1 ============================
 
   2 wxPython 2.5 Migration Guide
 
   3 ============================
 
   5 This document will help explain some of the major changes in wxPython
 
   6 2.5 since the 2.4 series and let you know what you need to do to adapt
 
   7 your programs to those changes.  Be sure to also check in the CHANGES_
 
   8 file like usual to see info about the not so major changes and other
 
   9 things that have been added to wxPython.
 
  11 .. _CHANGES: CHANGES.html
 
  17 The **wxWindows** project and library is now known as
 
  18 **wxWidgets**.  Please see here_ for more details.
 
  20 .. _here: http://www.wxwidgets.org/name.htm
 
  22 This won't really affect wxPython all that much, other than the fact
 
  23 that the wxwindows.org domain name has changed to wxwidgets.org,
 
  24 so mail list, CVS, and etc. addresses have also changed.  We're going
 
  25 to try and smooth the transition as much as possible, but I wanted you
 
  26 all to be aware of this change if you run into any issues.
 
  33 The import-startup-bootstrap process employed by wxPython was changed
 
  34 such that wxWidgets and the underlying gui toolkit are **not**
 
  35 initialized until the wx.App object is created (but before wx.App.OnInit
 
  36 is called.)  This was required because of some changes that were made
 
  37 to the C++ wxApp class.
 
  39 There are both benefits and potential problems with this change.  The
 
  40 benefits are that you can import wxPython without requiring access to
 
  41 a GUI (for checking version numbers, etc.) and that in a
 
  42 multi-threaded environment the thread that creates the app object will
 
  43 now be the GUI thread instead of the one that imports wxPython.  Some
 
  44 potential problems are that the C++ side of the "stock-objects"
 
  45 (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
 
  46 the wx.App object is created, so you should not use them until after
 
  47 you have created your wx.App object.  If you do then an exception will
 
  48 be raised telling you that the C++ object has not been initialized
 
  51 Also, you will probably not be able to do any kind of GUI or bitmap
 
  52 operation unless you first have created an app object, (even on
 
  53 Windows where most anything was possible before.)
 
  55 **[Changed in 2.5.2.x]** All the Window and GDI (pen, bitmap, etc.)
 
  56 class constructors and also many toplevel functions and static methods
 
  57 will now check that a wx.App object has already been created and will
 
  58 raise a wx.PyNoAppError exception if not.
 
  66 wxPython is now using SWIG 1.3.x from CVS (with several of my own
 
  67 customizations added that I hope to get folded back into the main SWIG
 
  68 distribution.)  This has some far reaching ramifications:
 
  70     All classes derive from object and so all are now "new-style
 
  71     classes."  This also allows you to use mixin classes that are
 
  72     new-style and to use properties, staticmethod, etc.
 
  74     Public data members of the C++ classes are wrapped as Python
 
  75     properties using property() instead of using
 
  76     __getattr__/__setattr__ hacks like before.  Normally you shouldn't
 
  77     notice any difference, but if you were previously doing something
 
  78     with __getattr__/__setattr__ in derived classes then you may have
 
  81     Static C++ methods are wrapped using the staticmethod() feature of
 
  82     Python and so are accessible as ClassName.MethodName as expected.
 
  83     They are still also available as top level functions named like
 
  84     ClassName_MethodName as before.
 
  86     The relationship between the wxFoo and wxFooPtr classes have
 
  87     changed for the better.  Specifically, all instances that you see
 
  88     will be wx.Foo even if they are created internally using wx.FooPtr,
 
  89     because wx.FooPtr.__init__ will change the instance's __class__ as
 
  90     part of the initialization.  If you have any code that checks
 
  91     class type using something like isinstance(obj, wx.FooPtr) you will
 
  92     need to change it to isinstance(obj, wx.Foo).
 
  99 All of the EVT_* functions are now instances of the wx.PyEventBinder
 
 100 class.  They have a __call__ method so they can still be used as
 
 101 functions like before, but making them instances adds some
 
 102 flexibility that I expect to take advantave of in the future.
 
 104 wx.EvtHandler (the base class for wx.Window) now has a Bind method that
 
 105 makes binding events to windows a little easier.  Here is its
 
 106 definition and docstring::
 
 108         def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
 
 110             Bind an event to an event handler.
 
 112               event     One of the EVT_* objects that specifies the
 
 113                         type of event to bind.
 
 115               handler   A callable object to be invoked when the event
 
 116                         is delivered to self.  Pass None to disconnect an
 
 119               source    Sometimes the event originates from a different window
 
 120                         than self, but you still want to catch it in self.  (For
 
 121                         example, a button event delivered to a frame.)  By
 
 122                         passing the source of the event, the event handling
 
 123                         system is able to differentiate between the same event
 
 124                         type from different controls.
 
 126               id,id2    Used for menu IDs or for event types that require a
 
 131 Some examples of its use::
 
 133      self.Bind(wx.EVT_SIZE,   self.OnSize)
 
 134      self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
 
 135      self.Bind(wx.EVT_MENU,   self.OnExit, id=wx.ID_EXIT)
 
 138 The wx.Menu methods that add items to a wx.Menu have been modified
 
 139 such that they return a reference to the wx.MenuItem that was created.
 
