fix the examples for wxThread and wxThreadHelper after field-testing on wxMSW and...
[wxWidgets.git] / interface / wx / thread.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: interface of all thread-related wxWidgets classes
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /** See wxCondition. */
11 enum wxCondError
12 {
13 wxCOND_NO_ERROR = 0,
14 wxCOND_INVALID,
15 wxCOND_TIMEOUT, //!< WaitTimeout() has timed out
16 wxCOND_MISC_ERROR
17 };
18
19
20 /**
21 @class wxCondition
22
23 wxCondition variables correspond to pthread conditions or to Win32 event objects.
24 They may be used in a multithreaded application to wait until the given condition
25 becomes @true which happens when the condition becomes signaled.
26
27 For example, if a worker thread is doing some long task and another thread has
28 to wait until it is finished, the latter thread will wait on the condition
29 object and the worker thread will signal it on exit (this example is not
30 perfect because in this particular case it would be much better to just
31 wxThread::Wait for the worker thread, but if there are several worker threads
32 it already makes much more sense).
33
34 Note that a call to wxCondition::Signal may happen before the other thread calls
35 wxCondition::Wait and, just as with the pthread conditions, the signal is then
36 lost and so if you want to be sure that you don't miss it you must keep the
37 mutex associated with the condition initially locked and lock it again before calling
38 wxCondition::Signal. Of course, this means that this call is going to block
39 until wxCondition::Wait is called by another thread.
40
41 @section condition_example Example
42
43 This example shows how a main thread may launch a worker thread which starts
44 running and then waits until the main thread signals it to continue:
45
46 @code
47 class MySignallingThread : public wxThread
48 {
49 public:
50 MySignallingThread(wxMutex *mutex, wxCondition *condition)
51 {
52 m_mutex = mutex;
53 m_condition = condition;
54
55 Create();
56 }
57
58 virtual ExitCode Entry()
59 {
60 ... do our job ...
61
62 // tell the other(s) thread(s) that we're about to terminate: we must
63 // lock the mutex first or we might signal the condition before the
64 // waiting threads start waiting on it!
65 wxMutexLocker lock(*m_mutex);
66 m_condition->Broadcast(); // same as Signal() here -- one waiter only
67
68 return 0;
69 }
70
71 private:
72 wxCondition *m_condition;
73 wxMutex *m_mutex;
74 };
75
76 int main()
77 {
78 wxMutex mutex;
79 wxCondition condition(mutex);
80
81 // the mutex should be initially locked
82 mutex.Lock();
83
84 // create and run the thread but notice that it won't be able to
85 // exit (and signal its exit) before we unlock the mutex below
86 MySignallingThread *thread = new MySignallingThread(&mutex, &condition);
87
88 thread->Run();
89
90 // wait for the thread termination: Wait() atomically unlocks the mutex
91 // which allows the thread to continue and starts waiting
92 condition.Wait();
93
94 // now we can exit
95 return 0;
96 }
97 @endcode
98
99 Of course, here it would be much better to simply use a joinable thread and
100 call wxThread::Wait on it, but this example does illustrate the importance of
101 properly locking the mutex when using wxCondition.
102
103 @library{wxbase}
104 @category{threading}
105
106 @see wxThread, wxMutex
107 */
108 class wxCondition
109 {
110 public:
111 /**
112 Default and only constructor.
113 The @a mutex must be locked by the caller before calling Wait() function.
114 Use IsOk() to check if the object was successfully initialized.
115 */
116 wxCondition(wxMutex& mutex);
117
118 /**
119 Destroys the wxCondition object.
120
121 The destructor is not virtual so this class should not be used polymorphically.
122 */
123 ~wxCondition();
124
125 /**
126 Broadcasts to all waiting threads, waking all of them up.
127
128 Note that this method may be called whether the mutex associated with
129 this condition is locked or not.
130
131 @see Signal()
132 */
133 wxCondError Broadcast();
134
135 /**
136 Returns @true if the object had been initialized successfully, @false
137 if an error occurred.
138 */
139 bool IsOk() const;
140
141 /**
142 Signals the object waking up at most one thread.
143
144 If several threads are waiting on the same condition, the exact thread
145 which is woken up is undefined. If no threads are waiting, the signal is
146 lost and the condition would have to be signalled again to wake up any
147 thread which may start waiting on it later.
148
149 Note that this method may be called whether the mutex associated with this
150 condition is locked or not.
151
152 @see Broadcast()
153 */
154 wxCondError Signal();
155
156 /**
157 Waits until the condition is signalled.
158
159 This method atomically releases the lock on the mutex associated with this
160 condition (this is why it must be locked prior to calling Wait()) and puts the
161 thread to sleep until Signal() or Broadcast() is called.
162 It then locks the mutex again and returns.
163
164 Note that even if Signal() had been called before Wait() without waking
165 up any thread, the thread would still wait for another one and so it is
166 important to ensure that the condition will be signalled after
167 Wait() or the thread may sleep forever.
168
169 @return Returns wxCOND_NO_ERROR on success, another value if an error occurred.
170
171 @see WaitTimeout()
172 */
173 wxCondError Wait();
174
175 /**
176 Waits until the condition is signalled or the timeout has elapsed.
177
178 This method is identical to Wait() except that it returns, with the
179 return code of @c wxCOND_TIMEOUT as soon as the given timeout expires.
180
181 @param milliseconds
182 Timeout in milliseconds
183
184 @return Returns wxCOND_NO_ERROR if the condition was signalled,
185 wxCOND_TIMEOUT if the timeout elapsed before this happened or
186 another error code from wxCondError enum.
187 */
188 wxCondError WaitTimeout(unsigned long milliseconds);
189 };
190
191
192 /**
193 @class wxCriticalSectionLocker
194
195 This is a small helper class to be used with wxCriticalSection objects.
196
197 A wxCriticalSectionLocker enters the critical section in the constructor and
198 leaves it in the destructor making it much more difficult to forget to leave
199 a critical section (which, in general, will lead to serious and difficult
200 to debug problems).
201
202 Example of using it:
203
204 @code
205 void Set Foo()
206 {
207 // gs_critSect is some (global) critical section guarding access to the
208 // object "foo"
209 wxCriticalSectionLocker locker(gs_critSect);
210
211 if ( ... )
212 {
213 // do something
214 ...
215
216 return;
217 }
218
219 // do something else
220 ...
221
222 return;
223 }
224 @endcode
225
226 Without wxCriticalSectionLocker, you would need to remember to manually leave
227 the critical section before each @c return.
228
229 @library{wxbase}
230 @category{threading}
231
232 @see wxCriticalSection, wxMutexLocker
233 */
234 class wxCriticalSectionLocker
235 {
236 public:
237 /**
238 Constructs a wxCriticalSectionLocker object associated with given
239 @a criticalsection and enters it.
