No real changes, just make wxColour::OSXGetNSColor() const.
[wxWidgets.git] / src / osx / cocoa / colour.mm
1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        src/osx/cocoa/colour.mm
3 // Purpose:     Cocoa additions to wxColour class
4 // Author:      Kevin Ollivier
5 // Modified by:
6 // Created:     2009-10-31
7 // RCS-ID:      $Id: colour.cpp 61724 2009-08-21 10:41:26Z VZ $
8 // Copyright:   (c) Kevin Ollivier
9 // Licence:     wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #include "wx/colour.h"
15
16 #ifndef WX_PRECOMP
17     #include "wx/gdicmn.h"
18 #endif
19
20 #include "wx/osx/private.h"
21
22 wxColour::wxColour(WX_NSColor col)
23 {
24     size_t noComp = [col numberOfComponents];
25
26     CGFloat components[4];
27     CGFloat *p;
28     if ( noComp < 1 || noComp > WXSIZEOF(components) )
29     {
30         // TODO verify whether we really are on a RGB color space
31         m_alpha = wxALPHA_OPAQUE;
32         [col getComponents: components];
33         p = components;
34     }
35     else // Unsupported colour format.
36     {
37         p = NULL;
38     }
39
40     InitFromComponents(components, noComp);
41 }
42
43 WX_NSColor wxColour::OSXGetNSColor() const
44 {
45     return [NSColor colorWithDeviceRed:m_red / 255.0 green:m_green / 255.0 blue:m_blue / 255.0 alpha:m_alpha / 255.0];
46 }