 140 Additionally menu items and toolbar items have been modified to
 
 141 automatically generate a new ID if -1 is given, similar to using -1
 
 142 with window classess.  This means that you can create menu or toolbar
 
 143 items and event bindings without having to predefine a unique menu ID,
 
 144 although you still can use IDs just like before if you want.  For
 
 145 example, these are all equivallent other than their specific ID
 
 149     item = menu.Append(-1, "E&xit", "Terminate the App")
 
 150     self.Bind(wx.EVT_MENU, self.OnExit, item)
 
 153     item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
 
 154     self.Bind(wx.EVT_MENU, self.OnExit, item)
 
 157     menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
 
 158     self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
 
 161 If you create your own custom event types and EVT_* functions, and you
 
 162 want to be able to use them with the Bind method above then you should
 
 163 change your EVT_* to be an instance of wx.PyEventBinder instead of a
 
 164 function.  For example, if you used to have something like this::
 
 166     myCustomEventType = wxNewEventType()
 
 167     def EVT_MY_CUSTOM_EVENT(win, id, func):
 
 168         win.Connect(id, -1, myCustomEventType, func)
 
 173     myCustomEventType = wx.NewEventType()
 
 174     EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
 
 176 The second parameter is an integer in [0, 1, 2] that specifies the
 
 177 number of IDs that are needed to be passed to Connect.
 
 179 **[Changed in 2.5.2.x]** There is also an Unbind method added to
 
 180 wx.EvtHandler that can be used to disconenct event handlers.  It looks
 
 183     def Unbind(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY):
 
 185         Disconencts the event handler binding for event from self.
 
 186         Returns True if successful.
 
 195 The second phase of the wx Namespace Transition has begun.  That means
 
 196 that the real names of the classes and other symbols do not have the
 
 197 'wx' prefix and the modules are located in a Python package named
 
 198 wx.  There is still a Python package named wxPython with modules
 
 199 that have the names with the wx prefix for backwards compatibility.
 
 200 Instead of dynamically changing the names at module load time like in
 
 201 2.4, the compatibility modules are generated at build time and contain
 
 202 assignment statements like this::
 
 204     wxWindow = wx._core.Window
 
 206 Don't let the "_core" in the name bother you.  That and some other
 
 207 modules are implementation details, and everything that was in the
 
 208 wxPython.wx module before will still be in the wx package namespace
 
 209 after this change.  So from your code you would use it as wx.Window or
 
 210 wxWindow if you import from the wxPython.wx module.
 
 212 A few notes about how all of this was accomplished might be
 
 213 interesting...  SWIG is now run twice for each module that it is
 
 214 generating code for.  The first time it outputs an XML representaion
 
 215 of the parse tree, which can be up to 20MB and 300K lines in size!
 
 216 That XML is then run through a little Python script that creates a
 
 217 file full of SWIG %rename directives that take the wx off of the
 
 218 names, and also generates the Python compatibility file described
 
 219 above that puts the wx back on the names.  SWIG is then run a second
 
 220 time to generate the C++ code to implement the extension module, and
 
 221 uses the %rename directives that were generated in the first step.
 
 223 Not every name is handled correctly (but the bulk of them are) and so
 
 224 some work has to be done by hand, especially for the reverse-renamers.
 
 225 So expect a few flaws here and there until everything gets sorted out.
 
 227 In summary, the wx package and names without the "wx" prefix are now
 
 228 the official form of the wxPython classes.  For example::
 
 232     class MyFrame(wx.Frame):
 
 233         def __init__(self, parent, title):
 
 234             wx.Frame.__init__(self, parent, -1, title)
 
 235             p = wx.Panel(self, -1)
 
 236             b = wx.Button(p, -1, "Do It", (10,10))
 
 237             self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
 
 239         def JustDoIt(self, evt):
 
 242     app = wx.PySimpleApp()
 
 243     f = MyFrame(None, "What's up?")
 
 247 You shouldn't need to migrate all your modules over to use the new
 
 248 package and names right away as there are modules in place that try to
 
 249 provide as much backwards compatibility of the names as possible.  If
 
 250 you rewrote the above sample using "from wxPython.wx import * ", the
 
 251 old wxNames, and the old style of event binding it will still work
 
 260 **[Changed in 2.5.2.x]** In wxPython 2.5.1.5 there was a new
 
 261 implementation of the wx.DC Draw and other methods that broke
 
 262 backwards compatibility in the name of consistency.  That change has
 
 263 been reverted and the wx.DC Draw methods with 2.4 compatible
 
 264 signatures have been restored.  In addition a new set of methods have
 
 265 been added that take wx.Point and/or wx.Size parameters instead of
 
 266 separate integer parameters.  The Draw and etc. methods now available
 
 267 in the wx.DC class are::
 