240 */
241 wxCriticalSectionLocker(wxCriticalSection& criticalsection);
242
243 /**
244 Destructor leaves the critical section.
245 */
246 ~wxCriticalSectionLocker();
247 };
248
249
250
251 /**
252 @class wxThreadHelper
253
254 The wxThreadHelper class is a mix-in class that manages a single background
255 thread, either detached or joinable (see wxThread for the differences).
256 By deriving from wxThreadHelper, a class can implement the thread
257 code in its own wxThreadHelper::Entry() method and easily share data and
258 synchronization objects between the main thread and the worker thread.
259
260 Doing this prevents the awkward passing of pointers that is needed when the
261 original object in the main thread needs to synchronize with its worker thread
262 in its own wxThread derived object.
263
264 For example, wxFrame may need to make some calculations in a background thread
265 and then display the results of those calculations in the main window.
266
267 Ordinarily, a wxThread derived object would be created with the calculation
268 code implemented in wxThread::Entry. To access the inputs to the calculation,
269 the frame object would often need to pass a pointer to itself to the thread object.
270 Similarly, the frame object would hold a pointer to the thread object.
271
272 Shared data and synchronization objects could be stored in either object
273 though the object without the data would have to access the data through
274 a pointer.
275 However with wxThreadHelper the frame object and the thread object are
276 treated as the same object. Shared data and synchronization variables are
277 stored in the single object, eliminating a layer of indirection and the
278 associated pointers.
279
280 Example:
281 @code
282 extern const wxEventType wxEVT_COMMAND_MYTHREAD_UPDATE;
283
284 class MyFrame : public wxFrame, public wxThreadHelper
285 {
286 public:
287 MyFrame(...) { ... }
288 ~MyFrame()
289 {
290 // it's better to do any thread cleanup in the OnClose()
291 // event handler, rather than in the destructor.
292 // This is because the event loop for a top-level window is not
293 // active anymore when its destructor is called and if the thread
294 // sends events when ending, they won't be processed unless
295 // you ended the thread from OnClose.
296 // See @ref overview_windowdeletion for more info.
297 }
298
299 ...
300 void DoStartALongTask();
301 void OnThreadUpdate(wxCommandEvent& evt);
302 void OnClose(wxCloseEvent& evt);
303 ...
304
305 protected:
306 virtual wxThread::ExitCode Entry();
307
308 // the output data of the Entry() routine:
309 char m_data[1024];
310 wxCriticalSection m_dataCS; // protects field above
311
312 DECLARE_EVENT_TABLE()
313 };
314
315 DEFINE_EVENT_TYPE(wxEVT_COMMAND_MYTHREAD_UPDATE)
316 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
317 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
318 EVT_CLOSE(MyFrame::OnClose)
319 END_EVENT_TABLE()
320
321 void MyFrame::DoStartALongTask()
322 {
323 // we want to start a long task, but we don't want our GUI to block
324 // while it's executed, so we use a thread to do it.
325 if (CreateThread(wxTHREAD_JOINABLE) != wxTHREAD_NO_ERROR)
326 {
327 wxLogError("Could not create the worker thread!");
328 return;
329 }
330
331 // go!
332 if (GetThread()->Run() != wxTHREAD_NO_ERROR)
333 {
334 wxLogError("Could not run the worker thread!");
335 return;
336 }
337 }
338
339 wxThread::ExitCode MyFrame::Entry()
340 {
341 // IMPORTANT:
342 // this function gets executed in the secondary thread context!
343
344 int offset = 0;
345
346 // here we do our long task, periodically calling TestDestroy():
347 while (!GetThread()->TestDestroy())
348 {
349 // since this Entry() is implemented in MyFrame context we don't
350 // need any pointer to access the m_data, m_processedData, m_dataCS
351 // variables... very nice!
352
353 // this is an example of the generic structure of a download thread:
354 char buffer[1024];
355 download_chunk(buffer, 1024); // this takes time...
356
357 {
358 // ensure noone reads m_data while we write it
359 wxCriticalSectionLocker lock(m_dataCS);
360 memcpy(m_data+offset, buffer, 1024);
361 offset += 1024;
362 }
363
364
365 // VERY IMPORTANT: do not call any GUI function inside this
366 // function; rather use wxQueueEvent():
367 wxQueueEvent(this, new wxCommandEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
368 // we used pointer 'this' assuming it's safe; see OnClose()
369 }
370
371 // TestDestroy() returned true (which means the main thread asked us
372 // to terminate as soon as possible) or we ended the long task...
373 return (wxThread::ExitCode)0;
374 }
375
376 void MyFrame::OnClose(wxCloseEvent&)
377 {
378 // important: before terminating, we _must_ wait for our joinable
379 // thread to end, if it's running; in fact it uses variables of this
380 // instance and posts events to *this event handler
381
382 if (GetThread() && // DoStartALongTask() may have not been called
383 GetThread()->IsRunning())
384 GetThread()->Wait();
385
386 Destroy();
387 }
388
389 void MyFrame::OnThreadUpdate(wxCommandEvent&evt)
390 {
391 // ...do something... e.g. m_pGauge->Pulse();
392
393 // read some parts of m_data just for fun:
394 wxCriticalSectionLocker lock(m_dataCS);
395 wxPrintf("%c", m_data[100]);
396 }
397 @endcode
398
399 @library{wxbase}
400 @category{threading}
401
402 @see wxThread
403 */
404 class wxThreadHelper
405 {
406 public:
407 /**
408 This constructor simply initializes internal member variables and tells
409 wxThreadHelper which type the thread internally managed should be.
410 */
411 wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE);
412
413 /**
414 The destructor frees the resources associated with the thread, forcing
415 it to terminate (it uses wxThread::Kill function).
416
417 Because of the wxThread::Kill unsafety, you should always wait
418 (with wxThread::Wait) for joinable threads to end or call wxThread::Delete
419 on detached threads, instead of relying on this destructor for stopping
420 the thread.
421 */
422 virtual ~wxThreadHelper();
423
424 /**
425 This is the entry point of the thread.
426
427 This function is pure virtual and must be implemented by any derived class.
428 The thread execution will start here.
429
430 You'll typically want your Entry() to look like:
431 @code
432 wxThread::ExitCode Entry()
433 {
434 while (!GetThread()->TestDestroy())
435 {
436 // ... do some work ...
437
438 if (IsWorkCompleted)
439 break;
440
441 if (HappenedStoppingError)
442 return (wxThread::ExitCode)1; // failure
443 }
444
445 return (wxThread::ExitCode)0; // success
446 }
447 @endcode
448
449 The returned value is the thread exit code which is only useful for
450 joinable threads and is the value returned by @c "GetThread()->Wait()".
451
452 This function is called by wxWidgets itself and should never be called
453 directly.
