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1 wxPython README
2 ---------------
3
4 Introduction
5 ------------
6 The code in this subtree is a Python Extension Module that enables the
7 use of wxWindows from the Python language. So what is Python? Go to
8 http://www.python.org to learn more but in a nutshell, it's an
9 extremly cool object oriented language. It's easier than Perl and
10 nearly as powerful. It runs on more platforms than Java, and by some
11 reports, is even faster than Java with a JIT compiler!
12
13 So why would you want to use wxPython over just C++ and wxWindows?
14 Personally I prefer using Python for everything. I only use C++ when
15 I absolutly have to eek more performance out of an algorithm, and even
16 then I ususally code it as an extension module and leave the majority
17 of the program in Python. Another good thing to use wxPython for is
18 quick prototyping of your wxWindows apps. With C++ you have to
19 continuously go though the edit-compile-link-run cycle, which can be
20 quite time comsuming. With Python it is only an edit-run cycle. You
21 can easily build an application in a few hours with Python that would
22 normally take a few days with C++. Converting a wxPython app to a
23 C++/wxWindows app should be a straight forward task.
24
25 This extension module attempts to mirror the class heiarchy of
26 wxWindows as closely as possble. This means that there is a wxFrame
27 class in wxPython that looks, smells, tastes and acts almost the same
28 as the wxFrame class in the C++ version. Unfortunatly, I wasn't able
29 to match things exactly because of differences in the languages, but
30 the differences should be easy to absorb because they are natural to
31 Python. For example, some methods that return mutliple values via
32 argument pointers in C++ will return a tuple of values in Python.
33 These differences have not been documented yet so if something isn't
34 working the same as described in the wxWindows documents the best
35 thing to do is to scan through the wxPython sources, especially the .i
36 files, as that is where the interfaces for wxPython are defined.
37
38 I have reports of successfully embedding wxPython within a wxWindows
39 C++ app on GTK. It hasn't yet been attempted on MSW (to my knowledge)
40 so I don't know how successful such an attempt would be. However it
41 is certainly possible.
42
43
44
45 Getting Help
46 ------------
47
48 Since wxPython is a blending of multiple technologies, help comes from
49 multiple sources. See the http://alldunn.com/wxPython for details on
50 various sources of help, but probably the best source is the
51 wxPython-users mail list. You can view the archive or subscribe by
52 going to
53
54 http://starship.python.net/mailman/listinfo/wxpython-users
55
56 Or you can send mail directly to the list using this address:
57
58 wxpython-users@starship.python.net
59
60
61
62
63 What's new in 2.0b5
64 -------------------
65 Well obviously the numbering scheme has changed. I did this to
66 reflect the fact that this truly is the second major revision of
67 wxPython, (well the third actually if you count the one I did for
68 wxWindows 1.68 and then threw away...) and also that it is associated
69 with the 2.0 version of wxWindows.
70
71 I have finally started documenting wxPython. There are several pages
72 in the wxWindows documentation tree specifically about wxPython, and I
73 have added notes within the class references about where wxPython
74 diverges from wxWindows.
75
76 Added wxWindow_FromHWND(hWnd) for wxMSW to construct a wxWindow from a
77 window handle. If you can get the window handle into the python code,
78 it should just work... More news on this later.
79
80 Added wxImageList, wxToolTip.
81
82 Re-enabled wxConfig.DeleteAll() since it is reportedly fixed for the
83 wxRegConfig class.
84
85 As usual, some bug fixes, tweaks, etc.
86
87
88
89 What's new in 0.5.3
90 -------------------
91 Added wxSashWindow, wxSashEvent, wxLayoutAlgorithm, etc.
92
93 Various cleanup, tweaks, minor additions, etc. to maintain
94 compatibility with the current wxWindows.
95
96
97
98 What's new in 0.5.0
99 -------------------
100 Changed the import semantics from "from wxPython import *" to "from
101 wxPython.wx import *" This is for people who are worried about
102 namespace pollution, they can use "from wxPython import wx" and then
103 prefix all the wxPython identifiers with "wx."
104
105 Added wxTaskbarIcon for wxMSW.
106
107 Made the events work for wxGrid.
108
109 Added wxConfig.
110
111 Added wxMiniFrame for wxGTK.
112
113 Changed many of the args and return values that were pointers to gdi
114 objects to references to reflect changes in the wxWindows API.
