1 /* inftrees.c -- generate Huffman trees for efficient decoding
2 * Copyright (C) 1995-1998 Mark Adler
3 * For conditions of distribution and use, see copyright notice in zlib.h
9 #if !defined(BUILDFIXED) && !defined(STDC)
10 # define BUILDFIXED /* non ANSI compilers may not accept inffixed.h */
13 const char inflate_copyright
[] =
14 " inflate 1.1.2 Copyright 1995-1998 Mark Adler ";
16 If you use the zlib library in a product, an acknowledgment is welcome
17 in the documentation of your product. If for some reason you cannot
18 include such an acknowledgment, I would appreciate that you keep this
19 copyright string in the executable of your product.
21 struct internal_state
{int dummy
;}; /* for buggy compilers */
23 /* simplify the use of the inflate_huft type with some defines */
24 #define exop word.what.Exop
25 #define bits word.what.Bits
27 local
int huft_build
OF((
28 uIntf
*, /* code lengths in bits */
29 uInt
, /* number of codes */
30 uInt
, /* number of "simple" codes */
31 const uIntf
*, /* list of base values for non-simple codes */
32 const uIntf
*, /* list of extra bits for non-simple codes */
33 inflate_huft
* FAR
*,/* result: starting table */
34 uIntf
*, /* maximum lookup bits (returns actual) */
35 inflate_huft
*, /* space for trees */
36 uInt
*, /* hufts used in space */
37 uIntf
* )); /* space for values */
39 /* Tables for deflate from PKZIP's appnote.txt. */
40 local
const uInt cplens
[31] = { /* Copy lengths for literal codes 257..285 */
41 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
42 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0};
43 /* see note #13 above about 258 */
44 local
const uInt cplext
[31] = { /* Extra bits for literal codes 257..285 */
45 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
46 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 112, 112}; /* 112==invalid */
47 local
const uInt cpdist
[30] = { /* Copy offsets for distance codes 0..29 */
48 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
49 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
50 8193, 12289, 16385, 24577};
51 local
const uInt cpdext
[30] = { /* Extra bits for distance codes */
52 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
53 7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
57 Huffman code decoding is performed using a multi-level table lookup.
58 The fastest way to decode is to simply build a lookup table whose
59 size is determined by the longest code. However, the time it takes
60 to build this table can also be a factor if the data being decoded
61 is not very long. The most common codes are necessarily the
62 shortest codes, so those codes dominate the decoding time, and hence
63 the speed. The idea is you can have a shorter table that decodes the
64 shorter, more probable codes, and then point to subsidiary tables for
65 the longer codes. The time it costs to decode the longer codes is
66 then traded against the time it takes to make longer tables.
68 This results of this trade are in the variables lbits and dbits
69 below. lbits is the number of bits the first level table for literal/
70 length codes can decode in one step, and dbits is the same thing for
71 the distance codes. Subsequent tables are also less than or equal to
72 those sizes. These values may be adjusted either when all of the
73 codes are shorter than that, in which case the longest code length in
74 bits is used, or when the shortest code is *longer* than the requested
75 table size, in which case the length of the shortest code in bits is
78 There are two different values for the two tables, since they code a
79 different number of possibilities each. The literal/length table
80 codes 286 possible values, or in a flat code, a little over eight
81 bits. The distance table codes 30 possible values, or a little less
82 than five bits, flat. The optimum values for speed end up being
83 about one bit more than those, so lbits is 8+1 and dbits is 5+1.
84 The optimum values may differ though from machine to machine, and
85 possibly even between compilers. Your mileage may vary.
