Applied [ 1708971 ] Make a virtual function to enable/disable docking
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32
33 #ifndef WX_PRECOMP
34 #include "wx/panel.h"
35 #include "wx/settings.h"
36 #include "wx/app.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
40 #include "wx/mdi.h"
41 #include "wx/image.h"
42 #endif
43
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
45
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
53
54 wxAuiPaneInfo wxAuiNullPaneInfo;
55 wxAuiDockInfo wxAuiNullDockInfo;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
62
63 #ifdef __WXMAC__
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #define __AIFF__
67 #include "wx/mac/private.h"
68 #endif
69
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
71 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
72
73
74
75 const int auiToolBarLayer = 10;
76
77
78 class wxPseudoTransparentFrame : public wxFrame
79 {
80 public:
81 wxPseudoTransparentFrame(wxWindow* parent = NULL,
82 wxWindowID id = wxID_ANY,
83 const wxString& title = wxEmptyString,
84 const wxPoint& pos = wxDefaultPosition,
85 const wxSize& size = wxDefaultSize,
86 long style = wxDEFAULT_FRAME_STYLE,
87 const wxString &name = wxT("frame"))
88 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
89 {
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
91 m_Amount=0;
92 m_MaxWidth=0;
93 m_MaxHeight=0;
94 m_lastWidth=0;
95 m_lastHeight=0;
96 #ifdef __WXGTK__
97 m_CanSetShape = false; // have to wait for window create event on GTK
98 #else
99 m_CanSetShape = true;
100 #endif
101 m_Region = wxRegion(0, 0, 0, 0);
102 SetTransparent(0);
103 }
104
105 virtual bool SetTransparent(wxByte alpha)
106 {
107 if (m_CanSetShape)
108 {
109 int w=100; // some defaults
110 int h=100;
111 GetClientSize(&w, &h);
112
113 m_MaxWidth = w;
114 m_MaxHeight = h;
115 m_Amount = alpha;
116 m_Region.Clear();
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
118 if (m_Amount)
119 {
120 for (int y=0; y<m_MaxHeight; y++)
121 {
122 // Reverse the order of the bottom 4 bits
123 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
124 if ((j*16+8)<m_Amount)
125 m_Region.Union(0, y, m_MaxWidth, 1);
126 }
127 }
128 SetShape(m_Region);
129 Refresh();
130 }
131 return true;
132 }
133
134 void OnPaint(wxPaintEvent& WXUNUSED(event))
135 {
136 wxPaintDC dc(this);
137
138 if (m_Region.IsEmpty())
139 return;
140
141 #ifdef __WXMAC__
142 dc.SetBrush(wxColour(128, 192, 255));
143 #else
144 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
145 #endif
146 dc.SetPen(*wxTRANSPARENT_PEN);
147
148 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
149
150 while (upd)
151 {
152 wxRect rect(upd.GetRect());
153 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
154
155 ++upd;
156 }
157 }
158
159 #ifdef __WXGTK__
160 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
161 {
162 m_CanSetShape=true;
163 SetTransparent(0);
164 }
165 #endif
166
167 void OnSize(wxSizeEvent& event)
168 {
169 // We sometimes get surplus size events
170 if ((event.GetSize().GetWidth() == m_lastWidth) &&
171 (event.GetSize().GetHeight() == m_lastHeight))
172 {
173 event.Skip();
174 return;
175 }
176 m_lastWidth = event.GetSize().GetWidth();
177 m_lastHeight = event.GetSize().GetHeight();
178
179 SetTransparent(m_Amount);
180 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
181 event.GetSize().GetHeight());
182 SetShape(m_Region);
183 Refresh();
184 event.Skip();
185 }
186
187 private:
188 wxByte m_Amount;
189 int m_MaxWidth;
190 int m_MaxHeight;
191 bool m_CanSetShape;
192 int m_lastWidth,m_lastHeight;
193
194 wxRegion m_Region;
195
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
197 DECLARE_EVENT_TABLE()
198 };
199
200
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
202
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
205 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
206 #ifdef __WXGTK__
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
208 #endif
209 END_EVENT_TABLE()
210
211
212 // -- static utility functions --
213
214 static wxBitmap wxPaneCreateStippleBitmap()
215 {
216 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage img(2,2,data,true);
218 return wxBitmap(img);
219 }
220
221 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
222 {
223 wxBitmap stipple = wxPaneCreateStippleBitmap();
224 wxBrush brush(stipple);
225 dc.SetBrush(brush);
226 dc.SetPen(*wxTRANSPARENT_PEN);
227
228 dc.SetLogicalFunction(wxXOR);
229 dc.DrawRectangle(rect);
230 }
231
232
233
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
238
239 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
240 wxAuiPaneInfoArray& dest_panes,
241 const wxAuiDockInfoArray& src_docks,
242 const wxAuiPaneInfoArray& src_panes)
243 {
244 dest_docks = src_docks;
245 dest_panes = src_panes;
246 int i, j, k, dock_count, pc1, pc2;
247 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
248 {
249 wxAuiDockInfo& dock = dest_docks.Item(i);
250 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
251 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
252 if (dock.panes.Item(j) == &src_panes.Item(k))
253 dock.panes.Item(j) = &dest_panes.Item(k);
254 }
255 }
256
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
260 int dock_direction)
261 {
262 int i, dock_count, max_layer = 0;
263 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
264 {
265 wxAuiDockInfo& dock = docks.Item(i);
266 if (dock.dock_direction == dock_direction &&
267 dock.dock_layer > max_layer && !dock.fixed)
268 max_layer = dock.dock_layer;
269 }
270 return max_layer;
271 }
272
273
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
277 {
278 int i, pane_count, max_row = 0;
279 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
280 {
281 wxAuiPaneInfo& pane = panes.Item(i);
282 if (pane.dock_direction == direction &&
283 pane.dock_layer == layer &&
284 pane.dock_row > max_row)
285 max_row = pane.dock_row;
286 }
287 return max_row;
288 }
289
290
291
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
295 int dock_direction,
296 int dock_layer)
297 {
298 int i, pane_count;
299 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
300 {
301 wxAuiPaneInfo& pane = panes.Item(i);
302 if (!pane.IsFloating() &&
303 pane.dock_direction == dock_direction &&
304 pane.dock_layer >= dock_layer)
305 pane.dock_layer++;
306 }
307 }
308
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
312 int dock_direction,
313 int dock_layer,
314 int dock_row)
315 {
316 int i, pane_count;
317 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
318 {
319 wxAuiPaneInfo& pane = panes.Item(i);
320 if (!pane.IsFloating() &&
321 pane.dock_direction == dock_direction &&
322 pane.dock_layer == dock_layer &&
323 pane.dock_row >= dock_row)
324 pane.dock_row++;
325 }
326 }
327
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray& panes,
331 int dock_direction,
332 int dock_layer,
333 int dock_row,
334 int dock_pos)
335 {
336 int i, pane_count;
337 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
338 {
339 wxAuiPaneInfo& pane = panes.Item(i);
340 if (!pane.IsFloating() &&
341 pane.dock_direction == dock_direction &&
342 pane.dock_layer == dock_layer &&
343 pane.dock_row == dock_row &&
344 pane.dock_pos >= dock_pos)
345 pane.dock_pos++;
346 }
347 }
348
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray& docks,
353 int dock_direction,
354 int dock_layer,
355 int dock_row,
356 wxAuiDockInfoPtrArray& arr)
357 {
358 int begin_layer = dock_layer;
359 int end_layer = dock_layer;
360 int begin_row = dock_row;
361 int end_row = dock_row;
362 int dock_count = docks.GetCount();
363 int layer, row, i, max_row = 0, max_layer = 0;
364
365 // discover the maximum dock layer and the max row
366 for (i = 0; i < dock_count; ++i)
367 {
368 max_row = wxMax(max_row, docks.Item(i).dock_row);
369 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
370 }
371
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer == -1)
374 {
375 begin_layer = 0;
376 end_layer = max_layer;
377 }
378
379 // if no dock row was specified, search all dock row
380 if (dock_row == -1)
381 {
382 begin_row = 0;
383 end_row = max_row;
384 }
385
386 arr.Clear();
387
388 for (layer = begin_layer; layer <= end_layer; ++layer)
389 for (row = begin_row; row <= end_row; ++row)
390 for (i = 0; i < dock_count; ++i)
391 {
392 wxAuiDockInfo& d = docks.Item(i);
393 if (dock_direction == -1 || dock_direction == d.dock_direction)
394 {
395 if (d.dock_layer == layer && d.dock_row == row)
396 arr.Add(&d);
397 }
398 }
399 }
400
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
404 {
405 int i, count = dock.panes.GetCount();
406 for (i = 0; i < count; ++i)
407 {
408 wxAuiPaneInfo* p = dock.panes.Item(i);
409 if (p->window == window)
410 return p;
411 }
412 return NULL;
413 }
414
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
418 wxAuiPaneInfo& pane,
419 wxAuiDockInfo* ex_cept = NULL )
420 {
421 int i, dock_count;
422 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
423 {
424 wxAuiDockInfo& d = docks.Item(i);
425 if (&d == ex_cept)
426 continue;
427 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
428 if (pi)
429 d.panes.Remove(pi);
430 }
431 }
432
433 // RenumberDockRows() takes a dock and assigns sequential numbers
434 // to existing rows. Basically it takes out the gaps; so if a
435 // dock has rows with numbers 0,2,5, they will become 0,1,2
436 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
437 {
438 int i, dock_count, j, pane_count;
439 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
440 {
441 wxAuiDockInfo& dock = *docks.Item(i);
442 dock.dock_row = i;
443 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
444 dock.panes.Item(j)->dock_row = i;
445 }
446 }
447
448
449 // SetActivePane() sets the active pane, as well as cycles through
450 // every other pane and makes sure that all others' active flags
451 // are turned off
452 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
453 {
454 int i, pane_count;
455 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
456 {
457 wxAuiPaneInfo& pane = panes.Item(i);
458 pane.state &= ~wxAuiPaneInfo::optionActive;
459 if (pane.window == active_pane)
460 pane.state |= wxAuiPaneInfo::optionActive;
461 }
462 }
463
464
465 // this function is used to sort panes by dock position
466 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
467 {
468 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
469 }
470
471
472 // -- wxAuiManager class implementation --
473
474
475 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
476 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
477 EVT_AUI_RENDER(wxAuiManager::OnRender)
478 EVT_PAINT(wxAuiManager::OnPaint)
479 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
480 EVT_SIZE(wxAuiManager::OnSize)
481 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
482 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
483 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
484 EVT_MOTION(wxAuiManager::OnMotion)
485 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
486 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
487 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
489 END_EVENT_TABLE()
490
491
492 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
493 {
494 m_action = actionNone;
495 m_last_mouse_move = wxPoint();
496 m_hover_button = NULL;
497 m_art = new wxAuiDefaultDockArt;
498 m_hint_wnd = NULL;
499 m_flags = flags;
500 m_skipping = false;
501 m_has_maximized = false;
502 m_frame = NULL;
503 m_dock_constraint_x = 0.3;
504 m_dock_constraint_y = 0.3;
505 m_reserved = NULL;
506
507 if (managed_wnd)
508 {
509 SetManagedWindow(managed_wnd);
510 }
511 }
512
513 wxAuiManager::~wxAuiManager()
514 {
515 for ( size_t i = 0; i < m_panes.size(); i++ )
516 {
517 wxAuiPaneInfo& pinfo = m_panes[i];
518 if (pinfo.window && !pinfo.window->GetParent())
519 delete pinfo.window;
520 }
521
522 delete m_art;
523 }
524
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
527 const wxAuiPaneInfo& pane_info)
528 {
529 return new wxAuiFloatingFrame(parent, this, pane_info);
530 }
531
532 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
533 {
534 // if a key modifier is pressed while dragging the frame,
535 // don't dock the window
536 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
537 }
538
539 // GetPane() looks up a wxAuiPaneInfo structure based
540 // on the supplied window pointer. Upon failure, GetPane()
541 // returns an empty wxAuiPaneInfo, a condition which can be checked
542 // by calling wxAuiPaneInfo::IsOk().
543 //
544 // The pane info's structure may then be modified. Once a pane's
545 // info is modified, wxAuiManager::Update() must be called to
546 // realize the changes in the UI.
547
548 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
549 {
550 int i, pane_count;
551 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
552 {
553 wxAuiPaneInfo& p = m_panes.Item(i);
554 if (p.window == window)
555 return p;
556 }
557 return wxAuiNullPaneInfo;
558 }
559
560 // this version of GetPane() looks up a pane based on a
561 // 'pane name', see above comment for more info
562 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
563 {
564 int i, pane_count;
565 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
566 {
567 wxAuiPaneInfo& p = m_panes.Item(i);
568 if (p.name == name)
569 return p;
570 }
571 return wxAuiNullPaneInfo;
572 }
573
574 // GetAllPanes() returns a reference to all the pane info structures
575 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
576 {
577 return m_panes;
578 }
579
580 // HitTest() is an internal function which determines
581 // which UI item the specified coordinates are over
582 // (x,y) specify a position in client coordinates
583 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
584 {
585 wxAuiDockUIPart* result = NULL;
586
587 int i, part_count;
588 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
589 {
590 wxAuiDockUIPart* item = &m_uiparts.Item(i);
591
592 // we are not interested in typeDock, because this space
593 // isn't used to draw anything, just for measurements;
594 // besides, the entire dock area is covered with other
595 // rectangles, which we are interested in.
596 if (item->type == wxAuiDockUIPart::typeDock)
597 continue;
598
599 // if we already have a hit on a more specific item, we are not
600 // interested in a pane hit. If, however, we don't already have
601 // a hit, returning a pane hit is necessary for some operations
602 if ((item->type == wxAuiDockUIPart::typePane ||
603 item->type == wxAuiDockUIPart::typePaneBorder) && result)
604 continue;
605
606 // if the point is inside the rectangle, we have a hit
607 if (item->rect.Contains(x,y))
608 result = item;
609 }
610
611 return result;
612 }
613
614
615 // SetFlags() and GetFlags() allow the owner to set various
616 // options which are global to wxAuiManager
617 void wxAuiManager::SetFlags(unsigned int flags)
618 {
619 // find out if we have to call UpdateHintWindowConfig()
620 bool update_hint_wnd = false;
621 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
622 wxAUI_MGR_VENETIAN_BLINDS_HINT |
623 wxAUI_MGR_RECTANGLE_HINT;
624 if ((flags & hint_mask) != (m_flags & hint_mask))
625 update_hint_wnd = true;
626
627
628 // set the new flags
629 m_flags = flags;
630
631 if (update_hint_wnd)
632 {
633 UpdateHintWindowConfig();
634 }
635 }
636
637 unsigned int wxAuiManager::GetFlags() const
638 {
639 return m_flags;
640 }
641
642
643 // don't use these anymore as they are deprecated
644 // use Set/GetManagedFrame() instead
645 void wxAuiManager::SetFrame(wxFrame* frame)
646 {
647 SetManagedWindow((wxWindow*)frame);
648 }
649
650 wxFrame* wxAuiManager::GetFrame() const
651 {
652 return (wxFrame*)m_frame;
653 }
654
655
656 // this function will return the aui manager for a given
657 // window. The |window| parameter should be any child window
658 // or grand-child window (and so on) of the frame/window
659 // managed by wxAuiManager. The |window| parameter does not
660 // need to be managed by the manager itself.