454 */
455 virtual ExitCode Entry() = 0;
456
457 /**
458 Creates a new thread of the given @a kind.
459
460 The thread object is created in the suspended state, and you
461 should call @ref wxThread::Run "GetThread()->Run()" to start running it.
462
463 You may optionally specify the stack size to be allocated to it (ignored
464 on platforms that don't support setting it explicitly, e.g. Unix).
465
466 @return One of the ::wxThreadError enum values.
467 */
468 wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
469 unsigned int stackSize = 0);
470
471 /**
472 This is a public function that returns the wxThread object associated with
473 the thread.
474 */
475 wxThread* GetThread() const;
476
477 /**
478 Returns the last type of thread given to the CreateThread() function
479 or to the constructor.
480 */
481 wxThreadKind GetThreadKind() const;
482 };
483
484 /**
485 Possible critical section types
486 */
487
488 enum wxCriticalSectionType
489 {
490 wxCRITSEC_DEFAULT,
491 /** Recursive critical section under both Windows and Unix */
492
493 wxCRITSEC_NON_RECURSIVE
494 /** Non-recursive critical section under Unix, recursive under Windows */
495 };
496
497 /**
498 @class wxCriticalSection
499
500 A critical section object is used for exactly the same purpose as a wxMutex.
501 The only difference is that under Windows platform critical sections are only
502 visible inside one process, while mutexes may be shared among processes,
503 so using critical sections is slightly more efficient.
504
505 The terminology is also slightly different: mutex may be locked (or acquired)
506 and unlocked (or released) while critical section is entered and left by the program.
507
508 Finally, you should try to use wxCriticalSectionLocker class whenever
509 possible instead of directly using wxCriticalSection for the same reasons
510 wxMutexLocker is preferrable to wxMutex - please see wxMutex for an example.
511
512 @library{wxbase}
513 @category{threading}
514
515 @see wxThread, wxCondition, wxCriticalSectionLocker
516 */
517 class wxCriticalSection
518 {
519 public:
520 /**
521 Default constructor initializes critical section object.
522 By default critical sections are recursive under Unix and Windows.
523 */
524 wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
525
526 /**
527 Destructor frees the resources.
528 */
529 ~wxCriticalSection();
530
531 /**
532 Enter the critical section (same as locking a mutex).
533
534 There is no error return for this function.
535 After entering the critical section protecting some global
536 data the thread running in critical section may safely use/modify it.
537 */
538 void Enter();
539
540 /**
541 Leave the critical section allowing other threads use the global data
542 protected by it. There is no error return for this function.
543 */
544 void Leave();
545 };
546
547 /**
548 The possible thread kinds.
549 */
550 enum wxThreadKind
551 {
552 /** Detached thread */
553 wxTHREAD_DETACHED,
554
555 /** Joinable thread */
556 wxTHREAD_JOINABLE
557 };
558
559 /**
560 The possible thread errors.
561 */
562 enum wxThreadError
563 {
564 /** No error */
565 wxTHREAD_NO_ERROR = 0,
566
567 /** No resource left to create a new thread. */
568 wxTHREAD_NO_RESOURCE,
569
570 /** The thread is already running. */
571 wxTHREAD_RUNNING,
572
573 /** The thread isn't running. */
574 wxTHREAD_NOT_RUNNING,
575
576 /** Thread we waited for had to be killed. */
577 wxTHREAD_KILLED,
578
579 /** Some other error */
580 wxTHREAD_MISC_ERROR
581 };
582
583 /**
584 Defines the interval of priority
585 */
586 enum
587 {
588 WXTHREAD_MIN_PRIORITY = 0u,
589 WXTHREAD_DEFAULT_PRIORITY = 50u,
590 WXTHREAD_MAX_PRIORITY = 100u
591 };
592
593
594 /**
595 @class wxThread
596
597 A thread is basically a path of execution through a program.
598 Threads are sometimes called @e light-weight processes, but the fundamental difference
599 between threads and processes is that memory spaces of different processes are
600 separated while all threads share the same address space.
601
602 While it makes it much easier to share common data between several threads, it
603 also makes it much easier to shoot oneself in the foot, so careful use of
604 synchronization objects such as mutexes (see wxMutex) or critical sections
605 (see wxCriticalSection) is recommended.
606 In addition, don't create global thread objects because they allocate memory
607 in their constructor, which will cause problems for the memory checking system.
608
609
610 @section thread_types Types of wxThreads
611
612 There are two types of threads in wxWidgets: @e detached and @e joinable,
613 modeled after the the POSIX thread API. This is different from the Win32 API
614 where all threads are joinable.
615
616 By default wxThreads in wxWidgets use the @b detached behavior.
617 Detached threads delete themselves once they have completed, either by themselves
618 when they complete processing or through a call to Delete(), and thus
619 @b must be created on the heap (through the new operator, for example).
620
621 Typically you'll want to store the instances of the detached wxThreads you
622 allocate, so that you can call functions on them.
623 Because of their nature however you'll need to always use a critical section
624 when accessing them:
625
626 @code
627 // declare a new type of event, to be used by our MyThread class:
628 extern const wxEventType wxEVT_COMMAND_MYTHREAD_COMPLETED;
629 extern const wxEventType wxEVT_COMMAND_MYTHREAD_UPDATE;
630 class MyFrame;
631
632 class MyThread : public wxThread
633 {
634 public:
635 MyThread(MyFrame *handler)
636 : wxThread(wxTHREAD_DETACHED)
637 { m_pHandler = handler }
638 ~MyThread();
639
640 protected:
641 virtual ExitCode Entry();
642 MyFrame *m_pHandler;
643 };
644
645 class MyFrame : public wxFrame
646 {
647 public:
648 ...
649 ~MyFrame()
650 {
651 // it's better to do any thread cleanup in the OnClose()
652 // event handler, rather than in the destructor.
653 // This is because the event loop for a top-level window is not
654 // active anymore when its destructor is called and if the thread
655 // sends events when ending, they won't be processed unless
656 // you ended the thread from OnClose.
657 // See @ref overview_windowdeletion for more info.
658 }
659 ...
660 void DoStartThread();
661 void DoPauseThread();
662
663 // a resume routine would be nearly identic to DoPauseThread()
664 void DoResumeThread() { ... }
665
666 void OnThreadCompletion(wxCommandEvent&);
667 void OnClose(wxCloseEvent&);
668
669 protected:
670 MyThread *m_pThread;
671 wxCriticalSection m_pThreadCS; // protects the m_pThread pointer
672
673 DECLARE_EVENT_TABLE()
674 };
675
676 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
677 EVT_CLOSE(MyFrame::OnClose)
678 EVT_MENU(Minimal_Start, MyFrame::DoStartThread)
679 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
680 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_COMPLETED, MyFrame::OnThreadCompletion)
681 END_EVENT_TABLE()
682
683 DEFINE_EVENT_TYPE(wxEVT_COMMAND_MYTHREAD_COMPLETED)
684 DEFINE_EVENT_TYPE(wxEVT_COMMAND_MYTHREAD_UPDATE)
685
686 void MyFrame::DoStartThread()
687 {
688 m_pThread = new MyThread(this);
689
690 if ( m_pThread->Create() != wxTHREAD_NO_ERROR )
691 {
692 wxLogError("Can't create the thread!");
693 delete m_pThread;
694 m_pThread = NULL;
695 }
696 else
697 {
698 if (m_pThread->Run() != wxTHREAD_NO_ERROR )
699 {
700 wxLogError("Can't create the thread!");
701 delete m_pThread;
702 m_pThread = NULL;
703 }
704
705 // after the call to wxThread::Run(), the m_pThread pointer is "unsafe":
706 // at any moment the thread may cease to exist (because it completes its work).
