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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31
32 #ifndef WX_PRECOMP
33 #include "wx/panel.h"
34 #include "wx/settings.h"
35 #include "wx/app.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
39 #include "wx/mdi.h"
40 #include "wx/image.h"
41 #endif
42
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
44
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
52
53 wxAuiPaneInfo wxAuiNullPaneInfo;
54 wxAuiDockInfo wxAuiNullDockInfo;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
60
61 #ifdef __WXMAC__
62 // a few defines to avoid nameclashes
63 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
64 #define __AIFF__
65 #include "wx/mac/private.h"
66 #endif
67
68 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
69
70
71 // private manager flags (not yet on the public API)
72 enum wxAuiPrivateManagerOption
73 {
74 wxAUI_MGR_NO_DOCK_SIZE_LIMIT = 1 << 28
75 };
76
77
78
79
80 class wxPseudoTransparentFrame : public wxFrame
81 {
82 public:
83 wxPseudoTransparentFrame(wxWindow* parent = NULL,
84 wxWindowID id = wxID_ANY,
85 const wxString& title = wxEmptyString,
86 const wxPoint& pos = wxDefaultPosition,
87 const wxSize& size = wxDefaultSize,
88 long style = wxDEFAULT_FRAME_STYLE,
89 const wxString &name = wxT("frame"))
90 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
91 {
92 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
93 m_Amount=0;
94 m_MaxWidth=0;
95 m_MaxHeight=0;
96 m_lastWidth=0;
97 m_lastHeight=0;
98 #ifdef __WXGTK__
99 m_CanSetShape = false; // have to wait for window create event on GTK
100 #else
101 m_CanSetShape = true;
102 #endif
103 m_Region = wxRegion(0, 0, 0, 0);
104 SetTransparent(0);
105 }
106
107 virtual bool SetTransparent(wxByte alpha)
108 {
109 if (m_CanSetShape)
110 {
111 int w=100; // some defaults
112 int h=100;
113 GetClientSize(&w, &h);
114
115 m_MaxWidth = w;
116 m_MaxHeight = h;
117 m_Amount = alpha;
118 m_Region.Clear();
119 // m_Region.Union(0, 0, 1, m_MaxWidth);
120 if (m_Amount)
121 {
122 for (int y=0; y<m_MaxHeight; y++)
123 {
124 // Reverse the order of the bottom 4 bits
125 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
126 if ((j*16+8)<m_Amount)
127 m_Region.Union(0, y, m_MaxWidth, 1);
128 }
129 }
130 SetShape(m_Region);
131 Refresh();
132 }
133 return true;
134 }
135
136 void OnPaint(wxPaintEvent& WXUNUSED(event))
137 {
138 wxPaintDC dc(this);
139
140 if (m_Region.IsEmpty())
141 return;
142
143 #ifdef __WXMAC__
144 dc.SetBrush(wxColour(128, 192, 255));
145 #else
146 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
147 #endif
148 dc.SetPen(*wxTRANSPARENT_PEN);
149
150 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
151
152 while (upd)
153 {
154 wxRect rect(upd.GetRect());
155 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
156
157 upd++;
158 }
159 }
160
161 #ifdef __WXGTK__
162 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
163 {
164 m_CanSetShape=true;
165 SetTransparent(0);
166 }
167 #endif
168
169 void OnSize(wxSizeEvent& event)
170 {
171 // We sometimes get surplus size events
172 if ((event.GetSize().GetWidth() == m_lastWidth) &&
173 (event.GetSize().GetHeight() == m_lastHeight))
174 {
175 event.Skip();
176 return;
177 }
178 m_lastWidth = event.GetSize().GetWidth();
179 m_lastHeight = event.GetSize().GetHeight();
180
181 SetTransparent(m_Amount);
182 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
183 event.GetSize().GetHeight());
184 SetShape(m_Region);
185 Refresh();
186 event.Skip();
187 }
188
189 private:
190 wxByte m_Amount;
191 int m_MaxWidth;
192 int m_MaxHeight;
193 bool m_CanSetShape;
194 int m_lastWidth,m_lastHeight;
195
196 wxRegion m_Region;
197
198 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
199 DECLARE_EVENT_TABLE()
200 };
201
202
203 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
204
205 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
206 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
207 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
208 #ifdef __WXGTK__
209 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
210 #endif
211 END_EVENT_TABLE()
212
213
214 // -- static utility functions --
215
216 static wxBitmap wxPaneCreateStippleBitmap()
217 {
218 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
219 wxImage img(2,2,data,true);
220 return wxBitmap(img);
221 }
222
223 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
224 {
225 wxBitmap stipple = wxPaneCreateStippleBitmap();
226 wxBrush brush(stipple);
227 dc.SetBrush(brush);
228 dc.SetPen(*wxTRANSPARENT_PEN);
229
230 dc.SetLogicalFunction(wxXOR);
231 dc.DrawRectangle(rect);
232 }
233
234
235
236 // CopyDocksAndPanes() - this utility function creates copies of
237 // the dock and pane info. wxAuiDockInfo's usually contain pointers
238 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
239 // reconstruct that relationship in the new dock info and pane info arrays
240
241 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
242 wxAuiPaneInfoArray& dest_panes,
243 const wxAuiDockInfoArray& src_docks,
244 const wxAuiPaneInfoArray& src_panes)
245 {
246 dest_docks = src_docks;
247 dest_panes = src_panes;
248 int i, j, k, dock_count, pc1, pc2;
249 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
250 {
251 wxAuiDockInfo& dock = dest_docks.Item(i);
252 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
253 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
254 if (dock.panes.Item(j) == &src_panes.Item(k))
255 dock.panes.Item(j) = &dest_panes.Item(k);
256 }
257 }
258
259 // GetMaxLayer() is an internal function which returns
260 // the highest layer inside the specified dock
261 static int GetMaxLayer(const wxAuiDockInfoArray& docks, int dock_direction)
262 {
263 int i, dock_count, max_layer = 0;
264 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
265 {
266 wxAuiDockInfo& dock = docks.Item(i);
267 if (dock.dock_direction == dock_direction &&
268 dock.dock_layer > max_layer && !dock.fixed)
269 max_layer = dock.dock_layer;
270 }
271 return max_layer;
272 }
273
274
275 // GetMaxRow() is an internal function which returns
276 // the highest layer inside the specified dock
277 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
278 {
279 int i, pane_count, max_row = 0;
280 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
281 {
282 wxAuiPaneInfo& pane = panes.Item(i);
283 if (pane.dock_direction == direction &&
284 pane.dock_layer == layer &&
285 pane.dock_row > max_row)
286 max_row = pane.dock_row;
287 }
288 return max_row;
289 }
290
291
292
293 // DoInsertDockLayer() is an internal function that inserts a new dock
294 // layer by incrementing all existing dock layer values by one
295 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
296 int dock_direction,
297 int dock_layer)
298 {
299 int i, pane_count;
300 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
301 {
302 wxAuiPaneInfo& pane = panes.Item(i);
303 if (!pane.IsFloating() &&
304 pane.dock_direction == dock_direction &&
305 pane.dock_layer >= dock_layer)
306 pane.dock_layer++;
307 }
308 }
309
310 // DoInsertDockLayer() is an internal function that inserts a new dock
311 // row by incrementing all existing dock row values by one
312 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
313 int dock_direction,
314 int dock_layer,
315 int dock_row)
316 {
317 int i, pane_count;
318 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
319 {
320 wxAuiPaneInfo& pane = panes.Item(i);
321 if (!pane.IsFloating() &&
322 pane.dock_direction == dock_direction &&
323 pane.dock_layer == dock_layer &&
324 pane.dock_row >= dock_row)
325 pane.dock_row++;
326 }
327 }
328
329 // DoInsertDockLayer() is an internal function that inserts a space for
330 // another dock pane by incrementing all existing dock row values by one
331 static void DoInsertPane(wxAuiPaneInfoArray& panes,
332 int dock_direction,
333 int dock_layer,
334 int dock_row,
335 int dock_pos)
336 {
337 int i, pane_count;
338 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
339 {
340 wxAuiPaneInfo& pane = panes.Item(i);
341 if (!pane.IsFloating() &&
342 pane.dock_direction == dock_direction &&
343 pane.dock_layer == dock_layer &&
344 pane.dock_row == dock_row &&
345 pane.dock_pos >= dock_pos)
346 pane.dock_pos++;
347 }
348 }
349
350 // FindDocks() is an internal function that returns a list of docks which meet
351 // the specified conditions in the parameters and returns a sorted array
352 // (sorted by layer and then row)
353 static void FindDocks(wxAuiDockInfoArray& docks,
354 int dock_direction,
355 int dock_layer,
356 int dock_row,
357 wxAuiDockInfoPtrArray& arr)
358 {
359 int begin_layer = dock_layer;
360 int end_layer = dock_layer;
361 int begin_row = dock_row;
362 int end_row = dock_row;
363 int dock_count = docks.GetCount();
364 int layer, row, i, max_row = 0, max_layer = 0;
365
366 // discover the maximum dock layer and the max row
367 for (i = 0; i < dock_count; ++i)
368 {
369 max_row = wxMax(max_row, docks.Item(i).dock_row);
370 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
371 }
372
373 // if no dock layer was specified, search all dock layers
374 if (dock_layer == -1)
375 {
376 begin_layer = 0;
377 end_layer = max_layer;
378 }
379
380 // if no dock row was specified, search all dock row
381 if (dock_row == -1)
382 {
383 begin_row = 0;
384 end_row = max_row;
385 }
386
387 arr.Clear();
388
389 for (layer = begin_layer; layer <= end_layer; ++layer)
390 for (row = begin_row; row <= end_row; ++row)
391 for (i = 0; i < dock_count; ++i)
392 {
393 wxAuiDockInfo& d = docks.Item(i);
394 if (dock_direction == -1 || dock_direction == d.dock_direction)
395 {
396 if (d.dock_layer == layer && d.dock_row == row)
397 arr.Add(&d);
398 }
399 }
400 }
401
402 // FindPaneInDock() looks up a specified window pointer inside a dock.
403 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
404 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
405 {
406 int i, count = dock.panes.GetCount();
407 for (i = 0; i < count; ++i)
408 {
409 wxAuiPaneInfo* p = dock.panes.Item(i);
410 if (p->window == window)
411 return p;
412 }
413 return NULL;
414 }
415
416 // RemovePaneFromDocks() removes a pane window from all docks
417 // with a possible exception specified by parameter "ex_cept"
418 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
419 wxAuiPaneInfo& pane,
420 wxAuiDockInfo* ex_cept = NULL )
421 {
422 int i, dock_count;
423 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
424 {
425 wxAuiDockInfo& d = docks.Item(i);
426 if (&d == ex_cept)
427 continue;
428 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
429 if (pi)
430 d.panes.Remove(pi);
431 }
432 }
433
434 // RenumberDockRows() takes a dock and assigns sequential numbers
435 // to existing rows. Basically it takes out the gaps; so if a
436 // dock has rows with numbers 0,2,5, they will become 0,1,2
437 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
438 {
439 int i, dock_count, j, pane_count;
440 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
441 {
442 wxAuiDockInfo& dock = *docks.Item(i);
443 dock.dock_row = i;
444 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
445 dock.panes.Item(j)->dock_row = i;
446 }
447 }
448
449
450 // SetActivePane() sets the active pane, as well as cycles through
451 // every other pane and makes sure that all others' active flags
452 // are turned off
453 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
454 {
455 int i, pane_count;
456 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
457 {
458 wxAuiPaneInfo& pane = panes.Item(i);
459 pane.state &= ~wxAuiPaneInfo::optionActive;
460 if (pane.window == active_pane)
461 pane.state |= wxAuiPaneInfo::optionActive;
462 }
463 }
464
465
466 // this function is used to sort panes by dock position
467 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
468 {
469 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
470 }
471
472
473 // -- wxAuiManager class implementation --
474
475
476 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
477 EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton)
478 EVT_AUI_RENDER(wxAuiManager::OnRender)
479 EVT_PAINT(wxAuiManager::OnPaint)
480 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
481 EVT_SIZE(wxAuiManager::OnSize)
482 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
483 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
484 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
485 EVT_MOTION(wxAuiManager::OnMotion)
486 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
487 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
489 END_EVENT_TABLE()
490
491
492 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
493 {
494 m_action = actionNone;
495 m_last_mouse_move = wxPoint();
496 m_hover_button = NULL;
497 m_art = new wxAuiDefaultDockArt;
498 m_hint_wnd = NULL;
499 m_flags = flags;
500 m_skipping = false;
501 m_has_maximized = false;
502 m_frame = NULL;
503
504 if (managed_wnd)
505 {
506 SetManagedWindow(managed_wnd);
507 }
508 }
509
510 wxAuiManager::~wxAuiManager()
511 {
512 delete m_art;
513 }
514
515 // Creates a floating frame for the windows
516 wxAuiFloatingFrame * wxAuiManager::CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p)
517 {
518 return new wxAuiFloatingFrame(parent, this, p);
519 }
520
521 // GetPane() looks up a wxAuiPaneInfo structure based
522 // on the supplied window pointer. Upon failure, GetPane()
523 // returns an empty wxAuiPaneInfo, a condition which can be checked
524 // by calling wxAuiPaneInfo::IsOk().
525 //
526 // The pane info's structure may then be modified. Once a pane's
527 // info is modified, wxAuiManager::Update() must be called to
528 // realize the changes in the UI.
529
530 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
531 {
532 int i, pane_count;
533 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
534 {
535 wxAuiPaneInfo& p = m_panes.Item(i);
536 if (p.window == window)
537 return p;
538 }
539 return wxAuiNullPaneInfo;
540 }
541
542 // this version of GetPane() looks up a pane based on a
543 // 'pane name', see above comment for more info
544 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
545 {
546 int i, pane_count;
547 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
548 {
549 wxAuiPaneInfo& p = m_panes.Item(i);
550 if (p.name == name)
551 return p;
552 }
553 return wxAuiNullPaneInfo;
554 }
555
556 // GetAllPanes() returns a reference to all the pane info structures
557 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
558 {
559 return m_panes;
560 }
561
562 // HitTest() is an internal function which determines
563 // which UI item the specified coordinates are over
564 // (x,y) specify a position in client coordinates
565 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
566 {
567 wxAuiDockUIPart* result = NULL;
568
569 int i, part_count;
570 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
571 {
572 wxAuiDockUIPart* item = &m_uiparts.Item(i);
573
574 // we are not interested in typeDock, because this space
575 // isn't used to draw anything, just for measurements;
576 // besides, the entire dock area is covered with other
577 // rectangles, which we are interested in.
