Unicode compilation fix.
[wxWidgets.git] / include / wx / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21
22 #if wxUSE_GUI
23 #include "wx/window.h" // for wxTopLevelWindows
24 #endif // wxUSE_GUI
25
26 #include "wx/build.h"
27 #include "wx/init.h" // we must declare wxEntry()
28
29 class WXDLLIMPEXP_BASE wxAppConsole;
30 class WXDLLIMPEXP_BASE wxAppTraits;
31 class WXDLLIMPEXP_BASE wxCmdLineParser;
32 class WXDLLIMPEXP_BASE wxLog;
33 class WXDLLIMPEXP_BASE wxMessageOutput;
34
35 // ----------------------------------------------------------------------------
36 // typedefs
37 // ----------------------------------------------------------------------------
38
39 // the type of the function used to create a wxApp object on program start up
40 typedef wxAppConsole* (*wxAppInitializerFunction)();
41
42 // ----------------------------------------------------------------------------
43 // constants
44 // ----------------------------------------------------------------------------
45
46 enum
47 {
48 wxPRINT_WINDOWS = 1,
49 wxPRINT_POSTSCRIPT = 2
50 };
51
52 // ----------------------------------------------------------------------------
53 // support for framebuffer ports
54 // ----------------------------------------------------------------------------
55
56 #if wxUSE_GUI
57 // VS: Fullscreen/framebuffer application needs to choose display mode prior
58 // to wxWindows initialization. This class holds information about display
59 // mode. It is used by wxApp::Set/GetDisplayMode.
60 class WXDLLIMPEXP_CORE wxDisplayModeInfo
61 {
62 public:
63 wxDisplayModeInfo() : m_ok(FALSE) {}
64 wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
65 : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
66
67 unsigned GetWidth() const { return m_width; }
68 unsigned GetHeight() const { return m_height; }
69 unsigned GetDepth() const { return m_depth; }
70 bool IsOk() const { return m_ok; }
71
72 private:
73 unsigned m_width, m_height, m_depth;
74 bool m_ok;
75 };
76 #endif // wxUSE_GUI
77
78
79 // ----------------------------------------------------------------------------
80 // wxAppConsole: wxApp for non-GUI applications
81 // ----------------------------------------------------------------------------
82
83 class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
84 {
85 public:
86 // ctor and dtor
87 wxAppConsole();
88 virtual ~wxAppConsole();
89
90
91 // the virtual functions which may/must be overridden in the derived class
92 // -----------------------------------------------------------------------
93
94 // This is the very first function called for a newly created wxApp object,
95 // it is used by the library to do the global initialization. If, for some
96 // reason, you must override it (instead of just overriding OnInit(), as
97 // usual, for app-specific initializations), do not forget to call the base
98 // class version!
99 virtual bool Initialize(int& argc, wxChar **argv);
100
101 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
102 virtual bool CallOnInit() { return OnInit(); }
103
104 // Called before OnRun(), this is a good place to do initialization -- if
105 // anything fails, return false from here to prevent the program from
106 // continuing. The command line is normally parsed here, call the base
107 // class OnInit() to do it.
108 virtual bool OnInit();
109
110 // this is here only temproary hopefully (FIXME)
111 virtual bool OnInitGui() { return true; }
112
113 // This is the replacement for the normal main(): all program work should
114 // be done here. When OnRun() returns, the programs starts shutting down.
115 virtual int OnRun() = 0;
116
117 // This is only called if OnInit() returned true so it's a good place to do
118 // any cleanup matching the initializations done there.
119 virtual int OnExit();
120
121 // This is the very last function called on wxApp object before it is
122 // destroyed. If you override it (instead of overriding OnExit() as usual)
123 // do not forget to call the base class version!
124 virtual void CleanUp();
125
126 // Called when a fatal exception occurs, this function should take care not
127 // to do anything which might provoke a nested exception! It may be
128 // overridden if you wish to react somehow in non-default way (core dump
129 // under Unix, application crash under Windows) to fatal program errors,
130 // however extreme care should be taken if you don't want this function to
131 // crash.
132 virtual void OnFatalException() { }
133
134 // Called from wxExit() function, should terminate the application a.s.a.p.