707 // To avoid dangling pointers OnThreadExit() will set m_pThread
708 // to NULL when the thread dies.
709 }
710 }
711
712 wxThread::ExitCode MyThread::Entry()
713 {
714 while (!TestDestroy())
715 {
716 // ... do a bit of work...
717
718 wxQueueEvent(m_pHandler, new wxCommandEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
719 }
720
721 // signal the event handler that this thread is going to be destroyed
722 // NOTE: here we assume that using the m_pHandler pointer is safe,
723 // (in this case this is assured by the MyFrame destructor)
724 wxQueueEvent(m_pHandler, new wxCommandEvent(wxEVT_COMMAND_MYTHREAD_COMPLETED));
725
726 return (wxThread::ExitCode)0; // success
727 }
728
729 MyThread::~MyThread()
730 {
731 wxCriticalSectionLocker enter(m_pHandler->m_pThreadCS);
732
733 // the thread is being destroyed; make sure not to leave dangling pointers around
734 m_pHandler->m_pThread = NULL;
735 }
736
737 void MyFrame::OnThreadCompletion(wxCommandEvent&)
738 {
739 wxMessageOutputDebug().Printf("MYFRAME: MyThread exited!\n");
740 }
741
742 void MyFrame::OnThreadUpdate(wxCommandEvent&)
743 {
744 wxMessageOutputDebug().Printf("MYFRAME: MyThread update...\n");
745 }
746
747 void MyFrame::DoPauseThread()
748 {
749 // anytime we access the m_pThread pointer we must ensure that it won't
750 // be modified in the meanwhile; since only a single thread may be
751 // inside a given critical section at a given time, the following code
752 // is safe:
753 wxCriticalSectionLocker enter(m_pThreadCS);
754
755 if (m_pThread) // does the thread still exist?
756 {
757 // without a critical section, once reached this point it may happen
758 // that the OS scheduler gives control to the MyThread::Entry() function,
759 // which in turn may return (because it completes its work) making
760 // invalid the m_pThread pointer
761
762 if (m_pThread->Pause() != wxTHREAD_NO_ERROR )
763 wxLogError("Can't pause the thread!");
764 }
765 }
766
767 void MyFrame::OnClose(wxCloseEvent&)
768 {
769 {
770 wxCriticalSectionLocker enter(m_pThreadCS);
771
772 if (m_pThread) // does the thread still exist?
773 {
774 m_out.Printf("MYFRAME: deleting thread");
775
776 if (m_pThread->Delete() != wxTHREAD_NO_ERROR )
777 wxLogError("Can't delete the thread!");
778 }
779 } // exit from the critical section to give the thread
780 // the possibility to enter its destructor
781 // (which is guarded with m_pThreadCS critical section!)
782
783 while (1)
784 {
785 { // was the ~MyThread() function executed?
786 wxCriticalSectionLocker enter(m_pThreadCS);
787 if (!m_pThread) break;
788 }
789
790 // wait for thread completion
791 wxThread::This()->Sleep(1);
792 }
793
794 Destroy();
795 }
796 @endcode
797
798 For a more detailed and comprehensive example, see @sample{thread}.
799 For a simpler way to share data and synchronization objects between
800 the main and the secondary thread see wxThreadHelper.
801
802 Conversely, @b joinable threads do not delete themselves when they are done
803 processing and as such are safe to create on the stack. Joinable threads
804 also provide the ability for one to get value it returned from Entry()
805 through Wait().
806 You shouldn't hurry to create all the threads joinable, however, because this
807 has a disadvantage as well: you @b must Wait() for a joinable thread or the
808 system resources used by it will never be freed, and you also must delete the
809 corresponding wxThread object yourself if you did not create it on the stack.
810 In contrast, detached threads are of the "fire-and-forget" kind: you only have
811 to start a detached thread and it will terminate and destroy itself.
812
813
814 @section thread_deletion wxThread Deletion
815
816 Regardless of whether it has terminated or not, you should call Wait() on a
817 @b joinable thread to release its memory, as outlined in @ref thread_types.
818 If you created a joinable thread on the heap, remember to delete it manually
819 with the @c delete operator or similar means as only detached threads handle
820 this type of memory management.
821
822 Since @b detached threads delete themselves when they are finished processing,
823 you should take care when calling a routine on one. If you are certain the
824 thread is still running and would like to end it, you may call Delete()
825 to gracefully end it (which implies that the thread will be deleted after
826 that call to Delete()). It should be implied that you should @b never attempt
827 to delete a detached thread with the @c delete operator or similar means.
828
829 As mentioned, Wait() or Delete() functions attempt to gracefully terminate a
830 joinable and a detached thread, respectively. They do this by waiting until
831 the thread in question calls TestDestroy() or ends processing (i.e. returns
832 from wxThread::Entry).
833
834 Obviously, if the thread does call TestDestroy() and does not end, the
835 thread which called Wait() or Delete() will come to halt.
836 This is why it's important to call TestDestroy() in the Entry() routine of
837 your threads as often as possible and immediately exit when it returns @true.
838
839 As a last resort you can end the thread immediately through Kill(). It is
840 strongly recommended that you do not do this, however, as it does not free
841 the resources associated with the object (although the wxThread object of
842 detached threads will still be deleted) and could leave the C runtime
843 library in an undefined state.
844
845
846 @section thread_secondary wxWidgets Calls in Secondary Threads
847
848 All threads other than the "main application thread" (the one running
849 wxApp::OnInit() or the one your main function runs in, for example) are
850 considered "secondary threads". These include all threads created by Create()
851 or the corresponding constructors.
852
853 GUI calls, such as those to a wxWindow or wxBitmap are explicitly not safe
854 at all in secondary threads and could end your application prematurely.
855 This is due to several reasons, including the underlying native API and
856 the fact that wxThread does not run a GUI event loop similar to other APIs
857 as MFC.
858
859 A workaround for some wxWidgets ports is calling wxMutexGUIEnter()
860 before any GUI calls and then calling wxMutexGUILeave() afterwords. However,
861 the recommended way is to simply process the GUI calls in the main thread
862 through an event that is posted by wxQueueEvent().