 270     FloodFill(self, x, y, colour, style = wx.FLOOD_SURFACE)
 
 271     FoodFillPoint(self, pt, colour, style = wx.FLOOD_SURFACE)
 
 274     GetPixelPoint(self, pt) 
 
 276     DrawLine(self, x1, y1, x2, y2)
 
 277     DrawLinePoint(self, pt1, pt2)
 
 279     CrossHair(self, x, y)
 
 280     CrossHairPoint(self, pt)
 
 282     DrawArc(self, x1, y1, x2, y2, xc, yc)
 
 283     DrawArcPoint(self, pt1, pt2, centre)
 
 285     DrawCheckMark(self, x, y, width, height)
 
 286     DrawCheckMarkRect(self, rect)
 
 288     DrawEllipticArc(self, x, y, w, h, sa, ea)
 
 289     DrawEllipticArcPointSize(self, pt, sz, sa, ea)
 
 291     DrawPoint(self, x, y)
 
 292     DrawPointPoint(self, pt)
 
 294     DrawRectangle(self, x, y, width, height)
 
 295     DrawRectangleRect(self, rect)
 
 296     DrawRectanglePointSize(self, pt, sz)
 
 298     DrawRoundedRectangle(self, x, y, width, height, radius)
 
 299     DrawRoundedRectangleRect(self, r, radius)
 
 300     DrawRoundedRectanglePointSize(self, pt, sz, radius)
 
 302     DrawCircle(self, x, y, radius)
 
 303     DrawCirclePoint(self, pt, radius)
 
 305     DrawEllipse(self, x, y, width, height)
 
 306     DrawEllipseRect(self, rect)
 
 307     DrawEllipsePointSize(self, pt, sz)
 
 309     DrawIcon(self, icon, x, y)
 
 310     DrawIconPoint(self, icon, pt)
 
 312     DrawBitmap(self, bmp, x, y, useMask = False)
 
 313     DrawBitmapPoint(self, bmp, pt, useMask = False)
 
 315     DrawText(self, text, x, y)
 
 316     DrawTextPoint(self, text, pt)
 
 318     DrawRotatedText(self, text, x, y, angle)
 
 319     DrawRotatedTextPoint(self, text, pt, angle)
 
 321     bool Blit(self, xdest, ydest, width, height, sourceDC, xsrc, ysrc,
 
 322               rop = wx.COPY, useMask = False, xsrcMask = -1, ysrcMask = -1)
 
 323     BlitPointSize(self, destPt, sz, sourceDC, srcPt, rop = wx.COPY, 
 
 324                   useMask = False, srcPtMask = wxDefaultPosition)
 
 327     SetClippingRegion(self, x, y, width, height)
 
 328     SetClippingRegionPointSize(self, pt, sz)
 
 329     SetClippingRegionAsRegion(self, region)
 
 330     SetClippingRect(self, rect)
 
 336 Building, Extending and Embedding wxPython
 
 337 ------------------------------------------
 
 339 wxPython's setup.py script now expects to use existing libraries for
 
 340 the contribs (gizmos, stc, xrc, etc.) rather than building local
 
 341 copies of them.  If you build your own copies of wxPython please be
 
 342 aware that you now need to also build the ogl, stc, xrc, and gizmos
 
 343 libraries in addition to the main wx lib.  
 
 345 The wxPython.h and other header files are now in
 
 346 .../wxPython/include/wx/wxPython instead of in wxPython/src.  You
 
 347 should include it via the "wx/wxPython/wxPython.h" path and add
 
 348 .../wxPython/include to your list of include paths.  On OSX and
 
 349 unix-like systems the wxPython headers are installed to the same place
 
 350 that the wxWidgets headers are installed, so if you are building
 
 351 wxPython compatible extensions on those platforms then your include
 
 352 path should already be set properly.
 
 354 If you are also using SWIG for your extension then you'll need to
 
 355 adapt how the wxPython .i files are imported into your .i files.  See
 
 356 the wxPython sources for examples.  Your modules will need to at least
 
 357 ``%import core.i``, and possibly others if you need the definition of
 
 358 other classes.  Since you will need them to build your modules using
 
 359 SWIG, the main wxPython .i files are also installed with the wxPython
 
 360 headers in an i_files sibdirectory.  It should be enough to pass a
 
 361 -I/pathname on the command line for SWIG to find the files.
 
 363 The bulk of wxPython's setup.py has been moved to another module,
 
 364 wx/build/config.py.  This module will be installed as part of wxPython
 
 365 so 3rd party modules that wish to use the same setup/configuration
 
 366 code can do so simply by importing this module from their own setup.py
 
 367 scripts using ``import wx.build.config``. 
 