135 virtual void Exit();
136
137
138 // application info: name, description, vendor
139 // -------------------------------------------
140
141 // NB: all these should be set by the application itself, there are no
142 // reasonable default except for the application name which is taken to
143 // be argv[0]
144
145 // set/get the application name
146 wxString GetAppName() const
147 {
148 return m_appName.empty() ? m_className : m_appName;
149 }
150 void SetAppName(const wxString& name) { m_appName = name; }
151
152 // set/get the app class name
153 wxString GetClassName() const { return m_className; }
154 void SetClassName(const wxString& name) { m_className = name; }
155
156 // set/get the vendor name
157 const wxString& GetVendorName() const { return m_vendorName; }
158 void SetVendorName(const wxString& name) { m_vendorName = name; }
159
160
161 // cmd line parsing stuff
162 // ----------------------
163
164 // all of these methods may be overridden in the derived class to
165 // customize the command line parsing (by default only a few standard
166 // options are handled)
167 //
168 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
169 // this to work
170
171 #if wxUSE_CMDLINE_PARSER
172 // this one is called from OnInit() to add all supported options
173 // to the given parser (don't forget to call the base class version if you
174 // override it!)
175 virtual void OnInitCmdLine(wxCmdLineParser& parser);
176
177 // called after successfully parsing the command line, return TRUE
178 // to continue and FALSE to exit (don't forget to call the base class
179 // version if you override it!)
180 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
181
182 // called if "--help" option was specified, return TRUE to continue
183 // and FALSE to exit
184 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
185
186 // called if incorrect command line options were given, return
187 // FALSE to abort and TRUE to continue
188 virtual bool OnCmdLineError(wxCmdLineParser& parser);
189 #endif // wxUSE_CMDLINE_PARSER
190
191
192 // miscellaneous customization functions
193 // -------------------------------------
194
195 // create the app traits object to which we delegate for everything which
196 // either should be configurable by the user (then he can change the
197 // default behaviour simply by overriding CreateTraits() and returning his
198 // own traits object) or which is GUI/console dependent as then wxAppTraits
199 // allows us to abstract the differences behind the common façade
200 wxAppTraits *GetTraits();
201
202 // the functions below shouldn't be used now that we have wxAppTraits
203 #if WXWIN_COMPATIBILITY_2_4
204
205 #if wxUSE_LOG
206 // override this function to create default log target of arbitrary
207 // user-defined class (default implementation creates a wxLogGui
208 // object) -- this log object is used by default by all wxLogXXX()
209 // functions.
210 virtual wxLog *CreateLogTarget();
211 #endif // wxUSE_LOG
212
213 // similar to CreateLogTarget() but for the global wxMessageOutput
214 // object
215 virtual wxMessageOutput *CreateMessageOutput();
216
217 #endif // WXWIN_COMPATIBILITY_2_4
218
219
220 // event processing functions
221 // --------------------------
222
223 // this method allows to filter all the events processed by the program, so
224 // you should try to return quickly from it to avoid slowing down the
225 // program to the crawl
226 //
227 // return value should be -1 to continue with the normal event processing,
228 // or TRUE or FALSE to stop further processing and pretend that the event
229 // had been already processed or won't be processed at all, respectively
230 virtual int FilterEvent(wxEvent& event);
231
232 // process all events in the wxPendingEvents list -- it is necessary to
233 // call this function to process posted events. This happens during each
234 // event loop iteration in GUI mode but if there is no main loop, it may be
235 // also called directly.
