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Commented out the bitmap-greying code until I have time to debug it
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: pile.h
3 // Purpose: Forty Thieves patience game
4 // Author: Chris Breeze
5 // Modified by:
6 // Created: 21/07/97
7 // RCS-ID: $Id$
8 // Copyright: (c) 1993-1998 Chris Breeze
9 // Licence: wxWindows licence
10 //---------------------------------------------------------------------------
11 // Last modified: 22nd July 1998 - ported to wxWindows 2.0
12 /////////////////////////////////////////////////////////////////////////////
13 //+-------------------------------------------------------------+
14 //| Description: |
15 //| The base class for holding piles of playing cards. |
16 //| This is the basic building block for card games. A pile |
17 //| has a position on the screen and an offset for each |
18 //| card placed on it e.g. a pack has no offset, but the |
19 //| discard pile may be fanned out across the screen. |
20 //| |
21 //| The pile knows how to draw itself, though this may be |
22 //| overridden if the default layout needs to be changed. |
23 //| One or more cards can be removed from the top of a pile, |
24 //| and single cards can be added to the top of a pile. |
25 //| Functions are provided which redraw the screen when |
26 //| cards are added or removed. |
27 //| |
28 //| Cards know which way up they are and how to draw |
29 //| themselves. Piles are lists of cards. Piles know which |
30 //| cards they contain and where they are to be drawn. |
31 //+-------------------------------------------------------------+
32 #ifndef _PILE_H_
33 #define _PILE_H_
34 #include "card.h"
35
36 const int NumCards = 2 * PackSize;
37
38
39 //----------------------------------------------------------------//
40 // A class defining a pile of cards with a position on the screen //
41 //----------------------------------------------------------------//
42 class Pile {
43 public:
44 Pile(int x, int y, int dx = 0, int dy = 0);
45 virtual ~Pile();
46
47 // General functions
48 virtual void ResetPile() { m_topCard = -1; }
49 virtual void Redraw(wxDC& pDC);
50
51 // Card query functions
52 virtual Card* GetCard(int x, int y); // Get pointer to card at x, y
53 Card* GetTopCard(); // Get pointer to top card
54 virtual void GetCardPos(Card* card, int& x, int& y);
55 // Get position of a card
56 virtual void GetTopCardPos(int& x, int& y);
57 // Get position of the top card
58 int GetNumCards() { return m_topCard + 1; } // Number of cards in pile
59 bool Overlap(int x, int y); // does card at x,y overlap the pile?
60 int CalcDistance(int x, int y); // calculates the square of the distance
61 // of a card at (x,y) from the top of the pile
62
63 // Functions removing one or more cards from the top of a pile
64 virtual bool CanCardLeave(Card* card);
65 Card* RemoveTopCard();
66 virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
67
68 // Functions to add a card to the top of a pile
69 virtual bool AcceptCard(Card*) { return FALSE; }
70 virtual void AddCard(Card* card); // Add card to top of pile
71 virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it
72
73 protected:
74 int m_x, m_y; // Position of the pile on the screen
75 int m_dx, m_dy; // Offset when drawing the pile
76 Card* m_cards[NumCards]; // Array of cards in this pile
77 int m_topCard; // Array index of the top card
78 };
79
80 #endif // _PILE_H_