 369 You no longer need to call wxClassInfo::CleanUpClasses() and
 
 370 wxClassInfo::InitializeClasses() in your extensions or when embedding
 
 373 The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
 
 374 slightly.  wxPyBeginAllowThreads now returns a boolean value that must
 
 375 be passed to the coresponding wxPyEndAllowThreads function call.  This
 
 376 is to help do the RightThing when calls to these two functions are
 
 377 nested, or if calls to external code in other extension modules that
 
 378 are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
 
 379 wx event handlers being called (such as during the call to
 
 384 Two (or Three!) Phase Create
 
 385 ----------------------------
 
 387 If you use the Precreate/Create method of instantiating a window, (for
 
 388 example, to set an extended style flag, or for XRC handlers) then
 
 389 there is now a new method named PostCreate to help with transplanting
 
 390 the brain of the prewindow instance into the derived window instance.
 
 393     class MyDialog(wx.Dialog):
 
 394         def __init__(self, parent, ID, title, pos, size, style):
 
 396             pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
 
 397             pre.Create(parent, ID, title, pos, size, style)
 
 405 The hack allowing the old "option" keyword parameter has been removed.
 
 406 If you use keyword args with wx.Sizer Add, Insert, or Prepend methods
 
 407 then you will need to use the ``proportion`` name instead of
 
 408 ``option``.  (The ``proportion`` keyword was also allowed in 2.4.2.4.)
 
 410 When adding a spacer to a sizer you now need to use a wx.Size or a
 
 411 2-integer sequence instead of separate width and height parameters.
 
 412 This was optionally allowed in 2.4, but now it is required.  This
 
 413 allows for more consistency in how you add the various types of items
 
 414 to a sizer.  The first parameter defines the item (instead of the
 
 415 possibily first two, depending on if you are doing a spacer or not,)
 
 416 and that item can either be a window, a sizer or a spacer (which can
 
 417 be a sequence or a wx.Size.)  Removing the option for separate width
 
 418 and height parameters greatly simplified the wrapper code.
 
 420 The wx.GridBagSizer class (very similar to the RowColSizer in the
 
 421 library) has been added to C++ and wrapped for wxPython.  It can also
 
 424 You should not use AddWindow, AddSizer, AddSpacer (and similar for
 
 425 Insert, Prepend, and etc.) methods any longer.  Just use Add and the
 
 426 wrappers will figure out what to do.  **[Changed in 2.5.2.x]**
 
 427 AddWindow, AddSizer, AddSpacer and etc. will now issue a
 
 428 DeprecationWarning. **[Changed in 2.5.4.x]** These methods have now
 
 429 been undeprecated at the request of Riaan Booysen, the Boa Constructor
 
 430 team lead.  They are now just simple compatibility aliases for Add,
 
 433 **[Changed in 2.5.2.x]** The Sizers have had some fundamental internal
 
 434 changes in the 2.5.2.x release intended to make them do more of the
 
 435 "Right Thing" but also be as backwards compatible as possible.
 
 436 First a bit about how things used to work:
 
 438     * The size that a window had when Add()ed to the sizer was assumed
 
 439       to be its minimal size, and that size would always be used by
 
 440       default when calculating layout size and positions, and the
 
 441       sizer itself would keep track of that minimal size.
 
 443     * If the window item was added with the ``wx.ADJUST_MINSIZE``
 
 444       flag then when layout was calculated the item's ``GetBestSize``
 
 445       would be used to reset the minimal size that the sizer used.
 
 447 The main thrust of the new Sizer changes was to make behavior like
 
 448 ``wx.ADJUST_MINSIZE`` be the default, and also to push the tracking of
 
 449 the minimal size to the window itself (since it knows its own needs)
 
 450 instead of having the sizer take care of it.  Consequently these
 
 453     * The ``wx.FIXED_MINSIZE`` flag was added to allow for the old
 
 454       behavior.  When this flag is used the size a window has when
 
 455       added to the sizer will be treated as its minimal size and it
 
 456       will not be readjusted on each layout.
 
 458     * The min size stored in ``wx.Window`` and settable with
 
 459       ``SetSizeHints`` or ``SetMinSize`` will by default be used by
 
 460       the sizer (if it was set) as the minimal size of the sizer item.
 
 461       If the min size was not set (or was only partially set) then the
 
 462       window's best size is fetched and it is used instead of (or
 
 463       blended with) the min size.  ``wx.Window.GetBestFittingSize``
 
 464       was added to facilitate getting the size to be used by the
 
 467     * The best size of a window is cached so it doesn't need to
 
 468       recaculated on every layout.  ``wx.Window.InvalidateBestSize``
 
 469       was added and should be called (usually just internally in
 
 470       control methods) whenever something is done that would make the
 
 473     * All wxControls were changed to set the minsize to what is passed
 
 474       to the constructor or Create method, and also to set the real
 
 475       size of the control to the blending of the min size and best
 
 476       size.  ``wx.Window.SetBestFittingSize`` was added to help with
 
 477       this, although most controls don't need to call it directly
 
 478       because it is called indirectly via the ``SetInitialSize``
 
 479       called in the base classes.
 