863 This does not imply that calls to these classes are thread-safe, however,
864 as most wxWidgets classes are not thread-safe, including wxString.
865
866
867 @section thread_poll Don't Poll a wxThread
868
869 A common problem users experience with wxThread is that in their main thread
870 they will check the thread every now and then to see if it has ended through
871 IsRunning(), only to find that their application has run into problems
872 because the thread is using the default behavior (i.e. it's @b detached) and
873 has already deleted itself.
874 Naturally, they instead attempt to use joinable threads in place of the previous
875 behavior. However, polling a wxThread for when it has ended is in general a
876 bad idea - in fact calling a routine on any running wxThread should be avoided
877 if possible. Instead, find a way to notify yourself when the thread has ended.
878
879 Usually you only need to notify the main thread, in which case you can
880 post an event to it via wxQueueEvent().
881 In the case of secondary threads you can call a routine of another class
882 when the thread is about to complete processing and/or set the value of
883 a variable, possibly using mutexes (see wxMutex) and/or other synchronization
884 means if necessary.
885
886 @library{wxbase}
887 @category{threading}
888
889 @see wxThreadHelper, wxMutex, wxCondition, wxCriticalSection,
890 @ref overview_thread
891 */
892 class wxThread
893 {
894 public:
895 /**
896 The return type for the thread functions.
897 */
898 typedef void* ExitCode;
899
900 /**
901 This constructor creates a new detached (default) or joinable C++
902 thread object. It does not create or start execution of the real thread -
903 for this you should use the Create() and Run() methods.
904
905 The possible values for @a kind parameters are:
906 - @b wxTHREAD_DETACHED - Creates a detached thread.
907 - @b wxTHREAD_JOINABLE - Creates a joinable thread.
908 */
909 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
910
911 /**
912 The destructor frees the resources associated with the thread.
913 Notice that you should never delete a detached thread -- you may only call
914 Delete() on it or wait until it terminates (and auto destructs) itself.
915
916 Because the detached threads delete themselves, they can only be allocated on the heap.
917 Joinable threads should be deleted explicitly. The Delete() and Kill() functions
918 will not delete the C++ thread object. It is also safe to allocate them on stack.
919 */
920 virtual ~wxThread();
921
922 /**
923 Creates a new thread.
924
925 The thread object is created in the suspended state, and you should call Run()
926 to start running it. You may optionally specify the stack size to be allocated
927 to it (Ignored on platforms that don't support setting it explicitly,
928 eg. Unix system without @c pthread_attr_setstacksize).
929
930 If you do not specify the stack size,the system's default value is used.
931
932 @warning
933 It is a good idea to explicitly specify a value as systems'
934 default values vary from just a couple of KB on some systems (BSD and
935 OS/2 systems) to one or several MB (Windows, Solaris, Linux).
936 So, if you have a thread that requires more than just a few KB of memory, you
937 will have mysterious problems on some platforms but not on the common ones.
938 On the other hand, just indicating a large stack size by default will give you
939 performance issues on those systems with small default stack since those
940 typically use fully committed memory for the stack.
941 On the contrary, if you use a lot of threads (say several hundred),
942 virtual adress space can get tight unless you explicitly specify a
943 smaller amount of thread stack space for each thread.
944
945 @return One of:
946 - @b wxTHREAD_NO_ERROR - No error.
947 - @b wxTHREAD_NO_RESOURCE - There were insufficient resources to create the thread.
948 - @b wxTHREAD_NO_RUNNING - The thread is already running
949 */
950 wxThreadError Create(unsigned int stackSize = 0);
951
952 /**
953 Calling Delete() gracefully terminates a @b detached thread, either when
954 the thread calls TestDestroy() or when it finishes processing.
955
956 @note
957 This function works on a joinable thread but in that case makes
958 the TestDestroy() function of the thread return @true and then
959 waits for its completion (i.e. it differs from Wait() because
960 it asks the thread to terminate before waiting).
961
962 See @ref thread_deletion for a broader explanation of this routine.
963 */
964 wxThreadError Delete(void** rc = NULL);
965
966 /**
967 Returns the number of system CPUs or -1 if the value is unknown.
968
969 @see SetConcurrency()
970 */
971 static int GetCPUCount();
972
973 /**
974 Returns the platform specific thread ID of the current thread as a long.
975 This can be used to uniquely identify threads, even if they are not wxThreads.
976 */
977 static unsigned long GetCurrentId();
978
979 /**
980 Gets the thread identifier: this is a platform dependent number that uniquely
981 identifies the thread throughout the system during its existence
982 (i.e. the thread identifiers may be reused).
983 */
984 wxThreadIdType GetId() const;
985
986 /**
987 Gets the priority of the thread, between zero and 100.
988
989 The following priorities are defined:
990 - @b WXTHREAD_MIN_PRIORITY: 0
991 - @b WXTHREAD_DEFAULT_PRIORITY: 50
992 - @b WXTHREAD_MAX_PRIORITY: 100
993 */
994 unsigned int GetPriority() const;
995
996 /**
997 Returns @true if the thread is alive (i.e. started and not terminating).
998
999 Note that this function can only safely be used with joinable threads, not
1000 detached ones as the latter delete themselves and so when the real thread is
1001 no longer alive, it is not possible to call this function because
1002 the wxThread object no longer exists.
1003 */
1004 bool IsAlive() const;
1005
1006 /**
1007 Returns @true if the thread is of the detached kind, @false if it is a
1008 joinable one.
1009 */
1010 bool IsDetached() const;
1011
1012 /**
1013 Returns @true if the calling thread is the main application thread.
1014 */
1015 static bool IsMain();
1016
1017 /**
1018 Returns @true if the thread is paused.
1019 */
1020 bool IsPaused() const;
1021
1022 /**
1023 Returns @true if the thread is running.
1024
1025 This method may only be safely used for joinable threads, see the remark in
1026 IsAlive().
1027 */
1028 bool IsRunning() const;
1029
1030 /**
1031 Immediately terminates the target thread.
1032
1033 @b "This function is dangerous and should be used with extreme care"
1034 (and not used at all whenever possible)! The resources allocated to the
1035 thread will not be freed and the state of the C runtime library may become
1036 inconsistent. Use Delete() for detached threads or Wait() for joinable
1037 threads instead.
1038
1039 For detached threads Kill() will also delete the associated C++ object.
1040 However this will not happen for joinable threads and this means that you will
1041 still have to delete the wxThread object yourself to avoid memory leaks.
1042
1043 In neither case OnExit() of the dying thread will be called, so no
1044 thread-specific cleanup will be performed.
1045 This function can only be called from another thread context, i.e. a thread
1046 cannot kill itself.
1047
1048 It is also an error to call this function for a thread which is not running or
1049 paused (in the latter case, the thread will be resumed first) -- if you do it,
1050 a @b wxTHREAD_NOT_RUNNING error will be returned.