578 if (item->type == wxAuiDockUIPart::typeDock)
579 continue;
580
581 // if we already have a hit on a more specific item, we are not
582 // interested in a pane hit. If, however, we don't already have
583 // a hit, returning a pane hit is necessary for some operations
584 if ((item->type == wxAuiDockUIPart::typePane ||
585 item->type == wxAuiDockUIPart::typePaneBorder) && result)
586 continue;
587
588 // if the point is inside the rectangle, we have a hit
589 if (item->rect.Contains(x,y))
590 result = item;
591 }
592
593 return result;
594 }
595
596
597 // SetFlags() and GetFlags() allow the owner to set various
598 // options which are global to wxAuiManager
599 void wxAuiManager::SetFlags(unsigned int flags)
600 {
601 // find out if we have to call UpdateHintWindowConfig()
602 bool update_hint_wnd = false;
603 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
604 wxAUI_MGR_VENETIAN_BLINDS_HINT |
605 wxAUI_MGR_RECTANGLE_HINT;
606 if ((flags & hint_mask) != (m_flags & hint_mask))
607 update_hint_wnd = true;
608
609
610 // set the new flags
611 m_flags = flags;
612
613 if (update_hint_wnd)
614 {
615 UpdateHintWindowConfig();
616 }
617 }
618
619 unsigned int wxAuiManager::GetFlags() const
620 {
621 return m_flags;
622 }
623
624
625 // don't use these anymore as they are deprecated
626 // use Set/GetManagedFrame() instead
627 void wxAuiManager::SetFrame(wxFrame* frame)
628 {
629 SetManagedWindow((wxWindow*)frame);
630 }
631
632 wxFrame* wxAuiManager::GetFrame() const
633 {
634 return (wxFrame*)m_frame;
635 }
636
637
638 void wxAuiManager::UpdateHintWindowConfig()
639 {
640 // find out if the the system can do transparent frames
641 bool can_do_transparent = false;
642
643 wxWindow* w = m_frame;
644 while (w)
645 {
646 if (w->IsKindOf(CLASSINFO(wxFrame)))
647 {
648 wxFrame* f = static_cast<wxFrame*>(w);
649 #if wxCHECK_VERSION(2,7,0)
650 can_do_transparent = f->CanSetTransparent();
651 #endif
652 break;
653 }
654
655 w = w->GetParent();
656 }
657
658 // if there is an existing hint window, delete it
659 if (m_hint_wnd)
660 {
661 m_hint_wnd->Destroy();
662 m_hint_wnd = NULL;
663 }
664
665 m_hint_fademax = 50;
666 m_hint_wnd = NULL;
667
668 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
669 {
670 // Make a window to use for a transparent hint
671 #if defined(__WXMSW__) || defined(__WXGTK__)
672 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
673 wxDefaultPosition, wxSize(1,1),
674 wxFRAME_TOOL_WINDOW |
675 wxFRAME_FLOAT_ON_PARENT |
676 wxFRAME_NO_TASKBAR |
677 wxNO_BORDER);
678
679 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
680 #elif defined(__WXMAC__)
681 // Using a miniframe with float and tool styles keeps the parent
682 // frame activated and highlighted as such...
683 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
684 wxDefaultPosition, wxSize(1,1),
685 wxFRAME_FLOAT_ON_PARENT
686 | wxFRAME_TOOL_WINDOW );
687
688 // Can't set the bg colour of a Frame in wxMac
689 wxPanel* p = new wxPanel(m_hint_wnd);
690
691 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
692 // color that is really hard to see, especially transparent.
693 // Until a better system color is decided upon we'll just use
694 // blue.
695 p->SetBackgroundColour(*wxBLUE);
696 #endif
697
698 }
699 else
700 {
701 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
702 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
703 {
704 // system can't support transparent fade, or the venetian
705 // blinds effect was explicitly requested
706 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
707 wxID_ANY,
708 wxEmptyString,
709 wxDefaultPosition,
710 wxSize(1,1),
711 wxFRAME_TOOL_WINDOW |
712 wxFRAME_FLOAT_ON_PARENT |
713 wxFRAME_NO_TASKBAR |
714 wxNO_BORDER);
715 m_hint_fademax = 128;
716 }
717 }
718 }
719
720
721 // SetManagedWindow() is usually called once when the frame
722 // manager class is being initialized. "frame" specifies
723 // the frame which should be managed by the frame mananger
724 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
725 {
726 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
727
728 m_frame = wnd;
729 m_frame->PushEventHandler(this);
730
731 #if wxUSE_MDI
732 // if the owner is going to manage an MDI parent frame,
733 // we need to add the MDI client window as the default
734 // center pane
735
736 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
737 {
738 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
739 wxWindow* client_window = mdi_frame->GetClientWindow();
740
741 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
742
743 AddPane(client_window,
744 wxAuiPaneInfo().Name(wxT("mdiclient")).
745 CenterPane().PaneBorder(false));
746 }
747 #endif
748
749 UpdateHintWindowConfig();
750 }
751
752
753 // UnInit() must be called, usually in the destructor
754 // of the frame class. If it is not called, usually this
755 // will result in a crash upon program exit
756 void wxAuiManager::UnInit()
757 {
758 if (m_frame)
759 {
760 m_frame->RemoveEventHandler(this);
761 }
762 }
763
764 // GetManagedWindow() returns the window pointer being managed
765 wxWindow* wxAuiManager::GetManagedWindow() const
766 {
767 return m_frame;
768 }
769
770 wxAuiDockArt* wxAuiManager::GetArtProvider() const
771 {
772 return m_art;
773 }
774
775 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
776 {
777 // first, give the owner frame a chance to override
778 if (m_frame)
779 {
780 if (m_frame->ProcessEvent(event))
781 return;
782 }
783
784 ProcessEvent(event);
785 }
786
787 // SetArtProvider() instructs wxAuiManager to use the
788 // specified art provider for all drawing calls. This allows
789 // plugable look-and-feel features. The pointer that is
790 // passed to this method subsequently belongs to wxAuiManager,
791 // and is deleted in the frame manager destructor
792 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
793 {
794 // delete the last art provider, if any
795 delete m_art;
796
797 // assign the new art provider
798 m_art = art_provider;
799 }
800
801
802 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
803 {
804 // check if the pane has a valid window
805 if (!window)
806 return false;
807
808 // check if the pane already exists
809 if (GetPane(pane_info.window).IsOk())
810 return false;
811
812 // if the new pane is docked then we should undo maximize
813 if(pane_info.IsDocked())
814 RestoreMaximizedPane();
815
816 m_panes.Add(pane_info);
817
818 wxAuiPaneInfo& pinfo = m_panes.Last();
819
820 // set the pane window
821 pinfo.window = window;
822
823 // if the pane's name identifier is blank, create a random string
824 if (pinfo.name.empty())
825 {
826 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
827 ((unsigned long)pinfo.window) & 0xffffffff,
828 (unsigned int)time(NULL),
829 #ifdef __WXWINCE__
830 (unsigned int)GetTickCount(),
831 #else
832 (unsigned int)clock(),
833 #endif
834 (unsigned long)m_panes.GetCount());
835 }
836
837 // set initial proportion (if not already set)
838 if (pinfo.dock_proportion == 0)
839 pinfo.dock_proportion = 100000;
840
841 if (pinfo.HasMaximizeButton())
842 {
843 wxAuiPaneButton button;
844 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
845 pinfo.buttons.Add(button);
846 }
847
848 if (pinfo.HasPinButton())
849 {
850 wxAuiPaneButton button;
851 button.button_id = wxAUI_BUTTON_PIN;
852 pinfo.buttons.Add(button);
853 }
854
855 if (pinfo.HasCloseButton())
856 {
857 wxAuiPaneButton button;
858 button.button_id = wxAUI_BUTTON_CLOSE;
859 pinfo.buttons.Add(button);
860 }
861
862 if (pinfo.best_size == wxDefaultSize &&
863 pinfo.window)
864 {
865 pinfo.best_size = pinfo.window->GetClientSize();
866
867 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
868 {
869 // GetClientSize() doesn't get the best size for
870 // a toolbar under some newer versions of wxWidgets,
871 // so use GetBestSize()
872 pinfo.best_size = pinfo.window->GetBestSize();
873
874 // for some reason, wxToolBar::GetBestSize() is returning
875 // a size that is a pixel shy of the correct amount.
876 // I believe this to be the correct action, until
877 // wxToolBar::GetBestSize() is fixed. Is this assumption
878 // correct?
879 pinfo.best_size.y++;
880 }
881
882 if (pinfo.min_size != wxDefaultSize)
883 {
884 if (pinfo.best_size.x < pinfo.min_size.x)
885 pinfo.best_size.x = pinfo.min_size.x;
886 if (pinfo.best_size.y < pinfo.min_size.y)
887 pinfo.best_size.y = pinfo.min_size.y;
888 }
889 }
890
891 return true;
892 }
893
894 bool wxAuiManager::AddPane(wxWindow* window,
895 int direction,
896 const wxString& caption)
897 {
898 wxAuiPaneInfo pinfo;
899 pinfo.Caption(caption);
900 switch (direction)
901 {
902 case wxTOP: pinfo.Top(); break;
903 case wxBOTTOM: pinfo.Bottom(); break;
904 case wxLEFT: pinfo.Left(); break;
905 case wxRIGHT: pinfo.Right(); break;
906 case wxCENTER: pinfo.CenterPane(); break;
907 }
908 return AddPane(window, pinfo);
909 }
910
911 bool wxAuiManager::AddPane(wxWindow* window,
912 const wxAuiPaneInfo& pane_info,
913 const wxPoint& drop_pos)
914 {
915 if (!AddPane(window, pane_info))
916 return false;
917
918 wxAuiPaneInfo& pane = GetPane(window);
919
920 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
921
922 return true;
923 }
924
925 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
926 int insert_level)
927 {
928 // shift the panes around, depending on the insert level
929 switch (insert_level)
930 {
931 case wxAUI_INSERT_PANE:
932 DoInsertPane(m_panes,
933 pane_info.dock_direction,
934 pane_info.dock_layer,
935 pane_info.dock_row,
936 pane_info.dock_pos);
937 break;
938 case wxAUI_INSERT_ROW:
939 DoInsertDockRow(m_panes,
940 pane_info.dock_direction,
941 pane_info.dock_layer,
942 pane_info.dock_row);
943 break;
944 case wxAUI_INSERT_DOCK:
945 DoInsertDockLayer(m_panes,
946 pane_info.dock_direction,
947 pane_info.dock_layer);
948 break;
949 }
950
951 // if the window already exists, we are basically just moving/inserting the
952 // existing window. If it doesn't exist, we need to add it and insert it
953 wxAuiPaneInfo& existing_pane = GetPane(window);
954 if (!existing_pane.IsOk())
955 {
956 return AddPane(window, pane_info);
957 }
958 else
959 {
960 if (pane_info.IsFloating())
961 {
962 existing_pane.Float();
963 if (pane_info.floating_pos != wxDefaultPosition)
964 existing_pane.FloatingPosition(pane_info.floating_pos);
965 if (pane_info.floating_size != wxDefaultSize)
966 existing_pane.FloatingSize(pane_info.floating_size);
967 }
968 else
969 {
970 // if the new pane is docked then we should undo maximize
971 RestoreMaximizedPane();
972
973 existing_pane.Direction(pane_info.dock_direction);
974 existing_pane.Layer(pane_info.dock_layer);
975 existing_pane.Row(pane_info.dock_row);
976 existing_pane.Position(pane_info.dock_pos);
977 }
978 }
979
980 return true;
981 }
982
983
984 // DetachPane() removes a pane from the frame manager. This
985 // method will not destroy the window that is removed.