115
116 Other assorted fixes and additions.
117
118
119
120
121 What's new in 0.4.2
122 -------------------
123
124 wxPython on wxGTK works!!! Both dynamic and static on Linux and
125 static on Solaris have been tested. Many thanks go to Harm
126 <H.v.d.Heijden@phys.tue.nl> for his astute detective work on tracking
127 down a nasty DECREF bug. Okay so I have to confess that it was just a
128 DSM (Dumb Stupid Mistake) on my part but it was nasty none the less
129 because the behavior was so different on different platforms.
130
131
132 The dynamicly loaded module on Solaris is still segfaulting, so it
133 must have been a different issue all along...
134
135
136
137 What's New in 0.4
138 -----------------
139
140 1. Worked on wxGTK compatibility. It is partially working. On a
141 Solaris/Sparc box wxPython is working but only when it is statically
142 linked with the Python interpreter. When built as a dyamically loaded
143 extension module, things start acting weirdly and it soon seg-faults.
144 And on Linux both the statically linked and the dynamically linked
145 version segfault shortly after starting up.
146
147 2. Added Toolbar, StatusBar and SplitterWindow classes.
148
149 3. Varioius bug fixes, enhancements, etc.
150
151
152
153 Build Instructions
154 ------------------
155 I used SWIG (http://www.swig.org) to create the source code for the
156 extension module. This enabled me to only have to deal with a small
157 amount of code and only have to bother with the exceptional issues.
158 SWIG takes care of the rest and generates all the repetative code for
159 me. You don't need SWIG to build the extension module as all the
160 generated C++ code is included under the src directory.
161
162 I added a few minor features to SWIG to control some of the code
163 generation. If you want to playaround with this the patches are in
164 wxPython/SWIG.patches and they should be applied to the 1.1p5 version
165 of SWIG. These new patches are documented at
166 http://starship.skyport.net/crew/robind/python/#swig, and they should
167 also end up in the 1.2 version of SWIG.
168
169 wxPython is organized as a Python package. This means that the
170 directory containing the results of the build process should be a
171 subdirectory of a directory on the PYTHONPATH. (And preferably should
172 be named wxPython.) You can control where the build process will dump
173 wxPython by setting the TARGETDIR makefile variable. The default is
174 $(WXWIN)/utils/wxPython, where this README.txt is located. If you
175 leave it here then you should add $(WXWIN)/utils to your PYTHONPATH.
176 However, you may prefer to use something that is already on your
177 PYTHONPATH, such as the site-packages directory on Unix systems.
178
179
180 Win32
181 -----
182
183 1. Build wxWindows with wxUSE_RESOURCE_LOADING_IN_MSW set to 1 in
184 include/wx/msw/setup.h so icons can be loaded dynamically. While
185 there, make sure wxUSE_OWNER_DRAWN is also set to 1.
186
187 2. Change into the $(WXWIN)/utils/wxPython/src directory.
188
189 3. Edit makefile.vc and specify where your python installation is at.
190 You may also want to fiddle with the TARGETDIR variable as described
191 above.
192
193 4. Run nmake -f makefile.vc
194
195 5. If it builds successfully, congratulations! Move on to the next
196 step. If not then you can try mailing me for help. Also, I will
197 always have a pre-built win32 version of this extension module at
198 http://starship.skyport.net/crew/robind/python.
199
200 6. Change to the $(WXWIN)/utils/wxPython/tests directory.
201
202 7. Try executing the test programs. Note that some of these print
203 diagnositc or test info to standard output, so they will require the
204 console version of python. For example:
205
206 python test1.py
207
208 To run them without requiring a console, you can use the pythonw.exe
209 version of Python either from the command line or from a shortcut.
210
211
212
213 Unix
214 ----
215
216 1. Change into the $(WXWIN)/utils/wxPython/src directory.
217
218 2. Edit Setup.in and ensure that the flags, directories, and toolkit
219 options are correct. See the above commentary about TARGETDIR. There
220 are a few sample Setup.in.[platform] files provided.
221
222 3. Run this command to generate a makefile:
223
224 make -f Makefile.pre.in boot
225
226 4. Run these commands to build and then install the wxPython extension
227 module:
228
229 make
230 make install
231
232
233 5. Change to the $(WXWIN)/utils/wxPython/tests directory.
234
235 6. Try executing the test programs. For example:
236
237 python test1.py
238
239
240
241 ------------------------
242 10/20/1998
243
244 Robin Dunn
245 robin@alldunn.com
246
247
248