API and code changes to allowing stopping playback
[wxWidgets.git] / src / unix / sound.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: sound.cpp
3 // Purpose: wxSound
4 // Author: Marcel Rasche, Vaclav Slavik
5 // Modified by:
6 // Created: 25/10/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart, Vaclav Slavik
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
13 #pragma implementation "sound.h"
14 #pragma implementation "soundbase.h"
15 #endif
16
17 // for compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
19
20 #include "wx/setup.h"
21
22 #if defined(__BORLANDC__)
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_WAVE
27
28 #include <stdio.h>
29 #include <unistd.h>
30 #include <fcntl.h>
31 #include <sys/ioctl.h>
32
33 #ifdef HAVE_SYS_SOUNDCARD_H
34 #include <sys/soundcard.h>
35 #endif
36
37 #ifndef WX_PRECOMP
38 #include "wx/event.h"
39 #include "wx/intl.h"
40 #include "wx/log.h"
41 #endif
42
43 #include "wx/thread.h"
44 #include "wx/file.h"
45 #include "wx/module.h"
46 #include "wx/sound.h"
47 #include "wx/dynlib.h"
48
49
50 #if wxUSE_THREADS
51 // mutex for all wxSound's synchronization
52 static wxMutex gs_soundMutex;
53 #endif
54
55 // ----------------------------------------------------------------------------
56 // wxSoundData
57 // ----------------------------------------------------------------------------
58
59 void wxSoundData::IncRef()
60 {
61 #if wxUSE_THREADS
62 wxMutexLocker locker(gs_soundMutex);
63 #endif
64 m_refCnt++;
65 }
66
67 void wxSoundData::DecRef()
68 {
69 #if wxUSE_THREADS
70 wxMutexLocker locker(gs_soundMutex);
71 #endif
72 if (--m_refCnt == 0)
73 delete this;
74 }
75
76 wxSoundData::~wxSoundData()
77 {
78 delete[] m_dataWithHeader;
79 }
80
81
82 // ----------------------------------------------------------------------------
83 // wxSoundBackendNull, used in absence of audio API or card
84 // ----------------------------------------------------------------------------
85
86 class wxSoundBackendNull : public wxSoundBackend
87 {
88 public:
89 wxString GetName() const { return _("No sound"); }
90 int GetPriority() const { return 0; }
91 bool IsAvailable() const { return true; }
92 bool HasNativeAsyncPlayback() const { return true; }
93 bool Play(wxSoundData *WXUNUSED(data), unsigned WXUNUSED(flags),
94 volatile wxSoundPlaybackStatus *WXUNUSED(status))
95 { return true; }
96 void Stop() {}
97 bool IsPlaying() const { return false; }
98 };
99
100
101 // ----------------------------------------------------------------------------
102 // wxSoundBackendOSS, for Linux
103 // ----------------------------------------------------------------------------
104
105 #ifdef HAVE_SYS_SOUNDCARD_H
106
107 #ifndef AUDIODEV
108 #define AUDIODEV "/dev/dsp" // Default path for audio device
109 #endif
110
111 class wxSoundBackendOSS : public wxSoundBackend
112 {
113 public:
114 wxString GetName() const { return _T("Open Sound System"); }
115 int GetPriority() const { return 10; }
116 bool IsAvailable() const;
117 bool HasNativeAsyncPlayback() const { return false; }
118 bool Play(wxSoundData *data, unsigned flags,
119 volatile wxSoundPlaybackStatus *status);
120 void Stop() {}
121 bool IsPlaying() const { return false; }
122
123 private:
124 int OpenDSP(const wxSoundData *data);
125 bool InitDSP(int dev, int iDataBits, int iChannel,
126 unsigned long ulSamplingRate);
127
128 int m_DSPblkSize; // Size of the DSP buffer
129 };
130
131 bool wxSoundBackendOSS::IsAvailable() const
132 {
133 int fd;
134 fd = open(AUDIODEV, O_WRONLY | O_NONBLOCK);
135 if (fd < 0)
136 return false;
137 close(fd);
138 return true;
139 }
140
141 bool wxSoundBackendOSS::Play(wxSoundData *data, unsigned flags,
142 volatile wxSoundPlaybackStatus *status)
143 {
144 int dev = OpenDSP(data);
145
146 if (dev < 0)
147 return false;
148
149 ioctl(dev, SNDCTL_DSP_SYNC, 0);
150
151 do
152 {
153 bool play = true;
154 int i;
155 unsigned l = 0;
156 size_t datasize = data->m_dataBytes;
157
158 do
159 {
160 if (status->m_stopRequested)
161 {
162 wxLogTrace(_T("sound"), _T("playback stopped"));
163 close(dev);
164 return true;
165 }
166
167 i= (int)((l + m_DSPblkSize) < datasize ?