236 virtual void ProcessPendingEvents();
237
238 // doesn't do anything in this class, just a hook for GUI wxApp
239 virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
240
241 // make sure that idle events are sent again
242 virtual void WakeUpIdle() { }
243
244
245 // debugging support
246 // -----------------
247
248 // this function is called when an assert failure occurs, the base class
249 // version does the normal processing (i.e. shows the usual assert failure
250 // dialog box)
251 //
252 // the arguments are the place where the assert occured, the text of the
253 // assert itself and the user-specified message
254 #ifdef __WXDEBUG__
255 virtual void OnAssert(const wxChar *file,
256 int line,
257 const wxChar *cond,
258 const wxChar *msg);
259 #endif // __WXDEBUG__
260
261 // check that the wxBuildOptions object (constructed in the application
262 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
263 // options of the library and abort if it doesn't
264 static bool CheckBuildOptions(const char *optionsSignature,
265 const char *componentName);
266
267 // implementation only from now on
268 // -------------------------------
269
270 // helpers for dynamic wxApp construction
271 static void SetInitializerFunction(wxAppInitializerFunction fn)
272 { ms_appInitFn = fn; }
273 static wxAppInitializerFunction GetInitializerFunction()
274 { return ms_appInitFn; }
275
276 // accessors for ms_appInstance field (external code might wish to modify
277 // it, this is why we provide a setter here as well, but you should really
278 // know what you're doing if you call it), wxTheApp is usually used instead
279 // of GetInstance()
280 static wxAppConsole *GetInstance() { return ms_appInstance; }
281 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
282
283
284 // command line arguments (public for backwards compatibility)
285 int argc;
286 wxChar **argv;
287
288 protected:
289 // the function which creates the traits object when GetTraits() needs it
290 // for the first time
291 virtual wxAppTraits *CreateTraits();
292
293
294 // function used for dynamic wxApp creation
295 static wxAppInitializerFunction ms_appInitFn;
296
297 // the one and only global application object
298 static wxAppConsole *ms_appInstance;
299
300
301 // application info (must be set from the user code)
302 wxString m_vendorName, // vendor name (ACME Inc)
303 m_appName, // app name
304 m_className; // class name
305
306 // the class defining the application behaviour, NULL initially and created
307 // by GetTraits() when first needed
308 wxAppTraits *m_traits;
309
310
311 // the application object is a singleton anyhow, there is no sense in
312 // copying it
313 DECLARE_NO_COPY_CLASS(wxAppConsole)
314 };
315
316 // ----------------------------------------------------------------------------
317 // wxAppBase: the common part of wxApp implementations for all platforms
318 // ----------------------------------------------------------------------------
319
320 #if wxUSE_GUI
321
322 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
323 {
324 public:
325 wxAppBase();
326 virtual ~wxAppBase();
327
328 // the virtual functions which may/must be overridden in the derived class
329 // -----------------------------------------------------------------------
330
331 // very first initialization function
332 //
333 // Override: very rarely
334 virtual bool Initialize(int& argc, wxChar **argv);
335
336 // a platform-dependent version of OnInit(): the code here is likely to
337 // depend on the toolkit. default version does nothing.
338 //
339 // Override: rarely.
340 virtual bool OnInitGui();
341
342 // called to start program execution - the default version just enters
343 // the main GUI loop in which events are received and processed until
344 // the last window is not deleted (if GetExitOnFrameDelete) or
345 // ExitMainLoop() is called. In console mode programs, the execution
346 // of the program really starts here
347 //
348 // Override: rarely in GUI applications, always in console ones.
349 virtual int OnRun();
350
351 // a matching function for OnInit()
352 virtual int OnExit();
353
354 // very last clean up function
355 //
356 // Override: very rarely
357 virtual void CleanUp();
358
359
360 // the worker functions - usually not used directly by the user code
361 // -----------------------------------------------------------------
362
363 // execute the main GUI loop, the function returns when the loop ends
364 virtual int MainLoop() = 0;
365
366 // exit the main loop thus terminating the application
367 virtual void Exit();
368
369 // exit the main GUI loop during the next iteration (i.e. it does not
370 // stop the program immediately!)
371 virtual void ExitMainLoop() = 0;
372
373 // returns TRUE if the program is initialized
374 virtual bool Initialized() = 0;
375
376 // returns TRUE if there are unprocessed events in the event queue
377 virtual bool Pending() = 0;
378
379 // process the first event in the event queue (blocks until an event
380 // apperas if there are none currently)
381 virtual void Dispatch() = 0;
382
383 // process all currently pending events right now
384 //
385 // it is an error to call Yield() recursively unless the value of
386 // onlyIfNeeded is TRUE
387 //
388 // WARNING: this function is dangerous as it can lead to unexpected
389 // reentrancies (i.e. when called from an event handler it
390 // may result in calling the same event handler again), use
391 // with _extreme_ care or, better, don't use at all!
392 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
393
394 // this virtual function is called in the GUI mode when the application
395 // becomes idle and normally just sends wxIdleEvent to all interested
396 // parties
397 //
398 // it should return TRUE if more idle events are needed, FALSE if not
399 virtual bool ProcessIdle() ;
400
401 // Send idle event to window and all subwindows
402 // Returns TRUE if more idle time is requested.