986 bool wxAuiManager::DetachPane(wxWindow* window)
987 {
988 int i, count;
989 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
990 {
991 wxAuiPaneInfo& p = m_panes.Item(i);
992 if (p.window == window)
993 {
994 if (p.frame)
995 {
996 // we have a floating frame which is being detached. We need to
997 // reparent it to m_frame and destroy the floating frame
998
999 // reduce flicker
1000 p.window->SetSize(1,1);
1001
1002 if (p.frame->IsShown())
1003 p.frame->Show(false);
1004
1005 // reparent to m_frame and destroy the pane
1006 if(m_action_window == p.frame) {
1007 m_action_window = NULL;
1008 }
1009 p.window->Reparent(m_frame);
1010 p.frame->SetSizer(NULL);
1011 p.frame->Destroy();
1012 p.frame = NULL;
1013 }
1014
1015 // make sure there are no references to this pane in our uiparts,
1016 // just in case the caller doesn't call Update() immediately after
1017 // the DetachPane() call. This prevets obscure crashes which would
1018 // happen at window repaint if the caller forgets to call Update()
1019 int pi, part_count;
1020 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1021 {
1022 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1023 if (part.pane == &p)
1024 {
1025 m_uiparts.RemoveAt(pi);
1026 part_count--;
1027 pi--;
1028 continue;
1029 }
1030 }
1031
1032 m_panes.RemoveAt(i);
1033 return true;
1034 }
1035 }
1036 return false;
1037 }
1038
1039 // ClosePane() destroys or hides the pane depending on its
1040 // flags
1041 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1042 {
1043 // if we were maximized, restore
1044 if(pane_info.IsMaximized()) {
1045 RestorePane(pane_info);
1046 }
1047
1048 // first, hide the window
1049 if (pane_info.window && pane_info.window->IsShown()) {
1050 pane_info.window->Show(false);
1051 }
1052
1053 // make sure that we are the parent of this window
1054 if(pane_info.window && pane_info.window->GetParent() != m_frame) {
1055 pane_info.window->Reparent(m_frame);
1056 }
1057
1058 // if we have a frame, destroy it
1059 if(pane_info.frame) {
1060 pane_info.frame->Destroy();
1061 pane_info.frame = NULL;
1062 }
1063
1064 // now we need to either destroy or hide the pane
1065 if(pane_info.IsDestroyOnClose())
1066 {
1067 wxWindow * window = pane_info.window;
1068 DetachPane(window);
1069 if(window) {
1070 window->Destroy();
1071 }
1072 }
1073 else
1074 {
1075 pane_info.Hide();
1076 }
1077 }
1078
1079 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1080 {
1081 int i, pane_count;
1082
1083 // un-maximize and hide all other panes
1084 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1085 {
1086 wxAuiPaneInfo& p = m_panes.Item(i);
1087 if(!p.IsToolbar()) {
1088 p.Restore();
1089 p.SaveHidden();
1090 p.Hide();
1091 }
1092 }
1093
1094 // mark ourselves maximized
1095 pane_info.Maximize();
1096 pane_info.Show();
1097 m_has_maximized = true;
1098
1099 // last, show the window
1100 if (pane_info.window && !pane_info.window->IsShown()) {
1101 pane_info.window->Show(true);
1102 }
1103 }
1104
1105 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1106 {
1107 int i, pane_count;
1108
1109 // restore all the panes
1110 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1111 {
1112 wxAuiPaneInfo& p = m_panes.Item(i);
1113 if(!p.IsToolbar()) {
1114 p.RestoreHidden();
1115 }
1116 }
1117
1118 // mark ourselves non-maximized
1119 pane_info.Restore();
1120 m_has_maximized = false;
1121
1122 // last, show the window
1123 if (pane_info.window && !pane_info.window->IsShown()) {
1124 pane_info.window->Show(true);
1125 }
1126 }
1127
1128 void wxAuiManager::RestoreMaximizedPane()
1129 {
1130 int i, pane_count;
1131
1132 // restore all the panes
1133 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1134 {
1135 wxAuiPaneInfo& p = m_panes.Item(i);
1136 if(p.IsMaximized()) {
1137 RestorePane(p);
1138 break;
1139 }
1140 }
1141 }
1142
1143 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1144 // in the input string. This is an internal functions which is
1145 // used for saving perspectives
1146 static wxString EscapeDelimiters(const wxString& s)
1147 {
1148 wxString result;
1149 result.Alloc(s.length());
1150 const wxChar* ch = s.c_str();
1151 while (*ch)
1152 {
1153 if (*ch == wxT(';') || *ch == wxT('|'))
1154 result += wxT('\\');
1155 result += *ch;
1156 ++ch;
1157 }
1158 return result;
1159 }
1160
1161 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1162 {
1163 wxString result = wxT("name=");
1164 result += EscapeDelimiters(pane.name);
1165 result += wxT(";");
1166
1167 result += wxT("caption=");
1168 result += EscapeDelimiters(pane.caption);
1169 result += wxT(";");
1170
1171 result += wxString::Format(wxT("state=%u;"), pane.state);
1172 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1173 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1174 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1175 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1176 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1177 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1178 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1179 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1180 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1181 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1182 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1183 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1184 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1185 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1186 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1187
1188 return result;
1189 }
1190
1191 // Load a "pane" with the pane infor settings in pane_part
1192 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1193 {
1194 // replace escaped characters so we can
1195 // split up the string easily
1196 pane_part.Replace(wxT("\\|"), wxT("\a"));
1197 pane_part.Replace(wxT("\\;"), wxT("\b"));
1198
1199 while(1)
1200 {
1201 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1202 pane_part = pane_part.AfterFirst(wxT(';'));
1203 wxString val_name = val_part.BeforeFirst(wxT('='));
1204 wxString value = val_part.AfterFirst(wxT('='));
1205 val_name.MakeLower();
1206 val_name.Trim(true);
1207 val_name.Trim(false);
1208 value.Trim(true);
1209 value.Trim(false);
1210
1211 if (val_name.empty())
1212 break;
1213
1214 if (val_name == wxT("name"))
1215 pane.name = value;
1216 else if (val_name == wxT("caption"))
1217 pane.caption = value;
1218 else if (val_name == wxT("state"))
1219 pane.state = (unsigned int)wxAtoi(value.c_str());
1220 else if (val_name == wxT("dir"))
1221 pane.dock_direction = wxAtoi(value.c_str());
1222 else if (val_name == wxT("layer"))
1223 pane.dock_layer = wxAtoi(value.c_str());
1224 else if (val_name == wxT("row"))
1225 pane.dock_row = wxAtoi(value.c_str());
1226 else if (val_name == wxT("pos"))
1227 pane.dock_pos = wxAtoi(value.c_str());
1228 else if (val_name == wxT("prop"))
1229 pane.dock_proportion = wxAtoi(value.c_str());
1230 else if (val_name == wxT("bestw"))
1231 pane.best_size.x = wxAtoi(value.c_str());
1232 else if (val_name == wxT("besth"))
1233 pane.best_size.y = wxAtoi(value.c_str());
1234 else if (val_name == wxT("minw"))
1235 pane.min_size.x = wxAtoi(value.c_str());
1236 else if (val_name == wxT("minh"))
1237 pane.min_size.y = wxAtoi(value.c_str());
1238 else if (val_name == wxT("maxw"))
1239 pane.max_size.x = wxAtoi(value.c_str());
1240 else if (val_name == wxT("maxh"))
1241 pane.max_size.y = wxAtoi(value.c_str());
1242 else if (val_name == wxT("floatx"))
1243 pane.floating_pos.x = wxAtoi(value.c_str());
1244 else if (val_name == wxT("floaty"))
1245 pane.floating_pos.y = wxAtoi(value.c_str());
1246 else if (val_name == wxT("floatw"))
1247 pane.floating_size.x = wxAtoi(value.c_str());
1248 else if (val_name == wxT("floath"))
1249 pane.floating_size.y = wxAtoi(value.c_str());
1250 else {
1251 wxFAIL_MSG(wxT("Bad Perspective String"));
1252 }
1253 }
1254
1255 // replace escaped characters so we can
1256 // split up the string easily
1257 pane.name.Replace(wxT("\a"), wxT("|"));
1258 pane.name.Replace(wxT("\b"), wxT(";"));
1259 pane.caption.Replace(wxT("\a"), wxT("|"));
1260 pane.caption.Replace(wxT("\b"), wxT(";"));
1261 pane_part.Replace(wxT("\a"), wxT("|"));
1262 pane_part.Replace(wxT("\b"), wxT(";"));
1263
1264 return;
1265 }
1266
1267
1268 // SavePerspective() saves all pane information as a single string.
1269 // This string may later be fed into LoadPerspective() to restore
1270 // all pane settings. This save and load mechanism allows an
1271 // exact pane configuration to be saved and restored at a later time
1272
1273 wxString wxAuiManager::SavePerspective()
1274 {
1275 wxString result;
1276 result.Alloc(500);
1277 result = wxT("layout1|");
1278
1279 int pane_i, pane_count = m_panes.GetCount();
1280 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1281 {
1282 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1283 result += SavePaneInfo(pane)+wxT("|");
1284 }
1285
1286 int dock_i, dock_count = m_docks.GetCount();
1287 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1288 {
1289 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1290
1291 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1292 dock.dock_direction, dock.dock_layer,
1293 dock.dock_row, dock.size);
1294 }
1295
1296 return result;
1297 }
1298
1299 // LoadPerspective() loads a layout which was saved with SavePerspective()
1300 // If the "update" flag parameter is true, the GUI will immediately be updated
1301
1302 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1303 {
1304 wxString input = layout;
1305 wxString part;
1306
1307 // check layout string version
1308 part = input.BeforeFirst(wxT('|'));
1309 input = input.AfterFirst(wxT('|'));
1310 part.Trim(true);
1311 part.Trim(false);
1312 if (part != wxT("layout1"))
1313 return false;
1314
1315 // mark all panes currently managed as docked and hidden
1316 int pane_i, pane_count = m_panes.GetCount();
1317 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1318 m_panes.Item(pane_i).Dock().Hide();
1319
1320 // clear out the dock array; this will be reconstructed
1321 m_docks.Clear();
1322
1323 // replace escaped characters so we can
1324 // split up the string easily
1325 input.Replace(wxT("\\|"), wxT("\a"));
1326 input.Replace(wxT("\\;"), wxT("\b"));
1327
1328 while (1)
1329 {
1330 wxAuiPaneInfo pane;
1331
1332 wxString pane_part = input.BeforeFirst(wxT('|'));
1333 input = input.AfterFirst(wxT('|'));
1334 pane_part.Trim(true);
1335
1336 // if the string is empty, we're done parsing
1337 if (pane_part.empty())
1338 break;
1339
1340 if (pane_part.Left(9) == wxT("dock_size"))
1341 {
1342 wxString val_name = pane_part.BeforeFirst(wxT('='));
1343 wxString value = pane_part.AfterFirst(wxT('='));
1344
1345 long dir, layer, row, size;
1346 wxString piece = val_name.AfterFirst(wxT('('));
1347 piece = piece.BeforeLast(wxT(')'));
1348 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1349 piece = piece.AfterFirst(wxT(','));
1350 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1351 piece.AfterFirst(wxT(',')).ToLong(&row);
1352 value.ToLong(&size);
1353
1354 wxAuiDockInfo dock;
1355 dock.dock_direction = dir;
1356 dock.dock_layer = layer;
1357 dock.dock_row = row;
1358 dock.size = size;
1359 m_docks.Add(dock);
1360 continue;
1361 }
1362
1363 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1364 // name so it can be called by external callers
1365 pane_part.Replace(wxT("\a"), wxT("|"));
1366 pane_part.Replace(wxT("\b"), wxT(";"));
1367
1368 LoadPaneInfo(pane_part, pane);
1369
1370 wxAuiPaneInfo& p = GetPane(pane.name);
1371 if (!p.IsOk())
1372 {
1373 // the pane window couldn't be found
1374 // in the existing layout
1375 return false;
1376 }
1377
1378 p.SafeSet(pane);
1379
1380 }
1381
1382 if (update)
1383 Update();
1384
1385 return true;
1386 }
1387
1388 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1389 wxArrayInt& positions,
1390 wxArrayInt& sizes)
1391 {
1392 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1393 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1394 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1395
1396 positions.Empty();
1397 sizes.Empty();
1398
1399 int offset, action_pane = -1;
1400 int pane_i, pane_count = dock.panes.GetCount();
1401
1402 // find the pane marked as our action pane
1403 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1404 {
1405 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1406
1407 if (pane.state & wxAuiPaneInfo::actionPane)
1408 {
1409 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1410 action_pane = pane_i;
1411 }
1412 }
1413
1414 // set up each panes default position, and
1415 // determine the size (width or height, depending
1416 // on the dock's orientation) of each pane
1417 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1418 {
1419 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1420 positions.Add(pane.dock_pos);
1421 int size = 0;
1422
1423 if (pane.HasBorder())
1424 size += (pane_border_size*2);
1425
1426 if (dock.IsHorizontal())
1427 {
1428 if (pane.HasGripper() && !pane.HasGripperTop())
1429 size += gripper_size;
1430 size += pane.best_size.x;
1431 }
1432 else
1433 {
1434 if (pane.HasGripper() && pane.HasGripperTop())
1435 size += gripper_size;
1436
1437 if (pane.HasCaption())
1438 size += caption_size;
1439 size += pane.best_size.y;
1440 }
1441
1442 sizes.Add(size);
1443 }
1444
1445 // if there is no action pane, just return the default
1446 // positions (as specified in pane.pane_pos)
1447 if (action_pane == -1)
1448 return;
1449
1450 offset = 0;
1451 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1452 {
1453 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1454
1455 if (amount >= 0)
1456 offset += amount;
1457 else
1458 positions[pane_i] -= -amount;
1459
1460 offset += sizes[pane_i];
1461 }
1462
1463 // if the dock mode is fixed, make sure none of the panes
1464 // overlap; we will bump panes that overlap
1465 offset = 0;
1466 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1467 {
1468 int amount = positions[pane_i] - offset;
1469 if (amount >= 0)
1470 offset += amount;
1471 else
1472 positions[pane_i] += -amount;
1473
1474 offset += sizes[pane_i];
1475 }
1476 }
1477
1478
1479 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1480 wxAuiDockInfo& dock,
1481 wxAuiPaneInfo& pane,
1482 wxAuiDockUIPartArray& uiparts,
1483 bool spacer_only)
1484 {
1485 wxAuiDockUIPart part;
1486 wxSizerItem* sizer_item;
1487
1488 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1489 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1490 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1491 int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE);
1492
1493 // find out the orientation of the item (orientation for panes
1494 // is the same as the dock's orientation)
1495 int orientation;
1496 if (dock.IsHorizontal())
1497 orientation = wxHORIZONTAL;
1498 else
1499 orientation = wxVERTICAL;
1500
1501 // this variable will store the proportion
1502 // value that the pane will receive
1503 int pane_proportion = pane.dock_proportion;
1504
1505 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1506 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1507
1508 if (pane.HasGripper())
1509 {
1510 if (pane.HasGripperTop())
1511 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1512 else
1513 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1514
1515 part.type = wxAuiDockUIPart::typeGripper;
1516 part.dock = &dock;
1517 part.pane = &pane;
1518 part.button = NULL;
1519 part.orientation = orientation;
1520 part.cont_sizer = horz_pane_sizer;
1521 part.sizer_item = sizer_item;
1522 uiparts.Add(part);
1523 }
1524
1525 if (pane.HasCaption())
1526 {
1527 // create the caption sizer
1528 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1529
1530 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1531
1532 part.type = wxAuiDockUIPart::typeCaption;
1533 part.dock = &dock;
1534 part.pane = &pane;
1535 part.button = NULL;
1536 part.orientation = orientation;
1537 part.cont_sizer = vert_pane_sizer;
1538 part.sizer_item = sizer_item;
1539 int caption_part_idx = uiparts.GetCount();
1540 uiparts.Add(part);
1541
1542 // add pane buttons to the caption
1543 int i, button_count;
1544 for (i = 0, button_count = pane.buttons.GetCount();
1545 i < button_count; ++i)
1546 {
1547 wxAuiPaneButton& button = pane.buttons.Item(i);
1548
1549 sizer_item = caption_sizer->Add(pane_button_size,
1550 caption_size,
1551 0, wxEXPAND);
1552
1553 part.type = wxAuiDockUIPart::typePaneButton;
1554 part.dock = &dock;
1555 part.pane = &pane;
1556 part.button = &button;
1557 part.orientation = orientation;
1558 part.cont_sizer = caption_sizer;
1559 part.sizer_item = sizer_item;
1560 uiparts.Add(part);
1561 }
1562
1563 // if we have buttons, add a little space to the right
1564 // of them to ease visual crowding
1565 if (button_count >= 1)
1566 {
1567 caption_sizer->Add(3,1);
1568 }
1569
1570 // add the caption sizer
1571 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1572
1573 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1574 }
1575
1576 // add the pane window itself
1577 if (spacer_only)
1578 {
1579 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1580 }
1581 else
1582 {
1583 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1584 // Don't do this because it breaks the pane size in floating windows
1585 // BIW: Right now commenting this out is causing problems with
1586 // an mdi client window as the center pane.
