1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Top level window, abstraction of wxFrame and wxDialog
4 // Author: Vaclav Slavik
6 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
11 #ifndef __WX_UNIV_TOPLEVEL_H__
12 #define __WX_UNIV_TOPLEVEL_H__
15 #pragma interface "univtoplevel.h"
18 #include "wx/univ/inpcons.h"
19 #include "wx/univ/inphand.h"
21 // ----------------------------------------------------------------------------
23 // ----------------------------------------------------------------------------
25 // frame decorations type flags used in wxRenderer and wxColourScheme
28 wxTOPLEVEL_ACTIVE
= 0x00000001,
29 wxTOPLEVEL_MAXIMIZED
= 0x00000002,
30 wxTOPLEVEL_TITLEBAR
= 0x00000004,
31 wxTOPLEVEL_ICON
= 0x00000008,
32 wxTOPLEVEL_RESIZEABLE
= 0x00000010,
33 wxTOPLEVEL_BORDER
= 0x00000020,
34 wxTOPLEVEL_BUTTON_CLOSE
= 0x01000000,
35 wxTOPLEVEL_BUTTON_MAXIMIZE
= 0x02000000,
36 wxTOPLEVEL_BUTTON_ICONIZE
= 0x04000000,
37 wxTOPLEVEL_BUTTON_RESTORE
= 0x08000000,
38 wxTOPLEVEL_BUTTON_HELP
= 0x10000000,
41 // frame hit test return values:
44 wxHT_TOPLEVEL_NOWHERE
= 0x00000000,
45 wxHT_TOPLEVEL_CLIENT_AREA
= 0x00000001,
46 wxHT_TOPLEVEL_ICON
= 0x00000002,
47 wxHT_TOPLEVEL_TITLEBAR
= 0x00000004,
49 wxHT_TOPLEVEL_BORDER_N
= 0x00000010,
50 wxHT_TOPLEVEL_BORDER_S
= 0x00000020,
51 wxHT_TOPLEVEL_BORDER_E
= 0x00000040,
52 wxHT_TOPLEVEL_BORDER_W
= 0x00000080,
53 wxHT_TOPLEVEL_BORDER_NE
= wxHT_TOPLEVEL_BORDER_N
| wxHT_TOPLEVEL_BORDER_E
,
54 wxHT_TOPLEVEL_BORDER_SE
= wxHT_TOPLEVEL_BORDER_S
| wxHT_TOPLEVEL_BORDER_E
,
55 wxHT_TOPLEVEL_BORDER_NW
= wxHT_TOPLEVEL_BORDER_N
| wxHT_TOPLEVEL_BORDER_W
,
56 wxHT_TOPLEVEL_BORDER_SW
= wxHT_TOPLEVEL_BORDER_S
| wxHT_TOPLEVEL_BORDER_W
,
57 wxHT_TOPLEVEL_ANY_BORDER
= 0x000000F0,
59 wxHT_TOPLEVEL_BUTTON_CLOSE
= /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE
,
60 wxHT_TOPLEVEL_BUTTON_MAXIMIZE
= /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE
,
61 wxHT_TOPLEVEL_BUTTON_ICONIZE
= /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE
,
62 wxHT_TOPLEVEL_BUTTON_RESTORE
= /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE
,
63 wxHT_TOPLEVEL_BUTTON_HELP
= /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP
,
64 wxHT_TOPLEVEL_ANY_BUTTON
= 0x1F000000
67 // Flags for interactive frame manipulation functions (only in wxUniversal):
70 wxINTERACTIVE_MOVE
= 0x00000001,
71 wxINTERACTIVE_RESIZE
= 0x00000002,
72 wxINTERACTIVE_RESIZE_S
= 0x00000010,
73 wxINTERACTIVE_RESIZE_N
= 0x00000020,
74 wxINTERACTIVE_RESIZE_W
= 0x00000040,
75 wxINTERACTIVE_RESIZE_E
= 0x00000080,
76 wxINTERACTIVE_WAIT_FOR_INPUT
= 0x10000000
79 // ----------------------------------------------------------------------------
80 // the actions supported by this control
81 // ----------------------------------------------------------------------------
83 #define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
84 #define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
85 #define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
86 #define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
87 #define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
88 #define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
90 //-----------------------------------------------------------------------------