661 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
662 {
663 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
664 evt.SetManager(NULL);
665 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
666 if (!window->ProcessEvent(evt))
667 return NULL;
668
669 return evt.GetManager();
670 }
671
672
673 void wxAuiManager::UpdateHintWindowConfig()
674 {
675 // find out if the the system can do transparent frames
676 bool can_do_transparent = false;
677
678 wxWindow* w = m_frame;
679 while (w)
680 {
681 if (w->IsKindOf(CLASSINFO(wxFrame)))
682 {
683 wxFrame* f = static_cast<wxFrame*>(w);
684 can_do_transparent = f->CanSetTransparent();
685 break;
686 }
687
688 w = w->GetParent();
689 }
690
691 // if there is an existing hint window, delete it
692 if (m_hint_wnd)
693 {
694 m_hint_wnd->Destroy();
695 m_hint_wnd = NULL;
696 }
697
698 m_hint_fademax = 50;
699 m_hint_wnd = NULL;
700
701 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
702 {
703 // Make a window to use for a transparent hint
704 #if defined(__WXMSW__) || defined(__WXGTK__)
705 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
706 wxDefaultPosition, wxSize(1,1),
707 wxFRAME_TOOL_WINDOW |
708 wxFRAME_FLOAT_ON_PARENT |
709 wxFRAME_NO_TASKBAR |
710 wxNO_BORDER);
711
712 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
713 #elif defined(__WXMAC__)
714 // Using a miniframe with float and tool styles keeps the parent
715 // frame activated and highlighted as such...
716 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
717 wxDefaultPosition, wxSize(1,1),
718 wxFRAME_FLOAT_ON_PARENT
719 | wxFRAME_TOOL_WINDOW );
720
721 // Can't set the bg colour of a Frame in wxMac
722 wxPanel* p = new wxPanel(m_hint_wnd);
723
724 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
725 // color that is really hard to see, especially transparent.
726 // Until a better system color is decided upon we'll just use
727 // blue.
728 p->SetBackgroundColour(*wxBLUE);
729 #endif
730
731 }
732 else
733 {
734 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
735 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
736 {
737 // system can't support transparent fade, or the venetian
738 // blinds effect was explicitly requested
739 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
740 wxID_ANY,
741 wxEmptyString,
742 wxDefaultPosition,
743 wxSize(1,1),
744 wxFRAME_TOOL_WINDOW |
745 wxFRAME_FLOAT_ON_PARENT |
746 wxFRAME_NO_TASKBAR |
747 wxNO_BORDER);
748 m_hint_fademax = 128;
749 }
750 }
751 }
752
753
754 // SetManagedWindow() is usually called once when the frame
755 // manager class is being initialized. "frame" specifies
756 // the frame which should be managed by the frame mananger
757 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
758 {
759 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
760
761 m_frame = wnd;
762 m_frame->PushEventHandler(this);
763
764 #if wxUSE_MDI
765 // if the owner is going to manage an MDI parent frame,
766 // we need to add the MDI client window as the default
767 // center pane
768
769 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
770 {
771 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
772 wxWindow* client_window = mdi_frame->GetClientWindow();
773
774 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
775
776 AddPane(client_window,
777 wxAuiPaneInfo().Name(wxT("mdiclient")).
778 CenterPane().PaneBorder(false));
779 }
780 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
781 {
782 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
783 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
784 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
785
786 AddPane(client_window,
787 wxAuiPaneInfo().Name(wxT("mdiclient")).
788 CenterPane().PaneBorder(false));
789 }
790
791 #endif
792
793 UpdateHintWindowConfig();
794 }
795
796
797 // UnInit() must be called, usually in the destructor
798 // of the frame class. If it is not called, usually this
799 // will result in a crash upon program exit
800 void wxAuiManager::UnInit()
801 {
802 if (m_frame)
803 {
804 m_frame->RemoveEventHandler(this);
805 }
806 }
807
808 // GetManagedWindow() returns the window pointer being managed
809 wxWindow* wxAuiManager::GetManagedWindow() const
810 {
811 return m_frame;
812 }
813
814 wxAuiDockArt* wxAuiManager::GetArtProvider() const
815 {
816 return m_art;
817 }
818
819 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
820 {
821 // first, give the owner frame a chance to override
822 if (m_frame)
823 {
824 if (m_frame->ProcessEvent(event))
825 return;
826 }
827
828 ProcessEvent(event);
829 }
830
831 // SetArtProvider() instructs wxAuiManager to use the
832 // specified art provider for all drawing calls. This allows
833 // plugable look-and-feel features. The pointer that is
834 // passed to this method subsequently belongs to wxAuiManager,
835 // and is deleted in the frame manager destructor
836 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
837 {
838 // delete the last art provider, if any
839 delete m_art;
840
841 // assign the new art provider
842 m_art = art_provider;
843 }
844
845
846 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
847 {
848 // check if the pane has a valid window
849 if (!window)
850 return false;
851
852 // check if the window is already managed by us
853 if (GetPane(pane_info.window).IsOk())
854 return false;
855
856 // check if the pane name already exists, this could reveal a
857 // bug in the library user's application
858 bool already_exists = false;
859 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
860 {
861 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
862 already_exists = true;
863 }
864
865 // if the new pane is docked then we should undo maximize
866 if (pane_info.IsDocked())
867 RestoreMaximizedPane();
868
869 m_panes.Add(pane_info);
870
871 wxAuiPaneInfo& pinfo = m_panes.Last();
872
873 // set the pane window
874 pinfo.window = window;
875
876
877 // if the pane's name identifier is blank, create a random string
878 if (pinfo.name.empty() || already_exists)
879 {
880 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
881 ((unsigned long)pinfo.window) & 0xffffffff,
882 (unsigned int)time(NULL),
883 #ifdef __WXWINCE__
884 (unsigned int)GetTickCount(),
885 #else
886 (unsigned int)clock(),
887 #endif
888 (unsigned long)m_panes.GetCount());
889 }
890
891 // set initial proportion (if not already set)
892 if (pinfo.dock_proportion == 0)
893 pinfo.dock_proportion = 100000;
894
895 if (pinfo.HasMaximizeButton())
896 {
897 wxAuiPaneButton button;
898 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
899 pinfo.buttons.Add(button);
900 }
901
902 if (pinfo.HasPinButton())
903 {
904 wxAuiPaneButton button;
905 button.button_id = wxAUI_BUTTON_PIN;
906 pinfo.buttons.Add(button);
907 }
908
909 if (pinfo.HasCloseButton())
910 {
911 wxAuiPaneButton button;
912 button.button_id = wxAUI_BUTTON_CLOSE;
913 pinfo.buttons.Add(button);
914 }
915
916 if (pinfo.best_size == wxDefaultSize &&
917 pinfo.window)
918 {
919 pinfo.best_size = pinfo.window->GetClientSize();
920
921 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
922 {
923 // GetClientSize() doesn't get the best size for
924 // a toolbar under some newer versions of wxWidgets,
925 // so use GetBestSize()
926 pinfo.best_size = pinfo.window->GetBestSize();
927
928 // for some reason, wxToolBar::GetBestSize() is returning
929 // a size that is a pixel shy of the correct amount.
930 // I believe this to be the correct action, until
931 // wxToolBar::GetBestSize() is fixed. Is this assumption
932 // correct?
933 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
934 // pinfo.best_size.y++;
935 }
936
937 if (pinfo.min_size != wxDefaultSize)
938 {
939 if (pinfo.best_size.x < pinfo.min_size.x)
940 pinfo.best_size.x = pinfo.min_size.x;
941 if (pinfo.best_size.y < pinfo.min_size.y)
942 pinfo.best_size.y = pinfo.min_size.y;
943 }
944 }
945
946 return true;
947 }
948
949 bool wxAuiManager::AddPane(wxWindow* window,
950 int direction,
951 const wxString& caption)
952 {
953 wxAuiPaneInfo pinfo;
954 pinfo.Caption(caption);
955 switch (direction)
956 {
957 case wxTOP: pinfo.Top(); break;
958 case wxBOTTOM: pinfo.Bottom(); break;
959 case wxLEFT: pinfo.Left(); break;
960 case wxRIGHT: pinfo.Right(); break;
961 case wxCENTER: pinfo.CenterPane(); break;
962 }
963 return AddPane(window, pinfo);
964 }
965
966 bool wxAuiManager::AddPane(wxWindow* window,
967 const wxAuiPaneInfo& pane_info,
968 const wxPoint& drop_pos)
969 {
970 if (!AddPane(window, pane_info))
971 return false;
972
973 wxAuiPaneInfo& pane = GetPane(window);
974
975 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
976
977 return true;
978 }
979
980 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
981 int insert_level)
982 {
983 // shift the panes around, depending on the insert level
984 switch (insert_level)
985 {
986 case wxAUI_INSERT_PANE:
987 DoInsertPane(m_panes,
988 pane_info.dock_direction,
989 pane_info.dock_layer,
990 pane_info.dock_row,
991 pane_info.dock_pos);
992 break;
993 case wxAUI_INSERT_ROW:
994 DoInsertDockRow(m_panes,
995 pane_info.dock_direction,
996 pane_info.dock_layer,
997 pane_info.dock_row);
998 break;
999 case wxAUI_INSERT_DOCK:
1000 DoInsertDockLayer(m_panes,
1001 pane_info.dock_direction,
1002 pane_info.dock_layer);
1003 break;
1004 }
1005
1006 // if the window already exists, we are basically just moving/inserting the
1007 // existing window. If it doesn't exist, we need to add it and insert it
1008 wxAuiPaneInfo& existing_pane = GetPane(window);
1009 if (!existing_pane.IsOk())
1010 {
1011 return AddPane(window, pane_info);
1012 }
1013 else
1014 {
1015 if (pane_info.IsFloating())
1016 {
1017 existing_pane.Float();
1018 if (pane_info.floating_pos != wxDefaultPosition)
1019 existing_pane.FloatingPosition(pane_info.floating_pos);
1020 if (pane_info.floating_size != wxDefaultSize)
1021 existing_pane.FloatingSize(pane_info.floating_size);
1022 }
1023 else
1024 {
1025 // if the new pane is docked then we should undo maximize
1026 RestoreMaximizedPane();
1027
1028 existing_pane.Direction(pane_info.dock_direction);
1029 existing_pane.Layer(pane_info.dock_layer);
1030 existing_pane.Row(pane_info.dock_row);
1031 existing_pane.Position(pane_info.dock_pos);
1032 }
1033 }
1034
1035 return true;
1036 }
1037
1038
1039 // DetachPane() removes a pane from the frame manager. This
1040 // method will not destroy the window that is removed.