 481 At this time, the only situation known not to work the same as before
 
 484          win = SomeWidget(parent)
 
 485          win.SetSize(SomeNonDefaultSize)
 
 488 In this case the old code would have used the new size as the minimum,
 
 489 but now the sizer will use the default size as the minimum rather than
 
 490 the size set later.  It is an easy fix though, just move the
 
 491 specification of the size to the constructor (assuming that SomeWidget
 
 492 will set its minsize there like the rest of the controls do) or call
 
 493 ``SetMinSize`` instead of ``SetSize``.
 
 495 In order to fit well with this new scheme of things, all wxControls or
 
 496 custom controls should do the following things.  (Depending on how
 
 497 they are used you may also want to do the same thing for non-control
 
 500     * Either override or inherit a meaningful ``DoGetBestSize`` method
 
 501       that calculates whatever size is "best" for the control.  Once
 
 502       that size is calculated then there should normally be a call to
 
 503       ``CacheBestSize`` to save it for later use, unless for some
 
 504       reason you want the best size to be recalculated on every
 
 507       Note: In order to successfully override ``DoGetBestSize`` in
 
 508       Python the class needs to be derived from ``wx.PyWindow``,
 
 509       ``wx.PyControl``, or etc.  If your class instead derives from
 
 510       one of the standard wx classes then just be sure that the min
 
 511       size gets explicitly set to what would have been the best size
 
 512       and things should work properly in almost all situations.
 
 514     * Any method that changes the attributes of the control such that
 
 515       the best size will change should call ``InvalidateBestSize`` so
 
 516       it will be recalculated the next time it is needed.
 
 518     * The control's constructor and/or Create method should ensure
 
 519       that the minsize is set to the size passed in, and that the
 
 520       control is sized to a blending of the min size and best size.
 
 521       This can be done by calling ``SetBestFittingSize``.
 
 528 Added wx.PlatformInfo which is a tuple containing strings that
 
 529 describe the platform and build options of wxPython.  This lets you
 
 530 know more about the build than just the __WXPORT__ value that
 
 531 wx.Platform contains, such as if it is a GTK2 build.  For example,
 
 534      if wx.Platform == "__WXGTK__":
 
 539     if "__WXGTK__" in wx.PlatformInfo:
 
 542 and you can specifically check for a wxGTK2 build by looking for
 
 543 "gtk2" in wx.PlatformInfo.  Unicode builds are also detectable this
 
 544 way.  If there are any other platform/toolkit/build flags that make
 
 545 sense to add to this tuple please let me know.
 
 547 BTW, wx.Platform will probably be deprecated in the future.
 
 554 Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new
 
 555 extension module called wx.activex.  It is very generic and dynamic
 
 556 and should allow hosting of arbitray ActiveX controls within your
 
 557 wxPython apps.  So far I've tested it with IE, PDF, and Flash
 
 558 controls, (and there are new samples in the demo and also library
 
 559 modules supporting these.)
 
 561 .. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html
 
 563 The new wx.activex module contains a bunch of code, but the most
 
 564 important things to look at are ActiveXWindow and ActiveXEvent.
 
 565 ActiveXWindow derives from wxWindow and the constructor accepts a
 
 566 CLSID for the ActiveX Control that should be created.  (There is also
 
 567 a CLSID class that can convert from a progID or a CLSID String.)  The
 
 568 ActiveXWindow class simply adds methods that allow you to query some
 
 569 of the TypeInfo exposed by the ActiveX object, and also to get/set
 
 570 properties or call methods by name.  The Python implementation
 
 571 automatically handles converting parameters and return values to/from
 
 572 the types expected by the ActiveX code as specified by the TypeInfo,
 
 573 (just bool, integers, floating point, strings and None/Empty so far,
 
 574 but more can be handled later.)
 
 576 That's pretty much all there is to the class, as I mentioned before it
 
 577 is very generic and dynamic.  Very little is hard-coded and everything
 
 578 that is done with the actual ActiveX control is done at runtime and
 
 579 referenced by property or method name.  Since Python is such a dynamic
 
 580 language this is a very good match.  I thought for a while about doing
 
 581 some Python black-magic and making the specific methods/properties of
 
 582 the actual ActiveX control "appear" at runtime, but then decided that
 
 583 it would be better and more understandable to do it via subclassing.
 
 584 So there is a utility class in wx.activex that given an existing
 
 585 ActiveXWindow instance can generate a .py module containing a derived
 
 586 class with real methods and properties that do the Right Thing to
 
 587 reflect those calls to the real ActiveX control.  There is also a
 
 588 script/tool module named genaxmodule that given a CLSID or progID and
 
 589 a class name, will generate the module for you.  There are a few
 
 590 examples of the output of this tool in the wx.lib package, see
 
 591 iewin.py, pdfwin.py and flashwin.py.
 
