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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/propgrid/editors.h
3 // Purpose: wxPropertyGrid editors
4 // Author: Jaakko Salli
5 // Modified by:
6 // Created: 2007-04-14
7 // RCS-ID: $Id$
8 // Copyright: (c) Jaakko Salli
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_PROPGRID_EDITORS_H_
13 #define _WX_PROPGRID_EDITORS_H_
14
15 #if wxUSE_PROPGRID
16
17 // -----------------------------------------------------------------------
18 // wxPGWindowList contains list of editor windows returned by CreateControls.
19
20 class wxPGWindowList
21 {
22 public:
23 wxPGWindowList()
24 {
25 m_primary = m_secondary = NULL;
26 }
27
28 void SetSecondary( wxWindow* secondary ) { m_secondary = secondary; }
29
30 wxWindow* m_primary;
31 wxWindow* m_secondary;
32
33 #ifndef SWIG
34 wxPGWindowList( wxWindow* a )
35 {
36 m_primary = a;
37 m_secondary = NULL;
38 };
39 wxPGWindowList( wxWindow* a, wxWindow* b )
40 {
41 m_primary = a;
42 m_secondary = b;
43 };
44 #endif
45 };
46
47 // -----------------------------------------------------------------------
48
49 /** @class wxPGEditor
50
51 Base class for custom wxPropertyGrid editors.
52
53 @remarks
54 - Names of builtin property editors are: TextCtrl, Choice,
55 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
56 editors include SpinCtrl and DatePickerCtrl, but using them requires
57 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
58
59 - Pointer to builtin editor is available as wxPGEditor_EditorName
60 (eg. wxPGEditor_TextCtrl).
61
62 - To add new editor you need to register it first using static function
63 wxPropertyGrid::RegisterEditorClass(), with code like this:
64 @code
65 wxPGEditor *editorPointer = wxPropertyGrid::RegisterEditorClass(
66 new MyEditorClass(), "MyEditor");
67 @endcode
68 After that, wxPropertyGrid will take ownership of the given object, but
69 you should still store editorPointer somewhere, so you can pass it to
70 wxPGProperty::SetEditor(), or return it from
71 wxPGEditor::DoGetEditorClass().
72
73 @library{wxpropgrid}
74 @category{propgrid}
75 */
76 class WXDLLIMPEXP_PROPGRID wxPGEditor : public wxObject
77 {
78 #ifndef SWIG
79 DECLARE_ABSTRACT_CLASS(wxPGEditor)
80 #endif
81 public:
82
83 /** Constructor. */
84 wxPGEditor()
85 : wxObject()
86 {
87 m_clientData = NULL;
88 }
89
90 /** Destructor. */
91 virtual ~wxPGEditor();
92
93 /**
94 Returns pointer to the name of the editor. For example,
95 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
96 your custom editor by string name, then you do not need to implement
97 this function.
98 */
99 virtual wxString GetName() const;
100
101 /**
102 Instantiates editor controls.
103
104 @param propgrid
105 wxPropertyGrid to which the property belongs (use as parent for
106 control).
107 @param property
108 Property for which this method is called.
109 @param pos
110 Position, inside wxPropertyGrid, to create control(s) to.
111 @param size
112 Initial size for control(s).
113
114 @remarks
115 - Primary control shall use id wxPG_SUBID1, and secondary (button)
116 control shall use wxPG_SUBID2.
117 - Implementation shoud connect all necessary events to the
118 wxPropertyGrid::OnCustomEditorEvent. For Example:
119 @code
120 // Relays wxEVT_COMMAND_TEXT_UPDATED events of primary editor
121 // control to the OnEvent.
122 control->Connect(control->GetId(), wxEVT_COMMAND_TEXT_UPDATED,
123 wxCommandEventHandler(wxPropertyGrid::OnCustomEditorEvent),
124 NULL, propgrid);
125 @endcode
126 OnCustomEditorEvent will then forward events, first to
127 wxPGEditor::OnEvent() and then to wxPGProperty::OnEvent().
128 */
129 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
130 wxPGProperty* property,
131 const wxPoint& pos,
132 const wxSize& size) const = 0;
133
134 /** Loads value from property to the control. */
135 virtual void UpdateControl( wxPGProperty* property,
136 wxWindow* ctrl ) const = 0;
137
138 /**
139 Used to get the renderer to draw the value with when the control is
140 hidden.
141
142 Default implementation returns g_wxPGDefaultRenderer.
143 */
144 //virtual wxPGCellRenderer* GetCellRenderer() const;
145
146 /** Draws value for given property.