1587 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1588 }
1589
1590 part.type = wxAuiDockUIPart::typePane;
1591 part.dock = &dock;
1592 part.pane = &pane;
1593 part.button = NULL;
1594 part.orientation = orientation;
1595 part.cont_sizer = vert_pane_sizer;
1596 part.sizer_item = sizer_item;
1597 uiparts.Add(part);
1598
1599
1600 // determine if the pane should have a minimum size; if the pane is
1601 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1602 // if the pane.min_size is set, we must use that value as well
1603
1604 wxSize min_size = pane.min_size;
1605 if (pane.IsFixed())
1606 {
1607 if (min_size == wxDefaultSize)
1608 {
1609 min_size = pane.best_size;
1610 pane_proportion = 0;
1611 }
1612 }
1613
1614 if (min_size != wxDefaultSize)
1615 {
1616 vert_pane_sizer->SetItemMinSize(
1617 vert_pane_sizer->GetChildren().GetCount()-1,
1618 min_size.x, min_size.y);
1619 }
1620
1621
1622 // add the verticle sizer (caption, pane window) to the
1623 // horizontal sizer (gripper, verticle sizer)
1624 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1625
1626 // finally, add the pane sizer to the dock sizer
1627
1628 if (pane.HasBorder())
1629 {
1630 // allowing space for the pane's border
1631 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1632 wxEXPAND | wxALL, pane_border_size);
1633
1634 part.type = wxAuiDockUIPart::typePaneBorder;
1635 part.dock = &dock;
1636 part.pane = &pane;
1637 part.button = NULL;
1638 part.orientation = orientation;
1639 part.cont_sizer = cont;
1640 part.sizer_item = sizer_item;
1641 uiparts.Add(part);
1642 }
1643 else
1644 {
1645 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1646 }
1647 }
1648
1649 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1650 wxAuiDockInfo& dock,
1651 wxAuiDockUIPartArray& uiparts,
1652 bool spacer_only)
1653 {
1654 wxSizerItem* sizer_item;
1655 wxAuiDockUIPart part;
1656
1657 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
1658 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1659
1660 // resizable bottom and right docks have a sash before them
1661 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1662 dock.dock_direction == wxAUI_DOCK_RIGHT))
1663 {
1664 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1665
1666 part.type = wxAuiDockUIPart::typeDockSizer;
1667 part.orientation = orientation;
1668 part.dock = &dock;
1669 part.pane = NULL;
1670 part.button = NULL;
1671 part.cont_sizer = cont;
1672 part.sizer_item = sizer_item;
1673 uiparts.Add(part);
1674 }
1675
1676 // create the sizer for the dock
1677 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1678
1679 // add each pane to the dock
1680 bool has_maximized_pane = false;
1681 int pane_i, pane_count = dock.panes.GetCount();
1682
1683 if (dock.fixed)
1684 {
1685 wxArrayInt pane_positions, pane_sizes;
1686
1687 // figure out the real pane positions we will
1688 // use, without modifying the each pane's pane_pos member
1689 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1690
1691 int offset = 0;
1692 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1693 {
1694 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1695 int pane_pos = pane_positions.Item(pane_i);
1696 if(pane.IsMaximized()) {
1697 has_maximized_pane = true;
1698 }
1699
1700 int amount = pane_pos - offset;
1701 if (amount > 0)
1702 {
1703 if (dock.IsVertical())
1704 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1705 else
1706 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1707
1708 part.type = wxAuiDockUIPart::typeBackground;
1709 part.dock = &dock;
1710 part.pane = NULL;
1711 part.button = NULL;
1712 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1713 part.cont_sizer = dock_sizer;
1714 part.sizer_item = sizer_item;
1715 uiparts.Add(part);
1716
1717 offset += amount;
1718 }
1719
1720 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1721
1722 offset += pane_sizes.Item(pane_i);
1723 }
1724
1725 // at the end add a very small stretchable background area
1726 sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
1727
1728 part.type = wxAuiDockUIPart::typeBackground;
1729 part.dock = &dock;
1730 part.pane = NULL;
1731 part.button = NULL;
1732 part.orientation = orientation;
1733 part.cont_sizer = dock_sizer;
1734 part.sizer_item = sizer_item;
1735 uiparts.Add(part);
1736 }
1737 else
1738 {
1739 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1740 {
1741 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1742 if(pane.IsMaximized()) {
1743 has_maximized_pane = true;
1744 }
1745
1746 // if this is not the first pane being added,
1747 // we need to add a pane sizer
1748 if (!m_has_maximized && pane_i > 0)
1749 {
1750 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1751
1752 part.type = wxAuiDockUIPart::typePaneSizer;
1753 part.dock = &dock;
1754 part.pane = dock.panes.Item(pane_i-1);
1755 part.button = NULL;
1756 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1757 part.cont_sizer = dock_sizer;
1758 part.sizer_item = sizer_item;
1759 uiparts.Add(part);
1760 }
1761
1762 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1763 }
1764 }
1765
1766 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1767 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1768 else
1769 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1770
1771 part.type = wxAuiDockUIPart::typeDock;
1772 part.dock = &dock;
1773 part.pane = NULL;
1774 part.button = NULL;
1775 part.orientation = orientation;
1776 part.cont_sizer = cont;
1777 part.sizer_item = sizer_item;
1778 uiparts.Add(part);
1779
1780 if (dock.IsHorizontal())
1781 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1782 else
1783 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1784
1785 // top and left docks have a sash after them
1786 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
1787 dock.dock_direction == wxAUI_DOCK_LEFT))
1788 {
1789 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1790
1791 part.type = wxAuiDockUIPart::typeDockSizer;
1792 part.dock = &dock;
1793 part.pane = NULL;
1794 part.button = NULL;
1795 part.orientation = orientation;
1796 part.cont_sizer = cont;
1797 part.sizer_item = sizer_item;
1798 uiparts.Add(part);
1799 }
1800 }
1801
1802 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1803 wxAuiDockInfoArray& docks,
1804 wxAuiDockUIPartArray& uiparts,
1805 bool spacer_only)
1806 {
1807 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1808
1809 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1810 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1811 wxSize cli_size = m_frame->GetClientSize();
1812 int i, dock_count, pane_count;
1813
1814
1815 // empty all docks out
1816 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1817 docks.Item(i).panes.Empty();
1818
1819
1820 // iterate through all known panes, filing each
1821 // of them into the appropriate dock. If the
1822 // pane does not exist in the dock, add it
1823 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1824 {
1825 wxAuiPaneInfo& p = panes.Item(i);
1826
1827 // find any docks in this layer
1828 wxAuiDockInfo* dock;
1829 wxAuiDockInfoPtrArray arr;
1830 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1831
1832 if (arr.GetCount() > 0)
1833 {
1834 dock = arr.Item(0);
1835 }
1836 else
1837 {
1838 // dock was not found, so we need to create a new one
1839 wxAuiDockInfo d;
1840 d.dock_direction = p.dock_direction;
1841 d.dock_layer = p.dock_layer;
1842 d.dock_row = p.dock_row;
1843 docks.Add(d);
1844 dock = &docks.Last();
1845 }
1846
1847
1848 if (p.IsDocked() && p.IsShown())
1849 {
1850 // remove the pane from any existing docks except this one
1851 RemovePaneFromDocks(docks, p, dock);
1852
1853 // pane needs to be added to the dock,
1854 // if it doesn't already exist
1855 if (!FindPaneInDock(*dock, p.window))
1856 dock->panes.Add(&p);
1857 }
1858 else
1859 {
1860 // remove the pane from any existing docks
1861 RemovePaneFromDocks(docks, p);
1862 }
1863
1864 }
1865
1866 // remove any empty docks
1867 for (i = docks.GetCount()-1; i >= 0; --i)
1868 {
1869 if (docks.Item(i).panes.GetCount() == 0)
1870 docks.RemoveAt(i);
1871 }
1872
1873 // configure the docks further
1874 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1875 {
1876 wxAuiDockInfo& dock = docks.Item(i);
1877 int j, dock_pane_count = dock.panes.GetCount();
1878
1879 // sort the dock pane array by the pane's
1880 // dock position (dock_pos), in ascending order
1881 dock.panes.Sort(PaneSortFunc);
1882
1883 // for newly created docks, set up their initial size
1884 if (dock.size == 0)
1885 {
1886 int size = 0;
1887
1888 for (j = 0; j < dock_pane_count; ++j)
1889 {
1890 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1891 wxSize pane_size = pane.best_size;
1892 if (pane_size == wxDefaultSize)
1893 pane_size = pane.min_size;
1894 if (pane_size == wxDefaultSize)
1895 pane_size = pane.window->GetSize();
1896
1897 if (dock.IsHorizontal())
1898 size = wxMax(pane_size.y, size);
1899 else
1900 size = wxMax(pane_size.x, size);
1901 }
1902
1903 // add space for the border (two times), but only
1904 // if at least one pane inside the dock has a pane border
1905 for (j = 0; j < dock_pane_count; ++j)
1906 {
1907 if (dock.panes.Item(j)->HasBorder())
1908 {
1909 size += (pane_border_size*2);
1910 break;
1911 }
1912 }
1913
1914 // if pane is on the top or bottom, add the caption height,
1915 // but only if at least one pane inside the dock has a caption
1916 if (dock.IsHorizontal())
1917 {
1918 for (j = 0; j < dock_pane_count; ++j)
1919 {
1920 if (dock.panes.Item(j)->HasCaption())
1921 {
1922 size += caption_size;
1923 break;
1924 }
1925 }
1926 }
1927
1928 if (!(m_flags & wxAUI_MGR_NO_DOCK_SIZE_LIMIT))
1929 {
1930 // new dock's size may not be more than 1/3 of the frame size
1931 if (dock.IsHorizontal())
1932 size = wxMin(size, cli_size.y/3);
1933 else
1934 size = wxMin(size, cli_size.x/3);
1935 }
1936
1937 if (size < 10)
1938 size = 10;
1939 dock.size = size;
1940 }
1941
1942
1943 // determine the dock's minimum size
1944 bool plus_border = false;
1945 bool plus_caption = false;
1946 int dock_min_size = 0;
1947 for (j = 0; j < dock_pane_count; ++j)
1948 {
1949 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1950 if (pane.min_size != wxDefaultSize)
1951 {
1952 if (pane.HasBorder())
1953 plus_border = true;
1954 if (pane.HasCaption())
1955 plus_caption = true;
1956 if (dock.IsHorizontal())
1957 {
1958 if (pane.min_size.y > dock_min_size)
1959 dock_min_size = pane.min_size.y;
1960 }
1961 else
1962 {
1963 if (pane.min_size.x > dock_min_size)
1964 dock_min_size = pane.min_size.x;
1965 }
1966 }
1967 }
1968
1969 if (plus_border)
1970 dock_min_size += (pane_border_size*2);
1971 if (plus_caption && dock.IsHorizontal())
1972 dock_min_size += (caption_size);
1973
1974 dock.min_size = dock_min_size;
1975
1976
1977 // if the pane's current size is less than it's
1978 // minimum, increase the dock's size to it's minimum
1979 if (dock.size < dock.min_size)
1980 dock.size = dock.min_size;
1981
1982
1983 // determine the dock's mode (fixed or proportional);
1984 // determine whether the dock has only toolbars
1985 bool action_pane_marked = false;
1986 dock.fixed = true;
1987 dock.toolbar = true;
1988 for (j = 0; j < dock_pane_count; ++j)
1989 {
1990 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1991 if (!pane.IsFixed())
1992 dock.fixed = false;
1993 if (!pane.IsToolbar())
1994 dock.toolbar = false;
1995 if (pane.state & wxAuiPaneInfo::actionPane)
1996 action_pane_marked = true;
1997 }
1998
1999
2000 // if the dock mode is proportional and not fixed-pixel,
2001 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2002 // e.g. remove gaps like 1, 2, 30, 500
2003 if (!dock.fixed)
2004 {
2005 for (j = 0; j < dock_pane_count; ++j)
2006 {
2007 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2008 pane.dock_pos = j;
2009 }
2010 }
2011
2012 // if the dock mode is fixed, and none of the panes
2013 // are being moved right now, make sure the panes
2014 // do not overlap each other. If they do, we will
2015 // adjust the panes' positions
2016 if (dock.fixed && !action_pane_marked)
2017 {
2018 wxArrayInt pane_positions, pane_sizes;
2019 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2020
2021 int offset = 0;
2022 for (j = 0; j < dock_pane_count; ++j)
2023 {
2024 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2025 pane.dock_pos = pane_positions[j];
2026
2027 int amount = pane.dock_pos - offset;
2028 if (amount >= 0)
2029 offset += amount;
2030 else
2031 pane.dock_pos += -amount;
2032
2033 offset += pane_sizes[j];
2034 }
2035 }
2036 }
2037
2038 // discover the maximum dock layer
2039 int max_layer = 0;
2040 for (i = 0; i < dock_count; ++i)
2041 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2042
2043
2044 // clear out uiparts
2045 uiparts.Empty();
2046
2047 // create a bunch of box sizers,
2048 // from the innermost level outwards.
2049 wxSizer* cont = NULL;
2050 wxSizer* middle = NULL;
2051 int layer = 0;
2052 int row, row_count;
2053
2054 for (layer = 0; layer <= max_layer; ++layer)
2055 {
2056 wxAuiDockInfoPtrArray arr;
2057
2058 // find any docks in this layer
2059 FindDocks(docks, -1, layer, -1, arr);
2060
2061 // if there aren't any, skip to the next layer
2062 if (arr.IsEmpty())
2063 continue;
2064
2065 wxSizer* old_cont = cont;
2066
2067 // create a container which will hold this layer's
2068 // docks (top, bottom, left, right)
2069 cont = new wxBoxSizer(wxVERTICAL);
2070
2071
2072 // find any top docks in this layer
2073 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2074 RenumberDockRows(arr);
2075 if (!arr.IsEmpty())
2076 {
2077 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2078 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2079 }
2080
2081
2082 // fill out the middle layer (which consists
2083 // of left docks, content area and right docks)
2084
2085 middle = new wxBoxSizer(wxHORIZONTAL);
2086
2087 // find any left docks in this layer
2088 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2089 RenumberDockRows(arr);
2090 if (!arr.IsEmpty())
2091 {
2092 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2093 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2094 }
2095
2096 // add content dock (or previous layer's sizer
2097 // to the middle
2098 if (!old_cont)
2099 {
2100 // find any center docks
2101 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2102 if (!arr.IsEmpty())
2103 {
2104 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2105 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2106 }
2107 else if (!m_has_maximized)
2108 {
2109 // there are no center docks, add a background area
2110 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2111 wxAuiDockUIPart part;
2112 part.type = wxAuiDockUIPart::typeBackground;
2113 part.pane = NULL;
2114 part.dock = NULL;
2115 part.button = NULL;
2116 part.cont_sizer = middle;
2117 part.sizer_item = sizer_item;
2118 uiparts.Add(part);
2119 }
2120 }
2121 else
2122 {
2123 middle->Add(old_cont, 1, wxEXPAND);
2124 }
2125
2126 // find any right docks in this layer
2127 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2128 RenumberDockRows(arr);
2129 if (!arr.IsEmpty())
2130 {
2131 for (row = arr.GetCount()-1; row >= 0; --row)
2132 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2133 }
2134
2135 cont->Add(middle, 1, wxEXPAND);
2136
2137
2138
2139 // find any bottom docks in this layer
2140 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2141 RenumberDockRows(arr);
2142 if (!arr.IsEmpty())
2143 {
2144 for (row = arr.GetCount()-1; row >= 0; --row)
2145 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2146 }
2147
2148 }
2149
2150 if (!cont)
2151 {
2152 // no sizer available, because there are no docks,
2153 // therefore we will create a simple background area
2154 cont = new wxBoxSizer(wxVERTICAL);
2155 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2156 wxAuiDockUIPart part;
2157 part.type = wxAuiDockUIPart::typeBackground;
2158 part.pane = NULL;
2159 part.dock = NULL;
2160 part.button = NULL;
2161 part.cont_sizer = middle;
2162 part.sizer_item = sizer_item;
2163 uiparts.Add(part);
2164 }
2165
2166 container->Add(cont, 1, wxEXPAND);
2167 return container;
2168 }
2169
2170
2171 // Update() updates the layout. Whenever changes are made to
2172 // one or more panes, this function should be called. It is the
2173 // external entry point for running the layout engine.