 593 Currently the genaxmodule tool will tweak some of the names it
 
 594 generates, but this can be controled if you would like to do it
 
 595 differently by deriving your own class from GernerateAXModule,
 
 596 overriding some methods and then using this class from a tool like
 
 597 genaxmodule.  [TODO: make specifying a new class on genaxmodule's
 
 598 command-line possible.]  The current default behavior is that any
 
 599 event names that start with "On" will have the "On" dropped, property
 
 600 names are converted to all lower case, and if any name is a Python
 
 601 keyword it will have an underscore appended to it.  GernerateAXModule
 
 602 does it's best when generating the code in the new module, but it can
 
 603 only be as good as the TypeInfo data available from the ActiveX
 
 604 control so sometimes some tweaking will be needed.  For example, the
 
 605 IE web browser control defines the Flags parameter of the Navigate2
 
 606 method as required, but MSDN says it is optional.
 
 608 It is intended that this new wx.activex module will replace both the
 
 609 older version of Lindsay's code available in iewin.IEHtmlWindow, and
 
 610 also the wx.lib.activexwraper module.  Probably the biggest
 
 611 differences you'll ecounter in migrating activexwrapper-based code
 
 612 (besides events working better without causing deadlocks) is that
 
 613 events are no longer caught by overriding methods in your derived
 
 614 class.  Instead ActiveXWindow uses the wx event system and you bind
 
 615 handlers for the ActiveX events exactly the same way you do for any wx
 
 616 event.  There is just one extra step needed and that is creating an
 
 617 event ID from the ActiveX event name, and if you use the genaxmodule
 
 618 tool then this extra step will be handled for you there.  For example,
 
 619 for the StatusTextChange event in the IE web browser control, this
 
 620 code is generated for you::
 
 622     wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
 
 623     EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
 
 625 and you would use it in your code like this::
 
 627     self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
 
 629 When the event happens and your event handler function is called the
 
 630 event properties from the ActiveX control (if any) are converted to
 
 631 attributes of the event object passed to the handler.  (Can you say
 
 632 'event' any more times in a single sentence? ;-) ) For example the
 
 633 StatusTextChange event will also send the text that should be put into
 
 634 the status line as an event parameter named "Text" and you can access
 
 635 it your handlers as an attribute of the event object like this::
 
 637     def UpdateStatusText(self, evt):
 
 638         self.SetStatusText(evt.Text)
 
 640 Usually these event object attributes should be considered read-only,
 
 641 but some will be defined by the TypeInfo as output parameters.  In
 
 642 those cases if you modify the event object's attribute then that value
 
 643 will be returned to the ActiveX control.  For example, to prevent a
 
 644 new window from being opened by the IE web browser control you can do
 
 645 this in the handler for the iewin.EVT_NewWindow2 event::
 
 647     def OnNewWindow2(self, evt):
 
 650 So how do you know what methods, events and properties that an ActiveX
 
 651 control supports?  There is a funciton in wx.activex named GetAXInfo
 
 652 that returns a printable summary of the TypeInfo from the ActiveX
 
 653 instance passed in.  You can use this as an example of how to browse
 
 654 the TypeInfo provided, and there is also a copy of this function's
 
 655 output appended as a comment to the modules produced by the
 
 656 genaxmodule tool.  Beyond that you'll need to consult the docs
 
 657 provided by the makers of the ActiveX control that you are using.
 
 665 Prior to 2.5 the PNG image handler would convert all alpha channel
 
 666 information to a mask when the image was loaded.  Pixels that were
 
 667 more than halfway transparent would be made fully transparent by the
 
 668 mask and the rest would be made fully opaque.
 
 670 In 2.5 the image handler has been updated to preserve the alpha
 
 671 channel and will now only create a mask when all the pixels in the
 
 672 image are either fully transparent or fully opaque.  In addition, the
 
 673 wx.DC.DrawBitmap and wx.DC.Blit methods are able to correctly blend
 
 674 the pixels in the image with partially transparent alpha values.
 
 676 If you are using a PNG with an alpha channel but you need to have a
 
 677 wx.Mask like you automatically got in 2.4 then you can do one of the
 
 680     * Edit the image and make all the partially transparent pixels be
 
 683     * Use a different image type.
 
 685     * Set a mask based on colour after you load the image.
 
 689 OGL is dead! LONG LIVE OGL!
 
 690 ---------------------------
 
 692 **[Changed in 2.5.2.x]** 
 
 694 The wx.ogl module has been deprecated in favor of the new Python port
 
 695 of the OGL library located at wx.lib.ogl contributed by Pierre Hjälm.
 
 696 This will hopefully greatly extend the life of OGL within wxPython by
 
 697 making it more easily maintainable and less prone to getting rusty as
 
 698 there seems to be less and less interest in maintaining the C++
 
 701 There are only a few known compatibility issues at this time.  First
 
 702 is that the ogl.DrawnShape has not been reimplemented yet.  Next is the
 
 703 location of OGL.  The deprecated version is located in the wx.ogl
 
 704 module, and the new version is in the wx.lib.ogl package.  So this
 
 705 just means that to start using the new version you need to adjust your
 
 706 imports.  So if your code currently has something like this::
 
 711 Then just change it to this::
 
 714      import wx.lib.ogl as ogl
 
 716 The other compatibility issue deals with removing a wart in the
 
 717 original API that was necessary in order to allow overloaded methods
 
 718 in derived classes to call the same method in the base class when
 
 719 using the old SWIG.  Instead dedaling with the wart you can now just
 
 720 call the base class method like you woudl for any other Python class.
 