1041 bool wxAuiManager::DetachPane(wxWindow* window)
1042 {
1043 int i, count;
1044 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1045 {
1046 wxAuiPaneInfo& p = m_panes.Item(i);
1047 if (p.window == window)
1048 {
1049 if (p.frame)
1050 {
1051 // we have a floating frame which is being detached. We need to
1052 // reparent it to m_frame and destroy the floating frame
1053
1054 // reduce flicker
1055 p.window->SetSize(1,1);
1056
1057 if (p.frame->IsShown())
1058 p.frame->Show(false);
1059
1060 // reparent to m_frame and destroy the pane
1061 if (m_action_window == p.frame)
1062 {
1063 m_action_window = NULL;
1064 }
1065
1066 p.window->Reparent(m_frame);
1067 p.frame->SetSizer(NULL);
1068 p.frame->Destroy();
1069 p.frame = NULL;
1070 }
1071
1072 // make sure there are no references to this pane in our uiparts,
1073 // just in case the caller doesn't call Update() immediately after
1074 // the DetachPane() call. This prevets obscure crashes which would
1075 // happen at window repaint if the caller forgets to call Update()
1076 int pi, part_count;
1077 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1078 {
1079 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1080 if (part.pane == &p)
1081 {
1082 m_uiparts.RemoveAt(pi);
1083 part_count--;
1084 pi--;
1085 continue;
1086 }
1087 }
1088
1089 m_panes.RemoveAt(i);
1090 return true;
1091 }
1092 }
1093 return false;
1094 }
1095
1096 // ClosePane() destroys or hides the pane depending on its
1097 // flags
1098 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1099 {
1100 // if we were maximized, restore
1101 if (pane_info.IsMaximized())
1102 {
1103 RestorePane(pane_info);
1104 }
1105
1106 // first, hide the window
1107 if (pane_info.window && pane_info.window->IsShown())
1108 {
1109 pane_info.window->Show(false);
1110 }
1111
1112 // make sure that we are the parent of this window
1113 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1114 {
1115 pane_info.window->Reparent(m_frame);
1116 }
1117
1118 // if we have a frame, destroy it
1119 if (pane_info.frame)
1120 {
1121 pane_info.frame->Destroy();
1122 pane_info.frame = NULL;
1123 }
1124
1125 // now we need to either destroy or hide the pane
1126 if (pane_info.IsDestroyOnClose())
1127 {
1128 wxWindow * window = pane_info.window;
1129 DetachPane(window);
1130 if (window)
1131 {
1132 window->Destroy();
1133 }
1134 }
1135 else
1136 {
1137 pane_info.Hide();
1138 }
1139 }
1140
1141 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1142 {
1143 int i, pane_count;
1144
1145 // un-maximize and hide all other panes
1146 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1147 {
1148 wxAuiPaneInfo& p = m_panes.Item(i);
1149 if (!p.IsToolbar())
1150 {
1151 p.Restore();
1152
1153 // save hidden state
1154 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1155 p.HasFlag(wxAuiPaneInfo::optionHidden));
1156
1157 // hide the pane, because only the newly
1158 // maximized pane should show
1159 p.Hide();
1160 }
1161 }
1162
1163 // mark ourselves maximized
1164 pane_info.Maximize();
1165 pane_info.Show();
1166 m_has_maximized = true;
1167
1168 // last, show the window
1169 if (pane_info.window && !pane_info.window->IsShown())
1170 {
1171 pane_info.window->Show(true);
1172 }
1173 }
1174
1175 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1176 {
1177 int i, pane_count;
1178
1179 // restore all the panes
1180 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1181 {
1182 wxAuiPaneInfo& p = m_panes.Item(i);
1183 if (!p.IsToolbar())
1184 {
1185 p.SetFlag(wxAuiPaneInfo::optionHidden,
1186 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1187 }
1188 }
1189
1190 // mark ourselves non-maximized
1191 pane_info.Restore();
1192 m_has_maximized = false;
1193
1194 // last, show the window
1195 if (pane_info.window && !pane_info.window->IsShown())
1196 {
1197 pane_info.window->Show(true);
1198 }
1199 }
1200
1201 void wxAuiManager::RestoreMaximizedPane()
1202 {
1203 int i, pane_count;
1204
1205 // restore all the panes
1206 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1207 {
1208 wxAuiPaneInfo& p = m_panes.Item(i);
1209 if (p.IsMaximized())
1210 {
1211 RestorePane(p);
1212 break;
1213 }
1214 }
1215 }
1216
1217 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1218 // in the input string. This is an internal functions which is
1219 // used for saving perspectives
1220 static wxString EscapeDelimiters(const wxString& s)
1221 {
1222 wxString result;
1223 result.Alloc(s.length());
1224 const wxChar* ch = s.c_str();
1225 while (*ch)
1226 {
1227 if (*ch == wxT(';') || *ch == wxT('|'))
1228 result += wxT('\\');
1229 result += *ch;
1230 ++ch;
1231 }
1232 return result;
1233 }
1234
1235 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1236 {
1237 wxString result = wxT("name=");
1238 result += EscapeDelimiters(pane.name);
1239 result += wxT(";");
1240
1241 result += wxT("caption=");
1242 result += EscapeDelimiters(pane.caption);
1243 result += wxT(";");
1244
1245 result += wxString::Format(wxT("state=%u;"), pane.state);
1246 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1247 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1248 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1249 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1250 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1251 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1252 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1253 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1254 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1255 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1256 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1257 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1258 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1259 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1260 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1261
1262 return result;
1263 }
1264
1265 // Load a "pane" with the pane infor settings in pane_part
1266 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1267 {
1268 // replace escaped characters so we can
1269 // split up the string easily
1270 pane_part.Replace(wxT("\\|"), wxT("\a"));
1271 pane_part.Replace(wxT("\\;"), wxT("\b"));
1272
1273 while(1)
1274 {
1275 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1276 pane_part = pane_part.AfterFirst(wxT(';'));
1277 wxString val_name = val_part.BeforeFirst(wxT('='));
1278 wxString value = val_part.AfterFirst(wxT('='));
1279 val_name.MakeLower();
1280 val_name.Trim(true);
1281 val_name.Trim(false);
1282 value.Trim(true);
1283 value.Trim(false);
1284
1285 if (val_name.empty())
1286 break;
1287
1288 if (val_name == wxT("name"))
1289 pane.name = value;
1290 else if (val_name == wxT("caption"))
1291 pane.caption = value;
1292 else if (val_name == wxT("state"))
1293 pane.state = (unsigned int)wxAtoi(value.c_str());
1294 else if (val_name == wxT("dir"))
1295 pane.dock_direction = wxAtoi(value.c_str());
1296 else if (val_name == wxT("layer"))
1297 pane.dock_layer = wxAtoi(value.c_str());
1298 else if (val_name == wxT("row"))
1299 pane.dock_row = wxAtoi(value.c_str());
1300 else if (val_name == wxT("pos"))
1301 pane.dock_pos = wxAtoi(value.c_str());
1302 else if (val_name == wxT("prop"))
1303 pane.dock_proportion = wxAtoi(value.c_str());
1304 else if (val_name == wxT("bestw"))
1305 pane.best_size.x = wxAtoi(value.c_str());
1306 else if (val_name == wxT("besth"))
1307 pane.best_size.y = wxAtoi(value.c_str());
1308 else if (val_name == wxT("minw"))
1309 pane.min_size.x = wxAtoi(value.c_str());
1310 else if (val_name == wxT("minh"))
1311 pane.min_size.y = wxAtoi(value.c_str());
1312 else if (val_name == wxT("maxw"))
1313 pane.max_size.x = wxAtoi(value.c_str());
1314 else if (val_name == wxT("maxh"))
1315 pane.max_size.y = wxAtoi(value.c_str());
1316 else if (val_name == wxT("floatx"))
1317 pane.floating_pos.x = wxAtoi(value.c_str());
1318 else if (val_name == wxT("floaty"))
1319 pane.floating_pos.y = wxAtoi(value.c_str());
1320 else if (val_name == wxT("floatw"))
1321 pane.floating_size.x = wxAtoi(value.c_str());
1322 else if (val_name == wxT("floath"))
1323 pane.floating_size.y = wxAtoi(value.c_str());
1324 else {
1325 wxFAIL_MSG(wxT("Bad Perspective String"));
1326 }
1327 }
1328
1329 // replace escaped characters so we can
1330 // split up the string easily
1331 pane.name.Replace(wxT("\a"), wxT("|"));
1332 pane.name.Replace(wxT("\b"), wxT(";"));
1333 pane.caption.Replace(wxT("\a"), wxT("|"));
1334 pane.caption.Replace(wxT("\b"), wxT(";"));
1335 pane_part.Replace(wxT("\a"), wxT("|"));
1336 pane_part.Replace(wxT("\b"), wxT(";"));
1337
1338 return;
1339 }
1340
1341
1342 // SavePerspective() saves all pane information as a single string.
1343 // This string may later be fed into LoadPerspective() to restore
1344 // all pane settings. This save and load mechanism allows an
1345 // exact pane configuration to be saved and restored at a later time
1346
1347 wxString wxAuiManager::SavePerspective()
1348 {
1349 wxString result;
1350 result.Alloc(500);
1351 result = wxT("layout2|");
1352
1353 int pane_i, pane_count = m_panes.GetCount();
1354 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1355 {
1356 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1357 result += SavePaneInfo(pane)+wxT("|");
1358 }
1359
1360 int dock_i, dock_count = m_docks.GetCount();
1361 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1362 {
1363 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1364
1365 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1366 dock.dock_direction, dock.dock_layer,
1367 dock.dock_row, dock.size);
1368 }
1369
1370 return result;
1371 }
1372
1373 // LoadPerspective() loads a layout which was saved with SavePerspective()
1374 // If the "update" flag parameter is true, the GUI will immediately be updated
1375
1376 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1377 {
1378 wxString input = layout;
1379 wxString part;
1380
1381 // check layout string version
1382 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1383 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1384 part = input.BeforeFirst(wxT('|'));
1385 input = input.AfterFirst(wxT('|'));
1386 part.Trim(true);
1387 part.Trim(false);
1388 if (part != wxT("layout2"))
1389 return false;
1390
1391 // mark all panes currently managed as docked and hidden
1392 int pane_i, pane_count = m_panes.GetCount();
1393 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1394 m_panes.Item(pane_i).Dock().Hide();
1395
1396 // clear out the dock array; this will be reconstructed
1397 m_docks.Clear();
1398
1399 // replace escaped characters so we can
1400 // split up the string easily
1401 input.Replace(wxT("\\|"), wxT("\a"));
1402 input.Replace(wxT("\\;"), wxT("\b"));
1403
1404 while (1)
1405 {
1406 wxAuiPaneInfo pane;
1407
1408 wxString pane_part = input.BeforeFirst(wxT('|'));
1409 input = input.AfterFirst(wxT('|'));
1410 pane_part.Trim(true);
1411
1412 // if the string is empty, we're done parsing
1413 if (pane_part.empty())
1414 break;
1415
1416 if (pane_part.Left(9) == wxT("dock_size"))
1417 {
1418 wxString val_name = pane_part.BeforeFirst(wxT('='));
1419 wxString value = pane_part.AfterFirst(wxT('='));
1420
1421 long dir, layer, row, size;
1422 wxString piece = val_name.AfterFirst(wxT('('));
1423 piece = piece.BeforeLast(wxT(')'));
1424 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1425 piece = piece.AfterFirst(wxT(','));
1426 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1427 piece.AfterFirst(wxT(',')).ToLong(&row);
1428 value.ToLong(&size);
1429
1430 wxAuiDockInfo dock;
1431 dock.dock_direction = dir;
1432 dock.dock_layer = layer;
1433 dock.dock_row = row;
1434 dock.size = size;
1435 m_docks.Add(dock);
1436 continue;
1437 }
1438
1439 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1440 // name so it can be called by external callers
1441 pane_part.Replace(wxT("\a"), wxT("|"));
1442 pane_part.Replace(wxT("\b"), wxT(";"));
1443
1444 LoadPaneInfo(pane_part, pane);
1445
1446 wxAuiPaneInfo& p = GetPane(pane.name);
1447 if (!p.IsOk())
1448 {
1449 // the pane window couldn't be found
1450 // in the existing layout
1451 return false;
1452 }
1453
1454 p.SafeSet(pane);
1455
1456 }
1457
1458 if (update)
1459 Update();
1460
1461 return true;
1462 }
1463
1464 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1465 wxArrayInt& positions,
1466 wxArrayInt& sizes)
1467 {
1468 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1469 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1470 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1471
1472 positions.Empty();
1473 sizes.Empty();
1474
1475 int offset, action_pane = -1;
1476 int pane_i, pane_count = dock.panes.GetCount();
1477
1478 // find the pane marked as our action pane
1479 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1480 {
1481 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1482
1483 if (pane.state & wxAuiPaneInfo::actionPane)
1484 {
1485 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1486 action_pane = pane_i;
1487 }
1488 }
1489
1490 // set up each panes default position, and
1491 // determine the size (width or height, depending
1492 // on the dock's orientation) of each pane
1493 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1494 {
1495 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1496 positions.Add(pane.dock_pos);
1497 int size = 0;
1498
1499 if (pane.HasBorder())
1500 size += (pane_border_size*2);
1501
1502 if (dock.IsHorizontal())
1503 {
1504 if (pane.HasGripper() && !pane.HasGripperTop())
1505 size += gripper_size;
1506 size += pane.best_size.x;
1507 }
1508 else
1509 {
1510 if (pane.HasGripper() && pane.HasGripperTop())
1511 size += gripper_size;
1512
1513 if (pane.HasCaption())
1514 size += caption_size;
1515 size += pane.best_size.y;
1516 }
1517
1518 sizes.Add(size);
1519 }
1520
1521 // if there is no action pane, just return the default
1522 // positions (as specified in pane.pane_pos)
1523 if (action_pane == -1)
1524 return;
1525
1526 offset = 0;
1527 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1528 {
1529 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1530
1531 if (amount >= 0)
1532 offset += amount;
1533 else
1534 positions[pane_i] -= -amount;
1535
1536 offset += sizes[pane_i];
1537 }
1538
1539 // if the dock mode is fixed, make sure none of the panes
1540 // overlap; we will bump panes that overlap
1541 offset = 0;
1542 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1543 {
1544 int amount = positions[pane_i] - offset;
1545 if (amount >= 0)
1546 offset += amount;
1547 else
1548 positions[pane_i] += -amount;
1549
1550 offset += sizes[pane_i];
1551 }
1552 }
1553
1554
1555 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1556 wxAuiDockInfo& dock,
1557 wxAuiPaneInfo& pane,
1558 wxAuiDockUIPartArray& uiparts,
1559 bool spacer_only)
1560 {
1561 wxAuiDockUIPart part;
1562 wxSizerItem* sizer_item;
1563
1564 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1565 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1566 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1567 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1568
1569 // find out the orientation of the item (orientation for panes
1570 // is the same as the dock's orientation)
1571 int orientation;
1572 if (dock.IsHorizontal())
1573 orientation = wxHORIZONTAL;
1574 else
1575 orientation = wxVERTICAL;
1576
1577 // this variable will store the proportion
1578 // value that the pane will receive
1579 int pane_proportion = pane.dock_proportion;
1580
1581 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1582 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1583
1584 if (pane.HasGripper())
1585 {
1586 if (pane.HasGripperTop())
1587 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1588 else
1589 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1590
1591 part.type = wxAuiDockUIPart::typeGripper;
1592 part.dock = &dock;
1593 part.pane = &pane;
1594 part.button = NULL;
1595 part.orientation = orientation;
1596 part.cont_sizer = horz_pane_sizer;
1597 part.sizer_item = sizer_item;
1598 uiparts.Add(part);
1599 }
1600
1601 if (pane.HasCaption())
1602 {
1603 // create the caption sizer
1604 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1605
1606 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1607
1608 part.type = wxAuiDockUIPart::typeCaption;
1609 part.dock = &dock;
1610 part.pane = &pane;
1611 part.button = NULL;
1612 part.orientation = orientation;
1613 part.cont_sizer = vert_pane_sizer;
1614 part.sizer_item = sizer_item;
1615 int caption_part_idx = uiparts.GetCount();
1616 uiparts.Add(part);
1617
1618 // add pane buttons to the caption
1619 int i, button_count;
1620 for (i = 0, button_count = pane.buttons.GetCount();
1621 i < button_count; ++i)
1622 {
1623 wxAuiPaneButton& button = pane.buttons.Item(i);
1624
1625 sizer_item = caption_sizer->Add(pane_button_size,
1626 caption_size,
1627 0, wxEXPAND);
1628
1629 part.type = wxAuiDockUIPart::typePaneButton;
1630 part.dock = &dock;
1631 part.pane = &pane;
1632 part.button = &button;
1633 part.orientation = orientation;
1634 part.cont_sizer = caption_sizer;
1635 part.sizer_item = sizer_item;
1636 uiparts.Add(part);
1637 }
1638
1639 // if we have buttons, add a little space to the right
1640 // of them to ease visual crowding
1641 if (button_count >= 1)
1642 {
1643 caption_sizer->Add(3,1);
1644 }
1645
1646 // add the caption sizer
1647 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1648
1649 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1650 }
1651
1652 // add the pane window itself
1653 if (spacer_only)
1654 {
1655 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1656 }
1657 else
1658 {
1659 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1660 // Don't do this because it breaks the pane size in floating windows
1661 // BIW: Right now commenting this out is causing problems with
1662 // an mdi client window as the center pane.