2174
2175 void wxAuiManager::Update()
2176 {
2177 wxSizer* sizer;
2178 int i, pane_count = m_panes.GetCount();
2179
2180
2181 // destroy floating panes which have been
2182 // redocked or are becoming non-floating
2183 for (i = 0; i < pane_count; ++i)
2184 {
2185 wxAuiPaneInfo& p = m_panes.Item(i);
2186
2187 if (!p.IsFloating() && p.frame)
2188 {
2189 // because the pane is no longer in a floating, we need to
2190 // reparent it to m_frame and destroy the floating frame
2191
2192 // reduce flicker
2193 p.window->SetSize(1,1);
2194
2195
2196 // the following block is a workaround for bug #1531361
2197 // (see wxWidgets sourceforge page). On wxGTK (only), when
2198 // a frame is shown/hidden, a move event unfortunately
2199 // also gets fired. Because we may be dragging around
2200 // a pane, we need to cancel that action here to prevent
2201 // a spurious crash.
2202 if (m_action_window == p.frame)
2203 {
2204 if (wxWindow::GetCapture() == m_frame)
2205 m_frame->ReleaseMouse();
2206 m_action = actionNone;
2207 m_action_window = NULL;
2208 }
2209
2210 // hide the frame
2211 if (p.frame->IsShown())
2212 p.frame->Show(false);
2213
2214 // reparent to m_frame and destroy the pane
2215 if(m_action_window == p.frame)
2216 {
2217 m_action_window = NULL;
2218 }
2219
2220 p.window->Reparent(m_frame);
2221 p.frame->SetSizer(NULL);
2222 p.frame->Destroy();
2223 p.frame = NULL;
2224 }
2225 }
2226
2227
2228 // delete old sizer first
2229 m_frame->SetSizer(NULL);
2230
2231 // create a layout for all of the panes
2232 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2233
2234 // hide or show panes as necessary,
2235 // and float panes as necessary
2236 for (i = 0; i < pane_count; ++i)
2237 {
2238 wxAuiPaneInfo& p = m_panes.Item(i);
2239
2240 if (p.IsFloating())
2241 {
2242 if (p.frame == NULL)
2243 {
2244 // we need to create a frame for this
2245 // pane, which has recently been floated
2246 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2247
2248 #if wxCHECK_VERSION(2,7,0)
2249 // on MSW and Mac, if the owner desires transparent dragging, and
2250 // the dragging is happening right now, then the floating
2251 // window should have this style by default
2252 if (m_action == actionDragFloatingPane &&
2253 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2254 frame->SetTransparent(150);
2255 #endif
2256
2257 frame->SetPaneWindow(p);
2258 p.frame = frame;
2259
2260 if (p.IsShown() && !frame->IsShown())
2261 frame->Show();
2262 }
2263 else
2264 {
2265 // frame already exists, make sure it's position
2266 // and size reflect the information in wxAuiPaneInfo
2267 if (p.frame->GetPosition() != p.floating_pos)
2268 {
2269 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2270 wxDefaultCoord, wxDefaultCoord,
2271 wxSIZE_USE_EXISTING);
2272 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2273 }
2274
2275 if (p.frame->IsShown() != p.IsShown())
2276 p.frame->Show(p.IsShown());
2277 }
2278 }
2279 else
2280 {
2281 if (p.window->IsShown() != p.IsShown())
2282 p.window->Show(p.IsShown());
2283 }
2284
2285 // if "active panes" are no longer allowed, clear
2286 // any optionActive values from the pane states
2287 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2288 {
2289 p.state &= ~wxAuiPaneInfo::optionActive;
2290 }
2291 }
2292
2293
2294 // keep track of the old window rectangles so we can
2295 // refresh those windows whose rect has changed
2296 wxAuiRectArray old_pane_rects;
2297 for (i = 0; i < pane_count; ++i)
2298 {
2299 wxRect r;
2300 wxAuiPaneInfo& p = m_panes.Item(i);
2301
2302 if (p.window && p.IsShown() && p.IsDocked())
2303 r = p.rect;
2304
2305 old_pane_rects.Add(r);
2306 }
2307
2308
2309
2310
2311 // apply the new sizer
2312 m_frame->SetSizer(sizer);
2313 m_frame->SetAutoLayout(false);
2314 DoFrameLayout();
2315
2316
2317
2318 // now that the frame layout is done, we need to check
2319 // the new pane rectangles against the old rectangles that
2320 // we saved a few lines above here. If the rectangles have
2321 // changed, the corresponding panes must also be updated
2322 for (i = 0; i < pane_count; ++i)
2323 {
2324 wxAuiPaneInfo& p = m_panes.Item(i);
2325 if (p.window && p.window->IsShown() && p.IsDocked())
2326 {
2327 if (p.rect != old_pane_rects[i])
2328 {
2329 p.window->Refresh();
2330 p.window->Update();
2331 }
2332 }
2333 }
2334
2335
2336 Repaint();
2337
2338 // set frame's minimum size
2339
2340 /*
2341 // N.B. More work needs to be done on frame minimum sizes;
2342 // this is some intresting code that imposes the minimum size,
2343 // but we may want to include a more flexible mechanism or
2344 // options for multiple minimum-size modes, e.g. strict or lax
2345 wxSize min_size = sizer->GetMinSize();
2346 wxSize frame_size = m_frame->GetSize();
2347 wxSize client_size = m_frame->GetClientSize();
2348
2349 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2350 min_size.y+frame_size.y-client_size.y );
2351
2352 m_frame->SetMinSize(minframe_size);
2353
2354 if (frame_size.x < minframe_size.x ||
2355 frame_size.y < minframe_size.y)
2356 sizer->Fit(m_frame);
2357 */
2358 }
2359
2360
2361 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2362 // on the frame's main sizer, then measures all the various UI items
2363 // and updates their internal rectangles. This should always be called
2364 // instead of calling m_frame->Layout() directly
2365
2366 void wxAuiManager::DoFrameLayout()
2367 {
2368 m_frame->Layout();
2369
2370 int i, part_count;
2371 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2372 {
2373 wxAuiDockUIPart& part = m_uiparts.Item(i);
2374
2375 // get the rectangle of the UI part
2376 // originally, this code looked like this:
2377 // part.rect = wxRect(part.sizer_item->GetPosition(),
2378 // part.sizer_item->GetSize());
2379 // this worked quite well, with one exception: the mdi
2380 // client window had a "deferred" size variable
2381 // that returned the wrong size. It looks like
2382 // a bug in wx, because the former size of the window
2383 // was being returned. So, we will retrieve the part's
2384 // rectangle via other means
2385
2386
2387 part.rect = part.sizer_item->GetRect();
2388 int flag = part.sizer_item->GetFlag();
2389 int border = part.sizer_item->GetBorder();
2390 if (flag & wxTOP)
2391 {
2392 part.rect.y -= border;
2393 part.rect.height += border;
2394 }
2395 if (flag & wxLEFT)
2396 {
2397 part.rect.x -= border;
2398 part.rect.width += border;
2399 }
2400 if (flag & wxBOTTOM)
2401 part.rect.height += border;
2402 if (flag & wxRIGHT)
2403 part.rect.width += border;
2404
2405
2406 if (part.type == wxAuiDockUIPart::typeDock)
2407 part.dock->rect = part.rect;
2408 if (part.type == wxAuiDockUIPart::typePane)
2409 part.pane->rect = part.rect;
2410 }
2411 }
2412
2413 // GetPanePart() looks up the pane the pane border UI part (or the regular
2414 // pane part if there is no border). This allows the caller to get the exact
2415 // rectangle of the pane in question, including decorations like
2416 // caption and border (if any).
2417
2418 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2419 {
2420 int i, part_count;
2421 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2422 {
2423 wxAuiDockUIPart& part = m_uiparts.Item(i);
2424 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2425 part.pane && part.pane->window == wnd)
2426 return &part;
2427 }
2428 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2429 {
2430 wxAuiDockUIPart& part = m_uiparts.Item(i);
2431 if (part.type == wxAuiDockUIPart::typePane &&
2432 part.pane && part.pane->window == wnd)
2433 return &part;
2434 }
2435 return NULL;
2436 }
2437
2438
2439
2440 // GetDockPixelOffset() is an internal function which returns
2441 // a dock's offset in pixels from the left side of the window
2442 // (for horizontal docks) or from the top of the window (for
2443 // vertical docks). This value is necessary for calculating
2444 // fixel-pane/toolbar offsets when they are dragged.
2445
2446 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2447 {
2448 // the only way to accurately calculate the dock's
2449 // offset is to actually run a theoretical layout
2450
2451 int i, part_count, dock_count;
2452 wxAuiDockInfoArray docks;
2453 wxAuiPaneInfoArray panes;
2454 wxAuiDockUIPartArray uiparts;
2455 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2456 panes.Add(test);
2457
2458 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2459 wxSize client_size = m_frame->GetClientSize();
2460 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2461 sizer->Layout();
2462
2463 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2464 {
2465 wxAuiDockUIPart& part = uiparts.Item(i);
2466 part.rect = wxRect(part.sizer_item->GetPosition(),
2467 part.sizer_item->GetSize());
2468 if (part.type == wxAuiDockUIPart::typeDock)
2469 part.dock->rect = part.rect;
2470 }
2471
2472 delete sizer;
2473
2474 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2475 {
2476 wxAuiDockInfo& dock = docks.Item(i);
2477 if (test.dock_direction == dock.dock_direction &&
2478 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2479 {
2480 if (dock.IsVertical())
2481 return dock.rect.y;
2482 else
2483 return dock.rect.x;
2484 }
2485 }
2486
2487 return 0;
2488 }
2489
2490
2491
2492 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2493 // if a dock operation is allowed, the new dock position is copied into
2494 // the target info. If the operation was allowed, the function returns true.
2495
2496 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2497 const wxAuiPaneInfo& new_pos)
2498 {
2499 bool allowed = false;
2500 switch (new_pos.dock_direction)
2501 {
2502 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2503 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2504 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2505 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2506 }
2507
2508 if (allowed)
2509 target = new_pos;
2510
2511 return allowed;
2512 }
2513
2514
2515 // DoDrop() is an important function. It basically takes a mouse position,
2516 // and determines where the pane's new position would be. If the pane is to be
2517 // dropped, it performs the drop operation using the specified dock and pane
2518 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2519 // scenario can be performed, giving precise coordinates for drop hints.
2520 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2521 // as parameters, the changes will be made to the main state arrays
2522
2523 const int auiInsertRowPixels = 10;
2524 const int auiNewRowPixels = 40;
2525 const int auiLayerInsertPixels = 40;
2526 const int auiLayerInsertOffset = 5;
2527
2528 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2529 wxAuiPaneInfoArray& panes,
2530 wxAuiPaneInfo& target,
2531 const wxPoint& pt,
2532 const wxPoint& offset)
2533 {
2534 wxSize cli_size = m_frame->GetClientSize();
2535
2536 wxAuiPaneInfo drop = target;
2537
2538
2539 // The result should always be shown
2540 drop.Show();
2541
2542
2543 // Check to see if the pane has been dragged outside of the window
2544 // (or near to the outside of the window), if so, dock it along the edge
2545
2546
2547 int layer_insert_offset = auiLayerInsertOffset;
2548 if (target.IsToolbar())
2549 layer_insert_offset = 0;
2550
2551 if (pt.x < layer_insert_offset &&
2552 pt.x > layer_insert_offset-auiLayerInsertPixels)
2553 {
2554 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2555 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2556 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2557 drop.Dock().Left().
2558 Layer(new_layer).
2559 Row(0).
2560 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2561 return ProcessDockResult(target, drop);
2562 }
2563 else if (pt.y < layer_insert_offset &&
2564 pt.y > layer_insert_offset-auiLayerInsertPixels)
2565 {
2566 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2567 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2568 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2569 drop.Dock().Top().
2570 Layer(new_layer).
2571 Row(0).
2572 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2573 return ProcessDockResult(target, drop);
2574 }
2575 else if (pt.x >= cli_size.x - layer_insert_offset &&
2576 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2577 {
2578 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2579 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2580 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2581
2582 drop.Dock().Right().
2583 Layer(new_layer).
2584 Row(0).
2585 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2586 return ProcessDockResult(target, drop);
2587 }
2588 else if (pt.y >= cli_size.y - layer_insert_offset &&
2589 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2590 {
2591 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2592 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2593 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2594
2595 drop.Dock().Bottom().
2596 Layer(new_layer).
2597 Row(0).
2598 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2599 return ProcessDockResult(target, drop);
2600 }
2601
2602 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2603
2604
2605 if (drop.IsToolbar())
2606 {
2607 if (!part || !part->dock)
2608 return false;
2609
2610 // calculate the offset from where the dock begins
2611 // to the point where the user dropped the pane
2612 int dock_drop_offset = 0;
2613 if (part->dock->IsHorizontal())
2614 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2615 else
2616 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2617
2618
2619 // toolbars may only be moved in and to fixed-pane docks,
2620 // otherwise we will try to float the pane. Also, the pane
2621 // should float if being dragged over center pane windows
2622 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2623 {
2624 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2625 {
2626 m_skipping = true;
2627 }
2628 else
2629 {
2630 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2631 (drop.IsFloatable() ||
2632 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2633 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2634 {
2635 drop.Float();
2636 }
2637
2638 m_skipping = false;
2639
2640 return ProcessDockResult(target, drop);
2641 }
2642
2643 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2644
2645 return ProcessDockResult(target, drop);
2646 }
2647 else
2648 {
2649 m_skipping = false;
2650 }
2651
2652 if (!m_skipping)
2653 {
2654 m_last_rect = part->dock->rect;
2655 m_last_rect.Inflate( 15, 15 );
2656 }
2657
2658 drop.Dock().