 721 For example, if you had to do something like this previously::
 
 723     class MyDividedShape(ogl.DividedShape):
 
 725         def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
 
 726             self.base_OnSizingEndDragLeft(pt, x, y, keys, attch)
 
 729 You will need to change it to be like this::
 
 731     class MyDividedShape(ogl.DividedShape):
 
 733         def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
 
 734             ogl.DividedShape.OnSizingEndDragLeft(self, pt, x, y, keys, attch)
 
 742 Instead of over a dozen separate extension modules linked together
 
 743 into a single extension module, the "core" module is now just a few
 
 744 extensions that are linked independently, and then merged together
 
 745 later into the main namespace via Python code.
 
 747 Because of the above and also because of the way the new SWIG works,
 
 748 the "internal" module names have changed, but you shouldn't have been
 
 749 using them anyway so it shouldn't bother you. ;-) In case you were
 
 750 erroneously using them in 2.4, here are the internal extension modules
 
 751 that no longer exist:
 
 775 They have been replaced by the following, but please remember that
 
 776 these are just "implementation details" and you should really be using
 
 777 the objects in these modules only via the wx or wxPython.wx packages:
 
 786 The help module no longer exists and the classes therein are now part
 
 787 of the core module imported with wxPython.wx or the wx package.
 
 794 **[Changed in 2.5.3.x]** 
 
 796 wx.TaskbarIcon now works on all three platforms, although for wxGTK it
 
 797 depends on support from the Window Manager.  On OS X the icon replaces
 
 798 the application's icon on the dock and when you right click on it the
 
 799 app's default popup menu is merged with the wx.TaskBarIcon's menu.
 
 800 Because of how it is implemented on the Mac using the Dock most of the
 
 801 TaskBarIcon events will _not_ be emitted on that platform, but since
 
 802 98% of the time you simply want to display an icon and have a popup
 
 803 menu it shouldn't be much of a problem.  You can still use the other
 
 804 events on the other platforms, you'll just want to be sure that you
 
 805 can do everything you want via the menu too.
 
 807 Since popping up a menu is the most common thing to do with a
 
 808 TaskBarIcon the class has some new built in functionality to
 
 809 facilitate that.  To use the TaskBarIcon in this new way, simply
 
 810 derive a new class from TaskBarIcon and implement a CreatePopupMenu
 
 811 method that creates and returns the menu.  That's all there is to it,
 
 812 besides binding event handlers for the menu items of course.  Take a
 
 813 look at the DemoTaskBarIcon class in the demo/Main.py module for an
 
 816 **NOTE**:  Unfortunately due to being able to support virtualizing
 
 817 CreatePopupMenu the C++ TaskBarIcon instance now holds a reference to
 
 818 the Python instance, and so you will need to explicitly Destroy() your
 
 819 TaskBarIcon instance when you are done with it.  (Like you do with
 
 820 wx.Dialogs.)  If you don't destroy it then wxWidgets will assume that
 
 821 you want the app to keep running with just the icon in the task bar
 
 822 and the MainLoop will not exit.
 
 826 Version Number Change
 
 827 ---------------------
 
 829 **[Changed in 2.5.3.x]** 
 
 831 Starting with 2.5.3.0 the Unicode versions of wxPython will no longer
 
 832 have a 'u' appended to the fourth component of the version number.
 
 833 Please check for the presence of "unicode" in the `wx.PlatformInfo`
 
 834 tuple instead.  (This tuple of strings has been available since the
 
 835 first 2.5 version.) For example::
 
 837      if "unicode" in wx.PlatformInfo:
 
 844 Multi-Version Installs
 
 845 ----------------------
 
 847 **[Changed in 2.5.3.x]** 
 
 849 Starting with 2.5.3.0 the wx and wxPython package directories will be
 
 850 installed in a subdirectory of the site-packages directory, instead of
 
 851 directly in site-packages.  This is done to help facilitate having
 
 852 multiple versions of wxPython installed side-by-side.  Why would you
 
 853 want to do this?  One possible scenario is you have an app that
 
 854 requires wxPython 2.4 but you want to use the newest 2.5 to do your
 
 855 own development with.  Or perhaps you want to be able to test your app
 
 856 with several different versions of wxPython to ensure compatibility.
 
 857 Before everyone panics, rest asured that if you only install one
 
 858 version of wxPython then you should notice no difference in how things
 
 861 In addition to installing wxPython into a "versioned" subdirectory of
 
 862 site-packages, a file named `wx.pth` is optionally installed that will
 
 863 contain the name of the versioned subdirectory.  This will cause that
 
 864 subdirectory to be automatically added to the sys.path and so doing an
 
 865 "import wx" will find the package in the subdirectory like it would
 
 866 have if it was still located directly in site-packages.  I say
 
 867 "optionally" above because that is how you can control which install
 
 868 of wxPython is the default one.  Which ever version installs the
 
 869 wx.pth file will be the one that is imported with a plain "import wx"
 
 870 statement.  Of course you can always manipulate that by editing the
 
 871 wx.pth file, or by setting PYTHONPATH in the environment, or by the
 
 872 method described in the next paragraph.
 