403 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
404
405 // Perform standard OnIdle behaviour: call from port's OnIdle
406 void OnIdle(wxIdleEvent& event);
407
408
409 // top level window functions
410 // --------------------------
411
412 // return TRUE if our app has focus
413 virtual bool IsActive() const { return m_isActive; }
414
415 // set the "main" top level window
416 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
417
418 // return the "main" top level window (if it hadn't been set previously
419 // with SetTopWindow(), will return just some top level window and, if
420 // there are none, will return NULL)
421 virtual wxWindow *GetTopWindow() const
422 {
423 if (m_topWindow)
424 return m_topWindow;
425 else if (wxTopLevelWindows.GetCount() > 0)
426 return wxTopLevelWindows.GetFirst()->GetData();
427 else
428 return (wxWindow *)NULL;
429 }
430
431 // control the exit behaviour: by default, the program will exit the
432 // main loop (and so, usually, terminate) when the last top-level
433 // program window is deleted. Beware that if you disable this behaviour
434 // (with SetExitOnFrameDelete(FALSE)), you'll have to call
435 // ExitMainLoop() explicitly from somewhere.
436 void SetExitOnFrameDelete(bool flag)
437 { m_exitOnFrameDelete = flag ? Yes : No; }
438 bool GetExitOnFrameDelete() const
439 { return m_exitOnFrameDelete == Yes; }
440
441
442 // display mode, visual, printing mode, ...
443 // ------------------------------------------------------------------------
444
445 // Get display mode that is used use. This is only used in framebuffer
446 // wxWin ports (such as wxMGL).
447 virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
448 // Set display mode to use. This is only used in framebuffer wxWin
449 // ports (such as wxMGL). This method should be called from
450 // wxApp::OnInitGui
451 virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
452
453 // set use of best visual flag (see below)
454 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
455 bool GetUseBestVisual() const { return m_useBestVisual; }
456
457 // set/get printing mode: see wxPRINT_XXX constants.
458 //
459 // default behaviour is the normal one for Unix: always use PostScript
460 // printing.
461 virtual void SetPrintMode(int WXUNUSED(mode)) { }
462 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
463
464
465 // command line parsing (GUI-specific)
466 // ------------------------------------------------------------------------
467
468 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
469 virtual void OnInitCmdLine(wxCmdLineParser& parser);
470
471
472 // miscellaneous other stuff
473 // ------------------------------------------------------------------------
474
475 // called by toolkit-specific code to set the app status: active (we have
476 // focus) or not and also the last window which had focus before we were
477 // deactivated
478 virtual void SetActive(bool isActive, wxWindow *lastFocus);
479
480
481 protected:
482 // delete all objects in wxPendingDelete list
483 void DeletePendingObjects();
484
485 // override base class method to use GUI traits
486 virtual wxAppTraits *CreateTraits();
487
488
489 // the main top level window (may be NULL)
490 wxWindow *m_topWindow;
491
492 // if Yes, exit the main loop when the last top level window is deleted, if
493 // No don't do it and if Later -- only do it once we reach our OnRun()
494 //
495 // the explanation for using this strange scheme is given in appcmn.cpp
496 enum
497 {
498 Later = -1,
499 No,
500 Yes
501 } m_exitOnFrameDelete;
502
503 // TRUE if the apps whats to use the best visual on systems where
504 // more than one are available (Sun, SGI, XFree86 4.0 ?)
505 bool m_useBestVisual;
506
507 // does any of our windows has focus?