147 */
148 virtual void DrawValue( wxDC& dc,
149 const wxRect& rect,
150 wxPGProperty* property,
151 const wxString& text ) const;
152
153 /** Handles events. Returns true if value in control was modified
154 (see wxPGProperty::OnEvent for more information).
155
156 @remarks wxPropertyGrid will automatically unfocus the editor when
157 wxEVT_COMMAND_TEXT_ENTER is received and when it results in
158 property value being modified. This happens regardless of
159 editor type (ie. behavior is same for any wxTextCtrl and
160 wxComboBox based editor).
161 */
162 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
163 wxWindow* wnd_primary, wxEvent& event ) const = 0;
164
165 #if !defined(SWIG) || defined(CREATE_VCW)
166 /** Returns value from control, via parameter 'variant'.
167 Usually ends up calling property's StringToValue or IntToValue.
168 Returns true if value was different.
169 */
170 virtual bool GetValueFromControl( wxVariant& variant,
171 wxPGProperty* property,
172 wxWindow* ctrl ) const;
173 #endif
174
175 /** Sets value in control to unspecified. */
176 virtual void SetValueToUnspecified( wxPGProperty* property,
177 wxWindow* ctrl ) const = 0;
178
179 /** Sets control's value specifically from string. */
180 virtual void SetControlStringValue( wxPGProperty* property,
181 wxWindow* ctrl,
182 const wxString& txt ) const;
183
184 /** Sets control's value specifically from int (applies to choice etc.). */
185 virtual void SetControlIntValue( wxPGProperty* property,
186 wxWindow* ctrl,
187 int value ) const;
188
189 /** Inserts item to existing control. Index -1 means appending.
190 Default implementation does nothing. Returns index of item added.
191 */
192 virtual int InsertItem( wxWindow* ctrl,
193 const wxString& label,
194 int index ) const;
195
196 /** Deletes item from existing control.
197 Default implementation does nothing.
198 */
199 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
200
201 /** Extra processing when control gains focus. For example, wxTextCtrl
202 based controls should select all text.
203 */
204 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
205
206 /** Returns true if control itself can contain the custom image. Default is
207 to return false.
208 */
209 virtual bool CanContainCustomImage() const;
210
211 //
212 // This member is public so scripting language bindings
213 // wrapper code can access it freely.
214 void* m_clientData;
215 };
216
217
218 #define WX_PG_IMPLEMENT_INTERNAL_EDITOR_CLASS(EDITOR,CLASSNAME,BASECLASS) \
219 IMPLEMENT_DYNAMIC_CLASS(CLASSNAME, BASECLASS) \
220 wxString CLASSNAME::GetName() const \
221 { \
222 return wxS(#EDITOR); \
223 } \
224 wxPGEditor* wxPGEditor_##EDITOR = (wxPGEditor*) NULL;
225
226
227 //
228 // Following are the built-in editor classes.
229 //
230
231 class WXDLLIMPEXP_PROPGRID wxPGTextCtrlEditor : public wxPGEditor
232 {
233 #ifndef SWIG
234 DECLARE_DYNAMIC_CLASS(wxPGTextCtrlEditor)
235 #endif
236 public:
237 wxPGTextCtrlEditor() {}
238 virtual ~wxPGTextCtrlEditor();
239
240 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
241 wxPGProperty* property,
242 const wxPoint& pos,
243 const wxSize& size) const;
244 virtual void UpdateControl( wxPGProperty* property,
245 wxWindow* ctrl ) const;
246 virtual bool OnEvent( wxPropertyGrid* propgrid,
247 wxPGProperty* property,
248 wxWindow* primaryCtrl,
249 wxEvent& event ) const;
250 virtual bool GetValueFromControl( wxVariant& variant,
251 wxPGProperty* property,
252 wxWindow* ctrl ) const;
253 virtual void SetValueToUnspecified( wxPGProperty* property,
254 wxWindow* ctrl ) const;
255
256 virtual wxString GetName() const;
257
258 //virtual wxPGCellRenderer* GetCellRenderer() const;
259 virtual void SetControlStringValue( wxPGProperty* property,
260 wxWindow* ctrl,
261 const wxString& txt ) const;
262 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
263
264 // Provided so that, for example, ComboBox editor can use the same code
265 // (multiple inheritance would get way too messy).
