wxUniv compilation fixes
[wxWidgets.git] / include / wx / button.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/button.h
3 // Purpose: wxButtonBase class
4 // Author: Vadim Zetlin
5 // Modified by:
6 // Created: 15.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zetlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_BUTTON_H_BASE_
13 #define _WX_BUTTON_H_BASE_
14
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "buttonbase.h"
17 #endif
18
19 #include "wx/defs.h"
20
21 // ----------------------------------------------------------------------------
22 // wxButton flags shared with other classes
23 // ----------------------------------------------------------------------------
24
25 #if wxUSE_TOGGLEBTN || wxUSE_BUTTON
26
27 // These flags affect label alignment
28 #define wxBU_LEFT 0x0040
29 #define wxBU_TOP 0x0080
30 #define wxBU_RIGHT 0x0100
31 #define wxBU_BOTTOM 0x0200
32
33 #endif
34
35 #if wxUSE_BUTTON
36
37 // ----------------------------------------------------------------------------
38 // wxButton specific flags
39 // ----------------------------------------------------------------------------
40
41 // These two flags are obsolete
42 #define wxBU_NOAUTODRAW 0x0000
43 #define wxBU_AUTODRAW 0x0004
44
45 // by default, the buttons will be created with some (system dependent)
46 // minimal size to make them look nicer, giving this style will make them as
47 // small as possible
48 #define wxBU_EXACTFIT 0x0001
49
50 #include "wx/control.h"
51 #include "wx/stockitem.h"
52
53 class WXDLLEXPORT wxBitmap;
54
55 WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
56
57 // ----------------------------------------------------------------------------
58 // wxButton: a push button
59 // ----------------------------------------------------------------------------
60
61 class WXDLLEXPORT wxButtonBase : public wxControl
62 {
63 public:
64 wxButtonBase() { }
65
66 // show the image in the button in addition to the label
67 virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
68
69 // set the margins around the image
70 virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
71
72 // this wxButton method is called when the button becomes the default one
73 // on its panel
74 virtual void SetDefault() { }
75
76 // Buttons on MSW can look bad if they are not native colours, because
77 // then they become owner-drawn and not theme-drawn. Disable it here
78 // in wxButtonBase to make it consistent.
79 virtual bool ShouldInheritColours() const { return false; }
80
81 // returns the default button size for this platform
82 static wxSize GetDefaultSize();
83
84 protected:
85 #if !defined(__WXGTK20__) || defined(__WXUNIVERSAL__)
86 // create stock button (generic implementation)
87 bool CreateStock(wxWindow *parent, wxWindowID id, wxStockItemID stock,
88 const wxString& descriptiveLabel = wxEmptyString,
89 const wxPoint& pos = wxDefaultPosition,
90 long style = 0,
91 const wxValidator& validator = wxDefaultValidator,
92 const wxString& name = wxButtonNameStr);
93 #endif
94
95 DECLARE_NO_COPY_CLASS(wxButtonBase)
96 };
97
98 #if defined(__WXUNIVERSAL__)
99 #include "wx/univ/button.h"
100 #elif defined(__WXMSW__)
101 #include "wx/msw/button.h"
102 #elif defined(__WXMOTIF__)
103 #include "wx/motif/button.h"
104 #elif defined(__WXGTK__)
105 #include "wx/gtk/button.h"
106 #elif defined(__WXMAC__)
107 #include "wx/mac/button.h"
108 #elif defined(__WXCOCOA__)
109 #include "wx/cocoa/button.h"
110 #elif defined(__WXPM__)
111 #include "wx/os2/button.h"
112 #endif
113
114 #endif // wxUSE_BUTTON
115
116 #endif
117 // _WX_BUTTON_H_BASE_