1663 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1664 }
1665
1666 part.type = wxAuiDockUIPart::typePane;
1667 part.dock = &dock;
1668 part.pane = &pane;
1669 part.button = NULL;
1670 part.orientation = orientation;
1671 part.cont_sizer = vert_pane_sizer;
1672 part.sizer_item = sizer_item;
1673 uiparts.Add(part);
1674
1675
1676 // determine if the pane should have a minimum size; if the pane is
1677 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1678 // if the pane.min_size is set, we must use that value as well
1679
1680 wxSize min_size = pane.min_size;
1681 if (pane.IsFixed())
1682 {
1683 if (min_size == wxDefaultSize)
1684 {
1685 min_size = pane.best_size;
1686 pane_proportion = 0;
1687 }
1688 }
1689
1690 if (min_size != wxDefaultSize)
1691 {
1692 vert_pane_sizer->SetItemMinSize(
1693 vert_pane_sizer->GetChildren().GetCount()-1,
1694 min_size.x, min_size.y);
1695 }
1696
1697
1698 // add the verticle sizer (caption, pane window) to the
1699 // horizontal sizer (gripper, verticle sizer)
1700 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1701
1702 // finally, add the pane sizer to the dock sizer
1703
1704 if (pane.HasBorder())
1705 {
1706 // allowing space for the pane's border
1707 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1708 wxEXPAND | wxALL, pane_border_size);
1709
1710 part.type = wxAuiDockUIPart::typePaneBorder;
1711 part.dock = &dock;
1712 part.pane = &pane;
1713 part.button = NULL;
1714 part.orientation = orientation;
1715 part.cont_sizer = cont;
1716 part.sizer_item = sizer_item;
1717 uiparts.Add(part);
1718 }
1719 else
1720 {
1721 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1722 }
1723 }
1724
1725 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1726 wxAuiDockInfo& dock,
1727 wxAuiDockUIPartArray& uiparts,
1728 bool spacer_only)
1729 {
1730 wxSizerItem* sizer_item;
1731 wxAuiDockUIPart part;
1732
1733 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1734 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1735
1736 // resizable bottom and right docks have a sash before them
1737 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1738 dock.dock_direction == wxAUI_DOCK_RIGHT))
1739 {
1740 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1741
1742 part.type = wxAuiDockUIPart::typeDockSizer;
1743 part.orientation = orientation;
1744 part.dock = &dock;
1745 part.pane = NULL;
1746 part.button = NULL;
1747 part.cont_sizer = cont;
1748 part.sizer_item = sizer_item;
1749 uiparts.Add(part);
1750 }
1751
1752 // create the sizer for the dock
1753 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1754
1755 // add each pane to the dock
1756 bool has_maximized_pane = false;
1757 int pane_i, pane_count = dock.panes.GetCount();
1758
1759 if (dock.fixed)
1760 {
1761 wxArrayInt pane_positions, pane_sizes;
1762
1763 // figure out the real pane positions we will
1764 // use, without modifying the each pane's pane_pos member
1765 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1766
1767 int offset = 0;
1768 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1769 {
1770 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1771 int pane_pos = pane_positions.Item(pane_i);
1772
1773 if (pane.IsMaximized())
1774 has_maximized_pane = true;
1775
1776
1777 int amount = pane_pos - offset;
1778 if (amount > 0)
1779 {
1780 if (dock.IsVertical())
1781 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1782 else
1783 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1784
1785 part.type = wxAuiDockUIPart::typeBackground;
1786 part.dock = &dock;
1787 part.pane = NULL;
1788 part.button = NULL;
1789 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1790 part.cont_sizer = dock_sizer;
1791 part.sizer_item = sizer_item;
1792 uiparts.Add(part);
1793
1794 offset += amount;
1795 }
1796
1797 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1798
1799 offset += pane_sizes.Item(pane_i);
1800 }
1801
1802 // at the end add a very small stretchable background area
1803 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1804
1805 part.type = wxAuiDockUIPart::typeBackground;
1806 part.dock = &dock;
1807 part.pane = NULL;
1808 part.button = NULL;
1809 part.orientation = orientation;
1810 part.cont_sizer = dock_sizer;
1811 part.sizer_item = sizer_item;
1812 uiparts.Add(part);
1813 }
1814 else
1815 {
1816 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1817 {
1818 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1819
1820 if (pane.IsMaximized())
1821 has_maximized_pane = true;
1822
1823 // if this is not the first pane being added,
1824 // we need to add a pane sizer
1825 if (!m_has_maximized && pane_i > 0)
1826 {
1827 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1828
1829 part.type = wxAuiDockUIPart::typePaneSizer;
1830 part.dock = &dock;
1831 part.pane = dock.panes.Item(pane_i-1);
1832 part.button = NULL;
1833 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1834 part.cont_sizer = dock_sizer;
1835 part.sizer_item = sizer_item;
1836 uiparts.Add(part);
1837 }
1838
1839 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1840 }
1841 }
1842
1843 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1844 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1845 else
1846 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1847
1848 part.type = wxAuiDockUIPart::typeDock;
1849 part.dock = &dock;
1850 part.pane = NULL;
1851 part.button = NULL;
1852 part.orientation = orientation;
1853 part.cont_sizer = cont;
1854 part.sizer_item = sizer_item;
1855 uiparts.Add(part);
1856
1857 if (dock.IsHorizontal())
1858 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1859 else
1860 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1861
1862 // top and left docks have a sash after them
1863 if (!m_has_maximized &&
1864 !dock.fixed &&
1865 (dock.dock_direction == wxAUI_DOCK_TOP ||
1866 dock.dock_direction == wxAUI_DOCK_LEFT))
1867 {
1868 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1869
1870 part.type = wxAuiDockUIPart::typeDockSizer;
1871 part.dock = &dock;
1872 part.pane = NULL;
1873 part.button = NULL;
1874 part.orientation = orientation;
1875 part.cont_sizer = cont;
1876 part.sizer_item = sizer_item;
1877 uiparts.Add(part);
1878 }
1879 }
1880
1881 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1882 wxAuiDockInfoArray& docks,
1883 wxAuiDockUIPartArray& uiparts,
1884 bool spacer_only)
1885 {
1886 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1887
1888 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1889 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1890 wxSize cli_size = m_frame->GetClientSize();
1891 int i, dock_count, pane_count;
1892
1893
1894 // empty all docks out
1895 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1896 {
1897 wxAuiDockInfo& dock = docks.Item(i);
1898
1899 // empty out all panes, as they will be readded below
1900 dock.panes.Empty();
1901
1902 if (dock.fixed)
1903 {
1904 // always reset fixed docks' sizes, because
1905 // the contained windows may have been resized
1906 dock.size = 0;
1907 }
1908 }
1909
1910
1911 // iterate through all known panes, filing each
1912 // of them into the appropriate dock. If the
1913 // pane does not exist in the dock, add it
1914 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1915 {
1916 wxAuiPaneInfo& p = panes.Item(i);
1917
1918 // find any docks with the same dock direction, dock layer, and
1919 // dock row as the pane we are working on
1920 wxAuiDockInfo* dock;
1921 wxAuiDockInfoPtrArray arr;
1922 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1923
1924 if (arr.GetCount() > 0)
1925 {
1926 // found the right dock
1927 dock = arr.Item(0);
1928 }
1929 else
1930 {
1931 // dock was not found, so we need to create a new one
1932 wxAuiDockInfo d;
1933 d.dock_direction = p.dock_direction;
1934 d.dock_layer = p.dock_layer;
1935 d.dock_row = p.dock_row;
1936 docks.Add(d);
1937 dock = &docks.Last();
1938 }
1939
1940
1941 if (p.IsDocked() && p.IsShown())
1942 {
1943 // remove the pane from any existing docks except this one
1944 RemovePaneFromDocks(docks, p, dock);
1945
1946 // pane needs to be added to the dock,
1947 // if it doesn't already exist
1948 if (!FindPaneInDock(*dock, p.window))
1949 dock->panes.Add(&p);
1950 }
1951 else
1952 {
1953 // remove the pane from any existing docks
1954 RemovePaneFromDocks(docks, p);
1955 }
1956
1957 }
1958
1959 // remove any empty docks
1960 for (i = docks.GetCount()-1; i >= 0; --i)
1961 {
1962 if (docks.Item(i).panes.GetCount() == 0)
1963 docks.RemoveAt(i);
1964 }
1965
1966 // configure the docks further
1967 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1968 {
1969 wxAuiDockInfo& dock = docks.Item(i);
1970 int j, dock_pane_count = dock.panes.GetCount();
1971
1972 // sort the dock pane array by the pane's
1973 // dock position (dock_pos), in ascending order
1974 dock.panes.Sort(PaneSortFunc);
1975
1976 // for newly created docks, set up their initial size
1977 if (dock.size == 0)
1978 {
1979 int size = 0;
1980
1981 for (j = 0; j < dock_pane_count; ++j)
1982 {
1983 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1984 wxSize pane_size = pane.best_size;
1985 if (pane_size == wxDefaultSize)
1986 pane_size = pane.min_size;
1987 if (pane_size == wxDefaultSize)
1988 pane_size = pane.window->GetSize();
1989
1990 if (dock.IsHorizontal())
1991 size = wxMax(pane_size.y, size);
1992 else
1993 size = wxMax(pane_size.x, size);
1994 }
1995
1996 // add space for the border (two times), but only
1997 // if at least one pane inside the dock has a pane border
1998 for (j = 0; j < dock_pane_count; ++j)
1999 {
2000 if (dock.panes.Item(j)->HasBorder())
2001 {
2002 size += (pane_border_size*2);
2003 break;
2004 }
2005 }
2006
2007 // if pane is on the top or bottom, add the caption height,
2008 // but only if at least one pane inside the dock has a caption
2009 if (dock.IsHorizontal())
2010 {
2011 for (j = 0; j < dock_pane_count; ++j)
2012 {
2013 if (dock.panes.Item(j)->HasCaption())
2014 {
2015 size += caption_size;
2016 break;
2017 }
2018 }
2019 }
2020
2021
2022 // new dock's size may not be more than the dock constraint
2023 // parameter specifies. See SetDockSizeConstraint()
2024
2025 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2026 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2027
2028 if (dock.IsHorizontal())
2029 size = wxMin(size, max_dock_y_size);
2030 else
2031 size = wxMin(size, max_dock_x_size);
2032
2033 // absolute minimum size for a dock is 10 pixels
2034 if (size < 10)
2035 size = 10;
2036
2037 dock.size = size;
2038 }
2039
2040
2041 // determine the dock's minimum size
2042 bool plus_border = false;
2043 bool plus_caption = false;
2044 int dock_min_size = 0;
2045 for (j = 0; j < dock_pane_count; ++j)
2046 {
2047 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2048 if (pane.min_size != wxDefaultSize)
2049 {
2050 if (pane.HasBorder())
2051 plus_border = true;
2052 if (pane.HasCaption())
2053 plus_caption = true;
2054 if (dock.IsHorizontal())
2055 {
2056 if (pane.min_size.y > dock_min_size)
2057 dock_min_size = pane.min_size.y;
2058 }
2059 else
2060 {
2061 if (pane.min_size.x > dock_min_size)
2062 dock_min_size = pane.min_size.x;
2063 }
2064 }
2065 }
2066
2067 if (plus_border)
2068 dock_min_size += (pane_border_size*2);
2069 if (plus_caption && dock.IsHorizontal())
2070 dock_min_size += (caption_size);
2071
2072 dock.min_size = dock_min_size;
2073
2074
2075 // if the pane's current size is less than it's
2076 // minimum, increase the dock's size to it's minimum
2077 if (dock.size < dock.min_size)
2078 dock.size = dock.min_size;
2079
2080
2081 // determine the dock's mode (fixed or proportional);
2082 // determine whether the dock has only toolbars
2083 bool action_pane_marked = false;
2084 dock.fixed = true;
2085 dock.toolbar = true;
2086 for (j = 0; j < dock_pane_count; ++j)
2087 {
2088 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2089 if (!pane.IsFixed())
2090 dock.fixed = false;
2091 if (!pane.IsToolbar())
2092 dock.toolbar = false;
2093 if (pane.state & wxAuiPaneInfo::actionPane)
2094 action_pane_marked = true;
2095 }
2096
2097
2098 // if the dock mode is proportional and not fixed-pixel,
2099 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2100 // e.g. remove gaps like 1, 2, 30, 500
2101 if (!dock.fixed)
2102 {
2103 for (j = 0; j < dock_pane_count; ++j)
2104 {
2105 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2106 pane.dock_pos = j;
2107 }
2108 }
2109
2110 // if the dock mode is fixed, and none of the panes
2111 // are being moved right now, make sure the panes
2112 // do not overlap each other. If they do, we will
2113 // adjust the positions of the panes
2114 if (dock.fixed && !action_pane_marked)
2115 {
2116 wxArrayInt pane_positions, pane_sizes;
2117 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2118
2119 int offset = 0;
2120 for (j = 0; j < dock_pane_count; ++j)
2121 {
2122 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2123 pane.dock_pos = pane_positions[j];
2124
2125 int amount = pane.dock_pos - offset;
2126 if (amount >= 0)
2127 offset += amount;
2128 else
2129 pane.dock_pos += -amount;
2130
2131 offset += pane_sizes[j];
2132 }
2133 }
2134 }
2135
2136 // discover the maximum dock layer
2137 int max_layer = 0;
2138 for (i = 0; i < dock_count; ++i)
2139 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2140
2141
2142 // clear out uiparts
2143 uiparts.Empty();
2144
2145 // create a bunch of box sizers,
2146 // from the innermost level outwards.
2147 wxSizer* cont = NULL;
2148 wxSizer* middle = NULL;
2149 int layer = 0;
2150 int row, row_count;
2151
2152 for (layer = 0; layer <= max_layer; ++layer)
2153 {
2154 wxAuiDockInfoPtrArray arr;
2155
2156 // find any docks in this layer
2157 FindDocks(docks, -1, layer, -1, arr);
2158
2159 // if there aren't any, skip to the next layer
2160 if (arr.IsEmpty())
2161 continue;
2162
2163 wxSizer* old_cont = cont;
2164
2165 // create a container which will hold this layer's
2166 // docks (top, bottom, left, right)
2167 cont = new wxBoxSizer(wxVERTICAL);
2168
2169
2170 // find any top docks in this layer
2171 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2172 RenumberDockRows(arr);
2173 if (!arr.IsEmpty())
2174 {
2175 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2176 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2177 }
2178
2179
2180 // fill out the middle layer (which consists
2181 // of left docks, content area and right docks)
2182
2183 middle = new wxBoxSizer(wxHORIZONTAL);
2184
2185 // find any left docks in this layer
2186 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2187 RenumberDockRows(arr);
2188 if (!arr.IsEmpty())
2189 {
2190 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2191 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2192 }
2193
2194 // add content dock (or previous layer's sizer
2195 // to the middle
2196 if (!old_cont)
2197 {
2198 // find any center docks
2199 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2200 if (!arr.IsEmpty())
2201 {
2202 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2203 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2204 }
2205 else if (!m_has_maximized)
2206 {
2207 // there are no center docks, add a background area
2208 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2209 wxAuiDockUIPart part;
2210 part.type = wxAuiDockUIPart::typeBackground;
2211 part.pane = NULL;
2212 part.dock = NULL;
2213 part.button = NULL;
2214 part.cont_sizer = middle;
2215 part.sizer_item = sizer_item;
2216 uiparts.Add(part);
2217 }
2218 }
2219 else
2220 {
2221 middle->Add(old_cont, 1, wxEXPAND);
2222 }
2223
2224 // find any right docks in this layer
2225 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2226 RenumberDockRows(arr);
2227 if (!arr.IsEmpty())
2228 {
2229 for (row = arr.GetCount()-1; row >= 0; --row)
2230 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2231 }
2232
2233 cont->Add(middle, 1, wxEXPAND);
2234
2235
2236
2237 // find any bottom docks in this layer
2238 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2239 RenumberDockRows(arr);
2240 if (!arr.IsEmpty())
2241 {
2242 for (row = arr.GetCount()-1; row >= 0; --row)
2243 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2244 }
2245
2246 }
2247
2248 if (!cont)
2249 {
2250 // no sizer available, because there are no docks,
2251 // therefore we will create a simple background area
2252 cont = new wxBoxSizer(wxVERTICAL);
2253 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2254 wxAuiDockUIPart part;
2255 part.type = wxAuiDockUIPart::typeBackground;
2256 part.pane = NULL;
2257 part.dock = NULL;
2258 part.button = NULL;
2259 part.cont_sizer = middle;
2260 part.sizer_item = sizer_item;
2261 uiparts.Add(part);
2262 }
2263
2264 container->Add(cont, 1, wxEXPAND);
2265 return container;
2266 }
2267
2268
2269 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2270 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2271 // not be larger than half of the window's size
2272
2273 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2274 {
2275 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2276 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2277 }
2278
2279 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2280 {
2281 if (width_pct)
2282 *width_pct = m_dock_constraint_x;
2283
2284 if (height_pct)
2285 *height_pct = m_dock_constraint_y;
2286 }
2287
2288
2289
2290 // Update() updates the layout. Whenever changes are made to
2291 // one or more panes, this function should be called. It is the
2292 // external entry point for running the layout engine.