1051 */
1052 wxThreadError Kill();
1053
1054 /**
1055 Called when the thread exits.
1056
1057 This function is called in the context of the thread associated with the
1058 wxThread object, not in the context of the main thread.
1059 This function will not be called if the thread was @ref Kill() killed.
1060
1061 This function should never be called directly.
1062 */
1063 virtual void OnExit();
1064
1065 /**
1066 Suspends the thread.
1067
1068 Under some implementations (Win32), the thread is suspended immediately,
1069 under others it will only be suspended when it calls TestDestroy() for
1070 the next time (hence, if the thread doesn't call it at all, it won't be
1071 suspended).
1072
1073 This function can only be called from another thread context.
1074 */
1075 wxThreadError Pause();
1076
1077 /**
1078 Resumes a thread suspended by the call to Pause().
1079
1080 This function can only be called from another thread context.
1081 */
1082 wxThreadError Resume();
1083
1084 /**
1085 Starts the thread execution. Should be called after Create().
1086
1087 Note that once you Run() a @b detached thread, @e any function call you do
1088 on the thread pointer (you must allocate it on the heap) is @e "unsafe";
1089 i.e. the thread may have terminated at any moment after Run() and your pointer
1090 may be dangling. See @ref thread_types for an example of safe manipulation
1091 of detached threads.
1092
1093 This function can only be called from another thread context.
1094 */
1095 wxThreadError Run();
1096
1097 /**
1098 Sets the thread concurrency level for this process.
1099
1100 This is, roughly, the number of threads that the system tries to schedule
1101 to run in parallel.
1102 The value of 0 for @a level may be used to set the default one.
1103
1104 @return @true on success or @false otherwise (for example, if this function is
1105 not implemented for this platform -- currently everything except Solaris).
1106 */
1107 static bool SetConcurrency(size_t level);
1108
1109 /**
1110 Sets the priority of the thread, between 0 and 100.
1111 It can only be set after calling Create() but before calling Run().
1112
1113 The following priorities are defined:
1114 - @b WXTHREAD_MIN_PRIORITY: 0
1115 - @b WXTHREAD_DEFAULT_PRIORITY: 50
1116 - @b WXTHREAD_MAX_PRIORITY: 100
1117 */
1118 void SetPriority(unsigned int priority);
1119
1120 /**
1121 Pauses the thread execution for the given amount of time.
1122
1123 This is the same as wxMilliSleep().
1124 */
1125 static void Sleep(unsigned long milliseconds);
1126
1127 /**
1128 This function should be called periodically by the thread to ensure that
1129 calls to Pause() and Delete() will work.
1130
1131 If it returns @true, the thread should exit as soon as possible.
1132 Notice that under some platforms (POSIX), implementation of Pause() also
1133 relies on this function being called, so not calling it would prevent
1134 both stopping and suspending thread from working.
1135 */
1136 virtual bool TestDestroy();
1137
1138 /**
1139 Return the thread object for the calling thread.
1140
1141 @NULL is returned if the calling thread is the main (GUI) thread, but
1142 IsMain() should be used to test whether the thread is really the main one
1143 because @NULL may also be returned for the thread not created with wxThread
1144 class. Generally speaking, the return value for such a thread is undefined.
1145 */
1146 static wxThread* This();
1147
1148 /**
1149 Waits for a @b joinable thread to terminate and returns the value the thread
1150 returned from Entry() or @c "(ExitCode)-1" on error. Notice that, unlike
1151 Delete(), this function doesn't cancel the thread in any way so the caller
1152 waits for as long as it takes to the thread to exit.
1153
1154 You can only Wait() for @b joinable (not detached) threads.
1155
1156 This function can only be called from another thread context.
1157
1158 See @ref thread_deletion for a broader explanation of this routine.
1159 */
1160 ExitCode Wait();
1161
1162 /**
1163 Give the rest of the thread's time-slice to the system allowing the other
1164 threads to run.
1165
1166 Note that using this function is @b strongly discouraged, since in
1167 many cases it indicates a design weakness of your threading model
1168 (as does using Sleep() functions).
1169
1170 Threads should use the CPU in an efficient manner, i.e. they should
1171 do their current work efficiently, then as soon as the work is done block
1172 on a wakeup event (wxCondition, wxMutex, select(), poll(), ...) which will
1173 get signalled e.g. by other threads or a user device once further thread
1174 work is available.
1175 Using Yield() or Sleep() indicates polling-type behaviour, since we're
1176 fuzzily giving up our timeslice and wait until sometime later we'll get
1177 reactivated, at which time we realize that there isn't really much to do
1178 and Yield() again...
1179
1180 The most critical characteristic of Yield() is that it's operating system
1181 specific: there may be scheduler changes which cause your thread to not
1182 wake up relatively soon again, but instead many seconds later,
1183 causing huge performance issues for your application.
1184
1185 <strong>
1186 With a well-behaving, CPU-efficient thread the operating system is likely
1187 to properly care for its reactivation the moment it needs it, whereas with
1188 non-deterministic, Yield-using threads all bets are off and the system
1189 scheduler is free to penalize them drastically</strong>, and this effect
1190 gets worse with increasing system load due to less free CPU resources available.
1191 You may refer to various Linux kernel @c sched_yield discussions for more
1192 information.
1193
1194 See also Sleep().
1195 */
1196 static void Yield();
1197
1198 protected:
1199
1200 /**
1201 This is the entry point of the thread.
1202
1203 This function is pure virtual and must be implemented by any derived class.
1204 The thread execution will start here.
1205
1206 The returned value is the thread exit code which is only useful for
1207 joinable threads and is the value returned by Wait().
1208 This function is called by wxWidgets itself and should never be called
1209 directly.
1210 */
1211 virtual ExitCode Entry() = 0;
1212
1213 /**
1214 This is a protected function of the wxThread class and thus can only be called
1215 from a derived class. It also can only be called in the context of this
1216 thread, i.e. a thread can only exit from itself, not from another thread.
1217
1218 This function will terminate the OS thread (i.e. stop the associated path of
1219 execution) and also delete the associated C++ object for detached threads.
1220 OnExit() will be called just before exiting.
1221 */
1222 void Exit(ExitCode exitcode = 0);
1223 };
1224
1225
1226 /** See wxSemaphore. */
1227 enum wxSemaError
1228 {
1229 wxSEMA_NO_ERROR = 0,
1230 wxSEMA_INVALID, //!< semaphore hasn't been initialized successfully
1231 wxSEMA_BUSY, //!< returned by TryWait() if Wait() would block
1232 wxSEMA_TIMEOUT, //!< returned by WaitTimeout()
1233 wxSEMA_OVERFLOW, //!< Post() would increase counter past the max
1234 wxSEMA_MISC_ERROR
1235 };
1236
1237 /**
1238 @class wxSemaphore
1239
1240 wxSemaphore is a counter limiting the number of threads concurrently accessing
1241 a shared resource. This counter is always between 0 and the maximum value
1242 specified during the semaphore creation. When the counter is strictly greater
1243 than 0, a call to wxSemaphore::Wait() returns immediately and decrements the
1244 counter. As soon as it reaches 0, any subsequent calls to wxSemaphore::Wait
1245 block and only return when the semaphore counter becomes strictly positive
1246 again as the result of calling wxSemaphore::Post which increments the counter.