89 /* If BMAX needs to be larger than 16, then h and x[] should be uLong. */
90 #define BMAX 15 /* maximum bit length of any code */
92 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
93 local
int huft_build(uIntf
* b
, uInt n
, uInt s
, const uIntf
* d
, const uIntf
* e
,
94 inflate_huft
* FAR
*t
, uIntf
* m
, inflate_huft
* hp
, uInt
* hn
, uIntf
* v
)
96 local
int huft_build(b
, n
, s
, d
, e
, t
, m
, hp
, hn
, v
)
97 uIntf
*b
; /* code lengths in bits (all assumed <= BMAX) */
98 uInt n
; /* number of codes (assumed <= 288) */
99 uInt s
; /* number of simple-valued codes (0..s-1) */
100 const uIntf
*d
; /* list of base values for non-simple codes */
101 const uIntf
*e
; /* list of extra bits for non-simple codes */
102 inflate_huft
* FAR
*t
; /* result: starting table */
103 uIntf
*m
; /* maximum lookup bits, returns actual */
104 inflate_huft
*hp
; /* space for trees */
105 uInt
*hn
; /* hufts used in space */
106 uIntf
*v
; /* working area: values in order of bit length */
107 /* Given a list of code lengths and a maximum table size, make a set of
108 tables to decode that set of codes. Return Z_OK on success, Z_BUF_ERROR
109 if the given code set is incomplete (the tables are still built in this
110 case), Z_DATA_ERROR if the input is invalid (an over-subscribed set of
111 lengths), or Z_MEM_ERROR if not enough memory. */
115 uInt a
; /* counter for codes of length k */
116 uInt c
[BMAX
+1]; /* bit length count table */
117 uInt f
; /* i repeats in table every f entries */
118 int g
; /* maximum code length */
119 int h
; /* table level */
120 register uInt i
; /* counter, current code */
121 register uInt j
; /* counter */
122 register int k
; /* number of bits in current code */
123 int l
; /* bits per table (returned in m) */
124 uInt mask
; /* (1 << w) - 1, to avoid cc -O bug on HP */
125 register uIntf
*p
; /* pointer into c[], b[], or v[] */
126 inflate_huft
*q
; /* points to current table */
127 struct inflate_huft_s r
; /* table entry for structure assignment */
128 inflate_huft
*u
[BMAX
]; /* table stack */
129 register int w
; /* bits before this table == (l * h) */
130 uInt x
[BMAX
+1]; /* bit offsets, then code stack */
131 uIntf
*xp
; /* pointer into x */
132 int y
; /* number of dummy codes added */
133 uInt z
; /* number of entries in current table */
136 /* Generate counts for each bit length */
139 #define C2 C0 C0 C0 C0
140 #define C4 C2 C2 C2 C2
141 C4
/* clear c[]--assume BMAX+1 is 16 */
144 c
[*p
++]++; /* assume all entries <= BMAX */
146 if (c
[0] == n
) /* null input--all zero length codes */
148 *t
= (inflate_huft
*)Z_NULL
;
154 /* Find minimum and maximum length, bound *m by those */
156 for (j
= 1; j
<= BMAX
; j
++)
159 k
= j
; /* minimum code length */
162 for (i
= BMAX
; i
; i
--)
165 g
= i
; /* maximum code length */
171 /* Adjust last length count to fill out codes, if needed */
172 for (y
= 1 << j
; j
< i
; j
++, y
<<= 1)
180 /* Generate starting offsets into the value table for each length */
182 p
= c
+ 1; xp
= x
+ 2;
183 while (--i
) { /* note that i == g from above */
188 /* Make a table of values in order of bit lengths */
194 n
= x
[g
]; /* set n to length of v */