168 m_DSPblkSize : (datasize - l));
169 if (write(dev, &data->m_data[l], i) != i)
170 {
171 play = false;
172 }
173 l += i;
174 } while (play && l < datasize);
175 } while (flags & wxSOUND_LOOP);
176
177 close(dev);
178
179 return true;
180 }
181
182 int wxSoundBackendOSS::OpenDSP(const wxSoundData *data)
183 {
184 int dev = -1;
185
186 if ((dev = open(AUDIODEV, O_WRONLY, 0)) <0)
187 return -1;
188
189 if (!InitDSP(dev,
190 (int)data->m_bitsPerSample,
191 data->m_channels == 1 ? 0 : 1,
192 data->m_samplingRate))
193 {
194 close(dev);
195 return -1;
196 }
197
198 return dev;
199 }
200
201 bool wxSoundBackendOSS::InitDSP(int dev, int iDataBits, int iChannel,
202 unsigned long ulSamplingRate)
203 {
204 if (ioctl(dev, SNDCTL_DSP_GETBLKSIZE, &m_DSPblkSize) < 0)
205 return false;
206 wxLogTrace(_T("sound"), _T("OSS block size: %i"), m_DSPblkSize);
207 if (m_DSPblkSize < 4096 || m_DSPblkSize > 65536)
208 return false;
209 if (ioctl(dev, SNDCTL_DSP_SAMPLESIZE, &iDataBits) < 0)
210 return false;
211 if (ioctl(dev, SNDCTL_DSP_STEREO, &iChannel) < 0)
212 return false;
213 if (ioctl(dev, SNDCTL_DSP_SPEED, &ulSamplingRate) < 0)
214 return false;
215 return true;
216 }
217
218 #endif // HAVE_SYS_SOUNDCARD_H
219
220 // ----------------------------------------------------------------------------
221 // wxSoundSyncOnlyAdaptor
222 // ----------------------------------------------------------------------------
223
224 #if wxUSE_THREADS
225
226 class wxSoundSyncOnlyAdaptor;
227
228 // this class manages asynchronous playback of audio if the backend doesn't
229 // support it natively (e.g. OSS backend)
230 class wxSoundAsyncPlaybackThread : public wxThread
231 {
232 public:
233 wxSoundAsyncPlaybackThread(wxSoundSyncOnlyAdaptor *adaptor,
234 wxSoundData *data, unsigned flags)
235 : wxThread(), m_adapt(adaptor), m_data(data), m_flags(flags) {}
236 virtual ExitCode Entry();
237
238 protected:
239 wxSoundSyncOnlyAdaptor *m_adapt;
240 wxSoundData *m_data;
241 unsigned m_flags;
242 };
243
244 #endif // wxUSE_THREADS
245
246 // This class turns wxSoundBackend that doesn't support asynchronous playback
247 // into one that does
248 class wxSoundSyncOnlyAdaptor : public wxSoundBackend
249 {
250 public:
251 wxSoundSyncOnlyAdaptor(wxSoundBackend *backend)
252 : m_backend(backend), m_playing(false) {}
253 ~wxSoundSyncOnlyAdaptor()
254 {
255 delete m_backend;
256 }
257 wxString GetName() const
258 {
259 return m_backend->GetName();
260 }
261 int GetPriority() const
262 {
263 return m_backend->GetPriority();
264 }
265 bool IsAvailable() const
266 {
267 return m_backend->IsAvailable();
268 }
269 bool HasNativeAsyncPlayback() const
270 {
271 return true;
272 }
273 bool Play(wxSoundData *data, unsigned flags,
274 volatile wxSoundPlaybackStatus *status);
275 void Stop();
276 bool IsPlaying() const;
277
278 private:
279 friend class wxSoundAsyncPlaybackThread;
280
281 wxSoundBackend *m_backend;
282 bool m_playing;
283 #if wxUSE_THREADS
284 // player thread holds this mutex and releases it after it finishes
285 // playing, so that the main thread knows when it can play sound
286 wxMutex m_mutexRightToPlay;