1247
1248 In general, semaphores are useful to restrict access to a shared resource
1249 which can only be accessed by some fixed number of clients at the same time.
1250 For example, when modeling a hotel reservation system a semaphore with the counter
1251 equal to the total number of available rooms could be created. Each time a room
1252 is reserved, the semaphore should be acquired by calling wxSemaphore::Wait
1253 and each time a room is freed it should be released by calling wxSemaphore::Post.
1254
1255 @library{wxbase}
1256 @category{threading}
1257 */
1258 class wxSemaphore
1259 {
1260 public:
1261 /**
1262 Specifying a @a maxcount of 0 actually makes wxSemaphore behave as if
1263 there is no upper limit. If @a maxcount is 1, the semaphore behaves almost as a
1264 mutex (but unlike a mutex it can be released by a thread different from the one
1265 which acquired it).
1266
1267 @a initialcount is the initial value of the semaphore which must be between
1268 0 and @a maxcount (if it is not set to 0).
1269 */
1270 wxSemaphore(int initialcount = 0, int maxcount = 0);
1271
1272 /**
1273 Destructor is not virtual, don't use this class polymorphically.
1274 */
1275 ~wxSemaphore();
1276
1277 /**
1278 Increments the semaphore count and signals one of the waiting
1279 threads in an atomic way. Returns @e wxSEMA_OVERFLOW if the count
1280 would increase the counter past the maximum.
1281
1282 @return One of:
1283 - wxSEMA_NO_ERROR: There was no error.
1284 - wxSEMA_INVALID : Semaphore hasn't been initialized successfully.
1285 - wxSEMA_OVERFLOW: Post() would increase counter past the max.
1286 - wxSEMA_MISC_ERROR: Miscellaneous error.
1287 */
1288 wxSemaError Post();
1289
1290 /**
1291 Same as Wait(), but returns immediately.
1292
1293 @return One of:
1294 - wxSEMA_NO_ERROR: There was no error.
1295 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1296 - wxSEMA_BUSY: Returned by TryWait() if Wait() would block, i.e. the count is zero.
1297 - wxSEMA_MISC_ERROR: Miscellaneous error.
1298 */
1299 wxSemaError TryWait();
1300
1301 /**
1302 Wait indefinitely until the semaphore count becomes strictly positive
1303 and then decrement it and return.
1304
1305 @return One of:
1306 - wxSEMA_NO_ERROR: There was no error.
1307 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1308 - wxSEMA_MISC_ERROR: Miscellaneous error.
1309 */
1310 wxSemaError Wait();
1311
1312 /**
1313 Same as Wait(), but with a timeout limit.
1314
1315 @return One of:
1316 - wxSEMA_NO_ERROR: There was no error.
1317 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1318 - wxSEMA_TIMEOUT: Timeout occurred without receiving semaphore.
1319 - wxSEMA_MISC_ERROR: Miscellaneous error.
1320 */
1321 wxSemaError WaitTimeout(unsigned long timeout_millis);
1322 };
1323
1324
1325
1326 /**
1327 @class wxMutexLocker
1328
1329 This is a small helper class to be used with wxMutex objects.
1330
1331 A wxMutexLocker acquires a mutex lock in the constructor and releases
1332 (or unlocks) the mutex in the destructor making it much more difficult to
1333 forget to release a mutex (which, in general, will promptly lead to serious
1334 problems). See wxMutex for an example of wxMutexLocker usage.
1335
1336 @library{wxbase}
1337 @category{threading}
1338
1339 @see wxMutex, wxCriticalSectionLocker
1340 */
1341 class wxMutexLocker
1342 {
1343 public:
1344 /**
1345 Constructs a wxMutexLocker object associated with mutex and locks it.
1346 Call IsOk() to check if the mutex was successfully locked.
1347 */
1348 wxMutexLocker(wxMutex& mutex);
1349
1350 /**
1351 Destructor releases the mutex if it was successfully acquired in the ctor.
1352 */
1353 ~wxMutexLocker();
1354
1355 /**
1356 Returns @true if mutex was acquired in the constructor, @false otherwise.
1357 */
1358 bool IsOk() const;
1359 };
1360
1361
1362 /**
1363 The possible wxMutex kinds.
1364 */
1365 enum wxMutexType
1366 {
1367 /** Normal non-recursive mutex: try to always use this one. */
1368 wxMUTEX_DEFAULT,
1369
1370 /** Recursive mutex: don't use these ones with wxCondition. */
1371 wxMUTEX_RECURSIVE
1372 };
1373
1374
1375 /**
1376 The possible wxMutex errors.
1377 */
1378 enum wxMutexError
1379 {
1380 /** The operation completed successfully. */
1381 wxMUTEX_NO_ERROR = 0,
1382
1383 /** The mutex hasn't been initialized. */
1384 wxMUTEX_INVALID,
1385
1386 /** The mutex is already locked by the calling thread. */
1387 wxMUTEX_DEAD_LOCK,
1388
1389 /** The mutex is already locked by another thread. */
1390 wxMUTEX_BUSY,
1391
1392 /** An attempt to unlock a mutex which is not locked. */
1393 wxMUTEX_UNLOCKED,
1394
1395 /** wxMutex::LockTimeout() has timed out. */
1396 wxMUTEX_TIMEOUT,
1397
1398 /** Any other error */
1399 wxMUTEX_MISC_ERROR
1400 };
1401
1402
1403 /**
1404 @class wxMutex
1405
1406 A mutex object is a synchronization object whose state is set to signaled when
1407 it is not owned by any thread, and nonsignaled when it is owned. Its name comes
1408 from its usefulness in coordinating mutually-exclusive access to a shared
1409 resource as only one thread at a time can own a mutex object.
1410
1411 Mutexes may be recursive in the sense that a thread can lock a mutex which it
1412 had already locked before (instead of dead locking the entire process in this
1413 situation by starting to wait on a mutex which will never be released while the
1414 thread is waiting) but using them is not recommended under Unix and they are
1415 @b not recursive by default. The reason for this is that recursive
1416 mutexes are not supported by all Unix flavours and, worse, they cannot be used
1417 with wxCondition.
1418
1419 For example, when several threads use the data stored in the linked list,
1420 modifications to the list should only be allowed to one thread at a time
1421 because during a new node addition the list integrity is temporarily broken
1422 (this is also called @e program @e invariant).