2293
2294 void wxAuiManager::Update()
2295 {
2296 wxSizer* sizer;
2297 int i, pane_count = m_panes.GetCount();
2298
2299
2300 // destroy floating panes which have been
2301 // redocked or are becoming non-floating
2302 for (i = 0; i < pane_count; ++i)
2303 {
2304 wxAuiPaneInfo& p = m_panes.Item(i);
2305
2306 if (!p.IsFloating() && p.frame)
2307 {
2308 // because the pane is no longer in a floating, we need to
2309 // reparent it to m_frame and destroy the floating frame
2310
2311 // reduce flicker
2312 p.window->SetSize(1,1);
2313
2314
2315 // the following block is a workaround for bug #1531361
2316 // (see wxWidgets sourceforge page). On wxGTK (only), when
2317 // a frame is shown/hidden, a move event unfortunately
2318 // also gets fired. Because we may be dragging around
2319 // a pane, we need to cancel that action here to prevent
2320 // a spurious crash.
2321 if (m_action_window == p.frame)
2322 {
2323 if (wxWindow::GetCapture() == m_frame)
2324 m_frame->ReleaseMouse();
2325 m_action = actionNone;
2326 m_action_window = NULL;
2327 }
2328
2329 // hide the frame
2330 if (p.frame->IsShown())
2331 p.frame->Show(false);
2332
2333 // reparent to m_frame and destroy the pane
2334 if (m_action_window == p.frame)
2335 {
2336 m_action_window = NULL;
2337 }
2338
2339 p.window->Reparent(m_frame);
2340 p.frame->SetSizer(NULL);
2341 p.frame->Destroy();
2342 p.frame = NULL;
2343 }
2344 }
2345
2346
2347 // delete old sizer first
2348 m_frame->SetSizer(NULL);
2349
2350 // create a layout for all of the panes
2351 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2352
2353 // hide or show panes as necessary,
2354 // and float panes as necessary
2355 for (i = 0; i < pane_count; ++i)
2356 {
2357 wxAuiPaneInfo& p = m_panes.Item(i);
2358
2359 if (p.IsFloating())
2360 {
2361 if (p.frame == NULL)
2362 {
2363 // we need to create a frame for this
2364 // pane, which has recently been floated
2365 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2366
2367 // on MSW and Mac, if the owner desires transparent dragging, and
2368 // the dragging is happening right now, then the floating
2369 // window should have this style by default
2370 if (m_action == actionDragFloatingPane &&
2371 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2372 frame->SetTransparent(150);
2373
2374 frame->SetPaneWindow(p);
2375 p.frame = frame;
2376
2377 if (p.IsShown() && !frame->IsShown())
2378 frame->Show();
2379 }
2380 else
2381 {
2382 // frame already exists, make sure it's position
2383 // and size reflect the information in wxAuiPaneInfo
2384 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2385 {
2386 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2387 p.floating_size.x, p.floating_size.y,
2388 wxSIZE_USE_EXISTING);
2389 /*
2390 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2391 wxDefaultCoord, wxDefaultCoord,
2392 wxSIZE_USE_EXISTING);
2393 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2394 */
2395 }
2396
2397 if (p.frame->IsShown() != p.IsShown())
2398 p.frame->Show(p.IsShown());
2399 }
2400 }
2401 else
2402 {
2403 if (p.window->IsShown() != p.IsShown())
2404 p.window->Show(p.IsShown());
2405 }
2406
2407 // if "active panes" are no longer allowed, clear
2408 // any optionActive values from the pane states
2409 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2410 {
2411 p.state &= ~wxAuiPaneInfo::optionActive;
2412 }
2413 }
2414
2415
2416 // keep track of the old window rectangles so we can
2417 // refresh those windows whose rect has changed
2418 wxAuiRectArray old_pane_rects;
2419 for (i = 0; i < pane_count; ++i)
2420 {
2421 wxRect r;
2422 wxAuiPaneInfo& p = m_panes.Item(i);
2423
2424 if (p.window && p.IsShown() && p.IsDocked())
2425 r = p.rect;
2426
2427 old_pane_rects.Add(r);
2428 }
2429
2430
2431
2432
2433 // apply the new sizer
2434 m_frame->SetSizer(sizer);
2435 m_frame->SetAutoLayout(false);
2436 DoFrameLayout();
2437
2438
2439
2440 // now that the frame layout is done, we need to check
2441 // the new pane rectangles against the old rectangles that
2442 // we saved a few lines above here. If the rectangles have
2443 // changed, the corresponding panes must also be updated
2444 for (i = 0; i < pane_count; ++i)
2445 {
2446 wxAuiPaneInfo& p = m_panes.Item(i);
2447 if (p.window && p.window->IsShown() && p.IsDocked())
2448 {
2449 if (p.rect != old_pane_rects[i])
2450 {
2451 p.window->Refresh();
2452 p.window->Update();
2453 }
2454 }
2455 }
2456
2457
2458 Repaint();
2459
2460 // set frame's minimum size
2461
2462 /*
2463 // N.B. More work needs to be done on frame minimum sizes;
2464 // this is some intresting code that imposes the minimum size,
2465 // but we may want to include a more flexible mechanism or
2466 // options for multiple minimum-size modes, e.g. strict or lax
2467 wxSize min_size = sizer->GetMinSize();
2468 wxSize frame_size = m_frame->GetSize();
2469 wxSize client_size = m_frame->GetClientSize();
2470
2471 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2472 min_size.y+frame_size.y-client_size.y );
2473
2474 m_frame->SetMinSize(minframe_size);
2475
2476 if (frame_size.x < minframe_size.x ||
2477 frame_size.y < minframe_size.y)
2478 sizer->Fit(m_frame);
2479 */
2480 }
2481
2482
2483 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2484 // on the frame's main sizer, then measures all the various UI items
2485 // and updates their internal rectangles. This should always be called
2486 // instead of calling m_frame->Layout() directly
2487
2488 void wxAuiManager::DoFrameLayout()
2489 {
2490 m_frame->Layout();
2491
2492 int i, part_count;
2493 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2494 {
2495 wxAuiDockUIPart& part = m_uiparts.Item(i);
2496
2497 // get the rectangle of the UI part
2498 // originally, this code looked like this:
2499 // part.rect = wxRect(part.sizer_item->GetPosition(),
2500 // part.sizer_item->GetSize());
2501 // this worked quite well, with one exception: the mdi
2502 // client window had a "deferred" size variable
2503 // that returned the wrong size. It looks like
2504 // a bug in wx, because the former size of the window
2505 // was being returned. So, we will retrieve the part's
2506 // rectangle via other means
2507
2508
2509 part.rect = part.sizer_item->GetRect();
2510 int flag = part.sizer_item->GetFlag();
2511 int border = part.sizer_item->GetBorder();
2512 if (flag & wxTOP)
2513 {
2514 part.rect.y -= border;
2515 part.rect.height += border;
2516 }
2517 if (flag & wxLEFT)
2518 {
2519 part.rect.x -= border;
2520 part.rect.width += border;
2521 }
2522 if (flag & wxBOTTOM)
2523 part.rect.height += border;
2524 if (flag & wxRIGHT)
2525 part.rect.width += border;
2526
2527
2528 if (part.type == wxAuiDockUIPart::typeDock)
2529 part.dock->rect = part.rect;
2530 if (part.type == wxAuiDockUIPart::typePane)
2531 part.pane->rect = part.rect;
2532 }
2533 }
2534
2535 // GetPanePart() looks up the pane the pane border UI part (or the regular
2536 // pane part if there is no border). This allows the caller to get the exact
2537 // rectangle of the pane in question, including decorations like
2538 // caption and border (if any).
2539
2540 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2541 {
2542 int i, part_count;
2543 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2544 {
2545 wxAuiDockUIPart& part = m_uiparts.Item(i);
2546 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2547 part.pane && part.pane->window == wnd)
2548 return &part;
2549 }
2550 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2551 {
2552 wxAuiDockUIPart& part = m_uiparts.Item(i);
2553 if (part.type == wxAuiDockUIPart::typePane &&
2554 part.pane && part.pane->window == wnd)
2555 return &part;
2556 }
2557 return NULL;
2558 }
2559
2560
2561
2562 // GetDockPixelOffset() is an internal function which returns
2563 // a dock's offset in pixels from the left side of the window
2564 // (for horizontal docks) or from the top of the window (for
2565 // vertical docks). This value is necessary for calculating
2566 // fixel-pane/toolbar offsets when they are dragged.
2567
2568 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2569 {
2570 // the only way to accurately calculate the dock's
2571 // offset is to actually run a theoretical layout
2572
2573 int i, part_count, dock_count;
2574 wxAuiDockInfoArray docks;
2575 wxAuiPaneInfoArray panes;
2576 wxAuiDockUIPartArray uiparts;
2577 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2578 panes.Add(test);
2579
2580 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2581 wxSize client_size = m_frame->GetClientSize();
2582 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2583 sizer->Layout();
2584
2585 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2586 {
2587 wxAuiDockUIPart& part = uiparts.Item(i);
2588 part.rect = wxRect(part.sizer_item->GetPosition(),
2589 part.sizer_item->GetSize());
2590 if (part.type == wxAuiDockUIPart::typeDock)
2591 part.dock->rect = part.rect;
2592 }
2593
2594 delete sizer;
2595
2596 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2597 {
2598 wxAuiDockInfo& dock = docks.Item(i);
2599 if (test.dock_direction == dock.dock_direction &&
2600 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2601 {
2602 if (dock.IsVertical())
2603 return dock.rect.y;
2604 else
2605 return dock.rect.x;
2606 }
2607 }
2608
2609 return 0;
2610 }
2611
2612
2613
2614 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2615 // if a dock operation is allowed, the new dock position is copied into
2616 // the target info. If the operation was allowed, the function returns true.
2617
2618 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2619 const wxAuiPaneInfo& new_pos)
2620 {
2621 bool allowed = false;
2622 switch (new_pos.dock_direction)
2623 {
2624 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2625 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2626 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2627 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2628 }
2629
2630 if (allowed)
2631 target = new_pos;
2632
2633 return allowed;
2634 }
2635
2636
2637 // DoDrop() is an important function. It basically takes a mouse position,
2638 // and determines where the pane's new position would be. If the pane is to be
2639 // dropped, it performs the drop operation using the specified dock and pane
2640 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2641 // scenario can be performed, giving precise coordinates for drop hints.
2642 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2643 // as parameters, the changes will be made to the main state arrays
2644
2645 const int auiInsertRowPixels = 10;
2646 const int auiNewRowPixels = 40;
2647 const int auiLayerInsertPixels = 40;
2648 const int auiLayerInsertOffset = 5;
2649
2650 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2651 wxAuiPaneInfoArray& panes,
2652 wxAuiPaneInfo& target,
2653 const wxPoint& pt,
2654 const wxPoint& offset)
2655 {
2656 wxSize cli_size = m_frame->GetClientSize();
2657
2658 wxAuiPaneInfo drop = target;
2659
2660
2661 // The result should always be shown
2662 drop.Show();
2663
2664
2665 // Check to see if the pane has been dragged outside of the window
2666 // (or near to the outside of the window), if so, dock it along the edge
2667
2668
2669 int layer_insert_offset = auiLayerInsertOffset;
2670 if (drop.IsToolbar())
2671 layer_insert_offset = 0;
2672
2673
2674 if (pt.x < layer_insert_offset &&
2675 pt.x > layer_insert_offset-auiLayerInsertPixels)
2676 {
2677 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2678 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2679 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2680
2681 if (drop.IsToolbar())
2682 new_layer = auiToolBarLayer;
2683
2684 drop.Dock().Left().
2685 Layer(new_layer).
2686 Row(0).
2687 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2688 return ProcessDockResult(target, drop);
2689 }
2690 else if (pt.y < layer_insert_offset &&
2691 pt.y > layer_insert_offset-auiLayerInsertPixels)
2692 {
2693 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2694 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2695 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2696
2697 if (drop.IsToolbar())
2698 new_layer = auiToolBarLayer;
2699
2700 drop.Dock().Top().
2701 Layer(new_layer).
2702 Row(0).
2703 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2704 return ProcessDockResult(target, drop);
2705 }
2706 else if (pt.x >= cli_size.x - layer_insert_offset &&
2707 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2708 {
2709 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2710 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2711 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2712
2713 if (drop.IsToolbar())
2714 new_layer = auiToolBarLayer;
2715
2716 drop.Dock().Right().
2717 Layer(new_layer).
2718 Row(0).
2719 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2720 return ProcessDockResult(target, drop);
2721 }
2722 else if (pt.y >= cli_size.y - layer_insert_offset &&
2723 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2724 {
2725 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2726 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2727 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2728
2729 if (drop.IsToolbar())
2730 new_layer = auiToolBarLayer;
2731
2732 drop.Dock().Bottom().
2733 Layer(new_layer).
2734 Row(0).
2735 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2736 return ProcessDockResult(target, drop);
2737 }
2738
2739
2740 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2741
2742
2743 if (drop.IsToolbar())
2744 {
2745 if (!part || !part->dock)
2746 return false;
2747
2748 // calculate the offset from where the dock begins
2749 // to the point where the user dropped the pane
2750 int dock_drop_offset = 0;
2751 if (part->dock->IsHorizontal())
2752 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2753 else
2754 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2755
2756
2757 // toolbars may only be moved in and to fixed-pane docks,
2758 // otherwise we will try to float the pane. Also, the pane
2759 // should float if being dragged over center pane windows
2760 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2761 {
2762 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2763 {
2764 m_skipping = true;
2765 }
2766 else
2767 {
2768 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2769 (drop.IsFloatable() ||
2770 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2771 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2772 {
2773 drop.Float();
2774 }
2775
2776 m_skipping = false;
2777
2778 return ProcessDockResult(target, drop);
2779 }
2780
2781 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2782
2783 return ProcessDockResult(target, drop);
2784 }
2785
2786 m_skipping = false;
2787
2788 m_last_rect = part->dock->rect;
2789 m_last_rect.Inflate( 15, 15 );
2790
2791 drop.Dock().
