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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: uiaction.cpp
3 // Purpose: wxUIActionSimulator sample
4 // Author: Kevin Ollivier
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Kevin Ollivier, Steven Lamerton
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 // for all others, include the necessary headers (this file is usually all you
28 // need because it includes almost all "standard" wxWidgets headers)
29 #ifndef WX_PRECOMP
30 #include "wx/wx.h"
31 #endif
32
33 #if wxUSE_UIACTIONSIMULATOR
34 #include "wx/uiaction.h"
35 #endif
36
37 // ----------------------------------------------------------------------------
38 // resources
39 // ----------------------------------------------------------------------------
40
41 // the application icon (under Windows and OS/2 it is in resources and even
42 // though we could still include the XPM here it would be unused)
43 #if !defined(__WXMSW__) && !defined(__WXPM__)
44 #include "../sample.xpm"
45 #endif
46
47 // ----------------------------------------------------------------------------
48 // constants
49 // ----------------------------------------------------------------------------
50
51 // IDs for the controls and the menu commands
52 enum
53 {
54 // menu items
55 RunSimulation = 1
56 };
57
58 // ----------------------------------------------------------------------------
59 // private classes
60 // ----------------------------------------------------------------------------
61
62 // Define a new application type, each program should derive a class from wxApp
63 class MyApp : public wxApp
64 {
65 public:
66 virtual bool OnInit();
67 };
68
69 #if wxUSE_UIACTIONSIMULATOR
70
71 // Define a new frame type: this is going to be our main frame
72 class MyFrame : public wxFrame
73 {
74 public:
75 // ctor(s)
76 MyFrame(const wxString& title);
77
78 void OnButtonPressed(wxCommandEvent& event);
79 void OnRunSimulation(wxCommandEvent& event);
80 void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
81
82 private:
83 wxButton* m_button;
84 wxTextCtrl* m_text;
85
86 DECLARE_EVENT_TABLE()
87 };
88
89 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
90 EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
91 EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
92 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
93 END_EVENT_TABLE()
94
95 #endif // wxUSE_UIACTIONSIMULATOR
96
97 // ============================================================================
98 // implementation
99 // ============================================================================
100
101 // ----------------------------------------------------------------------------
102 // the application class
103 // ----------------------------------------------------------------------------
104
105 IMPLEMENT_APP(MyApp)
106
107 bool MyApp::OnInit()
108 {
109 if ( !wxApp::OnInit() )
110 return false;
111
112 #if wxUSE_UIACTIONSIMULATOR
113 MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
114 frame->Show(true);
115
116 return true;
117 #else // !wxUSE_UIACTIONSIMULATOR
118 wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample");
119 return false;
120 #endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR
121 }
122
123 // ----------------------------------------------------------------------------
124 // main frame
125 // ----------------------------------------------------------------------------
126
127 #if wxUSE_UIACTIONSIMULATOR
128
129 // frame constructor
130 MyFrame::MyFrame(const wxString& title)
131 : wxFrame(NULL, wxID_ANY, title)
132 {
133 SetIcon(wxICON(sample));
134
135 #if wxUSE_MENUS
136 // create a menu bar
137 wxMenu *fileMenu = new wxMenu;
138
139 fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
140 fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation");
141
142 fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
143
144 wxMenuBar *menuBar = new wxMenuBar();
145 menuBar->Append(fileMenu, "&File");
146
147 SetMenuBar(menuBar);
148 #endif // wxUSE_MENUS
149
150 wxPanel *panel = new wxPanel(this);
151
152 wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
153 panel->SetSizer(sizer);
154
155 m_button = new wxButton(panel, wxID_ANY, "&Button");
156 sizer->Add(m_button, wxSizerFlags().Centre().Border());
157
158 m_text = new wxTextCtrl(panel, wxID_ANY, "",
159 wxDefaultPosition, wxDefaultSize,
160 wxTE_MULTILINE);
161 sizer->Add(m_text, wxSizerFlags(1).Expand().Border());
162 }
163
164
165 // event handlers
166
167 void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
168 {
169 wxUIActionSimulator sim;
170
171 // Add some extra distance to take account of window decorations
172 sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
173 sim.MouseClick(wxMOUSE_BTN_LEFT);
174
175 // Process the resulting button event
176 wxYield();
177
178 m_text->SetFocus();
179 sim.Char('A');
180 sim.Char('A', wxMOD_SHIFT);
181 sim.Char(WXK_RETURN);
182 sim.Char('Z');
183 sim.Char('Z', wxMOD_SHIFT);
184 sim.Char(WXK_RETURN);
185 sim.Text("aAbBcC");
186 sim.Char(WXK_RETURN);
187 }
188
189 void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
190 {
191 m_text->AppendText("Button pressed.\n");
192 }
193
194 #endif // wxUSE_UIACTIONSIMULATOR