197 /* Generate the Huffman codes and for each, make the table entries */
198 x
[0] = i
= 0; /* first Huffman code is zero */
199 p
= v
; /* grab values in bit order */
200 h
= -1; /* no tables yet--level -1 */
201 w
= -l
; /* bits decoded == (l * h) */
202 u
[0] = (inflate_huft
*)Z_NULL
; /* just to keep compilers happy */
203 q
= (inflate_huft
*)Z_NULL
; /* ditto */
206 /* go through the bit lengths (k already is bits in shortest code) */
212 /* here i is the Huffman code of length k bits for value *p */
213 /* make tables up to required level */
217 w
+= l
; /* previous table always l bits */
219 /* compute minimum size table less than or equal to l bits */
221 z
= z
> (uInt
)l
? l
: z
; /* table size upper limit */
222 if ((f
= 1 << (j
= k
- w
)) > a
+ 1) /* try a k-w bit table */
223 { /* too few codes for k-w bit table */
224 f
-= a
+ 1; /* deduct codes from patterns left */
227 while (++j
< z
) /* try smaller tables up to z bits */
229 if ((f
<<= 1) <= *++xp
)
230 break; /* enough codes to use up j bits */
231 f
-= *xp
; /* else deduct codes from patterns */
234 z
= 1 << j
; /* table entries for j-bit table */
236 /* allocate new table */
237 if (*hn
+ z
> MANY
) /* (note: doesn't matter for fixed) */
238 return Z_MEM_ERROR
; /* not enough memory */
242 /* connect to last table, if there is one */
245 x
[h
] = i
; /* save pattern for backing up */
246 r
.bits
= (Byte
)l
; /* bits to dump before this table */
247 r
.exop
= (Byte
)j
; /* bits in this table */
249 r
.base
= (uInt
)(q
- u
[h
-1] - j
); /* offset to this table */
250 u
[h
-1][j
] = r
; /* connect to last table */
253 *t
= q
; /* first table is returned result */
256 /* set up table entry in r */
257 r
.bits
= (Byte
)(k
- w
);
259 r
.exop
= 128 + 64; /* out of values--invalid code */
262 r
.exop
= (Byte
)(*p
< 256 ? 0 : 32 + 64); /* 256 is end-of-block */
263 r
.base
= *p
++; /* simple code is just the value */
267 r
.exop
= (Byte
)(e
[*p
- s
] + 16 + 64);/* non-simple--look up in lists */
268 r
.base
= d
[*p
++ - s
];
271 /* fill code-like entries with r */
273 for (j
= i
>> w
; j
< z
; j
+= f
)
276 /* backwards increment the k-bit code i */
277 for (j
= 1 << (k
- 1); i
& j
; j
>>= 1)
281 /* backup over finished tables */
282 mask
= (1 << w
) - 1; /* needed on HP, cc -O bug */
283 while ((i
& mask
) != x
[h
])
285 h
--; /* don't need to update q */
293 /* Return Z_BUF_ERROR if we were given an incomplete table */
294 return y
!= 0 && g
!= 1 ? Z_BUF_ERROR
: Z_OK
;
297 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
298 int inflate_trees_bits(uIntf
* c
, uIntf
* bb
, inflate_huft
* FAR
*tb
, inflate_huft
* hp
, z_streamp z
)
300 int inflate_trees_bits(c
, bb
, tb
, hp
, z
)
301 uIntf
*c
; /* 19 code lengths */
302 uIntf
*bb
; /* bits tree desired/actual depth */
303 inflate_huft
* FAR
*tb
; /* bits tree result */
304 inflate_huft
*hp
; /* space for trees */
305 z_streamp z
; /* for messages */
309 uInt hn
= 0; /* hufts used in space */
310 uIntf
*v
; /* work area for huft_build */
312 if ((v
= (uIntf
*)ZALLOC(z
, 19, sizeof(uInt
))) == Z_NULL
)
314 r
= huft_build(c
, 19, 19, (uIntf
*)Z_NULL
, (uIntf
*)Z_NULL
,
316 if (r
== Z_DATA_ERROR
)
317 z
->msg
= (char*)"oversubscribed dynamic bit lengths tree";