1423
1424 @code
1425 // this variable has an "s_" prefix because it is static: seeing an "s_" in
1426 // a multithreaded program is in general a good sign that you should use a
1427 // mutex (or a critical section)
1428 static wxMutex *s_mutexProtectingTheGlobalData;
1429
1430 // we store some numbers in this global array which is presumably used by
1431 // several threads simultaneously
1432 wxArrayInt s_data;
1433
1434 void MyThread::AddNewNode(int num)
1435 {
1436 // ensure that no other thread accesses the list
1437 s_mutexProtectingTheGlobalList->Lock();
1438
1439 s_data.Add(num);
1440
1441 s_mutexProtectingTheGlobalList->Unlock();
1442 }
1443
1444 // return true if the given number is greater than all array elements
1445 bool MyThread::IsGreater(int num)
1446 {
1447 // before using the list we must acquire the mutex
1448 wxMutexLocker lock(s_mutexProtectingTheGlobalData);
1449
1450 size_t count = s_data.Count();
1451 for ( size_t n = 0; n < count; n++ )
1452 {
1453 if ( s_data[n] > num )
1454 return false;
1455 }
1456
1457 return true;
1458 }
1459 @endcode
1460
1461 Notice how wxMutexLocker was used in the second function to ensure that the
1462 mutex is unlocked in any case: whether the function returns true or false
1463 (because the destructor of the local object @e lock is always called).
1464 Using this class instead of directly using wxMutex is, in general, safer
1465 and is even more so if your program uses C++ exceptions.
1466
1467 @library{wxbase}
1468 @category{threading}
1469
1470 @see wxThread, wxCondition, wxMutexLocker, wxCriticalSection
1471 */
1472 class wxMutex
1473 {
1474 public:
1475 /**
1476 Default constructor.
1477 */
1478 wxMutex(wxMutexType type = wxMUTEX_DEFAULT);
1479
1480 /**
1481 Destroys the wxMutex object.
1482 */
1483 ~wxMutex();
1484
1485 /**
1486 Locks the mutex object.
1487 This is equivalent to LockTimeout() with infinite timeout.
1488
1489 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK.
1490 */
1491 wxMutexError Lock();
1492
1493 /**
1494 Try to lock the mutex object during the specified time interval.
1495
1496 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK, @c wxMUTEX_TIMEOUT.
1497 */
1498 wxMutexError LockTimeout(unsigned long msec);
1499
1500 /**
1501 Tries to lock the mutex object. If it can't, returns immediately with an error.
1502
1503 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_BUSY.
1504 */
1505 wxMutexError TryLock();
1506
1507 /**
1508 Unlocks the mutex object.
1509
1510 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_UNLOCKED.
1511 */
1512 wxMutexError Unlock();
1513 };
1514
1515
1516
1517 // ============================================================================
1518 // Global functions/macros
1519 // ============================================================================
1520
1521 /** @ingroup group_funcmacro_thread */
1522 //@{
1523
1524 /**
1525 This macro declares a (static) critical section object named @a cs if
1526 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1527
1528 @header{wx/thread.h}
1529 */
1530 #define wxCRIT_SECT_DECLARE(cs)
1531
1532 /**
1533 This macro declares a critical section object named @a cs if
1534 @c wxUSE_THREADS is 1 and does nothing if it is 0. As it doesn't include
1535 the @c static keyword (unlike wxCRIT_SECT_DECLARE()), it can be used to
1536 declare a class or struct member which explains its name.
1537
1538 @header{wx/thread.h}
1539 */
1540 #define wxCRIT_SECT_DECLARE_MEMBER(cs)
1541
1542 /**
1543 This macro creates a wxCriticalSectionLocker named @a name and associated
1544 with the critical section @a cs if @c wxUSE_THREADS is 1 and does nothing
1545 if it is 0.
1546
1547 @header{wx/thread.h}
1548 */
1549 #define wxCRIT_SECT_LOCKER(name, cs)
1550
1551 /**
1552 This macro combines wxCRIT_SECT_DECLARE() and wxCRIT_SECT_LOCKER(): it
1553 creates a static critical section object and also the lock object
1554 associated with it. Because of this, it can be only used inside a function,
1555 not at global scope. For example:
1556
1557 @code
1558 int IncCount()
1559 {
1560 static int s_counter = 0;
1561
1562 wxCRITICAL_SECTION(counter);
1563
1564 return ++s_counter;
1565 }
1566 @endcode
1567
1568 Note that this example assumes that the function is called the first time
1569 from the main thread so that the critical section object is initialized
1570 correctly by the time other threads start calling it, if this is not the
1571 case this approach can @b not be used and the critical section must be made
1572 a global instead.
1573
1574 @header{wx/thread.h}
1575 */
1576 #define wxCRITICAL_SECTION(name)
1577
1578 /**
1579 This macro is equivalent to
1580 @ref wxCriticalSection::Leave "critical_section.Leave()" if
1581 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1582
1583 @header{wx/thread.h}
1584 */
1585 #define wxLEAVE_CRIT_SECT(critical_section)
1586
1587 /**
1588 This macro is equivalent to
1589 @ref wxCriticalSection::Enter "critical_section.Enter()" if
1590 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1591
1592 @header{wx/thread.h}
1593 */
1594 #define wxENTER_CRIT_SECT(critical_section)
1595
1596 /**
1597 Returns @true if this thread is the main one. Always returns @true if
1598 @c wxUSE_THREADS is 0.
1599
1600 @header{wx/thread.h}
1601 */
1602 bool wxIsMainThread();
1603
1604 /**
1605 This function must be called when any thread other than the main GUI thread
1606 wants to get access to the GUI library. This function will block the
1607 execution of the calling thread until the main thread (or any other thread
1608 holding the main GUI lock) leaves the GUI library and no other thread will
1609 enter the GUI library until the calling thread calls wxMutexGuiLeave().
1610
1611 Typically, these functions are used like this:
1612
1613 @code
1614 void MyThread::Foo(void)
1615 {
1616 // before doing any GUI calls we must ensure that
1617 // this thread is the only one doing it!
1618
1619 wxMutexGuiEnter();
1620
1621 // Call GUI here:
1622 my_window-DrawSomething();
1623
1624 wxMutexGuiLeave();
1625 }
1626 @endcode
1627
1628 This function is only defined on platforms which support preemptive
1629 threads.
1630
1631 @note Under GTK, no creation of top-level windows is allowed in any thread
1632 but the main one.
1633
1634 @header{wx/thread.h}
1635 */
1636 void wxMutexGuiEnter();
1637
1638 /**
1639 This function is only defined on platforms which support preemptive
1640 threads.
1641
1642 @see wxMutexGuiEnter()
1643
1644 @header{wx/thread.h}
1645 */
1646 void wxMutexGuiLeave();
1647
1648 //@}
1649