266 static bool OnTextCtrlEvent( wxPropertyGrid* propgrid,
267 wxPGProperty* property,
268 wxWindow* ctrl,
269 wxEvent& event );
270
271 static bool GetTextCtrlValueFromControl( wxVariant& variant,
272 wxPGProperty* property,
273 wxWindow* ctrl );
274
275 };
276
277
278 class WXDLLIMPEXP_PROPGRID wxPGChoiceEditor : public wxPGEditor
279 {
280 #ifndef SWIG
281 DECLARE_DYNAMIC_CLASS(wxPGChoiceEditor)
282 #endif
283 public:
284 wxPGChoiceEditor() {}
285 virtual ~wxPGChoiceEditor();
286
287 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
288 wxPGProperty* property,
289 const wxPoint& pos,
290 const wxSize& size) const;
291 virtual void UpdateControl( wxPGProperty* property,
292 wxWindow* ctrl ) const;
293 virtual bool OnEvent( wxPropertyGrid* propgrid,
294 wxPGProperty* property,
295 wxWindow* primaryCtrl,
296 wxEvent& event ) const;
297 virtual bool GetValueFromControl( wxVariant& variant,
298 wxPGProperty* property,
299 wxWindow* ctrl ) const;
300 virtual void SetValueToUnspecified( wxPGProperty* property,
301 wxWindow* ctrl ) const;
302 virtual wxString GetName() const;
303
304 virtual void SetControlIntValue( wxPGProperty* property,
305 wxWindow* ctrl,
306 int value ) const;
307 virtual void SetControlStringValue( wxPGProperty* property,
308 wxWindow* ctrl,
309 const wxString& txt ) const;
310
311 virtual int InsertItem( wxWindow* ctrl,
312 const wxString& label,
313 int index ) const;
314 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
315 virtual bool CanContainCustomImage() const;
316
317 // CreateControls calls this with CB_READONLY in extraStyle
318 wxWindow* CreateControlsBase( wxPropertyGrid* propgrid,
319 wxPGProperty* property,
320 const wxPoint& pos,
321 const wxSize& sz,
322 long extraStyle ) const;
323
324 };
325
326
327 class WXDLLIMPEXP_PROPGRID wxPGComboBoxEditor : public wxPGChoiceEditor
328 {
329 #ifndef SWIG
330 DECLARE_DYNAMIC_CLASS(wxPGComboBoxEditor)
331 #endif
332 public:
333 wxPGComboBoxEditor() {}
334 virtual ~wxPGComboBoxEditor();
335
336 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
337 wxPGProperty* property,
338 const wxPoint& pos,
339 const wxSize& size) const;
340
341 virtual wxString GetName() const;
342
343 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const;
344
345 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
346 wxWindow* ctrl, wxEvent& event ) const;
347
348 virtual bool GetValueFromControl( wxVariant& variant,
349 wxPGProperty* property,
350 wxWindow* ctrl ) const;
351
352 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
353
354 };
355
356
357 // Exclude classes from being able to be derived from in wxPython bindings
358 #ifndef SWIG
359
360 class WXDLLIMPEXP_PROPGRID wxPGChoiceAndButtonEditor : public wxPGChoiceEditor
361 {
362 public:
363 wxPGChoiceAndButtonEditor() {}
364 virtual ~wxPGChoiceAndButtonEditor();
365 virtual wxString GetName() const;
366
367 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
368 wxPGProperty* property,
369 const wxPoint& pos,
370 const wxSize& size) const;
371
372 DECLARE_DYNAMIC_CLASS(wxPGChoiceAndButtonEditor)
373 };
374
375 class WXDLLIMPEXP_PROPGRID
376 wxPGTextCtrlAndButtonEditor : public wxPGTextCtrlEditor
377 {
378 public:
379 wxPGTextCtrlAndButtonEditor() {}
380 virtual ~wxPGTextCtrlAndButtonEditor();
381 virtual wxString GetName() const;
382
383 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
384 wxPGProperty* property,
385 const wxPoint& pos,
386 const wxSize& size) const;
387
388 DECLARE_DYNAMIC_CLASS(wxPGTextCtrlAndButtonEditor)
389 };
390
391 #endif // !SWIG
392
393
394 #if wxPG_INCLUDE_CHECKBOX
395
396 //
397 // Use custom check box code instead of native control
398 // for cleaner (ie. more integrated) look.