318 else if (r
== Z_BUF_ERROR
|| *bb
== 0)
320 z
->msg
= (char*)"incomplete dynamic bit lengths tree";
327 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
328 int inflate_trees_dynamic(uInt nl
, uInt nd
, uInt
* c
, uInt
* bl
, uInt
*bd
, inflate_huft
* FAR
*tl
,
329 inflate_huft
* FAR
*td
, inflate_huft
* hp
, z_streamp z
)
331 int inflate_trees_dynamic(nl
, nd
, c
, bl
, bd
, tl
, td
, hp
, z
)
332 uInt nl
; /* number of literal/length codes */
333 uInt nd
; /* number of distance codes */
334 uIntf
*c
; /* that many (total) code lengths */
335 uIntf
*bl
; /* literal desired/actual bit depth */
336 uIntf
*bd
; /* distance desired/actual bit depth */
337 inflate_huft
* FAR
*tl
; /* literal/length tree result */
338 inflate_huft
* FAR
*td
; /* distance tree result */
339 inflate_huft
*hp
; /* space for trees */
340 z_streamp z
; /* for messages */
344 uInt hn
= 0; /* hufts used in space */
345 uIntf
*v
; /* work area for huft_build */
347 /* allocate work area */
348 if ((v
= (uIntf
*)ZALLOC(z
, 288, sizeof(uInt
))) == Z_NULL
)
351 /* build literal/length tree */
352 r
= huft_build(c
, nl
, 257, cplens
, cplext
, tl
, bl
, hp
, &hn
, v
);
353 if (r
!= Z_OK
|| *bl
== 0)
355 if (r
== Z_DATA_ERROR
)
356 z
->msg
= (char*)"oversubscribed literal/length tree";
357 else if (r
!= Z_MEM_ERROR
)
359 z
->msg
= (char*)"incomplete literal/length tree";
366 /* build distance tree */
367 r
= huft_build(c
+ nl
, nd
, 0, cpdist
, cpdext
, td
, bd
, hp
, &hn
, v
);
368 if (r
!= Z_OK
|| (*bd
== 0 && nl
> 257))
370 if (r
== Z_DATA_ERROR
)
371 z
->msg
= (char*)"oversubscribed distance tree";
372 else if (r
== Z_BUF_ERROR
) {
373 #ifdef PKZIP_BUG_WORKAROUND
377 z
->msg
= (char*)"incomplete distance tree";
380 else if (r
!= Z_MEM_ERROR
)
382 z
->msg
= (char*)"empty distance tree with lengths";
395 /* build fixed tables only once--keep them here */
397 local
int fixed_built
= 0;
398 #define FIXEDH 544 /* number of hufts used by fixed tables */
399 local inflate_huft fixed_mem
[FIXEDH
];
402 local inflate_huft
*fixed_tl
;
403 local inflate_huft
*fixed_td
;
405 #include "inffixed.h"
408 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
409 int inflate_trees_fixed(uIntf
* bl
, uIntf
*bd
, inflate_huft
* FAR
*tl
,
410 inflate_huft
* FAR
*td
, z_streamp z
)
412 int inflate_trees_fixed(bl
, bd
, tl
, td
, z
)
413 uIntf
*bl
; /* literal desired/actual bit depth */
414 uIntf
*bd
; /* distance desired/actual bit depth */
415 inflate_huft
* FAR
*tl
; /* literal/length tree result */
416 inflate_huft
* FAR
*td
; /* distance tree result */
417 z_streamp z
; /* for memory allocation */
421 /* build fixed tables if not already */
424 int k
; /* temporary variable */
425 uInt f
= 0; /* number of hufts used in fixed_mem */
426 uIntf
*c
; /* length list for huft_build */
427 uIntf
*v
; /* work area for huft_build */
429 /* allocate memory */
430 if ((c
= (uIntf
*)ZALLOC(z
, 288, sizeof(uInt
))) == Z_NULL
)
432 if ((v
= (uIntf
*)ZALLOC(z
, 288, sizeof(uInt
))) == Z_NULL
)
439 for (k
= 0; k
< 144; k
++)
448 huft_build(c
, 288, 257, cplens
, cplext
, &fixed_tl
, &fixed_bl
,
452 for (k
= 0; k
< 30; k
++)
455 huft_build(c
, 30, 0, cpdist
, cpdext
, &fixed_td
, &fixed_bd
,