92 //-----------------------------------------------------------------------------
94 class WXDLLEXPORT wxTopLevelWindow
: public wxTopLevelWindowNative
,
95 public wxInputConsumer
99 wxTopLevelWindow() { Init(); }
100 wxTopLevelWindow(wxWindow
*parent
,
102 const wxString
& title
,
103 const wxPoint
& pos
= wxDefaultPosition
,
104 const wxSize
& size
= wxDefaultSize
,
105 long style
= wxDEFAULT_FRAME_STYLE
,
106 const wxString
& name
= wxFrameNameStr
)
110 Create(parent
, id
, title
, pos
, size
, style
, name
);
113 bool Create(wxWindow
*parent
,
115 const wxString
& title
,
116 const wxPoint
& pos
= wxDefaultPosition
,
117 const wxSize
& size
= wxDefaultSize
,
118 long style
= wxDEFAULT_FRAME_STYLE
,
119 const wxString
& name
= wxFrameNameStr
);
121 // implement base class pure virtuals
122 virtual bool ShowFullScreen(bool show
, long style
= wxFULLSCREEN_ALL
);
123 virtual wxPoint
GetClientAreaOrigin() const;
124 virtual void DoGetClientSize(int *width
, int *height
) const;
125 virtual void DoSetClientSize(int width
, int height
);
126 virtual void SetIcon(const wxIcon
& icon
);
128 // implementation from now on
129 // --------------------------
131 // tests for frame's part at given point
132 long HitTest(const wxPoint
& pt
) const;
134 virtual bool PerformAction(const wxControlAction
& action
,
136 const wxString
& strArg
= wxEmptyString
);
138 // move/resize the frame interactively, i.e. let the user do it
139 virtual void InteractiveMove(int flags
= wxINTERACTIVE_MOVE
);
142 // handle titlebar button click event
143 virtual void ClickTitleBarButton(long button
);
145 virtual wxWindow
*GetInputWindow() const { return (wxWindow
*)this; }
147 // return wxTOPLEVEL_xxx combination based on current state of the frame
148 long GetDecorationsStyle() const;
150 // common part of all ctors
153 void RefreshTitleBar();
154 void OnNcPaint(wxPaintEvent
& event
);
156 // TRUE if wxTLW should render decorations (aka titlebar) itself
157 static int ms_drawDecorations
;
158 // TRUE if wxTLW can be iconized
159 static int ms_canIconize
;
160 // true for currently active frame
162 // version of icon for titlebar (16x16)
163 wxIcon m_titlebarIcon
;
164 // saved window style in fullscreen mdoe
166 // currently pressed titlebar button
167 long m_pressedButton
;
169 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow
)
170 DECLARE_EVENT_TABLE()
171 WX_DECLARE_INPUT_CONSUMER()
174 // ----------------------------------------------------------------------------
175 // wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
176 // ----------------------------------------------------------------------------
178 class WXDLLEXPORT wxStdFrameInputHandler
: public wxStdInputHandler
181 wxStdFrameInputHandler(wxInputHandler
*inphand
);
183 virtual bool HandleMouse(wxInputConsumer
*consumer
,
184 const wxMouseEvent
& event
);
185 virtual bool HandleMouseMove(wxInputConsumer
*consumer
, const wxMouseEvent
& event
);
186 virtual bool HandleActivation(wxInputConsumer
*consumer
, bool activated
);
189 // the window (button) which has capture or NULL and the last hittest result
190 wxTopLevelWindow
*m_winCapture
;
193 bool m_borderCursorOn
;
194 wxCursor m_origCursor
;
197 #endif // __WX_UNIV_TOPLEVEL_H__