287 wxSoundPlaybackStatus m_status;
288 #endif
289 };
290
291
292 #if wxUSE_THREADS
293 wxThread::ExitCode wxSoundAsyncPlaybackThread::Entry()
294 {
295 m_adapt->m_backend->Play(m_data, m_flags & ~wxSOUND_ASYNC,
296 &m_adapt->m_status);
297
298 m_data->DecRef();
299 m_adapt->m_playing = false;
300 m_adapt->m_mutexRightToPlay.Unlock();
301 wxLogTrace(_T("sound"), _T("terminated async playback thread"));
302 return 0;
303 }
304 #endif
305
306 bool wxSoundSyncOnlyAdaptor::Play(wxSoundData *data, unsigned flags,
307 volatile wxSoundPlaybackStatus *status)
308 {
309 Stop();
310 if (flags & wxSOUND_ASYNC)
311 {
312 #if wxUSE_THREADS
313 m_mutexRightToPlay.Lock();
314 m_status.m_playing = true;
315 m_status.m_stopRequested = false;
316 data->IncRef();
317 wxThread *th = new wxSoundAsyncPlaybackThread(this, data, flags);
318 th->Create();
319 th->Run();
320 wxLogTrace(_T("sound"), _T("launched async playback thread"));
321 return true;
322 #else
323 wxLogError(_("Unable to play sound asynchronously."));
324 return false;
325 #endif
326 }
327 else
328 {
329 #if wxUSE_THREADS
330 m_mutexRightToPlay.Lock();
331 #endif
332 bool rv = m_backend->Play(data, flags, status);
333 #if wxUSE_THREADS
334 m_mutexRightToPlay.Unlock();
335 #endif
336 return rv;
337 }
338 }
339
340 void wxSoundSyncOnlyAdaptor::Stop()
341 {
342 wxLogTrace(_T("sound"), _T("asking audio to stop"));
343 // tell the player thread (if running) to stop playback ASAP:
344 m_status.m_stopRequested = true;
345
346 // acquire the mutex to be sure no sound is being played, then
347 // release it because we don't need it for anything (the effect of this
348 // is that calling thread will wait until playback thread reacts to
349 // our request to interrupt playback):
350 m_mutexRightToPlay.Lock();
351 m_mutexRightToPlay.Unlock();
352 wxLogTrace(_T("sound"), _T("audio was stopped"));
353 }
354
355 bool wxSoundSyncOnlyAdaptor::IsPlaying() const
356 {
357 return m_status.m_playing;
358 }
359
360
361 // ----------------------------------------------------------------------------
362 // wxSound
363 // ----------------------------------------------------------------------------
364
365 wxSoundBackend *wxSound::ms_backend = NULL;
366
367 // FIXME - temporary, until we have plugins architecture
368 #if wxUSE_LIBSDL
369 #if wxUSE_PLUGINS
370 wxDynamicLibrary *wxSound::ms_backendSDL = NULL;
371 #else
372 extern "C" wxSoundBackend *wxCreateSoundBackendSDL();
373 #endif
374 #endif
375
376 wxSound::wxSound() : m_data(NULL)
377 {
378 }
379
380 wxSound::wxSound(const wxString& sFileName, bool isResource) : m_data(NULL)
381 {
382 Create(sFileName, isResource);
383 }
384
385 wxSound::wxSound(int size, const wxByte* data) : m_data(NULL)
386 {
387 Create(size, data);
388 }
389
390 wxSound::~wxSound()
391 {
392 Free();
393 }
394
395 bool wxSound::Create(const wxString& fileName, bool isResource)
396 {
397 wxASSERT_MSG( !isResource,
398 _T("Loading sound from resources is only supported on Windows") );
399
400 Free();
401
402 wxFile fileWave;
403 if (!fileWave.Open(fileName, wxFile::read))
404 {
405 return false;
406 }
407
408 size_t len = fileWave.Length();