508 bool m_isActive;
509
510
511 DECLARE_NO_COPY_CLASS(wxAppBase)
512 };
513
514 #endif // wxUSE_GUI
515
516 // ----------------------------------------------------------------------------
517 // now include the declaration of the real class
518 // ----------------------------------------------------------------------------
519
520 #if wxUSE_GUI
521 #if defined(__WXMSW__)
522 #include "wx/msw/app.h"
523 #elif defined(__WXMOTIF__)
524 #include "wx/motif/app.h"
525 #elif defined(__WXMGL__)
526 #include "wx/mgl/app.h"
527 #elif defined(__WXGTK__)
528 #include "wx/gtk/app.h"
529 #elif defined(__WXX11__)
530 #include "wx/x11/app.h"
531 #elif defined(__WXMAC__)
532 #include "wx/mac/app.h"
533 #elif defined(__WXCOCOA__)
534 #include "wx/cocoa/app.h"
535 #elif defined(__WXPM__)
536 #include "wx/os2/app.h"
537 #endif
538 #else // !GUI
539 // allow using just wxApp (instead of wxAppConsole) in console programs
540 typedef wxAppConsole wxApp;
541 #endif // GUI/!GUI
542
543 // ----------------------------------------------------------------------------
544 // the global data
545 // ----------------------------------------------------------------------------
546
547 // for compatibility, we define this macro to access the global application
548 // object of type wxApp
549 //
550 // note that instead of using of wxTheApp in application code you should
551 // consider using DECLARE_APP() after which you may call wxGetApp() which will
552 // return the object of the correct type (i.e. MyApp and not wxApp)
553 //
554 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
555 // console mode it does nothing at all
556 #define wxTheApp ((wxApp *)wxApp::GetInstance())
557
558 // ----------------------------------------------------------------------------
559 // global functions
560 // ----------------------------------------------------------------------------
561
562 // event loop related functions only work in GUI programs
563 // ------------------------------------------------------
564
565 // Force an exit from main loop
566 extern void WXDLLIMPEXP_BASE wxExit();
567
568 // Yield to other apps/messages
569 extern bool WXDLLIMPEXP_BASE wxYield();
570
571 // Yield to other apps/messages
572 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
573
574 // ----------------------------------------------------------------------------
575 // macros for dynamic creation of the application object
576 // ----------------------------------------------------------------------------
577
578 // Having a global instance of this class allows wxApp to be aware of the app
579 // creator function. wxApp can then call this function to create a new app
580 // object. Convoluted, but necessary.
581
582 class WXDLLIMPEXP_BASE wxAppInitializer
583 {
584 public:
585 wxAppInitializer(wxAppInitializerFunction fn)
586 { wxApp::SetInitializerFunction(fn); }
587 };
588
589 // Here's a macro you can use if your compiler really, really wants main() to
590 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
591 // code if required.
592
593 #if !wxUSE_GUI || !defined(__WXMSW__)
594 #define IMPLEMENT_WXWIN_MAIN \
595 int main(int argc, char **argv) { return wxEntry(argc, argv); }
596 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
597 // we need HINSTANCE declaration to define WinMain()
598 #include "wx/msw/wrapwin.h"
599
600 #define IMPLEMENT_WXWIN_MAIN \
601 extern int wxEntry(HINSTANCE hInstance, \
602 HINSTANCE hPrevInstance = NULL, \
603 char *pCmdLine = NULL, \
604 int nCmdShow = SW_NORMAL); \
605 extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
606 HINSTANCE hPrevInstance, \
607 char *lpCmdLine, \
608 int nCmdShow) \
609 { \
610 return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow); \
611 }
612 #else
613 #define IMPLEMENT_WXWIN_MAIN
614 #endif
615
616 #ifdef __WXUNIVERSAL__
617 #include "wx/univ/theme.h"
618
619 #define IMPLEMENT_WX_THEME_SUPPORT \
620 WX_USE_THEME(win32); \
621 WX_USE_THEME(gtk);
622 #else
623 #define IMPLEMENT_WX_THEME_SUPPORT
624 #endif
625
626 // Use this macro if you want to define your own main() or WinMain() function
627 // and call wxEntry() from there.
628 #define IMPLEMENT_APP_NO_MAIN(appname) \
629 wxAppConsole *wxCreateApp() \
630 { \
631 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
632 "your program"); \
633 return new appname; \
634 } \
635 wxAppInitializer \
636 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
637 appname& wxGetApp() { return *(appname *)wxTheApp; }
638
639 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
640 // wxUniversal builds
641 #define IMPLEMENT_APP_NO_THEMES(appname) \
642 IMPLEMENT_APP_NO_MAIN(appname) \
643 IMPLEMENT_WXWIN_MAIN
644
645 // Use this macro exactly once, the argument is the name of the wxApp-derived
646 // class which is the class of your application.
647 #define IMPLEMENT_APP(appname) \
648 IMPLEMENT_APP_NO_THEMES(appname) \
649 IMPLEMENT_WX_THEME_SUPPORT
650
651 // this macro can be used multiple times and just allows you to use wxGetApp()
652 // function
653 #define DECLARE_APP(appname) extern appname& wxGetApp();
654
655 #endif // _WX_APP_H_BASE_
656