2659 Direction(part->dock->dock_direction).
2660 Layer(part->dock->dock_layer).
2661 Row(part->dock->dock_row).
2662 Position(dock_drop_offset);
2663
2664 if ((
2665 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2666 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2667 ) && part->dock->panes.GetCount() > 1)
2668 {
2669 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2670 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2671 {
2672 int row = drop.dock_row;
2673 DoInsertDockRow(panes, part->dock->dock_direction,
2674 part->dock->dock_layer,
2675 part->dock->dock_row);
2676 drop.dock_row = row;
2677 }
2678 else
2679 {
2680 DoInsertDockRow(panes, part->dock->dock_direction,
2681 part->dock->dock_layer,
2682 part->dock->dock_row+1);
2683 drop.dock_row = part->dock->dock_row+1;
2684 }
2685 }
2686
2687 if ((
2688 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2689 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2690 ) && part->dock->panes.GetCount() > 1)
2691 {
2692 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2693 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2694 {
2695 DoInsertDockRow(panes, part->dock->dock_direction,
2696 part->dock->dock_layer,
2697 part->dock->dock_row+1);
2698 drop.dock_row = part->dock->dock_row+1;
2699 }
2700 else
2701 {
2702 int row = drop.dock_row;
2703 DoInsertDockRow(panes, part->dock->dock_direction,
2704 part->dock->dock_layer,
2705 part->dock->dock_row);
2706 drop.dock_row = row;
2707 }
2708 }
2709
2710 return ProcessDockResult(target, drop);
2711 }
2712
2713
2714
2715
2716 if (!part)
2717 return false;
2718
2719 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2720 part->type == wxAuiDockUIPart::typeCaption ||
2721 part->type == wxAuiDockUIPart::typeGripper ||
2722 part->type == wxAuiDockUIPart::typePaneButton ||
2723 part->type == wxAuiDockUIPart::typePane ||
2724 part->type == wxAuiDockUIPart::typePaneSizer ||
2725 part->type == wxAuiDockUIPart::typeDockSizer ||
2726 part->type == wxAuiDockUIPart::typeBackground)
2727 {
2728 if (part->type == wxAuiDockUIPart::typeDockSizer)
2729 {
2730 if (part->dock->panes.GetCount() != 1)
2731 return false;
2732 part = GetPanePart(part->dock->panes.Item(0)->window);
2733 if (!part)
2734 return false;
2735 }
2736
2737
2738
2739 // If a normal frame is being dragged over a toolbar, insert it
2740 // along the edge under the toolbar, but over all other panes.
2741 // (this could be done much better, but somehow factoring this
2742 // calculation with the one at the beginning of this function)
2743 if (part->dock && part->dock->toolbar)
2744 {
2745 int layer = 0;
2746
2747 switch (part->dock->dock_direction)
2748 {
2749 case wxAUI_DOCK_LEFT:
2750 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2751 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2752 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2753 break;
2754 case wxAUI_DOCK_TOP:
2755 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2756 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2757 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2758 break;
2759 case wxAUI_DOCK_RIGHT:
2760 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2761 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2762 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2763 break;
2764 case wxAUI_DOCK_BOTTOM:
2765 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2766 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2767 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2768 break;
2769 }
2770
2771 DoInsertDockRow(panes, part->dock->dock_direction,
2772 layer, 0);
2773 drop.Dock().
2774 Direction(part->dock->dock_direction).
2775 Layer(layer).Row(0).Position(0);
2776 return ProcessDockResult(target, drop);
2777 }
2778
2779
2780 if (!part->pane)
2781 return false;
2782
2783 part = GetPanePart(part->pane->window);
2784 if (!part)
2785 return false;
2786
2787 bool insert_dock_row = false;
2788 int insert_row = part->pane->dock_row;
2789 int insert_dir = part->pane->dock_direction;
2790 int insert_layer = part->pane->dock_layer;
2791
2792 switch (part->pane->dock_direction)
2793 {
2794 case wxAUI_DOCK_TOP:
2795 if (pt.y >= part->rect.y &&
2796 pt.y < part->rect.y+auiInsertRowPixels)
2797 insert_dock_row = true;
2798 break;
2799 case wxAUI_DOCK_BOTTOM:
2800 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2801 pt.y <= part->rect.y + part->rect.height)
2802 insert_dock_row = true;
2803 break;
2804 case wxAUI_DOCK_LEFT:
2805 if (pt.x >= part->rect.x &&
2806 pt.x < part->rect.x+auiInsertRowPixels)
2807 insert_dock_row = true;
2808 break;
2809 case wxAUI_DOCK_RIGHT:
2810 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2811 pt.x <= part->rect.x+part->rect.width)
2812 insert_dock_row = true;
2813 break;
2814 case wxAUI_DOCK_CENTER:
2815 {
2816 // "new row pixels" will be set to the default, but
2817 // must never exceed 20% of the window size
2818 int new_row_pixels_x = auiNewRowPixels;
2819 int new_row_pixels_y = auiNewRowPixels;
2820
2821 if (new_row_pixels_x > (part->rect.width*20)/100)
2822 new_row_pixels_x = (part->rect.width*20)/100;
2823
2824 if (new_row_pixels_y > (part->rect.height*20)/100)
2825 new_row_pixels_y = (part->rect.height*20)/100;
2826
2827
2828 // determine if the mouse pointer is in a location that
2829 // will cause a new row to be inserted. The hot spot positions
2830 // are along the borders of the center pane
2831
2832 insert_layer = 0;
2833 insert_dock_row = true;
2834 if (pt.x >= part->rect.x &&
2835 pt.x < part->rect.x+new_row_pixels_x)
2836 insert_dir = wxAUI_DOCK_LEFT;
2837 else
2838 if (pt.y >= part->rect.y &&
2839 pt.y < part->rect.y+new_row_pixels_y)
2840 insert_dir = wxAUI_DOCK_TOP;
2841 else
2842 if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
2843 pt.x < part->rect.x + part->rect.width)
2844 insert_dir = wxAUI_DOCK_RIGHT;
2845 else
2846 if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
2847 pt.y < part->rect.y + part->rect.height)
2848 insert_dir = wxAUI_DOCK_BOTTOM;
2849 else
2850 return false;
2851
2852 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2853 }
2854 }
2855
2856 if (insert_dock_row)
2857 {
2858 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2859 drop.Dock().Direction(insert_dir).
2860 Layer(insert_layer).
2861 Row(insert_row).
2862 Position(0);
2863 return ProcessDockResult(target, drop);
2864 }
2865
2866 // determine the mouse offset and the pane size, both in the
2867 // direction of the dock itself, and perpendicular to the dock
2868
2869 int offset, size;
2870
2871 if (part->orientation == wxVERTICAL)
2872 {
2873 offset = pt.y - part->rect.y;
2874 size = part->rect.GetHeight();
2875 }
2876 else
2877 {
2878 offset = pt.x - part->rect.x;
2879 size = part->rect.GetWidth();
2880 }
2881
2882 int drop_position = part->pane->dock_pos;
2883
2884 // if we are in the top/left part of the pane,
2885 // insert the pane before the pane being hovered over
2886 if (offset <= size/2)
2887 {
2888 drop_position = part->pane->dock_pos;
2889 DoInsertPane(panes,
2890 part->pane->dock_direction,
2891 part->pane->dock_layer,
2892 part->pane->dock_row,
2893 part->pane->dock_pos);
2894 }
2895
2896 // if we are in the bottom/right part of the pane,
2897 // insert the pane before the pane being hovered over
2898 if (offset > size/2)
2899 {
2900 drop_position = part->pane->dock_pos+1;
2901 DoInsertPane(panes,
2902 part->pane->dock_direction,
2903 part->pane->dock_layer,
2904 part->pane->dock_row,
2905 part->pane->dock_pos+1);
2906 }
2907
2908 drop.Dock().
2909 Direction(part->dock->dock_direction).
2910 Layer(part->dock->dock_layer).
2911 Row(part->dock->dock_row).
2912 Position(drop_position);
2913 return ProcessDockResult(target, drop);
2914 }
2915
2916 return false;
2917 }
2918
2919
2920 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
2921 {
2922 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
2923 {
2924 m_hint_fadetimer.Stop();
2925 return;
2926 }
2927
2928 m_hint_fadeamt += 4;
2929 #if wxCHECK_VERSION(2,7,0)
2930 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2931 #else
2932 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2933 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2934 #endif
2935 }
2936
2937 void wxAuiManager::ShowHint(const wxRect& rect)
2938 {
2939 if (m_hint_wnd)
2940 {
2941 // if the hint rect is the same as last time, don't do anything
2942 if (m_last_hint == rect)
2943 return;
2944 m_last_hint = rect;
2945
2946 m_hint_fadeamt = m_hint_fademax;
2947
2948 if ((m_flags & wxAUI_MGR_HINT_FADE)
2949 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
2950 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
2951 )
2952 m_hint_fadeamt = 0;
2953
2954 m_hint_wnd->SetSize(rect);
2955
2956 if (!m_hint_wnd->IsShown())
2957 m_hint_wnd->Show();
2958
2959 // if we are dragging a floating pane, set the focus
2960 // back to that floating pane (otherwise it becomes unfocused)
2961 if (m_action == actionDragFloatingPane && m_action_window)
2962 m_action_window->SetFocus();
2963
2964 #if wxCHECK_VERSION(2,7,0)
2965 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2966 #else
2967 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2968 ((wxPseudoTransparentFrame*)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2969 #endif
2970 m_hint_wnd->Raise();
2971
2972
2973 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
2974 {
2975 // start fade in timer
2976 m_hint_fadetimer.SetOwner(this, 101);
2977 m_hint_fadetimer.Start(5);
2978 }
2979 }
2980 else // Not using a transparent hint window...
2981 {
2982 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
2983 return;
2984
2985 if (m_last_hint != rect)
2986 {
2987 // remove the last hint rectangle
2988 m_last_hint = rect;
2989 m_frame->Refresh();
2990 m_frame->Update();
2991 }
2992
2993 wxScreenDC screendc;
2994 wxRegion clip(1, 1, 10000, 10000);
2995
2996 // clip all floating windows, so we don't draw over them
2997 int i, pane_count;
2998 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
2999 {
3000 wxAuiPaneInfo& pane = m_panes.Item(i);
3001
3002 if (pane.IsFloating() &&
3003 pane.frame->IsShown())
3004 {
3005 wxRect rect = pane.frame->GetRect();
3006 #ifdef __WXGTK__
3007 // wxGTK returns the client size, not the whole frame size
3008 rect.width += 15;
3009 rect.height += 35;
3010 rect.Inflate(5);
3011 #endif
3012
3013 clip.Subtract(rect);
3014 }
3015 }
3016
3017 // As we can only hide the hint by redrawing the managed window, we
3018 // need to clip the region to the managed window too or we get
3019 // nasty redrawn problems.
3020 clip.Intersect(m_frame->GetRect());
3021
3022 screendc.SetClippingRegion(clip);
3023
3024 wxBitmap stipple = wxPaneCreateStippleBitmap();
3025 wxBrush brush(stipple);
3026 screendc.SetBrush(brush);
3027 screendc.SetPen(*wxTRANSPARENT_PEN);
3028
3029 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3030 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3031 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3032 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3033 }
3034 }
3035
3036 void wxAuiManager::HideHint()
3037 {
3038 // hides a transparent window hint, if there is one
3039 if (m_hint_wnd)
3040 {
3041 if (m_hint_wnd->IsShown())
3042 m_hint_wnd->Show(false);
3043 #if wxCHECK_VERSION(2,7,0)
3044 m_hint_wnd->SetTransparent(0);
3045 #else
3046 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
3047 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0);
3048 #endif
3049 m_hint_fadetimer.Stop();
3050 m_last_hint = wxRect();
3051 return;
3052 }
3053
3054 // hides a painted hint by redrawing the frame window
3055 if (!m_last_hint.IsEmpty())
3056 {
3057 m_frame->Refresh();
3058 m_frame->Update();
3059 m_last_hint = wxRect();
3060 }
3061 }
3062
3063
3064
3065
3066 // CalculateHintRect() calculates the drop hint rectangle. The method
3067 // first calls DoDrop() to determine the exact position the pane would
3068 // be at were if dropped. If the pane would indeed become docked at the
3069 // specified drop point, the the rectangle hint will be returned in
3070 // screen coordinates. Otherwise, an empty rectangle is returned.