409 wxUint8 *data = new wxUint8[len];
410 if (fileWave.Read(data, len) != len)
411 {
412 wxLogError(_("Couldn't load sound data from '%s'."), fileName.c_str());
413 return false;
414 }
415
416 if (!LoadWAV(data, len, false))
417 {
418 wxLogError(_("Sound file '%s' is in unsupported format."),
419 fileName.c_str());
420 return false;
421 }
422
423 return true;
424 }
425
426 bool wxSound::Create(int size, const wxByte* data)
427 {
428 wxASSERT( data != NULL );
429
430 Free();
431 if (!LoadWAV(data, size, true))
432 {
433 wxLogError(_("Sound data are in unsupported format."));
434 return false;
435 }
436 return true;
437 }
438
439 /*static*/ void wxSound::EnsureBackend()
440 {
441 if (!ms_backend)
442 {
443 // FIXME -- make this fully dynamic when plugins architecture is in
444 // place
445 #ifdef HAVE_SYS_SOUNDCARD_H
446 ms_backend = new wxSoundBackendOSS();
447 if (!ms_backend->IsAvailable())
448 {
449 wxDELETE(ms_backend);
450 }
451 #endif
452
453 #if wxUSE_LIBSDL
454 if (!ms_backend)
455 {
456 #if !wxUSE_PLUGINS
457 ms_backend = wxCreateSoundBackendSDL();
458 #else
459 wxString dllname;
460 dllname.Printf(_T("%s/%s"),
461 wxDynamicLibrary::GetPluginsDirectory().c_str(),
462 wxDynamicLibrary::CanonicalizePluginName(
463 _T("sound_sdl"), wxDL_PLUGIN_BASE).c_str());
464 wxLogTrace(_T("sound"),
465 _T("trying to load SDL plugin from '%s'..."),
466 dllname.c_str());
467 wxLogNull null;
468 ms_backendSDL = new wxDynamicLibrary(dllname, wxDL_NOW);
469 if (!ms_backendSDL->IsLoaded())
470 {
471 wxDELETE(ms_backendSDL);
472 }
473 else
474 {
475 typedef wxSoundBackend *(*wxCreateSoundBackend_t)();
476 wxDYNLIB_FUNCTION(wxCreateSoundBackend_t,
477 wxCreateSoundBackendSDL, *ms_backendSDL);
478 if (pfnwxCreateSoundBackendSDL)
479 {
480 ms_backend = (*pfnwxCreateSoundBackendSDL)();
481 }
482 }
483 #endif
484 if (ms_backend && !ms_backend->IsAvailable())
485 {
486 wxDELETE(ms_backend);
487 }
488 }
489 #endif
490
491 if (!ms_backend)
492 ms_backend = new wxSoundBackendNull();
493
494 if (!ms_backend->HasNativeAsyncPlayback())
495 ms_backend = new wxSoundSyncOnlyAdaptor(ms_backend);
496
497 wxLogTrace(_T("sound"),
498 _T("using backend '%s'"), ms_backend->GetName().c_str());
499 }
500 }
501
502 /*static*/ void wxSound::UnloadBackend()
503 {
504 if (ms_backend)
505 {
506 wxLogTrace(_T("sound"), _T("unloading backend"));
507
508 Stop();
509
510 delete ms_backend;
511 ms_backend = NULL;
512 #if wxUSE_LIBSDL && wxUSE_PLUGINS
513 delete ms_backendSDL;
514 #endif
515 }
516 }
517
518 bool wxSound::DoPlay(unsigned flags)
519 {
520 wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 || (flags & wxSOUND_ASYNC) != 0,
521 _T("sound can only be looped asynchronously") );
522 wxCHECK_MSG( IsOk(), false, _T("Attempt to play invalid wave data") );
523
524 EnsureBackend();
525 wxSoundPlaybackStatus status;
526 status.m_playing = true;
527 status.m_stopRequested = false;
528 return ms_backend->Play(m_data, flags, &status);
529 }
530
531 /*static*/ void wxSound::Stop()
532 {
533 if (ms_backend)
534 ms_backend->Stop();
535 }
536
537 /*static*/ bool wxSound::IsPlaying()
538 {
539 if (ms_backend)
540 return ms_backend->IsPlaying();