 874 Finally, a new module named wxversion.py is installed to the
 
 875 site-packages directory.  It can be used to manipulate the sys.path at
 
 876 runtime so your applications can select which version of wxPython they
 
 877 would like to to have imported.  You use it like this::
 
 880       wxversion.select("2.4")
 
 883 Then even though a 2.5 version of wxPython may be the default the
 
 884 application that does the above the first time that wx is imported
 
 885 will actually get a 2.4 version.  **NOTE:** There isn't actually a 2.4
 
 886 version of wxPython that supports this, but there will be.
 
 888 Please see this wiki page for more details, HowTo's and FAQ's:
 
 889 http://wiki.wxpython.org/index.cgi/MultiVersionInstalls
 
 897 wxPyDefaultPosition and wxPyDefaultSize are gone.  Use the
 
 898 wxDefaultPosition and wxDefaultSize objects instead.
 
 900 Similarly, the wxSystemSettings backwards compatibiility aliases for
 
 901 GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
 
 902 the bit-bucket.  Use GetColour, GetFont and GetMetric instead.
 
 904 Use the Python True/False constants instead of the true, TRUE, false,
 
 905 FALSE that used to be provided with wxPython.
 
 907 Use None instead of the ancient and should have been removed a long
 
 908 time ago wx.NULL alias.
 
 910 wx.TreeCtrl.GetFirstChild no longer needs to be passed the cookie
 
 911 variable as the 2nd parameter.  It still returns it though, for use
 
 914 The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
 
 915 all windows.  The name still exists for compatibility, but it is set
 
 916 to zero.  If you want to disable the setting (so it matches the old
 
 917 default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
 
 918 flag otherwise only the freshly exposed areas of the window will be
 
 921 wxPyTypeCast has been removed.  Since we've had the OOR (Original
 
 922 Object Return) for a couple years now there should be no need to use
 
 925 If you use the old wxPython package and wxPython.wx namespace then
 
 926 there are compatibility aliases for much of the above items.
 
 928 The wxWave class has been renamed to wxSound, and now has a slightly
 
 931 Before Python 2.3 it was possible to pass a floating point object as a
 
 932 parameter to a function that expected an integer, and the
 
 933 PyArg_ParseTuple family of functions would automatically convert to
 
 934 integer by truncating the fractional portion of the number.  With
 
 935 Python 2.3 that behavior was deprecated and a deprecation warning is
 
 936 raised when you pass a floating point value, (for example, calling
 
 937 wx.DC.DrawLine with floats for the position and size,) and lots of
 
 938 developers using wxPython had to scramble to change their code to call
 
 939 int() before calling wxPython methods.  Recent changes in SWIG have
 
 940 moved the conversion out of PyArg_ParseTuple to custom code that SWIG
 
 941 generates.  Since the default conversion fragment was a little too
 
 942 strict and didn't generate a very meaningful exception when it failed,
 
 943 I decided to use a custom fragment instead, and it turned out that
 
 944 it's very easy to allow floats to be converted again just like they
 
 945 used to be.   So, in a nutshell, any numeric type that can be
 
 946 converted to an integer is now legal to be passed to SWIG wrapped
 
 947 functions in wxPython for parameters that are expecting an integer.
 
 948 If the object is not already an integer then it will be asked to
 
 949 convert itself to one.  A similar conversion fragment is in place for
 
 950 parameters that expect floating point values.
 
 952 **[Changed in 2.5.2.x]**  The MaskedEditCtrl modules have been moved
 
 953 to their own sub-package, wx.lib.masked.  See the docstrings and demo
 
 954 for changes in capabilities, usage, etc.
 
 956 **[Changed in 2.5.2.x]** wx.MaskColour constructor has been deprecated
 
 957 and will raise a DeprecationWarning if used.  The main wx.Mask
 
 958 constructor has been modified to be compatible with wx.MaskColour so
 
 959 you should use it instead.
 
 961 **[Changed in 2.5.2.x]** In wx.TextCtrls that have the
 
 962 wx.TE_PROCESS_TAB style the TAB key will be treated like an ordinary
 
 963 character and will not cause any tab traversal navigation at all.  If
 
 964 you use this style but would still like to have the normal tab
 
 965 traversal take place then you should send your own
 
 966 wx.NavigationKeyEvent from the wx.EVT_KEY_DOWN handler.  There is a
 
 967 new Navigate method in the wx.Window class to help send the event and
 
 968 it is used something like this::
 
 970         flags = wx.NavigationKeyEvent.IsForward
 
 971         if event.ShiftDown():
 
 972             flags = wx.NavigationKeyEvent.IsBackward
 
 973         if event.ControlDown():
 
 974             flags |= wx.NavigationKeyEvent.WinChange