3071 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3072 // the mouse position, in client coordinates. |offset| describes the offset
3073 // that the mouse is from the upper-left corner of the item being dragged
3074
3075 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3076 const wxPoint& pt,
3077 const wxPoint& offset)
3078 {
3079 wxRect rect;
3080
3081 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3082 // we will create a new temporary layout and then measure the resulting
3083 // rectangle; we will create a copy of the docking structures (m_dock)
3084 // so that we don't modify the real thing on screen
3085
3086 int i, pane_count, part_count;
3087 wxAuiDockInfoArray docks;
3088 wxAuiPaneInfoArray panes;
3089 wxAuiDockUIPartArray uiparts;
3090 wxAuiPaneInfo hint = GetPane(pane_window);
3091 hint.name = wxT("__HINT__");
3092 hint.Show();
3093
3094 if (!hint.IsOk())
3095 return rect;
3096
3097 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3098
3099 // remove any pane already there which bears the same window;
3100 // this happens when you are moving a pane around in a dock
3101 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3102 {
3103 if (panes.Item(i).window == pane_window)
3104 {
3105 RemovePaneFromDocks(docks, panes.Item(i));
3106 panes.RemoveAt(i);
3107 break;
3108 }
3109 }
3110
3111 // find out where the new pane would be
3112 if (!DoDrop(docks, panes, hint, pt, offset))
3113 {
3114 return rect;
3115 }
3116
3117 panes.Add(hint);
3118
3119 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3120 wxSize client_size = m_frame->GetClientSize();
3121 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3122 sizer->Layout();
3123
3124 for (i = 0, part_count = uiparts.GetCount();
3125 i < part_count; ++i)
3126 {
3127 wxAuiDockUIPart& part = uiparts.Item(i);
3128
3129 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3130 part.pane && part.pane->name == wxT("__HINT__"))
3131 {
3132 rect = wxRect(part.sizer_item->GetPosition(),
3133 part.sizer_item->GetSize());
3134 break;
3135 }
3136 }
3137
3138 delete sizer;
3139
3140 if (rect.IsEmpty())
3141 {
3142 return rect;
3143 }
3144
3145 // actually show the hint rectangle on the screen
3146 m_frame->ClientToScreen(&rect.x, &rect.y);
3147
3148 return rect;
3149 }
3150
3151 // DrawHintRect() calculates the hint rectangle by calling
3152 // CalculateHintRect(). If there is a rectangle, it shows it
3153 // by calling ShowHint(), otherwise it hides any hint
3154 // rectangle currently shown
3155 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3156 const wxPoint& pt,
3157 const wxPoint& offset)
3158 {
3159 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3160
3161 if (rect.IsEmpty())
3162 {
3163 HideHint();
3164 }
3165 else
3166 {
3167 ShowHint(rect);
3168 }
3169 }
3170
3171 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3172 {
3173 // try to find the pane
3174 wxAuiPaneInfo& pane = GetPane(wnd);
3175 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3176
3177 #if wxCHECK_VERSION(2,7,0)
3178 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3179 pane.frame->SetTransparent(150);
3180 #endif
3181 }
3182
3183 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3184 {
3185 // try to find the pane
3186 wxAuiPaneInfo& pane = GetPane(wnd);
3187 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3188
3189 wxPoint pt = ::wxGetMousePosition();
3190
3191 #if 0
3192 // Adapt pt to direction
3193 if (dir == wxNORTH)
3194 {
3195 // move to pane's upper border
3196 wxPoint pos( 0,0 );
3197 pos = wnd->ClientToScreen( pos );
3198 pt.y = pos.y;
3199 // and some more pixels for the title bar
3200 pt.y -= 5;
3201 } else
3202 if (dir == wxWEST)
3203 {
3204 // move to pane's left border
3205 wxPoint pos( 0,0 );
3206 pos = wnd->ClientToScreen( pos );
3207 pt.x = pos.x;
3208 } else
3209 if (dir == wxEAST)
3210 {
3211 // move to pane's right border
3212 wxPoint pos( wnd->GetSize().x, 0 );
3213 pos = wnd->ClientToScreen( pos );
3214 pt.x = pos.x;
3215 } else
3216 if (dir == wxSOUTH)
3217 {
3218 // move to pane's bottom border
3219 wxPoint pos( 0, wnd->GetSize().y );
3220 pos = wnd->ClientToScreen( pos );
3221 pt.y = pos.y;
3222 }
3223 #else
3224 wxUnusedVar(dir);
3225 #endif
3226
3227 wxPoint client_pt = m_frame->ScreenToClient(pt);
3228
3229 // calculate the offset from the upper left-hand corner
3230 // of the frame to the mouse pointer
3231 wxPoint frame_pos = pane.frame->GetPosition();
3232 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3233
3234 // no hint for toolbar floating windows
3235 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3236 {
3237 if (m_action == actionDragFloatingPane)
3238 {
3239 wxAuiDockInfoArray docks;
3240 wxAuiPaneInfoArray panes;
3241 wxAuiDockUIPartArray uiparts;
3242 wxAuiPaneInfo hint = pane;
3243
3244 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3245
3246 // find out where the new pane would be
3247 if (!DoDrop(docks, panes, hint, client_pt))
3248 return;
3249 if (hint.IsFloating())
3250 return;
3251
3252 pane = hint;
3253 m_action = actionDragToolbarPane;
3254 m_action_window = pane.window;
3255
3256 Update();
3257 }
3258
3259 return;
3260 }
3261
3262
3263 // if a key modifier is pressed while dragging the frame,
3264 // don't dock the window
3265 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
3266 {
3267 HideHint();
3268 return;
3269 }
3270
3271
3272 DrawHintRect(wnd, client_pt, action_offset);
3273
3274 #ifdef __WXGTK__
3275 // this cleans up some screen artifacts that are caused on GTK because
3276 // we aren't getting the exact size of the window (see comment
3277 // in DrawHintRect)
3278 //Refresh();
3279 #endif
3280
3281
3282 // reduces flicker
3283 m_frame->Update();
3284 }
3285
3286 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3287 {
3288 // try to find the pane
3289 wxAuiPaneInfo& pane = GetPane(wnd);
3290 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3291
3292 wxPoint pt = ::wxGetMousePosition();
3293
3294 #if 0
3295 // Adapt pt to direction
3296 if (dir == wxNORTH)
3297 {
3298 // move to pane's upper border
3299 wxPoint pos( 0,0 );
3300 pos = wnd->ClientToScreen( pos );
3301 pt.y = pos.y;
3302 // and some more pixels for the title bar
3303 pt.y -= 10;
3304 } else
3305 if (dir == wxWEST)
3306 {
3307 // move to pane's left border
3308 wxPoint pos( 0,0 );
3309 pos = wnd->ClientToScreen( pos );
3310 pt.x = pos.x;
3311 } else
3312 if (dir == wxEAST)
3313 {
3314 // move to pane's right border
3315 wxPoint pos( wnd->GetSize().x, 0 );
3316 pos = wnd->ClientToScreen( pos );
3317 pt.x = pos.x;
3318 } else
3319 if (dir == wxSOUTH)
3320 {
3321 // move to pane's bottom border
3322 wxPoint pos( 0, wnd->GetSize().y );
3323 pos = wnd->ClientToScreen( pos );
3324 pt.y = pos.y;
3325 }
3326 #else
3327 wxUnusedVar(dir);
3328 #endif
3329
3330 wxPoint client_pt = m_frame->ScreenToClient(pt);
3331
3332 // calculate the offset from the upper left-hand corner
3333 // of the frame to the mouse pointer
3334 wxPoint frame_pos = pane.frame->GetPosition();
3335 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3336
3337
3338 // if a key modifier is pressed while dragging the frame,
3339 // don't dock the window
3340 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
3341 {
3342 // do the drop calculation
3343 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3344 }
3345
3346 // if the pane is still floating, update it's floating
3347 // position (that we store)
3348 if (pane.IsFloating())
3349 {
3350 pane.floating_pos = pane.frame->GetPosition();
3351
3352 #if wxCHECK_VERSION(2,7,0)
3353 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3354 pane.frame->SetTransparent(255);
3355 #endif
3356 } else if(m_has_maximized) {
3357 RestoreMaximizedPane();
3358 }
3359
3360 Update();
3361
3362 HideHint();
3363 }
3364
3365 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3366 {
3367 // try to find the pane
3368 wxAuiPaneInfo& pane = GetPane(wnd);
3369 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3370
3371 pane.floating_size = size;
3372 }
3373
3374
3375 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3376 {
3377 // try to find the pane
3378 wxAuiPaneInfo& pane = GetPane(wnd);
3379 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3380
3381
3382 // fire pane close event
3383 wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
3384 e.SetPane(&pane);
3385 e.SetCanVeto(evt.CanVeto());
3386 ProcessMgrEvent(e);
3387
3388 if (e.GetVeto())
3389 {
3390 evt.Veto();
3391 return;
3392 }
3393 else
3394 {
3395 ClosePane(pane);
3396 }
3397 }
3398
3399
3400
3401 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3402 {
3403 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3404 {
3405 // try to find the pane
3406 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
3407
3408 SetActivePane(m_panes, wnd);
3409 Repaint();
3410 }
3411 }
3412
3413 // OnRender() draws all of the pane captions, sashes,
3414 // backgrounds, captions, grippers, pane borders and buttons.
3415 // It renders the entire user interface.
3416
3417 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3418 {
3419 wxDC* dc = evt.GetDC();
3420
3421 #ifdef __WXMAC__
3422 dc->Clear() ;
3423 #endif
3424 int i, part_count;
3425 for (i = 0, part_count = m_uiparts.GetCount();
3426 i < part_count; ++i)
3427 {
3428 wxAuiDockUIPart& part = m_uiparts.Item(i);
3429
3430 // don't draw hidden pane items
3431 if (part.sizer_item && !part.sizer_item->IsShown())
3432 continue;
3433
3434 switch (part.type)
3435 {
3436 case wxAuiDockUIPart::typeDockSizer:
3437 case wxAuiDockUIPart::typePaneSizer:
3438 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3439 break;
3440 case wxAuiDockUIPart::typeBackground:
3441 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3442 break;
3443 case wxAuiDockUIPart::typeCaption:
3444 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3445 break;
3446 case wxAuiDockUIPart::typeGripper:
3447 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3448 break;
3449 case wxAuiDockUIPart::typePaneBorder:
3450 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3451 break;
3452 case wxAuiDockUIPart::typePaneButton:
3453 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3454 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3455 break;
3456 }
3457 }
3458 }
3459
3460
3461 // Render() fire a render event, which is normally handled by
3462 // wxAuiManager::OnRender(). This allows the render function to
3463 // be overridden via the render event. This can be useful for paintin
3464 // custom graphics in the main window. Default behavior can be
3465 // invoked in the overridden function by calling OnRender()
3466
3467 void wxAuiManager::Render(wxDC* dc)
3468 {
3469 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3470 e.SetDC(dc);
3471 ProcessMgrEvent(e);
3472 }
3473
3474 void wxAuiManager::Repaint(wxDC* dc)
3475 {
3476 #ifdef __WXMAC__
3477 if ( dc == NULL )
3478 {
3479 m_frame->Refresh() ;
3480 m_frame->Update() ;
3481 return ;
3482 }
3483 #endif
3484 int w, h;
3485 m_frame->GetClientSize(&w, &h);
3486
3487 // figure out which dc to use; if one
3488 // has been specified, use it, otherwise
3489 // make a client dc
3490 wxClientDC* client_dc = NULL;
3491 if (!dc)
3492 {
3493 client_dc = new wxClientDC(m_frame);
3494 dc = client_dc;
3495 }
3496
3497 // if the frame has a toolbar, the client area
3498 // origin will not be (0,0).
3499 wxPoint pt = m_frame->GetClientAreaOrigin();
3500 if (pt.x != 0 || pt.y != 0)
3501 dc->SetDeviceOrigin(pt.x, pt.y);
3502
3503 // render all the items
3504 Render(dc);
3505
3506 // if we created a client_dc, delete it
3507 if (client_dc)
3508 delete client_dc;
3509 }
3510
3511 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3512 {
3513 wxPaintDC dc(m_frame);
3514 Repaint(&dc);
3515 }
3516
3517 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3518 {
3519 #ifdef __WXMAC__
3520 event.Skip() ;
3521 #else
3522 wxUnusedVar(event);
3523 #endif
3524 }
3525
3526 void wxAuiManager::OnSize(wxSizeEvent& event)
3527 {
3528 if (m_frame)
3529 {
3530 DoFrameLayout();
3531 Repaint();
3532
3533 #if wxUSE_MDI
3534 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3535 {
3536 // for MDI parent frames, this event must not
3537 // be "skipped". In other words, the parent frame
3538 // must not be allowed to resize the client window
3539 // after we are finished processing sizing changes
3540 return;
3541 }
3542 #endif
3543 }
3544 event.Skip();
3545 }
3546
3547
3548 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3549 {
3550 // determine cursor
3551 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3552 wxCursor cursor = wxNullCursor;
3553
3554 if (part)
3555 {
3556 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3557 part->type == wxAuiDockUIPart::typePaneSizer)
3558 {
3559 // a dock may not be resized if it has a single
3560 // pane which is not resizable
3561 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3562 part->dock->panes.GetCount() == 1 &&
3563 part->dock->panes.Item(0)->IsFixed())
3564 return;
3565
3566 // panes that may not be resized do not get a sizing cursor
3567 if (part->pane && part->pane->IsFixed())
3568 return;
3569
3570 if (part->orientation == wxVERTICAL)
3571 cursor = wxCursor(wxCURSOR_SIZEWE);
3572 else
3573 cursor = wxCursor(wxCURSOR_SIZENS);
3574 }
3575 else if (part->type == wxAuiDockUIPart::typeGripper)
3576 {
3577 cursor = wxCursor(wxCURSOR_SIZING);
3578 }
3579 }
3580
3581 event.SetCursor(cursor);
3582 }
3583
3584
3585
3586 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3587 const wxMouseEvent& event)
3588 {
3589 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3590 if (!hit_test || !button_ui_part)
3591 return;
3592
3593 int state = wxAUI_BUTTON_STATE_NORMAL;
3594
3595 if (hit_test == button_ui_part)
3596 {
3597 if (event.LeftDown())
3598 state = wxAUI_BUTTON_STATE_PRESSED;
3599 else
3600 state = wxAUI_BUTTON_STATE_HOVER;
3601 }
3602 else
3603 {
3604 if (event.LeftDown())
3605 state = wxAUI_BUTTON_STATE_HOVER;
3606 }
3607
3608 // now repaint the button with hover state
3609 wxClientDC cdc(m_frame);
3610
3611 // if the frame has a toolbar, the client area
3612 // origin will not be (0,0).