541 else
542 return false;
543 }
544
545 void wxSound::Free()
546 {
547 if (m_data)
548 m_data->DecRef();
549 }
550
551 typedef struct
552 {
553 wxUint32 uiSize;
554 wxUint16 uiFormatTag;
555 wxUint16 uiChannels;
556 wxUint32 ulSamplesPerSec;
557 wxUint32 ulAvgBytesPerSec;
558 wxUint16 uiBlockAlign;
559 wxUint16 uiBitsPerSample;
560 } WAVEFORMAT;
561
562 #define MONO 1 // and stereo is 2 by wav format
563 #define WAVE_FORMAT_PCM 1
564 #define WAVE_INDEX 8
565 #define FMT_INDEX 12
566
567 bool wxSound::LoadWAV(const wxUint8 *data, size_t length, bool copyData)
568 {
569 WAVEFORMAT waveformat;
570 wxUint32 ul;
571
572 if (length < 32 + sizeof(WAVEFORMAT))
573 return false;
574
575 memcpy(&waveformat, &data[FMT_INDEX + 4], sizeof(WAVEFORMAT));
576 waveformat.uiSize = wxUINT32_SWAP_ON_BE(waveformat.uiSize);
577 waveformat.uiFormatTag = wxUINT16_SWAP_ON_BE(waveformat.uiFormatTag);
578 waveformat.uiChannels = wxUINT16_SWAP_ON_BE(waveformat.uiChannels);
579 waveformat.ulSamplesPerSec = wxUINT32_SWAP_ON_BE(waveformat.ulSamplesPerSec);
580 waveformat.ulAvgBytesPerSec = wxUINT32_SWAP_ON_BE(waveformat.ulAvgBytesPerSec);
581 waveformat.uiBlockAlign = wxUINT16_SWAP_ON_BE(waveformat.uiBlockAlign);
582 waveformat.uiBitsPerSample = wxUINT16_SWAP_ON_BE(waveformat.uiBitsPerSample);
583
584 if (memcmp(data, "RIFF", 4) != 0)
585 return false;
586 if (memcmp(&data[WAVE_INDEX], "WAVE", 4) != 0)
587 return false;
588 if (memcmp(&data[FMT_INDEX], "fmt ", 4) != 0)
589 return false;
590 if (memcmp(&data[FMT_INDEX + waveformat.uiSize + 8], "data", 4) != 0)
591 return false;
592 memcpy(&ul,&data[FMT_INDEX + waveformat.uiSize + 12], 4);
593 ul = wxUINT32_SWAP_ON_BE(ul);
594
595 //WAS: if (ul + FMT_INDEX + waveformat.uiSize + 16 != length)
596 if (ul + FMT_INDEX + waveformat.uiSize + 16 > length)
597 return false;
598
599 if (waveformat.uiFormatTag != WAVE_FORMAT_PCM)
600 return false;
601
602 if (waveformat.ulSamplesPerSec !=
603 waveformat.ulAvgBytesPerSec / waveformat.uiBlockAlign)
604 return false;
605
606 m_data = new wxSoundData;
607 m_data->m_channels = waveformat.uiChannels;
608 m_data->m_samplingRate = waveformat.ulSamplesPerSec;
609 m_data->m_bitsPerSample = waveformat.uiBitsPerSample;
610 m_data->m_samples = ul / (m_data->m_channels * m_data->m_bitsPerSample / 8);
611 m_data->m_dataBytes = ul;
612
613 if (copyData)
614 {
615 m_data->m_dataWithHeader = new wxUint8[length];
616 memcpy(m_data->m_dataWithHeader, data, length);
617 }
618 else
619 m_data->m_dataWithHeader = (wxUint8*)data;
620
621 m_data->m_data =
622 (&m_data->m_dataWithHeader[FMT_INDEX + waveformat.uiSize + 8]);
623
624 return true;
625 }
626
627
628 // ----------------------------------------------------------------------------
629 // wxSoundCleanupModule
630 // ----------------------------------------------------------------------------
631
632 class wxSoundCleanupModule: public wxModule
633 {
634 public:
635 bool OnInit() { return true; }
636 void OnExit() { wxSound::UnloadBackend(); }
637 DECLARE_DYNAMIC_CLASS(wxSoundCleanupModule)
638 };
639
640 IMPLEMENT_DYNAMIC_CLASS(wxSoundCleanupModule, wxModule)
641
642 #endif