2792 Direction(part->dock->dock_direction).
2793 Layer(part->dock->dock_layer).
2794 Row(part->dock->dock_row).
2795 Position(dock_drop_offset);
2796
2797 if ((
2798 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2799 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2800 ) && part->dock->panes.GetCount() > 1)
2801 {
2802 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2803 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2804 {
2805 int row = drop.dock_row;
2806 DoInsertDockRow(panes, part->dock->dock_direction,
2807 part->dock->dock_layer,
2808 part->dock->dock_row);
2809 drop.dock_row = row;
2810 }
2811 else
2812 {
2813 DoInsertDockRow(panes, part->dock->dock_direction,
2814 part->dock->dock_layer,
2815 part->dock->dock_row+1);
2816 drop.dock_row = part->dock->dock_row+1;
2817 }
2818 }
2819
2820 if ((
2821 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2822 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2823 ) && part->dock->panes.GetCount() > 1)
2824 {
2825 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2826 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2827 {
2828 DoInsertDockRow(panes, part->dock->dock_direction,
2829 part->dock->dock_layer,
2830 part->dock->dock_row+1);
2831 drop.dock_row = part->dock->dock_row+1;
2832 }
2833 else
2834 {
2835 int row = drop.dock_row;
2836 DoInsertDockRow(panes, part->dock->dock_direction,
2837 part->dock->dock_layer,
2838 part->dock->dock_row);
2839 drop.dock_row = row;
2840 }
2841 }
2842
2843 return ProcessDockResult(target, drop);
2844 }
2845
2846
2847
2848
2849 if (!part)
2850 return false;
2851
2852 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2853 part->type == wxAuiDockUIPart::typeCaption ||
2854 part->type == wxAuiDockUIPart::typeGripper ||
2855 part->type == wxAuiDockUIPart::typePaneButton ||
2856 part->type == wxAuiDockUIPart::typePane ||
2857 part->type == wxAuiDockUIPart::typePaneSizer ||
2858 part->type == wxAuiDockUIPart::typeDockSizer ||
2859 part->type == wxAuiDockUIPart::typeBackground)
2860 {
2861 if (part->type == wxAuiDockUIPart::typeDockSizer)
2862 {
2863 if (part->dock->panes.GetCount() != 1)
2864 return false;
2865 part = GetPanePart(part->dock->panes.Item(0)->window);
2866 if (!part)
2867 return false;
2868 }
2869
2870
2871
2872 // If a normal frame is being dragged over a toolbar, insert it
2873 // along the edge under the toolbar, but over all other panes.
2874 // (this could be done much better, but somehow factoring this
2875 // calculation with the one at the beginning of this function)
2876 if (part->dock && part->dock->toolbar)
2877 {
2878 int layer = 0;
2879
2880 switch (part->dock->dock_direction)
2881 {
2882 case wxAUI_DOCK_LEFT:
2883 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2884 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2885 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2886 break;
2887 case wxAUI_DOCK_TOP:
2888 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2889 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2890 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2891 break;
2892 case wxAUI_DOCK_RIGHT:
2893 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2894 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2895 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2896 break;
2897 case wxAUI_DOCK_BOTTOM:
2898 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2899 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2900 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2901 break;
2902 }
2903
2904 DoInsertDockRow(panes, part->dock->dock_direction,
2905 layer, 0);
2906 drop.Dock().
2907 Direction(part->dock->dock_direction).
2908 Layer(layer).Row(0).Position(0);
2909 return ProcessDockResult(target, drop);
2910 }
2911
2912
2913 if (!part->pane)
2914 return false;
2915
2916 part = GetPanePart(part->pane->window);
2917 if (!part)
2918 return false;
2919
2920 bool insert_dock_row = false;
2921 int insert_row = part->pane->dock_row;
2922 int insert_dir = part->pane->dock_direction;
2923 int insert_layer = part->pane->dock_layer;
2924
2925 switch (part->pane->dock_direction)
2926 {
2927 case wxAUI_DOCK_TOP:
2928 if (pt.y >= part->rect.y &&
2929 pt.y < part->rect.y+auiInsertRowPixels)
2930 insert_dock_row = true;
2931 break;
2932 case wxAUI_DOCK_BOTTOM:
2933 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2934 pt.y <= part->rect.y + part->rect.height)
2935 insert_dock_row = true;
2936 break;
2937 case wxAUI_DOCK_LEFT:
2938 if (pt.x >= part->rect.x &&
2939 pt.x < part->rect.x+auiInsertRowPixels)
2940 insert_dock_row = true;
2941 break;
2942 case wxAUI_DOCK_RIGHT:
2943 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2944 pt.x <= part->rect.x+part->rect.width)
2945 insert_dock_row = true;
2946 break;
2947 case wxAUI_DOCK_CENTER:
2948 {
2949 // "new row pixels" will be set to the default, but
2950 // must never exceed 20% of the window size
2951 int new_row_pixels_x = auiNewRowPixels;
2952 int new_row_pixels_y = auiNewRowPixels;
2953
2954 if (new_row_pixels_x > (part->rect.width*20)/100)
2955 new_row_pixels_x = (part->rect.width*20)/100;
2956
2957 if (new_row_pixels_y > (part->rect.height*20)/100)
2958 new_row_pixels_y = (part->rect.height*20)/100;
2959
2960
2961 // determine if the mouse pointer is in a location that
2962 // will cause a new row to be inserted. The hot spot positions
2963 // are along the borders of the center pane
2964
2965 insert_layer = 0;
2966 insert_dock_row = true;
2967 const wxRect& pr = part->rect;
2968 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
2969 insert_dir = wxAUI_DOCK_LEFT;
2970 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
2971 insert_dir = wxAUI_DOCK_TOP;
2972 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
2973 pt.x < pr.x + pr.width)
2974 insert_dir = wxAUI_DOCK_RIGHT;
2975 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
2976 pt.y < pr.y + pr.height)
2977 insert_dir = wxAUI_DOCK_BOTTOM;
2978 else
2979 return false;
2980
2981 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2982 }
2983 }
2984
2985 if (insert_dock_row)
2986 {
2987 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2988 drop.Dock().Direction(insert_dir).
2989 Layer(insert_layer).
2990 Row(insert_row).
2991 Position(0);
2992 return ProcessDockResult(target, drop);
2993 }
2994
2995 // determine the mouse offset and the pane size, both in the
2996 // direction of the dock itself, and perpendicular to the dock
2997
2998 int offset, size;
2999
3000 if (part->orientation == wxVERTICAL)
3001 {
3002 offset = pt.y - part->rect.y;
3003 size = part->rect.GetHeight();
3004 }
3005 else
3006 {
3007 offset = pt.x - part->rect.x;
3008 size = part->rect.GetWidth();
3009 }
3010
3011 int drop_position = part->pane->dock_pos;
3012
3013 // if we are in the top/left part of the pane,
3014 // insert the pane before the pane being hovered over
3015 if (offset <= size/2)
3016 {
3017 drop_position = part->pane->dock_pos;
3018 DoInsertPane(panes,
3019 part->pane->dock_direction,
3020 part->pane->dock_layer,
3021 part->pane->dock_row,
3022 part->pane->dock_pos);
3023 }
3024
3025 // if we are in the bottom/right part of the pane,
3026 // insert the pane before the pane being hovered over
3027 if (offset > size/2)
3028 {
3029 drop_position = part->pane->dock_pos+1;
3030 DoInsertPane(panes,
3031 part->pane->dock_direction,
3032 part->pane->dock_layer,
3033 part->pane->dock_row,
3034 part->pane->dock_pos+1);
3035 }
3036
3037 drop.Dock().
3038 Direction(part->dock->dock_direction).
3039 Layer(part->dock->dock_layer).
3040 Row(part->dock->dock_row).
3041 Position(drop_position);
3042 return ProcessDockResult(target, drop);
3043 }
3044
3045 return false;
3046 }
3047
3048
3049 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3050 {
3051 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3052 {
3053 m_hint_fadetimer.Stop();
3054 return;
3055 }
3056
3057 m_hint_fadeamt += 4;
3058 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3059 }
3060
3061 void wxAuiManager::ShowHint(const wxRect& rect)
3062 {
3063 if (m_hint_wnd)
3064 {
3065 // if the hint rect is the same as last time, don't do anything
3066 if (m_last_hint == rect)
3067 return;
3068 m_last_hint = rect;
3069
3070 m_hint_fadeamt = m_hint_fademax;
3071
3072 if ((m_flags & wxAUI_MGR_HINT_FADE)
3073 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3074 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3075 )
3076 m_hint_fadeamt = 0;
3077
3078 m_hint_wnd->SetSize(rect);
3079 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3080
3081 if (!m_hint_wnd->IsShown())
3082 m_hint_wnd->Show();
3083
3084 // if we are dragging a floating pane, set the focus
3085 // back to that floating pane (otherwise it becomes unfocused)
3086 if (m_action == actionDragFloatingPane && m_action_window)
3087 m_action_window->SetFocus();
3088
3089 m_hint_wnd->Raise();
3090
3091
3092 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3093 {
3094 // start fade in timer
3095 m_hint_fadetimer.SetOwner(this, 101);
3096 m_hint_fadetimer.Start(5);
3097 }
3098 }
3099 else // Not using a transparent hint window...
3100 {
3101 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3102 return;
3103
3104 if (m_last_hint != rect)
3105 {
3106 // remove the last hint rectangle
3107 m_last_hint = rect;
3108 m_frame->Refresh();
3109 m_frame->Update();
3110 }
3111
3112 wxScreenDC screendc;
3113 wxRegion clip(1, 1, 10000, 10000);
3114
3115 // clip all floating windows, so we don't draw over them
3116 int i, pane_count;
3117 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3118 {
3119 wxAuiPaneInfo& pane = m_panes.Item(i);
3120
3121 if (pane.IsFloating() &&
3122 pane.frame->IsShown())
3123 {
3124 wxRect rect = pane.frame->GetRect();
3125 #ifdef __WXGTK__
3126 // wxGTK returns the client size, not the whole frame size
3127 rect.width += 15;
3128 rect.height += 35;
3129 rect.Inflate(5);
3130 #endif
3131
3132 clip.Subtract(rect);
3133 }
3134 }
3135
3136 // As we can only hide the hint by redrawing the managed window, we
3137 // need to clip the region to the managed window too or we get
3138 // nasty redrawn problems.
3139 clip.Intersect(m_frame->GetRect());
3140
3141 screendc.SetClippingRegion(clip);
3142
3143 wxBitmap stipple = wxPaneCreateStippleBitmap();
3144 wxBrush brush(stipple);
3145 screendc.SetBrush(brush);
3146 screendc.SetPen(*wxTRANSPARENT_PEN);
3147
3148 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3149 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3150 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3151 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3152 }
3153 }
3154
3155 void wxAuiManager::HideHint()
3156 {
3157 // hides a transparent window hint, if there is one
3158 if (m_hint_wnd)
3159 {
3160 if (m_hint_wnd->IsShown())
3161 m_hint_wnd->Show(false);
3162 m_hint_wnd->SetTransparent(0);
3163 m_hint_fadetimer.Stop();
3164 m_last_hint = wxRect();
3165 return;
3166 }
3167
3168 // hides a painted hint by redrawing the frame window
3169 if (!m_last_hint.IsEmpty())
3170 {
3171 m_frame->Refresh();
3172 m_frame->Update();
3173 m_last_hint = wxRect();
3174 }
3175 }
3176
3177
3178
3179 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3180 const wxPoint& offset)
3181 {
3182 wxAuiPaneInfo& pane = GetPane(pane_window);
3183 if (!pane.IsOk())
3184 return;
3185
3186 if (pane.IsToolbar())
3187 {
3188 m_action = actionDragToolbarPane;
3189 }
3190 else
3191 {
3192 m_action = actionDragFloatingPane;
3193 }
3194
3195 m_action_window = pane_window;
3196 m_action_offset = offset;
3197 m_frame->CaptureMouse();
3198 }
3199
3200
3201 // CalculateHintRect() calculates the drop hint rectangle. The method
3202 // first calls DoDrop() to determine the exact position the pane would
3203 // be at were if dropped. If the pane would indeed become docked at the
3204 // specified drop point, the the rectangle hint will be returned in
3205 // screen coordinates. Otherwise, an empty rectangle is returned.