3613 wxPoint pt = m_frame->GetClientAreaOrigin();
3614 if (pt.x != 0 || pt.y != 0)
3615 cdc.SetDeviceOrigin(pt.x, pt.y);
3616
3617 if (hit_test->pane)
3618 {
3619 m_art->DrawPaneButton(cdc, m_frame,
3620 button_ui_part->button->button_id,
3621 state,
3622 button_ui_part->rect,
3623 *hit_test->pane);
3624 }
3625 }
3626
3627 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3628 {
3629 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3630 if (part)
3631 {
3632 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3633 part->type == wxAuiDockUIPart::typePaneSizer)
3634 {
3635 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3636 return;
3637
3638 // a dock may not be resized if it has a single
3639 // pane which is not resizable
3640 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3641 part->dock->panes.GetCount() == 1 &&
3642 part->dock->panes.Item(0)->IsFixed())
3643 return;
3644
3645 // panes that may not be resized should be ignored here
3646 if (part->pane && part->pane->IsFixed())
3647 return;
3648
3649 m_action = actionResize;
3650 m_action_part = part;
3651 m_action_hintrect = wxRect();
3652 m_action_start = wxPoint(event.m_x, event.m_y);
3653 m_action_offset = wxPoint(event.m_x - part->rect.x,
3654 event.m_y - part->rect.y);
3655 m_frame->CaptureMouse();
3656 }
3657 else if (part->type == wxAuiDockUIPart::typePaneButton)
3658 {
3659 m_action = actionClickButton;
3660 m_action_part = part;
3661 m_action_start = wxPoint(event.m_x, event.m_y);
3662 m_frame->CaptureMouse();
3663
3664 UpdateButtonOnScreen(part, event);
3665 }
3666 else if (part->type == wxAuiDockUIPart::typeCaption ||
3667 part->type == wxAuiDockUIPart::typeGripper)
3668 {
3669 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3670 return;
3671
3672 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3673 {
3674 // set the caption as active
3675 SetActivePane(m_panes, part->pane->window);
3676 Repaint();
3677 }
3678
3679 m_action = actionClickCaption;
3680 m_action_part = part;
3681 m_action_start = wxPoint(event.m_x, event.m_y);
3682 m_action_offset = wxPoint(event.m_x - part->rect.x,
3683 event.m_y - part->rect.y);
3684 m_frame->CaptureMouse();
3685 }
3686 #ifdef __WXMAC__
3687 else
3688 {
3689 event.Skip();
3690 }
3691 #endif
3692 }
3693 #ifdef __WXMAC__
3694 else
3695 {
3696 event.Skip();
3697 }
3698 #else
3699 event.Skip();
3700 #endif
3701 }
3702
3703
3704 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3705 {
3706 if (m_action == actionResize)
3707 {
3708 m_frame->ReleaseMouse();
3709
3710 // get rid of the hint rectangle
3711 wxScreenDC dc;
3712 DrawResizeHint(dc, m_action_hintrect);
3713
3714 // resize the dock or the pane
3715 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3716 {
3717 wxRect& rect = m_action_part->dock->rect;
3718
3719 wxPoint new_pos(event.m_x - m_action_offset.x,
3720 event.m_y - m_action_offset.y);
3721
3722 switch (m_action_part->dock->dock_direction)
3723 {
3724 case wxAUI_DOCK_LEFT:
3725 m_action_part->dock->size = new_pos.x - rect.x;
3726 break;
3727 case wxAUI_DOCK_TOP:
3728 m_action_part->dock->size = new_pos.y - rect.y;
3729 break;
3730 case wxAUI_DOCK_RIGHT:
3731 m_action_part->dock->size = rect.x + rect.width -
3732 new_pos.x - m_action_part->rect.GetWidth();
3733 break;
3734 case wxAUI_DOCK_BOTTOM:
3735 m_action_part->dock->size = rect.y + rect.height -
3736 new_pos.y - m_action_part->rect.GetHeight();
3737 break;
3738 }
3739
3740 Update();
3741 Repaint(NULL);
3742 }
3743 else if (m_action_part &&
3744 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
3745 {
3746 wxAuiDockInfo& dock = *m_action_part->dock;
3747 wxAuiPaneInfo& pane = *m_action_part->pane;
3748
3749 int total_proportion = 0;
3750 int dock_pixels = 0;
3751 int new_pixsize = 0;
3752
3753 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
3754 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
3755 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
3756
3757 wxPoint new_pos(event.m_x - m_action_offset.x,
3758 event.m_y - m_action_offset.y);
3759
3760 // determine the pane rectangle by getting the pane part
3761 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
3762 wxASSERT_MSG(pane_part,
3763 wxT("Pane border part not found -- shouldn't happen"));
3764
3765 // determine the new pixel size that the user wants;
3766 // this will help us recalculate the pane's proportion
3767 if (dock.IsHorizontal())
3768 new_pixsize = new_pos.x - pane_part->rect.x;
3769 else
3770 new_pixsize = new_pos.y - pane_part->rect.y;
3771
3772 // determine the size of the dock, based on orientation
3773 if (dock.IsHorizontal())
3774 dock_pixels = dock.rect.GetWidth();
3775 else
3776 dock_pixels = dock.rect.GetHeight();
3777
3778 // determine the total proportion of all resizable panes,
3779 // and the total size of the dock minus the size of all
3780 // the fixed panes
3781 int i, dock_pane_count = dock.panes.GetCount();
3782 int pane_position = -1;
3783 for (i = 0; i < dock_pane_count; ++i)
3784 {
3785 wxAuiPaneInfo& p = *dock.panes.Item(i);
3786 if (p.window == pane.window)
3787 pane_position = i;
3788
3789 // while we're at it, subtract the pane sash
3790 // width from the dock width, because this would
3791 // skew our proportion calculations
3792 if (i > 0)
3793 dock_pixels -= sash_size;
3794
3795 // also, the whole size (including decorations) of
3796 // all fixed panes must also be subtracted, because they
3797 // are not part of the proportion calculation
3798 if (p.IsFixed())
3799 {
3800 if (dock.IsHorizontal())
3801 dock_pixels -= p.best_size.x;
3802 else
3803 dock_pixels -= p.best_size.y;
3804 }
3805 else
3806 {
3807 total_proportion += p.dock_proportion;
3808 }
3809 }
3810
3811 // find a pane in our dock to 'steal' space from or to 'give'
3812 // space to -- this is essentially what is done when a pane is
3813 // resized; the pane should usually be the first non-fixed pane
3814 // to the right of the action pane
3815 int borrow_pane = -1;
3816 for (i = pane_position+1; i < dock_pane_count; ++i)
3817 {
3818 wxAuiPaneInfo& p = *dock.panes.Item(i);
3819 if (!p.IsFixed())
3820 {
3821 borrow_pane = i;
3822 break;
3823 }
3824 }
3825
3826
3827 // demand that the pane being resized is found in this dock
3828 // (this assert really never should be raised)
3829 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
3830
3831 // prevent division by zero
3832 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
3833 {
3834 m_action = actionNone;
3835 return;
3836 }
3837
3838 // calculate the new proportion of the pane
3839 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
3840
3841 // default minimum size
3842 int min_size = 0;
3843
3844 // check against the pane's minimum size, if specified. please note
3845 // that this is not enough to ensure that the minimum size will
3846 // not be violated, because the whole frame might later be shrunk,
3847 // causing the size of the pane to violate it's minimum size
3848 if (pane.min_size.IsFullySpecified())
3849 {
3850 min_size = 0;
3851
3852 if (pane.HasBorder())
3853 min_size += (pane_border_size*2);
3854
3855 // calculate minimum size with decorations (border,caption)
3856 if (pane_part->orientation == wxVERTICAL)
3857 {
3858 min_size += pane.min_size.y;
3859 if (pane.HasCaption())
3860 min_size += caption_size;
3861 }
3862 else
3863 {
3864 min_size += pane.min_size.x;
3865 }
3866 }
3867
3868
3869 // for some reason, an arithmatic error somewhere is causing
3870 // the proportion calculations to always be off by 1 pixel;
3871 // for now we will add the 1 pixel on, but we really should
3872 // determine what's causing this.
3873 min_size++;
3874
3875 int min_proportion = (min_size*total_proportion)/dock_pixels;
3876
3877 if (new_proportion < min_proportion)
3878 new_proportion = min_proportion;
3879
3880
3881
3882 int prop_diff = new_proportion - pane.dock_proportion;
3883
3884 // borrow the space from our neighbor pane to the
3885 // right or bottom (depending on orientation)
3886 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
3887 pane.dock_proportion = new_proportion;
3888
3889 // repaint
3890 Update();
3891 Repaint(NULL);
3892 }
3893 }
3894 else if (m_action == actionClickButton)
3895 {
3896 m_hover_button = NULL;
3897 m_frame->ReleaseMouse();
3898 UpdateButtonOnScreen(m_action_part, event);
3899
3900 // make sure we're still over the item that was originally clicked
3901 if (m_action_part == HitTest(event.GetX(), event.GetY()))
3902 {
3903 // fire button-click event
3904 wxAuiManagerEvent e(wxEVT_AUI_PANEBUTTON);
3905 e.SetPane(m_action_part->pane);
3906 e.SetButton(m_action_part->button->button_id);
3907 ProcessMgrEvent(e);
3908 }
3909 }
3910 else if (m_action == actionClickCaption)
3911 {
3912 m_frame->ReleaseMouse();
3913 }
3914 else if (m_action == actionDragFloatingPane)
3915 {
3916 m_frame->ReleaseMouse();
3917 }
3918 else if (m_action == actionDragToolbarPane)
3919 {
3920 m_frame->ReleaseMouse();
3921
3922 wxAuiPaneInfo& pane = GetPane(m_action_window);
3923 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3924
3925 // save the new positions
3926 wxAuiDockInfoPtrArray docks;
3927 FindDocks(m_docks, pane.dock_direction,
3928 pane.dock_layer, pane.dock_row, docks);
3929 if (docks.GetCount() == 1)
3930 {
3931 wxAuiDockInfo& dock = *docks.Item(0);
3932
3933 wxArrayInt pane_positions, pane_sizes;
3934 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
3935
3936 int i, dock_pane_count = dock.panes.GetCount();
3937 for (i = 0; i < dock_pane_count; ++i)
3938 dock.panes.Item(i)->dock_pos = pane_positions[i];
3939 }
3940
3941 pane.state &= ~wxAuiPaneInfo::actionPane;
3942 Update();
3943 }
3944 else
3945 {
3946 event.Skip();
3947 }
3948
3949 m_action = actionNone;
3950 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
3951 }
3952
3953
3954 void wxAuiManager::OnMotion(wxMouseEvent& event)
3955 {
3956 // sometimes when Update() is called from inside this method,
3957 // a spurious mouse move event is generated; this check will make
3958 // sure that only real mouse moves will get anywhere in this method;
3959 // this appears to be a bug somewhere, and I don't know where the
3960 // mouse move event is being generated. only verified on MSW
3961
3962 wxPoint mouse_pos = event.GetPosition();
3963 if (m_last_mouse_move == mouse_pos)
3964 return;
3965 m_last_mouse_move = mouse_pos;
3966
3967
3968 if (m_action == actionResize)
3969 {
3970 wxPoint pos = m_action_part->rect.GetPosition();
3971 if (m_action_part->orientation == wxHORIZONTAL)
3972 pos.y = wxMax(0, event.m_y - m_action_offset.y);
3973 else
3974 pos.x = wxMax(0, event.m_x - m_action_offset.x);
3975
3976 wxRect rect(m_frame->ClientToScreen(pos),
3977 m_action_part->rect.GetSize());
3978
3979 wxScreenDC dc;
3980 if (!m_action_hintrect.IsEmpty())
3981 DrawResizeHint(dc, m_action_hintrect);
3982 DrawResizeHint(dc, rect);
3983 m_action_hintrect = rect;
3984 }
3985 else if (m_action == actionClickCaption)
3986 {
3987 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
3988 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
3989
3990 // caption has been clicked. we need to check if the mouse
3991 // is now being dragged. if it is, we need to change the
3992 // mouse action to 'drag'
3993 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
3994 abs(event.m_y - m_action_start.y) > drag_y_threshold)
3995 {
3996 wxAuiPaneInfo* pane_info = m_action_part->pane;
3997
3998 if (!pane_info->IsToolbar())
3999 {
4000 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4001 pane_info->IsFloatable())
4002 {
4003 m_action = actionDragFloatingPane;
4004
4005 // set initial float position
4006 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4007 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4008 pt.y - m_action_offset.y);
4009
4010 // float the window
4011 if(pane_info->IsMaximized()) {
4012 RestorePane(*pane_info);
4013 }
4014 pane_info->Float();
4015 Update();
4016
4017 m_action_window = pane_info->frame;
4018
4019 // action offset is used here to make it feel "natural" to the user
4020 // to drag a docked pane and suddenly have it become a floating frame.
4021 // Sometimes, however, the offset where the user clicked on the docked
4022 // caption is bigger than the width of the floating frame itself, so
4023 // in that case we need to set the action offset to a sensible value
4024 wxSize frame_size = m_action_window->GetSize();
4025 if (frame_size.x <= m_action_offset.x)
4026 m_action_offset.x = 30;
4027 }
4028 }
4029 else
4030 {
4031 m_action = actionDragToolbarPane;
4032 m_action_window = pane_info->window;
4033 }
4034 }
4035 }
4036 else if (m_action == actionDragFloatingPane)
4037 {
4038 if(m_action_window) {
4039 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4040 m_action_window->Move(pt.x - m_action_offset.x,
4041 pt.y - m_action_offset.y);
4042 }
4043 }
4044 else if (m_action == actionDragToolbarPane)
4045 {
4046 wxAuiPaneInfo& pane = GetPane(m_action_window);
4047 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4048
4049 pane.state |= wxAuiPaneInfo::actionPane;
4050
4051 wxPoint pt = event.GetPosition();
4052 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4053
4054 // if DoDrop() decided to float the pane, set up
4055 // the floating pane's initial position
4056 if (pane.IsFloating())
4057 {
4058 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4059 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4060 pt.y - m_action_offset.y);
4061 }
4062
4063 // this will do the actiual move operation;
4064 // in the case that the pane has been floated,
4065 // this call will create the floating pane
4066 // and do the reparenting
4067 Update();
4068
4069 // if the pane has been floated, change the mouse
4070 // action actionDragFloatingPane so that subsequent
4071 // EVT_MOTION() events will move the floating pane
4072 if (pane.IsFloating())
4073 {
4074 pane.state &= ~wxAuiPaneInfo::actionPane;
4075 m_action = actionDragFloatingPane;
4076 m_action_window = pane.frame;
4077 }
4078 }
4079 else
4080 {
4081 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4082 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4083 {
4084 if (part != m_hover_button)
4085 {
4086 // make the old button normal
4087 if (m_hover_button)
4088 {
4089 UpdateButtonOnScreen(m_hover_button, event);
4090 Repaint();
4091 }
4092
4093 // mouse is over a button, so repaint the
4094 // button in hover mode
4095 UpdateButtonOnScreen(part, event);
4096 m_hover_button = part;
4097
4098 }
4099 }
4100 else
4101 {
4102 if (m_hover_button)
4103 {
4104 m_hover_button = NULL;
4105 Repaint();
4106 }
4107 else
4108 {
4109 event.Skip();
4110 }
4111 }
4112 }
4113 }
4114
4115 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4116 {
4117 if (m_hover_button)
4118 {
4119 m_hover_button = NULL;
4120 Repaint();
4121 }
4122 }
4123
4124 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4125 {
4126 // when a child pane has it's focus set, we should change the
4127 // pane's active state to reflect this. (this is only true if
4128 // active panes are allowed by the owner)
4129 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4130 {
4131 if (GetPane(event.GetWindow()).IsOk())
4132 {
4133 SetActivePane(m_panes, event.GetWindow());
4134 m_frame->Refresh();
4135 }
4136 }
4137
4138 event.Skip();
4139 }
4140
4141
4142 // OnPaneButton() is an event handler that is called
4143 // when a pane button has been pressed.
4144 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4145 {
4146 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4147
4148 wxAuiPaneInfo& pane = *(evt.pane);
4149
4150 if (evt.button == wxAUI_BUTTON_CLOSE)
4151 {
4152 // fire pane close event
4153 wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
4154 e.SetPane(evt.pane);
4155 ProcessMgrEvent(e);
4156
4157 if (!e.GetVeto())
4158 {
4159 ClosePane(pane);
4160 Update();
4161 }
4162 }
4163 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4164 {
4165 // fire pane close event
4166 wxAuiManagerEvent e(wxEVT_AUI_PANEMAXIMIZE);
4167 e.SetPane(evt.pane);
4168 ProcessMgrEvent(e);
4169
4170 if (!e.GetVeto())
4171 {
4172 MaximizePane(pane);
4173 Update();
4174 }
4175 }
4176 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4177 {
4178 // fire pane close event
4179 wxAuiManagerEvent e(wxEVT_AUI_PANERESTORE);
4180 e.SetPane(evt.pane);
4181 ProcessMgrEvent(e);
4182
4183 if (!e.GetVeto())
4184 {
4185 RestorePane(pane);
4186 Update();
4187 }
4188 }
4189 else if (evt.button == wxAUI_BUTTON_PIN)
4190 {
4191 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4192 pane.IsFloatable())
4193 pane.Float();
4194 Update();
4195 }
4196 }
4197
4198 #endif // wxUSE_AUI