxCANCEL, main_frame);
214 if (answer == wxYES)
215 main_frame->Close();
216 @endcode
217
218 @a message may contain newline characters, in which case the message will
219 be split into separate lines, to cater for large messages.
220
221 @param message
222 Message to show in the dialog.
223 @param caption
224 The dialog title.
225 @param parent
226 Parent window.
227 @param style
228 Combination of style flags described in wxMessageDialog documentation.
229 @param x
230 Horizontal dialog position (ignored under MSW). Use ::wxDefaultCoord
231 for @a x and @a y to let the system position the window.
232 @param y
233 Vertical dialog position (ignored under MSW).
234 @header{wx/msgdlg.h}
235 */
236 int wxMessageBox(const wxString& message,
237 const wxString& caption = "Message",
238 int style = wxOK,
239 wxWindow* parent = NULL,
240 int x = wxDefaultCoord,
241 int y = wxDefaultCoord);
242
243 //@}
244