3206 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3207 // the mouse position, in client coordinates. |offset| describes the offset
3208 // that the mouse is from the upper-left corner of the item being dragged
3209
3210 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3211 const wxPoint& pt,
3212 const wxPoint& offset)
3213 {
3214 wxRect rect;
3215
3216 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3217 // we will create a new temporary layout and then measure the resulting
3218 // rectangle; we will create a copy of the docking structures (m_dock)
3219 // so that we don't modify the real thing on screen
3220
3221 int i, pane_count, part_count;
3222 wxAuiDockInfoArray docks;
3223 wxAuiPaneInfoArray panes;
3224 wxAuiDockUIPartArray uiparts;
3225 wxAuiPaneInfo hint = GetPane(pane_window);
3226 hint.name = wxT("__HINT__");
3227 hint.PaneBorder(true);
3228 hint.Show();
3229
3230 if (!hint.IsOk())
3231 return rect;
3232
3233 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3234
3235 // remove any pane already there which bears the same window;
3236 // this happens when you are moving a pane around in a dock
3237 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3238 {
3239 if (panes.Item(i).window == pane_window)
3240 {
3241 RemovePaneFromDocks(docks, panes.Item(i));
3242 panes.RemoveAt(i);
3243 break;
3244 }
3245 }
3246
3247 // find out where the new pane would be
3248 if (!DoDrop(docks, panes, hint, pt, offset))
3249 {
3250 return rect;
3251 }
3252
3253 panes.Add(hint);
3254
3255 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3256 wxSize client_size = m_frame->GetClientSize();
3257 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3258 sizer->Layout();
3259
3260 for (i = 0, part_count = uiparts.GetCount();
3261 i < part_count; ++i)
3262 {
3263 wxAuiDockUIPart& part = uiparts.Item(i);
3264
3265 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3266 part.pane && part.pane->name == wxT("__HINT__"))
3267 {
3268 rect = wxRect(part.sizer_item->GetPosition(),
3269 part.sizer_item->GetSize());
3270 break;
3271 }
3272 }
3273
3274 delete sizer;
3275
3276 if (rect.IsEmpty())
3277 {
3278 return rect;
3279 }
3280
3281 // actually show the hint rectangle on the screen
3282 m_frame->ClientToScreen(&rect.x, &rect.y);
3283
3284 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3285 {
3286 // Mirror rectangle in RTL mode
3287 rect.x -= rect.GetWidth();
3288 }
3289
3290 return rect;
3291 }
3292
3293 // DrawHintRect() calculates the hint rectangle by calling
3294 // CalculateHintRect(). If there is a rectangle, it shows it
3295 // by calling ShowHint(), otherwise it hides any hint
3296 // rectangle currently shown
3297 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3298 const wxPoint& pt,
3299 const wxPoint& offset)
3300 {
3301 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3302
3303 if (rect.IsEmpty())
3304 {
3305 HideHint();
3306 }
3307 else
3308 {
3309 ShowHint(rect);
3310 }
3311 }
3312
3313 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3314 {
3315 // try to find the pane
3316 wxAuiPaneInfo& pane = GetPane(wnd);
3317 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3318
3319 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3320 pane.frame->SetTransparent(150);
3321 }
3322
3323 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3324 {
3325 // try to find the pane
3326 wxAuiPaneInfo& pane = GetPane(wnd);
3327 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3328
3329 wxPoint pt = ::wxGetMousePosition();
3330
3331 #if 0
3332 // Adapt pt to direction
3333 if (dir == wxNORTH)
3334 {
3335 // move to pane's upper border
3336 wxPoint pos( 0,0 );
3337 pos = wnd->ClientToScreen( pos );
3338 pt.y = pos.y;
3339 // and some more pixels for the title bar
3340 pt.y -= 5;
3341 }
3342 else if (dir == wxWEST)
3343 {
3344 // move to pane's left border
3345 wxPoint pos( 0,0 );
3346 pos = wnd->ClientToScreen( pos );
3347 pt.x = pos.x;
3348 }
3349 else if (dir == wxEAST)
3350 {
3351 // move to pane's right border
3352 wxPoint pos( wnd->GetSize().x, 0 );
3353 pos = wnd->ClientToScreen( pos );
3354 pt.x = pos.x;
3355 }
3356 else if (dir == wxSOUTH)
3357 {
3358 // move to pane's bottom border
3359 wxPoint pos( 0, wnd->GetSize().y );
3360 pos = wnd->ClientToScreen( pos );
3361 pt.y = pos.y;
3362 }
3363 #else
3364 wxUnusedVar(dir);
3365 #endif
3366
3367 wxPoint client_pt = m_frame->ScreenToClient(pt);
3368
3369 // calculate the offset from the upper left-hand corner
3370 // of the frame to the mouse pointer
3371 wxPoint frame_pos = pane.frame->GetPosition();
3372 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3373
3374 // no hint for toolbar floating windows
3375 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3376 {
3377 wxAuiDockInfoArray docks;
3378 wxAuiPaneInfoArray panes;
3379 wxAuiDockUIPartArray uiparts;
3380 wxAuiPaneInfo hint = pane;
3381
3382 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3383
3384 // find out where the new pane would be
3385 if (!DoDrop(docks, panes, hint, client_pt))
3386 return;
3387 if (hint.IsFloating())
3388 return;
3389
3390 pane = hint;
3391 m_action = actionDragToolbarPane;
3392 m_action_window = pane.window;
3393
3394 Update();
3395
3396 return;
3397 }
3398
3399
3400 // if a key modifier is pressed while dragging the frame,
3401 // don't dock the window
3402 if (!CanDockPanel(pane))
3403 {
3404 HideHint();
3405 return;
3406 }
3407
3408
3409 DrawHintRect(wnd, client_pt, action_offset);
3410
3411 #ifdef __WXGTK__
3412 // this cleans up some screen artifacts that are caused on GTK because
3413 // we aren't getting the exact size of the window (see comment
3414 // in DrawHintRect)
3415 //Refresh();
3416 #endif
3417
3418
3419 // reduces flicker
3420 m_frame->Update();
3421 }
3422
3423 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3424 {
3425 // try to find the pane
3426 wxAuiPaneInfo& pane = GetPane(wnd);
3427 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3428
3429 wxPoint pt = ::wxGetMousePosition();
3430
3431 #if 0
3432 // Adapt pt to direction
3433 if (dir == wxNORTH)
3434 {
3435 // move to pane's upper border
3436 wxPoint pos( 0,0 );
3437 pos = wnd->ClientToScreen( pos );
3438 pt.y = pos.y;
3439 // and some more pixels for the title bar
3440 pt.y -= 10;
3441 }
3442 else if (dir == wxWEST)
3443 {
3444 // move to pane's left border
3445 wxPoint pos( 0,0 );
3446 pos = wnd->ClientToScreen( pos );
3447 pt.x = pos.x;
3448 }
3449 else if (dir == wxEAST)
3450 {
3451 // move to pane's right border
3452 wxPoint pos( wnd->GetSize().x, 0 );
3453 pos = wnd->ClientToScreen( pos );
3454 pt.x = pos.x;
3455 }
3456 else if (dir == wxSOUTH)
3457 {
3458 // move to pane's bottom border
3459 wxPoint pos( 0, wnd->GetSize().y );
3460 pos = wnd->ClientToScreen( pos );
3461 pt.y = pos.y;
3462 }
3463 #else
3464 wxUnusedVar(dir);
3465 #endif
3466
3467 wxPoint client_pt = m_frame->ScreenToClient(pt);
3468
3469 // calculate the offset from the upper left-hand corner
3470 // of the frame to the mouse pointer
3471 wxPoint frame_pos = pane.frame->GetPosition();
3472 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3473
3474
3475 // if a key modifier is pressed while dragging the frame,
3476 // don't dock the window
3477 if (CanDockPanel(pane))
3478 {
3479 // do the drop calculation
3480 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3481 }
3482
3483 // if the pane is still floating, update it's floating
3484 // position (that we store)
3485 if (pane.IsFloating())
3486 {
3487 pane.floating_pos = pane.frame->GetPosition();
3488
3489 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3490 pane.frame->SetTransparent(255);
3491 }
3492 else if (m_has_maximized)
3493 {
3494 RestoreMaximizedPane();
3495 }
3496
3497 Update();
3498
3499 HideHint();
3500 }
3501
3502 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3503 {
3504 // try to find the pane
3505 wxAuiPaneInfo& pane = GetPane(wnd);
3506 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3507
3508 pane.floating_size = size;
3509 }
3510
3511
3512 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3513 {
3514 // try to find the pane
3515 wxAuiPaneInfo& pane = GetPane(wnd);
3516 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3517
3518
3519 // fire pane close event
3520 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3521 e.SetPane(&pane);
3522 e.SetCanVeto(evt.CanVeto());
3523 ProcessMgrEvent(e);
3524
3525 if (e.GetVeto())
3526 {
3527 evt.Veto();
3528 return;
3529 }
3530 else
3531 {
3532 ClosePane(pane);
3533 }
3534 }
3535
3536
3537
3538 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3539 {
3540 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3541 {
3542 SetActivePane(m_panes, wnd);
3543 Repaint();
3544 }
3545 }
3546
3547 // OnRender() draws all of the pane captions, sashes,
3548 // backgrounds, captions, grippers, pane borders and buttons.
3549 // It renders the entire user interface.
3550
3551 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3552 {
3553 // if the frame is about to be deleted, don't bother
3554 if (!m_frame || wxPendingDelete.Member(m_frame))
3555 return;
3556
3557 wxDC* dc = evt.GetDC();
3558
3559 #ifdef __WXMAC__
3560 dc->Clear() ;
3561 #endif
3562 int i, part_count;
3563 for (i = 0, part_count = m_uiparts.GetCount();
3564 i < part_count; ++i)
3565 {
3566 wxAuiDockUIPart& part = m_uiparts.Item(i);
3567
3568 // don't draw hidden pane items or items that aren't windows
3569 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3570 continue;
3571
3572 switch (part.type)
3573 {
3574 case wxAuiDockUIPart::typeDockSizer:
3575 case wxAuiDockUIPart::typePaneSizer:
3576 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3577 break;
3578 case wxAuiDockUIPart::typeBackground:
3579 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3580 break;
3581 case wxAuiDockUIPart::typeCaption:
3582 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3583 break;
3584 case wxAuiDockUIPart::typeGripper:
3585 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3586 break;
3587 case wxAuiDockUIPart::typePaneBorder:
3588 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3589 break;
3590 case wxAuiDockUIPart::typePaneButton:
3591 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3592 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3593 break;
3594 }
3595 }
3596 }
3597
3598
3599 // Render() fire a render event, which is normally handled by
3600 // wxAuiManager::OnRender(). This allows the render function to
3601 // be overridden via the render event. This can be useful for paintin
3602 // custom graphics in the main window. Default behavior can be
3603 // invoked in the overridden function by calling OnRender()
3604
3605 void wxAuiManager::Render(wxDC* dc)
3606 {
3607 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3608 e.SetManager(this);
3609 e.SetDC(dc);
3610 ProcessMgrEvent(e);
3611 }
3612
3613 void wxAuiManager::Repaint(wxDC* dc)
3614 {
3615 #ifdef __WXMAC__
3616 if ( dc == NULL )
3617 {
3618 m_frame->Refresh() ;
3619 m_frame->Update() ;
3620 return ;
3621 }
3622 #endif
3623 int w, h;
3624 m_frame->GetClientSize(&w, &h);
3625
3626 // figure out which dc to use; if one
3627 // has been specified, use it, otherwise
3628 // make a client dc
3629 wxClientDC* client_dc = NULL;
3630 if (!dc)
3631 {
3632 client_dc = new wxClientDC(m_frame);
3633 dc = client_dc;
3634 }
3635
3636 // if the frame has a toolbar, the client area
3637 // origin will not be (0,0).
3638 wxPoint pt = m_frame->GetClientAreaOrigin();
3639 if (pt.x != 0 || pt.y != 0)
3640 dc->SetDeviceOrigin(pt.x, pt.y);
3641
3642 // render all the items
3643 Render(dc);
3644
3645 // if we created a client_dc, delete it
3646 if (client_dc)
3647 delete client_dc;
3648 }
3649
3650 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3651 {
3652 wxPaintDC dc(m_frame);
3653 Repaint(&dc);
3654 }
3655
3656 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3657 {
3658 #ifdef __WXMAC__
3659 event.Skip() ;
3660 #else
3661 wxUnusedVar(event);
3662 #endif
3663 }
3664
3665 void wxAuiManager::OnSize(wxSizeEvent& event)
3666 {
3667 if (m_frame)
3668 {
3669 DoFrameLayout();
3670 Repaint();
3671
3672 #if wxUSE_MDI
3673 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3674 {
3675 // for MDI parent frames, this event must not
3676 // be "skipped". In other words, the parent frame
3677 // must not be allowed to resize the client window
3678 // after we are finished processing sizing changes
3679 return;
3680 }
3681 #endif
3682 }
3683 event.Skip();
3684 }
3685
3686 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3687 {
3688 // get the window we are managing, if none, return NULL
3689 wxWindow* window = GetManagedWindow();
3690 if (!window)
3691 {
3692 evt.SetManager(NULL);
3693 return;
3694 }
3695
3696 // if we are managing a child frame, get the 'real' manager
3697 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3698 {
3699 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3700 evt.SetManager(float_frame->GetOwnerManager());
3701 return;
3702 }
3703
3704 // return pointer to ourself
3705 evt.SetManager(this);
3706 }
3707
3708 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3709 {
3710 // determine cursor
3711 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3712 wxCursor cursor = wxNullCursor;
3713
3714 if (part)
3715 {
3716 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3717 part->type == wxAuiDockUIPart::typePaneSizer)
3718 {
3719 // a dock may not be resized if it has a single
3720 // pane which is not resizable
3721 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3722 part->dock->panes.GetCount() == 1 &&
3723 part->dock->panes.Item(0)->IsFixed())
3724 return;
3725
3726 // panes that may not be resized do not get a sizing cursor
3727 if (part->pane && part->pane->IsFixed())
3728 return;
3729
3730 if (part->orientation == wxVERTICAL)
3731 cursor = wxCursor(wxCURSOR_SIZEWE);
3732 else
3733 cursor = wxCursor(wxCURSOR_SIZENS);
3734 }
3735 else if (part->type == wxAuiDockUIPart::typeGripper)
3736 {
3737 cursor = wxCursor(wxCURSOR_SIZING);
3738 }
3739 }
3740
3741 event.SetCursor(cursor);
3742 }
3743
3744
3745
3746 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3747 const wxMouseEvent& event)
3748 {
3749 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3750 if (!hit_test || !button_ui_part)
3751 return;
3752
3753 int state = wxAUI_BUTTON_STATE_NORMAL;
3754
3755 if (hit_test == button_ui_part)
3756 {
3757 if (event.LeftDown())
3758 state = wxAUI_BUTTON_STATE_PRESSED;
3759 else
3760 state = wxAUI_BUTTON_STATE_HOVER;
3761 }
3762 else
3763 {
3764 if (event.LeftDown())
3765 state = wxAUI_BUTTON_STATE_HOVER;
3766 }
3767
3768 // now repaint the button with hover state
3769 wxClientDC cdc(m_frame);
3770
3771 // if the frame has a toolbar, the client area
3772 // origin will not be (0,0).