399 //
400 class WXDLLIMPEXP_PROPGRID wxPGCheckBoxEditor : public wxPGEditor
401 {
402 #ifndef SWIG
403 DECLARE_DYNAMIC_CLASS(wxPGCheckBoxEditor)
404 #endif
405 public:
406 wxPGCheckBoxEditor() {}
407 virtual ~wxPGCheckBoxEditor();
408
409 virtual wxString GetName() const;
410 virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
411 wxPGProperty* property,
412 const wxPoint& pos,
413 const wxSize& size) const;
414 virtual void UpdateControl( wxPGProperty* property,
415 wxWindow* ctrl ) const;
416 virtual bool OnEvent( wxPropertyGrid* propgrid,
417 wxPGProperty* property,
418 wxWindow* primaryCtrl,
419 wxEvent& event ) const;
420 virtual bool GetValueFromControl( wxVariant& variant,
421 wxPGProperty* property,
422 wxWindow* ctrl ) const;
423 virtual void SetValueToUnspecified( wxPGProperty* property,
424 wxWindow* ctrl ) const;
425
426 virtual void DrawValue( wxDC& dc,
427 const wxRect& rect,
428 wxPGProperty* property,
429 const wxString& text ) const;
430 //virtual wxPGCellRenderer* GetCellRenderer() const;
431
432 virtual void SetControlIntValue( wxPGProperty* property,
433 wxWindow* ctrl,
434 int value ) const;
435 };
436
437 #endif
438
439
440 // -----------------------------------------------------------------------
441 // Editor class registeration macro (mostly for internal use)
442
443 #define wxPGRegisterEditorClass(EDITOR) \
444 if ( wxPGEditor_##EDITOR == (wxPGEditor*) NULL ) \
445 { \
446 wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
447 new wxPG##EDITOR##Editor ); \
448 }
449
450 // -----------------------------------------------------------------------
451
452 /** @class wxPGEditorDialogAdapter
453
454 Derive a class from this to adapt an existing editor dialog or function to
455 be used when editor button of a property is pushed.
456
457 You only need to derive class and implement DoShowDialog() to create and
458 show the dialog, and finally submit the value returned by the dialog
459 via SetValue().
460
461 @library{wxpropgrid}
462 @category{propgrid}
463 */
464 class WXDLLIMPEXP_PROPGRID wxPGEditorDialogAdapter : public wxObject
465 {
466 #ifndef SWIG
467 DECLARE_ABSTRACT_CLASS(wxPGEditorDialogAdapter)
468 #endif
469 public:
470 wxPGEditorDialogAdapter()
471 : wxObject()
472 {
473 m_clientData = NULL;
474 }
475
476 virtual ~wxPGEditorDialogAdapter() { }
477
478 bool ShowDialog( wxPropertyGrid* propGrid, wxPGProperty* property );
479
480 virtual bool DoShowDialog( wxPropertyGrid* propGrid,
481 wxPGProperty* property ) = 0;
482
483 void SetValue( wxVariant value )
484 {
485 m_value = value;
486 }
487
488 /**
489 This method is typically only used if deriving class from existing
490 adapter with value conversion purposes.
491 */
492 wxVariant& GetValue() { return m_value; }
493
494 //
495 // This member is public so scripting language bindings
496 // wrapper code can access it freely.
497 void* m_clientData;
498
499 private:
500 wxVariant m_value;
501 };
502
503 // -----------------------------------------------------------------------
504
505
506 /** @class wxPGMultiButton
507
508 This class can be used to have multiple buttons in a property editor.
509 You will need to create a new property editor class, override
510 CreateControls, and have it return wxPGMultiButton instance in
511 wxPGWindowList::SetSecondary().
512 */
513 class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
514 {
515 public:
516 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
517
518 wxWindow* GetButton( unsigned int i ) { return (wxWindow*) m_buttons[i]; }
519 const wxWindow* GetButton( unsigned int i ) const
520 { return (const wxWindow*) m_buttons[i]; }
521
522 /** Utility function to be used in event handlers.
523 */
524 int GetButtonId( unsigned int i ) const { return GetButton(i)->GetId(); }
525
526 /** Returns number of buttons.
527 */
528 unsigned int GetCount() const { return (unsigned int) m_buttons.size(); }
529
530 void Add( const wxString& label, int id = -2 );
531 #if wxUSE_BMPBUTTON
532 void Add( const wxBitmap& bitmap, int id = -2 );
533 #endif
534
535 wxSize GetPrimarySize() const
536 {
537 return wxSize(m_fullEditorSize.x - m_buttonsWidth, m_fullEditorSize.y);
538 }
539
540 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
541
542 protected:
543
544 int GenId( int id ) const;
545
546 wxArrayPtrVoid m_buttons;
547 wxSize m_fullEditorSize;
548 int m_buttonsWidth;
549 };
550
551 // -----------------------------------------------------------------------
552
553 #endif // wxUSE_PROPGRID
554
555 #endif // _WX_PROPGRID_EDITORS_H_