3773 wxPoint pt = m_frame->GetClientAreaOrigin();
3774 if (pt.x != 0 || pt.y != 0)
3775 cdc.SetDeviceOrigin(pt.x, pt.y);
3776
3777 if (hit_test->pane)
3778 {
3779 m_art->DrawPaneButton(cdc, m_frame,
3780 button_ui_part->button->button_id,
3781 state,
3782 button_ui_part->rect,
3783 *hit_test->pane);
3784 }
3785 }
3786
3787 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3788 {
3789 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3790 if (part)
3791 {
3792 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3793 part->type == wxAuiDockUIPart::typePaneSizer)
3794 {
3795 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3796 return;
3797
3798 // a dock may not be resized if it has a single
3799 // pane which is not resizable
3800 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3801 part->dock->panes.GetCount() == 1 &&
3802 part->dock->panes.Item(0)->IsFixed())
3803 return;
3804
3805 // panes that may not be resized should be ignored here
3806 if (part->pane && part->pane->IsFixed())
3807 return;
3808
3809 m_action = actionResize;
3810 m_action_part = part;
3811 m_action_hintrect = wxRect();
3812 m_action_start = wxPoint(event.m_x, event.m_y);
3813 m_action_offset = wxPoint(event.m_x - part->rect.x,
3814 event.m_y - part->rect.y);
3815 m_frame->CaptureMouse();
3816 }
3817 else if (part->type == wxAuiDockUIPart::typePaneButton)
3818 {
3819 m_action = actionClickButton;
3820 m_action_part = part;
3821 m_action_start = wxPoint(event.m_x, event.m_y);
3822 m_frame->CaptureMouse();
3823
3824 UpdateButtonOnScreen(part, event);
3825 }
3826 else if (part->type == wxAuiDockUIPart::typeCaption ||
3827 part->type == wxAuiDockUIPart::typeGripper)
3828 {
3829 // if we are managing a wxAuiFloatingFrame window, then
3830 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3831 // We want to initiate a toolbar drag in our owner manager
3832 wxWindow* managed_wnd = GetManagedWindow();
3833
3834 if (part->pane &&
3835 part->pane->window &&
3836 managed_wnd &&
3837 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3838 {
3839 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3840 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3841 owner_mgr->StartPaneDrag(part->pane->window,
3842 wxPoint(event.m_x - part->rect.x,
3843 event.m_y - part->rect.y));
3844 return;
3845 }
3846
3847
3848
3849 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3850 return;
3851
3852 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3853 {
3854 // set the caption as active
3855 SetActivePane(m_panes, part->pane->window);
3856 Repaint();
3857 }
3858
3859 m_action = actionClickCaption;
3860 m_action_part = part;
3861 m_action_start = wxPoint(event.m_x, event.m_y);
3862 m_action_offset = wxPoint(event.m_x - part->rect.x,
3863 event.m_y - part->rect.y);
3864 m_frame->CaptureMouse();
3865 }
3866 #ifdef __WXMAC__
3867 else
3868 {
3869 event.Skip();
3870 }
3871 #endif
3872 }
3873 #ifdef __WXMAC__
3874 else
3875 {
3876 event.Skip();
3877 }
3878 #else
3879 event.Skip();
3880 #endif
3881 }
3882
3883
3884 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3885 {
3886 if (m_action == actionResize)
3887 {
3888 m_frame->ReleaseMouse();
3889
3890 // get rid of the hint rectangle
3891 wxScreenDC dc;
3892 DrawResizeHint(dc, m_action_hintrect);
3893
3894 // resize the dock or the pane
3895 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3896 {
3897 wxRect& rect = m_action_part->dock->rect;
3898
3899 wxPoint new_pos(event.m_x - m_action_offset.x,
3900 event.m_y - m_action_offset.y);
3901
3902 switch (m_action_part->dock->dock_direction)
3903 {
3904 case wxAUI_DOCK_LEFT:
3905 m_action_part->dock->size = new_pos.x - rect.x;
3906 break;
3907 case wxAUI_DOCK_TOP:
3908 m_action_part->dock->size = new_pos.y - rect.y;
3909 break;
3910 case wxAUI_DOCK_RIGHT:
3911 m_action_part->dock->size = rect.x + rect.width -
3912 new_pos.x - m_action_part->rect.GetWidth();
3913 break;
3914 case wxAUI_DOCK_BOTTOM:
3915 m_action_part->dock->size = rect.y + rect.height -
3916 new_pos.y - m_action_part->rect.GetHeight();
3917 break;
3918 }
3919
3920 Update();
3921 Repaint(NULL);
3922 }
3923 else if (m_action_part &&
3924 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
3925 {
3926 wxAuiDockInfo& dock = *m_action_part->dock;
3927 wxAuiPaneInfo& pane = *m_action_part->pane;
3928
3929 int total_proportion = 0;
3930 int dock_pixels = 0;
3931 int new_pixsize = 0;
3932
3933 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
3934 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
3935 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
3936
3937 wxPoint new_pos(event.m_x - m_action_offset.x,
3938 event.m_y - m_action_offset.y);
3939
3940 // determine the pane rectangle by getting the pane part
3941 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
3942 wxASSERT_MSG(pane_part,
3943 wxT("Pane border part not found -- shouldn't happen"));
3944
3945 // determine the new pixel size that the user wants;
3946 // this will help us recalculate the pane's proportion
3947 if (dock.IsHorizontal())
3948 new_pixsize = new_pos.x - pane_part->rect.x;
3949 else
3950 new_pixsize = new_pos.y - pane_part->rect.y;
3951
3952 // determine the size of the dock, based on orientation
3953 if (dock.IsHorizontal())
3954 dock_pixels = dock.rect.GetWidth();
3955 else
3956 dock_pixels = dock.rect.GetHeight();
3957
3958 // determine the total proportion of all resizable panes,
3959 // and the total size of the dock minus the size of all
3960 // the fixed panes
3961 int i, dock_pane_count = dock.panes.GetCount();
3962 int pane_position = -1;
3963 for (i = 0; i < dock_pane_count; ++i)
3964 {
3965 wxAuiPaneInfo& p = *dock.panes.Item(i);
3966 if (p.window == pane.window)
3967 pane_position = i;
3968
3969 // while we're at it, subtract the pane sash
3970 // width from the dock width, because this would
3971 // skew our proportion calculations
3972 if (i > 0)
3973 dock_pixels -= sash_size;
3974
3975 // also, the whole size (including decorations) of
3976 // all fixed panes must also be subtracted, because they
3977 // are not part of the proportion calculation
3978 if (p.IsFixed())
3979 {
3980 if (dock.IsHorizontal())
3981 dock_pixels -= p.best_size.x;
3982 else
3983 dock_pixels -= p.best_size.y;
3984 }
3985 else
3986 {
3987 total_proportion += p.dock_proportion;
3988 }
3989 }
3990
3991 // find a pane in our dock to 'steal' space from or to 'give'
3992 // space to -- this is essentially what is done when a pane is
3993 // resized; the pane should usually be the first non-fixed pane
3994 // to the right of the action pane
3995 int borrow_pane = -1;
3996 for (i = pane_position+1; i < dock_pane_count; ++i)
3997 {
3998 wxAuiPaneInfo& p = *dock.panes.Item(i);
3999 if (!p.IsFixed())
4000 {
4001 borrow_pane = i;
4002 break;
4003 }
4004 }
4005
4006
4007 // demand that the pane being resized is found in this dock
4008 // (this assert really never should be raised)
4009 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4010
4011 // prevent division by zero
4012 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4013 {
4014 m_action = actionNone;
4015 return;
4016 }
4017
4018 // calculate the new proportion of the pane
4019 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4020
4021 // default minimum size
4022 int min_size = 0;
4023
4024 // check against the pane's minimum size, if specified. please note
4025 // that this is not enough to ensure that the minimum size will
4026 // not be violated, because the whole frame might later be shrunk,
4027 // causing the size of the pane to violate it's minimum size
4028 if (pane.min_size.IsFullySpecified())
4029 {
4030 min_size = 0;
4031
4032 if (pane.HasBorder())
4033 min_size += (pane_border_size*2);
4034
4035 // calculate minimum size with decorations (border,caption)
4036 if (pane_part->orientation == wxVERTICAL)
4037 {
4038 min_size += pane.min_size.y;
4039 if (pane.HasCaption())
4040 min_size += caption_size;
4041 }
4042 else
4043 {
4044 min_size += pane.min_size.x;
4045 }
4046 }
4047
4048
4049 // for some reason, an arithmatic error somewhere is causing
4050 // the proportion calculations to always be off by 1 pixel;
4051 // for now we will add the 1 pixel on, but we really should
4052 // determine what's causing this.
4053 min_size++;
4054
4055 int min_proportion = (min_size*total_proportion)/dock_pixels;
4056
4057 if (new_proportion < min_proportion)
4058 new_proportion = min_proportion;
4059
4060
4061
4062 int prop_diff = new_proportion - pane.dock_proportion;
4063
4064 // borrow the space from our neighbor pane to the
4065 // right or bottom (depending on orientation)
4066 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4067 pane.dock_proportion = new_proportion;
4068
4069 // repaint
4070 Update();
4071 Repaint(NULL);
4072 }
4073 }
4074 else if (m_action == actionClickButton)
4075 {
4076 m_hover_button = NULL;
4077 m_frame->ReleaseMouse();
4078 UpdateButtonOnScreen(m_action_part, event);
4079
4080 // make sure we're still over the item that was originally clicked
4081 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4082 {
4083 // fire button-click event
4084 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4085 e.SetManager(this);
4086 e.SetPane(m_action_part->pane);
4087 e.SetButton(m_action_part->button->button_id);
4088 ProcessMgrEvent(e);
4089 }
4090 }
4091 else if (m_action == actionClickCaption)
4092 {
4093 m_frame->ReleaseMouse();
4094 }
4095 else if (m_action == actionDragFloatingPane)
4096 {
4097 m_frame->ReleaseMouse();
4098 }
4099 else if (m_action == actionDragToolbarPane)
4100 {
4101 m_frame->ReleaseMouse();
4102
4103 wxAuiPaneInfo& pane = GetPane(m_action_window);
4104 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4105
4106 // save the new positions
4107 wxAuiDockInfoPtrArray docks;
4108 FindDocks(m_docks, pane.dock_direction,
4109 pane.dock_layer, pane.dock_row, docks);
4110 if (docks.GetCount() == 1)
4111 {
4112 wxAuiDockInfo& dock = *docks.Item(0);
4113
4114 wxArrayInt pane_positions, pane_sizes;
4115 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4116
4117 int i, dock_pane_count = dock.panes.GetCount();
4118 for (i = 0; i < dock_pane_count; ++i)
4119 dock.panes.Item(i)->dock_pos = pane_positions[i];
4120 }
4121
4122 pane.state &= ~wxAuiPaneInfo::actionPane;
4123 Update();
4124 }
4125 else
4126 {
4127 event.Skip();
4128 }
4129
4130 m_action = actionNone;
4131 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4132 }
4133
4134
4135 void wxAuiManager::OnMotion(wxMouseEvent& event)
4136 {
4137 // sometimes when Update() is called from inside this method,
4138 // a spurious mouse move event is generated; this check will make
4139 // sure that only real mouse moves will get anywhere in this method;
4140 // this appears to be a bug somewhere, and I don't know where the
4141 // mouse move event is being generated. only verified on MSW
4142
4143 wxPoint mouse_pos = event.GetPosition();
4144 if (m_last_mouse_move == mouse_pos)
4145 return;
4146 m_last_mouse_move = mouse_pos;
4147
4148
4149 if (m_action == actionResize)
4150 {
4151 wxPoint pos = m_action_part->rect.GetPosition();
4152 if (m_action_part->orientation == wxHORIZONTAL)
4153 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4154 else
4155 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4156
4157 wxRect rect(m_frame->ClientToScreen(pos),
4158 m_action_part->rect.GetSize());
4159
4160 wxScreenDC dc;
4161 if (!m_action_hintrect.IsEmpty())
4162 DrawResizeHint(dc, m_action_hintrect);
4163 DrawResizeHint(dc, rect);
4164 m_action_hintrect = rect;
4165 }
4166 else if (m_action == actionClickCaption)
4167 {
4168 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4169 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4170
4171 // caption has been clicked. we need to check if the mouse
4172 // is now being dragged. if it is, we need to change the
4173 // mouse action to 'drag'
4174 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4175 abs(event.m_y - m_action_start.y) > drag_y_threshold)
4176 {
4177 wxAuiPaneInfo* pane_info = m_action_part->pane;
4178
4179 if (!pane_info->IsToolbar())
4180 {
4181 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4182 pane_info->IsFloatable())
4183 {
4184 m_action = actionDragFloatingPane;
4185
4186 // set initial float position
4187 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4188 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4189 pt.y - m_action_offset.y);
4190
4191 // float the window
4192 if (pane_info->IsMaximized())
4193 RestorePane(*pane_info);
4194 pane_info->Float();
4195 Update();
4196
4197 m_action_window = pane_info->frame;
4198
4199 // action offset is used here to make it feel "natural" to the user
4200 // to drag a docked pane and suddenly have it become a floating frame.
4201 // Sometimes, however, the offset where the user clicked on the docked
4202 // caption is bigger than the width of the floating frame itself, so
4203 // in that case we need to set the action offset to a sensible value
4204 wxSize frame_size = m_action_window->GetSize();
4205 if (frame_size.x <= m_action_offset.x)
4206 m_action_offset.x = 30;
4207 }
4208 }
4209 else
4210 {
4211 m_action = actionDragToolbarPane;
4212 m_action_window = pane_info->window;
4213 }
4214 }
4215 }
4216 else if (m_action == actionDragFloatingPane)
4217 {
4218 if (m_action_window)
4219 {
4220 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4221 m_action_window->Move(pt.x - m_action_offset.x,
4222 pt.y - m_action_offset.y);
4223 }
4224 }
4225 else if (m_action == actionDragToolbarPane)
4226 {
4227 wxAuiPaneInfo& pane = GetPane(m_action_window);
4228 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4229
4230 pane.state |= wxAuiPaneInfo::actionPane;
4231
4232 wxPoint pt = event.GetPosition();
4233 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4234
4235 // if DoDrop() decided to float the pane, set up
4236 // the floating pane's initial position
4237 if (pane.IsFloating())
4238 {
4239 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4240 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4241 pt.y - m_action_offset.y);
4242 }
4243
4244 // this will do the actiual move operation;
4245 // in the case that the pane has been floated,
4246 // this call will create the floating pane
4247 // and do the reparenting
4248 Update();
4249
4250 // if the pane has been floated, change the mouse
4251 // action actionDragFloatingPane so that subsequent
4252 // EVT_MOTION() events will move the floating pane
4253 if (pane.IsFloating())
4254 {
4255 pane.state &= ~wxAuiPaneInfo::actionPane;
4256 m_action = actionDragFloatingPane;
4257 m_action_window = pane.frame;
4258 }
4259 }
4260 else
4261 {
4262 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4263 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4264 {
4265 if (part != m_hover_button)
4266 {
4267 // make the old button normal
4268 if (m_hover_button)
4269 {
4270 UpdateButtonOnScreen(m_hover_button, event);
4271 Repaint();
4272 }
4273
4274 // mouse is over a button, so repaint the
4275 // button in hover mode
4276 UpdateButtonOnScreen(part, event);
4277 m_hover_button = part;
4278
4279 }
4280 }
4281 else
4282 {
4283 if (m_hover_button)
4284 {
4285 m_hover_button = NULL;
4286 Repaint();
4287 }
4288 else
4289 {
4290 event.Skip();
4291 }
4292 }
4293 }
4294 }
4295
4296 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4297 {
4298 if (m_hover_button)
4299 {
4300 m_hover_button = NULL;
4301 Repaint();
4302 }
4303 }
4304
4305 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4306 {
4307 // when a child pane has it's focus set, we should change the
4308 // pane's active state to reflect this. (this is only true if
4309 // active panes are allowed by the owner)
4310 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4311 {
4312 if (GetPane(event.GetWindow()).IsOk())
4313 {
4314 SetActivePane(m_panes, event.GetWindow());
4315 m_frame->Refresh();
4316 }
4317 }
4318
4319 event.Skip();
4320 }
4321
4322
4323 // OnPaneButton() is an event handler that is called
4324 // when a pane button has been pressed.
4325 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4326 {
4327 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4328
4329 wxAuiPaneInfo& pane = *(evt.pane);
4330
4331 if (evt.button == wxAUI_BUTTON_CLOSE)
4332 {
4333 // fire pane close event
4334 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4335 e.SetManager(this);
4336 e.SetPane(evt.pane);
4337 ProcessMgrEvent(e);
4338
4339 if (!e.GetVeto())
4340 {
4341 ClosePane(pane);
4342 Update();
4343 }
4344 }
4345 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4346 {
4347 // fire pane close event
4348 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4349 e.SetManager(this);
4350 e.SetPane(evt.pane);
4351 ProcessMgrEvent(e);
4352
4353 if (!e.GetVeto())
4354 {
4355 MaximizePane(pane);
4356 Update();
4357 }
4358 }
4359 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4360 {
4361 // fire pane close event
4362 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4363 e.SetManager(this);
4364 e.SetPane(evt.pane);
4365 ProcessMgrEvent(e);
4366
4367 if (!e.GetVeto())
4368 {
4369 RestorePane(pane);
4370 Update();
4371 }
4372 }
4373 else if (evt.button == wxAUI_BUTTON_PIN)
4374 {
4375 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4376 pane.IsFloatable())
4377 pane.Float();
4378 Update();
4379 }
4380 }
4381
4382 #endif // wxUSE_AUI